Merge branch 'rewrite/master' into docs/compiling.md

This commit is contained in:
Eric 2024-02-13 02:16:16 -05:00 committed by GitHub
commit b2e489582b
37 changed files with 375 additions and 243 deletions

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@ -31,7 +31,7 @@ jobs:
sudo apt-get install -y libx11-dev xorg-dev libgl-dev libxi-dev libxext-dev libasound2-dev libxinerama-dev libxrandr-dev libgl1-mesa-dev sudo apt-get install -y libx11-dev xorg-dev libgl-dev libxi-dev libxext-dev libasound2-dev libxinerama-dev libxrandr-dev libgl1-mesa-dev
- name: build game - name: build game
run: | run: |
haxelib run lime build html5 -release --times haxelib run lime build html5 -release --times -DGITHUB_BUILD
ls ls
- uses: ./.github/actions/upload-itch - uses: ./.github/actions/upload-itch
with: with:
@ -68,7 +68,7 @@ jobs:
key: ${{ runner.os }}-build-win-${{ github.ref_name }}-${{ hashFiles('**/hmm.json') }} key: ${{ runner.os }}-build-win-${{ github.ref_name }}-${{ hashFiles('**/hmm.json') }}
- name: build game - name: build game
run: | run: |
haxelib run lime build windows -release -DNO_REDIRECT_ASSETS_FOLDER haxelib run lime build windows -release -DNO_REDIRECT_ASSETS_FOLDER -DGITHUB_BUILD
dir dir
env: env:
HXCPP_COMPILE_CACHE: "${{ runner.temp }}\\hxcpp_cache" HXCPP_COMPILE_CACHE: "${{ runner.temp }}\\hxcpp_cache"
@ -110,7 +110,7 @@ jobs:
key: ${{ runner.os }}-build-mac-${{ github.ref_name }}-${{ hashFiles('**/hmm.json') }} key: ${{ runner.os }}-build-mac-${{ github.ref_name }}-${{ hashFiles('**/hmm.json') }}
- name: Build game - name: Build game
run: | run: |
haxelib run lime build macos -release --times haxelib run lime build macos -release --times -DGITHUB_BUILD
ls ls
env: env:
HXCPP_COMPILE_CACHE: "${{ runner.temp }}/hxcpp_cache" HXCPP_COMPILE_CACHE: "${{ runner.temp }}/hxcpp_cache"

View file

@ -91,7 +91,8 @@
NOT USING A DIRECT THING TO THE ASSET!!! NOT USING A DIRECT THING TO THE ASSET!!!
--> -->
<assets path="assets/fonts" embed="true" /> <assets path="assets/fonts" embed="true" />
<!-- If compiled via github actions, enable force debug -->
<set name="FORCE_DEBUG_VERSION" if="GITHUB_BUILD"/>
<!-- _______________________________ Libraries ______________________________ --> <!-- _______________________________ Libraries ______________________________ -->
<haxelib name="lime" /> <!-- Game engine backend --> <haxelib name="lime" /> <!-- Game engine backend -->
<haxelib name="openfl" /> <!-- Game engine backend --> <haxelib name="openfl" /> <!-- Game engine backend -->
@ -118,15 +119,15 @@
<!--Disable the Flixel core focus lost screen--> <!--Disable the Flixel core focus lost screen-->
<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" /> <haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!--> <!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
<haxedef name="FLX_NO_DEBUG" unless="debug" /> <haxedef name="FLX_NO_DEBUG" unless="debug || FORCE_DEBUG_VERSION" />
<!--Enable this for Nape release builds for a serious peformance improvement--> <!--Enable this for Nape release builds for a serious peformance improvement-->
<haxedef name="NAPE_RELEASE_BUILD" unless="debug" /> <haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
<!-- <!--
Hide deprecation warnings until they're fixed. Hide deprecation warnings until they're fixed.
TODO: REMOVE THIS!!!! TODO: REMOVE THIS!!!!
<haxeflag name="-w" value="-WDeprecated" />
--> -->
<haxeflag name="-w" value="-WDeprecated" />
<!-- Haxe 4.3.0+: Enable pretty syntax errors and stuff. --> <!-- Haxe 4.3.0+: Enable pretty syntax errors and stuff. -->
<haxedef name="message.reporting" value="pretty" /> <haxedef name="message.reporting" value="pretty" />
@ -211,15 +212,8 @@
<haxedef name="openfl-enable-handle-error" /> <haxedef name="openfl-enable-handle-error" />
</section> </section>
<section>
<!-- TODO: Add a flag to Github Actions to turn this on or something. -->
<!-- Forces the version string to include the Git hash even on release builds (which are used for performance reasons). -->
<haxedef name="FORCE_DEBUG_VERSION" />
</section>
<!-- Run a script before and after building. --> <!-- Run a script before and after building. -->
<postbuild haxe="source/Prebuild.hx"/> --> <prebuild haxe="source/Prebuild.hx"/> -->
<postbuild haxe="source/Postbuild.hx"/> --> <postbuild haxe="source/Postbuild.hx"/> -->
<!-- Enable this on platforms which do not support dropping files onto the window. --> <!-- Enable this on platforms which do not support dropping files onto the window. -->

2
assets

@ -1 +1 @@
Subproject commit 594853037cbea06caa5c141b0d9ed3736818e592 Subproject commit 160acbd8a854a9f677ef7587396340e79a5ea6ca

View file

@ -11,7 +11,7 @@
"name": "flixel", "name": "flixel",
"type": "git", "type": "git",
"dir": null, "dir": null,
"ref": "07c6018008801972d12275690fc144fcc22e3de6", "ref": "25c84b29665329f7c6366342542a3978f29300ee",
"url": "https://github.com/FunkinCrew/flixel" "url": "https://github.com/FunkinCrew/flixel"
}, },
{ {
@ -88,8 +88,10 @@
}, },
{ {
"name": "hxcpp-debug-server", "name": "hxcpp-debug-server",
"type": "haxelib", "type": "git",
"version": "1.2.4" "dir": "hxcpp-debug-server",
"ref": "147294123f983e35f50a966741474438069a7a8f",
"url": "https://github.com/FunkinCrew/hxcpp-debugger"
}, },
{ {
"name": "hxp", "name": "hxp",
@ -152,6 +154,13 @@
"ref": "0b53e478bc375ec51b760b650201ac7a965d2ef4", "ref": "0b53e478bc375ec51b760b650201ac7a965d2ef4",
"url": "https://github.com/larsiusprime/polymod" "url": "https://github.com/larsiusprime/polymod"
}, },
{
"name": "thx.core",
"type": "git",
"dir": null,
"ref": "22605ff44f01971d599641790d6bae4869f7d9f4",
"url": "https://github.com/FunkinCrew/thx.core"
},
{ {
"name": "thx.semver", "name": "thx.semver",
"type": "haxelib", "type": "haxelib",

View file

@ -16,7 +16,7 @@ import flixel.addons.transition.FlxTransitionableState;
* var in:TransitionData = new TransitionData(...); // add your data where "..." is * var in:TransitionData = new TransitionData(...); // add your data where "..." is
* var out:TransitionData = new TransitionData(...); * var out:TransitionData = new TransitionData(...);
* *
* FlxG.switchState(new FooState(in,out)); * FlxG.switchState(() -> new FooState(in,out));
* ``` * ```
* *
* Method 2: * Method 2:
@ -25,7 +25,7 @@ import flixel.addons.transition.FlxTransitionableState;
* FlxTransitionableSubState.defaultTransIn = new TransitionData(...); * FlxTransitionableSubState.defaultTransIn = new TransitionData(...);
* FlxTransitionableSubState.defaultTransOut = new TransitionData(...); * FlxTransitionableSubState.defaultTransOut = new TransitionData(...);
* *
* FlxG.switchState(new FooState()); * FlxG.switchState(() -> new FooState());
* ``` * ```
*/ */
class FlxTransitionableSubState extends FlxSubState class FlxTransitionableSubState extends FlxSubState

View file

@ -89,7 +89,7 @@ class InitState extends FlxState
// //
// FLIXEL DEBUG SETUP // FLIXEL DEBUG SETUP
// //
#if debug #if (debug || FORCE_DEBUG_VERSION)
// Disable using ~ to open the console (we use that for the Editor menu) // Disable using ~ to open the console (we use that for the Editor menu)
FlxG.debugger.toggleKeys = [F2]; FlxG.debugger.toggleKeys = [F2];
@ -141,16 +141,14 @@ class InitState extends FlxState
FlxG.sound.music.pause(); FlxG.sound.music.pause();
FlxG.sound.music.time += FlxG.elapsed * 1000; FlxG.sound.music.time += FlxG.elapsed * 1000;
}); });
#end
// Make errors and warnings less annoying. // Make errors and warnings less annoying.
// TODO: Disable this so we know to fix warnings. #if FORCE_DEBUG_VERSION
if (false) LogStyle.ERROR.openConsole = false;
{ LogStyle.ERROR.errorSound = null;
LogStyle.ERROR.openConsole = false; LogStyle.WARNING.openConsole = false;
LogStyle.ERROR.errorSound = null; LogStyle.WARNING.errorSound = null;
LogStyle.WARNING.openConsole = false;
LogStyle.WARNING.errorSound = null;
}
#end #end
// //
@ -251,17 +249,17 @@ class InitState extends FlxState
#elseif DIALOGUE // -DDIALOGUE #elseif DIALOGUE // -DDIALOGUE
FlxG.switchState(new funkin.ui.debug.dialogue.ConversationDebugState()); FlxG.switchState(new funkin.ui.debug.dialogue.ConversationDebugState());
#elseif ANIMATE // -DANIMATE #elseif ANIMATE // -DANIMATE
FlxG.switchState(new funkin.ui.debug.anim.FlxAnimateTest()); FlxG.switchState(() -> new funkin.ui.debug.anim.FlxAnimateTest());
#elseif WAVEFORM // -DWAVEFORM #elseif WAVEFORM // -DWAVEFORM
FlxG.switchState(new funkin.ui.debug.WaveformTestState()); FlxG.switchState(() -> new funkin.ui.debug.WaveformTestState());
#elseif CHARTING // -DCHARTING #elseif CHARTING // -DCHARTING
FlxG.switchState(new funkin.ui.debug.charting.ChartEditorState()); FlxG.switchState(() -> new funkin.ui.debug.charting.ChartEditorState());
#elseif STAGEBUILD // -DSTAGEBUILD #elseif STAGEBUILD // -DSTAGEBUILD
FlxG.switchState(new funkin.ui.debug.stage.StageBuilderState()); FlxG.switchState(() -> new funkin.ui.debug.stage.StageBuilderState());
#elseif ANIMDEBUG // -DANIMDEBUG #elseif ANIMDEBUG // -DANIMDEBUG
FlxG.switchState(new funkin.ui.debug.anim.DebugBoundingState()); FlxG.switchState(() -> new funkin.ui.debug.anim.DebugBoundingState());
#elseif LATENCY // -DLATENCY #elseif LATENCY // -DLATENCY
FlxG.switchState(new funkin.LatencyState()); FlxG.switchState(() -> new funkin.LatencyState());
#else #else
startGameNormally(); startGameNormally();
#end #end
@ -277,7 +275,7 @@ class InitState extends FlxState
if (params.chart.shouldLoadChart) if (params.chart.shouldLoadChart)
{ {
FlxG.switchState(new ChartEditorState( FlxG.switchState(() -> new ChartEditorState(
{ {
fnfcTargetPath: params.chart.chartPath, fnfcTargetPath: params.chart.chartPath,
})); }));
@ -285,7 +283,7 @@ class InitState extends FlxState
else else
{ {
FlxG.sound.cache(Paths.music('freakyMenu/freakyMenu')); FlxG.sound.cache(Paths.music('freakyMenu/freakyMenu'));
FlxG.switchState(new TitleState()); FlxG.switchState(() -> new TitleState());
} }
} }
@ -308,7 +306,7 @@ class InitState extends FlxState
// TODO: Do this in the loading state. // TODO: Do this in the loading state.
songData.cacheCharts(true); songData.cacheCharts(true);
LoadingState.loadAndSwitchState(new funkin.play.PlayState( LoadingState.loadAndSwitchState(() -> new funkin.play.PlayState(
{ {
targetSong: songData, targetSong: songData,
targetDifficulty: difficultyId, targetDifficulty: difficultyId,
@ -338,7 +336,7 @@ class InitState extends FlxState
var targetSong:funkin.play.song.Song = SongRegistry.instance.fetchEntry(targetSongId); var targetSong:funkin.play.song.Song = SongRegistry.instance.fetchEntry(targetSongId);
LoadingState.loadAndSwitchState(new funkin.play.PlayState( LoadingState.loadAndSwitchState(() -> new funkin.play.PlayState(
{ {
targetSong: targetSong, targetSong: targetSong,
targetDifficulty: difficultyId, targetDifficulty: difficultyId,

View file

@ -936,6 +936,28 @@ class SongNoteDataRaw implements ICloneable<SongNoteDataRaw>
return SongNoteData.buildDirectionName(this.data, strumlineSize); return SongNoteData.buildDirectionName(this.data, strumlineSize);
} }
/**
* The strumline index of the note, if applicable.
* Strips the direction from the data.
*
* 0 = player, 1 = opponent, etc.
*/
public function getStrumlineIndex(strumlineSize:Int = 4):Int
{
return Math.floor(this.data / strumlineSize);
}
/**
* Returns true if the note is one that Boyfriend should try to hit (i.e. it's on his side).
* TODO: The name of this function is a little misleading; what about mines?
* @param strumlineSize Defaults to 4.
* @return True if it's Boyfriend's note.
*/
public function getMustHitNote(strumlineSize:Int = 4):Bool
{
return getStrumlineIndex(strumlineSize) == 0;
}
@:jignored @:jignored
var _stepTime:Null<Float> = null; var _stepTime:Null<Float> = null;
@ -1024,28 +1046,6 @@ abstract SongNoteData(SongNoteDataRaw) from SongNoteDataRaw to SongNoteDataRaw
} }
} }
/**
* The strumline index of the note, if applicable.
* Strips the direction from the data.
*
* 0 = player, 1 = opponent, etc.
*/
public inline function getStrumlineIndex(strumlineSize:Int = 4):Int
{
return Math.floor(this.data / strumlineSize);
}
/**
* Returns true if the note is one that Boyfriend should try to hit (i.e. it's on his side).
* TODO: The name of this function is a little misleading; what about mines?
* @param strumlineSize Defaults to 4.
* @return True if it's Boyfriend's note.
*/
public inline function getMustHitNote(strumlineSize:Int = 4):Bool
{
return getStrumlineIndex(strumlineSize) == 0;
}
@:jignored @:jignored
public var isHoldNote(get, never):Bool; public var isHoldNote(get, never):Bool;

View file

@ -90,6 +90,7 @@ class GameOverSubState extends MusicBeatSubState
{ {
animationSuffix = ""; animationSuffix = "";
musicSuffix = ""; musicSuffix = "";
blueBallSuffix = "";
} }
override public function create() override public function create()
@ -207,11 +208,11 @@ class GameOverSubState extends MusicBeatSubState
} }
else if (PlayStatePlaylist.isStoryMode) else if (PlayStatePlaylist.isStoryMode)
{ {
FlxG.switchState(new StoryMenuState()); FlxG.switchState(() -> new StoryMenuState());
} }
else else
{ {
FlxG.switchState(new FreeplayState()); FlxG.switchState(() -> new FreeplayState());
} }
} }

View file

@ -66,11 +66,11 @@ class GitarooPause extends MusicBeatState
{ {
FlxTransitionableState.skipNextTransIn = false; FlxTransitionableState.skipNextTransIn = false;
FlxTransitionableState.skipNextTransOut = false; FlxTransitionableState.skipNextTransOut = false;
FlxG.switchState(new PlayState(previousParams)); FlxG.switchState(() -> new PlayState(previousParams));
} }
else else
{ {
FlxG.switchState(new MainMenuState()); FlxG.switchState(() -> new MainMenuState());
} }
} }

View file

@ -168,7 +168,7 @@ class PauseSubState extends MusicBeatSubState
var downP = controls.UI_DOWN_P; var downP = controls.UI_DOWN_P;
var accepted = controls.ACCEPT; var accepted = controls.ACCEPT;
#if debug #if (debug || FORCE_DEBUG_VERSION)
// to pause the game and get screenshots easy, press H on pause menu! // to pause the game and get screenshots easy, press H on pause menu!
if (FlxG.keys.justPressed.H) if (FlxG.keys.justPressed.H)
{ {
@ -234,11 +234,11 @@ class PauseSubState extends MusicBeatSubState
if (PlayStatePlaylist.isStoryMode) if (PlayStatePlaylist.isStoryMode)
{ {
PlayStatePlaylist.reset(); PlayStatePlaylist.reset();
openSubState(new funkin.ui.transition.StickerSubState(null, STORY)); openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> new funkin.ui.story.StoryMenuState()));
} }
else else
{ {
openSubState(new funkin.ui.transition.StickerSubState(null, FREEPLAY)); openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> new funkin.ui.freeplay.FreeplayState(null, sticker)));
} }
case 'Exit to Chart Editor': case 'Exit to Chart Editor':

View file

@ -83,10 +83,16 @@ typedef PlayStateParams =
*/ */
?targetDifficulty:String, ?targetDifficulty:String,
/** /**
* The character to play as. * The variation to play on.
* @default `bf`, or the first character in the song's character list. * @default `Constants.DEFAULT_VARIATION` .
*/ */
?targetCharacter:String, ?targetVariation:String,
/**
* The instrumental to play with.
* Significant if the `targetSong` supports alternate instrumentals.
* @default `null`
*/
?targetInstrumental:String,
/** /**
* Whether the song should start in Practice Mode. * Whether the song should start in Practice Mode.
* @default `false` * @default `false`
@ -147,9 +153,9 @@ class PlayState extends MusicBeatSubState
public var currentDifficulty:String = Constants.DEFAULT_DIFFICULTY; public var currentDifficulty:String = Constants.DEFAULT_DIFFICULTY;
/** /**
* The player character being used for this level, as a character ID. * The currently selected variation.
*/ */
public var currentPlayerId:String = 'bf'; public var currentVariation:String = Constants.DEFAULT_VARIATION;
/** /**
* The currently active Stage. This is the object containing all the props. * The currently active Stage. This is the object containing all the props.
@ -448,7 +454,7 @@ class PlayState extends MusicBeatSubState
function get_currentChart():SongDifficulty function get_currentChart():SongDifficulty
{ {
if (currentSong == null || currentDifficulty == null) return null; if (currentSong == null || currentDifficulty == null) return null;
return currentSong.getDifficulty(currentDifficulty); return currentSong.getDifficulty(currentDifficulty, currentVariation);
} }
/** /**
@ -506,7 +512,7 @@ class PlayState extends MusicBeatSubState
// Apply parameters. // Apply parameters.
currentSong = params.targetSong; currentSong = params.targetSong;
if (params.targetDifficulty != null) currentDifficulty = params.targetDifficulty; if (params.targetDifficulty != null) currentDifficulty = params.targetDifficulty;
if (params.targetCharacter != null) currentPlayerId = params.targetCharacter; if (params.targetVariation != null) currentVariation = params.targetVariation;
isPracticeMode = params.practiceMode ?? false; isPracticeMode = params.practiceMode ?? false;
isMinimalMode = params.minimalMode ?? false; isMinimalMode = params.minimalMode ?? false;
startTimestamp = params.startTimestamp ?? 0.0; startTimestamp = params.startTimestamp ?? 0.0;
@ -638,7 +644,7 @@ class PlayState extends MusicBeatSubState
rightWatermarkText.cameras = [camHUD]; rightWatermarkText.cameras = [camHUD];
// Initialize some debug stuff. // Initialize some debug stuff.
#if debug #if (debug || FORCE_DEBUG_VERSION)
// Display the version number (and git commit hash) in the bottom right corner. // Display the version number (and git commit hash) in the bottom right corner.
this.rightWatermarkText.text = Constants.VERSION; this.rightWatermarkText.text = Constants.VERSION;
@ -684,9 +690,9 @@ class PlayState extends MusicBeatSubState
{ {
message = 'The was a critical error selecting a difficulty for this song. Click OK to return to the main menu.'; message = 'The was a critical error selecting a difficulty for this song. Click OK to return to the main menu.';
} }
else if (currentSong.getDifficulty(currentDifficulty) == null) else if (currentChart == null)
{ {
message = 'The was a critical error retrieving data for this song on "$currentDifficulty" difficulty. Click OK to return to the main menu.'; message = 'The was a critical error retrieving data for this song on "$currentDifficulty" difficulty with variation "$currentVariation". Click OK to return to the main menu.';
} }
// Display a popup. This blocks the application until the user clicks OK. // Display a popup. This blocks the application until the user clicks OK.
@ -699,7 +705,7 @@ class PlayState extends MusicBeatSubState
} }
else else
{ {
FlxG.switchState(new MainMenuState()); FlxG.switchState(() -> new MainMenuState());
} }
return false; return false;
} }
@ -828,11 +834,11 @@ class PlayState extends MusicBeatSubState
// It's a reference to Gitaroo Man, which doesn't let you pause the game. // It's a reference to Gitaroo Man, which doesn't let you pause the game.
if (!isSubState && event.gitaroo) if (!isSubState && event.gitaroo)
{ {
FlxG.switchState(new GitarooPause( FlxG.switchState(() -> new GitarooPause(
{ {
targetSong: currentSong, targetSong: currentSong,
targetDifficulty: currentDifficulty, targetDifficulty: currentDifficulty,
targetCharacter: currentPlayerId, targetVariation: currentVariation,
})); }));
} }
else else
@ -907,7 +913,7 @@ class PlayState extends MusicBeatSubState
// Disable updates, preventing animations in the background from playing. // Disable updates, preventing animations in the background from playing.
persistentUpdate = false; persistentUpdate = false;
#if debug #if (debug || FORCE_DEBUG_VERSION)
if (FlxG.keys.pressed.THREE) if (FlxG.keys.pressed.THREE)
{ {
// TODO: Change the key or delete this? // TODO: Change the key or delete this?
@ -918,7 +924,7 @@ class PlayState extends MusicBeatSubState
{ {
#end #end
persistentDraw = false; persistentDraw = false;
#if debug #if (debug || FORCE_DEBUG_VERSION)
} }
#end #end
@ -1368,7 +1374,7 @@ class PlayState extends MusicBeatSubState
// Add the stage to the scene. // Add the stage to the scene.
this.add(currentStage); this.add(currentStage);
#if debug #if (debug || FORCE_DEBUG_VERSION)
FlxG.console.registerObject('stage', currentStage); FlxG.console.registerObject('stage', currentStage);
#end #end
} }
@ -1389,7 +1395,7 @@ class PlayState extends MusicBeatSubState
trace('Song difficulty could not be loaded.'); trace('Song difficulty could not be loaded.');
} }
var currentCharacterData:SongCharacterData = currentChart.characters; // Switch the character we are playing as by manipulating currentPlayerId. var currentCharacterData:SongCharacterData = currentChart.characters; // Switch the variation we are playing on by manipulating targetVariation.
// //
// GIRLFRIEND // GIRLFRIEND
@ -1458,7 +1464,7 @@ class PlayState extends MusicBeatSubState
{ {
currentStage.addCharacter(girlfriend, GF); currentStage.addCharacter(girlfriend, GF);
#if debug #if (debug || FORCE_DEBUG_VERSION)
FlxG.console.registerObject('gf', girlfriend); FlxG.console.registerObject('gf', girlfriend);
#end #end
} }
@ -1467,7 +1473,7 @@ class PlayState extends MusicBeatSubState
{ {
currentStage.addCharacter(boyfriend, BF); currentStage.addCharacter(boyfriend, BF);
#if debug #if (debug || FORCE_DEBUG_VERSION)
FlxG.console.registerObject('bf', boyfriend); FlxG.console.registerObject('bf', boyfriend);
#end #end
} }
@ -1478,7 +1484,7 @@ class PlayState extends MusicBeatSubState
// Camera starts at dad. // Camera starts at dad.
cameraFollowPoint.setPosition(dad.cameraFocusPoint.x, dad.cameraFocusPoint.y); cameraFollowPoint.setPosition(dad.cameraFocusPoint.x, dad.cameraFocusPoint.y);
#if debug #if (debug || FORCE_DEBUG_VERSION)
FlxG.console.registerObject('dad', dad); FlxG.console.registerObject('dad', dad);
#end #end
} }
@ -2229,7 +2235,7 @@ class PlayState extends MusicBeatSubState
#end #end
// Eject button // Eject button
if (FlxG.keys.justPressed.F4) FlxG.switchState(new MainMenuState()); if (FlxG.keys.justPressed.F4) FlxG.switchState(() -> new MainMenuState());
if (FlxG.keys.justPressed.F5) debug_refreshModules(); if (FlxG.keys.justPressed.F5) debug_refreshModules();
@ -2247,13 +2253,13 @@ class PlayState extends MusicBeatSubState
{ {
disableKeys = true; disableKeys = true;
persistentUpdate = false; persistentUpdate = false;
FlxG.switchState(new ChartEditorState( FlxG.switchState(() -> new ChartEditorState(
{ {
targetSongId: currentSong.id, targetSongId: currentSong.id,
})); }));
} }
#if debug #if (debug || FORCE_DEBUG_VERSION)
// 1: End the song immediately. // 1: End the song immediately.
if (FlxG.keys.justPressed.ONE) endSong(); if (FlxG.keys.justPressed.ONE) endSong();
@ -2267,7 +2273,7 @@ class PlayState extends MusicBeatSubState
// 9: Toggle the old icon. // 9: Toggle the old icon.
if (FlxG.keys.justPressed.NINE) iconP1.toggleOldIcon(); if (FlxG.keys.justPressed.NINE) iconP1.toggleOldIcon();
#if debug #if (debug || FORCE_DEBUG_VERSION)
// PAGEUP: Skip forward two sections. // PAGEUP: Skip forward two sections.
// SHIFT+PAGEUP: Skip forward twenty sections. // SHIFT+PAGEUP: Skip forward twenty sections.
if (FlxG.keys.justPressed.PAGEUP) changeSection(FlxG.keys.pressed.SHIFT ? 20 : 2); if (FlxG.keys.justPressed.PAGEUP) changeSection(FlxG.keys.pressed.SHIFT ? 20 : 2);
@ -2589,14 +2595,16 @@ class PlayState extends MusicBeatSubState
// TODO: Do this in the loading state. // TODO: Do this in the loading state.
targetSong.cacheCharts(true); targetSong.cacheCharts(true);
var nextPlayState:PlayState = new PlayState( LoadingState.loadAndSwitchState(() -> {
{ var nextPlayState:PlayState = new PlayState(
targetSong: targetSong, {
targetDifficulty: PlayStatePlaylist.campaignDifficulty, targetSong: targetSong,
targetCharacter: currentPlayerId, targetDifficulty: PlayStatePlaylist.campaignDifficulty,
}); targetVariation: currentVariation,
nextPlayState.previousCameraFollowPoint = new FlxSprite(cameraFollowPoint.x, cameraFollowPoint.y); });
LoadingState.loadAndSwitchState(nextPlayState); nextPlayState.previousCameraFollowPoint = new FlxSprite(cameraFollowPoint.x, cameraFollowPoint.y);
return nextPlayState;
});
}); });
} }
else else
@ -2605,14 +2613,16 @@ class PlayState extends MusicBeatSubState
// Load and cache the song's charts. // Load and cache the song's charts.
// TODO: Do this in the loading state. // TODO: Do this in the loading state.
targetSong.cacheCharts(true); targetSong.cacheCharts(true);
var nextPlayState:PlayState = new PlayState( LoadingState.loadAndSwitchState(() -> {
{ var nextPlayState:PlayState = new PlayState(
targetSong: targetSong, {
targetDifficulty: PlayStatePlaylist.campaignDifficulty, targetSong: targetSong,
targetCharacter: currentPlayerId, targetDifficulty: PlayStatePlaylist.campaignDifficulty,
}); targetVariation: currentVariation,
nextPlayState.previousCameraFollowPoint = new FlxSprite(cameraFollowPoint.x, cameraFollowPoint.y); });
LoadingState.loadAndSwitchState(nextPlayState); nextPlayState.previousCameraFollowPoint = new FlxSprite(cameraFollowPoint.x, cameraFollowPoint.y);
return nextPlayState;
});
} }
} }
} }
@ -2650,13 +2660,16 @@ class PlayState extends MusicBeatSubState
{ {
// Stop the music. // Stop the music.
FlxG.sound.music.pause(); FlxG.sound.music.pause();
vocals.stop(); if (vocals != null) vocals.stop();
} }
else else
{ {
FlxG.sound.music.pause(); FlxG.sound.music.pause();
vocals.pause(); if (vocals != null)
remove(vocals); {
vocals.pause();
remove(vocals);
}
} }
// Remove reference to stage and remove sprites from it to save memory. // Remove reference to stage and remove sprites from it to save memory.
@ -2768,7 +2781,7 @@ class PlayState extends MusicBeatSubState
FlxG.camera.focusOn(cameraFollowPoint.getPosition()); FlxG.camera.focusOn(cameraFollowPoint.getPosition());
} }
#if debug #if (debug || FORCE_DEBUG_VERSION)
/** /**
* Jumps forward or backward a number of sections in the song. * Jumps forward or backward a number of sections in the song.
* Accounts for BPM changes, does not prevent death from skipped notes. * Accounts for BPM changes, does not prevent death from skipped notes.

View file

@ -352,11 +352,11 @@ class ResultState extends MusicBeatSubState
{ {
if (params.storyMode) if (params.storyMode)
{ {
FlxG.switchState(new StoryMenuState()); FlxG.switchState(() -> new StoryMenuState());
} }
else else
{ {
FlxG.switchState(new FreeplayState()); FlxG.switchState(() -> new FreeplayState());
} }
} }

View file

@ -148,11 +148,12 @@ class HealthIcon extends FlxSprite
{ {
if (characterId == 'bf-old') if (characterId == 'bf-old')
{ {
characterId = PlayState.instance.currentPlayerId; PlayState.instance.currentStage.getBoyfriend().initHealthIcon(false);
} }
else else
{ {
characterId = 'bf-old'; characterId = 'bf-old';
loadCharacter(characterId);
} }
} }

View file

@ -184,7 +184,8 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
difficulty.characters = metadata.playData.characters; difficulty.characters = metadata.playData.characters;
difficulties.set(diffId, difficulty); var variationSuffix = (metadata.variation != Constants.DEFAULT_VARIATION) ? '-${metadata.variation}' : '';
difficulties.set('$diffId$variationSuffix', difficulty);
} }
} }
} }
@ -218,13 +219,14 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
for (diffId in chartNotes.keys()) for (diffId in chartNotes.keys())
{ {
// Retrieve the cached difficulty data. // Retrieve the cached difficulty data.
var difficulty:Null<SongDifficulty> = difficulties.get(diffId); var variationSuffix = (variation != Constants.DEFAULT_VARIATION) ? '-$variation' : '';
var difficulty:Null<SongDifficulty> = difficulties.get('$diffId$variationSuffix');
if (difficulty == null) if (difficulty == null)
{ {
trace('Fabricated new difficulty for $diffId.'); trace('Fabricated new difficulty for $diffId.');
difficulty = new SongDifficulty(this, diffId, variation); difficulty = new SongDifficulty(this, diffId, variation);
var metadata = _metadata.get(variation); var metadata = _metadata.get(variation);
difficulties.set(diffId, difficulty); difficulties.set('$diffId$variationSuffix', difficulty);
if (metadata != null) if (metadata != null)
{ {
@ -254,41 +256,80 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
/** /**
* Retrieve the metadata for a specific difficulty, including the chart if it is loaded. * Retrieve the metadata for a specific difficulty, including the chart if it is loaded.
* @param diffId The difficulty ID, such as `easy` or `hard`. * @param diffId The difficulty ID, such as `easy` or `hard`.
* @param variation The variation ID to fetch the difficulty for. Or you can use `variations`.
* @param variations A list of variations to fetch the difficulty for. Looks for the first variation that exists.
* @return The difficulty data. * @return The difficulty data.
*/ */
public inline function getDifficulty(?diffId:String):Null<SongDifficulty> public function getDifficulty(?diffId:String, ?variation:String, ?variations:Array<String>):Null<SongDifficulty>
{ {
if (diffId == null) diffId = listDifficulties()[0]; if (diffId == null) diffId = listDifficulties(variation)[0];
if (variation == null) variation = Constants.DEFAULT_VARIATION;
if (variations == null) variations = [variation];
return difficulties.get(diffId); for (currentVariation in variations)
{
var variationSuffix = (currentVariation != Constants.DEFAULT_VARIATION) ? '-$currentVariation' : '';
if (difficulties.exists('$diffId$variationSuffix'))
{
return difficulties.get('$diffId$variationSuffix');
}
}
return null;
}
public function getFirstValidVariation(?diffId:String, ?possibleVariations:Array<String>):Null<String>
{
if (variations == null) possibleVariations = variations;
if (diffId == null) diffId = listDifficulties(null, possibleVariations)[0];
for (variation in variations)
{
if (difficulties.exists('$diffId-$variation')) return variation;
}
return null;
} }
/** /**
* List all the difficulties in this song. * List all the difficulties in this song.
* @param variationId Optionally filter by variation. * @param variationId Optionally filter by a single variation.
* @param variationIds Optionally filter by multiple variations.
* @return The list of difficulties. * @return The list of difficulties.
*/ */
public function listDifficulties(?variationId:String):Array<String> public function listDifficulties(?variationId:String, ?variationIds:Array<String>):Array<String>
{ {
if (variationId == '') variationId = null; if (variationIds == null) variationIds = [];
if (variationId != null) variationIds.push(variationId);
var diffFiltered:Array<String> = difficulties.keys().array().filter(function(diffId:String):Bool { // The difficulties array contains entries like 'normal', 'nightmare-erect', and 'normal-pico',
if (variationId == null) return true; // so we have to map it to the actual difficulty names.
// We also filter out difficulties that don't match the variation or that don't exist.
var diffFiltered:Array<String> = difficulties.keys().array().map(function(diffId:String):Null<String> {
var difficulty:Null<SongDifficulty> = difficulties.get(diffId); var difficulty:Null<SongDifficulty> = difficulties.get(diffId);
if (difficulty == null) return false; if (difficulty == null) return null;
return difficulty.variation == variationId; if (variationIds.length > 0 && !variationIds.contains(difficulty.variation)) return null;
}); return difficulty.difficulty;
}).nonNull().unique();
diffFiltered.sort(SortUtil.defaultsThenAlphabetically.bind(Constants.DEFAULT_DIFFICULTY_LIST)); diffFiltered.sort(SortUtil.defaultsThenAlphabetically.bind(Constants.DEFAULT_DIFFICULTY_LIST));
return diffFiltered; return diffFiltered;
} }
public function hasDifficulty(diffId:String, ?variationId:String):Bool public function hasDifficulty(diffId:String, ?variationId:String, ?variationIds:Array<String>):Bool
{ {
if (variationId == '') variationId = null; if (variationIds == null) variationIds = [];
var difficulty:Null<SongDifficulty> = difficulties.get(diffId); if (variationId != null) variationIds.push(variationId);
return variationId == null ? (difficulty != null) : (difficulty != null && difficulty.variation == variationId);
for (targetVariation in variationIds)
{
var variationSuffix = (targetVariation != Constants.DEFAULT_VARIATION) ? '-$targetVariation' : '';
if (difficulties.exists('$diffId$variationSuffix')) return true;
}
return false;
} }
/** /**
@ -445,12 +486,14 @@ class SongDifficulty
{ {
if (instrumental != '' && characters.altInstrumentals.contains(instrumental)) if (instrumental != '' && characters.altInstrumentals.contains(instrumental))
{ {
FlxG.sound.cache(Paths.inst(this.song.id, instrumental)); var instId = '-$instrumental';
FlxG.sound.cache(Paths.inst(this.song.id, instId));
} }
else else
{ {
// Fallback to default instrumental. // Fallback to default instrumental.
FlxG.sound.cache(Paths.inst(this.song.id, characters.instrumental)); var instId = (characters.instrumental ?? '') != '' ? '-${characters.instrumental}' : '';
FlxG.sound.cache(Paths.inst(this.song.id, instId));
} }
} }
else else
@ -492,7 +535,8 @@ class SongDifficulty
var suffix:String = (variation != null && variation != '' && variation != 'default') ? '-$variation' : ''; var suffix:String = (variation != null && variation != '' && variation != 'default') ? '-$variation' : '';
// Automatically resolve voices by removing suffixes. // Automatically resolve voices by removing suffixes.
// For example, if `Voices-bf-car.ogg` does not exist, check for `Voices-bf.ogg`. // For example, if `Voices-bf-car-erect.ogg` does not exist, check for `Voices-bf-erect.ogg`.
// Then, check for `Voices-bf-car.ogg`, then `Voices-bf.ogg`.
var playerId:String = characters.player; var playerId:String = characters.player;
var voicePlayer:String = Paths.voices(this.song.id, '-$playerId$suffix'); var voicePlayer:String = Paths.voices(this.song.id, '-$playerId$suffix');
@ -504,6 +548,19 @@ class SongDifficulty
// Try again. // Try again.
voicePlayer = playerId == '' ? null : Paths.voices(this.song.id, '-${playerId}$suffix'); voicePlayer = playerId == '' ? null : Paths.voices(this.song.id, '-${playerId}$suffix');
} }
if (voicePlayer == null)
{
// Try again without $suffix.
playerId = characters.player;
voicePlayer = Paths.voices(this.song.id, '-${playerId}');
while (voicePlayer != null && !Assets.exists(voicePlayer))
{
// Remove the last suffix.
playerId = playerId.split('-').slice(0, -1).join('-');
// Try again.
voicePlayer = playerId == '' ? null : Paths.voices(this.song.id, '-${playerId}$suffix');
}
}
var opponentId:String = characters.opponent; var opponentId:String = characters.opponent;
var voiceOpponent:String = Paths.voices(this.song.id, '-${opponentId}$suffix'); var voiceOpponent:String = Paths.voices(this.song.id, '-${opponentId}$suffix');
@ -514,6 +571,19 @@ class SongDifficulty
// Try again. // Try again.
voiceOpponent = opponentId == '' ? null : Paths.voices(this.song.id, '-${opponentId}$suffix'); voiceOpponent = opponentId == '' ? null : Paths.voices(this.song.id, '-${opponentId}$suffix');
} }
if (voiceOpponent == null)
{
// Try again without $suffix.
opponentId = characters.opponent;
voiceOpponent = Paths.voices(this.song.id, '-${opponentId}');
while (voiceOpponent != null && !Assets.exists(voiceOpponent))
{
// Remove the last suffix.
opponentId = opponentId.split('-').slice(0, -1).join('-');
// Try again.
voiceOpponent = opponentId == '' ? null : Paths.voices(this.song.id, '-${opponentId}$suffix');
}
}
var result:Array<String> = []; var result:Array<String> = [];
if (voicePlayer != null) result.push(voicePlayer); if (voicePlayer != null) result.push(voicePlayer);

View file

@ -74,7 +74,7 @@ class MusicBeatState extends FlxTransitionableState implements IEventHandler
function handleFunctionControls():Void function handleFunctionControls():Void
{ {
// Emergency exit button. // Emergency exit button.
if (FlxG.keys.justPressed.F4) FlxG.switchState(new MainMenuState()); if (FlxG.keys.justPressed.F4) FlxG.switchState(() -> new MainMenuState());
// This can now be used in EVERY STATE YAY! // This can now be used in EVERY STATE YAY!
if (FlxG.keys.justPressed.F5) debug_refreshModules(); if (FlxG.keys.justPressed.F5) debug_refreshModules();

View file

@ -59,7 +59,7 @@ class MusicBeatSubState extends FlxTransitionableSubState implements IEventHandl
else if (controls.VOLUME_DOWN) FlxG.sound.changeVolume(-0.1); else if (controls.VOLUME_DOWN) FlxG.sound.changeVolume(-0.1);
// Emergency exit button. // Emergency exit button.
if (FlxG.keys.justPressed.F4) FlxG.switchState(new MainMenuState()); if (FlxG.keys.justPressed.F4) FlxG.switchState(() -> new MainMenuState());
// This can now be used in EVERY STATE YAY! // This can now be used in EVERY STATE YAY!
if (FlxG.keys.justPressed.F5) debug_refreshModules(); if (FlxG.keys.justPressed.F5) debug_refreshModules();

View file

@ -87,12 +87,12 @@ class DebugMenuSubState extends MusicBeatSubState
{ {
FlxTransitionableState.skipNextTransIn = true; FlxTransitionableState.skipNextTransIn = true;
FlxG.switchState(new ChartEditorState()); FlxG.switchState(() -> new ChartEditorState());
} }
function openAnimationEditor() function openAnimationEditor()
{ {
FlxG.switchState(new funkin.ui.debug.anim.DebugBoundingState()); FlxG.switchState(() -> new funkin.ui.debug.anim.DebugBoundingState());
trace('Animation Editor'); trace('Animation Editor');
} }

View file

@ -364,7 +364,7 @@ class DebugBoundingState extends FlxState
if (FlxG.keys.justPressed.H) hudCam.visible = !hudCam.visible; if (FlxG.keys.justPressed.H) hudCam.visible = !hudCam.visible;
if (FlxG.keys.justPressed.F4) FlxG.switchState(new MainMenuState()); if (FlxG.keys.justPressed.F4) FlxG.switchState(() -> new MainMenuState());
MouseUtil.mouseCamDrag(); MouseUtil.mouseCamDrag();
MouseUtil.mouseWheelZoom(); MouseUtil.mouseWheelZoom();

View file

@ -3183,7 +3183,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
handleTestKeybinds(); handleTestKeybinds();
handleHelpKeybinds(); handleHelpKeybinds();
#if debug #if (debug || FORCE_DEBUG_VERSION)
handleQuickWatch(); handleQuickWatch();
#end #end
@ -5097,7 +5097,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
stopWelcomeMusic(); stopWelcomeMusic();
// TODO: PR Flixel to make onComplete nullable. // TODO: PR Flixel to make onComplete nullable.
if (audioInstTrack != null) audioInstTrack.onComplete = null; if (audioInstTrack != null) audioInstTrack.onComplete = null;
FlxG.switchState(new MainMenuState()); FlxG.switchState(() -> new MainMenuState());
resetWindowTitle(); resetWindowTitle();
@ -5363,8 +5363,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
{ {
targetSong: targetSong, targetSong: targetSong,
targetDifficulty: selectedDifficulty, targetDifficulty: selectedDifficulty,
// TODO: Add this. targetVariation: selectedVariation,
// targetCharacter: targetCharacter,
practiceMode: playtestPracticeMode, practiceMode: playtestPracticeMode,
minimalMode: minimal, minimalMode: minimal,
startTimestamp: startTimestamp, startTimestamp: startTimestamp,

View file

@ -1,7 +1,7 @@
package funkin.ui.debug.charting.handlers; package funkin.ui.debug.charting.handlers;
import flixel.system.FlxAssets.FlxSoundAsset; import flixel.system.FlxAssets.FlxSoundAsset;
import flixel.system.FlxSound; import flixel.sound.FlxSound;
import funkin.audio.VoicesGroup; import funkin.audio.VoicesGroup;
import funkin.audio.FunkinSound; import funkin.audio.FunkinSound;
import funkin.play.character.BaseCharacter.CharacterType; import funkin.play.character.BaseCharacter.CharacterType;

View file

@ -72,28 +72,28 @@ class ChartEditorImportExportHandler
{ {
state.loadInstFromAsset(Paths.inst(songId, '-$variation'), variation); state.loadInstFromAsset(Paths.inst(songId, '-$variation'), variation);
} }
}
for (difficultyId in song.listDifficulties()) for (difficultyId in song.listDifficulties(variation))
{ {
var diff:Null<SongDifficulty> = song.getDifficulty(difficultyId); var diff:Null<SongDifficulty> = song.getDifficulty(difficultyId, variation);
if (diff == null) continue; if (diff == null) continue;
var instId:String = diff.variation == Constants.DEFAULT_VARIATION ? '' : diff.variation; var instId:String = diff.variation == Constants.DEFAULT_VARIATION ? '' : diff.variation;
var voiceList:Array<String> = diff.buildVoiceList(); // SongDifficulty accounts for variation already. var voiceList:Array<String> = diff.buildVoiceList(); // SongDifficulty accounts for variation already.
if (voiceList.length == 2) if (voiceList.length == 2)
{ {
state.loadVocalsFromAsset(voiceList[0], diff.characters.player, instId); state.loadVocalsFromAsset(voiceList[0], diff.characters.player, instId);
state.loadVocalsFromAsset(voiceList[1], diff.characters.opponent, instId); state.loadVocalsFromAsset(voiceList[1], diff.characters.opponent, instId);
} }
else if (voiceList.length == 1) else if (voiceList.length == 1)
{ {
state.loadVocalsFromAsset(voiceList[0], diff.characters.player, instId); state.loadVocalsFromAsset(voiceList[0], diff.characters.player, instId);
} }
else else
{ {
trace('[WARN] Strange quantity of voice paths for difficulty ${difficultyId}: ${voiceList.length}'); trace('[WARN] Strange quantity of voice paths for difficulty ${difficultyId}: ${voiceList.length}');
}
} }
} }

View file

@ -290,7 +290,7 @@ class ChartEditorFreeplayToolbox extends ChartEditorBaseToolbox
// waveformMusic.waveform.forceUpdate = true; // waveformMusic.waveform.forceUpdate = true;
var perfStart = haxe.Timer.stamp(); var perfStart = haxe.Timer.stamp();
var waveformData1 = playerVoice.waveformData; var waveformData1 = playerVoice.waveformData;
var waveformData2 = opponentVoice.waveformData; var waveformData2 = opponentVoice?.waveformData ?? playerVoice.waveformData; // this null check is for songs that only have 1 vocals file!
var waveformData3 = chartEditorState.audioInstTrack.waveformData; var waveformData3 = chartEditorState.audioInstTrack.waveformData;
var waveformData = waveformData1.merge(waveformData2).merge(waveformData3); var waveformData = waveformData1.merge(waveformData2).merge(waveformData3);
trace('Waveform data merging took: ${haxe.Timer.stamp() - perfStart} seconds'); trace('Waveform data merging took: ${haxe.Timer.stamp() - perfStart} seconds');

View file

@ -276,8 +276,13 @@ class ChartEditorOffsetsToolbox extends ChartEditorBaseToolbox
// Build opponent waveform. // Build opponent waveform.
// waveformOpponent.waveform.forceUpdate = true; // waveformOpponent.waveform.forceUpdate = true;
waveformOpponent.waveform.waveformData = opponentVoice.waveformData; // note: if song only has one set of vocals (Vocals.ogg/mp3) then this is null and crashes charting editor
waveformOpponent.waveform.duration = opponentVoice.length / Constants.MS_PER_SEC; // so we null check
if (opponentVoice != null)
{
waveformOpponent.waveform.waveformData = opponentVoice.waveformData;
waveformOpponent.waveform.duration = opponentVoice.length / Constants.MS_PER_SEC;
}
// Build instrumental waveform. // Build instrumental waveform.
// waveformInstrumental.waveform.forceUpdate = true; // waveformInstrumental.waveform.forceUpdate = true;

View file

@ -54,8 +54,26 @@ import funkin.util.MathUtil;
import lime.app.Future; import lime.app.Future;
import lime.utils.Assets; import lime.utils.Assets;
/**
* Parameters used to initialize the FreeplayState.
*/
typedef FreeplayStateParams =
{
?character:String,
};
class FreeplayState extends MusicBeatSubState class FreeplayState extends MusicBeatSubState
{ {
//
// Params
//
/**
* The current character for this FreeplayState.
* You can't change this without transitioning to a new FreeplayState.
*/
final currentCharacter:String;
/** /**
* For the audio preview, the duration of the fade-in effect. * For the audio preview, the duration of the fade-in effect.
*/ */
@ -116,6 +134,8 @@ class FreeplayState extends MusicBeatSubState
var ostName:FlxText; var ostName:FlxText;
var difficultyStars:DifficultyStars; var difficultyStars:DifficultyStars;
var displayedVariations:Array<String>;
var dj:DJBoyfriend; var dj:DJBoyfriend;
var letterSort:LetterSort; var letterSort:LetterSort;
@ -124,12 +144,13 @@ class FreeplayState extends MusicBeatSubState
var stickerSubState:StickerSubState; var stickerSubState:StickerSubState;
//
static var rememberedDifficulty:Null<String> = Constants.DEFAULT_DIFFICULTY; static var rememberedDifficulty:Null<String> = Constants.DEFAULT_DIFFICULTY;
static var rememberedSongId:Null<String> = null; static var rememberedSongId:Null<String> = null;
public function new(?stickers:StickerSubState = null) public function new(?params:FreeplayStateParams, ?stickers:StickerSubState)
{ {
currentCharacter = params?.character ?? Constants.DEFAULT_CHARACTER;
if (stickers != null) if (stickers != null)
{ {
stickerSubState = stickers; stickerSubState = stickers;
@ -172,6 +193,10 @@ class FreeplayState extends MusicBeatSubState
// Add a null entry that represents the RANDOM option // Add a null entry that represents the RANDOM option
songs.push(null); songs.push(null);
// TODO: This makes custom variations disappear from Freeplay. Figure out a better solution later.
// Default character (BF) shows default and Erect variations. Pico shows only Pico variations.
displayedVariations = (currentCharacter == "bf") ? [Constants.DEFAULT_VARIATION, "erect"] : [currentCharacter];
// programmatically adds the songs via LevelRegistry and SongRegistry // programmatically adds the songs via LevelRegistry and SongRegistry
for (levelId in LevelRegistry.instance.listBaseGameLevelIds()) for (levelId in LevelRegistry.instance.listBaseGameLevelIds())
{ {
@ -179,9 +204,12 @@ class FreeplayState extends MusicBeatSubState
{ {
var song:Song = SongRegistry.instance.fetchEntry(songId); var song:Song = SongRegistry.instance.fetchEntry(songId);
songs.push(new FreeplaySongData(levelId, songId, song)); // Only display songs which actually have available charts for the current character.
var availableDifficultiesForSong = song.listDifficulties(displayedVariations);
if (availableDifficultiesForSong.length == 0) continue;
for (difficulty in song.listDifficulties()) songs.push(new FreeplaySongData(levelId, songId, song, displayedVariations));
for (difficulty in availableDifficultiesForSong)
{ {
diffIdsTotal.pushUnique(difficulty); diffIdsTotal.pushUnique(difficulty);
} }
@ -300,6 +328,8 @@ class FreeplayState extends MusicBeatSubState
x: -dj.width * 1.6, x: -dj.width * 1.6,
speed: 0.5 speed: 0.5
}); });
// TODO: Replace this.
if (currentCharacter == "pico") dj.visible = false;
add(dj); add(dj);
var bgDad:FlxSprite = new FlxSprite(pinkBack.width * 0.75, 0).loadGraphic(Paths.image('freeplay/freeplayBGdad')); var bgDad:FlxSprite = new FlxSprite(pinkBack.width * 0.75, 0).loadGraphic(Paths.image('freeplay/freeplayBGdad'));
@ -869,6 +899,16 @@ class FreeplayState extends MusicBeatSubState
changeDiff(1); changeDiff(1);
} }
// TODO: DEBUG REMOVE THIS
if (FlxG.keys.justPressed.P)
{
var newParams:FreeplayStateParams =
{
character: currentCharacter == "bf" ? "pico" : "bf",
};
openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> new funkin.ui.freeplay.FreeplayState(newParams, sticker)));
}
if (controls.BACK && !typing.hasFocus) if (controls.BACK && !typing.hasFocus)
{ {
FlxTween.globalManager.clear(); FlxTween.globalManager.clear();
@ -920,7 +960,7 @@ class FreeplayState extends MusicBeatSubState
} }
else else
{ {
FlxG.switchState(new MainMenuState()); FlxG.switchState(() -> new MainMenuState());
} }
}); });
} }
@ -1086,13 +1126,7 @@ class FreeplayState extends MusicBeatSubState
return; return;
} }
var targetDifficulty:String = currentDifficulty; var targetDifficulty:String = currentDifficulty;
var targetVariation:String = targetSong.getFirstValidVariation(targetDifficulty);
// TODO: Implement Pico into the interface properly.
var targetCharacter:String = 'bf';
if (FlxG.keys.pressed.P)
{
targetCharacter = 'pico';
}
PlayStatePlaylist.campaignId = cap.songData.levelId; PlayStatePlaylist.campaignId = cap.songData.levelId;
@ -1106,11 +1140,11 @@ class FreeplayState extends MusicBeatSubState
new FlxTimer().start(1, function(tmr:FlxTimer) { new FlxTimer().start(1, function(tmr:FlxTimer) {
Paths.setCurrentLevel(cap.songData.levelId); Paths.setCurrentLevel(cap.songData.levelId);
LoadingState.loadAndSwitchState(new PlayState( LoadingState.loadAndSwitchState(() -> new PlayState(
{ {
targetSong: targetSong, targetSong: targetSong,
targetDifficulty: targetDifficulty, targetDifficulty: targetDifficulty,
targetCharacter: targetCharacter, targetVariation: targetVariation,
}), true); }), true);
}); });
} }
@ -1275,31 +1309,33 @@ class FreeplaySongData
public var songRating(default, null):Int = 0; public var songRating(default, null):Int = 0;
public var currentDifficulty(default, set):String = Constants.DEFAULT_DIFFICULTY; public var currentDifficulty(default, set):String = Constants.DEFAULT_DIFFICULTY;
public var displayedVariations(default, null):Array<String> = [Constants.DEFAULT_VARIATION];
function set_currentDifficulty(value:String):String function set_currentDifficulty(value:String):String
{ {
if (currentDifficulty == value) return value; if (currentDifficulty == value) return value;
currentDifficulty = value; currentDifficulty = value;
updateValues(); updateValues(displayedVariations);
return value; return value;
} }
public function new(levelId:String, songId:String, song:Song) public function new(levelId:String, songId:String, song:Song, ?displayedVariations:Array<String>)
{ {
this.levelId = levelId; this.levelId = levelId;
this.songId = songId; this.songId = songId;
this.song = song; this.song = song;
if (displayedVariations != null) this.displayedVariations = displayedVariations;
updateValues(); updateValues(displayedVariations);
} }
function updateValues():Void function updateValues(displayedVariations:Array<String>):Void
{ {
this.songDifficulties = song.listDifficulties(); this.songDifficulties = song.listDifficulties(displayedVariations);
if (!this.songDifficulties.contains(currentDifficulty)) currentDifficulty = Constants.DEFAULT_DIFFICULTY; if (!this.songDifficulties.contains(currentDifficulty)) currentDifficulty = Constants.DEFAULT_DIFFICULTY;
var songDifficulty:SongDifficulty = song.getDifficulty(currentDifficulty); var songDifficulty:SongDifficulty = song.getDifficulty(currentDifficulty, displayedVariations);
if (songDifficulty == null) return; if (songDifficulty == null) return;
this.songName = songDifficulty.songName; this.songName = songDifficulty.songName;
this.songCharacter = songDifficulty.characters.opponent; this.songCharacter = songDifficulty.characters.opponent;

View file

@ -45,7 +45,7 @@ class HaxeUISubState extends MusicBeatSubState
super.update(elapsed); super.update(elapsed);
// Force quit. // Force quit.
if (FlxG.keys.justPressed.F4) FlxG.switchState(new MainMenuState()); if (FlxG.keys.justPressed.F4) FlxG.switchState(() -> new MainMenuState());
// Refresh the component. // Refresh the component.
if (FlxG.keys.justPressed.F5) if (FlxG.keys.justPressed.F5)

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@ -8,6 +8,7 @@ import flixel.FlxState;
import flixel.addons.transition.FlxTransitionableState; import flixel.addons.transition.FlxTransitionableState;
import flixel.effects.FlxFlicker; import flixel.effects.FlxFlicker;
import flixel.graphics.frames.FlxAtlasFrames; import flixel.graphics.frames.FlxAtlasFrames;
import flixel.util.typeLimit.NextState;
import flixel.group.FlxGroup.FlxTypedGroup; import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.input.touch.FlxTouch; import flixel.input.touch.FlxTouch;
import flixel.text.FlxText; import flixel.text.FlxText;
@ -94,7 +95,7 @@ class MainMenuState extends MusicBeatState
}); });
menuItems.enabled = true; // can move on intro menuItems.enabled = true; // can move on intro
createMenuItem('storymode', 'mainmenu/storymode', function() startExitState(new StoryMenuState())); createMenuItem('storymode', 'mainmenu/storymode', function() startExitState(() -> new StoryMenuState()));
createMenuItem('freeplay', 'mainmenu/freeplay', function() { createMenuItem('freeplay', 'mainmenu/freeplay', function() {
persistentDraw = true; persistentDraw = true;
persistentUpdate = false; persistentUpdate = false;
@ -110,7 +111,7 @@ class MainMenuState extends MusicBeatState
#end #end
createMenuItem('options', 'mainmenu/options', function() { createMenuItem('options', 'mainmenu/options', function() {
startExitState(new funkin.ui.options.OptionsState()); startExitState(() -> new funkin.ui.options.OptionsState());
}); });
// Reset position of menu items. // Reset position of menu items.
@ -255,7 +256,7 @@ class MainMenuState extends MusicBeatState
openSubState(prompt); openSubState(prompt);
} }
function startExitState(state:FlxState) function startExitState(state:NextState)
{ {
menuItems.enabled = false; // disable for exit menuItems.enabled = false; // disable for exit
var duration = 0.4; var duration = 0.4;
@ -313,7 +314,7 @@ class MainMenuState extends MusicBeatState
if (controls.BACK && menuItems.enabled && !menuItems.busy) if (controls.BACK && menuItems.enabled && !menuItems.busy)
{ {
FlxG.sound.play(Paths.sound('cancelMenu')); FlxG.sound.play(Paths.sound('cancelMenu'));
FlxG.switchState(new TitleState()); FlxG.switchState(() -> new TitleState());
} }
} }
} }

View file

@ -103,7 +103,7 @@ class OptionsState extends MusicBeatState
{ {
currentPage.enabled = false; currentPage.enabled = false;
// TODO: Animate this transition? // TODO: Animate this transition?
FlxG.switchState(new MainMenuState()); FlxG.switchState(() -> new MainMenuState());
} }
} }

View file

@ -150,7 +150,8 @@ class Level implements IRegistryEntry<LevelData>
if (firstSong != null) if (firstSong != null)
{ {
for (difficulty in firstSong.listDifficulties()) // Don't display alternate characters in Story Mode.
for (difficulty in firstSong.listDifficulties([Constants.DEFAULT_VARIATION, "erect"]))
{ {
difficulties.push(difficulty); difficulties.push(difficulty);
} }
@ -168,7 +169,7 @@ class Level implements IRegistryEntry<LevelData>
for (difficulty in difficulties) for (difficulty in difficulties)
{ {
if (!song.hasDifficulty(difficulty)) if (!song.hasDifficulty(difficulty, [Constants.DEFAULT_VARIATION, "erect"]))
{ {
difficulties.remove(difficulty); difficulties.remove(difficulty);
} }

View file

@ -397,7 +397,7 @@ class StoryMenuState extends MusicBeatState
{ {
FlxG.sound.play(Paths.sound('cancelMenu')); FlxG.sound.play(Paths.sound('cancelMenu'));
exitingMenu = true; exitingMenu = true;
FlxG.switchState(new MainMenuState()); FlxG.switchState(() -> new MainMenuState());
} }
} }
@ -565,7 +565,7 @@ class StoryMenuState extends MusicBeatState
FlxTransitionableState.skipNextTransIn = false; FlxTransitionableState.skipNextTransIn = false;
FlxTransitionableState.skipNextTransOut = false; FlxTransitionableState.skipNextTransOut = false;
LoadingState.loadAndSwitchState(new PlayState( LoadingState.loadAndSwitchState(() -> new PlayState(
{ {
targetSong: targetSong, targetSong: targetSong,
targetDifficulty: PlayStatePlaylist.campaignDifficulty, targetDifficulty: PlayStatePlaylist.campaignDifficulty,

View file

@ -105,6 +105,6 @@ class AttractState extends MusicBeatState
vid.destroy(); vid.destroy();
vid = null; vid = null;
FlxG.switchState(new TitleState()); FlxG.switchState(() -> new TitleState());
} }
} }

View file

@ -39,7 +39,7 @@ class OutdatedSubState extends MusicBeatState
if (controls.BACK) if (controls.BACK)
{ {
leftState = true; leftState = true;
FlxG.switchState(new MainMenuState()); FlxG.switchState(() -> new MainMenuState());
} }
super.update(elapsed); super.update(elapsed);
} }

View file

@ -9,6 +9,7 @@ import flixel.tweens.FlxTween;
import flixel.util.FlxColor; import flixel.util.FlxColor;
import flixel.util.FlxDirectionFlags; import flixel.util.FlxDirectionFlags;
import flixel.util.FlxTimer; import flixel.util.FlxTimer;
import flixel.util.typeLimit.NextState;
import funkin.audio.visualize.SpectogramSprite; import funkin.audio.visualize.SpectogramSprite;
import funkin.graphics.shaders.ColorSwap; import funkin.graphics.shaders.ColorSwap;
import funkin.graphics.shaders.LeftMaskShader; import funkin.graphics.shaders.LeftMaskShader;
@ -213,7 +214,7 @@ class TitleState extends MusicBeatState
*/ */
function moveToAttract():Void function moveToAttract():Void
{ {
FlxG.switchState(new AttractState()); FlxG.switchState(() -> new AttractState());
} }
function playMenuMusic():Void function playMenuMusic():Void
@ -294,7 +295,7 @@ class TitleState extends MusicBeatState
{ {
if (touch.justPressed) if (touch.justPressed)
{ {
FlxG.switchState(new FreeplayState()); FlxG.switchState(() -> new FreeplayState());
pressedEnter = true; pressedEnter = true;
} }
} }
@ -313,7 +314,7 @@ class TitleState extends MusicBeatState
// If you spam Enter, we should skip the transition. // If you spam Enter, we should skip the transition.
if (pressedEnter && transitioning && skippedIntro) if (pressedEnter && transitioning && skippedIntro)
{ {
FlxG.switchState(new MainMenuState()); FlxG.switchState(() -> new MainMenuState());
} }
if (pressedEnter && !transitioning && skippedIntro) if (pressedEnter && !transitioning && skippedIntro)
@ -328,7 +329,7 @@ class TitleState extends MusicBeatState
FlxG.sound.play(Paths.sound('confirmMenu'), 0.7); FlxG.sound.play(Paths.sound('confirmMenu'), 0.7);
transitioning = true; transitioning = true;
var targetState:FlxState = new MainMenuState(); var targetState:NextState = () -> new MainMenuState();
new FlxTimer().start(2, function(tmr:FlxTimer) { new FlxTimer().start(2, function(tmr:FlxTimer) {
// These assets are very unlikely to be used for the rest of gameplay, so it unloads them from cache/memory // These assets are very unlikely to be used for the rest of gameplay, so it unloads them from cache/memory

View file

@ -1,7 +1,6 @@
package funkin.ui.transition; package funkin.ui.transition;
import flixel.FlxSprite; import flixel.FlxSprite;
import flixel.FlxState;
import flixel.math.FlxMath; import flixel.math.FlxMath;
import flixel.tweens.FlxEase; import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween; import flixel.tweens.FlxTween;
@ -21,12 +20,13 @@ import lime.utils.AssetManifest;
import lime.utils.Assets as LimeAssets; import lime.utils.Assets as LimeAssets;
import openfl.filters.ShaderFilter; import openfl.filters.ShaderFilter;
import openfl.utils.Assets; import openfl.utils.Assets;
import flixel.util.typeLimit.NextState;
class LoadingState extends MusicBeatState class LoadingState extends MusicBeatState
{ {
inline static var MIN_TIME = 1.0; inline static var MIN_TIME = 1.0;
var target:FlxState; var target:NextState;
var stopMusic = false; var stopMusic = false;
var callbacks:MultiCallback; var callbacks:MultiCallback;
var danceLeft = false; var danceLeft = false;
@ -34,7 +34,7 @@ class LoadingState extends MusicBeatState
var loadBar:FlxSprite; var loadBar:FlxSprite;
var funkay:FlxSprite; var funkay:FlxSprite;
function new(target:FlxState, stopMusic:Bool) function new(target:NextState, stopMusic:Bool)
{ {
super(); super();
this.target = target; this.target = target;
@ -172,12 +172,12 @@ class LoadingState extends MusicBeatState
return Paths.inst(PlayState.instance.currentSong.id); return Paths.inst(PlayState.instance.currentSong.id);
} }
inline static public function loadAndSwitchState(nextState:FlxState, shouldStopMusic = false):Void inline static public function loadAndSwitchState(nextState:NextState, shouldStopMusic = false):Void
{ {
FlxG.switchState(getNextState(nextState, shouldStopMusic)); FlxG.switchState(getNextState(nextState, shouldStopMusic));
} }
static function getNextState(nextState:FlxState, shouldStopMusic = false):FlxState static function getNextState(nextState:NextState, shouldStopMusic = false):NextState
{ {
Paths.setCurrentLevel(PlayStatePlaylist.campaignId); Paths.setCurrentLevel(PlayStatePlaylist.campaignId);
@ -186,7 +186,7 @@ class LoadingState extends MusicBeatState
// && (!PlayState.currentSong.needsVoices || isSoundLoaded(getVocalPath())) // && (!PlayState.currentSong.needsVoices || isSoundLoaded(getVocalPath()))
// && isLibraryLoaded('shared'); // && isLibraryLoaded('shared');
// //
if (true) return new LoadingState(nextState, shouldStopMusic); if (true) return () -> new LoadingState(nextState, shouldStopMusic);
#end #end
if (shouldStopMusic && FlxG.sound.music != null) FlxG.sound.music.stop(); if (shouldStopMusic && FlxG.sound.music != null) FlxG.sound.music.stop();
@ -332,7 +332,7 @@ class MultiCallback
public function getUnfired():Array<Void->Void> public function getUnfired():Array<Void->Void>
return unfired.array(); return unfired.array();
public static function coolSwitchState(state:FlxState, transitionTex:String = "shaderTransitionStuff/coolDots", time:Float = 2) public static function coolSwitchState(state:NextState, transitionTex:String = "shaderTransitionStuff/coolDots", time:Float = 2)
{ {
var screenShit:FlxSprite = new FlxSprite().loadGraphic(Paths.image("shaderTransitionStuff/coolDots")); var screenShit:FlxSprite = new FlxSprite().loadGraphic(Paths.image("shaderTransitionStuff/coolDots"));
var screenWipeShit:ScreenWipeShader = new ScreenWipeShader(); var screenWipeShit:ScreenWipeShader = new ScreenWipeShader();
@ -343,9 +343,9 @@ class MultiCallback
ease: FlxEase.quadInOut, ease: FlxEase.quadInOut,
onComplete: function(twn) { onComplete: function(twn) {
screenShit.destroy(); screenShit.destroy();
FlxG.switchState(new MainMenuState()); FlxG.switchState(state);
} }
}); });
FlxG.camera.setFilters([new ShaderFilter(screenWipeShit)]); FlxG.camera.filters = [new ShaderFilter(screenWipeShit)];
} }
} }

View file

@ -19,6 +19,7 @@ import funkin.ui.freeplay.FreeplayState;
import openfl.geom.Matrix; import openfl.geom.Matrix;
import openfl.display.Sprite; import openfl.display.Sprite;
import openfl.display.Bitmap; import openfl.display.Bitmap;
import flixel.FlxState;
using Lambda; using Lambda;
using StringTools; using StringTools;
@ -30,7 +31,12 @@ class StickerSubState extends MusicBeatSubState
// yes... a damn OpenFL sprite!!! // yes... a damn OpenFL sprite!!!
public var dipshit:Sprite; public var dipshit:Sprite;
var nextState:NEXTSTATE = FREEPLAY; /**
* The state to switch to after the stickers are done.
* This is a FUNCTION so we can pass it directly to `FlxG.switchState()`,
* and we can add constructor parameters in the caller.
*/
var targetState:StickerSubState->FlxState;
// what "folders" to potentially load from (as of writing only "keys" exist) // what "folders" to potentially load from (as of writing only "keys" exist)
var soundSelections:Array<String> = []; var soundSelections:Array<String> = [];
@ -38,10 +44,12 @@ class StickerSubState extends MusicBeatSubState
var soundSelection:String = ""; var soundSelection:String = "";
var sounds:Array<String> = []; var sounds:Array<String> = [];
public function new(?oldStickers:Array<StickerSprite>, ?nextState:NEXTSTATE = FREEPLAY):Void public function new(?oldStickers:Array<StickerSprite>, ?targetState:StickerSubState->FlxState):Void
{ {
super(); super();
this.targetState = (targetState == null) ? ((sticker) -> new MainMenuState()) : targetState;
// todo still // todo still
// make sure that ONLY plays mp3/ogg files // make sure that ONLY plays mp3/ogg files
// if there's no mp3/ogg file, then it regenerates/reloads the random folder // if there's no mp3/ogg file, then it regenerates/reloads the random folder
@ -84,10 +92,6 @@ class StickerSubState extends MusicBeatSubState
trace(sounds); trace(sounds);
// trace(assetsInList);
this.nextState = nextState;
grpStickers = new FlxTypedGroup<StickerSprite>(); grpStickers = new FlxTypedGroup<StickerSprite>();
add(grpStickers); add(grpStickers);
@ -241,20 +245,8 @@ class StickerSubState extends MusicBeatSubState
dipshit.addChild(bitmap); dipshit.addChild(bitmap);
FlxG.addChildBelowMouse(dipshit); FlxG.addChildBelowMouse(dipshit);
switch (nextState) FlxG.switchState(() -> targetState(this));
{
case FREEPLAY:
FlxG.switchState(new FreeplayState(this));
case STORY:
FlxG.switchState(new StoryMenuState(this));
case MAIN_MENU:
FlxG.switchState(new MainMenuState());
default:
FlxG.switchState(new MainMenuState());
}
} }
// sticky.angle *= FlxG.random.float(0, 0.05);
}); });
}); });
} }
@ -368,10 +360,3 @@ typedef StickerShit =
stickers:Map<String, Array<String>>, stickers:Map<String, Array<String>>,
stickerPacks:Map<String, Array<String>> stickerPacks:Map<String, Array<String>>
} }
enum abstract NEXTSTATE(String)
{
var MAIN_MENU = 'mainmenu';
var FREEPLAY = 'freeplay';
var STORY = 'story';
}

View file

@ -24,7 +24,7 @@ class EvacuateDebugPlugin extends FlxBasic
if (FlxG.keys.justPressed.F4) if (FlxG.keys.justPressed.F4)
{ {
FlxG.switchState(new funkin.ui.mainmenu.MainMenuState()); FlxG.switchState(() -> new funkin.ui.mainmenu.MainMenuState());
} }
} }

View file

@ -23,6 +23,24 @@ class ArrayTools
return result; return result;
} }
/**
* Returns a copy of the array with all `null` elements removed.
* @param array The array to remove `null` elements from.
* @return A copy of the array with all `null` elements removed.
*/
public static function nonNull<T>(array:Array<Null<T>>):Array<T>
{
var result:Array<T> = [];
for (element in array)
{
if (element != null)
{
result.push(element);
}
}
return result;
}
/** /**
* Return the first element of the array that satisfies the predicate, or null if none do. * Return the first element of the array that satisfies the predicate, or null if none do.
* @param input The array to search * @param input The array to search

View file

@ -18,9 +18,9 @@ class Int64Tools
public static function toFloat(i:Int64):Float public static function toFloat(i:Int64):Float
{ {
var f:Float = Int64.getLow(i); var f:Float = i.low;
if (f < 0) f += MAX_32_PRECISION; if (f < 0) f += MAX_32_PRECISION;
return (Int64.getHigh(i) * MAX_32_PRECISION + f); return (i.high * MAX_32_PRECISION + f);
} }
public static function isToIntSafe(i:Int64):Bool public static function isToIntSafe(i:Int64):Bool