diff --git a/.github/workflows/build-shit.yml b/.github/workflows/build-shit.yml
index 76126d106..8ea3b16f3 100644
--- a/.github/workflows/build-shit.yml
+++ b/.github/workflows/build-shit.yml
@@ -31,7 +31,7 @@ jobs:
sudo apt-get install -y libx11-dev xorg-dev libgl-dev libxi-dev libxext-dev libasound2-dev libxinerama-dev libxrandr-dev libgl1-mesa-dev
- name: build game
run: |
- haxelib run lime build html5 -release --times
+ haxelib run lime build html5 -release --times -DGITHUB_BUILD
ls
- uses: ./.github/actions/upload-itch
with:
@@ -68,7 +68,7 @@ jobs:
key: ${{ runner.os }}-build-win-${{ github.ref_name }}-${{ hashFiles('**/hmm.json') }}
- name: build game
run: |
- haxelib run lime build windows -release -DNO_REDIRECT_ASSETS_FOLDER
+ haxelib run lime build windows -release -DNO_REDIRECT_ASSETS_FOLDER -DGITHUB_BUILD
dir
env:
HXCPP_COMPILE_CACHE: "${{ runner.temp }}\\hxcpp_cache"
@@ -110,7 +110,7 @@ jobs:
key: ${{ runner.os }}-build-mac-${{ github.ref_name }}-${{ hashFiles('**/hmm.json') }}
- name: Build game
run: |
- haxelib run lime build macos -release --times
+ haxelib run lime build macos -release --times -DGITHUB_BUILD
ls
env:
HXCPP_COMPILE_CACHE: "${{ runner.temp }}/hxcpp_cache"
@@ -119,7 +119,7 @@ jobs:
butler-key: ${{ secrets.BUTLER_API_KEY}}
build-dir: export/release/macos/bin
target: macos
-
+
# test-unit-win:
# needs: create-nightly-win
# runs-on: windows-latest
diff --git a/Project.xml b/Project.xml
index 40f309e1f..6df879583 100644
--- a/Project.xml
+++ b/Project.xml
@@ -91,7 +91,8 @@
NOT USING A DIRECT THING TO THE ASSET!!!
-->
-
+
+
@@ -118,15 +119,15 @@
-
+
-
@@ -211,15 +212,8 @@
-
-
- -->
+ -->
-->
diff --git a/assets b/assets
index 594853037..160acbd8a 160000
--- a/assets
+++ b/assets
@@ -1 +1 @@
-Subproject commit 594853037cbea06caa5c141b0d9ed3736818e592
+Subproject commit 160acbd8a854a9f677ef7587396340e79a5ea6ca
diff --git a/hmm.json b/hmm.json
index 43cbbb08a..7321e731f 100644
--- a/hmm.json
+++ b/hmm.json
@@ -11,7 +11,7 @@
"name": "flixel",
"type": "git",
"dir": null,
- "ref": "07c6018008801972d12275690fc144fcc22e3de6",
+ "ref": "25c84b29665329f7c6366342542a3978f29300ee",
"url": "https://github.com/FunkinCrew/flixel"
},
{
@@ -88,8 +88,10 @@
},
{
"name": "hxcpp-debug-server",
- "type": "haxelib",
- "version": "1.2.4"
+ "type": "git",
+ "dir": "hxcpp-debug-server",
+ "ref": "147294123f983e35f50a966741474438069a7a8f",
+ "url": "https://github.com/FunkinCrew/hxcpp-debugger"
},
{
"name": "hxp",
@@ -152,6 +154,13 @@
"ref": "0b53e478bc375ec51b760b650201ac7a965d2ef4",
"url": "https://github.com/larsiusprime/polymod"
},
+ {
+ "name": "thx.core",
+ "type": "git",
+ "dir": null,
+ "ref": "22605ff44f01971d599641790d6bae4869f7d9f4",
+ "url": "https://github.com/FunkinCrew/thx.core"
+ },
{
"name": "thx.semver",
"type": "haxelib",
diff --git a/source/flixel/addons/transition/FlxTransitionableSubState.hx b/source/flixel/addons/transition/FlxTransitionableSubState.hx
index 7bb536bb2..ab416adbc 100644
--- a/source/flixel/addons/transition/FlxTransitionableSubState.hx
+++ b/source/flixel/addons/transition/FlxTransitionableSubState.hx
@@ -16,7 +16,7 @@ import flixel.addons.transition.FlxTransitionableState;
* var in:TransitionData = new TransitionData(...); // add your data where "..." is
* var out:TransitionData = new TransitionData(...);
*
- * FlxG.switchState(new FooState(in,out));
+ * FlxG.switchState(() -> new FooState(in,out));
* ```
*
* Method 2:
@@ -25,7 +25,7 @@ import flixel.addons.transition.FlxTransitionableState;
* FlxTransitionableSubState.defaultTransIn = new TransitionData(...);
* FlxTransitionableSubState.defaultTransOut = new TransitionData(...);
*
- * FlxG.switchState(new FooState());
+ * FlxG.switchState(() -> new FooState());
* ```
*/
class FlxTransitionableSubState extends FlxSubState
diff --git a/source/funkin/InitState.hx b/source/funkin/InitState.hx
index 625a33ad7..5e69f58b9 100644
--- a/source/funkin/InitState.hx
+++ b/source/funkin/InitState.hx
@@ -89,7 +89,7 @@ class InitState extends FlxState
//
// FLIXEL DEBUG SETUP
//
- #if debug
+ #if (debug || FORCE_DEBUG_VERSION)
// Disable using ~ to open the console (we use that for the Editor menu)
FlxG.debugger.toggleKeys = [F2];
@@ -141,16 +141,14 @@ class InitState extends FlxState
FlxG.sound.music.pause();
FlxG.sound.music.time += FlxG.elapsed * 1000;
});
+ #end
// Make errors and warnings less annoying.
- // TODO: Disable this so we know to fix warnings.
- if (false)
- {
- LogStyle.ERROR.openConsole = false;
- LogStyle.ERROR.errorSound = null;
- LogStyle.WARNING.openConsole = false;
- LogStyle.WARNING.errorSound = null;
- }
+ #if FORCE_DEBUG_VERSION
+ LogStyle.ERROR.openConsole = false;
+ LogStyle.ERROR.errorSound = null;
+ LogStyle.WARNING.openConsole = false;
+ LogStyle.WARNING.errorSound = null;
#end
//
@@ -251,17 +249,17 @@ class InitState extends FlxState
#elseif DIALOGUE // -DDIALOGUE
FlxG.switchState(new funkin.ui.debug.dialogue.ConversationDebugState());
#elseif ANIMATE // -DANIMATE
- FlxG.switchState(new funkin.ui.debug.anim.FlxAnimateTest());
+ FlxG.switchState(() -> new funkin.ui.debug.anim.FlxAnimateTest());
#elseif WAVEFORM // -DWAVEFORM
- FlxG.switchState(new funkin.ui.debug.WaveformTestState());
+ FlxG.switchState(() -> new funkin.ui.debug.WaveformTestState());
#elseif CHARTING // -DCHARTING
- FlxG.switchState(new funkin.ui.debug.charting.ChartEditorState());
+ FlxG.switchState(() -> new funkin.ui.debug.charting.ChartEditorState());
#elseif STAGEBUILD // -DSTAGEBUILD
- FlxG.switchState(new funkin.ui.debug.stage.StageBuilderState());
+ FlxG.switchState(() -> new funkin.ui.debug.stage.StageBuilderState());
#elseif ANIMDEBUG // -DANIMDEBUG
- FlxG.switchState(new funkin.ui.debug.anim.DebugBoundingState());
+ FlxG.switchState(() -> new funkin.ui.debug.anim.DebugBoundingState());
#elseif LATENCY // -DLATENCY
- FlxG.switchState(new funkin.LatencyState());
+ FlxG.switchState(() -> new funkin.LatencyState());
#else
startGameNormally();
#end
@@ -277,7 +275,7 @@ class InitState extends FlxState
if (params.chart.shouldLoadChart)
{
- FlxG.switchState(new ChartEditorState(
+ FlxG.switchState(() -> new ChartEditorState(
{
fnfcTargetPath: params.chart.chartPath,
}));
@@ -285,7 +283,7 @@ class InitState extends FlxState
else
{
FlxG.sound.cache(Paths.music('freakyMenu/freakyMenu'));
- FlxG.switchState(new TitleState());
+ FlxG.switchState(() -> new TitleState());
}
}
@@ -308,7 +306,7 @@ class InitState extends FlxState
// TODO: Do this in the loading state.
songData.cacheCharts(true);
- LoadingState.loadAndSwitchState(new funkin.play.PlayState(
+ LoadingState.loadAndSwitchState(() -> new funkin.play.PlayState(
{
targetSong: songData,
targetDifficulty: difficultyId,
@@ -338,7 +336,7 @@ class InitState extends FlxState
var targetSong:funkin.play.song.Song = SongRegistry.instance.fetchEntry(targetSongId);
- LoadingState.loadAndSwitchState(new funkin.play.PlayState(
+ LoadingState.loadAndSwitchState(() -> new funkin.play.PlayState(
{
targetSong: targetSong,
targetDifficulty: difficultyId,
diff --git a/source/funkin/data/song/SongData.hx b/source/funkin/data/song/SongData.hx
index 95ee117ab..73ecbce14 100644
--- a/source/funkin/data/song/SongData.hx
+++ b/source/funkin/data/song/SongData.hx
@@ -936,6 +936,28 @@ class SongNoteDataRaw implements ICloneable
return SongNoteData.buildDirectionName(this.data, strumlineSize);
}
+ /**
+ * The strumline index of the note, if applicable.
+ * Strips the direction from the data.
+ *
+ * 0 = player, 1 = opponent, etc.
+ */
+ public function getStrumlineIndex(strumlineSize:Int = 4):Int
+ {
+ return Math.floor(this.data / strumlineSize);
+ }
+
+ /**
+ * Returns true if the note is one that Boyfriend should try to hit (i.e. it's on his side).
+ * TODO: The name of this function is a little misleading; what about mines?
+ * @param strumlineSize Defaults to 4.
+ * @return True if it's Boyfriend's note.
+ */
+ public function getMustHitNote(strumlineSize:Int = 4):Bool
+ {
+ return getStrumlineIndex(strumlineSize) == 0;
+ }
+
@:jignored
var _stepTime:Null = null;
@@ -1024,28 +1046,6 @@ abstract SongNoteData(SongNoteDataRaw) from SongNoteDataRaw to SongNoteDataRaw
}
}
- /**
- * The strumline index of the note, if applicable.
- * Strips the direction from the data.
- *
- * 0 = player, 1 = opponent, etc.
- */
- public inline function getStrumlineIndex(strumlineSize:Int = 4):Int
- {
- return Math.floor(this.data / strumlineSize);
- }
-
- /**
- * Returns true if the note is one that Boyfriend should try to hit (i.e. it's on his side).
- * TODO: The name of this function is a little misleading; what about mines?
- * @param strumlineSize Defaults to 4.
- * @return True if it's Boyfriend's note.
- */
- public inline function getMustHitNote(strumlineSize:Int = 4):Bool
- {
- return getStrumlineIndex(strumlineSize) == 0;
- }
-
@:jignored
public var isHoldNote(get, never):Bool;
diff --git a/source/funkin/play/GameOverSubState.hx b/source/funkin/play/GameOverSubState.hx
index 36f72237e..74b39417e 100644
--- a/source/funkin/play/GameOverSubState.hx
+++ b/source/funkin/play/GameOverSubState.hx
@@ -90,6 +90,7 @@ class GameOverSubState extends MusicBeatSubState
{
animationSuffix = "";
musicSuffix = "";
+ blueBallSuffix = "";
}
override public function create()
@@ -207,11 +208,11 @@ class GameOverSubState extends MusicBeatSubState
}
else if (PlayStatePlaylist.isStoryMode)
{
- FlxG.switchState(new StoryMenuState());
+ FlxG.switchState(() -> new StoryMenuState());
}
else
{
- FlxG.switchState(new FreeplayState());
+ FlxG.switchState(() -> new FreeplayState());
}
}
diff --git a/source/funkin/play/GitarooPause.hx b/source/funkin/play/GitarooPause.hx
index dbfbf5961..edeb4229c 100644
--- a/source/funkin/play/GitarooPause.hx
+++ b/source/funkin/play/GitarooPause.hx
@@ -66,11 +66,11 @@ class GitarooPause extends MusicBeatState
{
FlxTransitionableState.skipNextTransIn = false;
FlxTransitionableState.skipNextTransOut = false;
- FlxG.switchState(new PlayState(previousParams));
+ FlxG.switchState(() -> new PlayState(previousParams));
}
else
{
- FlxG.switchState(new MainMenuState());
+ FlxG.switchState(() -> new MainMenuState());
}
}
diff --git a/source/funkin/play/PauseSubState.hx b/source/funkin/play/PauseSubState.hx
index c9039ce40..10e59f078 100644
--- a/source/funkin/play/PauseSubState.hx
+++ b/source/funkin/play/PauseSubState.hx
@@ -168,7 +168,7 @@ class PauseSubState extends MusicBeatSubState
var downP = controls.UI_DOWN_P;
var accepted = controls.ACCEPT;
- #if debug
+ #if (debug || FORCE_DEBUG_VERSION)
// to pause the game and get screenshots easy, press H on pause menu!
if (FlxG.keys.justPressed.H)
{
@@ -234,11 +234,11 @@ class PauseSubState extends MusicBeatSubState
if (PlayStatePlaylist.isStoryMode)
{
PlayStatePlaylist.reset();
- openSubState(new funkin.ui.transition.StickerSubState(null, STORY));
+ openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> new funkin.ui.story.StoryMenuState()));
}
else
{
- openSubState(new funkin.ui.transition.StickerSubState(null, FREEPLAY));
+ openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> new funkin.ui.freeplay.FreeplayState(null, sticker)));
}
case 'Exit to Chart Editor':
diff --git a/source/funkin/play/PlayState.hx b/source/funkin/play/PlayState.hx
index aee9f2210..74347765e 100644
--- a/source/funkin/play/PlayState.hx
+++ b/source/funkin/play/PlayState.hx
@@ -83,10 +83,16 @@ typedef PlayStateParams =
*/
?targetDifficulty:String,
/**
- * The character to play as.
- * @default `bf`, or the first character in the song's character list.
+ * The variation to play on.
+ * @default `Constants.DEFAULT_VARIATION` .
*/
- ?targetCharacter:String,
+ ?targetVariation:String,
+ /**
+ * The instrumental to play with.
+ * Significant if the `targetSong` supports alternate instrumentals.
+ * @default `null`
+ */
+ ?targetInstrumental:String,
/**
* Whether the song should start in Practice Mode.
* @default `false`
@@ -147,9 +153,9 @@ class PlayState extends MusicBeatSubState
public var currentDifficulty:String = Constants.DEFAULT_DIFFICULTY;
/**
- * The player character being used for this level, as a character ID.
+ * The currently selected variation.
*/
- public var currentPlayerId:String = 'bf';
+ public var currentVariation:String = Constants.DEFAULT_VARIATION;
/**
* The currently active Stage. This is the object containing all the props.
@@ -448,7 +454,7 @@ class PlayState extends MusicBeatSubState
function get_currentChart():SongDifficulty
{
if (currentSong == null || currentDifficulty == null) return null;
- return currentSong.getDifficulty(currentDifficulty);
+ return currentSong.getDifficulty(currentDifficulty, currentVariation);
}
/**
@@ -506,7 +512,7 @@ class PlayState extends MusicBeatSubState
// Apply parameters.
currentSong = params.targetSong;
if (params.targetDifficulty != null) currentDifficulty = params.targetDifficulty;
- if (params.targetCharacter != null) currentPlayerId = params.targetCharacter;
+ if (params.targetVariation != null) currentVariation = params.targetVariation;
isPracticeMode = params.practiceMode ?? false;
isMinimalMode = params.minimalMode ?? false;
startTimestamp = params.startTimestamp ?? 0.0;
@@ -638,7 +644,7 @@ class PlayState extends MusicBeatSubState
rightWatermarkText.cameras = [camHUD];
// Initialize some debug stuff.
- #if debug
+ #if (debug || FORCE_DEBUG_VERSION)
// Display the version number (and git commit hash) in the bottom right corner.
this.rightWatermarkText.text = Constants.VERSION;
@@ -684,9 +690,9 @@ class PlayState extends MusicBeatSubState
{
message = 'The was a critical error selecting a difficulty for this song. Click OK to return to the main menu.';
}
- else if (currentSong.getDifficulty(currentDifficulty) == null)
+ else if (currentChart == null)
{
- message = 'The was a critical error retrieving data for this song on "$currentDifficulty" difficulty. Click OK to return to the main menu.';
+ message = 'The was a critical error retrieving data for this song on "$currentDifficulty" difficulty with variation "$currentVariation". Click OK to return to the main menu.';
}
// Display a popup. This blocks the application until the user clicks OK.
@@ -699,7 +705,7 @@ class PlayState extends MusicBeatSubState
}
else
{
- FlxG.switchState(new MainMenuState());
+ FlxG.switchState(() -> new MainMenuState());
}
return false;
}
@@ -828,11 +834,11 @@ class PlayState extends MusicBeatSubState
// It's a reference to Gitaroo Man, which doesn't let you pause the game.
if (!isSubState && event.gitaroo)
{
- FlxG.switchState(new GitarooPause(
+ FlxG.switchState(() -> new GitarooPause(
{
targetSong: currentSong,
targetDifficulty: currentDifficulty,
- targetCharacter: currentPlayerId,
+ targetVariation: currentVariation,
}));
}
else
@@ -907,7 +913,7 @@ class PlayState extends MusicBeatSubState
// Disable updates, preventing animations in the background from playing.
persistentUpdate = false;
- #if debug
+ #if (debug || FORCE_DEBUG_VERSION)
if (FlxG.keys.pressed.THREE)
{
// TODO: Change the key or delete this?
@@ -918,7 +924,7 @@ class PlayState extends MusicBeatSubState
{
#end
persistentDraw = false;
- #if debug
+ #if (debug || FORCE_DEBUG_VERSION)
}
#end
@@ -1368,7 +1374,7 @@ class PlayState extends MusicBeatSubState
// Add the stage to the scene.
this.add(currentStage);
- #if debug
+ #if (debug || FORCE_DEBUG_VERSION)
FlxG.console.registerObject('stage', currentStage);
#end
}
@@ -1389,7 +1395,7 @@ class PlayState extends MusicBeatSubState
trace('Song difficulty could not be loaded.');
}
- var currentCharacterData:SongCharacterData = currentChart.characters; // Switch the character we are playing as by manipulating currentPlayerId.
+ var currentCharacterData:SongCharacterData = currentChart.characters; // Switch the variation we are playing on by manipulating targetVariation.
//
// GIRLFRIEND
@@ -1458,7 +1464,7 @@ class PlayState extends MusicBeatSubState
{
currentStage.addCharacter(girlfriend, GF);
- #if debug
+ #if (debug || FORCE_DEBUG_VERSION)
FlxG.console.registerObject('gf', girlfriend);
#end
}
@@ -1467,7 +1473,7 @@ class PlayState extends MusicBeatSubState
{
currentStage.addCharacter(boyfriend, BF);
- #if debug
+ #if (debug || FORCE_DEBUG_VERSION)
FlxG.console.registerObject('bf', boyfriend);
#end
}
@@ -1478,7 +1484,7 @@ class PlayState extends MusicBeatSubState
// Camera starts at dad.
cameraFollowPoint.setPosition(dad.cameraFocusPoint.x, dad.cameraFocusPoint.y);
- #if debug
+ #if (debug || FORCE_DEBUG_VERSION)
FlxG.console.registerObject('dad', dad);
#end
}
@@ -2229,7 +2235,7 @@ class PlayState extends MusicBeatSubState
#end
// Eject button
- if (FlxG.keys.justPressed.F4) FlxG.switchState(new MainMenuState());
+ if (FlxG.keys.justPressed.F4) FlxG.switchState(() -> new MainMenuState());
if (FlxG.keys.justPressed.F5) debug_refreshModules();
@@ -2247,13 +2253,13 @@ class PlayState extends MusicBeatSubState
{
disableKeys = true;
persistentUpdate = false;
- FlxG.switchState(new ChartEditorState(
+ FlxG.switchState(() -> new ChartEditorState(
{
targetSongId: currentSong.id,
}));
}
- #if debug
+ #if (debug || FORCE_DEBUG_VERSION)
// 1: End the song immediately.
if (FlxG.keys.justPressed.ONE) endSong();
@@ -2267,7 +2273,7 @@ class PlayState extends MusicBeatSubState
// 9: Toggle the old icon.
if (FlxG.keys.justPressed.NINE) iconP1.toggleOldIcon();
- #if debug
+ #if (debug || FORCE_DEBUG_VERSION)
// PAGEUP: Skip forward two sections.
// SHIFT+PAGEUP: Skip forward twenty sections.
if (FlxG.keys.justPressed.PAGEUP) changeSection(FlxG.keys.pressed.SHIFT ? 20 : 2);
@@ -2589,14 +2595,16 @@ class PlayState extends MusicBeatSubState
// TODO: Do this in the loading state.
targetSong.cacheCharts(true);
- var nextPlayState:PlayState = new PlayState(
- {
- targetSong: targetSong,
- targetDifficulty: PlayStatePlaylist.campaignDifficulty,
- targetCharacter: currentPlayerId,
- });
- nextPlayState.previousCameraFollowPoint = new FlxSprite(cameraFollowPoint.x, cameraFollowPoint.y);
- LoadingState.loadAndSwitchState(nextPlayState);
+ LoadingState.loadAndSwitchState(() -> {
+ var nextPlayState:PlayState = new PlayState(
+ {
+ targetSong: targetSong,
+ targetDifficulty: PlayStatePlaylist.campaignDifficulty,
+ targetVariation: currentVariation,
+ });
+ nextPlayState.previousCameraFollowPoint = new FlxSprite(cameraFollowPoint.x, cameraFollowPoint.y);
+ return nextPlayState;
+ });
});
}
else
@@ -2605,14 +2613,16 @@ class PlayState extends MusicBeatSubState
// Load and cache the song's charts.
// TODO: Do this in the loading state.
targetSong.cacheCharts(true);
- var nextPlayState:PlayState = new PlayState(
- {
- targetSong: targetSong,
- targetDifficulty: PlayStatePlaylist.campaignDifficulty,
- targetCharacter: currentPlayerId,
- });
- nextPlayState.previousCameraFollowPoint = new FlxSprite(cameraFollowPoint.x, cameraFollowPoint.y);
- LoadingState.loadAndSwitchState(nextPlayState);
+ LoadingState.loadAndSwitchState(() -> {
+ var nextPlayState:PlayState = new PlayState(
+ {
+ targetSong: targetSong,
+ targetDifficulty: PlayStatePlaylist.campaignDifficulty,
+ targetVariation: currentVariation,
+ });
+ nextPlayState.previousCameraFollowPoint = new FlxSprite(cameraFollowPoint.x, cameraFollowPoint.y);
+ return nextPlayState;
+ });
}
}
}
@@ -2650,13 +2660,16 @@ class PlayState extends MusicBeatSubState
{
// Stop the music.
FlxG.sound.music.pause();
- vocals.stop();
+ if (vocals != null) vocals.stop();
}
else
{
FlxG.sound.music.pause();
- vocals.pause();
- remove(vocals);
+ if (vocals != null)
+ {
+ vocals.pause();
+ remove(vocals);
+ }
}
// Remove reference to stage and remove sprites from it to save memory.
@@ -2768,7 +2781,7 @@ class PlayState extends MusicBeatSubState
FlxG.camera.focusOn(cameraFollowPoint.getPosition());
}
- #if debug
+ #if (debug || FORCE_DEBUG_VERSION)
/**
* Jumps forward or backward a number of sections in the song.
* Accounts for BPM changes, does not prevent death from skipped notes.
diff --git a/source/funkin/play/ResultState.hx b/source/funkin/play/ResultState.hx
index 507fa1236..caa576bcf 100644
--- a/source/funkin/play/ResultState.hx
+++ b/source/funkin/play/ResultState.hx
@@ -352,11 +352,11 @@ class ResultState extends MusicBeatSubState
{
if (params.storyMode)
{
- FlxG.switchState(new StoryMenuState());
+ FlxG.switchState(() -> new StoryMenuState());
}
else
{
- FlxG.switchState(new FreeplayState());
+ FlxG.switchState(() -> new FreeplayState());
}
}
diff --git a/source/funkin/play/components/HealthIcon.hx b/source/funkin/play/components/HealthIcon.hx
index 0d90df5a0..420a4fdc4 100644
--- a/source/funkin/play/components/HealthIcon.hx
+++ b/source/funkin/play/components/HealthIcon.hx
@@ -148,11 +148,12 @@ class HealthIcon extends FlxSprite
{
if (characterId == 'bf-old')
{
- characterId = PlayState.instance.currentPlayerId;
+ PlayState.instance.currentStage.getBoyfriend().initHealthIcon(false);
}
else
{
characterId = 'bf-old';
+ loadCharacter(characterId);
}
}
diff --git a/source/funkin/play/song/Song.hx b/source/funkin/play/song/Song.hx
index 0434607f3..970aebc57 100644
--- a/source/funkin/play/song/Song.hx
+++ b/source/funkin/play/song/Song.hx
@@ -184,7 +184,8 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry = difficulties.get(diffId);
+ var variationSuffix = (variation != Constants.DEFAULT_VARIATION) ? '-$variation' : '';
+ var difficulty:Null = difficulties.get('$diffId$variationSuffix');
if (difficulty == null)
{
trace('Fabricated new difficulty for $diffId.');
difficulty = new SongDifficulty(this, diffId, variation);
var metadata = _metadata.get(variation);
- difficulties.set(diffId, difficulty);
+ difficulties.set('$diffId$variationSuffix', difficulty);
if (metadata != null)
{
@@ -254,41 +256,80 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry
+ public function getDifficulty(?diffId:String, ?variation:String, ?variations:Array):Null
{
- if (diffId == null) diffId = listDifficulties()[0];
+ if (diffId == null) diffId = listDifficulties(variation)[0];
+ if (variation == null) variation = Constants.DEFAULT_VARIATION;
+ if (variations == null) variations = [variation];
- return difficulties.get(diffId);
+ for (currentVariation in variations)
+ {
+ var variationSuffix = (currentVariation != Constants.DEFAULT_VARIATION) ? '-$currentVariation' : '';
+
+ if (difficulties.exists('$diffId$variationSuffix'))
+ {
+ return difficulties.get('$diffId$variationSuffix');
+ }
+ }
+
+ return null;
+ }
+
+ public function getFirstValidVariation(?diffId:String, ?possibleVariations:Array):Null
+ {
+ if (variations == null) possibleVariations = variations;
+ if (diffId == null) diffId = listDifficulties(null, possibleVariations)[0];
+
+ for (variation in variations)
+ {
+ if (difficulties.exists('$diffId-$variation')) return variation;
+ }
+
+ return null;
}
/**
* List all the difficulties in this song.
- * @param variationId Optionally filter by variation.
+ * @param variationId Optionally filter by a single variation.
+ * @param variationIds Optionally filter by multiple variations.
* @return The list of difficulties.
*/
- public function listDifficulties(?variationId:String):Array
+ public function listDifficulties(?variationId:String, ?variationIds:Array):Array
{
- if (variationId == '') variationId = null;
+ if (variationIds == null) variationIds = [];
+ if (variationId != null) variationIds.push(variationId);
- var diffFiltered:Array = difficulties.keys().array().filter(function(diffId:String):Bool {
- if (variationId == null) return true;
+ // The difficulties array contains entries like 'normal', 'nightmare-erect', and 'normal-pico',
+ // so we have to map it to the actual difficulty names.
+ // We also filter out difficulties that don't match the variation or that don't exist.
+
+ var diffFiltered:Array = difficulties.keys().array().map(function(diffId:String):Null {
var difficulty:Null = difficulties.get(diffId);
- if (difficulty == null) return false;
- return difficulty.variation == variationId;
- });
+ if (difficulty == null) return null;
+ if (variationIds.length > 0 && !variationIds.contains(difficulty.variation)) return null;
+ return difficulty.difficulty;
+ }).nonNull().unique();
diffFiltered.sort(SortUtil.defaultsThenAlphabetically.bind(Constants.DEFAULT_DIFFICULTY_LIST));
return diffFiltered;
}
- public function hasDifficulty(diffId:String, ?variationId:String):Bool
+ public function hasDifficulty(diffId:String, ?variationId:String, ?variationIds:Array):Bool
{
- if (variationId == '') variationId = null;
- var difficulty:Null = difficulties.get(diffId);
- return variationId == null ? (difficulty != null) : (difficulty != null && difficulty.variation == variationId);
+ if (variationIds == null) variationIds = [];
+ if (variationId != null) variationIds.push(variationId);
+
+ for (targetVariation in variationIds)
+ {
+ var variationSuffix = (targetVariation != Constants.DEFAULT_VARIATION) ? '-$targetVariation' : '';
+ if (difficulties.exists('$diffId$variationSuffix')) return true;
+ }
+ return false;
}
/**
@@ -445,12 +486,14 @@ class SongDifficulty
{
if (instrumental != '' && characters.altInstrumentals.contains(instrumental))
{
- FlxG.sound.cache(Paths.inst(this.song.id, instrumental));
+ var instId = '-$instrumental';
+ FlxG.sound.cache(Paths.inst(this.song.id, instId));
}
else
{
// Fallback to default instrumental.
- FlxG.sound.cache(Paths.inst(this.song.id, characters.instrumental));
+ var instId = (characters.instrumental ?? '') != '' ? '-${characters.instrumental}' : '';
+ FlxG.sound.cache(Paths.inst(this.song.id, instId));
}
}
else
@@ -492,7 +535,8 @@ class SongDifficulty
var suffix:String = (variation != null && variation != '' && variation != 'default') ? '-$variation' : '';
// Automatically resolve voices by removing suffixes.
- // For example, if `Voices-bf-car.ogg` does not exist, check for `Voices-bf.ogg`.
+ // For example, if `Voices-bf-car-erect.ogg` does not exist, check for `Voices-bf-erect.ogg`.
+ // Then, check for `Voices-bf-car.ogg`, then `Voices-bf.ogg`.
var playerId:String = characters.player;
var voicePlayer:String = Paths.voices(this.song.id, '-$playerId$suffix');
@@ -504,6 +548,19 @@ class SongDifficulty
// Try again.
voicePlayer = playerId == '' ? null : Paths.voices(this.song.id, '-${playerId}$suffix');
}
+ if (voicePlayer == null)
+ {
+ // Try again without $suffix.
+ playerId = characters.player;
+ voicePlayer = Paths.voices(this.song.id, '-${playerId}');
+ while (voicePlayer != null && !Assets.exists(voicePlayer))
+ {
+ // Remove the last suffix.
+ playerId = playerId.split('-').slice(0, -1).join('-');
+ // Try again.
+ voicePlayer = playerId == '' ? null : Paths.voices(this.song.id, '-${playerId}$suffix');
+ }
+ }
var opponentId:String = characters.opponent;
var voiceOpponent:String = Paths.voices(this.song.id, '-${opponentId}$suffix');
@@ -514,6 +571,19 @@ class SongDifficulty
// Try again.
voiceOpponent = opponentId == '' ? null : Paths.voices(this.song.id, '-${opponentId}$suffix');
}
+ if (voiceOpponent == null)
+ {
+ // Try again without $suffix.
+ opponentId = characters.opponent;
+ voiceOpponent = Paths.voices(this.song.id, '-${opponentId}');
+ while (voiceOpponent != null && !Assets.exists(voiceOpponent))
+ {
+ // Remove the last suffix.
+ opponentId = opponentId.split('-').slice(0, -1).join('-');
+ // Try again.
+ voiceOpponent = opponentId == '' ? null : Paths.voices(this.song.id, '-${opponentId}$suffix');
+ }
+ }
var result:Array = [];
if (voicePlayer != null) result.push(voicePlayer);
diff --git a/source/funkin/ui/MusicBeatState.hx b/source/funkin/ui/MusicBeatState.hx
index 33333565f..884fc5061 100644
--- a/source/funkin/ui/MusicBeatState.hx
+++ b/source/funkin/ui/MusicBeatState.hx
@@ -74,7 +74,7 @@ class MusicBeatState extends FlxTransitionableState implements IEventHandler
function handleFunctionControls():Void
{
// Emergency exit button.
- if (FlxG.keys.justPressed.F4) FlxG.switchState(new MainMenuState());
+ if (FlxG.keys.justPressed.F4) FlxG.switchState(() -> new MainMenuState());
// This can now be used in EVERY STATE YAY!
if (FlxG.keys.justPressed.F5) debug_refreshModules();
diff --git a/source/funkin/ui/MusicBeatSubState.hx b/source/funkin/ui/MusicBeatSubState.hx
index 0fa55c234..17c6e7fad 100644
--- a/source/funkin/ui/MusicBeatSubState.hx
+++ b/source/funkin/ui/MusicBeatSubState.hx
@@ -59,7 +59,7 @@ class MusicBeatSubState extends FlxTransitionableSubState implements IEventHandl
else if (controls.VOLUME_DOWN) FlxG.sound.changeVolume(-0.1);
// Emergency exit button.
- if (FlxG.keys.justPressed.F4) FlxG.switchState(new MainMenuState());
+ if (FlxG.keys.justPressed.F4) FlxG.switchState(() -> new MainMenuState());
// This can now be used in EVERY STATE YAY!
if (FlxG.keys.justPressed.F5) debug_refreshModules();
diff --git a/source/funkin/ui/debug/DebugMenuSubState.hx b/source/funkin/ui/debug/DebugMenuSubState.hx
index 404bf6f67..861e99f6b 100644
--- a/source/funkin/ui/debug/DebugMenuSubState.hx
+++ b/source/funkin/ui/debug/DebugMenuSubState.hx
@@ -87,12 +87,12 @@ class DebugMenuSubState extends MusicBeatSubState
{
FlxTransitionableState.skipNextTransIn = true;
- FlxG.switchState(new ChartEditorState());
+ FlxG.switchState(() -> new ChartEditorState());
}
function openAnimationEditor()
{
- FlxG.switchState(new funkin.ui.debug.anim.DebugBoundingState());
+ FlxG.switchState(() -> new funkin.ui.debug.anim.DebugBoundingState());
trace('Animation Editor');
}
diff --git a/source/funkin/ui/debug/anim/DebugBoundingState.hx b/source/funkin/ui/debug/anim/DebugBoundingState.hx
index 4e06913b4..5561a9dcd 100644
--- a/source/funkin/ui/debug/anim/DebugBoundingState.hx
+++ b/source/funkin/ui/debug/anim/DebugBoundingState.hx
@@ -364,7 +364,7 @@ class DebugBoundingState extends FlxState
if (FlxG.keys.justPressed.H) hudCam.visible = !hudCam.visible;
- if (FlxG.keys.justPressed.F4) FlxG.switchState(new MainMenuState());
+ if (FlxG.keys.justPressed.F4) FlxG.switchState(() -> new MainMenuState());
MouseUtil.mouseCamDrag();
MouseUtil.mouseWheelZoom();
diff --git a/source/funkin/ui/debug/charting/ChartEditorState.hx b/source/funkin/ui/debug/charting/ChartEditorState.hx
index dab79a21c..96f31899b 100644
--- a/source/funkin/ui/debug/charting/ChartEditorState.hx
+++ b/source/funkin/ui/debug/charting/ChartEditorState.hx
@@ -3183,7 +3183,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
handleTestKeybinds();
handleHelpKeybinds();
- #if debug
+ #if (debug || FORCE_DEBUG_VERSION)
handleQuickWatch();
#end
@@ -5097,7 +5097,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
stopWelcomeMusic();
// TODO: PR Flixel to make onComplete nullable.
if (audioInstTrack != null) audioInstTrack.onComplete = null;
- FlxG.switchState(new MainMenuState());
+ FlxG.switchState(() -> new MainMenuState());
resetWindowTitle();
@@ -5363,8 +5363,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
{
targetSong: targetSong,
targetDifficulty: selectedDifficulty,
- // TODO: Add this.
- // targetCharacter: targetCharacter,
+ targetVariation: selectedVariation,
practiceMode: playtestPracticeMode,
minimalMode: minimal,
startTimestamp: startTimestamp,
diff --git a/source/funkin/ui/debug/charting/handlers/ChartEditorAudioHandler.hx b/source/funkin/ui/debug/charting/handlers/ChartEditorAudioHandler.hx
index 76b2a388e..2d4841e9c 100644
--- a/source/funkin/ui/debug/charting/handlers/ChartEditorAudioHandler.hx
+++ b/source/funkin/ui/debug/charting/handlers/ChartEditorAudioHandler.hx
@@ -1,7 +1,7 @@
package funkin.ui.debug.charting.handlers;
import flixel.system.FlxAssets.FlxSoundAsset;
-import flixel.system.FlxSound;
+import flixel.sound.FlxSound;
import funkin.audio.VoicesGroup;
import funkin.audio.FunkinSound;
import funkin.play.character.BaseCharacter.CharacterType;
diff --git a/source/funkin/ui/debug/charting/handlers/ChartEditorImportExportHandler.hx b/source/funkin/ui/debug/charting/handlers/ChartEditorImportExportHandler.hx
index 0318bf296..557875596 100644
--- a/source/funkin/ui/debug/charting/handlers/ChartEditorImportExportHandler.hx
+++ b/source/funkin/ui/debug/charting/handlers/ChartEditorImportExportHandler.hx
@@ -72,28 +72,28 @@ class ChartEditorImportExportHandler
{
state.loadInstFromAsset(Paths.inst(songId, '-$variation'), variation);
}
- }
- for (difficultyId in song.listDifficulties())
- {
- var diff:Null = song.getDifficulty(difficultyId);
- if (diff == null) continue;
+ for (difficultyId in song.listDifficulties(variation))
+ {
+ var diff:Null = song.getDifficulty(difficultyId, variation);
+ if (diff == null) continue;
- var instId:String = diff.variation == Constants.DEFAULT_VARIATION ? '' : diff.variation;
- var voiceList:Array = diff.buildVoiceList(); // SongDifficulty accounts for variation already.
+ var instId:String = diff.variation == Constants.DEFAULT_VARIATION ? '' : diff.variation;
+ var voiceList:Array = diff.buildVoiceList(); // SongDifficulty accounts for variation already.
- if (voiceList.length == 2)
- {
- state.loadVocalsFromAsset(voiceList[0], diff.characters.player, instId);
- state.loadVocalsFromAsset(voiceList[1], diff.characters.opponent, instId);
- }
- else if (voiceList.length == 1)
- {
- state.loadVocalsFromAsset(voiceList[0], diff.characters.player, instId);
- }
- else
- {
- trace('[WARN] Strange quantity of voice paths for difficulty ${difficultyId}: ${voiceList.length}');
+ if (voiceList.length == 2)
+ {
+ state.loadVocalsFromAsset(voiceList[0], diff.characters.player, instId);
+ state.loadVocalsFromAsset(voiceList[1], diff.characters.opponent, instId);
+ }
+ else if (voiceList.length == 1)
+ {
+ state.loadVocalsFromAsset(voiceList[0], diff.characters.player, instId);
+ }
+ else
+ {
+ trace('[WARN] Strange quantity of voice paths for difficulty ${difficultyId}: ${voiceList.length}');
+ }
}
}
diff --git a/source/funkin/ui/debug/charting/toolboxes/ChartEditorFreeplayToolbox.hx b/source/funkin/ui/debug/charting/toolboxes/ChartEditorFreeplayToolbox.hx
index 8d3554a08..c384e7a6d 100644
--- a/source/funkin/ui/debug/charting/toolboxes/ChartEditorFreeplayToolbox.hx
+++ b/source/funkin/ui/debug/charting/toolboxes/ChartEditorFreeplayToolbox.hx
@@ -290,7 +290,7 @@ class ChartEditorFreeplayToolbox extends ChartEditorBaseToolbox
// waveformMusic.waveform.forceUpdate = true;
var perfStart = haxe.Timer.stamp();
var waveformData1 = playerVoice.waveformData;
- var waveformData2 = opponentVoice.waveformData;
+ var waveformData2 = opponentVoice?.waveformData ?? playerVoice.waveformData; // this null check is for songs that only have 1 vocals file!
var waveformData3 = chartEditorState.audioInstTrack.waveformData;
var waveformData = waveformData1.merge(waveformData2).merge(waveformData3);
trace('Waveform data merging took: ${haxe.Timer.stamp() - perfStart} seconds');
diff --git a/source/funkin/ui/debug/charting/toolboxes/ChartEditorOffsetsToolbox.hx b/source/funkin/ui/debug/charting/toolboxes/ChartEditorOffsetsToolbox.hx
index 67ca82b1b..fd9209294 100644
--- a/source/funkin/ui/debug/charting/toolboxes/ChartEditorOffsetsToolbox.hx
+++ b/source/funkin/ui/debug/charting/toolboxes/ChartEditorOffsetsToolbox.hx
@@ -276,8 +276,13 @@ class ChartEditorOffsetsToolbox extends ChartEditorBaseToolbox
// Build opponent waveform.
// waveformOpponent.waveform.forceUpdate = true;
- waveformOpponent.waveform.waveformData = opponentVoice.waveformData;
- waveformOpponent.waveform.duration = opponentVoice.length / Constants.MS_PER_SEC;
+ // note: if song only has one set of vocals (Vocals.ogg/mp3) then this is null and crashes charting editor
+ // so we null check
+ if (opponentVoice != null)
+ {
+ waveformOpponent.waveform.waveformData = opponentVoice.waveformData;
+ waveformOpponent.waveform.duration = opponentVoice.length / Constants.MS_PER_SEC;
+ }
// Build instrumental waveform.
// waveformInstrumental.waveform.forceUpdate = true;
diff --git a/source/funkin/ui/freeplay/FreeplayState.hx b/source/funkin/ui/freeplay/FreeplayState.hx
index 3c6b52c6f..9cbab2cb5 100644
--- a/source/funkin/ui/freeplay/FreeplayState.hx
+++ b/source/funkin/ui/freeplay/FreeplayState.hx
@@ -54,8 +54,26 @@ import funkin.util.MathUtil;
import lime.app.Future;
import lime.utils.Assets;
+/**
+ * Parameters used to initialize the FreeplayState.
+ */
+typedef FreeplayStateParams =
+{
+ ?character:String,
+};
+
class FreeplayState extends MusicBeatSubState
{
+ //
+ // Params
+ //
+
+ /**
+ * The current character for this FreeplayState.
+ * You can't change this without transitioning to a new FreeplayState.
+ */
+ final currentCharacter:String;
+
/**
* For the audio preview, the duration of the fade-in effect.
*/
@@ -116,6 +134,8 @@ class FreeplayState extends MusicBeatSubState
var ostName:FlxText;
var difficultyStars:DifficultyStars;
+ var displayedVariations:Array;
+
var dj:DJBoyfriend;
var letterSort:LetterSort;
@@ -124,12 +144,13 @@ class FreeplayState extends MusicBeatSubState
var stickerSubState:StickerSubState;
- //
static var rememberedDifficulty:Null = Constants.DEFAULT_DIFFICULTY;
static var rememberedSongId:Null = null;
- public function new(?stickers:StickerSubState = null)
+ public function new(?params:FreeplayStateParams, ?stickers:StickerSubState)
{
+ currentCharacter = params?.character ?? Constants.DEFAULT_CHARACTER;
+
if (stickers != null)
{
stickerSubState = stickers;
@@ -172,6 +193,10 @@ class FreeplayState extends MusicBeatSubState
// Add a null entry that represents the RANDOM option
songs.push(null);
+ // TODO: This makes custom variations disappear from Freeplay. Figure out a better solution later.
+ // Default character (BF) shows default and Erect variations. Pico shows only Pico variations.
+ displayedVariations = (currentCharacter == "bf") ? [Constants.DEFAULT_VARIATION, "erect"] : [currentCharacter];
+
// programmatically adds the songs via LevelRegistry and SongRegistry
for (levelId in LevelRegistry.instance.listBaseGameLevelIds())
{
@@ -179,9 +204,12 @@ class FreeplayState extends MusicBeatSubState
{
var song:Song = SongRegistry.instance.fetchEntry(songId);
- songs.push(new FreeplaySongData(levelId, songId, song));
+ // Only display songs which actually have available charts for the current character.
+ var availableDifficultiesForSong = song.listDifficulties(displayedVariations);
+ if (availableDifficultiesForSong.length == 0) continue;
- for (difficulty in song.listDifficulties())
+ songs.push(new FreeplaySongData(levelId, songId, song, displayedVariations));
+ for (difficulty in availableDifficultiesForSong)
{
diffIdsTotal.pushUnique(difficulty);
}
@@ -300,6 +328,8 @@ class FreeplayState extends MusicBeatSubState
x: -dj.width * 1.6,
speed: 0.5
});
+ // TODO: Replace this.
+ if (currentCharacter == "pico") dj.visible = false;
add(dj);
var bgDad:FlxSprite = new FlxSprite(pinkBack.width * 0.75, 0).loadGraphic(Paths.image('freeplay/freeplayBGdad'));
@@ -869,6 +899,16 @@ class FreeplayState extends MusicBeatSubState
changeDiff(1);
}
+ // TODO: DEBUG REMOVE THIS
+ if (FlxG.keys.justPressed.P)
+ {
+ var newParams:FreeplayStateParams =
+ {
+ character: currentCharacter == "bf" ? "pico" : "bf",
+ };
+ openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> new funkin.ui.freeplay.FreeplayState(newParams, sticker)));
+ }
+
if (controls.BACK && !typing.hasFocus)
{
FlxTween.globalManager.clear();
@@ -920,7 +960,7 @@ class FreeplayState extends MusicBeatSubState
}
else
{
- FlxG.switchState(new MainMenuState());
+ FlxG.switchState(() -> new MainMenuState());
}
});
}
@@ -1086,13 +1126,7 @@ class FreeplayState extends MusicBeatSubState
return;
}
var targetDifficulty:String = currentDifficulty;
-
- // TODO: Implement Pico into the interface properly.
- var targetCharacter:String = 'bf';
- if (FlxG.keys.pressed.P)
- {
- targetCharacter = 'pico';
- }
+ var targetVariation:String = targetSong.getFirstValidVariation(targetDifficulty);
PlayStatePlaylist.campaignId = cap.songData.levelId;
@@ -1106,11 +1140,11 @@ class FreeplayState extends MusicBeatSubState
new FlxTimer().start(1, function(tmr:FlxTimer) {
Paths.setCurrentLevel(cap.songData.levelId);
- LoadingState.loadAndSwitchState(new PlayState(
+ LoadingState.loadAndSwitchState(() -> new PlayState(
{
targetSong: targetSong,
targetDifficulty: targetDifficulty,
- targetCharacter: targetCharacter,
+ targetVariation: targetVariation,
}), true);
});
}
@@ -1275,31 +1309,33 @@ class FreeplaySongData
public var songRating(default, null):Int = 0;
public var currentDifficulty(default, set):String = Constants.DEFAULT_DIFFICULTY;
+ public var displayedVariations(default, null):Array = [Constants.DEFAULT_VARIATION];
function set_currentDifficulty(value:String):String
{
if (currentDifficulty == value) return value;
currentDifficulty = value;
- updateValues();
+ updateValues(displayedVariations);
return value;
}
- public function new(levelId:String, songId:String, song:Song)
+ public function new(levelId:String, songId:String, song:Song, ?displayedVariations:Array)
{
this.levelId = levelId;
this.songId = songId;
this.song = song;
+ if (displayedVariations != null) this.displayedVariations = displayedVariations;
- updateValues();
+ updateValues(displayedVariations);
}
- function updateValues():Void
+ function updateValues(displayedVariations:Array):Void
{
- this.songDifficulties = song.listDifficulties();
+ this.songDifficulties = song.listDifficulties(displayedVariations);
if (!this.songDifficulties.contains(currentDifficulty)) currentDifficulty = Constants.DEFAULT_DIFFICULTY;
- var songDifficulty:SongDifficulty = song.getDifficulty(currentDifficulty);
+ var songDifficulty:SongDifficulty = song.getDifficulty(currentDifficulty, displayedVariations);
if (songDifficulty == null) return;
this.songName = songDifficulty.songName;
this.songCharacter = songDifficulty.characters.opponent;
diff --git a/source/funkin/ui/haxeui/HaxeUISubState.hx b/source/funkin/ui/haxeui/HaxeUISubState.hx
index 82c15be4c..ac53f4b51 100644
--- a/source/funkin/ui/haxeui/HaxeUISubState.hx
+++ b/source/funkin/ui/haxeui/HaxeUISubState.hx
@@ -45,7 +45,7 @@ class HaxeUISubState extends MusicBeatSubState
super.update(elapsed);
// Force quit.
- if (FlxG.keys.justPressed.F4) FlxG.switchState(new MainMenuState());
+ if (FlxG.keys.justPressed.F4) FlxG.switchState(() -> new MainMenuState());
// Refresh the component.
if (FlxG.keys.justPressed.F5)
diff --git a/source/funkin/ui/mainmenu/MainMenuState.hx b/source/funkin/ui/mainmenu/MainMenuState.hx
index f41eac07d..3da041ada 100644
--- a/source/funkin/ui/mainmenu/MainMenuState.hx
+++ b/source/funkin/ui/mainmenu/MainMenuState.hx
@@ -8,6 +8,7 @@ import flixel.FlxState;
import flixel.addons.transition.FlxTransitionableState;
import flixel.effects.FlxFlicker;
import flixel.graphics.frames.FlxAtlasFrames;
+import flixel.util.typeLimit.NextState;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.input.touch.FlxTouch;
import flixel.text.FlxText;
@@ -94,7 +95,7 @@ class MainMenuState extends MusicBeatState
});
menuItems.enabled = true; // can move on intro
- createMenuItem('storymode', 'mainmenu/storymode', function() startExitState(new StoryMenuState()));
+ createMenuItem('storymode', 'mainmenu/storymode', function() startExitState(() -> new StoryMenuState()));
createMenuItem('freeplay', 'mainmenu/freeplay', function() {
persistentDraw = true;
persistentUpdate = false;
@@ -110,7 +111,7 @@ class MainMenuState extends MusicBeatState
#end
createMenuItem('options', 'mainmenu/options', function() {
- startExitState(new funkin.ui.options.OptionsState());
+ startExitState(() -> new funkin.ui.options.OptionsState());
});
// Reset position of menu items.
@@ -255,7 +256,7 @@ class MainMenuState extends MusicBeatState
openSubState(prompt);
}
- function startExitState(state:FlxState)
+ function startExitState(state:NextState)
{
menuItems.enabled = false; // disable for exit
var duration = 0.4;
@@ -313,7 +314,7 @@ class MainMenuState extends MusicBeatState
if (controls.BACK && menuItems.enabled && !menuItems.busy)
{
FlxG.sound.play(Paths.sound('cancelMenu'));
- FlxG.switchState(new TitleState());
+ FlxG.switchState(() -> new TitleState());
}
}
}
diff --git a/source/funkin/ui/options/OptionsState.hx b/source/funkin/ui/options/OptionsState.hx
index 53d972af1..7b233f03d 100644
--- a/source/funkin/ui/options/OptionsState.hx
+++ b/source/funkin/ui/options/OptionsState.hx
@@ -103,7 +103,7 @@ class OptionsState extends MusicBeatState
{
currentPage.enabled = false;
// TODO: Animate this transition?
- FlxG.switchState(new MainMenuState());
+ FlxG.switchState(() -> new MainMenuState());
}
}
diff --git a/source/funkin/ui/story/Level.hx b/source/funkin/ui/story/Level.hx
index 1b9252fde..ea6940c4a 100644
--- a/source/funkin/ui/story/Level.hx
+++ b/source/funkin/ui/story/Level.hx
@@ -150,7 +150,8 @@ class Level implements IRegistryEntry
if (firstSong != null)
{
- for (difficulty in firstSong.listDifficulties())
+ // Don't display alternate characters in Story Mode.
+ for (difficulty in firstSong.listDifficulties([Constants.DEFAULT_VARIATION, "erect"]))
{
difficulties.push(difficulty);
}
@@ -168,7 +169,7 @@ class Level implements IRegistryEntry
for (difficulty in difficulties)
{
- if (!song.hasDifficulty(difficulty))
+ if (!song.hasDifficulty(difficulty, [Constants.DEFAULT_VARIATION, "erect"]))
{
difficulties.remove(difficulty);
}
diff --git a/source/funkin/ui/story/StoryMenuState.hx b/source/funkin/ui/story/StoryMenuState.hx
index 112817f42..2f0111841 100644
--- a/source/funkin/ui/story/StoryMenuState.hx
+++ b/source/funkin/ui/story/StoryMenuState.hx
@@ -397,7 +397,7 @@ class StoryMenuState extends MusicBeatState
{
FlxG.sound.play(Paths.sound('cancelMenu'));
exitingMenu = true;
- FlxG.switchState(new MainMenuState());
+ FlxG.switchState(() -> new MainMenuState());
}
}
@@ -565,7 +565,7 @@ class StoryMenuState extends MusicBeatState
FlxTransitionableState.skipNextTransIn = false;
FlxTransitionableState.skipNextTransOut = false;
- LoadingState.loadAndSwitchState(new PlayState(
+ LoadingState.loadAndSwitchState(() -> new PlayState(
{
targetSong: targetSong,
targetDifficulty: PlayStatePlaylist.campaignDifficulty,
diff --git a/source/funkin/ui/title/AttractState.hx b/source/funkin/ui/title/AttractState.hx
index 38cff7cc8..ade24bffa 100644
--- a/source/funkin/ui/title/AttractState.hx
+++ b/source/funkin/ui/title/AttractState.hx
@@ -105,6 +105,6 @@ class AttractState extends MusicBeatState
vid.destroy();
vid = null;
- FlxG.switchState(new TitleState());
+ FlxG.switchState(() -> new TitleState());
}
}
diff --git a/source/funkin/ui/title/OutdatedSubState.hx b/source/funkin/ui/title/OutdatedSubState.hx
index 012823541..bc938f24a 100644
--- a/source/funkin/ui/title/OutdatedSubState.hx
+++ b/source/funkin/ui/title/OutdatedSubState.hx
@@ -39,7 +39,7 @@ class OutdatedSubState extends MusicBeatState
if (controls.BACK)
{
leftState = true;
- FlxG.switchState(new MainMenuState());
+ FlxG.switchState(() -> new MainMenuState());
}
super.update(elapsed);
}
diff --git a/source/funkin/ui/title/TitleState.hx b/source/funkin/ui/title/TitleState.hx
index a5dcd6def..5424e2255 100644
--- a/source/funkin/ui/title/TitleState.hx
+++ b/source/funkin/ui/title/TitleState.hx
@@ -9,6 +9,7 @@ import flixel.tweens.FlxTween;
import flixel.util.FlxColor;
import flixel.util.FlxDirectionFlags;
import flixel.util.FlxTimer;
+import flixel.util.typeLimit.NextState;
import funkin.audio.visualize.SpectogramSprite;
import funkin.graphics.shaders.ColorSwap;
import funkin.graphics.shaders.LeftMaskShader;
@@ -213,7 +214,7 @@ class TitleState extends MusicBeatState
*/
function moveToAttract():Void
{
- FlxG.switchState(new AttractState());
+ FlxG.switchState(() -> new AttractState());
}
function playMenuMusic():Void
@@ -294,7 +295,7 @@ class TitleState extends MusicBeatState
{
if (touch.justPressed)
{
- FlxG.switchState(new FreeplayState());
+ FlxG.switchState(() -> new FreeplayState());
pressedEnter = true;
}
}
@@ -313,7 +314,7 @@ class TitleState extends MusicBeatState
// If you spam Enter, we should skip the transition.
if (pressedEnter && transitioning && skippedIntro)
{
- FlxG.switchState(new MainMenuState());
+ FlxG.switchState(() -> new MainMenuState());
}
if (pressedEnter && !transitioning && skippedIntro)
@@ -328,7 +329,7 @@ class TitleState extends MusicBeatState
FlxG.sound.play(Paths.sound('confirmMenu'), 0.7);
transitioning = true;
- var targetState:FlxState = new MainMenuState();
+ var targetState:NextState = () -> new MainMenuState();
new FlxTimer().start(2, function(tmr:FlxTimer) {
// These assets are very unlikely to be used for the rest of gameplay, so it unloads them from cache/memory
diff --git a/source/funkin/ui/transition/LoadingState.hx b/source/funkin/ui/transition/LoadingState.hx
index da9aeb28b..63dcb8f68 100644
--- a/source/funkin/ui/transition/LoadingState.hx
+++ b/source/funkin/ui/transition/LoadingState.hx
@@ -1,7 +1,6 @@
package funkin.ui.transition;
import flixel.FlxSprite;
-import flixel.FlxState;
import flixel.math.FlxMath;
import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;
@@ -21,12 +20,13 @@ import lime.utils.AssetManifest;
import lime.utils.Assets as LimeAssets;
import openfl.filters.ShaderFilter;
import openfl.utils.Assets;
+import flixel.util.typeLimit.NextState;
class LoadingState extends MusicBeatState
{
inline static var MIN_TIME = 1.0;
- var target:FlxState;
+ var target:NextState;
var stopMusic = false;
var callbacks:MultiCallback;
var danceLeft = false;
@@ -34,7 +34,7 @@ class LoadingState extends MusicBeatState
var loadBar:FlxSprite;
var funkay:FlxSprite;
- function new(target:FlxState, stopMusic:Bool)
+ function new(target:NextState, stopMusic:Bool)
{
super();
this.target = target;
@@ -172,12 +172,12 @@ class LoadingState extends MusicBeatState
return Paths.inst(PlayState.instance.currentSong.id);
}
- inline static public function loadAndSwitchState(nextState:FlxState, shouldStopMusic = false):Void
+ inline static public function loadAndSwitchState(nextState:NextState, shouldStopMusic = false):Void
{
FlxG.switchState(getNextState(nextState, shouldStopMusic));
}
- static function getNextState(nextState:FlxState, shouldStopMusic = false):FlxState
+ static function getNextState(nextState:NextState, shouldStopMusic = false):NextState
{
Paths.setCurrentLevel(PlayStatePlaylist.campaignId);
@@ -186,7 +186,7 @@ class LoadingState extends MusicBeatState
// && (!PlayState.currentSong.needsVoices || isSoundLoaded(getVocalPath()))
// && isLibraryLoaded('shared');
//
- if (true) return new LoadingState(nextState, shouldStopMusic);
+ if (true) return () -> new LoadingState(nextState, shouldStopMusic);
#end
if (shouldStopMusic && FlxG.sound.music != null) FlxG.sound.music.stop();
@@ -332,7 +332,7 @@ class MultiCallback
public function getUnfired():ArrayVoid>
return unfired.array();
- public static function coolSwitchState(state:FlxState, transitionTex:String = "shaderTransitionStuff/coolDots", time:Float = 2)
+ public static function coolSwitchState(state:NextState, transitionTex:String = "shaderTransitionStuff/coolDots", time:Float = 2)
{
var screenShit:FlxSprite = new FlxSprite().loadGraphic(Paths.image("shaderTransitionStuff/coolDots"));
var screenWipeShit:ScreenWipeShader = new ScreenWipeShader();
@@ -343,9 +343,9 @@ class MultiCallback
ease: FlxEase.quadInOut,
onComplete: function(twn) {
screenShit.destroy();
- FlxG.switchState(new MainMenuState());
+ FlxG.switchState(state);
}
});
- FlxG.camera.setFilters([new ShaderFilter(screenWipeShit)]);
+ FlxG.camera.filters = [new ShaderFilter(screenWipeShit)];
}
}
diff --git a/source/funkin/ui/transition/StickerSubState.hx b/source/funkin/ui/transition/StickerSubState.hx
index 1c012e00c..fa36cfd50 100644
--- a/source/funkin/ui/transition/StickerSubState.hx
+++ b/source/funkin/ui/transition/StickerSubState.hx
@@ -19,6 +19,7 @@ import funkin.ui.freeplay.FreeplayState;
import openfl.geom.Matrix;
import openfl.display.Sprite;
import openfl.display.Bitmap;
+import flixel.FlxState;
using Lambda;
using StringTools;
@@ -30,7 +31,12 @@ class StickerSubState extends MusicBeatSubState
// yes... a damn OpenFL sprite!!!
public var dipshit:Sprite;
- var nextState:NEXTSTATE = FREEPLAY;
+ /**
+ * The state to switch to after the stickers are done.
+ * This is a FUNCTION so we can pass it directly to `FlxG.switchState()`,
+ * and we can add constructor parameters in the caller.
+ */
+ var targetState:StickerSubState->FlxState;
// what "folders" to potentially load from (as of writing only "keys" exist)
var soundSelections:Array = [];
@@ -38,10 +44,12 @@ class StickerSubState extends MusicBeatSubState
var soundSelection:String = "";
var sounds:Array = [];
- public function new(?oldStickers:Array, ?nextState:NEXTSTATE = FREEPLAY):Void
+ public function new(?oldStickers:Array, ?targetState:StickerSubState->FlxState):Void
{
super();
+ this.targetState = (targetState == null) ? ((sticker) -> new MainMenuState()) : targetState;
+
// todo still
// make sure that ONLY plays mp3/ogg files
// if there's no mp3/ogg file, then it regenerates/reloads the random folder
@@ -84,10 +92,6 @@ class StickerSubState extends MusicBeatSubState
trace(sounds);
- // trace(assetsInList);
-
- this.nextState = nextState;
-
grpStickers = new FlxTypedGroup();
add(grpStickers);
@@ -241,20 +245,8 @@ class StickerSubState extends MusicBeatSubState
dipshit.addChild(bitmap);
FlxG.addChildBelowMouse(dipshit);
- switch (nextState)
- {
- case FREEPLAY:
- FlxG.switchState(new FreeplayState(this));
- case STORY:
- FlxG.switchState(new StoryMenuState(this));
- case MAIN_MENU:
- FlxG.switchState(new MainMenuState());
- default:
- FlxG.switchState(new MainMenuState());
- }
+ FlxG.switchState(() -> targetState(this));
}
-
- // sticky.angle *= FlxG.random.float(0, 0.05);
});
});
}
@@ -368,10 +360,3 @@ typedef StickerShit =
stickers:Map>,
stickerPacks:Map>
}
-
-enum abstract NEXTSTATE(String)
-{
- var MAIN_MENU = 'mainmenu';
- var FREEPLAY = 'freeplay';
- var STORY = 'story';
-}
diff --git a/source/funkin/util/plugins/EvacuateDebugPlugin.hx b/source/funkin/util/plugins/EvacuateDebugPlugin.hx
index 1803c25ba..eb292b852 100644
--- a/source/funkin/util/plugins/EvacuateDebugPlugin.hx
+++ b/source/funkin/util/plugins/EvacuateDebugPlugin.hx
@@ -24,7 +24,7 @@ class EvacuateDebugPlugin extends FlxBasic
if (FlxG.keys.justPressed.F4)
{
- FlxG.switchState(new funkin.ui.mainmenu.MainMenuState());
+ FlxG.switchState(() -> new funkin.ui.mainmenu.MainMenuState());
}
}
diff --git a/source/funkin/util/tools/ArrayTools.hx b/source/funkin/util/tools/ArrayTools.hx
index 0209cfc19..caf8e8aab 100644
--- a/source/funkin/util/tools/ArrayTools.hx
+++ b/source/funkin/util/tools/ArrayTools.hx
@@ -23,6 +23,24 @@ class ArrayTools
return result;
}
+ /**
+ * Returns a copy of the array with all `null` elements removed.
+ * @param array The array to remove `null` elements from.
+ * @return A copy of the array with all `null` elements removed.
+ */
+ public static function nonNull(array:Array>):Array
+ {
+ var result:Array = [];
+ for (element in array)
+ {
+ if (element != null)
+ {
+ result.push(element);
+ }
+ }
+ return result;
+ }
+
/**
* Return the first element of the array that satisfies the predicate, or null if none do.
* @param input The array to search
diff --git a/source/funkin/util/tools/Int64Tools.hx b/source/funkin/util/tools/Int64Tools.hx
index d53fa315d..b6ac84ade 100644
--- a/source/funkin/util/tools/Int64Tools.hx
+++ b/source/funkin/util/tools/Int64Tools.hx
@@ -18,9 +18,9 @@ class Int64Tools
public static function toFloat(i:Int64):Float
{
- var f:Float = Int64.getLow(i);
+ var f:Float = i.low;
if (f < 0) f += MAX_32_PRECISION;
- return (Int64.getHigh(i) * MAX_32_PRECISION + f);
+ return (i.high * MAX_32_PRECISION + f);
}
public static function isToIntSafe(i:Int64):Bool