slowly fixing it up

This commit is contained in:
Cameron Taylor 2021-09-01 20:04:07 -04:00
parent 720b428bcf
commit 84c2185027
3 changed files with 61 additions and 34 deletions

View file

@ -23,10 +23,6 @@ class FlxAnimate extends FlxSymbol
{
// var myAnim:Animation;
// var animBitmap:BitmapData;
var loadedQueue:Bool = false;
var swagFrames:Array<BitmapData> = [];
var jsonAnim:AnimJson;
public function new(x:Float, y:Float)
@ -39,6 +35,7 @@ class FlxAnimate extends FlxSymbol
jsonAnim = cast CoolUtil.coolJSON(Assets.getText(Paths.file('images/$folder/Animation.json')));
ParseAnimate.generateSymbolmap(jsonAnim.SD.S);
ParseAnimate.resetFrameList();
ParseAnimate.parseTimeline(jsonAnim.AN.TL, 0, 0);
/* var folder:String = 'tightestBars';
@ -64,43 +61,49 @@ class FlxAnimate extends FlxSymbol
actualFrameRender();
}
// fix render order of ALL layers!
// seperate frameList into layers
// go thru animate file to see how it should all be ordered
function actualFrameRender()
{
for (i in ParseAnimate.frameList)
for (frameSorted in ParseAnimate.frameList)
{
var spr:FlxSymbol = new FlxSymbol(0, 0); // redo this to recycle from a list later
spr.frames = frames;
spr.frame = spr.frames.getByName(i);
if (FlxG.keys.justPressed.I)
for (i in frameSorted)
{
trace('\n\n\nSPR OLD: ' + spr._matrix);
}
ParseAnimate.matrixMap.get(i).reverse();
for (swagMatrix in ParseAnimate.matrixMap.get(i))
{
var alsoSwag:FlxMatrix = new FlxMatrix(swagMatrix[0], swagMatrix[1], swagMatrix[4], swagMatrix[5], swagMatrix[12], swagMatrix[13]);
spr.matrixExposed = true;
spr.transformMatrix.concat(alsoSwag);
var spr:FlxSymbol = new FlxSymbol(0, 0); // redo this to recycle from a list later
spr.frames = frames;
spr.frame = spr.frames.getByName(i);
if (FlxG.keys.justPressed.I)
trace(ParseAnimate.theRoots.get(i) + ": " + i);
for (swagMatrix in ParseAnimate.matrixMap.get(i))
{
trace(i + ": " + swagMatrix);
var alsoSwag:FlxMatrix = new FlxMatrix(swagMatrix[0], swagMatrix[1], swagMatrix[4], swagMatrix[5], swagMatrix[12], swagMatrix[13]);
spr.matrixExposed = true;
spr.transformMatrix.concat(alsoSwag);
}
spr.alpha = 0.3;
spr.origin.set();
spr.antialiasing = true;
// spr.alpha = 0.5;
spr.draw();
/* if (i == "0225")
{
trace('FUNNY MATRIX!');
trace(spr._matrix);
trace("\n\n MATRIX MAP");
for (m in ParseAnimate.matrixMap.get("0225"))
{
trace(m);
}
trace('\n\n');
}*/
}
if (FlxG.keys.justPressed.I)
{
trace('SPR NEW: ' + spr._matrix);
}
// trace('MATRIX ' + spr._matrix);
// spr
spr.draw();
}
}

View file

@ -49,6 +49,11 @@ class FlxSymbol extends FlxSprite
public var daFrame:Int = 0;
override function update(elapsed:Float)
{
super.update(elapsed);
}
public var transformMatrix:Matrix = new Matrix();
function renderFrame(TL:Timeline, ?traceShit:Bool = false)

View file

@ -87,16 +87,22 @@ class ParseAnimate
*/
public static var depthTypeBeat:String = "";
public static var frameList:Array<String> = [];
public static var frameList:Array<Array<String>> = [];
public static var matrixMap:Map<String, Array<Array<Float>>> = new Map();
public static var trpMap:Map<String, Array<Array<Float>>> = new Map();
public static var theRoots:Map<String, String> = new Map();
// for loop stuf
public static var matrixHelp:Array<Array<Float>> = [];
public static var trpHelpIDK:Array<Array<Float>> = [];
public static function resetFrameList()
{
frameList = [];
frameList.push([]);
matrixMap.clear();
theRoots.clear();
trpMap.clear();
}
public static function parseTimeline(TL:Timeline, tabbed:Int = 0, ?frameInput:Int)
@ -132,11 +138,19 @@ class ParseAnimate
{
if (Reflect.hasField(element, "ASI"))
{
frameList.push(element.ASI.N);
frameList[frameList.length - 1].push(element.ASI.N);
matrixHelp.push(element.ASI.M3D);
matrixMap.set(element.ASI.N, matrixHelp);
trpMap.set(element.ASI.N, trpHelpIDK);
// flips the matrix once?? I cant remember exactly why it needs to be flipped
matrixMap.get(element.ASI.N).reverse();
matrixHelp = [];
trpHelpIDK = [];
theRoots.set(element.ASI.N, depthTypeBeat);
depthTypeBeat = "";
curLoopType = "";
@ -144,12 +158,17 @@ class ParseAnimate
else
{
matrixHelp.push(element.SI.M3D);
trpHelpIDK.push([element.SI.TRP.x, element.SI.TRP.y]);
depthTypeBeat += "->" + element.SI.SN;
curLoopType = element.SI.LP;
parseTimeline(symbolMap.get(element.SI.SN).TL, tabbed + 1, element.SI.FF);
}
}
frameList.push([]);
}
frameList.reverse();
}
}