mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-26 17:46:08 -05:00
Merge branch 'rewrite/master' into pursnake/character-scale
This commit is contained in:
commit
573e1575a7
54 changed files with 2334 additions and 585 deletions
4
.gitmodules
vendored
4
.gitmodules
vendored
|
@ -1,6 +1,6 @@
|
|||
[submodule "assets"]
|
||||
path = assets
|
||||
url = https://github.com/FunkinCrew/funkin.assets
|
||||
url = https://github.com/FunkinCrew/Funkin-assets-secret
|
||||
[submodule "art"]
|
||||
path = art
|
||||
url = https://github.com/FunkinCrew/funkin.art
|
||||
url = https://github.com/FunkinCrew/Funkin-art-secret
|
||||
|
|
6
.vscode/launch.json
vendored
6
.vscode/launch.json
vendored
|
@ -3,13 +3,13 @@
|
|||
"configurations": [
|
||||
{
|
||||
// Launch in native/CPP on Windows/OSX/Linux
|
||||
"name": "Lime",
|
||||
"name": "Lime Build+Debug",
|
||||
"type": "lime",
|
||||
"request": "launch"
|
||||
},
|
||||
{
|
||||
// Launch in native/CPP on Windows/OSX/Linux (without compiling)
|
||||
"name": "Debug",
|
||||
// Launch in native/CPP on Windows/OSX/Linux
|
||||
"name": "Lime Debug (No Build)",
|
||||
"type": "lime",
|
||||
"request": "launch",
|
||||
"preLaunchTask": null
|
||||
|
|
5
.vscode/settings.json
vendored
5
.vscode/settings.json
vendored
|
@ -155,6 +155,11 @@
|
|||
"target": "hl",
|
||||
"args": ["-debug", "-DDIALOGUE"]
|
||||
},
|
||||
{
|
||||
"label": "Windows / Debug (Results Screen Test)",
|
||||
"target": "windows",
|
||||
"args": ["-debug", "-DRESULTS"]
|
||||
},
|
||||
{
|
||||
"label": "Windows / Debug (Straight to Chart Editor)",
|
||||
"target": "windows",
|
||||
|
|
22
CHANGELOG.md
22
CHANGELOG.md
|
@ -4,6 +4,28 @@ All notable changes will be documented in this file.
|
|||
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
|
||||
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
|
||||
|
||||
## [0.4.0] - 2024-05-??
|
||||
### Added
|
||||
- 2 new Erect remixes, Eggnog and Satin Panties. Check them out from
|
||||
- Improvements to the Freeplay screen, with song difficulty ratings and player rank displays.
|
||||
- Reworked the Results screen, with additional animations and audio based on your performance.
|
||||
- Added a Charter field to the chart format, to allow for crediting the creator of a level's chart.
|
||||
- You can see who charted a song from the Pause menu.
|
||||
### Changed
|
||||
- Tweaked the charts for several songs:
|
||||
- Winter Horrorland
|
||||
- Stress
|
||||
- Lit Up
|
||||
- Custom note styles are now properly supported for songs; add new notestyles via JSON, then select it for use from the Chart Editor Metadata toolbox. (thanks Keoiki!)
|
||||
- Health icons now support a Winning frame without requiring a spritesheet, simply include a third frame in the icon file. (thanks gamerbross!)
|
||||
- Remember that for more complex behaviors such as animations or transitions, you should use an XML file to define each frame.
|
||||
### Fixed
|
||||
- Fixed a bug where pressing the volume keys would stop the Toy commercial (thanks gamerbross!)
|
||||
- Fixed a bug where the Chart Editor would crash when losing (thanks gamerbross!)
|
||||
- Made improvements to compiling documentation (thanks gedehari!)
|
||||
- Fixed a crash on Linux caused by an old version of hxCodec (thanks Noobz4Life!)
|
||||
- Optimized animation handling for characters (thanks richTrash21!)
|
||||
|
||||
## [0.3.3] - 2024-05-14
|
||||
### Changed
|
||||
- Cleaned up some code in `PlayAnimationSongEvent.hx` (thanks BurgerBalls!)
|
||||
|
|
|
@ -128,6 +128,7 @@
|
|||
|
||||
|
||||
<haxelib name="json2object" /> <!-- JSON parsing -->
|
||||
<haxelib name="thx.core" /> <!-- General utility library, "the lodash of Haxe" -->
|
||||
<haxelib name="thx.semver" /> <!-- Version string handling -->
|
||||
|
||||
<haxelib name="hxcpp-debug-server" if="desktop debug" /> <!-- VSCode debug support -->
|
||||
|
|
|
@ -23,7 +23,7 @@ Full credits can be found in-game, or wherever the credits.json file is.
|
|||
|
||||
## Programming
|
||||
- [ninjamuffin99](https://twitter.com/ninja_muffin99) - Lead Programmer
|
||||
- [MasterEric](https://twitter.com/EliteMasterEric) - Programmer
|
||||
- [EliteMasterEric](https://twitter.com/EliteMasterEric) - Programmer
|
||||
- [MtH](https://twitter.com/emmnyaa) - Charting and Additional Programming
|
||||
- [GeoKureli](https://twitter.com/Geokureli/) - Additional Programming
|
||||
- Our contributors on GitHub
|
||||
|
|
2
assets
2
assets
|
@ -1 +1 @@
|
|||
Subproject commit 783f22e741c85223da7f3f815b28fc4c6f240cbc
|
||||
Subproject commit 8fea0bf1fe07b6dd0efb8ecf46dc8091b0177007
|
|
@ -3,7 +3,7 @@
|
|||
"description": "An introductory mod.",
|
||||
"contributors": [
|
||||
{
|
||||
"name": "MasterEric"
|
||||
"name": "EliteMasterEric"
|
||||
}
|
||||
],
|
||||
"api_version": "0.1.0",
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
"description": "Newgrounds? More like OLDGROUNDS lol.",
|
||||
"contributors": [
|
||||
{
|
||||
"name": "MasterEric"
|
||||
"name": "EliteMasterEric"
|
||||
}
|
||||
],
|
||||
"api_version": "0.1.0",
|
||||
|
|
2
hmm.json
2
hmm.json
|
@ -153,7 +153,7 @@
|
|||
"name": "polymod",
|
||||
"type": "git",
|
||||
"dir": null,
|
||||
"ref": "8553b800965f225bb14c7ab8f04bfa9cdec362ac",
|
||||
"ref": "bfbe30d81601b3543d80dce580108ad6b7e182c7",
|
||||
"url": "https://github.com/larsiusprime/polymod"
|
||||
},
|
||||
{
|
||||
|
|
|
@ -214,6 +214,30 @@ class InitState extends FlxState
|
|||
#elseif STAGEBUILD
|
||||
// -DSTAGEBUILD
|
||||
FlxG.switchState(() -> new funkin.ui.debug.stage.StageBuilderState());
|
||||
#elseif RESULTS
|
||||
// -DRESULTS
|
||||
FlxG.switchState(() -> new funkin.play.ResultState(
|
||||
{
|
||||
storyMode: false,
|
||||
title: "CUM SONG",
|
||||
isNewHighscore: true,
|
||||
scoreData:
|
||||
{
|
||||
score: 1_234_567,
|
||||
tallies:
|
||||
{
|
||||
sick: 130,
|
||||
good: 25,
|
||||
bad: 69,
|
||||
shit: 69,
|
||||
missed: 69,
|
||||
combo: 69,
|
||||
maxCombo: 69,
|
||||
totalNotesHit: 140,
|
||||
totalNotes: 200 // 0,
|
||||
}
|
||||
},
|
||||
}));
|
||||
#elseif ANIMDEBUG
|
||||
// -DANIMDEBUG
|
||||
FlxG.switchState(() -> new funkin.ui.debug.anim.DebugBoundingState());
|
||||
|
|
|
@ -1,9 +1,5 @@
|
|||
package funkin.api.newgrounds;
|
||||
|
||||
import flixel.util.FlxSignal;
|
||||
import flixel.util.FlxTimer;
|
||||
import lime.app.Application;
|
||||
import openfl.display.Stage;
|
||||
#if newgrounds
|
||||
import io.newgrounds.NG;
|
||||
import io.newgrounds.NGLite;
|
||||
|
|
|
@ -2,19 +2,11 @@ package funkin.api.newgrounds;
|
|||
|
||||
#if newgrounds
|
||||
import flixel.util.FlxSignal;
|
||||
import flixel.util.FlxTimer;
|
||||
import io.newgrounds.NG;
|
||||
import io.newgrounds.NGLite;
|
||||
import io.newgrounds.components.ScoreBoardComponent.Period;
|
||||
import io.newgrounds.objects.Error;
|
||||
import io.newgrounds.objects.Medal;
|
||||
import io.newgrounds.objects.Score;
|
||||
import io.newgrounds.objects.ScoreBoard;
|
||||
import io.newgrounds.objects.events.Response;
|
||||
import io.newgrounds.objects.events.Result.GetCurrentVersionResult;
|
||||
import io.newgrounds.objects.events.Result.GetVersionResult;
|
||||
import lime.app.Application;
|
||||
import openfl.display.Stage;
|
||||
#end
|
||||
|
||||
/**
|
||||
|
|
|
@ -11,10 +11,9 @@ import funkin.audio.waveform.WaveformDataParser;
|
|||
import funkin.data.song.SongData.SongMusicData;
|
||||
import funkin.data.song.SongRegistry;
|
||||
import funkin.util.tools.ICloneable;
|
||||
import openfl.Assets;
|
||||
import openfl.media.SoundMixer;
|
||||
|
||||
#if (openfl >= "8.0.0")
|
||||
import openfl.utils.AssetType;
|
||||
#end
|
||||
|
||||
/**
|
||||
|
|
|
@ -1,9 +1,7 @@
|
|||
package funkin.audio;
|
||||
|
||||
import funkin.audio.FunkinSound;
|
||||
import flixel.group.FlxGroup.FlxTypedGroup;
|
||||
import funkin.audio.waveform.WaveformData;
|
||||
import funkin.audio.waveform.WaveformDataParser;
|
||||
|
||||
class VoicesGroup extends SoundGroup
|
||||
{
|
||||
|
|
|
@ -1,13 +1,9 @@
|
|||
package funkin.audio.visualize;
|
||||
|
||||
import funkin.audio.visualize.dsp.FFT;
|
||||
import flixel.FlxSprite;
|
||||
import flixel.addons.plugin.taskManager.FlxTask;
|
||||
import flixel.graphics.frames.FlxAtlasFrames;
|
||||
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
|
||||
import flixel.math.FlxMath;
|
||||
import flixel.sound.FlxSound;
|
||||
import funkin.util.MathUtil;
|
||||
import funkin.vis.dsp.SpectralAnalyzer;
|
||||
import funkin.vis.audioclip.frontends.LimeAudioClip;
|
||||
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
package funkin.audio.visualize;
|
||||
|
||||
import funkin.audio.visualize.PolygonSpectogram;
|
||||
import flixel.group.FlxGroup.FlxTypedGroup;
|
||||
import flixel.sound.FlxSound;
|
||||
|
||||
|
|
|
@ -8,8 +8,6 @@ import flixel.sound.FlxSound;
|
|||
import flixel.util.FlxColor;
|
||||
import funkin.audio.visualize.PolygonSpectogram.VISTYPE;
|
||||
import funkin.audio.visualize.VisShit.CurAudioInfo;
|
||||
import funkin.audio.visualize.dsp.FFT;
|
||||
import lime.system.ThreadPool;
|
||||
import lime.utils.Int16Array;
|
||||
|
||||
using Lambda;
|
||||
|
@ -38,8 +36,6 @@ class SpectogramSprite extends FlxTypedSpriteGroup<FlxSprite>
|
|||
lengthOfShit = amnt;
|
||||
|
||||
regenLineShit();
|
||||
|
||||
// makeGraphic(200, 200, FlxColor.BLACK);
|
||||
}
|
||||
|
||||
public function regenLineShit():Void
|
||||
|
@ -89,8 +85,6 @@ class SpectogramSprite extends FlxTypedSpriteGroup<FlxSprite>
|
|||
{
|
||||
checkAndSetBuffer();
|
||||
|
||||
// vis.checkAndSetBuffer();
|
||||
|
||||
if (setBuffer)
|
||||
{
|
||||
var samplesToGen:Int = Std.int(sampleRate * seconds);
|
||||
|
@ -191,7 +185,6 @@ class SpectogramSprite extends FlxTypedSpriteGroup<FlxSprite>
|
|||
// a value between 10hz and 100Khz
|
||||
var hzPicker:Float = Math.pow(10, powedShit);
|
||||
|
||||
// var sampleApprox:Int = Std.int(FlxMath.remapToRange(i, 0, group.members.length, startingSample, startingSample + samplesToGen));
|
||||
var remappedFreq:Int = Std.int(FlxMath.remapToRange(hzPicker, 0, 10000, 0, freqShit[0].length - 1));
|
||||
|
||||
group.members[i].x = prevLine.x;
|
||||
|
@ -211,8 +204,6 @@ class SpectogramSprite extends FlxTypedSpriteGroup<FlxSprite>
|
|||
var line = FlxPoint.get(prevLine.x - group.members[i].x, prevLine.y - group.members[i].y);
|
||||
|
||||
// dont draw a line until i figure out a nicer way to view da spikes and shit idk lol!
|
||||
// group.members[i].setGraphicSize(Std.int(Math.max(line.length, 1)), Std.int(1));
|
||||
// group.members[i].angle = line.degrees;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -261,9 +252,6 @@ class SpectogramSprite extends FlxTypedSpriteGroup<FlxSprite>
|
|||
|
||||
group.members[Std.int(remappedSample)].x = prevLine.x;
|
||||
group.members[Std.int(remappedSample)].y = prevLine.y;
|
||||
// group.members[0].y = prevLine.y;
|
||||
|
||||
// FlxSpriteUtil.drawLine(this, prevLine.x, prevLine.y, width * remappedSample, left * height / 2 + height / 2);
|
||||
prevLine.x = (curAud.balanced * swagheight / 2 + swagheight / 2) + x;
|
||||
prevLine.y = (Std.int(remappedSample) / lengthOfShit * daHeight) + y;
|
||||
|
||||
|
|
|
@ -3,7 +3,6 @@ package funkin.audio.visualize;
|
|||
import flixel.math.FlxMath;
|
||||
import flixel.sound.FlxSound;
|
||||
import funkin.audio.visualize.dsp.FFT;
|
||||
import lime.system.ThreadPool;
|
||||
import lime.utils.Int16Array;
|
||||
import funkin.util.MathUtil;
|
||||
|
||||
|
@ -73,9 +72,6 @@ class VisShit
|
|||
|
||||
freqOutput.push([]);
|
||||
|
||||
// if (FlxG.keys.justPressed.M)
|
||||
// trace(FFT.rfft(chunk).map(z -> z.scale(1 / fs).magnitude));
|
||||
|
||||
// find spectral peaks and their instantaneous frequencies
|
||||
for (k => s in freqs)
|
||||
{
|
||||
|
@ -91,7 +87,6 @@ class VisShit
|
|||
if (freq < maxFreq) freqOutput[indexOfArray].push(power);
|
||||
//
|
||||
}
|
||||
// haxe.Log.trace("", null);
|
||||
|
||||
indexOfArray++;
|
||||
// move to next (overlapping) chunk
|
||||
|
|
|
@ -1,7 +1,5 @@
|
|||
package funkin.audio.visualize.dsp;
|
||||
|
||||
import funkin.audio.visualize.dsp.Complex;
|
||||
|
||||
using funkin.audio.visualize.dsp.OffsetArray;
|
||||
using funkin.audio.visualize.dsp.Signal;
|
||||
|
||||
|
|
|
@ -1,7 +1,5 @@
|
|||
package funkin.audio.waveform;
|
||||
|
||||
import funkin.util.MathUtil;
|
||||
|
||||
@:nullSafety
|
||||
class WaveformData
|
||||
{
|
||||
|
|
|
@ -1,7 +1,5 @@
|
|||
package funkin.audio.waveform;
|
||||
|
||||
import funkin.audio.waveform.WaveformData;
|
||||
import funkin.audio.waveform.WaveformDataParser;
|
||||
import funkin.graphics.rendering.MeshRender;
|
||||
import flixel.util.FlxColor;
|
||||
|
||||
|
|
|
@ -1,7 +1,5 @@
|
|||
package funkin.data.dialogue.conversation;
|
||||
|
||||
import funkin.data.animation.AnimationData;
|
||||
|
||||
/**
|
||||
* A type definition for the data for a specific conversation.
|
||||
* It includes things like what dialogue boxes to use, what text to display, and what animations to play.
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
package funkin.data.dialogue.conversation;
|
||||
|
||||
import funkin.play.cutscene.dialogue.Conversation;
|
||||
import funkin.data.dialogue.conversation.ConversationData;
|
||||
import funkin.play.cutscene.dialogue.ScriptedConversation;
|
||||
|
||||
class ConversationRegistry extends BaseRegistry<Conversation, ConversationData>
|
||||
|
|
240
source/funkin/effects/IntervalShake.hx
Normal file
240
source/funkin/effects/IntervalShake.hx
Normal file
|
@ -0,0 +1,240 @@
|
|||
package funkin.effects;
|
||||
|
||||
import flixel.FlxObject;
|
||||
import flixel.util.FlxDestroyUtil.IFlxDestroyable;
|
||||
import flixel.util.FlxPool;
|
||||
import flixel.util.FlxTimer;
|
||||
import flixel.math.FlxPoint;
|
||||
import flixel.util.FlxAxes;
|
||||
import flixel.tweens.FlxEase.EaseFunction;
|
||||
import flixel.math.FlxMath;
|
||||
|
||||
/**
|
||||
* pretty much a copy of FlxFlicker geared towards making sprites
|
||||
* shake around at a set interval and slow down over time.
|
||||
*/
|
||||
class IntervalShake implements IFlxDestroyable
|
||||
{
|
||||
static var _pool:FlxPool<IntervalShake> = new FlxPool<IntervalShake>(IntervalShake.new);
|
||||
|
||||
/**
|
||||
* Internal map for looking up which objects are currently shaking and getting their shake data.
|
||||
*/
|
||||
static var _boundObjects:Map<FlxObject, IntervalShake> = new Map<FlxObject, IntervalShake>();
|
||||
|
||||
/**
|
||||
* An effect that shakes the sprite on a set interval and a starting intensity that goes down over time.
|
||||
*
|
||||
* @param Object The object to shake.
|
||||
* @param Duration How long to shake for (in seconds). `0` means "forever".
|
||||
* @param Interval In what interval to update the shake position. Set to `FlxG.elapsed` if `<= 0`!
|
||||
* @param StartIntensity The starting intensity of the shake.
|
||||
* @param EndIntensity The ending intensity of the shake.
|
||||
* @param Ease Control the easing of the intensity over the shake.
|
||||
* @param CompletionCallback Callback on shake completion
|
||||
* @param ProgressCallback Callback on each shake interval
|
||||
* @return The `IntervalShake` object. `IntervalShake`s are pooled internally, so beware of storing references.
|
||||
*/
|
||||
public static function shake(Object:FlxObject, Duration:Float = 1, Interval:Float = 0.04, StartIntensity:Float = 0, EndIntensity:Float = 0,
|
||||
Ease:EaseFunction, ?CompletionCallback:IntervalShake->Void, ?ProgressCallback:IntervalShake->Void):IntervalShake
|
||||
{
|
||||
if (isShaking(Object))
|
||||
{
|
||||
// if (ForceRestart)
|
||||
// {
|
||||
// stopShaking(Object);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// Ignore this call if object is already flickering.
|
||||
return _boundObjects[Object];
|
||||
// }
|
||||
}
|
||||
|
||||
if (Interval <= 0)
|
||||
{
|
||||
Interval = FlxG.elapsed;
|
||||
}
|
||||
|
||||
var shake:IntervalShake = _pool.get();
|
||||
shake.start(Object, Duration, Interval, StartIntensity, EndIntensity, Ease, CompletionCallback, ProgressCallback);
|
||||
return _boundObjects[Object] = shake;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the object is shaking or not.
|
||||
*
|
||||
* @param Object The object to test.
|
||||
*/
|
||||
public static function isShaking(Object:FlxObject):Bool
|
||||
{
|
||||
return _boundObjects.exists(Object);
|
||||
}
|
||||
|
||||
/**
|
||||
* Stops shaking the object.
|
||||
*
|
||||
* @param Object The object to stop shaking.
|
||||
*/
|
||||
public static function stopShaking(Object:FlxObject):Void
|
||||
{
|
||||
var boundShake:IntervalShake = _boundObjects[Object];
|
||||
if (boundShake != null)
|
||||
{
|
||||
boundShake.stop();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* The shaking object.
|
||||
*/
|
||||
public var object(default, null):FlxObject;
|
||||
|
||||
/**
|
||||
* The shaking timer. You can check how many seconds has passed since shaking started etc.
|
||||
*/
|
||||
public var timer(default, null):FlxTimer;
|
||||
|
||||
/**
|
||||
* The starting intensity of the shake.
|
||||
*/
|
||||
public var startIntensity(default, null):Float;
|
||||
|
||||
/**
|
||||
* The ending intensity of the shake.
|
||||
*/
|
||||
public var endIntensity(default, null):Float;
|
||||
|
||||
/**
|
||||
* How long to shake for (in seconds). `0` means "forever".
|
||||
*/
|
||||
public var duration(default, null):Float;
|
||||
|
||||
/**
|
||||
* The interval of the shake.
|
||||
*/
|
||||
public var interval(default, null):Float;
|
||||
|
||||
/**
|
||||
* Defines on what axes to `shake()`. Default value is `XY` / both.
|
||||
*/
|
||||
public var axes(default, null):FlxAxes;
|
||||
|
||||
/**
|
||||
* Defines the initial position of the object at the beginning of the shake effect.
|
||||
*/
|
||||
public var initialOffset(default, null):FlxPoint;
|
||||
|
||||
/**
|
||||
* The callback that will be triggered after the shake has completed.
|
||||
*/
|
||||
public var completionCallback(default, null):IntervalShake->Void;
|
||||
|
||||
/**
|
||||
* The callback that will be triggered every time the object shakes.
|
||||
*/
|
||||
public var progressCallback(default, null):IntervalShake->Void;
|
||||
|
||||
/**
|
||||
* The easing of the intensity over the shake.
|
||||
*/
|
||||
public var ease(default, null):EaseFunction;
|
||||
|
||||
/**
|
||||
* Nullifies the references to prepare object for reuse and avoid memory leaks.
|
||||
*/
|
||||
public function destroy():Void
|
||||
{
|
||||
object = null;
|
||||
timer = null;
|
||||
ease = null;
|
||||
completionCallback = null;
|
||||
progressCallback = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts shaking behavior.
|
||||
*/
|
||||
function start(Object:FlxObject, Duration:Float = 1, Interval:Float = 0.04, StartIntensity:Float = 0, EndIntensity:Float = 0, Ease:EaseFunction,
|
||||
?CompletionCallback:IntervalShake->Void, ?ProgressCallback:IntervalShake->Void):Void
|
||||
{
|
||||
object = Object;
|
||||
duration = Duration;
|
||||
interval = Interval;
|
||||
completionCallback = CompletionCallback;
|
||||
startIntensity = StartIntensity;
|
||||
endIntensity = EndIntensity;
|
||||
initialOffset = new FlxPoint(Object.x, Object.y);
|
||||
ease = Ease;
|
||||
axes = FlxAxes.XY;
|
||||
_secondsSinceStart = 0;
|
||||
timer = new FlxTimer().start(interval, shakeProgress, Std.int(duration / interval));
|
||||
}
|
||||
|
||||
/**
|
||||
* Prematurely ends shaking.
|
||||
*/
|
||||
public function stop():Void
|
||||
{
|
||||
timer.cancel();
|
||||
// object.visible = true;
|
||||
object.x = initialOffset.x;
|
||||
object.y = initialOffset.y;
|
||||
release();
|
||||
}
|
||||
|
||||
/**
|
||||
* Unbinds the object from shaking and releases it into pool for reuse.
|
||||
*/
|
||||
function release():Void
|
||||
{
|
||||
_boundObjects.remove(object);
|
||||
_pool.put(this);
|
||||
}
|
||||
|
||||
public var _secondsSinceStart(default, null):Float = 0;
|
||||
|
||||
public var scale(default, null):Float = 0;
|
||||
|
||||
/**
|
||||
* Just a helper function for shake() to update object's position.
|
||||
*/
|
||||
function shakeProgress(timer:FlxTimer):Void
|
||||
{
|
||||
_secondsSinceStart += interval;
|
||||
scale = _secondsSinceStart / duration;
|
||||
if (ease != null)
|
||||
{
|
||||
scale = 1 - ease(scale);
|
||||
// trace(scale);
|
||||
}
|
||||
|
||||
var curIntensity:Float = 0;
|
||||
curIntensity = FlxMath.lerp(endIntensity, startIntensity, scale);
|
||||
|
||||
if (axes.x) object.x = initialOffset.x + FlxG.random.float((-curIntensity) * object.width, (curIntensity) * object.width);
|
||||
if (axes.y) object.y = initialOffset.y + FlxG.random.float((-curIntensity) * object.width, (curIntensity) * object.width);
|
||||
|
||||
// object.visible = !object.visible;
|
||||
|
||||
if (progressCallback != null) progressCallback(this);
|
||||
|
||||
if (timer.loops > 0 && timer.loopsLeft == 0)
|
||||
{
|
||||
object.x = initialOffset.x;
|
||||
object.y = initialOffset.y;
|
||||
if (completionCallback != null)
|
||||
{
|
||||
completionCallback(this);
|
||||
}
|
||||
|
||||
if (this.timer == timer) release();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Internal constructor. Use static methods.
|
||||
*/
|
||||
@:keep
|
||||
function new() {}
|
||||
}
|
|
@ -11,6 +11,7 @@ import flixel.system.debug.watch.Tracker;
|
|||
// These are great.
|
||||
using Lambda;
|
||||
using StringTools;
|
||||
using thx.Arrays;
|
||||
using funkin.util.tools.ArraySortTools;
|
||||
using funkin.util.tools.ArrayTools;
|
||||
using funkin.util.tools.FloatTools;
|
||||
|
|
|
@ -715,7 +715,7 @@ class Controls extends FlxActionSet
|
|||
case Control.VOLUME_UP: return [PLUS, NUMPADPLUS];
|
||||
case Control.VOLUME_DOWN: return [MINUS, NUMPADMINUS];
|
||||
case Control.VOLUME_MUTE: return [ZERO, NUMPADZERO];
|
||||
case Control.FULLSCREEN: return [FlxKey.F];
|
||||
case Control.FULLSCREEN: return [FlxKey.F11]; // We use F for other things LOL.
|
||||
|
||||
}
|
||||
case Duo(true):
|
||||
|
@ -997,7 +997,7 @@ class Controls extends FlxActionSet
|
|||
for (control in Control.createAll())
|
||||
{
|
||||
var inputs:Array<Int> = Reflect.field(data, control.getName());
|
||||
inputs = inputs.unique();
|
||||
inputs = inputs.distinct();
|
||||
if (inputs != null)
|
||||
{
|
||||
if (inputs.length == 0) {
|
||||
|
@ -1050,7 +1050,7 @@ class Controls extends FlxActionSet
|
|||
if (inputs.length == 0) {
|
||||
inputs = [FlxKey.NONE];
|
||||
} else {
|
||||
inputs = inputs.unique();
|
||||
inputs = inputs.distinct();
|
||||
}
|
||||
|
||||
Reflect.setField(data, control.getName(), inputs);
|
||||
|
|
|
@ -2804,6 +2804,7 @@ class PlayState extends MusicBeatSubState
|
|||
deathCounter = 0;
|
||||
|
||||
var isNewHighscore = false;
|
||||
var prevScoreData:Null<SaveScoreData> = Save.instance.getSongScore(currentSong.id, currentDifficulty);
|
||||
|
||||
if (currentSong != null && currentSong.validScore)
|
||||
{
|
||||
|
@ -2823,7 +2824,6 @@ class PlayState extends MusicBeatSubState
|
|||
totalNotesHit: Highscore.tallies.totalNotesHit,
|
||||
totalNotes: Highscore.tallies.totalNotes,
|
||||
},
|
||||
accuracy: Highscore.tallies.totalNotesHit / Highscore.tallies.totalNotes,
|
||||
};
|
||||
|
||||
// adds current song data into the tallies for the level (story levels)
|
||||
|
@ -2860,7 +2860,7 @@ class PlayState extends MusicBeatSubState
|
|||
score: PlayStatePlaylist.campaignScore,
|
||||
tallies:
|
||||
{
|
||||
// TODO: Sum up the values for the whole level!
|
||||
// TODO: Sum up the values for the whole week!
|
||||
sick: 0,
|
||||
good: 0,
|
||||
bad: 0,
|
||||
|
@ -2871,7 +2871,6 @@ class PlayState extends MusicBeatSubState
|
|||
totalNotesHit: 0,
|
||||
totalNotes: 0,
|
||||
},
|
||||
accuracy: Highscore.tallies.totalNotesHit / Highscore.tallies.totalNotes,
|
||||
};
|
||||
|
||||
if (Save.instance.isLevelHighScore(PlayStatePlaylist.campaignId, PlayStatePlaylist.campaignDifficulty, data))
|
||||
|
@ -2957,11 +2956,11 @@ class PlayState extends MusicBeatSubState
|
|||
{
|
||||
if (rightGoddamnNow)
|
||||
{
|
||||
moveToResultsScreen(isNewHighscore);
|
||||
moveToResultsScreen(isNewHighscore, prevScoreData);
|
||||
}
|
||||
else
|
||||
{
|
||||
zoomIntoResultsScreen(isNewHighscore);
|
||||
zoomIntoResultsScreen(isNewHighscore, prevScoreData);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3035,7 +3034,7 @@ class PlayState extends MusicBeatSubState
|
|||
/**
|
||||
* Play the camera zoom animation and then move to the results screen once it's done.
|
||||
*/
|
||||
function zoomIntoResultsScreen(isNewHighscore:Bool):Void
|
||||
function zoomIntoResultsScreen(isNewHighscore:Bool, ?prevScoreData:SaveScoreData):Void
|
||||
{
|
||||
trace('WENT TO RESULTS SCREEN!');
|
||||
|
||||
|
@ -3075,7 +3074,7 @@ class PlayState extends MusicBeatSubState
|
|||
FlxTween.tween(camHUD, {alpha: 0}, 0.6,
|
||||
{
|
||||
onComplete: function(_) {
|
||||
moveToResultsScreen(isNewHighscore);
|
||||
moveToResultsScreen(isNewHighscore, prevScoreData);
|
||||
}
|
||||
});
|
||||
|
||||
|
@ -3108,7 +3107,7 @@ class PlayState extends MusicBeatSubState
|
|||
/**
|
||||
* Move to the results screen right goddamn now.
|
||||
*/
|
||||
function moveToResultsScreen(isNewHighscore:Bool):Void
|
||||
function moveToResultsScreen(isNewHighscore:Bool, ?prevScoreData:SaveScoreData):Void
|
||||
{
|
||||
persistentUpdate = false;
|
||||
vocals.stop();
|
||||
|
@ -3120,6 +3119,8 @@ class PlayState extends MusicBeatSubState
|
|||
{
|
||||
storyMode: PlayStatePlaylist.isStoryMode,
|
||||
title: PlayStatePlaylist.isStoryMode ? ('${PlayStatePlaylist.campaignTitle}') : ('${currentChart.songName} by ${currentChart.songArtist}'),
|
||||
prevScoreData: prevScoreData,
|
||||
difficultyId: currentDifficulty,
|
||||
scoreData:
|
||||
{
|
||||
score: PlayStatePlaylist.isStoryMode ? PlayStatePlaylist.campaignScore : songScore,
|
||||
|
@ -3135,7 +3136,6 @@ class PlayState extends MusicBeatSubState
|
|||
totalNotesHit: talliesToUse.totalNotesHit,
|
||||
totalNotes: talliesToUse.totalNotes,
|
||||
},
|
||||
accuracy: Highscore.tallies.totalNotesHit / Highscore.tallies.totalNotes,
|
||||
},
|
||||
isNewHighscore: isNewHighscore
|
||||
});
|
||||
|
|
|
@ -12,6 +12,8 @@ import funkin.ui.MusicBeatSubState;
|
|||
import flixel.math.FlxRect;
|
||||
import flixel.text.FlxBitmapText;
|
||||
import funkin.ui.freeplay.FreeplayScore;
|
||||
import flixel.text.FlxText;
|
||||
import flixel.util.FlxColor;
|
||||
import flixel.tweens.FlxEase;
|
||||
import funkin.ui.freeplay.FreeplayState;
|
||||
import flixel.tweens.FlxTween;
|
||||
|
@ -22,153 +24,196 @@ import funkin.save.Save;
|
|||
import funkin.save.Save.SaveScoreData;
|
||||
import funkin.graphics.shaders.LeftMaskShader;
|
||||
import funkin.play.components.TallyCounter;
|
||||
import funkin.play.components.ClearPercentCounter;
|
||||
|
||||
/**
|
||||
* The state for the results screen after a song or week is finished.
|
||||
*/
|
||||
@:nullSafety
|
||||
class ResultState extends MusicBeatSubState
|
||||
{
|
||||
final params:ResultsStateParams;
|
||||
|
||||
var resultsVariation:ResultVariations;
|
||||
var songName:FlxBitmapText;
|
||||
var difficulty:FlxSprite;
|
||||
final rank:ResultRank;
|
||||
final songName:FlxBitmapText;
|
||||
final difficulty:FlxSprite;
|
||||
final clearPercentSmall:ClearPercentCounter;
|
||||
|
||||
var maskShaderSongName:LeftMaskShader = new LeftMaskShader();
|
||||
var maskShaderDifficulty:LeftMaskShader = new LeftMaskShader();
|
||||
final maskShaderSongName:LeftMaskShader = new LeftMaskShader();
|
||||
final maskShaderDifficulty:LeftMaskShader = new LeftMaskShader();
|
||||
|
||||
final resultsAnim:FunkinSprite;
|
||||
final ratingsPopin:FunkinSprite;
|
||||
final scorePopin:FunkinSprite;
|
||||
|
||||
final bgFlash:FlxSprite;
|
||||
|
||||
final highscoreNew:FlxSprite;
|
||||
final score:ResultScore;
|
||||
|
||||
var bfPerfect:Null<FlxAtlasSprite> = null;
|
||||
var bfExcellent:Null<FlxAtlasSprite> = null;
|
||||
var bfGreat:Null<FlxAtlasSprite> = null;
|
||||
var bfGood:Null<FlxSprite> = null;
|
||||
var gfGood:Null<FlxSprite> = null;
|
||||
var bfShit:Null<FlxAtlasSprite> = null;
|
||||
|
||||
public function new(params:ResultsStateParams)
|
||||
{
|
||||
super();
|
||||
|
||||
this.params = params;
|
||||
}
|
||||
|
||||
override function create():Void
|
||||
{
|
||||
/*
|
||||
if (params.scoreData.sick == params.scoreData.totalNotesHit
|
||||
&& params.scoreData.maxCombo == params.scoreData.totalNotesHit) resultsVariation = PERFECT;
|
||||
else if (params.scoreData.missed + params.scoreData.bad + params.scoreData.shit >= params.scoreData.totalNotes * 0.50)
|
||||
resultsVariation = SHIT; // if more than half of your song was missed, bad, or shit notes, you get shit ending!
|
||||
else
|
||||
resultsVariation = NORMAL;
|
||||
*/
|
||||
resultsVariation = NORMAL;
|
||||
rank = calculateRank(params);
|
||||
// rank = SHIT;
|
||||
|
||||
FunkinSound.playMusic('results$resultsVariation',
|
||||
{
|
||||
startingVolume: 1.0,
|
||||
overrideExisting: true,
|
||||
restartTrack: true,
|
||||
loop: resultsVariation != SHIT
|
||||
});
|
||||
|
||||
// Reset the camera zoom on the results screen.
|
||||
FlxG.camera.zoom = 1.0;
|
||||
|
||||
// TEMP-ish, just used to sorta "cache" the 3000x3000 image!
|
||||
var cacheBullShit:FlxSprite = new FlxSprite().loadGraphic(Paths.image("resultScreen/soundSystem"));
|
||||
add(cacheBullShit);
|
||||
|
||||
var dumb:FlxSprite = new FlxSprite().loadGraphic(Paths.image("resultScreen/scorePopin"));
|
||||
add(dumb);
|
||||
|
||||
var bg:FlxSprite = FlxGradient.createGradientFlxSprite(FlxG.width, FlxG.height, [0xFFFECC5C, 0xFFFDC05C], 90);
|
||||
bg.scrollFactor.set();
|
||||
add(bg);
|
||||
|
||||
var bgFlash:FlxSprite = FlxGradient.createGradientFlxSprite(FlxG.width, FlxG.height, [0xFFFFEB69, 0xFFFFE66A], 90);
|
||||
bgFlash.scrollFactor.set();
|
||||
bgFlash.visible = false;
|
||||
add(bgFlash);
|
||||
|
||||
// var bfGfExcellent:FlxAtlasSprite = new FlxAtlasSprite(380, -170, Paths.animateAtlas("resultScreen/resultsBoyfriendExcellent", "shared"));
|
||||
// bfGfExcellent.visible = false;
|
||||
// add(bfGfExcellent);
|
||||
//
|
||||
// var bfPerfect:FlxAtlasSprite = new FlxAtlasSprite(370, -180, Paths.animateAtlas("resultScreen/resultsBoyfriendPerfect", "shared"));
|
||||
// bfPerfect.visible = false;
|
||||
// add(bfPerfect);
|
||||
//
|
||||
// var bfSHIT:FlxAtlasSprite = new FlxAtlasSprite(0, 20, Paths.animateAtlas("resultScreen/resultsBoyfriendSHIT", "shared"));
|
||||
// bfSHIT.visible = false;
|
||||
// add(bfSHIT);
|
||||
//
|
||||
// bfGfExcellent.anim.onComplete = () -> {
|
||||
// bfGfExcellent.anim.curFrame = 28;
|
||||
// bfGfExcellent.anim.play(); // unpauses this anim, since it's on PlayOnce!
|
||||
// };
|
||||
//
|
||||
// bfPerfect.anim.onComplete = () -> {
|
||||
// bfPerfect.anim.curFrame = 136;
|
||||
// bfPerfect.anim.play(); // unpauses this anim, since it's on PlayOnce!
|
||||
// };
|
||||
//
|
||||
// bfSHIT.anim.onComplete = () -> {
|
||||
// bfSHIT.anim.curFrame = 150;
|
||||
// bfSHIT.anim.play(); // unpauses this anim, since it's on PlayOnce!
|
||||
// };
|
||||
|
||||
var gf:FlxSprite = FunkinSprite.createSparrow(625, 325, 'resultScreen/resultGirlfriendGOOD');
|
||||
gf.animation.addByPrefix("clap", "Girlfriend Good Anim", 24, false);
|
||||
gf.visible = false;
|
||||
gf.animation.finishCallback = _ -> {
|
||||
gf.animation.play('clap', true, false, 9);
|
||||
};
|
||||
add(gf);
|
||||
|
||||
var boyfriend:FlxSprite = FunkinSprite.createSparrow(640, -200, 'resultScreen/resultBoyfriendGOOD');
|
||||
boyfriend.animation.addByPrefix("fall", "Boyfriend Good Anim0", 24, false);
|
||||
boyfriend.visible = false;
|
||||
boyfriend.animation.finishCallback = function(_) {
|
||||
boyfriend.animation.play('fall', true, false, 14);
|
||||
};
|
||||
|
||||
add(boyfriend);
|
||||
|
||||
var soundSystem:FlxSprite = FunkinSprite.createSparrow(-15, -180, 'resultScreen/soundSystem');
|
||||
soundSystem.animation.addByPrefix("idle", "sound system", 24, false);
|
||||
soundSystem.visible = false;
|
||||
new FlxTimer().start(0.4, _ -> {
|
||||
soundSystem.animation.play("idle");
|
||||
soundSystem.visible = true;
|
||||
});
|
||||
add(soundSystem);
|
||||
|
||||
difficulty = new FlxSprite(555);
|
||||
|
||||
var diffSpr:String = switch (PlayState.instance.currentDifficulty)
|
||||
{
|
||||
case 'easy':
|
||||
'difEasy';
|
||||
case 'normal':
|
||||
'difNormal';
|
||||
case 'hard':
|
||||
'difHard';
|
||||
case 'erect':
|
||||
'difErect';
|
||||
case 'nightmare':
|
||||
'difNightmare';
|
||||
case _:
|
||||
'difNormal';
|
||||
}
|
||||
|
||||
difficulty.loadGraphic(Paths.image("resultScreen/" + diffSpr));
|
||||
add(difficulty);
|
||||
// We build a lot of this stuff in the constructor, then place it in create().
|
||||
// This prevents having to do `null` checks everywhere.
|
||||
|
||||
var fontLetters:String = "AaBbCcDdEeFfGgHhiIJjKkLlMmNnOoPpQqRrSsTtUuVvWwXxYyZz:1234567890";
|
||||
songName = new FlxBitmapText(FlxBitmapFont.fromMonospace(Paths.image("resultScreen/tardlingSpritesheet"), fontLetters, FlxPoint.get(49, 62)));
|
||||
songName.text = params.title;
|
||||
songName.letterSpacing = -15;
|
||||
songName.angle = -4.4;
|
||||
songName.zIndex = 1000;
|
||||
|
||||
difficulty = new FlxSprite(555);
|
||||
difficulty.zIndex = 1000;
|
||||
|
||||
clearPercentSmall = new ClearPercentCounter(FlxG.width / 2 + 300, FlxG.height / 2 - 100, 100, true);
|
||||
clearPercentSmall.zIndex = 1000;
|
||||
clearPercentSmall.visible = false;
|
||||
|
||||
bgFlash = FlxGradient.createGradientFlxSprite(FlxG.width, FlxG.height, [0xFFFFEB69, 0xFFFFE66A], 90);
|
||||
|
||||
resultsAnim = FunkinSprite.createSparrow(-200, -10, "resultScreen/results");
|
||||
|
||||
ratingsPopin = FunkinSprite.createSparrow(-150, 120, "resultScreen/ratingsPopin");
|
||||
|
||||
scorePopin = FunkinSprite.createSparrow(-180, 520, "resultScreen/scorePopin");
|
||||
|
||||
highscoreNew = new FlxSprite(310, 570);
|
||||
|
||||
score = new ResultScore(35, 305, 10, params.scoreData.score);
|
||||
}
|
||||
|
||||
override function create():Void
|
||||
{
|
||||
// Reset the camera zoom on the results screen.
|
||||
FlxG.camera.zoom = 1.0;
|
||||
|
||||
var bg:FlxSprite = FlxGradient.createGradientFlxSprite(FlxG.width, FlxG.height, [0xFFFECC5C, 0xFFFDC05C], 90);
|
||||
bg.scrollFactor.set();
|
||||
bg.zIndex = 10;
|
||||
add(bg);
|
||||
|
||||
bgFlash.scrollFactor.set();
|
||||
bgFlash.visible = false;
|
||||
bgFlash.zIndex = 20;
|
||||
add(bgFlash);
|
||||
|
||||
// The sound system which falls into place behind the score text. Plays every time!
|
||||
var soundSystem:FlxSprite = FunkinSprite.createSparrow(-15, -180, 'resultScreen/soundSystem');
|
||||
soundSystem.animation.addByPrefix("idle", "sound system", 24, false);
|
||||
soundSystem.visible = false;
|
||||
new FlxTimer().start(0.3, _ -> {
|
||||
soundSystem.animation.play("idle");
|
||||
soundSystem.visible = true;
|
||||
});
|
||||
soundSystem.zIndex = 1100;
|
||||
add(soundSystem);
|
||||
|
||||
switch (rank)
|
||||
{
|
||||
case PERFECT | PERFECT_GOLD:
|
||||
bfPerfect = new FlxAtlasSprite(370, -180, Paths.animateAtlas("resultScreen/results-bf/resultsPERFECT", "shared"));
|
||||
bfPerfect.visible = false;
|
||||
bfPerfect.zIndex = 500;
|
||||
add(bfPerfect);
|
||||
|
||||
bfPerfect.anim.onComplete = () -> {
|
||||
if (bfPerfect != null)
|
||||
{
|
||||
bfPerfect.anim.curFrame = 137;
|
||||
bfPerfect.anim.play(); // unpauses this anim, since it's on PlayOnce!
|
||||
}
|
||||
};
|
||||
|
||||
case EXCELLENT:
|
||||
bfExcellent = new FlxAtlasSprite(380, -170, Paths.animateAtlas("resultScreen/results-bf/resultsEXCELLENT", "shared"));
|
||||
bfExcellent.visible = false;
|
||||
bfExcellent.zIndex = 500;
|
||||
add(bfExcellent);
|
||||
|
||||
bfExcellent.onAnimationFinish.add((animName) -> {
|
||||
if (bfExcellent != null)
|
||||
{
|
||||
bfExcellent.playAnimation('Loop Start');
|
||||
}
|
||||
});
|
||||
|
||||
case GREAT:
|
||||
bfGreat = new FlxAtlasSprite(640, 200, Paths.animateAtlas("resultScreen/results-bf/resultsGREAT", "shared"));
|
||||
bfGreat.visible = false;
|
||||
bfGreat.zIndex = 500;
|
||||
add(bfGreat);
|
||||
|
||||
bfGreat.onAnimationFinish.add((animName) -> {
|
||||
if (bfGreat != null)
|
||||
{
|
||||
bfGreat.playAnimation('Loop Start');
|
||||
}
|
||||
});
|
||||
|
||||
case GOOD:
|
||||
gfGood = FunkinSprite.createSparrow(625, 325, 'resultScreen/results-bf/resultsGOOD/resultGirlfriendGOOD');
|
||||
gfGood.animation.addByPrefix("clap", "Girlfriend Good Anim", 24, false);
|
||||
gfGood.visible = false;
|
||||
gfGood.zIndex = 500;
|
||||
gfGood.animation.finishCallback = _ -> {
|
||||
if (gfGood != null)
|
||||
{
|
||||
gfGood.animation.play('clap', true, false, 9);
|
||||
}
|
||||
};
|
||||
add(gfGood);
|
||||
|
||||
bfGood = FunkinSprite.createSparrow(640, -200, 'resultScreen/results-bf/resultsGOOD/resultBoyfriendGOOD');
|
||||
bfGood.animation.addByPrefix("fall", "Boyfriend Good Anim0", 24, false);
|
||||
bfGood.visible = false;
|
||||
bfGood.zIndex = 501;
|
||||
bfGood.animation.finishCallback = function(_) {
|
||||
if (bfGood != null)
|
||||
{
|
||||
bfGood.animation.play('fall', true, false, 14);
|
||||
}
|
||||
};
|
||||
add(bfGood);
|
||||
|
||||
case SHIT:
|
||||
bfShit = new FlxAtlasSprite(0, 20, Paths.animateAtlas("resultScreen/results-bf/resultsSHIT", "shared"));
|
||||
bfShit.visible = false;
|
||||
bfShit.zIndex = 500;
|
||||
add(bfShit);
|
||||
bfShit.onAnimationFinish.add((animName) -> {
|
||||
if (bfShit != null)
|
||||
{
|
||||
bfShit.playAnimation('Loop Start');
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
var diffSpr:String = 'dif${params?.difficultyId ?? 'Normal'}';
|
||||
difficulty.loadGraphic(Paths.image("resultScreen/" + diffSpr));
|
||||
add(difficulty);
|
||||
|
||||
add(songName);
|
||||
|
||||
var angleRad = songName.angle * Math.PI / 180;
|
||||
speedOfTween.x = -1.0 * Math.cos(angleRad);
|
||||
speedOfTween.y = -1.0 * Math.sin(angleRad);
|
||||
|
||||
timerThenSongName();
|
||||
timerThenSongName(1.0, false);
|
||||
|
||||
songName.shader = maskShaderSongName;
|
||||
difficulty.shader = maskShaderDifficulty;
|
||||
|
@ -178,35 +223,53 @@ class ResultState extends MusicBeatSubState
|
|||
|
||||
var blackTopBar:FlxSprite = new FlxSprite().loadGraphic(Paths.image("resultScreen/topBarBlack"));
|
||||
blackTopBar.y = -blackTopBar.height;
|
||||
FlxTween.tween(blackTopBar, {y: 0}, 0.4, {ease: FlxEase.quartOut, startDelay: 0.5});
|
||||
FlxTween.tween(blackTopBar, {y: 0}, 0.4, {ease: FlxEase.quartOut});
|
||||
blackTopBar.zIndex = 1010;
|
||||
add(blackTopBar);
|
||||
|
||||
var resultsAnim:FunkinSprite = FunkinSprite.createSparrow(-200, -10, "resultScreen/results");
|
||||
resultsAnim.animation.addByPrefix("result", "results instance 1", 24, false);
|
||||
resultsAnim.animation.play("result");
|
||||
resultsAnim.visible = false;
|
||||
resultsAnim.zIndex = 1200;
|
||||
add(resultsAnim);
|
||||
new FlxTimer().start(0.3, _ -> {
|
||||
resultsAnim.visible = true;
|
||||
resultsAnim.animation.play("result");
|
||||
});
|
||||
|
||||
var ratingsPopin:FunkinSprite = FunkinSprite.createSparrow(-150, 120, "resultScreen/ratingsPopin");
|
||||
ratingsPopin.animation.addByPrefix("idle", "Categories", 24, false);
|
||||
ratingsPopin.visible = false;
|
||||
ratingsPopin.zIndex = 1200;
|
||||
add(ratingsPopin);
|
||||
new FlxTimer().start(1.0, _ -> {
|
||||
ratingsPopin.visible = true;
|
||||
ratingsPopin.animation.play("idle");
|
||||
});
|
||||
|
||||
var scorePopin:FunkinSprite = FunkinSprite.createSparrow(-180, 520, "resultScreen/scorePopin");
|
||||
scorePopin.animation.addByPrefix("score", "tally score", 24, false);
|
||||
scorePopin.visible = false;
|
||||
scorePopin.zIndex = 1200;
|
||||
add(scorePopin);
|
||||
new FlxTimer().start(1.0, _ -> {
|
||||
scorePopin.visible = true;
|
||||
scorePopin.animation.play("score");
|
||||
scorePopin.animation.finishCallback = anim -> {
|
||||
score.visible = true;
|
||||
score.animateNumbers();
|
||||
};
|
||||
});
|
||||
|
||||
var highscoreNew:FlxSprite = new FlxSprite(310, 570);
|
||||
highscoreNew.frames = Paths.getSparrowAtlas("resultScreen/highscoreNew");
|
||||
highscoreNew.animation.addByPrefix("new", "NEW HIGHSCORE", 24);
|
||||
highscoreNew.visible = false;
|
||||
highscoreNew.setGraphicSize(Std.int(highscoreNew.width * 0.8));
|
||||
highscoreNew.updateHitbox();
|
||||
highscoreNew.zIndex = 1200;
|
||||
add(highscoreNew);
|
||||
|
||||
var hStuf:Int = 50;
|
||||
|
||||
var ratingGrp:FlxTypedGroup<TallyCounter> = new FlxTypedGroup<TallyCounter>();
|
||||
ratingGrp.zIndex = 1200;
|
||||
add(ratingGrp);
|
||||
|
||||
/**
|
||||
|
@ -236,32 +299,23 @@ class ResultState extends MusicBeatSubState
|
|||
var tallyMissed:TallyCounter = new TallyCounter(260, (hStuf * 9) + extraYOffset, params.scoreData.tallies.missed, 0xFFC68AE6);
|
||||
ratingGrp.add(tallyMissed);
|
||||
|
||||
var score:ResultScore = new ResultScore(35, 305, 10, params.scoreData.score);
|
||||
score.visible = false;
|
||||
score.zIndex = 1200;
|
||||
add(score);
|
||||
|
||||
for (ind => rating in ratingGrp.members)
|
||||
{
|
||||
rating.visible = false;
|
||||
new FlxTimer().start((0.3 * ind) + 0.55, _ -> {
|
||||
new FlxTimer().start((0.3 * ind) + 1.20, _ -> {
|
||||
rating.visible = true;
|
||||
FlxTween.tween(rating, {curNumber: rating.neededNumber}, 0.5, {ease: FlxEase.quartOut});
|
||||
});
|
||||
}
|
||||
|
||||
new FlxTimer().start(0.5, _ -> {
|
||||
ratingsPopin.animation.play("idle");
|
||||
ratingsPopin.visible = true;
|
||||
|
||||
ratingsPopin.animation.finishCallback = anim -> {
|
||||
scorePopin.animation.play("score");
|
||||
scorePopin.animation.finishCallback = anim -> {
|
||||
score.visible = true;
|
||||
score.animateNumbers();
|
||||
};
|
||||
scorePopin.visible = true;
|
||||
startRankTallySequence();
|
||||
|
||||
if (params.isNewHighscore)
|
||||
if (params.isNewHighscore ?? false)
|
||||
{
|
||||
highscoreNew.visible = true;
|
||||
highscoreNew.animation.play("new");
|
||||
|
@ -273,46 +327,219 @@ class ResultState extends MusicBeatSubState
|
|||
}
|
||||
};
|
||||
|
||||
switch (resultsVariation)
|
||||
{
|
||||
// case SHIT:
|
||||
// bfSHIT.visible = true;
|
||||
// bfSHIT.playAnimation("");
|
||||
|
||||
case NORMAL:
|
||||
boyfriend.animation.play('fall');
|
||||
boyfriend.visible = true;
|
||||
|
||||
new FlxTimer().start((1 / 24) * 12, _ -> {
|
||||
bgFlash.visible = true;
|
||||
FlxTween.tween(bgFlash, {alpha: 0}, 0.4);
|
||||
new FlxTimer().start((1 / 24) * 2, _ ->
|
||||
{
|
||||
// bgFlash.alpha = 0.5;
|
||||
|
||||
// bgFlash.visible = false;
|
||||
});
|
||||
});
|
||||
|
||||
new FlxTimer().start((1 / 24) * 22, _ -> {
|
||||
// plays about 22 frames (at 24fps timing) after bf spawns in
|
||||
gf.animation.play('clap', true);
|
||||
gf.visible = true;
|
||||
});
|
||||
// case PERFECT:
|
||||
// bfPerfect.visible = true;
|
||||
// bfPerfect.playAnimation("");
|
||||
|
||||
// bfGfExcellent.visible = true;
|
||||
// bfGfExcellent.playAnimation("");
|
||||
default:
|
||||
}
|
||||
});
|
||||
refresh();
|
||||
|
||||
super.create();
|
||||
}
|
||||
|
||||
function timerThenSongName():Void
|
||||
var rankTallyTimer:Null<FlxTimer> = null;
|
||||
var clearPercentTarget:Int = 100;
|
||||
var clearPercentLerp:Int = 0;
|
||||
|
||||
function startRankTallySequence():Void
|
||||
{
|
||||
var clearPercentFloat = (params.scoreData.tallies.sick + params.scoreData.tallies.good) / params.scoreData.tallies.totalNotes * 100;
|
||||
clearPercentTarget = Math.floor(clearPercentFloat);
|
||||
// Prevent off-by-one errors.
|
||||
|
||||
clearPercentLerp = Std.int(Math.max(0, clearPercentTarget - 36));
|
||||
|
||||
trace('Clear percent target: ' + clearPercentFloat + ', round: ' + clearPercentTarget);
|
||||
|
||||
var clearPercentCounter:ClearPercentCounter = new ClearPercentCounter(FlxG.width / 2 + 300, FlxG.height / 2 - 100, clearPercentLerp);
|
||||
FlxTween.tween(clearPercentCounter, {curNumber: clearPercentTarget}, 1.5,
|
||||
{
|
||||
ease: FlxEase.quartOut,
|
||||
onUpdate: _ -> {
|
||||
// Only play the tick sound if the number increased.
|
||||
if (clearPercentLerp != clearPercentCounter.curNumber)
|
||||
{
|
||||
clearPercentLerp = clearPercentCounter.curNumber;
|
||||
FunkinSound.playOnce(Paths.sound('scrollMenu'));
|
||||
}
|
||||
},
|
||||
onComplete: _ -> {
|
||||
// Play confirm sound.
|
||||
FunkinSound.playOnce(Paths.sound('confirmMenu'));
|
||||
|
||||
// Flash background.
|
||||
bgFlash.visible = true;
|
||||
FlxTween.tween(bgFlash, {alpha: 0}, 0.4);
|
||||
|
||||
// Just to be sure that the lerp didn't mess things up.
|
||||
clearPercentCounter.curNumber = clearPercentTarget;
|
||||
|
||||
clearPercentCounter.flash(true);
|
||||
new FlxTimer().start(0.4, _ -> {
|
||||
clearPercentCounter.flash(false);
|
||||
});
|
||||
|
||||
displayRankText();
|
||||
|
||||
new FlxTimer().start(2.0, _ -> {
|
||||
FlxTween.tween(clearPercentCounter, {alpha: 0}, 0.5,
|
||||
{
|
||||
startDelay: 0.5,
|
||||
ease: FlxEase.quartOut,
|
||||
onComplete: _ -> {
|
||||
remove(clearPercentCounter);
|
||||
}
|
||||
});
|
||||
|
||||
afterRankTallySequence();
|
||||
});
|
||||
}
|
||||
});
|
||||
clearPercentCounter.zIndex = 450;
|
||||
add(clearPercentCounter);
|
||||
|
||||
if (ratingsPopin == null)
|
||||
{
|
||||
trace("Could not build ratingsPopin!");
|
||||
}
|
||||
else
|
||||
{
|
||||
// ratingsPopin.animation.play("idle");
|
||||
// ratingsPopin.visible = true;
|
||||
|
||||
ratingsPopin.animation.finishCallback = anim -> {
|
||||
// scorePopin.animation.play("score");
|
||||
|
||||
// scorePopin.visible = true;
|
||||
|
||||
if (params.isNewHighscore ?? false)
|
||||
{
|
||||
highscoreNew.visible = true;
|
||||
highscoreNew.animation.play("new");
|
||||
FlxTween.tween(highscoreNew, {y: highscoreNew.y + 10}, 0.8, {ease: FlxEase.quartOut});
|
||||
}
|
||||
else
|
||||
{
|
||||
highscoreNew.visible = false;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
refresh();
|
||||
}
|
||||
|
||||
function displayRankText():Void
|
||||
{
|
||||
var rankTextVert:FunkinSprite = FunkinSprite.create(FlxG.width - 64, 100, rank.getVerTextAsset());
|
||||
rankTextVert.zIndex = 2000;
|
||||
add(rankTextVert);
|
||||
|
||||
for (i in 0...10)
|
||||
{
|
||||
var rankTextBack:FunkinSprite = FunkinSprite.create(FlxG.width / 2 - 80, 50, rank.getHorTextAsset());
|
||||
rankTextBack.y += (rankTextBack.height * i / 2) + 10;
|
||||
rankTextBack.zIndex = 100;
|
||||
add(rankTextBack);
|
||||
}
|
||||
|
||||
refresh();
|
||||
}
|
||||
|
||||
function afterRankTallySequence():Void
|
||||
{
|
||||
showSmallClearPercent();
|
||||
|
||||
FunkinSound.playMusic(rank.getMusicPath(),
|
||||
{
|
||||
startingVolume: 1.0,
|
||||
overrideExisting: true,
|
||||
restartTrack: true,
|
||||
loop: rank.shouldMusicLoop()
|
||||
});
|
||||
|
||||
FlxG.sound.music.onComplete = () -> {
|
||||
if (rank == SHIT)
|
||||
{
|
||||
FunkinSound.playMusic('bluu',
|
||||
{
|
||||
startingVolume: 0.0,
|
||||
overrideExisting: true,
|
||||
restartTrack: true,
|
||||
loop: true
|
||||
});
|
||||
FlxG.sound.music.fadeIn(10.0, 0.0, 1.0);
|
||||
}
|
||||
}
|
||||
|
||||
switch (rank)
|
||||
{
|
||||
case PERFECT | PERFECT_GOLD:
|
||||
if (bfPerfect == null)
|
||||
{
|
||||
trace("Could not build PERFECT animation!");
|
||||
}
|
||||
else
|
||||
{
|
||||
bfPerfect.visible = true;
|
||||
bfPerfect.playAnimation('');
|
||||
}
|
||||
|
||||
case EXCELLENT:
|
||||
if (bfExcellent == null)
|
||||
{
|
||||
trace("Could not build EXCELLENT animation!");
|
||||
}
|
||||
else
|
||||
{
|
||||
bfExcellent.visible = true;
|
||||
bfExcellent.playAnimation('Intro');
|
||||
}
|
||||
|
||||
case GREAT:
|
||||
if (bfGreat == null)
|
||||
{
|
||||
trace("Could not build GREAT animation!");
|
||||
}
|
||||
else
|
||||
{
|
||||
bfGreat.visible = true;
|
||||
bfGreat.playAnimation('Intro');
|
||||
}
|
||||
|
||||
case SHIT:
|
||||
if (bfShit == null)
|
||||
{
|
||||
trace("Could not build SHIT animation!");
|
||||
}
|
||||
else
|
||||
{
|
||||
bfShit.visible = true;
|
||||
bfShit.playAnimation('Intro');
|
||||
}
|
||||
|
||||
case GOOD:
|
||||
if (bfGood == null)
|
||||
{
|
||||
trace("Could not build GOOD animation!");
|
||||
}
|
||||
else
|
||||
{
|
||||
bfGood.animation.play('fall');
|
||||
bfGood.visible = true;
|
||||
|
||||
new FlxTimer().start((1 / 24) * 22, _ -> {
|
||||
// plays about 22 frames (at 24fps timing) after bf spawns in
|
||||
if (gfGood != null)
|
||||
{
|
||||
gfGood.animation.play('clap', true);
|
||||
gfGood.visible = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
trace("Could not build GOOD animation!");
|
||||
}
|
||||
});
|
||||
}
|
||||
default:
|
||||
}
|
||||
}
|
||||
|
||||
function timerThenSongName(timerLength:Float = 3.0, autoScroll:Bool = true):Void
|
||||
{
|
||||
movingSongStuff = false;
|
||||
|
||||
|
@ -323,21 +550,47 @@ class ResultState extends MusicBeatSubState
|
|||
difficulty.y = -difficulty.height;
|
||||
FlxTween.tween(difficulty, {y: diffYTween}, 0.5, {ease: FlxEase.expoOut, startDelay: 0.8});
|
||||
|
||||
if (clearPercentSmall != null)
|
||||
{
|
||||
clearPercentSmall.x = (difficulty.x + difficulty.width) + 60;
|
||||
clearPercentSmall.y = -clearPercentSmall.height;
|
||||
FlxTween.tween(clearPercentSmall, {y: 122 - 5}, 0.5, {ease: FlxEase.expoOut, startDelay: 0.8});
|
||||
}
|
||||
|
||||
songName.y = -songName.height;
|
||||
var fuckedupnumber = (10) * (songName.text.length / 15);
|
||||
FlxTween.tween(songName, {y: diffYTween - 35 - fuckedupnumber}, 0.5, {ease: FlxEase.expoOut, startDelay: 0.9});
|
||||
songName.x = (difficulty.x + difficulty.width) + 20;
|
||||
FlxTween.tween(songName, {y: diffYTween - 25 - fuckedupnumber}, 0.5, {ease: FlxEase.expoOut, startDelay: 0.9});
|
||||
songName.x = clearPercentSmall.x + clearPercentSmall.width - 30;
|
||||
|
||||
new FlxTimer().start(3, _ -> {
|
||||
new FlxTimer().start(timerLength, _ -> {
|
||||
var tempSpeed = FlxPoint.get(speedOfTween.x, speedOfTween.y);
|
||||
|
||||
speedOfTween.set(0, 0);
|
||||
FlxTween.tween(speedOfTween, {x: tempSpeed.x, y: tempSpeed.y}, 0.7, {ease: FlxEase.quadIn});
|
||||
|
||||
movingSongStuff = true;
|
||||
movingSongStuff = (autoScroll);
|
||||
});
|
||||
}
|
||||
|
||||
function showSmallClearPercent():Void
|
||||
{
|
||||
if (clearPercentSmall != null)
|
||||
{
|
||||
add(clearPercentSmall);
|
||||
clearPercentSmall.visible = true;
|
||||
clearPercentSmall.flash(true);
|
||||
new FlxTimer().start(0.4, _ -> {
|
||||
clearPercentSmall.flash(false);
|
||||
});
|
||||
|
||||
clearPercentSmall.curNumber = clearPercentTarget;
|
||||
clearPercentSmall.zIndex = 1000;
|
||||
refresh();
|
||||
}
|
||||
|
||||
movingSongStuff = true;
|
||||
}
|
||||
|
||||
var movingSongStuff:Bool = false;
|
||||
var speedOfTween:FlxPoint = FlxPoint.get(-1, 1);
|
||||
|
||||
|
@ -345,11 +598,9 @@ class ResultState extends MusicBeatSubState
|
|||
{
|
||||
super.draw();
|
||||
|
||||
if (songName != null)
|
||||
{
|
||||
songName.clipRect = FlxRect.get(Math.max(0, 540 - songName.x), 0, FlxG.width, songName.height);
|
||||
songName.clipRect = FlxRect.get(Math.max(0, 520 - songName.x), 0, FlxG.width, songName.height);
|
||||
|
||||
// PROBABLY SHOULD FIX MEMORY FREE OR WHATEVER THE PUT() FUNCTION DOES !!!! FEELS LIKE IT STUTTERS!!!
|
||||
}
|
||||
|
||||
// if (songName != null && songName.frame != null)
|
||||
// maskShaderSongName.frameUV = songName.frame.uv;
|
||||
|
@ -364,8 +615,10 @@ class ResultState extends MusicBeatSubState
|
|||
{
|
||||
songName.x += speedOfTween.x;
|
||||
difficulty.x += speedOfTween.x;
|
||||
clearPercentSmall.x += speedOfTween.x;
|
||||
songName.y += speedOfTween.y;
|
||||
difficulty.y += speedOfTween.y;
|
||||
clearPercentSmall.y += speedOfTween.y;
|
||||
|
||||
if (songName.x + songName.width < 100)
|
||||
{
|
||||
|
@ -401,14 +654,135 @@ class ResultState extends MusicBeatSubState
|
|||
|
||||
super.update(elapsed);
|
||||
}
|
||||
|
||||
public static function calculateRank(params:ResultsStateParams):ResultRank
|
||||
{
|
||||
// Perfect (Platinum) is a Sick Full Clear
|
||||
var isPerfectGold = params.scoreData.tallies.sick == params.scoreData.tallies.totalNotes;
|
||||
if (isPerfectGold) return ResultRank.PERFECT_GOLD;
|
||||
|
||||
// Else, use the standard grades
|
||||
|
||||
// Grade % (only good and sick), 1.00 is a full combo
|
||||
var grade = (params.scoreData.tallies.sick + params.scoreData.tallies.good) / params.scoreData.tallies.totalNotes;
|
||||
// Clear % (including bad and shit). 1.00 is a full clear but not a full combo
|
||||
var clear = (params.scoreData.tallies.totalNotesHit) / params.scoreData.tallies.totalNotes;
|
||||
|
||||
if (grade == Constants.RANK_PERFECT_THRESHOLD)
|
||||
{
|
||||
return ResultRank.PERFECT;
|
||||
}
|
||||
else if (grade >= Constants.RANK_EXCELLENT_THRESHOLD)
|
||||
{
|
||||
return ResultRank.EXCELLENT;
|
||||
}
|
||||
else if (grade >= Constants.RANK_GREAT_THRESHOLD)
|
||||
{
|
||||
return ResultRank.GREAT;
|
||||
}
|
||||
else if (grade >= Constants.RANK_GOOD_THRESHOLD)
|
||||
{
|
||||
return ResultRank.GOOD;
|
||||
}
|
||||
else
|
||||
{
|
||||
return ResultRank.SHIT;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
enum abstract ResultVariations(String)
|
||||
enum abstract ResultRank(String)
|
||||
{
|
||||
var PERFECT_GOLD;
|
||||
var PERFECT;
|
||||
var EXCELLENT;
|
||||
var NORMAL;
|
||||
var GREAT;
|
||||
var GOOD;
|
||||
var SHIT;
|
||||
|
||||
public function getMusicPath():String
|
||||
{
|
||||
switch (abstract)
|
||||
{
|
||||
case PERFECT_GOLD:
|
||||
return 'resultsPERFECT';
|
||||
case PERFECT:
|
||||
return 'resultsPERFECT';
|
||||
case EXCELLENT:
|
||||
return 'resultsNORMAL';
|
||||
case GREAT:
|
||||
return 'resultsNORMAL';
|
||||
case GOOD:
|
||||
return 'resultsNORMAL';
|
||||
case SHIT:
|
||||
return 'resultsSHIT';
|
||||
default:
|
||||
return 'resultsNORMAL';
|
||||
}
|
||||
}
|
||||
|
||||
public function shouldMusicLoop():Bool
|
||||
{
|
||||
switch (abstract)
|
||||
{
|
||||
case PERFECT_GOLD:
|
||||
return true;
|
||||
case PERFECT:
|
||||
return true;
|
||||
case EXCELLENT:
|
||||
return true;
|
||||
case GREAT:
|
||||
return true;
|
||||
case GOOD:
|
||||
return true;
|
||||
case SHIT:
|
||||
return false;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public function getHorTextAsset()
|
||||
{
|
||||
switch (abstract)
|
||||
{
|
||||
case PERFECT_GOLD:
|
||||
return 'resultScreen/rankText/rankScrollPERFECT';
|
||||
case PERFECT:
|
||||
return 'resultScreen/rankText/rankScrollPERFECT';
|
||||
case EXCELLENT:
|
||||
return 'resultScreen/rankText/rankScrollEXCELLENT';
|
||||
case GREAT:
|
||||
return 'resultScreen/rankText/rankScrollGREAT';
|
||||
case GOOD:
|
||||
return 'resultScreen/rankText/rankScrollGOOD';
|
||||
case SHIT:
|
||||
return 'resultScreen/rankText/rankScrollLOSS';
|
||||
default:
|
||||
return 'resultScreen/rankText/rankScrollGOOD';
|
||||
}
|
||||
}
|
||||
|
||||
public function getVerTextAsset()
|
||||
{
|
||||
switch (abstract)
|
||||
{
|
||||
case PERFECT_GOLD:
|
||||
return 'resultScreen/rankText/rankTextPERFECT';
|
||||
case PERFECT:
|
||||
return 'resultScreen/rankText/rankTextPERFECT';
|
||||
case EXCELLENT:
|
||||
return 'resultScreen/rankText/rankTextEXCELLENT';
|
||||
case GREAT:
|
||||
return 'resultScreen/rankText/rankTextGREAT';
|
||||
case GOOD:
|
||||
return 'resultScreen/rankText/rankTextGOOD';
|
||||
case SHIT:
|
||||
return 'resultScreen/rankText/rankTextLOSS';
|
||||
default:
|
||||
return 'resultScreen/rankText/rankTextGOOD';
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
typedef ResultsStateParams =
|
||||
|
@ -426,10 +800,21 @@ typedef ResultsStateParams =
|
|||
/**
|
||||
* Whether the displayed score is a new highscore
|
||||
*/
|
||||
var isNewHighscore:Bool;
|
||||
var ?isNewHighscore:Bool;
|
||||
|
||||
/**
|
||||
* The difficulty ID of the song/week we just played.
|
||||
* @default Normal
|
||||
*/
|
||||
var ?difficultyId:String;
|
||||
|
||||
/**
|
||||
* The score, accuracy, and judgements.
|
||||
*/
|
||||
var scoreData:SaveScoreData;
|
||||
|
||||
/**
|
||||
* The previous score data, used for rank comparision.
|
||||
*/
|
||||
var ?prevScoreData:SaveScoreData;
|
||||
};
|
||||
|
|
137
source/funkin/play/components/ClearPercentCounter.hx
Normal file
137
source/funkin/play/components/ClearPercentCounter.hx
Normal file
|
@ -0,0 +1,137 @@
|
|||
package funkin.play.components;
|
||||
|
||||
import funkin.graphics.FunkinSprite;
|
||||
import funkin.graphics.shaders.PureColor;
|
||||
import flixel.FlxSprite;
|
||||
import flixel.group.FlxGroup.FlxTypedGroup;
|
||||
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
|
||||
import flixel.math.FlxMath;
|
||||
import flixel.tweens.FlxEase;
|
||||
import flixel.tweens.FlxTween;
|
||||
import flixel.text.FlxText.FlxTextAlign;
|
||||
import funkin.util.MathUtil;
|
||||
import flixel.util.FlxColor;
|
||||
|
||||
/**
|
||||
* Numerical counters used to display the clear percent.
|
||||
*/
|
||||
class ClearPercentCounter extends FlxTypedSpriteGroup<FlxSprite>
|
||||
{
|
||||
public var curNumber(default, set):Int = 0;
|
||||
|
||||
var numberChanged:Bool = false;
|
||||
|
||||
function set_curNumber(val:Int):Int
|
||||
{
|
||||
numberChanged = true;
|
||||
return curNumber = val;
|
||||
}
|
||||
|
||||
var small:Bool = false;
|
||||
var flashShader:PureColor;
|
||||
|
||||
public function new(x:Float, y:Float, startingNumber:Int = 0, small:Bool = false)
|
||||
{
|
||||
super(x, y);
|
||||
|
||||
flashShader = new PureColor(FlxColor.WHITE);
|
||||
flashShader.colorSet = true;
|
||||
|
||||
curNumber = startingNumber;
|
||||
|
||||
this.small = small;
|
||||
|
||||
var clearPercentText:FunkinSprite = FunkinSprite.create(0, 0, 'resultScreen/clearPercent/clearPercentText${small ? 'Small' : ''}');
|
||||
clearPercentText.x = small ? 40 : 0;
|
||||
add(clearPercentText);
|
||||
|
||||
drawNumbers();
|
||||
}
|
||||
|
||||
/**
|
||||
* Make the counter flash turn white or stop being all white.
|
||||
* @param enabled Whether the counter should be white.
|
||||
*/
|
||||
public function flash(enabled:Bool):Void
|
||||
{
|
||||
for (member in members)
|
||||
{
|
||||
member.shader = enabled ? flashShader : null;
|
||||
}
|
||||
}
|
||||
|
||||
var tmr:Float = 0;
|
||||
|
||||
override function update(elapsed:Float)
|
||||
{
|
||||
super.update(elapsed);
|
||||
|
||||
if (numberChanged) drawNumbers();
|
||||
}
|
||||
|
||||
function drawNumbers()
|
||||
{
|
||||
var seperatedScore:Array<Int> = [];
|
||||
var tempCombo:Int = Math.round(curNumber);
|
||||
|
||||
while (tempCombo != 0)
|
||||
{
|
||||
seperatedScore.push(tempCombo % 10);
|
||||
tempCombo = Math.floor(tempCombo / 10);
|
||||
}
|
||||
|
||||
if (seperatedScore.length == 0) seperatedScore.push(0);
|
||||
|
||||
seperatedScore.reverse();
|
||||
|
||||
for (ind => num in seperatedScore)
|
||||
{
|
||||
var digitIndex = ind + 1;
|
||||
// If there's only one digit, move it to the right
|
||||
// If there's three digits, move them all to the left
|
||||
var digitOffset = (seperatedScore.length == 1) ? 1 : (seperatedScore.length == 3) ? -1 : 0;
|
||||
var digitSize = small ? 32 : 72;
|
||||
var digitHeightOffset = small ? -4 : 0;
|
||||
|
||||
var xPos = (digitIndex - 1 + digitOffset) * (digitSize * this.scale.x);
|
||||
xPos += small ? -24 : 0;
|
||||
var yPos = (digitIndex - 1 + digitOffset) * (digitHeightOffset * this.scale.y);
|
||||
yPos += small ? 0 : 72;
|
||||
|
||||
if (digitIndex >= members.length)
|
||||
{
|
||||
// Three digits = LLR because the 1 and 0 won't be the same anyway.
|
||||
var variant:Bool = (seperatedScore.length == 3) ? (digitIndex >= 2) : (digitIndex >= 1);
|
||||
// var variant:Bool = (seperatedScore.length % 2 != 0) ? (digitIndex % 2 == 0) : (digitIndex % 2 == 1);
|
||||
var numb:ClearPercentNumber = new ClearPercentNumber(xPos, yPos, num, variant, this.small);
|
||||
numb.scale.set(this.scale.x, this.scale.y);
|
||||
add(numb);
|
||||
}
|
||||
else
|
||||
{
|
||||
members[digitIndex].animation.play(Std.string(num));
|
||||
// Reset the position of the number
|
||||
members[digitIndex].x = xPos + this.x;
|
||||
members[digitIndex].y = yPos + this.y;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class ClearPercentNumber extends FlxSprite
|
||||
{
|
||||
public function new(x:Float, y:Float, digit:Int, variant:Bool, small:Bool)
|
||||
{
|
||||
super(x, y);
|
||||
|
||||
frames = Paths.getSparrowAtlas('resultScreen/clearPercent/clearPercentNumber${small ? 'Small' : variant ? 'Right' : 'Left'}');
|
||||
|
||||
for (i in 0...10)
|
||||
{
|
||||
animation.addByPrefix('$i', 'number $i 0', 24, false);
|
||||
}
|
||||
|
||||
animation.play('$digit');
|
||||
updateHitbox();
|
||||
}
|
||||
}
|
|
@ -24,7 +24,7 @@ import funkin.util.MathUtil;
|
|||
* - i.e. `PlayState.instance.iconP1.playAnimation("losing")`
|
||||
* - Scripts can also utilize all functionality that a normal FlxSprite would have access to, such as adding supplimental animations.
|
||||
* - i.e. `PlayState.instance.iconP1.animation.addByPrefix("jumpscare", "jumpscare", 24, false);`
|
||||
* @author MasterEric
|
||||
* @author EliteMasterEric
|
||||
*/
|
||||
@:nullSafety
|
||||
class HealthIcon extends FunkinSprite
|
||||
|
|
|
@ -406,7 +406,7 @@ class Strumline extends FlxSpriteGroup
|
|||
|
||||
if (Preferences.downscroll)
|
||||
{
|
||||
holdNote.y = this.y + calculateNoteYPos(holdNote.strumTime, vwoosh) - holdNote.height + STRUMLINE_SIZE / 2;
|
||||
holdNote.y = this.y - INITIAL_OFFSET + calculateNoteYPos(holdNote.strumTime, vwoosh) - holdNote.height + STRUMLINE_SIZE / 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -435,7 +435,7 @@ class Strumline extends FlxSpriteGroup
|
|||
|
||||
if (Preferences.downscroll)
|
||||
{
|
||||
holdNote.y = this.y - holdNote.height + STRUMLINE_SIZE / 2;
|
||||
holdNote.y = this.y - INITIAL_OFFSET - holdNote.height + STRUMLINE_SIZE / 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -450,7 +450,7 @@ class Strumline extends FlxSpriteGroup
|
|||
|
||||
if (Preferences.downscroll)
|
||||
{
|
||||
holdNote.y = this.y + calculateNoteYPos(holdNote.strumTime, vwoosh) - holdNote.height + STRUMLINE_SIZE / 2;
|
||||
holdNote.y = this.y - INITIAL_OFFSET + calculateNoteYPos(holdNote.strumTime, vwoosh) - holdNote.height + STRUMLINE_SIZE / 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -399,6 +399,27 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
|
|||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Given that this character is selected in the Freeplay menu,
|
||||
* which variations should be available?
|
||||
* @param charId The character ID to query.
|
||||
* @return An array of available variations.
|
||||
*/
|
||||
public function getVariationsByCharId(?charId:String):Array<String>
|
||||
{
|
||||
if (charId == null) charId = Constants.DEFAULT_CHARACTER;
|
||||
|
||||
if (variations.contains(charId))
|
||||
{
|
||||
return [charId];
|
||||
}
|
||||
else
|
||||
{
|
||||
// TODO: How to exclude character variations while keeping other custom variations?
|
||||
return variations;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* List all the difficulties in this song.
|
||||
*
|
||||
|
@ -418,12 +439,16 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
|
|||
// so we have to map it to the actual difficulty names.
|
||||
// We also filter out difficulties that don't match the variation or that don't exist.
|
||||
|
||||
var diffFiltered:Array<String> = difficulties.keys().array().map(function(diffId:String):Null<String> {
|
||||
var diffFiltered:Array<String> = difficulties.keys()
|
||||
.array()
|
||||
.map(function(diffId:String):Null<String> {
|
||||
var difficulty:Null<SongDifficulty> = difficulties.get(diffId);
|
||||
if (difficulty == null) return null;
|
||||
if (variationIds.length > 0 && !variationIds.contains(difficulty.variation)) return null;
|
||||
return difficulty.difficulty;
|
||||
}).nonNull().unique();
|
||||
})
|
||||
.filterNull()
|
||||
.distinct();
|
||||
|
||||
diffFiltered = diffFiltered.filter(function(diffId:String):Bool {
|
||||
if (showHidden) return true;
|
||||
|
|
|
@ -14,8 +14,7 @@ import funkin.util.SerializerUtil;
|
|||
@:nullSafety
|
||||
class Save
|
||||
{
|
||||
// Version 2.0.2 adds attributes to `optionsChartEditor`, that should return default values if they are null.
|
||||
public static final SAVE_DATA_VERSION:thx.semver.Version = "2.0.3";
|
||||
public static final SAVE_DATA_VERSION:thx.semver.Version = "2.0.4";
|
||||
public static final SAVE_DATA_VERSION_RULE:thx.semver.VersionRule = "2.0.x";
|
||||
|
||||
// We load this version's saves from a new save path, to maintain SOME level of backwards compatibility.
|
||||
|
@ -53,7 +52,8 @@ class Save
|
|||
public function new(?data:RawSaveData)
|
||||
{
|
||||
if (data == null) this.data = Save.getDefault();
|
||||
else this.data = data;
|
||||
else
|
||||
this.data = data;
|
||||
}
|
||||
|
||||
public static function getDefault():RawSaveData
|
||||
|
@ -77,6 +77,9 @@ class Save
|
|||
levels: [],
|
||||
songs: [],
|
||||
},
|
||||
|
||||
favoriteSongs: [],
|
||||
|
||||
options:
|
||||
{
|
||||
// Reasonable defaults.
|
||||
|
@ -554,6 +557,35 @@ class Save
|
|||
return false;
|
||||
}
|
||||
|
||||
public function isSongFavorited(id:String):Bool
|
||||
{
|
||||
if (data.favoriteSongs == null)
|
||||
{
|
||||
data.favoriteSongs = [];
|
||||
flush();
|
||||
};
|
||||
|
||||
return data.favoriteSongs.contains(id);
|
||||
}
|
||||
|
||||
public function favoriteSong(id:String):Void
|
||||
{
|
||||
if (!isSongFavorited(id))
|
||||
{
|
||||
data.favoriteSongs.push(id);
|
||||
flush();
|
||||
}
|
||||
}
|
||||
|
||||
public function unfavoriteSong(id:String):Void
|
||||
{
|
||||
if (isSongFavorited(id))
|
||||
{
|
||||
data.favoriteSongs.remove(id);
|
||||
flush();
|
||||
}
|
||||
}
|
||||
|
||||
public function getControls(playerId:Int, inputType:Device):Null<SaveControlsData>
|
||||
{
|
||||
switch (inputType)
|
||||
|
@ -714,6 +746,7 @@ class Save
|
|||
|
||||
/**
|
||||
* An anonymous structure containingg all the user's save data.
|
||||
* Isn't stored with JSON, stored with some sort of Haxe built-in serialization?
|
||||
*/
|
||||
typedef RawSaveData =
|
||||
{
|
||||
|
@ -724,8 +757,6 @@ typedef RawSaveData =
|
|||
/**
|
||||
* A semantic versioning string for the save data format.
|
||||
*/
|
||||
@:jcustomparse(funkin.data.DataParse.semverVersion)
|
||||
@:jcustomwrite(funkin.data.DataWrite.semverVersion)
|
||||
var version:Version;
|
||||
|
||||
var api:SaveApiData;
|
||||
|
@ -740,6 +771,12 @@ typedef RawSaveData =
|
|||
*/
|
||||
var options:SaveDataOptions;
|
||||
|
||||
/**
|
||||
* The user's favorited songs in the Freeplay menu,
|
||||
* as a list of song IDs.
|
||||
*/
|
||||
var favoriteSongs:Array<String>;
|
||||
|
||||
var mods:SaveDataMods;
|
||||
|
||||
/**
|
||||
|
@ -809,11 +846,6 @@ typedef SaveScoreData =
|
|||
* The count of each judgement hit.
|
||||
*/
|
||||
var tallies:SaveScoreTallyData;
|
||||
|
||||
/**
|
||||
* The accuracy percentage.
|
||||
*/
|
||||
var accuracy:Float;
|
||||
}
|
||||
|
||||
typedef SaveScoreTallyData =
|
||||
|
|
|
@ -5,6 +5,9 @@ All notable changes to this project will be documented in this file.
|
|||
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
|
||||
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
|
||||
|
||||
## [2.0.4] - 2024-05-21
|
||||
### Added
|
||||
- `favoriteSongs:Array<String>` to `Save`
|
||||
|
||||
## [2.0.3] - 2024-01-09
|
||||
### Added
|
||||
|
|
|
@ -3,7 +3,6 @@ package funkin.save.migrator;
|
|||
import funkin.save.Save;
|
||||
import funkin.save.migrator.RawSaveData_v1_0_0;
|
||||
import thx.semver.Version;
|
||||
import funkin.util.StructureUtil;
|
||||
import funkin.util.VersionUtil;
|
||||
|
||||
@:nullSafety
|
||||
|
@ -24,16 +23,20 @@ class SaveDataMigrator
|
|||
}
|
||||
else
|
||||
{
|
||||
// Sometimes the Haxe serializer has issues with the version so we fix it here.
|
||||
version = VersionUtil.repairVersion(version);
|
||||
if (VersionUtil.validateVersion(version, Save.SAVE_DATA_VERSION_RULE))
|
||||
{
|
||||
// Simply import the structured data.
|
||||
var save:Save = new Save(StructureUtil.deepMerge(Save.getDefault(), inputData));
|
||||
// Import the structured data.
|
||||
var saveDataWithDefaults:RawSaveData = cast thx.Objects.deepCombine(Save.getDefault(), inputData);
|
||||
var save:Save = new Save(saveDataWithDefaults);
|
||||
return save;
|
||||
}
|
||||
else
|
||||
{
|
||||
trace('[SAVE] Invalid save data version! Returning blank data.');
|
||||
trace(inputData);
|
||||
var message:String = 'Error migrating save data, expected ${Save.SAVE_DATA_VERSION}.';
|
||||
lime.app.Application.current.window.alert(message, "Save Data Failure");
|
||||
trace('[SAVE] ' + message);
|
||||
return new Save(Save.getDefault());
|
||||
}
|
||||
}
|
||||
|
@ -118,7 +121,7 @@ class SaveDataMigrator
|
|||
var scoreDataEasy:SaveScoreData =
|
||||
{
|
||||
score: inputSaveData.songScores.get('${levelId}-easy') ?? 0,
|
||||
accuracy: inputSaveData.songCompletion.get('${levelId}-easy') ?? 0.0,
|
||||
// accuracy: inputSaveData.songCompletion.get('${levelId}-easy') ?? 0.0,
|
||||
tallies:
|
||||
{
|
||||
sick: 0,
|
||||
|
@ -137,7 +140,7 @@ class SaveDataMigrator
|
|||
var scoreDataNormal:SaveScoreData =
|
||||
{
|
||||
score: inputSaveData.songScores.get('${levelId}') ?? 0,
|
||||
accuracy: inputSaveData.songCompletion.get('${levelId}') ?? 0.0,
|
||||
// accuracy: inputSaveData.songCompletion.get('${levelId}') ?? 0.0,
|
||||
tallies:
|
||||
{
|
||||
sick: 0,
|
||||
|
@ -156,7 +159,7 @@ class SaveDataMigrator
|
|||
var scoreDataHard:SaveScoreData =
|
||||
{
|
||||
score: inputSaveData.songScores.get('${levelId}-hard') ?? 0,
|
||||
accuracy: inputSaveData.songCompletion.get('${levelId}-hard') ?? 0.0,
|
||||
// accuracy: inputSaveData.songCompletion.get('${levelId}-hard') ?? 0.0,
|
||||
tallies:
|
||||
{
|
||||
sick: 0,
|
||||
|
@ -178,7 +181,6 @@ class SaveDataMigrator
|
|||
var scoreDataEasy:SaveScoreData =
|
||||
{
|
||||
score: 0,
|
||||
accuracy: 0,
|
||||
tallies:
|
||||
{
|
||||
sick: 0,
|
||||
|
@ -196,14 +198,13 @@ class SaveDataMigrator
|
|||
for (songId in songIds)
|
||||
{
|
||||
scoreDataEasy.score = Std.int(Math.max(scoreDataEasy.score, inputSaveData.songScores.get('${songId}-easy') ?? 0));
|
||||
scoreDataEasy.accuracy = Math.max(scoreDataEasy.accuracy, inputSaveData.songCompletion.get('${songId}-easy') ?? 0.0);
|
||||
// scoreDataEasy.accuracy = Math.max(scoreDataEasy.accuracy, inputSaveData.songCompletion.get('${songId}-easy') ?? 0.0);
|
||||
}
|
||||
result.setSongScore(songIds[0], 'easy', scoreDataEasy);
|
||||
|
||||
var scoreDataNormal:SaveScoreData =
|
||||
{
|
||||
score: 0,
|
||||
accuracy: 0,
|
||||
tallies:
|
||||
{
|
||||
sick: 0,
|
||||
|
@ -221,14 +222,13 @@ class SaveDataMigrator
|
|||
for (songId in songIds)
|
||||
{
|
||||
scoreDataNormal.score = Std.int(Math.max(scoreDataNormal.score, inputSaveData.songScores.get('${songId}') ?? 0));
|
||||
scoreDataNormal.accuracy = Math.max(scoreDataNormal.accuracy, inputSaveData.songCompletion.get('${songId}') ?? 0.0);
|
||||
// scoreDataNormal.accuracy = Math.max(scoreDataNormal.accuracy, inputSaveData.songCompletion.get('${songId}') ?? 0.0);
|
||||
}
|
||||
result.setSongScore(songIds[0], 'normal', scoreDataNormal);
|
||||
|
||||
var scoreDataHard:SaveScoreData =
|
||||
{
|
||||
score: 0,
|
||||
accuracy: 0,
|
||||
tallies:
|
||||
{
|
||||
sick: 0,
|
||||
|
@ -246,7 +246,7 @@ class SaveDataMigrator
|
|||
for (songId in songIds)
|
||||
{
|
||||
scoreDataHard.score = Std.int(Math.max(scoreDataHard.score, inputSaveData.songScores.get('${songId}-hard') ?? 0));
|
||||
scoreDataHard.accuracy = Math.max(scoreDataHard.accuracy, inputSaveData.songCompletion.get('${songId}-hard') ?? 0.0);
|
||||
// scoreDataHard.accuracy = Math.max(scoreDataHard.accuracy, inputSaveData.songCompletion.get('${songId}-hard') ?? 0.0);
|
||||
}
|
||||
result.setSongScore(songIds[0], 'hard', scoreDataHard);
|
||||
}
|
||||
|
|
|
@ -137,7 +137,7 @@ using Lambda;
|
|||
*
|
||||
* Some functionality is split into handler classes to help maintain my sanity.
|
||||
*
|
||||
* @author MasterEric
|
||||
* @author EliteMasterEric
|
||||
*/
|
||||
// @:nullSafety
|
||||
|
||||
|
|
|
@ -38,7 +38,7 @@ class AlbumRoll extends FlxSpriteGroup
|
|||
|
||||
var newAlbumArt:FlxAtlasSprite;
|
||||
|
||||
// var difficultyStars:DifficultyStars;
|
||||
var difficultyStars:DifficultyStars;
|
||||
var _exitMovers:Null<FreeplayState.ExitMoverData>;
|
||||
|
||||
var albumData:Album;
|
||||
|
@ -65,9 +65,9 @@ class AlbumRoll extends FlxSpriteGroup
|
|||
|
||||
add(newAlbumArt);
|
||||
|
||||
// difficultyStars = new DifficultyStars(140, 39);
|
||||
// difficultyStars.stars.visible = false;
|
||||
// add(difficultyStars);
|
||||
difficultyStars = new DifficultyStars(140, 39);
|
||||
difficultyStars.stars.visible = false;
|
||||
add(difficultyStars);
|
||||
}
|
||||
|
||||
function onAlbumFinish(animName:String):Void
|
||||
|
@ -86,9 +86,14 @@ class AlbumRoll extends FlxSpriteGroup
|
|||
{
|
||||
if (albumId == null)
|
||||
{
|
||||
// difficultyStars.stars.visible = false;
|
||||
this.visible = false;
|
||||
difficultyStars.stars.visible = false;
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.visible = true;
|
||||
}
|
||||
|
||||
albumData = AlbumRegistry.instance.fetchEntry(albumId);
|
||||
|
||||
|
@ -144,10 +149,10 @@ class AlbumRoll extends FlxSpriteGroup
|
|||
newAlbumArt.visible = true;
|
||||
newAlbumArt.playAnimation(animNames.get('$albumId-active'), false, false, false);
|
||||
|
||||
// difficultyStars.stars.visible = false;
|
||||
difficultyStars.stars.visible = false;
|
||||
new FlxTimer().start(0.75, function(_) {
|
||||
// showTitle();
|
||||
// showStars();
|
||||
showStars();
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -156,16 +161,17 @@ class AlbumRoll extends FlxSpriteGroup
|
|||
newAlbumArt.playAnimation(animNames.get('$albumId-trans'), false, false, false);
|
||||
}
|
||||
|
||||
// public function setDifficultyStars(?difficulty:Int):Void
|
||||
// {
|
||||
// if (difficulty == null) return;
|
||||
// difficultyStars.difficulty = difficulty;
|
||||
// }
|
||||
// /**
|
||||
// * Make the album stars visible.
|
||||
// */
|
||||
// public function showStars():Void
|
||||
// {
|
||||
// difficultyStars.stars.visible = false; // true;
|
||||
// }
|
||||
public function setDifficultyStars(?difficulty:Int):Void
|
||||
{
|
||||
if (difficulty == null) return;
|
||||
difficultyStars.difficulty = difficulty;
|
||||
}
|
||||
|
||||
/**
|
||||
* Make the album stars visible.
|
||||
*/
|
||||
public function showStars():Void
|
||||
{
|
||||
difficultyStars.stars.visible = true; // true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,6 +4,12 @@ import openfl.filters.BitmapFilterQuality;
|
|||
import flixel.text.FlxText;
|
||||
import flixel.group.FlxSpriteGroup;
|
||||
import funkin.graphics.shaders.GaussianBlurShader;
|
||||
import funkin.graphics.shaders.LeftMaskShader;
|
||||
import flixel.math.FlxRect;
|
||||
import flixel.tweens.FlxEase;
|
||||
import flixel.util.FlxTimer;
|
||||
import flixel.tweens.FlxTween;
|
||||
import openfl.display.BlendMode;
|
||||
|
||||
class CapsuleText extends FlxSpriteGroup
|
||||
{
|
||||
|
@ -13,6 +19,15 @@ class CapsuleText extends FlxSpriteGroup
|
|||
|
||||
public var text(default, set):String;
|
||||
|
||||
var maskShaderSongName:LeftMaskShader = new LeftMaskShader();
|
||||
|
||||
public var clipWidth(default, set):Int = 255;
|
||||
|
||||
public var tooLong:Bool = false;
|
||||
|
||||
// 255, 27 normal
|
||||
// 220, 27 favourited
|
||||
|
||||
public function new(x:Float, y:Float, songTitle:String, size:Float)
|
||||
{
|
||||
super(x, y);
|
||||
|
@ -36,6 +51,30 @@ class CapsuleText extends FlxSpriteGroup
|
|||
return text;
|
||||
}
|
||||
|
||||
// ???? none
|
||||
// 255, 27 normal
|
||||
// 220, 27 favourited
|
||||
|
||||
function set_clipWidth(value:Int):Int
|
||||
{
|
||||
resetText();
|
||||
if (whiteText.width > value)
|
||||
{
|
||||
tooLong = true;
|
||||
|
||||
blurredText.clipRect = new FlxRect(0, 0, value, blurredText.height);
|
||||
whiteText.clipRect = new FlxRect(0, 0, value, whiteText.height);
|
||||
}
|
||||
else
|
||||
{
|
||||
tooLong = false;
|
||||
|
||||
blurredText.clipRect = null;
|
||||
whiteText.clipRect = null;
|
||||
}
|
||||
return clipWidth = value;
|
||||
}
|
||||
|
||||
function set_text(value:String):String
|
||||
{
|
||||
if (value == null) return value;
|
||||
|
@ -51,6 +90,102 @@ class CapsuleText extends FlxSpriteGroup
|
|||
new openfl.filters.GlowFilter(0x00ccff, 1, 5, 5, 210, BitmapFilterQuality.MEDIUM),
|
||||
// new openfl.filters.BlurFilter(5, 5, BitmapFilterQuality.LOW)
|
||||
];
|
||||
|
||||
return text = value;
|
||||
}
|
||||
|
||||
var moveTimer:FlxTimer = new FlxTimer();
|
||||
var moveTween:FlxTween;
|
||||
|
||||
public function initMove():Void
|
||||
{
|
||||
moveTimer.start(0.6, (timer) -> {
|
||||
moveTextRight();
|
||||
});
|
||||
}
|
||||
|
||||
function moveTextRight():Void
|
||||
{
|
||||
var distToMove:Float = whiteText.width - clipWidth;
|
||||
moveTween = FlxTween.tween(whiteText.offset, {x: distToMove}, 2,
|
||||
{
|
||||
onUpdate: function(_) {
|
||||
whiteText.clipRect = new FlxRect(whiteText.offset.x, 0, clipWidth, whiteText.height);
|
||||
blurredText.offset = whiteText.offset;
|
||||
blurredText.clipRect = new FlxRect(whiteText.offset.x, 0, clipWidth, blurredText.height);
|
||||
},
|
||||
onComplete: function(_) {
|
||||
moveTimer.start(0.3, (timer) -> {
|
||||
moveTextLeft();
|
||||
});
|
||||
},
|
||||
ease: FlxEase.sineInOut
|
||||
});
|
||||
}
|
||||
|
||||
function moveTextLeft():Void
|
||||
{
|
||||
moveTween = FlxTween.tween(whiteText.offset, {x: 0}, 2,
|
||||
{
|
||||
onUpdate: function(_) {
|
||||
whiteText.clipRect = new FlxRect(whiteText.offset.x, 0, clipWidth, whiteText.height);
|
||||
blurredText.offset = whiteText.offset;
|
||||
blurredText.clipRect = new FlxRect(whiteText.offset.x, 0, clipWidth, blurredText.height);
|
||||
},
|
||||
onComplete: function(_) {
|
||||
moveTimer.start(0.3, (timer) -> {
|
||||
moveTextRight();
|
||||
});
|
||||
},
|
||||
ease: FlxEase.sineInOut
|
||||
});
|
||||
}
|
||||
|
||||
public function resetText():Void
|
||||
{
|
||||
if (moveTween != null) moveTween.cancel();
|
||||
if (moveTimer != null) moveTimer.cancel();
|
||||
whiteText.offset.x = 0;
|
||||
whiteText.clipRect = new FlxRect(whiteText.offset.x, 0, clipWidth, whiteText.height);
|
||||
blurredText.clipRect = new FlxRect(whiteText.offset.x, 0, clipWidth, whiteText.height);
|
||||
}
|
||||
|
||||
var flickerState:Bool = false;
|
||||
var flickerTimer:FlxTimer;
|
||||
|
||||
public function flickerText():Void
|
||||
{
|
||||
resetText();
|
||||
flickerTimer = new FlxTimer().start(1 / 24, flickerProgress, 19);
|
||||
}
|
||||
|
||||
function flickerProgress(timer:FlxTimer):Void
|
||||
{
|
||||
if (flickerState == true)
|
||||
{
|
||||
whiteText.blend = BlendMode.ADD;
|
||||
blurredText.blend = BlendMode.ADD;
|
||||
blurredText.color = 0xFFFFFFFF;
|
||||
whiteText.color = 0xFFFFFFFF;
|
||||
whiteText.textField.filters = [
|
||||
new openfl.filters.GlowFilter(0xFFFFFF, 1, 5, 5, 210, BitmapFilterQuality.MEDIUM),
|
||||
// new openfl.filters.BlurFilter(5, 5, BitmapFilterQuality.LOW)
|
||||
];
|
||||
}
|
||||
else
|
||||
{
|
||||
blurredText.color = 0xFF00aadd;
|
||||
whiteText.color = 0xFFDDDDDD;
|
||||
whiteText.textField.filters = [
|
||||
new openfl.filters.GlowFilter(0xDDDDDD, 1, 5, 5, 210, BitmapFilterQuality.MEDIUM),
|
||||
// new openfl.filters.BlurFilter(5, 5, BitmapFilterQuality.LOW)
|
||||
];
|
||||
}
|
||||
flickerState = !flickerState;
|
||||
}
|
||||
|
||||
override function update(elapsed:Float):Void
|
||||
{
|
||||
super.update(elapsed);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -82,6 +82,8 @@ class DJBoyfriend extends FlxAtlasSprite
|
|||
return anims;
|
||||
}
|
||||
|
||||
var lowPumpLoopPoint:Int = 4;
|
||||
|
||||
public override function update(elapsed:Float):Void
|
||||
{
|
||||
super.update(elapsed);
|
||||
|
@ -114,6 +116,14 @@ class DJBoyfriend extends FlxAtlasSprite
|
|||
case Confirm:
|
||||
if (getCurrentAnimation() != 'Boyfriend DJ confirm') playFlashAnimation('Boyfriend DJ confirm', false);
|
||||
timeSinceSpook = 0;
|
||||
case PumpIntro:
|
||||
if (getCurrentAnimation() != 'Boyfriend DJ fist pump') playFlashAnimation('Boyfriend DJ fist pump', false);
|
||||
if (getCurrentAnimation() == 'Boyfriend DJ fist pump' && anim.curFrame >= 4)
|
||||
{
|
||||
anim.play("Boyfriend DJ fist pump", true, false, 0);
|
||||
}
|
||||
case FistPump:
|
||||
|
||||
case Spook:
|
||||
if (getCurrentAnimation() != 'bf dj afk')
|
||||
{
|
||||
|
@ -174,6 +184,12 @@ class DJBoyfriend extends FlxAtlasSprite
|
|||
currentState = Idle;
|
||||
case "Boyfriend DJ confirm":
|
||||
|
||||
case "Boyfriend DJ fist pump":
|
||||
currentState = Idle;
|
||||
|
||||
case "Boyfriend DJ loss reaction 1":
|
||||
currentState = Idle;
|
||||
|
||||
case "Boyfriend DJ watchin tv OG":
|
||||
var frame:Int = FlxG.random.bool(33) ? 112 : 166;
|
||||
|
||||
|
@ -275,6 +291,23 @@ class DJBoyfriend extends FlxAtlasSprite
|
|||
currentState = Confirm;
|
||||
}
|
||||
|
||||
public function fistPump():Void
|
||||
{
|
||||
currentState = PumpIntro;
|
||||
}
|
||||
|
||||
public function pumpFist():Void
|
||||
{
|
||||
currentState = FistPump;
|
||||
anim.play("Boyfriend DJ fist pump", true, false, 4);
|
||||
}
|
||||
|
||||
public function pumpFistBad():Void
|
||||
{
|
||||
currentState = FistPump;
|
||||
anim.play("Boyfriend DJ loss reaction 1", true, false, 4);
|
||||
}
|
||||
|
||||
public inline function addOffset(name:String, x:Float = 0, y:Float = 0)
|
||||
{
|
||||
animOffsets[name] = [x, y];
|
||||
|
@ -331,6 +364,8 @@ enum DJBoyfriendState
|
|||
Intro;
|
||||
Idle;
|
||||
Confirm;
|
||||
PumpIntro;
|
||||
FistPump;
|
||||
Spook;
|
||||
TV;
|
||||
}
|
||||
|
|
106
source/funkin/ui/freeplay/DifficultyStars.hx
Normal file
106
source/funkin/ui/freeplay/DifficultyStars.hx
Normal file
|
@ -0,0 +1,106 @@
|
|||
package funkin.ui.freeplay;
|
||||
|
||||
import flixel.group.FlxSpriteGroup;
|
||||
import funkin.graphics.adobeanimate.FlxAtlasSprite;
|
||||
import funkin.graphics.shaders.HSVShader;
|
||||
|
||||
class DifficultyStars extends FlxSpriteGroup
|
||||
{
|
||||
/**
|
||||
* Internal handler var for difficulty... ranges from 0... to 15
|
||||
* 0 is 1 star... 15 is 0 stars!
|
||||
*/
|
||||
var curDifficulty(default, set):Int = 0;
|
||||
|
||||
/**
|
||||
* Range between 0 and 15
|
||||
*/
|
||||
public var difficulty(default, set):Int = 1;
|
||||
|
||||
public var stars:FlxAtlasSprite;
|
||||
|
||||
var flames:FreeplayFlames;
|
||||
|
||||
var hsvShader:HSVShader;
|
||||
|
||||
public function new(x:Float, y:Float)
|
||||
{
|
||||
super(x, y);
|
||||
|
||||
hsvShader = new HSVShader();
|
||||
|
||||
flames = new FreeplayFlames(0, 0);
|
||||
add(flames);
|
||||
|
||||
stars = new FlxAtlasSprite(0, 0, Paths.animateAtlas("freeplay/freeplayStars"));
|
||||
stars.anim.play("diff stars");
|
||||
add(stars);
|
||||
|
||||
stars.shader = hsvShader;
|
||||
|
||||
for (memb in flames.members)
|
||||
memb.shader = hsvShader;
|
||||
}
|
||||
|
||||
override function update(elapsed:Float):Void
|
||||
{
|
||||
super.update(elapsed);
|
||||
|
||||
// "loops" the current animation
|
||||
// for clarity, the animation file looks like
|
||||
// frame : stars
|
||||
// 0-99: 1 star
|
||||
// 100-199: 2 stars
|
||||
// ......
|
||||
// 1300-1499: 15 stars
|
||||
// 1500 : 0 stars
|
||||
if (curDifficulty < 15 && stars.anim.curFrame >= (curDifficulty + 1) * 100)
|
||||
{
|
||||
stars.anim.play("diff stars", true, false, curDifficulty * 100);
|
||||
}
|
||||
}
|
||||
|
||||
function set_difficulty(value:Int):Int
|
||||
{
|
||||
difficulty = value;
|
||||
|
||||
if (difficulty <= 0)
|
||||
{
|
||||
difficulty = 0;
|
||||
curDifficulty = 15;
|
||||
}
|
||||
else if (difficulty <= 15)
|
||||
{
|
||||
difficulty = value;
|
||||
curDifficulty = difficulty - 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
difficulty = 15;
|
||||
curDifficulty = difficulty - 1;
|
||||
}
|
||||
|
||||
if (difficulty > 10) flames.flameCount = difficulty - 10;
|
||||
else
|
||||
flames.flameCount = 0;
|
||||
|
||||
return difficulty;
|
||||
}
|
||||
|
||||
function set_curDifficulty(value:Int):Int
|
||||
{
|
||||
curDifficulty = value;
|
||||
if (curDifficulty == 15)
|
||||
{
|
||||
stars.anim.play("diff stars", true, false, 1500);
|
||||
stars.anim.pause();
|
||||
}
|
||||
else
|
||||
{
|
||||
stars.anim.curFrame = Std.int(curDifficulty * 100);
|
||||
stars.anim.play("diff stars", true, false, curDifficulty * 100);
|
||||
}
|
||||
|
||||
return curDifficulty;
|
||||
}
|
||||
}
|
|
@ -50,8 +50,19 @@ class FreeplayFlames extends FlxSpriteGroup
|
|||
}
|
||||
}
|
||||
|
||||
var timers:Array<FlxTimer> = [];
|
||||
|
||||
function set_flameCount(value:Int):Int
|
||||
{
|
||||
// Stop all existing timers.
|
||||
// This fixes a bug where quickly switching difficulties would show flames.
|
||||
for (timer in timers)
|
||||
{
|
||||
timer.active = false;
|
||||
timer.destroy();
|
||||
timers.remove(timer);
|
||||
}
|
||||
|
||||
this.flameCount = value;
|
||||
var visibleCount:Int = 0;
|
||||
for (i in 0...5)
|
||||
|
@ -62,10 +73,18 @@ class FreeplayFlames extends FlxSpriteGroup
|
|||
{
|
||||
if (!flame.visible)
|
||||
{
|
||||
new FlxTimer().start(flameTimer * visibleCount, function(_) {
|
||||
var nextTimer:FlxTimer = new FlxTimer().start(flameTimer * visibleCount, function(currentTimer:FlxTimer) {
|
||||
if (i >= this.flameCount)
|
||||
{
|
||||
trace('EARLY EXIT');
|
||||
return;
|
||||
}
|
||||
timers.remove(currentTimer);
|
||||
flame.animation.play("flame", true);
|
||||
flame.visible = true;
|
||||
});
|
||||
timers.push(nextTimer);
|
||||
|
||||
visibleCount++;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
package funkin.ui.freeplay;
|
||||
|
||||
import funkin.graphics.adobeanimate.FlxAtlasSprite;
|
||||
import flixel.addons.transition.FlxTransitionableState;
|
||||
import flixel.addons.ui.FlxInputText;
|
||||
import flixel.FlxCamera;
|
||||
|
@ -10,6 +11,7 @@ import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
|
|||
import flixel.input.touch.FlxTouch;
|
||||
import flixel.math.FlxAngle;
|
||||
import flixel.math.FlxPoint;
|
||||
import openfl.display.BlendMode;
|
||||
import flixel.system.debug.watch.Tracker.TrackerProfile;
|
||||
import flixel.text.FlxText;
|
||||
import flixel.tweens.FlxEase;
|
||||
|
@ -38,6 +40,8 @@ import funkin.ui.transition.LoadingState;
|
|||
import funkin.ui.transition.StickerSubState;
|
||||
import funkin.util.MathUtil;
|
||||
import lime.utils.Assets;
|
||||
import flixel.tweens.misc.ShakeTween;
|
||||
import funkin.effects.IntervalShake;
|
||||
|
||||
/**
|
||||
* Parameters used to initialize the FreeplayState.
|
||||
|
@ -120,8 +124,6 @@ class FreeplayState extends MusicBeatSubState
|
|||
var curCapsule:SongMenuItem;
|
||||
var curPlaying:Bool = false;
|
||||
|
||||
var displayedVariations:Array<String>;
|
||||
|
||||
var dj:DJBoyfriend;
|
||||
|
||||
var ostName:FlxText;
|
||||
|
@ -135,6 +137,29 @@ class FreeplayState extends MusicBeatSubState
|
|||
public static var rememberedDifficulty:Null<String> = Constants.DEFAULT_DIFFICULTY;
|
||||
public static var rememberedSongId:Null<String> = 'tutorial';
|
||||
|
||||
var funnyCam:FunkinCamera;
|
||||
var rankCamera:FunkinCamera;
|
||||
var rankBg:FunkinSprite;
|
||||
var rankVignette:FlxSprite;
|
||||
|
||||
var backingTextYeah:FlxAtlasSprite;
|
||||
var orangeBackShit:FunkinSprite;
|
||||
var alsoOrangeLOL:FunkinSprite;
|
||||
var pinkBack:FunkinSprite;
|
||||
var confirmGlow:FlxSprite;
|
||||
var confirmGlow2:FlxSprite;
|
||||
var confirmTextGlow:FlxSprite;
|
||||
|
||||
var moreWays:BGScrollingText;
|
||||
var funnyScroll:BGScrollingText;
|
||||
var txtNuts:BGScrollingText;
|
||||
var funnyScroll2:BGScrollingText;
|
||||
var moreWays2:BGScrollingText;
|
||||
var funnyScroll3:BGScrollingText;
|
||||
|
||||
var bgDad:FlxSprite;
|
||||
var cardGlow:FlxSprite;
|
||||
|
||||
public function new(?params:FreeplayStateParams, ?stickers:StickerSubState)
|
||||
{
|
||||
currentCharacter = params?.character ?? Constants.DEFAULT_CHARACTER;
|
||||
|
@ -184,10 +209,6 @@ class FreeplayState extends MusicBeatSubState
|
|||
// Add a null entry that represents the RANDOM option
|
||||
songs.push(null);
|
||||
|
||||
// TODO: This makes custom variations disappear from Freeplay. Figure out a better solution later.
|
||||
// Default character (BF) shows default and Erect variations. Pico shows only Pico variations.
|
||||
displayedVariations = (currentCharacter == 'bf') ? [Constants.DEFAULT_VARIATION, 'erect'] : [currentCharacter];
|
||||
|
||||
// programmatically adds the songs via LevelRegistry and SongRegistry
|
||||
for (levelId in LevelRegistry.instance.listSortedLevelIds())
|
||||
{
|
||||
|
@ -195,7 +216,8 @@ class FreeplayState extends MusicBeatSubState
|
|||
{
|
||||
var song:Song = SongRegistry.instance.fetchEntry(songId);
|
||||
|
||||
// Only display songs which actually have available charts for the current character.
|
||||
// Only display songs which actually have available difficulties for the current character.
|
||||
var displayedVariations = song.getVariationsByCharId(currentCharacter);
|
||||
var availableDifficultiesForSong:Array<String> = song.listDifficulties(displayedVariations, false);
|
||||
if (availableDifficultiesForSong.length == 0) continue;
|
||||
|
||||
|
@ -216,17 +238,17 @@ class FreeplayState extends MusicBeatSubState
|
|||
trace(FlxG.camera.initialZoom);
|
||||
trace(FlxCamera.defaultZoom);
|
||||
|
||||
var pinkBack:FunkinSprite = FunkinSprite.create('freeplay/pinkBack');
|
||||
pinkBack = FunkinSprite.create('freeplay/pinkBack');
|
||||
pinkBack.color = 0xFFFFD4E9; // sets it to pink!
|
||||
pinkBack.x -= pinkBack.width;
|
||||
|
||||
FlxTween.tween(pinkBack, {x: 0}, 0.6, {ease: FlxEase.quartOut});
|
||||
add(pinkBack);
|
||||
|
||||
var orangeBackShit:FunkinSprite = new FunkinSprite(84, 440).makeSolidColor(Std.int(pinkBack.width), 75, 0xFFFEDA00);
|
||||
orangeBackShit = new FunkinSprite(84, 440).makeSolidColor(Std.int(pinkBack.width), 75, 0xFFFEDA00);
|
||||
add(orangeBackShit);
|
||||
|
||||
var alsoOrangeLOL:FunkinSprite = new FunkinSprite(0, orangeBackShit.y).makeSolidColor(100, Std.int(orangeBackShit.height), 0xFFFFD400);
|
||||
alsoOrangeLOL = new FunkinSprite(0, orangeBackShit.y).makeSolidColor(100, Std.int(orangeBackShit.height), 0xFFFFD400);
|
||||
add(alsoOrangeLOL);
|
||||
|
||||
exitMovers.set([pinkBack, orangeBackShit, alsoOrangeLOL],
|
||||
|
@ -241,13 +263,30 @@ class FreeplayState extends MusicBeatSubState
|
|||
orangeBackShit.visible = false;
|
||||
alsoOrangeLOL.visible = false;
|
||||
|
||||
confirmTextGlow = new FlxSprite(-8, 115).loadGraphic(Paths.image('freeplay/glowingText'));
|
||||
confirmTextGlow.blend = BlendMode.ADD;
|
||||
confirmTextGlow.visible = false;
|
||||
|
||||
confirmGlow = new FlxSprite(-30, 240).loadGraphic(Paths.image('freeplay/confirmGlow'));
|
||||
confirmGlow.blend = BlendMode.ADD;
|
||||
|
||||
confirmGlow2 = new FlxSprite(confirmGlow.x, confirmGlow.y).loadGraphic(Paths.image('freeplay/confirmGlow2'));
|
||||
|
||||
confirmGlow.visible = false;
|
||||
confirmGlow2.visible = false;
|
||||
|
||||
add(confirmGlow2);
|
||||
add(confirmGlow);
|
||||
|
||||
add(confirmTextGlow);
|
||||
|
||||
var grpTxtScrolls:FlxGroup = new FlxGroup();
|
||||
add(grpTxtScrolls);
|
||||
grpTxtScrolls.visible = false;
|
||||
|
||||
FlxG.debugger.addTrackerProfile(new TrackerProfile(BGScrollingText, ['x', 'y', 'speed', 'size']));
|
||||
|
||||
var moreWays:BGScrollingText = new BGScrollingText(0, 160, 'HOT BLOODED IN MORE WAYS THAN ONE', FlxG.width, true, 43);
|
||||
moreWays = new BGScrollingText(0, 160, 'HOT BLOODED IN MORE WAYS THAN ONE', FlxG.width, true, 43);
|
||||
moreWays.funnyColor = 0xFFFFF383;
|
||||
moreWays.speed = 6.8;
|
||||
grpTxtScrolls.add(moreWays);
|
||||
|
@ -258,7 +297,7 @@ class FreeplayState extends MusicBeatSubState
|
|||
speed: 0.4,
|
||||
});
|
||||
|
||||
var funnyScroll:BGScrollingText = new BGScrollingText(0, 220, 'BOYFRIEND', FlxG.width / 2, false, 60);
|
||||
funnyScroll = new BGScrollingText(0, 220, 'BOYFRIEND', FlxG.width / 2, false, 60);
|
||||
funnyScroll.funnyColor = 0xFFFF9963;
|
||||
funnyScroll.speed = -3.8;
|
||||
grpTxtScrolls.add(funnyScroll);
|
||||
|
@ -271,7 +310,7 @@ class FreeplayState extends MusicBeatSubState
|
|||
wait: 0
|
||||
});
|
||||
|
||||
var txtNuts:BGScrollingText = new BGScrollingText(0, 285, 'PROTECT YO NUTS', FlxG.width / 2, true, 43);
|
||||
txtNuts = new BGScrollingText(0, 285, 'PROTECT YO NUTS', FlxG.width / 2, true, 43);
|
||||
txtNuts.speed = 3.5;
|
||||
grpTxtScrolls.add(txtNuts);
|
||||
exitMovers.set([txtNuts],
|
||||
|
@ -280,7 +319,7 @@ class FreeplayState extends MusicBeatSubState
|
|||
speed: 0.4,
|
||||
});
|
||||
|
||||
var funnyScroll2:BGScrollingText = new BGScrollingText(0, 335, 'BOYFRIEND', FlxG.width / 2, false, 60);
|
||||
funnyScroll2 = new BGScrollingText(0, 335, 'BOYFRIEND', FlxG.width / 2, false, 60);
|
||||
funnyScroll2.funnyColor = 0xFFFF9963;
|
||||
funnyScroll2.speed = -3.8;
|
||||
grpTxtScrolls.add(funnyScroll2);
|
||||
|
@ -291,7 +330,7 @@ class FreeplayState extends MusicBeatSubState
|
|||
speed: 0.5,
|
||||
});
|
||||
|
||||
var moreWays2:BGScrollingText = new BGScrollingText(0, 397, 'HOT BLOODED IN MORE WAYS THAN ONE', FlxG.width, true, 43);
|
||||
moreWays2 = new BGScrollingText(0, 397, 'HOT BLOODED IN MORE WAYS THAN ONE', FlxG.width, true, 43);
|
||||
moreWays2.funnyColor = 0xFFFFF383;
|
||||
moreWays2.speed = 6.8;
|
||||
grpTxtScrolls.add(moreWays2);
|
||||
|
@ -302,7 +341,7 @@ class FreeplayState extends MusicBeatSubState
|
|||
speed: 0.4
|
||||
});
|
||||
|
||||
var funnyScroll3:BGScrollingText = new BGScrollingText(0, orangeBackShit.y + 10, 'BOYFRIEND', FlxG.width / 2, 60);
|
||||
funnyScroll3 = new BGScrollingText(0, orangeBackShit.y + 10, 'BOYFRIEND', FlxG.width / 2, 60);
|
||||
funnyScroll3.funnyColor = 0xFFFEA400;
|
||||
funnyScroll3.speed = -3.8;
|
||||
grpTxtScrolls.add(funnyScroll3);
|
||||
|
@ -313,6 +352,24 @@ class FreeplayState extends MusicBeatSubState
|
|||
speed: 0.3
|
||||
});
|
||||
|
||||
backingTextYeah = new FlxAtlasSprite(640, 370, Paths.animateAtlas("freeplay/backing-text-yeah"),
|
||||
{
|
||||
FrameRate: 24.0,
|
||||
Reversed: false,
|
||||
// ?OnComplete:Void -> Void,
|
||||
ShowPivot: false,
|
||||
Antialiasing: true,
|
||||
ScrollFactor: new FlxPoint(1, 1),
|
||||
});
|
||||
|
||||
add(backingTextYeah);
|
||||
|
||||
cardGlow = new FlxSprite(-30, -30).loadGraphic(Paths.image('freeplay/cardGlow'));
|
||||
cardGlow.blend = BlendMode.ADD;
|
||||
cardGlow.visible = false;
|
||||
|
||||
add(cardGlow);
|
||||
|
||||
dj = new DJBoyfriend(640, 366);
|
||||
exitMovers.set([dj],
|
||||
{
|
||||
|
@ -325,7 +382,7 @@ class FreeplayState extends MusicBeatSubState
|
|||
|
||||
add(dj);
|
||||
|
||||
var bgDad:FlxSprite = new FlxSprite(pinkBack.width * 0.75, 0).loadGraphic(Paths.image('freeplay/freeplayBGdad'));
|
||||
bgDad = new FlxSprite(pinkBack.width * 0.75, 0).loadGraphic(Paths.image('freeplay/freeplayBGdad'));
|
||||
bgDad.setGraphicSize(0, FlxG.height);
|
||||
bgDad.updateHitbox();
|
||||
bgDad.shader = new AngleMask();
|
||||
|
@ -342,10 +399,14 @@ class FreeplayState extends MusicBeatSubState
|
|||
});
|
||||
|
||||
add(bgDad);
|
||||
FlxTween.tween(blackOverlayBullshitLOLXD, {x: pinkBack.width * 0.75}, 0.7, {ease: FlxEase.quintOut});
|
||||
FlxTween.tween(blackOverlayBullshitLOLXD, {x: pinkBack.width * 0.76}, 0.7, {ease: FlxEase.quintOut});
|
||||
|
||||
blackOverlayBullshitLOLXD.shader = bgDad.shader;
|
||||
|
||||
rankBg = new FunkinSprite(0, 0);
|
||||
rankBg.makeSolidColor(FlxG.width, FlxG.height, 0xD3000000);
|
||||
add(rankBg);
|
||||
|
||||
grpSongs = new FlxTypedGroup<Alphabet>();
|
||||
add(grpSongs);
|
||||
|
||||
|
@ -488,10 +549,6 @@ class FreeplayState extends MusicBeatSubState
|
|||
|
||||
albumRoll.playIntro();
|
||||
|
||||
new FlxTimer().start(0.75, function(_) {
|
||||
// albumRoll.showTitle();
|
||||
});
|
||||
|
||||
FlxTween.tween(grpDifficulties, {x: 90}, 0.6, {ease: FlxEase.quartOut});
|
||||
|
||||
diffSelLeft.visible = true;
|
||||
|
@ -527,18 +584,35 @@ class FreeplayState extends MusicBeatSubState
|
|||
orangeBackShit.visible = true;
|
||||
alsoOrangeLOL.visible = true;
|
||||
grpTxtScrolls.visible = true;
|
||||
|
||||
cardGlow.visible = true;
|
||||
FlxTween.tween(cardGlow, {alpha: 0, "scale.x": 1.2, "scale.y": 1.2}, 0.45, {ease: FlxEase.sineOut});
|
||||
});
|
||||
|
||||
generateSongList(null, false);
|
||||
|
||||
// dedicated camera for the state so we don't need to fuk around with camera scrolls from the mainmenu / elsewhere
|
||||
var funnyCam:FunkinCamera = new FunkinCamera('freeplayFunny', 0, 0, FlxG.width, FlxG.height);
|
||||
funnyCam = new FunkinCamera('freeplayFunny', 0, 0, FlxG.width, FlxG.height);
|
||||
funnyCam.bgColor = FlxColor.TRANSPARENT;
|
||||
FlxG.cameras.add(funnyCam, false);
|
||||
|
||||
rankVignette = new FlxSprite(0, 0).loadGraphic(Paths.image('freeplay/rankVignette'));
|
||||
rankVignette.scale.set(2, 2);
|
||||
rankVignette.updateHitbox();
|
||||
rankVignette.blend = BlendMode.ADD;
|
||||
// rankVignette.cameras = [rankCamera];
|
||||
add(rankVignette);
|
||||
rankVignette.alpha = 0;
|
||||
|
||||
forEach(function(bs) {
|
||||
bs.cameras = [funnyCam];
|
||||
});
|
||||
|
||||
rankCamera = new FunkinCamera('rankCamera', 0, 0, FlxG.width, FlxG.height);
|
||||
rankCamera.bgColor = FlxColor.TRANSPARENT;
|
||||
FlxG.cameras.add(rankCamera, false);
|
||||
rankBg.cameras = [rankCamera];
|
||||
rankBg.alpha = 0;
|
||||
}
|
||||
|
||||
var currentFilter:SongFilter = null;
|
||||
|
@ -585,6 +659,7 @@ class FreeplayState extends MusicBeatSubState
|
|||
|
||||
for (cap in grpCapsules.members)
|
||||
{
|
||||
cap.songText.resetText();
|
||||
cap.kill();
|
||||
}
|
||||
|
||||
|
@ -602,9 +677,11 @@ class FreeplayState extends MusicBeatSubState
|
|||
};
|
||||
randomCapsule.y = randomCapsule.intendedY(0) + 10;
|
||||
randomCapsule.targetPos.x = randomCapsule.x;
|
||||
randomCapsule.alpha = 0.5;
|
||||
randomCapsule.alpha = 0;
|
||||
randomCapsule.songText.visible = false;
|
||||
randomCapsule.favIcon.visible = false;
|
||||
randomCapsule.ranking.visible = false;
|
||||
randomCapsule.blurredRanking.visible = false;
|
||||
randomCapsule.initJumpIn(0, force);
|
||||
randomCapsule.hsvShader = hsvShader;
|
||||
grpCapsules.add(randomCapsule);
|
||||
|
@ -627,8 +704,12 @@ class FreeplayState extends MusicBeatSubState
|
|||
funnyMenu.favIcon.visible = tempSongs[i].isFav;
|
||||
funnyMenu.hsvShader = hsvShader;
|
||||
|
||||
funnyMenu.newText.animation.curAnim.curFrame = 45 - ((i * 4) % 45);
|
||||
|
||||
funnyMenu.forcePosition();
|
||||
|
||||
funnyMenu.checkClip();
|
||||
|
||||
grpCapsules.add(funnyMenu);
|
||||
}
|
||||
|
||||
|
@ -682,6 +763,210 @@ class FreeplayState extends MusicBeatSubState
|
|||
return songsToFilter;
|
||||
}
|
||||
|
||||
function rankAnimStart()
|
||||
{
|
||||
dj.fistPump();
|
||||
// rankCamera.fade(FlxColor.BLACK, 0.5, true);
|
||||
rankCamera.fade(0xFF000000, 0.5, true, null, true);
|
||||
FlxG.sound.music.volume = 0;
|
||||
rankBg.alpha = 1;
|
||||
|
||||
originalPos.x = grpCapsules.members[curSelected].x;
|
||||
originalPos.y = grpCapsules.members[curSelected].y;
|
||||
|
||||
grpCapsules.members[curSelected].ranking.alpha = 0;
|
||||
grpCapsules.members[curSelected].blurredRanking.alpha = 0;
|
||||
|
||||
rankCamera.zoom = 1.85;
|
||||
FlxTween.tween(rankCamera, {"zoom": 1.8}, 0.6, {ease: FlxEase.sineIn});
|
||||
|
||||
funnyCam.zoom = 1.15;
|
||||
FlxTween.tween(funnyCam, {"zoom": 1.1}, 0.6, {ease: FlxEase.sineIn});
|
||||
|
||||
grpCapsules.members[curSelected].cameras = [rankCamera];
|
||||
grpCapsules.members[curSelected].targetPos.set((FlxG.width / 2) - (grpCapsules.members[curSelected].width / 2),
|
||||
(FlxG.height / 2) - (grpCapsules.members[curSelected].height / 2));
|
||||
|
||||
new FlxTimer().start(0.5, _ -> {
|
||||
grpCapsules.members[curSelected].doLerp = false;
|
||||
rankDisplayNew();
|
||||
});
|
||||
}
|
||||
|
||||
function rankDisplayNew()
|
||||
{
|
||||
grpCapsules.members[curSelected].ranking.alpha = 1;
|
||||
grpCapsules.members[curSelected].blurredRanking.alpha = 1;
|
||||
|
||||
grpCapsules.members[curSelected].ranking.scale.set(20, 20);
|
||||
grpCapsules.members[curSelected].blurredRanking.scale.set(20, 20);
|
||||
// var tempr:Int = FlxG.random.int(0, 4);
|
||||
|
||||
// grpCapsules.members[curSelected].ranking.rank = tempr;
|
||||
grpCapsules.members[curSelected].ranking.animation.play(grpCapsules.members[curSelected].ranking.animation.curAnim.name, true);
|
||||
FlxTween.tween(grpCapsules.members[curSelected].ranking, {"scale.x": 1, "scale.y": 1}, 0.1);
|
||||
|
||||
grpCapsules.members[curSelected].blurredRanking.animation.play(grpCapsules.members[curSelected].blurredRanking.animation.curAnim.name, true);
|
||||
FlxTween.tween(grpCapsules.members[curSelected].blurredRanking, {"scale.x": 1, "scale.y": 1}, 0.1);
|
||||
|
||||
new FlxTimer().start(0.1, _ -> {
|
||||
trace(grpCapsules.members[curSelected].ranking.rank);
|
||||
switch (grpCapsules.members[curSelected].tempr)
|
||||
{
|
||||
case 0:
|
||||
FunkinSound.playOnce(Paths.sound('ranks/rankinbad'));
|
||||
case 4:
|
||||
FunkinSound.playOnce(Paths.sound('ranks/rankinperfect'));
|
||||
case 5:
|
||||
FunkinSound.playOnce(Paths.sound('ranks/rankinperfect'));
|
||||
default:
|
||||
FunkinSound.playOnce(Paths.sound('ranks/rankinnormal'));
|
||||
}
|
||||
rankCamera.zoom = 1.3;
|
||||
// FlxTween.tween(rankCamera, {"zoom": 1.4}, 0.3, {ease: FlxEase.elasticOut});
|
||||
|
||||
FlxTween.tween(rankCamera, {"zoom": 1.5}, 0.3, {ease: FlxEase.backInOut});
|
||||
|
||||
grpCapsules.members[curSelected].x -= 10;
|
||||
grpCapsules.members[curSelected].y -= 20;
|
||||
|
||||
FlxTween.tween(funnyCam, {"zoom": 1.05}, 0.3, {ease: FlxEase.elasticOut});
|
||||
|
||||
grpCapsules.members[curSelected].capsule.angle = -3;
|
||||
FlxTween.tween(grpCapsules.members[curSelected].capsule, {angle: 0}, 0.5, {ease: FlxEase.backOut});
|
||||
|
||||
IntervalShake.shake(grpCapsules.members[curSelected].capsule, 0.3, 1 / 30, 0.1, 0, FlxEase.quadOut);
|
||||
});
|
||||
|
||||
new FlxTimer().start(0.4, _ -> {
|
||||
FlxTween.tween(funnyCam, {"zoom": 1}, 0.8, {ease: FlxEase.sineIn});
|
||||
FlxTween.tween(rankCamera, {"zoom": 1.2}, 0.8, {ease: FlxEase.backIn});
|
||||
// IntervalShake.shake(grpCapsules.members[curSelected], 0.8 + 0.5, 1 / 24, 0, 2, FlxEase.quadIn);
|
||||
FlxTween.tween(grpCapsules.members[curSelected], {x: originalPos.x - 7, y: originalPos.y - 80}, 0.8 + 0.5, {ease: FlxEase.quartIn});
|
||||
});
|
||||
|
||||
new FlxTimer().start(0.6, _ -> {
|
||||
rankAnimSlam();
|
||||
// IntervalShake.shake(grpCapsules.members[curSelected].capsule, 0.3, 1 / 30, 0, 0.3, FlxEase.quartIn);
|
||||
});
|
||||
}
|
||||
|
||||
function rankAnimSlam()
|
||||
{
|
||||
// FlxTween.tween(rankCamera, {"zoom": 1.9}, 0.5, {ease: FlxEase.backOut});
|
||||
FlxTween.tween(rankBg, {alpha: 0}, 0.5, {ease: FlxEase.expoIn});
|
||||
|
||||
// FlxTween.tween(grpCapsules.members[curSelected], {angle: 5}, 0.5, {ease: FlxEase.backIn});
|
||||
|
||||
switch (grpCapsules.members[curSelected].tempr)
|
||||
{
|
||||
case 0:
|
||||
FunkinSound.playOnce(Paths.sound('ranks/loss'));
|
||||
case 1:
|
||||
FunkinSound.playOnce(Paths.sound('ranks/good'));
|
||||
case 2:
|
||||
FunkinSound.playOnce(Paths.sound('ranks/great'));
|
||||
case 3:
|
||||
FunkinSound.playOnce(Paths.sound('ranks/excellent'));
|
||||
case 4:
|
||||
FunkinSound.playOnce(Paths.sound('ranks/perfect'));
|
||||
case 5:
|
||||
FunkinSound.playOnce(Paths.sound('ranks/perfect'));
|
||||
default:
|
||||
FunkinSound.playOnce(Paths.sound('ranks/loss'));
|
||||
}
|
||||
|
||||
FlxTween.tween(grpCapsules.members[curSelected], {"targetPos.x": originalPos.x, "targetPos.y": originalPos.y}, 0.5, {ease: FlxEase.expoOut});
|
||||
new FlxTimer().start(0.5, _ -> {
|
||||
funnyCam.shake(0.0045, 0.35);
|
||||
|
||||
if (grpCapsules.members[curSelected].tempr == 0)
|
||||
{
|
||||
dj.pumpFistBad();
|
||||
}
|
||||
else
|
||||
{
|
||||
dj.pumpFist();
|
||||
}
|
||||
|
||||
rankCamera.zoom = 0.8;
|
||||
funnyCam.zoom = 0.8;
|
||||
FlxTween.tween(rankCamera, {"zoom": 1}, 1, {ease: FlxEase.elasticOut});
|
||||
FlxTween.tween(funnyCam, {"zoom": 1}, 0.8, {ease: FlxEase.elasticOut});
|
||||
|
||||
for (index => capsule in grpCapsules.members)
|
||||
{
|
||||
var distFromSelected:Float = Math.abs(index - curSelected) - 1;
|
||||
|
||||
if (distFromSelected < 5)
|
||||
{
|
||||
if (index == curSelected)
|
||||
{
|
||||
FlxTween.cancelTweensOf(capsule);
|
||||
// capsule.targetPos.x += 50;
|
||||
capsule.fadeAnim();
|
||||
|
||||
rankVignette.color = capsule.getTrailColor();
|
||||
rankVignette.alpha = 1;
|
||||
FlxTween.tween(rankVignette, {alpha: 0}, 0.6, {ease: FlxEase.expoOut});
|
||||
|
||||
capsule.doLerp = false;
|
||||
capsule.setPosition(originalPos.x, originalPos.y);
|
||||
IntervalShake.shake(capsule, 0.6, 1 / 24, 0.12, 0, FlxEase.quadOut, function(_) {
|
||||
capsule.doLerp = true;
|
||||
capsule.cameras = [funnyCam];
|
||||
}, null);
|
||||
|
||||
// FlxTween.tween(capsule, {"targetPos.x": capsule.targetPos.x - 50}, 0.6,
|
||||
// {
|
||||
// ease: FlxEase.backInOut,
|
||||
// onComplete: function(_) {
|
||||
// capsule.cameras = [funnyCam];
|
||||
// }
|
||||
// });
|
||||
FlxTween.tween(capsule, {angle: 0}, 0.5, {ease: FlxEase.backOut});
|
||||
}
|
||||
if (index > curSelected)
|
||||
{
|
||||
// capsule.color = FlxColor.RED;
|
||||
new FlxTimer().start(distFromSelected / 20, _ -> {
|
||||
capsule.doLerp = false;
|
||||
|
||||
capsule.capsule.angle = FlxG.random.float(-10 + (distFromSelected * 2), 10 - (distFromSelected * 2));
|
||||
FlxTween.tween(capsule.capsule, {angle: 0}, 0.5, {ease: FlxEase.backOut});
|
||||
|
||||
IntervalShake.shake(capsule, 0.6, 1 / 24, 0.12 / (distFromSelected + 1), 0, FlxEase.quadOut, function(_) {
|
||||
capsule.doLerp = true;
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
if (index < curSelected)
|
||||
{
|
||||
// capsule.color = FlxColor.BLUE;
|
||||
new FlxTimer().start(distFromSelected / 20, _ -> {
|
||||
capsule.doLerp = false;
|
||||
|
||||
capsule.capsule.angle = FlxG.random.float(-10 + (distFromSelected * 2), 10 - (distFromSelected * 2));
|
||||
FlxTween.tween(capsule.capsule, {angle: 0}, 0.5, {ease: FlxEase.backOut});
|
||||
|
||||
IntervalShake.shake(capsule, 0.6, 1 / 24, 0.12 / (distFromSelected + 1), 0, FlxEase.quadOut, function(_) {
|
||||
capsule.doLerp = true;
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
index += 1;
|
||||
}
|
||||
});
|
||||
|
||||
new FlxTimer().start(2, _ -> {
|
||||
// dj.fistPump();
|
||||
FlxG.sound.music.fadeIn(4.0, 0.0, 1.0);
|
||||
});
|
||||
}
|
||||
|
||||
var touchY:Float = 0;
|
||||
var touchX:Float = 0;
|
||||
var dxTouch:Float = 0;
|
||||
|
@ -698,18 +983,56 @@ class FreeplayState extends MusicBeatSubState
|
|||
|
||||
var busy:Bool = false; // Set to true once the user has pressed enter to select a song.
|
||||
|
||||
var originalPos:FlxPoint = new FlxPoint();
|
||||
|
||||
override function update(elapsed:Float):Void
|
||||
{
|
||||
super.update(elapsed);
|
||||
|
||||
if (FlxG.keys.justPressed.T)
|
||||
{
|
||||
rankAnimStart();
|
||||
}
|
||||
|
||||
if (FlxG.keys.justPressed.H)
|
||||
{
|
||||
rankDisplayNew();
|
||||
}
|
||||
|
||||
if (FlxG.keys.justPressed.G)
|
||||
{
|
||||
rankAnimSlam();
|
||||
}
|
||||
|
||||
if (FlxG.keys.justPressed.I)
|
||||
{
|
||||
confirmTextGlow.y -= 1;
|
||||
trace(confirmTextGlow.x, confirmTextGlow.y);
|
||||
}
|
||||
if (FlxG.keys.justPressed.J)
|
||||
{
|
||||
confirmTextGlow.x -= 1;
|
||||
trace(confirmTextGlow.x, confirmTextGlow.y);
|
||||
}
|
||||
if (FlxG.keys.justPressed.L)
|
||||
{
|
||||
confirmTextGlow.x += 1;
|
||||
trace(confirmTextGlow.x, confirmTextGlow.y);
|
||||
}
|
||||
if (FlxG.keys.justPressed.K)
|
||||
{
|
||||
confirmTextGlow.y += 1;
|
||||
trace(confirmTextGlow.x, confirmTextGlow.y);
|
||||
}
|
||||
|
||||
if (FlxG.keys.justPressed.F)
|
||||
{
|
||||
var targetSong = grpCapsules.members[curSelected]?.songData;
|
||||
if (targetSong != null)
|
||||
{
|
||||
var realShit:Int = curSelected;
|
||||
targetSong.isFav = !targetSong.isFav;
|
||||
if (targetSong.isFav)
|
||||
var isFav = targetSong.toggleFavorite();
|
||||
if (isFav)
|
||||
{
|
||||
FlxTween.tween(grpCapsules.members[realShit], {angle: 360}, 0.4,
|
||||
{
|
||||
|
@ -1021,7 +1344,7 @@ class FreeplayState extends MusicBeatSubState
|
|||
{
|
||||
var songScore:SaveScoreData = Save.instance.getSongScore(grpCapsules.members[curSelected].songData.songId, currentDifficulty);
|
||||
intendedScore = songScore?.score ?? 0;
|
||||
intendedCompletion = songScore?.accuracy ?? 0.0;
|
||||
intendedCompletion = songScore == null ? 0.0 : ((songScore.tallies.sick + songScore.tallies.good) / songScore.tallies.totalNotes);
|
||||
rememberedDifficulty = currentDifficulty;
|
||||
}
|
||||
else
|
||||
|
@ -1086,6 +1409,9 @@ class FreeplayState extends MusicBeatSubState
|
|||
albumRoll.albumId = newAlbumId;
|
||||
albumRoll.skipIntro();
|
||||
}
|
||||
|
||||
// Set difficulty star count.
|
||||
albumRoll.setDifficultyStars(daSong?.difficultyRating);
|
||||
}
|
||||
|
||||
// Clears the cache of songs, frees up memory, they' ll have to be loaded in later tho function clearDaCache(actualSongTho:String)
|
||||
|
@ -1159,6 +1485,42 @@ class FreeplayState extends MusicBeatSubState
|
|||
FunkinSound.playOnce(Paths.sound('confirmMenu'));
|
||||
dj.confirm();
|
||||
|
||||
grpCapsules.members[curSelected].songText.flickerText();
|
||||
|
||||
// FlxTween.color(bgDad, 0.33, 0xFFFFFFFF, 0xFF555555, {ease: FlxEase.quadOut});
|
||||
FlxTween.color(pinkBack, 0.33, 0xFFFFD0D5, 0xFF171831, {ease: FlxEase.quadOut});
|
||||
orangeBackShit.visible = false;
|
||||
alsoOrangeLOL.visible = false;
|
||||
|
||||
confirmGlow.visible = true;
|
||||
confirmGlow2.visible = true;
|
||||
|
||||
backingTextYeah.anim.play("BF back card confirm raw", false, false, 0);
|
||||
confirmGlow2.alpha = 0;
|
||||
confirmGlow.alpha = 0;
|
||||
|
||||
FlxTween.tween(confirmGlow2, {alpha: 0.5}, 0.33,
|
||||
{
|
||||
ease: FlxEase.quadOut,
|
||||
onComplete: function(_) {
|
||||
confirmGlow2.alpha = 0.6;
|
||||
confirmGlow.alpha = 1;
|
||||
confirmTextGlow.visible = true;
|
||||
confirmTextGlow.alpha = 1;
|
||||
FlxTween.tween(confirmTextGlow, {alpha: 0.4}, 0.5);
|
||||
FlxTween.tween(confirmGlow, {alpha: 0}, 0.5);
|
||||
}
|
||||
});
|
||||
|
||||
// confirmGlow
|
||||
|
||||
moreWays.visible = false;
|
||||
funnyScroll.visible = false;
|
||||
txtNuts.visible = false;
|
||||
funnyScroll2.visible = false;
|
||||
moreWays2.visible = false;
|
||||
funnyScroll3.visible = false;
|
||||
|
||||
new FlxTimer().start(1, function(tmr:FlxTimer) {
|
||||
Paths.setCurrentLevel(cap.songData.levelId);
|
||||
LoadingState.loadPlayState(
|
||||
|
@ -1216,7 +1578,7 @@ class FreeplayState extends MusicBeatSubState
|
|||
{
|
||||
var songScore:SaveScoreData = Save.instance.getSongScore(daSongCapsule.songData.songId, currentDifficulty);
|
||||
intendedScore = songScore?.score ?? 0;
|
||||
intendedCompletion = songScore?.accuracy ?? 0.0;
|
||||
intendedCompletion = songScore == null ? 0.0 : ((songScore.tallies.sick + songScore.tallies.good) / songScore.tallies.totalNotes);
|
||||
diffIdsCurrent = daSongCapsule.songData.songDifficulties;
|
||||
rememberedSongId = daSongCapsule.songData.songId;
|
||||
changeDiff();
|
||||
|
@ -1397,11 +1759,13 @@ class FreeplaySongData
|
|||
|
||||
public var songName(default, null):String = '';
|
||||
public var songCharacter(default, null):String = '';
|
||||
public var songRating(default, null):Int = 0;
|
||||
public var songStartingBpm(default, null):Float = 0;
|
||||
public var difficultyRating(default, null):Int = 0;
|
||||
public var albumId(default, null):Null<String> = null;
|
||||
|
||||
public var currentDifficulty(default, set):String = Constants.DEFAULT_DIFFICULTY;
|
||||
public var displayedVariations(default, null):Array<String> = [Constants.DEFAULT_VARIATION];
|
||||
|
||||
var displayedVariations:Array<String> = [Constants.DEFAULT_VARIATION];
|
||||
|
||||
function set_currentDifficulty(value:String):String
|
||||
{
|
||||
|
@ -1417,11 +1781,32 @@ class FreeplaySongData
|
|||
this.levelId = levelId;
|
||||
this.songId = songId;
|
||||
this.song = song;
|
||||
|
||||
this.isFav = Save.instance.isSongFavorited(songId);
|
||||
|
||||
if (displayedVariations != null) this.displayedVariations = displayedVariations;
|
||||
|
||||
updateValues(displayedVariations);
|
||||
}
|
||||
|
||||
/**
|
||||
* Toggle whether or not the song is favorited, then flush to save data.
|
||||
* @return Whether or not the song is now favorited.
|
||||
*/
|
||||
public function toggleFavorite():Bool
|
||||
{
|
||||
isFav = !isFav;
|
||||
if (isFav)
|
||||
{
|
||||
Save.instance.favoriteSong(this.songId);
|
||||
}
|
||||
else
|
||||
{
|
||||
Save.instance.unfavoriteSong(this.songId);
|
||||
}
|
||||
return isFav;
|
||||
}
|
||||
|
||||
function updateValues(variations:Array<String>):Void
|
||||
{
|
||||
this.songDifficulties = song.listDifficulties(variations, false, false);
|
||||
|
@ -1429,9 +1814,10 @@ class FreeplaySongData
|
|||
|
||||
var songDifficulty:SongDifficulty = song.getDifficulty(currentDifficulty, variations);
|
||||
if (songDifficulty == null) return;
|
||||
this.songStartingBpm = songDifficulty.getStartingBPM();
|
||||
this.songName = songDifficulty.songName;
|
||||
this.songCharacter = songDifficulty.characters.opponent;
|
||||
this.songRating = songDifficulty.difficultyRating;
|
||||
this.difficultyRating = songDifficulty.difficultyRating;
|
||||
if (songDifficulty.album == null)
|
||||
{
|
||||
FlxG.log.warn('No album for: ${songDifficulty.songName}');
|
||||
|
|
|
@ -14,6 +14,13 @@ import flixel.text.FlxText;
|
|||
import flixel.util.FlxTimer;
|
||||
import funkin.util.MathUtil;
|
||||
import funkin.graphics.shaders.Grayscale;
|
||||
import funkin.graphics.shaders.GaussianBlurShader;
|
||||
import openfl.display.BlendMode;
|
||||
import funkin.graphics.FunkinSprite;
|
||||
import flixel.tweens.FlxEase;
|
||||
import flixel.tweens.FlxTween;
|
||||
import flixel.addons.effects.FlxTrail;
|
||||
import flixel.util.FlxColor;
|
||||
|
||||
class SongMenuItem extends FlxSpriteGroup
|
||||
{
|
||||
|
@ -31,9 +38,10 @@ class SongMenuItem extends FlxSpriteGroup
|
|||
|
||||
public var songText:CapsuleText;
|
||||
public var favIcon:FlxSprite;
|
||||
public var ranking:FlxSprite;
|
||||
public var ranking:FreeplayRank;
|
||||
public var blurredRanking:FreeplayRank;
|
||||
|
||||
var ranks:Array<String> = ["fail", "average", "great", "excellent", "perfect"];
|
||||
var ranks:Array<String> = ["fail", "average", "great", "excellent", "perfect", "perfectsick"];
|
||||
|
||||
public var targetPos:FlxPoint = new FlxPoint();
|
||||
public var doLerp:Bool = false;
|
||||
|
@ -47,6 +55,22 @@ class SongMenuItem extends FlxSpriteGroup
|
|||
public var hsvShader(default, set):HSVShader;
|
||||
|
||||
// var diffRatingSprite:FlxSprite;
|
||||
public var bpmText:FlxSprite;
|
||||
public var difficultyText:FlxSprite;
|
||||
public var weekType:FlxSprite;
|
||||
|
||||
public var newText:FlxSprite;
|
||||
|
||||
// public var weekType:FlxSprite;
|
||||
public var bigNumbers:Array<CapsuleNumber> = [];
|
||||
|
||||
public var smallNumbers:Array<CapsuleNumber> = [];
|
||||
|
||||
public var weekNumbers:Array<CapsuleNumber> = [];
|
||||
|
||||
var impactThing:FunkinSprite;
|
||||
|
||||
public var tempr:Int;
|
||||
|
||||
public function new(x:Float, y:Float)
|
||||
{
|
||||
|
@ -59,12 +83,64 @@ class SongMenuItem extends FlxSpriteGroup
|
|||
// capsule.animation
|
||||
add(capsule);
|
||||
|
||||
bpmText = new FlxSprite(144, 87).loadGraphic(Paths.image('freeplay/freeplayCapsule/bpmtext'));
|
||||
bpmText.setGraphicSize(Std.int(bpmText.width * 0.9));
|
||||
add(bpmText);
|
||||
|
||||
difficultyText = new FlxSprite(414, 87).loadGraphic(Paths.image('freeplay/freeplayCapsule/difficultytext'));
|
||||
difficultyText.setGraphicSize(Std.int(difficultyText.width * 0.9));
|
||||
add(difficultyText);
|
||||
|
||||
weekType = new FlxSprite(291, 87);
|
||||
weekType.frames = Paths.getSparrowAtlas('freeplay/freeplayCapsule/weektypes');
|
||||
|
||||
weekType.animation.addByPrefix('WEEK', 'WEEK text instance 1', 24, false);
|
||||
weekType.animation.addByPrefix('WEEKEND', 'WEEKEND text instance 1', 24, false);
|
||||
|
||||
weekType.setGraphicSize(Std.int(weekType.width * 0.9));
|
||||
add(weekType);
|
||||
|
||||
newText = new FlxSprite(454, 9);
|
||||
newText.frames = Paths.getSparrowAtlas('freeplay/freeplayCapsule/new');
|
||||
newText.animation.addByPrefix('newAnim', 'NEW notif', 24, true);
|
||||
newText.animation.play('newAnim', true);
|
||||
newText.setGraphicSize(Std.int(newText.width * 0.9));
|
||||
|
||||
newText.visible = false;
|
||||
|
||||
add(newText);
|
||||
|
||||
// var debugNumber2:CapsuleNumber = new CapsuleNumber(0, 0, true, 2);
|
||||
// add(debugNumber2);
|
||||
|
||||
for (i in 0...2)
|
||||
{
|
||||
var bigNumber:CapsuleNumber = new CapsuleNumber(466 + (i * 30), 32, true, 0);
|
||||
add(bigNumber);
|
||||
|
||||
bigNumbers.push(bigNumber);
|
||||
}
|
||||
|
||||
for (i in 0...3)
|
||||
{
|
||||
var smallNumber:CapsuleNumber = new CapsuleNumber(185 + (i * 11), 88.5, false, 0);
|
||||
add(smallNumber);
|
||||
|
||||
smallNumbers.push(smallNumber);
|
||||
}
|
||||
|
||||
// doesn't get added, simply is here to help with visibility of things for the pop in!
|
||||
grpHide = new FlxGroup();
|
||||
|
||||
var rank:String = FlxG.random.getObject(ranks);
|
||||
|
||||
ranking = new FlxSprite(capsule.width * 0.84, 30);
|
||||
tempr = FlxG.random.int(0, 5);
|
||||
ranking = new FreeplayRank(420, 41, tempr);
|
||||
add(ranking);
|
||||
|
||||
blurredRanking = new FreeplayRank(ranking.x, ranking.y, tempr);
|
||||
blurredRanking.shader = new GaussianBlurShader(1);
|
||||
add(blurredRanking);
|
||||
// ranking.loadGraphic(Paths.image('freeplay/ranks/' + rank));
|
||||
// ranking.scale.x = ranking.scale.y = realScaled;
|
||||
// ranking.alpha = 0.75;
|
||||
|
@ -73,11 +149,11 @@ class SongMenuItem extends FlxSpriteGroup
|
|||
// add(ranking);
|
||||
// grpHide.add(ranking);
|
||||
|
||||
switch (rank)
|
||||
{
|
||||
case 'perfect':
|
||||
ranking.x -= 10;
|
||||
}
|
||||
// switch (rank)
|
||||
// {
|
||||
// case 'perfect':
|
||||
// ranking.x -= 10;
|
||||
// }
|
||||
|
||||
grayscaleShader = new Grayscale(1);
|
||||
|
||||
|
@ -93,7 +169,7 @@ class SongMenuItem extends FlxSpriteGroup
|
|||
grpHide.add(songText);
|
||||
|
||||
// TODO: Use value from metadata instead of random.
|
||||
updateDifficultyRating(FlxG.random.int(0, 15));
|
||||
updateDifficultyRating(FlxG.random.int(0, 20));
|
||||
|
||||
pixelIcon = new FlxSprite(160, 35);
|
||||
|
||||
|
@ -103,21 +179,216 @@ class SongMenuItem extends FlxSpriteGroup
|
|||
add(pixelIcon);
|
||||
grpHide.add(pixelIcon);
|
||||
|
||||
favIcon = new FlxSprite(400, 40);
|
||||
favIcon = new FlxSprite(380, 40);
|
||||
favIcon.frames = Paths.getSparrowAtlas('freeplay/favHeart');
|
||||
favIcon.animation.addByPrefix('fav', 'favorite heart', 24, false);
|
||||
favIcon.animation.play('fav');
|
||||
favIcon.setGraphicSize(50, 50);
|
||||
favIcon.visible = false;
|
||||
favIcon.blend = BlendMode.ADD;
|
||||
add(favIcon);
|
||||
// grpHide.add(favIcon);
|
||||
|
||||
var weekNumber:CapsuleNumber = new CapsuleNumber(355, 88.5, false, 0);
|
||||
add(weekNumber);
|
||||
|
||||
weekNumbers.push(weekNumber);
|
||||
|
||||
setVisibleGrp(false);
|
||||
}
|
||||
|
||||
// no way to grab weeks rn, so this needs to be done :/
|
||||
// negative values mean weekends
|
||||
function checkWeek(name:String):Void
|
||||
{
|
||||
// trace(name);
|
||||
var weekNum:Int = 0;
|
||||
switch (name)
|
||||
{
|
||||
case 'bopeebo' | 'fresh' | 'dadbattle':
|
||||
weekNum = 1;
|
||||
case 'spookeez' | 'south' | 'monster':
|
||||
weekNum = 2;
|
||||
case 'pico' | 'philly-nice' | 'blammed':
|
||||
weekNum = 3;
|
||||
case "satin-panties" | 'high' | 'milf':
|
||||
weekNum = 4;
|
||||
case "cocoa" | 'eggnog' | 'winter-horrorland':
|
||||
weekNum = 5;
|
||||
case 'senpai' | 'roses' | 'thorns':
|
||||
weekNum = 6;
|
||||
case 'ugh' | 'guns' | 'stress':
|
||||
weekNum = 7;
|
||||
case 'darnell' | 'lit-up' | '2hot' | 'blazin':
|
||||
weekNum = -1;
|
||||
default:
|
||||
weekNum = 0;
|
||||
}
|
||||
|
||||
weekNumbers[0].digit = Std.int(Math.abs(weekNum));
|
||||
|
||||
if (weekNum == 0)
|
||||
{
|
||||
weekType.visible = false;
|
||||
weekNumbers[0].visible = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
weekType.visible = true;
|
||||
weekNumbers[0].visible = true;
|
||||
}
|
||||
if (weekNum > 0)
|
||||
{
|
||||
weekType.animation.play('WEEK', true);
|
||||
}
|
||||
else
|
||||
{
|
||||
weekType.animation.play('WEEKEND', true);
|
||||
weekNumbers[0].offset.x -= 35;
|
||||
}
|
||||
}
|
||||
|
||||
// 255, 27 normal
|
||||
// 220, 27 favourited
|
||||
public function checkClip():Void
|
||||
{
|
||||
var clipSize:Int = 290;
|
||||
var clipType:Int = 0;
|
||||
|
||||
if (ranking.visible == true) clipType += 1;
|
||||
if (favIcon.visible == true) clipType += 1;
|
||||
switch (clipType)
|
||||
{
|
||||
case 2:
|
||||
clipSize = 220;
|
||||
case 1:
|
||||
clipSize = 255;
|
||||
}
|
||||
songText.clipWidth = clipSize;
|
||||
}
|
||||
|
||||
function updateBPM(newBPM:Int):Void
|
||||
{
|
||||
trace(newBPM);
|
||||
|
||||
var shiftX:Float = 191;
|
||||
var tempShift:Float = 0;
|
||||
|
||||
if (Math.floor(newBPM / 100) == 1)
|
||||
{
|
||||
shiftX = 186;
|
||||
}
|
||||
|
||||
for (i in 0...smallNumbers.length)
|
||||
{
|
||||
smallNumbers[i].x = this.x + (shiftX + (i * 11));
|
||||
switch (i)
|
||||
{
|
||||
case 0:
|
||||
if (newBPM < 100)
|
||||
{
|
||||
smallNumbers[i].digit = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
smallNumbers[i].digit = Math.floor(newBPM / 100) % 10;
|
||||
}
|
||||
|
||||
case 1:
|
||||
if (newBPM < 10)
|
||||
{
|
||||
smallNumbers[i].digit = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
smallNumbers[i].digit = Math.floor(newBPM / 10) % 10;
|
||||
|
||||
if (Math.floor(newBPM / 10) % 10 == 1) tempShift = -4;
|
||||
}
|
||||
case 2:
|
||||
smallNumbers[i].digit = newBPM % 10;
|
||||
default:
|
||||
trace('why the fuck is this being called');
|
||||
}
|
||||
smallNumbers[i].x += tempShift;
|
||||
}
|
||||
// diffRatingSprite.loadGraphic(Paths.image('freeplay/diffRatings/diff${ratingPadded}'));
|
||||
// diffRatingSprite.visible = false;
|
||||
}
|
||||
|
||||
var evilTrail:FlxTrail;
|
||||
|
||||
public function fadeAnim()
|
||||
{
|
||||
impactThing = new FunkinSprite(0, 0);
|
||||
impactThing.frames = capsule.frames;
|
||||
impactThing.frame = capsule.frame;
|
||||
impactThing.updateHitbox();
|
||||
// impactThing.x = capsule.x;
|
||||
// impactThing.y = capsule.y;
|
||||
// picoFade.stamp(this, 0, 0);
|
||||
impactThing.alpha = 0;
|
||||
impactThing.zIndex = capsule.zIndex - 3;
|
||||
add(impactThing);
|
||||
FlxTween.tween(impactThing.scale, {x: 2.5, y: 2.5}, 0.5);
|
||||
// FlxTween.tween(impactThing, {alpha: 0}, 0.5);
|
||||
|
||||
evilTrail = new FlxTrail(impactThing, null, 15, 2, 0.01, 0.069);
|
||||
evilTrail.blend = BlendMode.ADD;
|
||||
evilTrail.zIndex = capsule.zIndex - 5;
|
||||
FlxTween.tween(evilTrail, {alpha: 0}, 0.6,
|
||||
{
|
||||
ease: FlxEase.quadOut,
|
||||
onComplete: function(_) {
|
||||
remove(evilTrail);
|
||||
}
|
||||
});
|
||||
add(evilTrail);
|
||||
|
||||
switch (tempr)
|
||||
{
|
||||
case 0:
|
||||
evilTrail.color = 0xFF6044FF;
|
||||
case 1:
|
||||
evilTrail.color = 0xFFEF8764;
|
||||
case 2:
|
||||
evilTrail.color = 0xFFEAF6FF;
|
||||
case 3:
|
||||
evilTrail.color = 0xFFFDCB42;
|
||||
case 4:
|
||||
evilTrail.color = 0xFFFF58B4;
|
||||
case 5:
|
||||
evilTrail.color = 0xFFFFB619;
|
||||
}
|
||||
}
|
||||
|
||||
public function getTrailColor():FlxColor
|
||||
{
|
||||
return evilTrail.color;
|
||||
}
|
||||
|
||||
function updateDifficultyRating(newRating:Int):Void
|
||||
{
|
||||
var ratingPadded:String = newRating < 10 ? '0$newRating' : '$newRating';
|
||||
|
||||
for (i in 0...bigNumbers.length)
|
||||
{
|
||||
switch (i)
|
||||
{
|
||||
case 0:
|
||||
if (newRating > 10)
|
||||
{
|
||||
bigNumbers[i].digit = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
bigNumbers[i].digit = Math.floor(newRating / 10);
|
||||
}
|
||||
case 1:
|
||||
bigNumbers[i].digit = newRating % 10;
|
||||
default:
|
||||
trace('why the fuck is this being called');
|
||||
}
|
||||
}
|
||||
// diffRatingSprite.loadGraphic(Paths.image('freeplay/diffRatings/diff${ratingPadded}'));
|
||||
// diffRatingSprite.visible = false;
|
||||
}
|
||||
|
@ -168,9 +439,12 @@ class SongMenuItem extends FlxSpriteGroup
|
|||
songText.text = songData?.songName ?? 'Random';
|
||||
// Update capsule character.
|
||||
if (songData?.songCharacter != null) setCharacter(songData.songCharacter);
|
||||
updateDifficultyRating(songData?.songRating ?? 0);
|
||||
updateBPM(Std.int(songData?.songStartingBpm) ?? 0);
|
||||
updateDifficultyRating(songData?.difficultyRating ?? 0);
|
||||
// Update opacity, offsets, etc.
|
||||
updateSelected();
|
||||
|
||||
checkWeek(songData?.songId);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -289,6 +563,28 @@ class SongMenuItem extends FlxSpriteGroup
|
|||
|
||||
override function update(elapsed:Float):Void
|
||||
{
|
||||
if (impactThing != null) impactThing.angle = capsule.angle;
|
||||
|
||||
// if (FlxG.keys.justPressed.I)
|
||||
// {
|
||||
// newText.y -= 1;
|
||||
// trace(this.x - newText.x, this.y - newText.y);
|
||||
// }
|
||||
// if (FlxG.keys.justPressed.J)
|
||||
// {
|
||||
// newText.x -= 1;
|
||||
// trace(this.x - newText.x, this.y - newText.y);
|
||||
// }
|
||||
// if (FlxG.keys.justPressed.L)
|
||||
// {
|
||||
// newText.x += 1;
|
||||
// trace(this.x - newText.x, this.y - newText.y);
|
||||
// }
|
||||
// if (FlxG.keys.justPressed.K)
|
||||
// {
|
||||
// newText.y += 1;
|
||||
// trace(this.x - newText.x, this.y - newText.y);
|
||||
// }
|
||||
if (doJumpIn)
|
||||
{
|
||||
frameInTicker += elapsed;
|
||||
|
@ -358,5 +654,137 @@ class SongMenuItem extends FlxSpriteGroup
|
|||
capsule.animation.play(this.selected ? "selected" : "unselected");
|
||||
ranking.alpha = this.selected ? 1 : 0.7;
|
||||
ranking.color = this.selected ? 0xFFFFFFFF : 0xFFAAAAAA;
|
||||
|
||||
if (selected)
|
||||
{
|
||||
if (songText.tooLong == true) songText.initMove();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (songText.tooLong == true) songText.resetText();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class FreeplayRank extends FlxSprite
|
||||
{
|
||||
public var rank(default, set):Int = 0;
|
||||
|
||||
var numToRank:Array<String> = ["LOSS", "GOOD", "GREAT", "EXCELLENT", "PERFECT", "PERFECTSICK"];
|
||||
|
||||
function set_rank(val):Int
|
||||
{
|
||||
animation.play(numToRank[val], true, false);
|
||||
|
||||
centerOffsets(false);
|
||||
|
||||
switch (val)
|
||||
{
|
||||
case 0:
|
||||
// offset.x -= 1;
|
||||
case 1:
|
||||
// offset.x -= 1;
|
||||
offset.y -= 8;
|
||||
case 2:
|
||||
// offset.x -= 1;
|
||||
offset.y -= 8;
|
||||
case 3:
|
||||
// offset.y += 5;
|
||||
case 4:
|
||||
// offset.y += 5;
|
||||
default:
|
||||
centerOffsets(false);
|
||||
}
|
||||
updateHitbox();
|
||||
return val;
|
||||
}
|
||||
|
||||
public var baseY:Float = 0;
|
||||
public var baseX:Float = 0;
|
||||
|
||||
public function new(x:Float, y:Float, ?initRank:Int = 0)
|
||||
{
|
||||
super(x, y);
|
||||
|
||||
frames = Paths.getSparrowAtlas('freeplay/rankbadges');
|
||||
|
||||
animation.addByPrefix('PERFECT', 'PERFECT rank0', 24, false);
|
||||
animation.addByPrefix('EXCELLENT', 'EXCELLENT rank0', 24, false);
|
||||
animation.addByPrefix('GOOD', 'GOOD rank0', 24, false);
|
||||
animation.addByPrefix('PERFECTSICK', 'PERFECT rank GOLD', 24, false);
|
||||
animation.addByPrefix('GREAT', 'GREAT rank0', 24, false);
|
||||
animation.addByPrefix('LOSS', 'LOSS rank0', 24, false);
|
||||
|
||||
blend = BlendMode.ADD;
|
||||
|
||||
this.rank = initRank;
|
||||
|
||||
animation.play(numToRank[initRank], true);
|
||||
|
||||
// setGraphicSize(Std.int(width * 0.9));
|
||||
scale.set(0.9, 0.9);
|
||||
updateHitbox();
|
||||
}
|
||||
}
|
||||
|
||||
class CapsuleNumber extends FlxSprite
|
||||
{
|
||||
public var digit(default, set):Int = 0;
|
||||
|
||||
function set_digit(val):Int
|
||||
{
|
||||
animation.play(numToString[val], true, false, 0);
|
||||
|
||||
centerOffsets(false);
|
||||
|
||||
switch (val)
|
||||
{
|
||||
case 1:
|
||||
offset.x -= 4;
|
||||
case 3:
|
||||
offset.x -= 1;
|
||||
|
||||
case 6:
|
||||
|
||||
case 4:
|
||||
// offset.y += 5;
|
||||
case 9:
|
||||
// offset.y += 5;
|
||||
default:
|
||||
centerOffsets(false);
|
||||
}
|
||||
return val;
|
||||
}
|
||||
|
||||
public var baseY:Float = 0;
|
||||
public var baseX:Float = 0;
|
||||
|
||||
var numToString:Array<String> = ["ZERO", "ONE", "TWO", "THREE", "FOUR", "FIVE", "SIX", "SEVEN", "EIGHT", "NINE"];
|
||||
|
||||
public function new(x:Float, y:Float, big:Bool = false, ?initDigit:Int = 0)
|
||||
{
|
||||
super(x, y);
|
||||
|
||||
if (big)
|
||||
{
|
||||
frames = Paths.getSparrowAtlas('freeplay/freeplayCapsule/bignumbers');
|
||||
}
|
||||
else
|
||||
{
|
||||
frames = Paths.getSparrowAtlas('freeplay/freeplayCapsule/smallnumbers');
|
||||
}
|
||||
|
||||
for (i in 0...10)
|
||||
{
|
||||
var stringNum:String = numToString[i];
|
||||
animation.addByPrefix(stringNum, '$stringNum', 24, false);
|
||||
}
|
||||
|
||||
this.digit = initDigit;
|
||||
|
||||
animation.play(numToString[initDigit], true);
|
||||
|
||||
setGraphicSize(Std.int(width * 0.9));
|
||||
updateHitbox();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -351,8 +351,7 @@ class MainMenuState extends MusicBeatState
|
|||
maxCombo: 0,
|
||||
totalNotesHit: 0,
|
||||
totalNotes: 0,
|
||||
},
|
||||
accuracy: 0,
|
||||
}
|
||||
});
|
||||
}
|
||||
#end
|
||||
|
|
|
@ -13,11 +13,10 @@ class LevelProp extends Bopper
|
|||
// Only reset the prop if the asset path has changed.
|
||||
if (propData == null || value?.assetPath != propData?.assetPath)
|
||||
{
|
||||
this.visible = (value != null);
|
||||
this.propData = value;
|
||||
danceEvery = this.propData?.danceEvery ?? 0;
|
||||
applyData();
|
||||
}
|
||||
this.visible = (value != null);
|
||||
danceEvery = this.propData?.danceEvery ?? 0;
|
||||
|
||||
return this.propData;
|
||||
}
|
||||
|
|
|
@ -57,8 +57,7 @@ class LoadingState extends MusicBeatSubState
|
|||
funkay.scrollFactor.set();
|
||||
funkay.screenCenter();
|
||||
|
||||
loadBar = new FunkinSprite(0, FlxG.height - 20).makeSolidColor(FlxG.width, 10, 0xFFff16d2);
|
||||
loadBar.screenCenter(X);
|
||||
loadBar = new FunkinSprite(0, FlxG.height - 20).makeSolidColor(0, 10, 0xFFff16d2);
|
||||
add(loadBar);
|
||||
|
||||
initSongsManifest().onComplete(function(lib) {
|
||||
|
@ -163,8 +162,15 @@ class LoadingState extends MusicBeatSubState
|
|||
targetShit = FlxMath.remapToRange(callbacks.numRemaining / callbacks.length, 1, 0, 0, 1);
|
||||
|
||||
var lerpWidth:Int = Std.int(FlxMath.lerp(loadBar.width, FlxG.width * targetShit, 0.2));
|
||||
// this if-check prevents the setGraphicSize function
|
||||
// from setting the width of the loadBar to the height of the loadBar
|
||||
// this is a behaviour that is implemented in the setGraphicSize function
|
||||
// if the width parameter is equal to 0
|
||||
if (lerpWidth > 0)
|
||||
{
|
||||
loadBar.setGraphicSize(lerpWidth, loadBar.height);
|
||||
loadBar.updateHitbox();
|
||||
}
|
||||
FlxG.watch.addQuick('percentage?', callbacks.numRemaining / callbacks.length);
|
||||
}
|
||||
|
||||
|
|
|
@ -455,6 +455,17 @@ class Constants
|
|||
public static final JUDGEMENT_BAD_COMBO_BREAK:Bool = true;
|
||||
public static final JUDGEMENT_SHIT_COMBO_BREAK:Bool = true;
|
||||
|
||||
// % Sick
|
||||
public static final RANK_PERFECT_PLAT_THRESHOLD:Float = 1.0; // % Sick
|
||||
public static final RANK_PERFECT_GOLD_THRESHOLD:Float = 0.85; // % Sick
|
||||
|
||||
// % Hit
|
||||
public static final RANK_PERFECT_THRESHOLD:Float = 1.00;
|
||||
public static final RANK_EXCELLENT_THRESHOLD:Float = 0.90;
|
||||
public static final RANK_GREAT_THRESHOLD:Float = 0.75;
|
||||
public static final RANK_GOOD_THRESHOLD:Float = 0.60;
|
||||
|
||||
// public static final RANK_SHIT_THRESHOLD:Float = 0.00;
|
||||
/**
|
||||
* FILE EXTENSIONS
|
||||
*/
|
||||
|
|
|
@ -1,136 +0,0 @@
|
|||
package funkin.util;
|
||||
|
||||
import funkin.util.tools.MapTools;
|
||||
import haxe.DynamicAccess;
|
||||
|
||||
/**
|
||||
* Utilities for working with anonymous structures.
|
||||
*/
|
||||
class StructureUtil
|
||||
{
|
||||
/**
|
||||
* Merge two structures, with the second overwriting the first.
|
||||
* Performs a SHALLOW clone, where child structures are not merged.
|
||||
* @param a The base structure.
|
||||
* @param b The new structure.
|
||||
* @return The merged structure.
|
||||
*/
|
||||
public static function merge(a:Dynamic, b:Dynamic):Dynamic
|
||||
{
|
||||
var result:DynamicAccess<Dynamic> = Reflect.copy(a);
|
||||
|
||||
for (field in Reflect.fields(b))
|
||||
{
|
||||
result.set(field, Reflect.field(b, field));
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public static function toMap(a:Dynamic):haxe.ds.Map<String, Dynamic>
|
||||
{
|
||||
var result:haxe.ds.Map<String, Dynamic> = [];
|
||||
|
||||
for (field in Reflect.fields(a))
|
||||
{
|
||||
result.set(field, Reflect.field(a, field));
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public static function isMap(a:Dynamic):Bool
|
||||
{
|
||||
return Std.isOfType(a, haxe.Constraints.IMap);
|
||||
}
|
||||
|
||||
public static function isObject(a:Dynamic):Bool
|
||||
{
|
||||
switch (Type.typeof(a))
|
||||
{
|
||||
case TObject:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public static function isPrimitive(a:Dynamic):Bool
|
||||
{
|
||||
switch (Type.typeof(a))
|
||||
{
|
||||
case TInt | TFloat | TBool:
|
||||
return true;
|
||||
case TClass(c):
|
||||
return false;
|
||||
case TEnum(e):
|
||||
return false;
|
||||
case TObject:
|
||||
return false;
|
||||
case TFunction:
|
||||
return false;
|
||||
case TNull:
|
||||
return true;
|
||||
case TUnknown:
|
||||
return false;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Merge two structures, with the second overwriting the first.
|
||||
* Performs a DEEP clone, where child structures are also merged recursively.
|
||||
* @param a The base structure.
|
||||
* @param b The new structure.
|
||||
* @return The merged structure.
|
||||
*/
|
||||
public static function deepMerge(a:Dynamic, b:Dynamic):Dynamic
|
||||
{
|
||||
if (a == null) return b;
|
||||
if (b == null) return null;
|
||||
if (isPrimitive(a) && isPrimitive(b)) return b;
|
||||
if (isMap(b))
|
||||
{
|
||||
if (isMap(a))
|
||||
{
|
||||
return MapTools.merge(a, b);
|
||||
}
|
||||
else
|
||||
{
|
||||
return StructureUtil.toMap(a).merge(b);
|
||||
}
|
||||
}
|
||||
if (!Reflect.isObject(a) || !Reflect.isObject(b)) return b;
|
||||
if (Std.isOfType(b, haxe.ds.StringMap))
|
||||
{
|
||||
if (Std.isOfType(a, haxe.ds.StringMap))
|
||||
{
|
||||
return MapTools.merge(a, b);
|
||||
}
|
||||
else
|
||||
{
|
||||
return StructureUtil.toMap(a).merge(b);
|
||||
}
|
||||
}
|
||||
|
||||
var result:DynamicAccess<Dynamic> = Reflect.copy(a);
|
||||
|
||||
for (field in Reflect.fields(b))
|
||||
{
|
||||
if (Reflect.isObject(b))
|
||||
{
|
||||
// Note that isObject also returns true for class instances,
|
||||
// but we just assume that's not a problem here.
|
||||
result.set(field, deepMerge(Reflect.field(result, field), Reflect.field(b, field)));
|
||||
}
|
||||
else
|
||||
{
|
||||
// If we're here, b[field] is a primitive.
|
||||
result.set(field, Reflect.field(b, field));
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
|
@ -32,6 +32,25 @@ class VersionUtil
|
|||
}
|
||||
}
|
||||
|
||||
public static function repairVersion(version:thx.semver.Version):thx.semver.Version
|
||||
{
|
||||
var versionData:thx.semver.Version.SemVer = version;
|
||||
|
||||
if (thx.Types.isAnonymousObject(versionData.version))
|
||||
{
|
||||
// This is bad! versionData.version should be an array!
|
||||
versionData.version = [versionData.version[0], versionData.version[1], versionData.version[2]];
|
||||
|
||||
var fixedVersion:thx.semver.Version = versionData;
|
||||
return fixedVersion;
|
||||
}
|
||||
else
|
||||
{
|
||||
// No need for repair.
|
||||
return version;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks that a given verison number satisisfies a given version rule.
|
||||
* Version rule can be complex, e.g. "1.0.x" or ">=1.0.0,<1.1.0", or anything NPM supports.
|
||||
|
|
|
@ -23,7 +23,7 @@ class InlineMacro
|
|||
var fields:Array<haxe.macro.Expr.Field> = haxe.macro.Context.getBuildFields();
|
||||
|
||||
// Find the field with the given name.
|
||||
var targetField:Null<haxe.macro.Expr.Field> = fields.find(function(f) return f.name == field
|
||||
var targetField:Null<haxe.macro.Expr.Field> = thx.Arrays.find(fields, function(f) return f.name == field
|
||||
&& (MacroUtil.isFieldStatic(f) == isStatic));
|
||||
|
||||
// If the field was not found, throw an error.
|
||||
|
|
|
@ -5,72 +5,6 @@ package funkin.util.tools;
|
|||
*/
|
||||
class ArrayTools
|
||||
{
|
||||
/**
|
||||
* Returns a copy of the array with all duplicate elements removed.
|
||||
* @param array The array to remove duplicates from.
|
||||
* @return A copy of the array with all duplicate elements removed.
|
||||
*/
|
||||
public static function unique<T>(array:Array<T>):Array<T>
|
||||
{
|
||||
var result:Array<T> = [];
|
||||
for (element in array)
|
||||
{
|
||||
if (!result.contains(element))
|
||||
{
|
||||
result.push(element);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a copy of the array with all `null` elements removed.
|
||||
* @param array The array to remove `null` elements from.
|
||||
* @return A copy of the array with all `null` elements removed.
|
||||
*/
|
||||
public static function nonNull<T>(array:Array<Null<T>>):Array<T>
|
||||
{
|
||||
var result:Array<T> = [];
|
||||
for (element in array)
|
||||
{
|
||||
if (element != null)
|
||||
{
|
||||
result.push(element);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the first element of the array that satisfies the predicate, or null if none do.
|
||||
* @param input The array to search
|
||||
* @param predicate The predicate to call
|
||||
* @return The result
|
||||
*/
|
||||
public static function find<T>(input:Array<T>, predicate:T->Bool):Null<T>
|
||||
{
|
||||
for (element in input)
|
||||
{
|
||||
if (predicate(element)) return element;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the index of the first element of the array that satisfies the predicate, or `-1` if none do.
|
||||
* @param input The array to search
|
||||
* @param predicate The predicate to call
|
||||
* @return The index of the result
|
||||
*/
|
||||
public static function findIndex<T>(input:Array<T>, predicate:T->Bool):Int
|
||||
{
|
||||
for (index in 0...input.length)
|
||||
{
|
||||
if (predicate(input[index])) return index;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
/*
|
||||
* Push an element to the array if it is not already present.
|
||||
* @param input The array to push to
|
||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 4.7 KiB |
|
@ -1,27 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<TextureAtlas imagePath="arrows.png">
|
||||
<SubTexture name="staticLeft0001" x="0" y="0" width="17" height="17" />
|
||||
<SubTexture name="staticDown0001" x="17" y="0" width="17" height="17" />
|
||||
<SubTexture name="staticUp0001" x="34" y="0" width="17" height="17" />
|
||||
<SubTexture name="staticRight0001" x="51" y="0" width="17" height="17" />
|
||||
<SubTexture name="noteLeft0001" x="0" y="17" width="17" height="17" />
|
||||
<SubTexture name="noteDown0001" x="17" y="17" width="17" height="17" />
|
||||
<SubTexture name="noteUp0001" x="34" y="17" width="17" height="17" />
|
||||
<SubTexture name="noteRight0001" x="51" y="17" width="17" height="17" />
|
||||
<SubTexture name="pressedLeft0001" x="0" y="17" width="17" height="17" />
|
||||
<SubTexture name="pressedDown0001" x="17" y="17" width="17" height="17" />
|
||||
<SubTexture name="pressedUp0001" x="34" y="17" width="17" height="17" />
|
||||
<SubTexture name="pressedRight0001" x="51" y="17" width="17" height="17" />
|
||||
<SubTexture name="pressedLeft0002" x="0" y="34" width="17" height="17" />
|
||||
<SubTexture name="pressedDown0002" x="17" y="34" width="17" height="17" />
|
||||
<SubTexture name="pressedUp0002" x="34" y="34" width="17" height="17" />
|
||||
<SubTexture name="pressedRight0002" x="51" y="34" width="17" height="17" />
|
||||
<SubTexture name="confirmLeft0001" x="0" y="51" width="17" height="17" />
|
||||
<SubTexture name="confirmDown0001" x="17" y="51" width="17" height="17" />
|
||||
<SubTexture name="confirmUp0001" x="34" y="51" width="17" height="17" />
|
||||
<SubTexture name="confirmRight0001" x="51" y="51" width="17" height="17" />
|
||||
<SubTexture name="confirmLeft0002" x="0" y="68" width="17" height="17" />
|
||||
<SubTexture name="confirmDown0002" x="17" y="68" width="17" height="17" />
|
||||
<SubTexture name="confirmUp0002" x="34" y="68" width="17" height="17" />
|
||||
<SubTexture name="confirmRight0002" x="51" y="68" width="17" height="17" />
|
||||
</TextureAtlas>
|
Loading…
Reference in a new issue