diff --git a/.gitmodules b/.gitmodules
index be5e0aaa8..ad8099e60 100644
--- a/.gitmodules
+++ b/.gitmodules
@@ -1,6 +1,6 @@
[submodule "assets"]
path = assets
- url = https://github.com/FunkinCrew/funkin.assets
+ url = https://github.com/FunkinCrew/Funkin-assets-secret
[submodule "art"]
path = art
- url = https://github.com/FunkinCrew/funkin.art
+ url = https://github.com/FunkinCrew/Funkin-art-secret
diff --git a/.vscode/launch.json b/.vscode/launch.json
index b8fdb64d1..6dc1dc008 100644
--- a/.vscode/launch.json
+++ b/.vscode/launch.json
@@ -3,13 +3,13 @@
"configurations": [
{
// Launch in native/CPP on Windows/OSX/Linux
- "name": "Lime",
+ "name": "Lime Build+Debug",
"type": "lime",
"request": "launch"
},
{
- // Launch in native/CPP on Windows/OSX/Linux (without compiling)
- "name": "Debug",
+ // Launch in native/CPP on Windows/OSX/Linux
+ "name": "Lime Debug (No Build)",
"type": "lime",
"request": "launch",
"preLaunchTask": null
diff --git a/.vscode/settings.json b/.vscode/settings.json
index a8a67245b..26fe0b042 100644
--- a/.vscode/settings.json
+++ b/.vscode/settings.json
@@ -155,6 +155,11 @@
"target": "hl",
"args": ["-debug", "-DDIALOGUE"]
},
+ {
+ "label": "Windows / Debug (Results Screen Test)",
+ "target": "windows",
+ "args": ["-debug", "-DRESULTS"]
+ },
{
"label": "Windows / Debug (Straight to Chart Editor)",
"target": "windows",
diff --git a/CHANGELOG.md b/CHANGELOG.md
index a852ca82d..10bbfe5f7 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -4,6 +4,28 @@ All notable changes will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
+## [0.4.0] - 2024-05-??
+### Added
+- 2 new Erect remixes, Eggnog and Satin Panties. Check them out from
+- Improvements to the Freeplay screen, with song difficulty ratings and player rank displays.
+- Reworked the Results screen, with additional animations and audio based on your performance.
+- Added a Charter field to the chart format, to allow for crediting the creator of a level's chart.
+ - You can see who charted a song from the Pause menu.
+### Changed
+- Tweaked the charts for several songs:
+ - Winter Horrorland
+ - Stress
+ - Lit Up
+- Custom note styles are now properly supported for songs; add new notestyles via JSON, then select it for use from the Chart Editor Metadata toolbox. (thanks Keoiki!)
+- Health icons now support a Winning frame without requiring a spritesheet, simply include a third frame in the icon file. (thanks gamerbross!)
+ - Remember that for more complex behaviors such as animations or transitions, you should use an XML file to define each frame.
+### Fixed
+- Fixed a bug where pressing the volume keys would stop the Toy commercial (thanks gamerbross!)
+- Fixed a bug where the Chart Editor would crash when losing (thanks gamerbross!)
+- Made improvements to compiling documentation (thanks gedehari!)
+- Fixed a crash on Linux caused by an old version of hxCodec (thanks Noobz4Life!)
+- Optimized animation handling for characters (thanks richTrash21!)
+
## [0.3.3] - 2024-05-14
### Changed
- Cleaned up some code in `PlayAnimationSongEvent.hx` (thanks BurgerBalls!)
diff --git a/Project.xml b/Project.xml
index 24cdac270..f19a19e8c 100644
--- a/Project.xml
+++ b/Project.xml
@@ -128,6 +128,7 @@
+
diff --git a/README.md b/README.md
index 4c6fd9e84..7b7032a20 100644
--- a/README.md
+++ b/README.md
@@ -23,7 +23,7 @@ Full credits can be found in-game, or wherever the credits.json file is.
## Programming
- [ninjamuffin99](https://twitter.com/ninja_muffin99) - Lead Programmer
-- [MasterEric](https://twitter.com/EliteMasterEric) - Programmer
+- [EliteMasterEric](https://twitter.com/EliteMasterEric) - Programmer
- [MtH](https://twitter.com/emmnyaa) - Charting and Additional Programming
- [GeoKureli](https://twitter.com/Geokureli/) - Additional Programming
- Our contributors on GitHub
diff --git a/assets b/assets
index 783f22e74..8fea0bf1f 160000
--- a/assets
+++ b/assets
@@ -1 +1 @@
-Subproject commit 783f22e741c85223da7f3f815b28fc4c6f240cbc
+Subproject commit 8fea0bf1fe07b6dd0efb8ecf46dc8091b0177007
diff --git a/example_mods/introMod/_polymod_meta.json b/example_mods/introMod/_polymod_meta.json
index e0b03f1cd..4dc0cd804 100644
--- a/example_mods/introMod/_polymod_meta.json
+++ b/example_mods/introMod/_polymod_meta.json
@@ -3,7 +3,7 @@
"description": "An introductory mod.",
"contributors": [
{
- "name": "MasterEric"
+ "name": "EliteMasterEric"
}
],
"api_version": "0.1.0",
diff --git a/example_mods/testing123/_polymod_meta.json b/example_mods/testing123/_polymod_meta.json
index 4c0f177f9..0a2ed042c 100644
--- a/example_mods/testing123/_polymod_meta.json
+++ b/example_mods/testing123/_polymod_meta.json
@@ -3,7 +3,7 @@
"description": "Newgrounds? More like OLDGROUNDS lol.",
"contributors": [
{
- "name": "MasterEric"
+ "name": "EliteMasterEric"
}
],
"api_version": "0.1.0",
diff --git a/hmm.json b/hmm.json
index 288aa80b8..716754b59 100644
--- a/hmm.json
+++ b/hmm.json
@@ -153,7 +153,7 @@
"name": "polymod",
"type": "git",
"dir": null,
- "ref": "8553b800965f225bb14c7ab8f04bfa9cdec362ac",
+ "ref": "bfbe30d81601b3543d80dce580108ad6b7e182c7",
"url": "https://github.com/larsiusprime/polymod"
},
{
diff --git a/source/funkin/InitState.hx b/source/funkin/InitState.hx
index 00d34fadb..a945c10c5 100644
--- a/source/funkin/InitState.hx
+++ b/source/funkin/InitState.hx
@@ -214,6 +214,30 @@ class InitState extends FlxState
#elseif STAGEBUILD
// -DSTAGEBUILD
FlxG.switchState(() -> new funkin.ui.debug.stage.StageBuilderState());
+ #elseif RESULTS
+ // -DRESULTS
+ FlxG.switchState(() -> new funkin.play.ResultState(
+ {
+ storyMode: false,
+ title: "CUM SONG",
+ isNewHighscore: true,
+ scoreData:
+ {
+ score: 1_234_567,
+ tallies:
+ {
+ sick: 130,
+ good: 25,
+ bad: 69,
+ shit: 69,
+ missed: 69,
+ combo: 69,
+ maxCombo: 69,
+ totalNotesHit: 140,
+ totalNotes: 200 // 0,
+ }
+ },
+ }));
#elseif ANIMDEBUG
// -DANIMDEBUG
FlxG.switchState(() -> new funkin.ui.debug.anim.DebugBoundingState());
diff --git a/source/funkin/api/newgrounds/NGUnsafe.hx b/source/funkin/api/newgrounds/NGUnsafe.hx
index 9616dfe18..77e44bd1d 100644
--- a/source/funkin/api/newgrounds/NGUnsafe.hx
+++ b/source/funkin/api/newgrounds/NGUnsafe.hx
@@ -1,9 +1,5 @@
package funkin.api.newgrounds;
-import flixel.util.FlxSignal;
-import flixel.util.FlxTimer;
-import lime.app.Application;
-import openfl.display.Stage;
#if newgrounds
import io.newgrounds.NG;
import io.newgrounds.NGLite;
diff --git a/source/funkin/api/newgrounds/NGio.hx b/source/funkin/api/newgrounds/NGio.hx
index c1f8ad3ba..3f5fc078a 100644
--- a/source/funkin/api/newgrounds/NGio.hx
+++ b/source/funkin/api/newgrounds/NGio.hx
@@ -2,19 +2,11 @@ package funkin.api.newgrounds;
#if newgrounds
import flixel.util.FlxSignal;
-import flixel.util.FlxTimer;
import io.newgrounds.NG;
import io.newgrounds.NGLite;
-import io.newgrounds.components.ScoreBoardComponent.Period;
import io.newgrounds.objects.Error;
-import io.newgrounds.objects.Medal;
import io.newgrounds.objects.Score;
-import io.newgrounds.objects.ScoreBoard;
-import io.newgrounds.objects.events.Response;
-import io.newgrounds.objects.events.Result.GetCurrentVersionResult;
-import io.newgrounds.objects.events.Result.GetVersionResult;
import lime.app.Application;
-import openfl.display.Stage;
#end
/**
diff --git a/source/funkin/audio/FunkinSound.hx b/source/funkin/audio/FunkinSound.hx
index df05cc3ef..939b17f28 100644
--- a/source/funkin/audio/FunkinSound.hx
+++ b/source/funkin/audio/FunkinSound.hx
@@ -11,10 +11,9 @@ import funkin.audio.waveform.WaveformDataParser;
import funkin.data.song.SongData.SongMusicData;
import funkin.data.song.SongRegistry;
import funkin.util.tools.ICloneable;
-import openfl.Assets;
import openfl.media.SoundMixer;
+
#if (openfl >= "8.0.0")
-import openfl.utils.AssetType;
#end
/**
diff --git a/source/funkin/audio/VoicesGroup.hx b/source/funkin/audio/VoicesGroup.hx
index 5037ee1d0..9a1e0e0c1 100644
--- a/source/funkin/audio/VoicesGroup.hx
+++ b/source/funkin/audio/VoicesGroup.hx
@@ -1,9 +1,7 @@
package funkin.audio;
-import funkin.audio.FunkinSound;
import flixel.group.FlxGroup.FlxTypedGroup;
import funkin.audio.waveform.WaveformData;
-import funkin.audio.waveform.WaveformDataParser;
class VoicesGroup extends SoundGroup
{
diff --git a/source/funkin/audio/visualize/ABotVis.hx b/source/funkin/audio/visualize/ABotVis.hx
index ca77dd58a..b94f20b38 100644
--- a/source/funkin/audio/visualize/ABotVis.hx
+++ b/source/funkin/audio/visualize/ABotVis.hx
@@ -1,13 +1,9 @@
package funkin.audio.visualize;
-import funkin.audio.visualize.dsp.FFT;
import flixel.FlxSprite;
-import flixel.addons.plugin.taskManager.FlxTask;
import flixel.graphics.frames.FlxAtlasFrames;
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
-import flixel.math.FlxMath;
import flixel.sound.FlxSound;
-import funkin.util.MathUtil;
import funkin.vis.dsp.SpectralAnalyzer;
import funkin.vis.audioclip.frontends.LimeAudioClip;
diff --git a/source/funkin/audio/visualize/PolygonVisGroup.hx b/source/funkin/audio/visualize/PolygonVisGroup.hx
index cc68f4ae0..bff845796 100644
--- a/source/funkin/audio/visualize/PolygonVisGroup.hx
+++ b/source/funkin/audio/visualize/PolygonVisGroup.hx
@@ -1,6 +1,5 @@
package funkin.audio.visualize;
-import funkin.audio.visualize.PolygonSpectogram;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.sound.FlxSound;
diff --git a/source/funkin/audio/visualize/SpectogramSprite.hx b/source/funkin/audio/visualize/SpectogramSprite.hx
index 636c0726a..615e80d95 100644
--- a/source/funkin/audio/visualize/SpectogramSprite.hx
+++ b/source/funkin/audio/visualize/SpectogramSprite.hx
@@ -8,8 +8,6 @@ import flixel.sound.FlxSound;
import flixel.util.FlxColor;
import funkin.audio.visualize.PolygonSpectogram.VISTYPE;
import funkin.audio.visualize.VisShit.CurAudioInfo;
-import funkin.audio.visualize.dsp.FFT;
-import lime.system.ThreadPool;
import lime.utils.Int16Array;
using Lambda;
@@ -38,8 +36,6 @@ class SpectogramSprite extends FlxTypedSpriteGroup
lengthOfShit = amnt;
regenLineShit();
-
- // makeGraphic(200, 200, FlxColor.BLACK);
}
public function regenLineShit():Void
@@ -89,8 +85,6 @@ class SpectogramSprite extends FlxTypedSpriteGroup
{
checkAndSetBuffer();
- // vis.checkAndSetBuffer();
-
if (setBuffer)
{
var samplesToGen:Int = Std.int(sampleRate * seconds);
@@ -191,7 +185,6 @@ class SpectogramSprite extends FlxTypedSpriteGroup
// a value between 10hz and 100Khz
var hzPicker:Float = Math.pow(10, powedShit);
- // var sampleApprox:Int = Std.int(FlxMath.remapToRange(i, 0, group.members.length, startingSample, startingSample + samplesToGen));
var remappedFreq:Int = Std.int(FlxMath.remapToRange(hzPicker, 0, 10000, 0, freqShit[0].length - 1));
group.members[i].x = prevLine.x;
@@ -211,8 +204,6 @@ class SpectogramSprite extends FlxTypedSpriteGroup
var line = FlxPoint.get(prevLine.x - group.members[i].x, prevLine.y - group.members[i].y);
// dont draw a line until i figure out a nicer way to view da spikes and shit idk lol!
- // group.members[i].setGraphicSize(Std.int(Math.max(line.length, 1)), Std.int(1));
- // group.members[i].angle = line.degrees;
}
}
}
@@ -261,9 +252,6 @@ class SpectogramSprite extends FlxTypedSpriteGroup
group.members[Std.int(remappedSample)].x = prevLine.x;
group.members[Std.int(remappedSample)].y = prevLine.y;
- // group.members[0].y = prevLine.y;
-
- // FlxSpriteUtil.drawLine(this, prevLine.x, prevLine.y, width * remappedSample, left * height / 2 + height / 2);
prevLine.x = (curAud.balanced * swagheight / 2 + swagheight / 2) + x;
prevLine.y = (Std.int(remappedSample) / lengthOfShit * daHeight) + y;
diff --git a/source/funkin/audio/visualize/VisShit.hx b/source/funkin/audio/visualize/VisShit.hx
index 204ced1e1..ba235fe89 100644
--- a/source/funkin/audio/visualize/VisShit.hx
+++ b/source/funkin/audio/visualize/VisShit.hx
@@ -3,7 +3,6 @@ package funkin.audio.visualize;
import flixel.math.FlxMath;
import flixel.sound.FlxSound;
import funkin.audio.visualize.dsp.FFT;
-import lime.system.ThreadPool;
import lime.utils.Int16Array;
import funkin.util.MathUtil;
@@ -73,9 +72,6 @@ class VisShit
freqOutput.push([]);
- // if (FlxG.keys.justPressed.M)
- // trace(FFT.rfft(chunk).map(z -> z.scale(1 / fs).magnitude));
-
// find spectral peaks and their instantaneous frequencies
for (k => s in freqs)
{
@@ -91,7 +87,6 @@ class VisShit
if (freq < maxFreq) freqOutput[indexOfArray].push(power);
//
}
- // haxe.Log.trace("", null);
indexOfArray++;
// move to next (overlapping) chunk
diff --git a/source/funkin/audio/visualize/dsp/FFT.hx b/source/funkin/audio/visualize/dsp/FFT.hx
index dc75acb81..40ee9cb8c 100644
--- a/source/funkin/audio/visualize/dsp/FFT.hx
+++ b/source/funkin/audio/visualize/dsp/FFT.hx
@@ -1,7 +1,5 @@
package funkin.audio.visualize.dsp;
-import funkin.audio.visualize.dsp.Complex;
-
using funkin.audio.visualize.dsp.OffsetArray;
using funkin.audio.visualize.dsp.Signal;
diff --git a/source/funkin/audio/waveform/WaveformData.hx b/source/funkin/audio/waveform/WaveformData.hx
index 1f649b472..a939f91bf 100644
--- a/source/funkin/audio/waveform/WaveformData.hx
+++ b/source/funkin/audio/waveform/WaveformData.hx
@@ -1,7 +1,5 @@
package funkin.audio.waveform;
-import funkin.util.MathUtil;
-
@:nullSafety
class WaveformData
{
diff --git a/source/funkin/audio/waveform/WaveformSprite.hx b/source/funkin/audio/waveform/WaveformSprite.hx
index 32ced2fbd..8eaba8117 100644
--- a/source/funkin/audio/waveform/WaveformSprite.hx
+++ b/source/funkin/audio/waveform/WaveformSprite.hx
@@ -1,7 +1,5 @@
package funkin.audio.waveform;
-import funkin.audio.waveform.WaveformData;
-import funkin.audio.waveform.WaveformDataParser;
import funkin.graphics.rendering.MeshRender;
import flixel.util.FlxColor;
diff --git a/source/funkin/data/dialogue/conversation/ConversationData.hx b/source/funkin/data/dialogue/conversation/ConversationData.hx
index 30e3f451b..650519836 100644
--- a/source/funkin/data/dialogue/conversation/ConversationData.hx
+++ b/source/funkin/data/dialogue/conversation/ConversationData.hx
@@ -1,7 +1,5 @@
package funkin.data.dialogue.conversation;
-import funkin.data.animation.AnimationData;
-
/**
* A type definition for the data for a specific conversation.
* It includes things like what dialogue boxes to use, what text to display, and what animations to play.
diff --git a/source/funkin/data/dialogue/conversation/ConversationRegistry.hx b/source/funkin/data/dialogue/conversation/ConversationRegistry.hx
index ca072897f..fad1e43ad 100644
--- a/source/funkin/data/dialogue/conversation/ConversationRegistry.hx
+++ b/source/funkin/data/dialogue/conversation/ConversationRegistry.hx
@@ -1,7 +1,6 @@
package funkin.data.dialogue.conversation;
import funkin.play.cutscene.dialogue.Conversation;
-import funkin.data.dialogue.conversation.ConversationData;
import funkin.play.cutscene.dialogue.ScriptedConversation;
class ConversationRegistry extends BaseRegistry
diff --git a/source/funkin/effects/IntervalShake.hx b/source/funkin/effects/IntervalShake.hx
new file mode 100644
index 000000000..545739cc3
--- /dev/null
+++ b/source/funkin/effects/IntervalShake.hx
@@ -0,0 +1,240 @@
+package funkin.effects;
+
+import flixel.FlxObject;
+import flixel.util.FlxDestroyUtil.IFlxDestroyable;
+import flixel.util.FlxPool;
+import flixel.util.FlxTimer;
+import flixel.math.FlxPoint;
+import flixel.util.FlxAxes;
+import flixel.tweens.FlxEase.EaseFunction;
+import flixel.math.FlxMath;
+
+/**
+ * pretty much a copy of FlxFlicker geared towards making sprites
+ * shake around at a set interval and slow down over time.
+ */
+class IntervalShake implements IFlxDestroyable
+{
+ static var _pool:FlxPool = new FlxPool(IntervalShake.new);
+
+ /**
+ * Internal map for looking up which objects are currently shaking and getting their shake data.
+ */
+ static var _boundObjects:Map = new Map();
+
+ /**
+ * An effect that shakes the sprite on a set interval and a starting intensity that goes down over time.
+ *
+ * @param Object The object to shake.
+ * @param Duration How long to shake for (in seconds). `0` means "forever".
+ * @param Interval In what interval to update the shake position. Set to `FlxG.elapsed` if `<= 0`!
+ * @param StartIntensity The starting intensity of the shake.
+ * @param EndIntensity The ending intensity of the shake.
+ * @param Ease Control the easing of the intensity over the shake.
+ * @param CompletionCallback Callback on shake completion
+ * @param ProgressCallback Callback on each shake interval
+ * @return The `IntervalShake` object. `IntervalShake`s are pooled internally, so beware of storing references.
+ */
+ public static function shake(Object:FlxObject, Duration:Float = 1, Interval:Float = 0.04, StartIntensity:Float = 0, EndIntensity:Float = 0,
+ Ease:EaseFunction, ?CompletionCallback:IntervalShake->Void, ?ProgressCallback:IntervalShake->Void):IntervalShake
+ {
+ if (isShaking(Object))
+ {
+ // if (ForceRestart)
+ // {
+ // stopShaking(Object);
+ // }
+ // else
+ // {
+ // Ignore this call if object is already flickering.
+ return _boundObjects[Object];
+ // }
+ }
+
+ if (Interval <= 0)
+ {
+ Interval = FlxG.elapsed;
+ }
+
+ var shake:IntervalShake = _pool.get();
+ shake.start(Object, Duration, Interval, StartIntensity, EndIntensity, Ease, CompletionCallback, ProgressCallback);
+ return _boundObjects[Object] = shake;
+ }
+
+ /**
+ * Returns whether the object is shaking or not.
+ *
+ * @param Object The object to test.
+ */
+ public static function isShaking(Object:FlxObject):Bool
+ {
+ return _boundObjects.exists(Object);
+ }
+
+ /**
+ * Stops shaking the object.
+ *
+ * @param Object The object to stop shaking.
+ */
+ public static function stopShaking(Object:FlxObject):Void
+ {
+ var boundShake:IntervalShake = _boundObjects[Object];
+ if (boundShake != null)
+ {
+ boundShake.stop();
+ }
+ }
+
+ /**
+ * The shaking object.
+ */
+ public var object(default, null):FlxObject;
+
+ /**
+ * The shaking timer. You can check how many seconds has passed since shaking started etc.
+ */
+ public var timer(default, null):FlxTimer;
+
+ /**
+ * The starting intensity of the shake.
+ */
+ public var startIntensity(default, null):Float;
+
+ /**
+ * The ending intensity of the shake.
+ */
+ public var endIntensity(default, null):Float;
+
+ /**
+ * How long to shake for (in seconds). `0` means "forever".
+ */
+ public var duration(default, null):Float;
+
+ /**
+ * The interval of the shake.
+ */
+ public var interval(default, null):Float;
+
+ /**
+ * Defines on what axes to `shake()`. Default value is `XY` / both.
+ */
+ public var axes(default, null):FlxAxes;
+
+ /**
+ * Defines the initial position of the object at the beginning of the shake effect.
+ */
+ public var initialOffset(default, null):FlxPoint;
+
+ /**
+ * The callback that will be triggered after the shake has completed.
+ */
+ public var completionCallback(default, null):IntervalShake->Void;
+
+ /**
+ * The callback that will be triggered every time the object shakes.
+ */
+ public var progressCallback(default, null):IntervalShake->Void;
+
+ /**
+ * The easing of the intensity over the shake.
+ */
+ public var ease(default, null):EaseFunction;
+
+ /**
+ * Nullifies the references to prepare object for reuse and avoid memory leaks.
+ */
+ public function destroy():Void
+ {
+ object = null;
+ timer = null;
+ ease = null;
+ completionCallback = null;
+ progressCallback = null;
+ }
+
+ /**
+ * Starts shaking behavior.
+ */
+ function start(Object:FlxObject, Duration:Float = 1, Interval:Float = 0.04, StartIntensity:Float = 0, EndIntensity:Float = 0, Ease:EaseFunction,
+ ?CompletionCallback:IntervalShake->Void, ?ProgressCallback:IntervalShake->Void):Void
+ {
+ object = Object;
+ duration = Duration;
+ interval = Interval;
+ completionCallback = CompletionCallback;
+ startIntensity = StartIntensity;
+ endIntensity = EndIntensity;
+ initialOffset = new FlxPoint(Object.x, Object.y);
+ ease = Ease;
+ axes = FlxAxes.XY;
+ _secondsSinceStart = 0;
+ timer = new FlxTimer().start(interval, shakeProgress, Std.int(duration / interval));
+ }
+
+ /**
+ * Prematurely ends shaking.
+ */
+ public function stop():Void
+ {
+ timer.cancel();
+ // object.visible = true;
+ object.x = initialOffset.x;
+ object.y = initialOffset.y;
+ release();
+ }
+
+ /**
+ * Unbinds the object from shaking and releases it into pool for reuse.
+ */
+ function release():Void
+ {
+ _boundObjects.remove(object);
+ _pool.put(this);
+ }
+
+ public var _secondsSinceStart(default, null):Float = 0;
+
+ public var scale(default, null):Float = 0;
+
+ /**
+ * Just a helper function for shake() to update object's position.
+ */
+ function shakeProgress(timer:FlxTimer):Void
+ {
+ _secondsSinceStart += interval;
+ scale = _secondsSinceStart / duration;
+ if (ease != null)
+ {
+ scale = 1 - ease(scale);
+ // trace(scale);
+ }
+
+ var curIntensity:Float = 0;
+ curIntensity = FlxMath.lerp(endIntensity, startIntensity, scale);
+
+ if (axes.x) object.x = initialOffset.x + FlxG.random.float((-curIntensity) * object.width, (curIntensity) * object.width);
+ if (axes.y) object.y = initialOffset.y + FlxG.random.float((-curIntensity) * object.width, (curIntensity) * object.width);
+
+ // object.visible = !object.visible;
+
+ if (progressCallback != null) progressCallback(this);
+
+ if (timer.loops > 0 && timer.loopsLeft == 0)
+ {
+ object.x = initialOffset.x;
+ object.y = initialOffset.y;
+ if (completionCallback != null)
+ {
+ completionCallback(this);
+ }
+
+ if (this.timer == timer) release();
+ }
+ }
+
+ /**
+ * Internal constructor. Use static methods.
+ */
+ @:keep
+ function new() {}
+}
diff --git a/source/funkin/import.hx b/source/funkin/import.hx
index 250de99cb..c8431be33 100644
--- a/source/funkin/import.hx
+++ b/source/funkin/import.hx
@@ -11,6 +11,7 @@ import flixel.system.debug.watch.Tracker;
// These are great.
using Lambda;
using StringTools;
+using thx.Arrays;
using funkin.util.tools.ArraySortTools;
using funkin.util.tools.ArrayTools;
using funkin.util.tools.FloatTools;
diff --git a/source/funkin/input/Controls.hx b/source/funkin/input/Controls.hx
index 548e4edfa..345791eef 100644
--- a/source/funkin/input/Controls.hx
+++ b/source/funkin/input/Controls.hx
@@ -715,7 +715,7 @@ class Controls extends FlxActionSet
case Control.VOLUME_UP: return [PLUS, NUMPADPLUS];
case Control.VOLUME_DOWN: return [MINUS, NUMPADMINUS];
case Control.VOLUME_MUTE: return [ZERO, NUMPADZERO];
- case Control.FULLSCREEN: return [FlxKey.F];
+ case Control.FULLSCREEN: return [FlxKey.F11]; // We use F for other things LOL.
}
case Duo(true):
@@ -997,7 +997,7 @@ class Controls extends FlxActionSet
for (control in Control.createAll())
{
var inputs:Array = Reflect.field(data, control.getName());
- inputs = inputs.unique();
+ inputs = inputs.distinct();
if (inputs != null)
{
if (inputs.length == 0) {
@@ -1050,7 +1050,7 @@ class Controls extends FlxActionSet
if (inputs.length == 0) {
inputs = [FlxKey.NONE];
} else {
- inputs = inputs.unique();
+ inputs = inputs.distinct();
}
Reflect.setField(data, control.getName(), inputs);
diff --git a/source/funkin/play/PlayState.hx b/source/funkin/play/PlayState.hx
index dc07e1910..6b0e917ca 100644
--- a/source/funkin/play/PlayState.hx
+++ b/source/funkin/play/PlayState.hx
@@ -2804,6 +2804,7 @@ class PlayState extends MusicBeatSubState
deathCounter = 0;
var isNewHighscore = false;
+ var prevScoreData:Null = Save.instance.getSongScore(currentSong.id, currentDifficulty);
if (currentSong != null && currentSong.validScore)
{
@@ -2823,7 +2824,6 @@ class PlayState extends MusicBeatSubState
totalNotesHit: Highscore.tallies.totalNotesHit,
totalNotes: Highscore.tallies.totalNotes,
},
- accuracy: Highscore.tallies.totalNotesHit / Highscore.tallies.totalNotes,
};
// adds current song data into the tallies for the level (story levels)
@@ -2860,7 +2860,7 @@ class PlayState extends MusicBeatSubState
score: PlayStatePlaylist.campaignScore,
tallies:
{
- // TODO: Sum up the values for the whole level!
+ // TODO: Sum up the values for the whole week!
sick: 0,
good: 0,
bad: 0,
@@ -2871,7 +2871,6 @@ class PlayState extends MusicBeatSubState
totalNotesHit: 0,
totalNotes: 0,
},
- accuracy: Highscore.tallies.totalNotesHit / Highscore.tallies.totalNotes,
};
if (Save.instance.isLevelHighScore(PlayStatePlaylist.campaignId, PlayStatePlaylist.campaignDifficulty, data))
@@ -2957,11 +2956,11 @@ class PlayState extends MusicBeatSubState
{
if (rightGoddamnNow)
{
- moveToResultsScreen(isNewHighscore);
+ moveToResultsScreen(isNewHighscore, prevScoreData);
}
else
{
- zoomIntoResultsScreen(isNewHighscore);
+ zoomIntoResultsScreen(isNewHighscore, prevScoreData);
}
}
}
@@ -3035,7 +3034,7 @@ class PlayState extends MusicBeatSubState
/**
* Play the camera zoom animation and then move to the results screen once it's done.
*/
- function zoomIntoResultsScreen(isNewHighscore:Bool):Void
+ function zoomIntoResultsScreen(isNewHighscore:Bool, ?prevScoreData:SaveScoreData):Void
{
trace('WENT TO RESULTS SCREEN!');
@@ -3075,7 +3074,7 @@ class PlayState extends MusicBeatSubState
FlxTween.tween(camHUD, {alpha: 0}, 0.6,
{
onComplete: function(_) {
- moveToResultsScreen(isNewHighscore);
+ moveToResultsScreen(isNewHighscore, prevScoreData);
}
});
@@ -3108,7 +3107,7 @@ class PlayState extends MusicBeatSubState
/**
* Move to the results screen right goddamn now.
*/
- function moveToResultsScreen(isNewHighscore:Bool):Void
+ function moveToResultsScreen(isNewHighscore:Bool, ?prevScoreData:SaveScoreData):Void
{
persistentUpdate = false;
vocals.stop();
@@ -3120,6 +3119,8 @@ class PlayState extends MusicBeatSubState
{
storyMode: PlayStatePlaylist.isStoryMode,
title: PlayStatePlaylist.isStoryMode ? ('${PlayStatePlaylist.campaignTitle}') : ('${currentChart.songName} by ${currentChart.songArtist}'),
+ prevScoreData: prevScoreData,
+ difficultyId: currentDifficulty,
scoreData:
{
score: PlayStatePlaylist.isStoryMode ? PlayStatePlaylist.campaignScore : songScore,
@@ -3135,7 +3136,6 @@ class PlayState extends MusicBeatSubState
totalNotesHit: talliesToUse.totalNotesHit,
totalNotes: talliesToUse.totalNotes,
},
- accuracy: Highscore.tallies.totalNotesHit / Highscore.tallies.totalNotes,
},
isNewHighscore: isNewHighscore
});
diff --git a/source/funkin/play/ResultState.hx b/source/funkin/play/ResultState.hx
index 56dd1e80f..ee7c8eade 100644
--- a/source/funkin/play/ResultState.hx
+++ b/source/funkin/play/ResultState.hx
@@ -12,6 +12,8 @@ import funkin.ui.MusicBeatSubState;
import flixel.math.FlxRect;
import flixel.text.FlxBitmapText;
import funkin.ui.freeplay.FreeplayScore;
+import flixel.text.FlxText;
+import flixel.util.FlxColor;
import flixel.tweens.FlxEase;
import funkin.ui.freeplay.FreeplayState;
import flixel.tweens.FlxTween;
@@ -22,153 +24,196 @@ import funkin.save.Save;
import funkin.save.Save.SaveScoreData;
import funkin.graphics.shaders.LeftMaskShader;
import funkin.play.components.TallyCounter;
+import funkin.play.components.ClearPercentCounter;
/**
* The state for the results screen after a song or week is finished.
*/
+@:nullSafety
class ResultState extends MusicBeatSubState
{
final params:ResultsStateParams;
- var resultsVariation:ResultVariations;
- var songName:FlxBitmapText;
- var difficulty:FlxSprite;
+ final rank:ResultRank;
+ final songName:FlxBitmapText;
+ final difficulty:FlxSprite;
+ final clearPercentSmall:ClearPercentCounter;
- var maskShaderSongName:LeftMaskShader = new LeftMaskShader();
- var maskShaderDifficulty:LeftMaskShader = new LeftMaskShader();
+ final maskShaderSongName:LeftMaskShader = new LeftMaskShader();
+ final maskShaderDifficulty:LeftMaskShader = new LeftMaskShader();
+
+ final resultsAnim:FunkinSprite;
+ final ratingsPopin:FunkinSprite;
+ final scorePopin:FunkinSprite;
+
+ final bgFlash:FlxSprite;
+
+ final highscoreNew:FlxSprite;
+ final score:ResultScore;
+
+ var bfPerfect:Null = null;
+ var bfExcellent:Null = null;
+ var bfGreat:Null = null;
+ var bfGood:Null = null;
+ var gfGood:Null = null;
+ var bfShit:Null = null;
public function new(params:ResultsStateParams)
{
super();
this.params = params;
- }
- override function create():Void
- {
- /*
- if (params.scoreData.sick == params.scoreData.totalNotesHit
- && params.scoreData.maxCombo == params.scoreData.totalNotesHit) resultsVariation = PERFECT;
- else if (params.scoreData.missed + params.scoreData.bad + params.scoreData.shit >= params.scoreData.totalNotes * 0.50)
- resultsVariation = SHIT; // if more than half of your song was missed, bad, or shit notes, you get shit ending!
- else
- resultsVariation = NORMAL;
- */
- resultsVariation = NORMAL;
+ rank = calculateRank(params);
+ // rank = SHIT;
- FunkinSound.playMusic('results$resultsVariation',
- {
- startingVolume: 1.0,
- overrideExisting: true,
- restartTrack: true,
- loop: resultsVariation != SHIT
- });
-
- // Reset the camera zoom on the results screen.
- FlxG.camera.zoom = 1.0;
-
- // TEMP-ish, just used to sorta "cache" the 3000x3000 image!
- var cacheBullShit:FlxSprite = new FlxSprite().loadGraphic(Paths.image("resultScreen/soundSystem"));
- add(cacheBullShit);
-
- var dumb:FlxSprite = new FlxSprite().loadGraphic(Paths.image("resultScreen/scorePopin"));
- add(dumb);
-
- var bg:FlxSprite = FlxGradient.createGradientFlxSprite(FlxG.width, FlxG.height, [0xFFFECC5C, 0xFFFDC05C], 90);
- bg.scrollFactor.set();
- add(bg);
-
- var bgFlash:FlxSprite = FlxGradient.createGradientFlxSprite(FlxG.width, FlxG.height, [0xFFFFEB69, 0xFFFFE66A], 90);
- bgFlash.scrollFactor.set();
- bgFlash.visible = false;
- add(bgFlash);
-
- // var bfGfExcellent:FlxAtlasSprite = new FlxAtlasSprite(380, -170, Paths.animateAtlas("resultScreen/resultsBoyfriendExcellent", "shared"));
- // bfGfExcellent.visible = false;
- // add(bfGfExcellent);
- //
- // var bfPerfect:FlxAtlasSprite = new FlxAtlasSprite(370, -180, Paths.animateAtlas("resultScreen/resultsBoyfriendPerfect", "shared"));
- // bfPerfect.visible = false;
- // add(bfPerfect);
- //
- // var bfSHIT:FlxAtlasSprite = new FlxAtlasSprite(0, 20, Paths.animateAtlas("resultScreen/resultsBoyfriendSHIT", "shared"));
- // bfSHIT.visible = false;
- // add(bfSHIT);
- //
- // bfGfExcellent.anim.onComplete = () -> {
- // bfGfExcellent.anim.curFrame = 28;
- // bfGfExcellent.anim.play(); // unpauses this anim, since it's on PlayOnce!
- // };
- //
- // bfPerfect.anim.onComplete = () -> {
- // bfPerfect.anim.curFrame = 136;
- // bfPerfect.anim.play(); // unpauses this anim, since it's on PlayOnce!
- // };
- //
- // bfSHIT.anim.onComplete = () -> {
- // bfSHIT.anim.curFrame = 150;
- // bfSHIT.anim.play(); // unpauses this anim, since it's on PlayOnce!
- // };
-
- var gf:FlxSprite = FunkinSprite.createSparrow(625, 325, 'resultScreen/resultGirlfriendGOOD');
- gf.animation.addByPrefix("clap", "Girlfriend Good Anim", 24, false);
- gf.visible = false;
- gf.animation.finishCallback = _ -> {
- gf.animation.play('clap', true, false, 9);
- };
- add(gf);
-
- var boyfriend:FlxSprite = FunkinSprite.createSparrow(640, -200, 'resultScreen/resultBoyfriendGOOD');
- boyfriend.animation.addByPrefix("fall", "Boyfriend Good Anim0", 24, false);
- boyfriend.visible = false;
- boyfriend.animation.finishCallback = function(_) {
- boyfriend.animation.play('fall', true, false, 14);
- };
-
- add(boyfriend);
-
- var soundSystem:FlxSprite = FunkinSprite.createSparrow(-15, -180, 'resultScreen/soundSystem');
- soundSystem.animation.addByPrefix("idle", "sound system", 24, false);
- soundSystem.visible = false;
- new FlxTimer().start(0.4, _ -> {
- soundSystem.animation.play("idle");
- soundSystem.visible = true;
- });
- add(soundSystem);
-
- difficulty = new FlxSprite(555);
-
- var diffSpr:String = switch (PlayState.instance.currentDifficulty)
- {
- case 'easy':
- 'difEasy';
- case 'normal':
- 'difNormal';
- case 'hard':
- 'difHard';
- case 'erect':
- 'difErect';
- case 'nightmare':
- 'difNightmare';
- case _:
- 'difNormal';
- }
-
- difficulty.loadGraphic(Paths.image("resultScreen/" + diffSpr));
- add(difficulty);
+ // We build a lot of this stuff in the constructor, then place it in create().
+ // This prevents having to do `null` checks everywhere.
var fontLetters:String = "AaBbCcDdEeFfGgHhiIJjKkLlMmNnOoPpQqRrSsTtUuVvWwXxYyZz:1234567890";
songName = new FlxBitmapText(FlxBitmapFont.fromMonospace(Paths.image("resultScreen/tardlingSpritesheet"), fontLetters, FlxPoint.get(49, 62)));
songName.text = params.title;
songName.letterSpacing = -15;
songName.angle = -4.4;
+ songName.zIndex = 1000;
+
+ difficulty = new FlxSprite(555);
+ difficulty.zIndex = 1000;
+
+ clearPercentSmall = new ClearPercentCounter(FlxG.width / 2 + 300, FlxG.height / 2 - 100, 100, true);
+ clearPercentSmall.zIndex = 1000;
+ clearPercentSmall.visible = false;
+
+ bgFlash = FlxGradient.createGradientFlxSprite(FlxG.width, FlxG.height, [0xFFFFEB69, 0xFFFFE66A], 90);
+
+ resultsAnim = FunkinSprite.createSparrow(-200, -10, "resultScreen/results");
+
+ ratingsPopin = FunkinSprite.createSparrow(-150, 120, "resultScreen/ratingsPopin");
+
+ scorePopin = FunkinSprite.createSparrow(-180, 520, "resultScreen/scorePopin");
+
+ highscoreNew = new FlxSprite(310, 570);
+
+ score = new ResultScore(35, 305, 10, params.scoreData.score);
+ }
+
+ override function create():Void
+ {
+ // Reset the camera zoom on the results screen.
+ FlxG.camera.zoom = 1.0;
+
+ var bg:FlxSprite = FlxGradient.createGradientFlxSprite(FlxG.width, FlxG.height, [0xFFFECC5C, 0xFFFDC05C], 90);
+ bg.scrollFactor.set();
+ bg.zIndex = 10;
+ add(bg);
+
+ bgFlash.scrollFactor.set();
+ bgFlash.visible = false;
+ bgFlash.zIndex = 20;
+ add(bgFlash);
+
+ // The sound system which falls into place behind the score text. Plays every time!
+ var soundSystem:FlxSprite = FunkinSprite.createSparrow(-15, -180, 'resultScreen/soundSystem');
+ soundSystem.animation.addByPrefix("idle", "sound system", 24, false);
+ soundSystem.visible = false;
+ new FlxTimer().start(0.3, _ -> {
+ soundSystem.animation.play("idle");
+ soundSystem.visible = true;
+ });
+ soundSystem.zIndex = 1100;
+ add(soundSystem);
+
+ switch (rank)
+ {
+ case PERFECT | PERFECT_GOLD:
+ bfPerfect = new FlxAtlasSprite(370, -180, Paths.animateAtlas("resultScreen/results-bf/resultsPERFECT", "shared"));
+ bfPerfect.visible = false;
+ bfPerfect.zIndex = 500;
+ add(bfPerfect);
+
+ bfPerfect.anim.onComplete = () -> {
+ if (bfPerfect != null)
+ {
+ bfPerfect.anim.curFrame = 137;
+ bfPerfect.anim.play(); // unpauses this anim, since it's on PlayOnce!
+ }
+ };
+
+ case EXCELLENT:
+ bfExcellent = new FlxAtlasSprite(380, -170, Paths.animateAtlas("resultScreen/results-bf/resultsEXCELLENT", "shared"));
+ bfExcellent.visible = false;
+ bfExcellent.zIndex = 500;
+ add(bfExcellent);
+
+ bfExcellent.onAnimationFinish.add((animName) -> {
+ if (bfExcellent != null)
+ {
+ bfExcellent.playAnimation('Loop Start');
+ }
+ });
+
+ case GREAT:
+ bfGreat = new FlxAtlasSprite(640, 200, Paths.animateAtlas("resultScreen/results-bf/resultsGREAT", "shared"));
+ bfGreat.visible = false;
+ bfGreat.zIndex = 500;
+ add(bfGreat);
+
+ bfGreat.onAnimationFinish.add((animName) -> {
+ if (bfGreat != null)
+ {
+ bfGreat.playAnimation('Loop Start');
+ }
+ });
+
+ case GOOD:
+ gfGood = FunkinSprite.createSparrow(625, 325, 'resultScreen/results-bf/resultsGOOD/resultGirlfriendGOOD');
+ gfGood.animation.addByPrefix("clap", "Girlfriend Good Anim", 24, false);
+ gfGood.visible = false;
+ gfGood.zIndex = 500;
+ gfGood.animation.finishCallback = _ -> {
+ if (gfGood != null)
+ {
+ gfGood.animation.play('clap', true, false, 9);
+ }
+ };
+ add(gfGood);
+
+ bfGood = FunkinSprite.createSparrow(640, -200, 'resultScreen/results-bf/resultsGOOD/resultBoyfriendGOOD');
+ bfGood.animation.addByPrefix("fall", "Boyfriend Good Anim0", 24, false);
+ bfGood.visible = false;
+ bfGood.zIndex = 501;
+ bfGood.animation.finishCallback = function(_) {
+ if (bfGood != null)
+ {
+ bfGood.animation.play('fall', true, false, 14);
+ }
+ };
+ add(bfGood);
+
+ case SHIT:
+ bfShit = new FlxAtlasSprite(0, 20, Paths.animateAtlas("resultScreen/results-bf/resultsSHIT", "shared"));
+ bfShit.visible = false;
+ bfShit.zIndex = 500;
+ add(bfShit);
+ bfShit.onAnimationFinish.add((animName) -> {
+ if (bfShit != null)
+ {
+ bfShit.playAnimation('Loop Start');
+ }
+ });
+ }
+
+ var diffSpr:String = 'dif${params?.difficultyId ?? 'Normal'}';
+ difficulty.loadGraphic(Paths.image("resultScreen/" + diffSpr));
+ add(difficulty);
+
add(songName);
var angleRad = songName.angle * Math.PI / 180;
speedOfTween.x = -1.0 * Math.cos(angleRad);
speedOfTween.y = -1.0 * Math.sin(angleRad);
- timerThenSongName();
+ timerThenSongName(1.0, false);
songName.shader = maskShaderSongName;
difficulty.shader = maskShaderDifficulty;
@@ -178,35 +223,53 @@ class ResultState extends MusicBeatSubState
var blackTopBar:FlxSprite = new FlxSprite().loadGraphic(Paths.image("resultScreen/topBarBlack"));
blackTopBar.y = -blackTopBar.height;
- FlxTween.tween(blackTopBar, {y: 0}, 0.4, {ease: FlxEase.quartOut, startDelay: 0.5});
+ FlxTween.tween(blackTopBar, {y: 0}, 0.4, {ease: FlxEase.quartOut});
+ blackTopBar.zIndex = 1010;
add(blackTopBar);
- var resultsAnim:FunkinSprite = FunkinSprite.createSparrow(-200, -10, "resultScreen/results");
resultsAnim.animation.addByPrefix("result", "results instance 1", 24, false);
- resultsAnim.animation.play("result");
+ resultsAnim.visible = false;
+ resultsAnim.zIndex = 1200;
add(resultsAnim);
+ new FlxTimer().start(0.3, _ -> {
+ resultsAnim.visible = true;
+ resultsAnim.animation.play("result");
+ });
- var ratingsPopin:FunkinSprite = FunkinSprite.createSparrow(-150, 120, "resultScreen/ratingsPopin");
ratingsPopin.animation.addByPrefix("idle", "Categories", 24, false);
ratingsPopin.visible = false;
+ ratingsPopin.zIndex = 1200;
add(ratingsPopin);
+ new FlxTimer().start(1.0, _ -> {
+ ratingsPopin.visible = true;
+ ratingsPopin.animation.play("idle");
+ });
- var scorePopin:FunkinSprite = FunkinSprite.createSparrow(-180, 520, "resultScreen/scorePopin");
scorePopin.animation.addByPrefix("score", "tally score", 24, false);
scorePopin.visible = false;
+ scorePopin.zIndex = 1200;
add(scorePopin);
+ new FlxTimer().start(1.0, _ -> {
+ scorePopin.visible = true;
+ scorePopin.animation.play("score");
+ scorePopin.animation.finishCallback = anim -> {
+ score.visible = true;
+ score.animateNumbers();
+ };
+ });
- var highscoreNew:FlxSprite = new FlxSprite(310, 570);
highscoreNew.frames = Paths.getSparrowAtlas("resultScreen/highscoreNew");
highscoreNew.animation.addByPrefix("new", "NEW HIGHSCORE", 24);
highscoreNew.visible = false;
highscoreNew.setGraphicSize(Std.int(highscoreNew.width * 0.8));
highscoreNew.updateHitbox();
+ highscoreNew.zIndex = 1200;
add(highscoreNew);
var hStuf:Int = 50;
var ratingGrp:FlxTypedGroup = new FlxTypedGroup();
+ ratingGrp.zIndex = 1200;
add(ratingGrp);
/**
@@ -236,32 +299,115 @@ class ResultState extends MusicBeatSubState
var tallyMissed:TallyCounter = new TallyCounter(260, (hStuf * 9) + extraYOffset, params.scoreData.tallies.missed, 0xFFC68AE6);
ratingGrp.add(tallyMissed);
- var score:ResultScore = new ResultScore(35, 305, 10, params.scoreData.score);
score.visible = false;
+ score.zIndex = 1200;
add(score);
for (ind => rating in ratingGrp.members)
{
rating.visible = false;
- new FlxTimer().start((0.3 * ind) + 0.55, _ -> {
+ new FlxTimer().start((0.3 * ind) + 1.20, _ -> {
rating.visible = true;
FlxTween.tween(rating, {curNumber: rating.neededNumber}, 0.5, {ease: FlxEase.quartOut});
});
}
- new FlxTimer().start(0.5, _ -> {
- ratingsPopin.animation.play("idle");
- ratingsPopin.visible = true;
+ ratingsPopin.animation.finishCallback = anim -> {
+ startRankTallySequence();
+
+ if (params.isNewHighscore ?? false)
+ {
+ highscoreNew.visible = true;
+ highscoreNew.animation.play("new");
+ FlxTween.tween(highscoreNew, {y: highscoreNew.y + 10}, 0.8, {ease: FlxEase.quartOut});
+ }
+ else
+ {
+ highscoreNew.visible = false;
+ }
+ };
+
+ refresh();
+
+ super.create();
+ }
+
+ var rankTallyTimer:Null = null;
+ var clearPercentTarget:Int = 100;
+ var clearPercentLerp:Int = 0;
+
+ function startRankTallySequence():Void
+ {
+ var clearPercentFloat = (params.scoreData.tallies.sick + params.scoreData.tallies.good) / params.scoreData.tallies.totalNotes * 100;
+ clearPercentTarget = Math.floor(clearPercentFloat);
+ // Prevent off-by-one errors.
+
+ clearPercentLerp = Std.int(Math.max(0, clearPercentTarget - 36));
+
+ trace('Clear percent target: ' + clearPercentFloat + ', round: ' + clearPercentTarget);
+
+ var clearPercentCounter:ClearPercentCounter = new ClearPercentCounter(FlxG.width / 2 + 300, FlxG.height / 2 - 100, clearPercentLerp);
+ FlxTween.tween(clearPercentCounter, {curNumber: clearPercentTarget}, 1.5,
+ {
+ ease: FlxEase.quartOut,
+ onUpdate: _ -> {
+ // Only play the tick sound if the number increased.
+ if (clearPercentLerp != clearPercentCounter.curNumber)
+ {
+ clearPercentLerp = clearPercentCounter.curNumber;
+ FunkinSound.playOnce(Paths.sound('scrollMenu'));
+ }
+ },
+ onComplete: _ -> {
+ // Play confirm sound.
+ FunkinSound.playOnce(Paths.sound('confirmMenu'));
+
+ // Flash background.
+ bgFlash.visible = true;
+ FlxTween.tween(bgFlash, {alpha: 0}, 0.4);
+
+ // Just to be sure that the lerp didn't mess things up.
+ clearPercentCounter.curNumber = clearPercentTarget;
+
+ clearPercentCounter.flash(true);
+ new FlxTimer().start(0.4, _ -> {
+ clearPercentCounter.flash(false);
+ });
+
+ displayRankText();
+
+ new FlxTimer().start(2.0, _ -> {
+ FlxTween.tween(clearPercentCounter, {alpha: 0}, 0.5,
+ {
+ startDelay: 0.5,
+ ease: FlxEase.quartOut,
+ onComplete: _ -> {
+ remove(clearPercentCounter);
+ }
+ });
+
+ afterRankTallySequence();
+ });
+ }
+ });
+ clearPercentCounter.zIndex = 450;
+ add(clearPercentCounter);
+
+ if (ratingsPopin == null)
+ {
+ trace("Could not build ratingsPopin!");
+ }
+ else
+ {
+ // ratingsPopin.animation.play("idle");
+ // ratingsPopin.visible = true;
ratingsPopin.animation.finishCallback = anim -> {
- scorePopin.animation.play("score");
- scorePopin.animation.finishCallback = anim -> {
- score.visible = true;
- score.animateNumbers();
- };
- scorePopin.visible = true;
+ // scorePopin.animation.play("score");
- if (params.isNewHighscore)
+ // scorePopin.visible = true;
+
+ if (params.isNewHighscore ?? false)
{
highscoreNew.visible = true;
highscoreNew.animation.play("new");
@@ -272,47 +418,128 @@ class ResultState extends MusicBeatSubState
highscoreNew.visible = false;
}
};
+ }
- switch (resultsVariation)
+ refresh();
+ }
+
+ function displayRankText():Void
+ {
+ var rankTextVert:FunkinSprite = FunkinSprite.create(FlxG.width - 64, 100, rank.getVerTextAsset());
+ rankTextVert.zIndex = 2000;
+ add(rankTextVert);
+
+ for (i in 0...10)
+ {
+ var rankTextBack:FunkinSprite = FunkinSprite.create(FlxG.width / 2 - 80, 50, rank.getHorTextAsset());
+ rankTextBack.y += (rankTextBack.height * i / 2) + 10;
+ rankTextBack.zIndex = 100;
+ add(rankTextBack);
+ }
+
+ refresh();
+ }
+
+ function afterRankTallySequence():Void
+ {
+ showSmallClearPercent();
+
+ FunkinSound.playMusic(rank.getMusicPath(),
{
- // case SHIT:
- // bfSHIT.visible = true;
- // bfSHIT.playAnimation("");
+ startingVolume: 1.0,
+ overrideExisting: true,
+ restartTrack: true,
+ loop: rank.shouldMusicLoop()
+ });
- case NORMAL:
- boyfriend.animation.play('fall');
- boyfriend.visible = true;
-
- new FlxTimer().start((1 / 24) * 12, _ -> {
- bgFlash.visible = true;
- FlxTween.tween(bgFlash, {alpha: 0}, 0.4);
- new FlxTimer().start((1 / 24) * 2, _ ->
- {
- // bgFlash.alpha = 0.5;
-
- // bgFlash.visible = false;
- });
+ FlxG.sound.music.onComplete = () -> {
+ if (rank == SHIT)
+ {
+ FunkinSound.playMusic('bluu',
+ {
+ startingVolume: 0.0,
+ overrideExisting: true,
+ restartTrack: true,
+ loop: true
});
+ FlxG.sound.music.fadeIn(10.0, 0.0, 1.0);
+ }
+ }
+
+ switch (rank)
+ {
+ case PERFECT | PERFECT_GOLD:
+ if (bfPerfect == null)
+ {
+ trace("Could not build PERFECT animation!");
+ }
+ else
+ {
+ bfPerfect.visible = true;
+ bfPerfect.playAnimation('');
+ }
+
+ case EXCELLENT:
+ if (bfExcellent == null)
+ {
+ trace("Could not build EXCELLENT animation!");
+ }
+ else
+ {
+ bfExcellent.visible = true;
+ bfExcellent.playAnimation('Intro');
+ }
+
+ case GREAT:
+ if (bfGreat == null)
+ {
+ trace("Could not build GREAT animation!");
+ }
+ else
+ {
+ bfGreat.visible = true;
+ bfGreat.playAnimation('Intro');
+ }
+
+ case SHIT:
+ if (bfShit == null)
+ {
+ trace("Could not build SHIT animation!");
+ }
+ else
+ {
+ bfShit.visible = true;
+ bfShit.playAnimation('Intro');
+ }
+
+ case GOOD:
+ if (bfGood == null)
+ {
+ trace("Could not build GOOD animation!");
+ }
+ else
+ {
+ bfGood.animation.play('fall');
+ bfGood.visible = true;
new FlxTimer().start((1 / 24) * 22, _ -> {
// plays about 22 frames (at 24fps timing) after bf spawns in
- gf.animation.play('clap', true);
- gf.visible = true;
+ if (gfGood != null)
+ {
+ gfGood.animation.play('clap', true);
+ gfGood.visible = true;
+ }
+ else
+ {
+ trace("Could not build GOOD animation!");
+ }
});
- // case PERFECT:
- // bfPerfect.visible = true;
- // bfPerfect.playAnimation("");
-
- // bfGfExcellent.visible = true;
- // bfGfExcellent.playAnimation("");
- default:
- }
- });
-
- super.create();
+ }
+ default:
+ }
}
- function timerThenSongName():Void
+ function timerThenSongName(timerLength:Float = 3.0, autoScroll:Bool = true):Void
{
movingSongStuff = false;
@@ -323,21 +550,47 @@ class ResultState extends MusicBeatSubState
difficulty.y = -difficulty.height;
FlxTween.tween(difficulty, {y: diffYTween}, 0.5, {ease: FlxEase.expoOut, startDelay: 0.8});
+ if (clearPercentSmall != null)
+ {
+ clearPercentSmall.x = (difficulty.x + difficulty.width) + 60;
+ clearPercentSmall.y = -clearPercentSmall.height;
+ FlxTween.tween(clearPercentSmall, {y: 122 - 5}, 0.5, {ease: FlxEase.expoOut, startDelay: 0.8});
+ }
+
songName.y = -songName.height;
var fuckedupnumber = (10) * (songName.text.length / 15);
- FlxTween.tween(songName, {y: diffYTween - 35 - fuckedupnumber}, 0.5, {ease: FlxEase.expoOut, startDelay: 0.9});
- songName.x = (difficulty.x + difficulty.width) + 20;
+ FlxTween.tween(songName, {y: diffYTween - 25 - fuckedupnumber}, 0.5, {ease: FlxEase.expoOut, startDelay: 0.9});
+ songName.x = clearPercentSmall.x + clearPercentSmall.width - 30;
- new FlxTimer().start(3, _ -> {
+ new FlxTimer().start(timerLength, _ -> {
var tempSpeed = FlxPoint.get(speedOfTween.x, speedOfTween.y);
speedOfTween.set(0, 0);
FlxTween.tween(speedOfTween, {x: tempSpeed.x, y: tempSpeed.y}, 0.7, {ease: FlxEase.quadIn});
- movingSongStuff = true;
+ movingSongStuff = (autoScroll);
});
}
+ function showSmallClearPercent():Void
+ {
+ if (clearPercentSmall != null)
+ {
+ add(clearPercentSmall);
+ clearPercentSmall.visible = true;
+ clearPercentSmall.flash(true);
+ new FlxTimer().start(0.4, _ -> {
+ clearPercentSmall.flash(false);
+ });
+
+ clearPercentSmall.curNumber = clearPercentTarget;
+ clearPercentSmall.zIndex = 1000;
+ refresh();
+ }
+
+ movingSongStuff = true;
+ }
+
var movingSongStuff:Bool = false;
var speedOfTween:FlxPoint = FlxPoint.get(-1, 1);
@@ -345,11 +598,9 @@ class ResultState extends MusicBeatSubState
{
super.draw();
- if (songName != null)
- {
- songName.clipRect = FlxRect.get(Math.max(0, 540 - songName.x), 0, FlxG.width, songName.height);
- // PROBABLY SHOULD FIX MEMORY FREE OR WHATEVER THE PUT() FUNCTION DOES !!!! FEELS LIKE IT STUTTERS!!!
- }
+ songName.clipRect = FlxRect.get(Math.max(0, 520 - songName.x), 0, FlxG.width, songName.height);
+
+ // PROBABLY SHOULD FIX MEMORY FREE OR WHATEVER THE PUT() FUNCTION DOES !!!! FEELS LIKE IT STUTTERS!!!
// if (songName != null && songName.frame != null)
// maskShaderSongName.frameUV = songName.frame.uv;
@@ -364,8 +615,10 @@ class ResultState extends MusicBeatSubState
{
songName.x += speedOfTween.x;
difficulty.x += speedOfTween.x;
+ clearPercentSmall.x += speedOfTween.x;
songName.y += speedOfTween.y;
difficulty.y += speedOfTween.y;
+ clearPercentSmall.y += speedOfTween.y;
if (songName.x + songName.width < 100)
{
@@ -401,14 +654,135 @@ class ResultState extends MusicBeatSubState
super.update(elapsed);
}
+
+ public static function calculateRank(params:ResultsStateParams):ResultRank
+ {
+ // Perfect (Platinum) is a Sick Full Clear
+ var isPerfectGold = params.scoreData.tallies.sick == params.scoreData.tallies.totalNotes;
+ if (isPerfectGold) return ResultRank.PERFECT_GOLD;
+
+ // Else, use the standard grades
+
+ // Grade % (only good and sick), 1.00 is a full combo
+ var grade = (params.scoreData.tallies.sick + params.scoreData.tallies.good) / params.scoreData.tallies.totalNotes;
+ // Clear % (including bad and shit). 1.00 is a full clear but not a full combo
+ var clear = (params.scoreData.tallies.totalNotesHit) / params.scoreData.tallies.totalNotes;
+
+ if (grade == Constants.RANK_PERFECT_THRESHOLD)
+ {
+ return ResultRank.PERFECT;
+ }
+ else if (grade >= Constants.RANK_EXCELLENT_THRESHOLD)
+ {
+ return ResultRank.EXCELLENT;
+ }
+ else if (grade >= Constants.RANK_GREAT_THRESHOLD)
+ {
+ return ResultRank.GREAT;
+ }
+ else if (grade >= Constants.RANK_GOOD_THRESHOLD)
+ {
+ return ResultRank.GOOD;
+ }
+ else
+ {
+ return ResultRank.SHIT;
+ }
+ }
}
-enum abstract ResultVariations(String)
+enum abstract ResultRank(String)
{
+ var PERFECT_GOLD;
var PERFECT;
var EXCELLENT;
- var NORMAL;
+ var GREAT;
+ var GOOD;
var SHIT;
+
+ public function getMusicPath():String
+ {
+ switch (abstract)
+ {
+ case PERFECT_GOLD:
+ return 'resultsPERFECT';
+ case PERFECT:
+ return 'resultsPERFECT';
+ case EXCELLENT:
+ return 'resultsNORMAL';
+ case GREAT:
+ return 'resultsNORMAL';
+ case GOOD:
+ return 'resultsNORMAL';
+ case SHIT:
+ return 'resultsSHIT';
+ default:
+ return 'resultsNORMAL';
+ }
+ }
+
+ public function shouldMusicLoop():Bool
+ {
+ switch (abstract)
+ {
+ case PERFECT_GOLD:
+ return true;
+ case PERFECT:
+ return true;
+ case EXCELLENT:
+ return true;
+ case GREAT:
+ return true;
+ case GOOD:
+ return true;
+ case SHIT:
+ return false;
+ default:
+ return false;
+ }
+ }
+
+ public function getHorTextAsset()
+ {
+ switch (abstract)
+ {
+ case PERFECT_GOLD:
+ return 'resultScreen/rankText/rankScrollPERFECT';
+ case PERFECT:
+ return 'resultScreen/rankText/rankScrollPERFECT';
+ case EXCELLENT:
+ return 'resultScreen/rankText/rankScrollEXCELLENT';
+ case GREAT:
+ return 'resultScreen/rankText/rankScrollGREAT';
+ case GOOD:
+ return 'resultScreen/rankText/rankScrollGOOD';
+ case SHIT:
+ return 'resultScreen/rankText/rankScrollLOSS';
+ default:
+ return 'resultScreen/rankText/rankScrollGOOD';
+ }
+ }
+
+ public function getVerTextAsset()
+ {
+ switch (abstract)
+ {
+ case PERFECT_GOLD:
+ return 'resultScreen/rankText/rankTextPERFECT';
+ case PERFECT:
+ return 'resultScreen/rankText/rankTextPERFECT';
+ case EXCELLENT:
+ return 'resultScreen/rankText/rankTextEXCELLENT';
+ case GREAT:
+ return 'resultScreen/rankText/rankTextGREAT';
+ case GOOD:
+ return 'resultScreen/rankText/rankTextGOOD';
+ case SHIT:
+ return 'resultScreen/rankText/rankTextLOSS';
+ default:
+ return 'resultScreen/rankText/rankTextGOOD';
+ }
+ }
}
typedef ResultsStateParams =
@@ -426,10 +800,21 @@ typedef ResultsStateParams =
/**
* Whether the displayed score is a new highscore
*/
- var isNewHighscore:Bool;
+ var ?isNewHighscore:Bool;
+
+ /**
+ * The difficulty ID of the song/week we just played.
+ * @default Normal
+ */
+ var ?difficultyId:String;
/**
* The score, accuracy, and judgements.
*/
var scoreData:SaveScoreData;
+
+ /**
+ * The previous score data, used for rank comparision.
+ */
+ var ?prevScoreData:SaveScoreData;
};
diff --git a/source/funkin/play/components/ClearPercentCounter.hx b/source/funkin/play/components/ClearPercentCounter.hx
new file mode 100644
index 000000000..d296b0b0b
--- /dev/null
+++ b/source/funkin/play/components/ClearPercentCounter.hx
@@ -0,0 +1,137 @@
+package funkin.play.components;
+
+import funkin.graphics.FunkinSprite;
+import funkin.graphics.shaders.PureColor;
+import flixel.FlxSprite;
+import flixel.group.FlxGroup.FlxTypedGroup;
+import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
+import flixel.math.FlxMath;
+import flixel.tweens.FlxEase;
+import flixel.tweens.FlxTween;
+import flixel.text.FlxText.FlxTextAlign;
+import funkin.util.MathUtil;
+import flixel.util.FlxColor;
+
+/**
+ * Numerical counters used to display the clear percent.
+ */
+class ClearPercentCounter extends FlxTypedSpriteGroup
+{
+ public var curNumber(default, set):Int = 0;
+
+ var numberChanged:Bool = false;
+
+ function set_curNumber(val:Int):Int
+ {
+ numberChanged = true;
+ return curNumber = val;
+ }
+
+ var small:Bool = false;
+ var flashShader:PureColor;
+
+ public function new(x:Float, y:Float, startingNumber:Int = 0, small:Bool = false)
+ {
+ super(x, y);
+
+ flashShader = new PureColor(FlxColor.WHITE);
+ flashShader.colorSet = true;
+
+ curNumber = startingNumber;
+
+ this.small = small;
+
+ var clearPercentText:FunkinSprite = FunkinSprite.create(0, 0, 'resultScreen/clearPercent/clearPercentText${small ? 'Small' : ''}');
+ clearPercentText.x = small ? 40 : 0;
+ add(clearPercentText);
+
+ drawNumbers();
+ }
+
+ /**
+ * Make the counter flash turn white or stop being all white.
+ * @param enabled Whether the counter should be white.
+ */
+ public function flash(enabled:Bool):Void
+ {
+ for (member in members)
+ {
+ member.shader = enabled ? flashShader : null;
+ }
+ }
+
+ var tmr:Float = 0;
+
+ override function update(elapsed:Float)
+ {
+ super.update(elapsed);
+
+ if (numberChanged) drawNumbers();
+ }
+
+ function drawNumbers()
+ {
+ var seperatedScore:Array = [];
+ var tempCombo:Int = Math.round(curNumber);
+
+ while (tempCombo != 0)
+ {
+ seperatedScore.push(tempCombo % 10);
+ tempCombo = Math.floor(tempCombo / 10);
+ }
+
+ if (seperatedScore.length == 0) seperatedScore.push(0);
+
+ seperatedScore.reverse();
+
+ for (ind => num in seperatedScore)
+ {
+ var digitIndex = ind + 1;
+ // If there's only one digit, move it to the right
+ // If there's three digits, move them all to the left
+ var digitOffset = (seperatedScore.length == 1) ? 1 : (seperatedScore.length == 3) ? -1 : 0;
+ var digitSize = small ? 32 : 72;
+ var digitHeightOffset = small ? -4 : 0;
+
+ var xPos = (digitIndex - 1 + digitOffset) * (digitSize * this.scale.x);
+ xPos += small ? -24 : 0;
+ var yPos = (digitIndex - 1 + digitOffset) * (digitHeightOffset * this.scale.y);
+ yPos += small ? 0 : 72;
+
+ if (digitIndex >= members.length)
+ {
+ // Three digits = LLR because the 1 and 0 won't be the same anyway.
+ var variant:Bool = (seperatedScore.length == 3) ? (digitIndex >= 2) : (digitIndex >= 1);
+ // var variant:Bool = (seperatedScore.length % 2 != 0) ? (digitIndex % 2 == 0) : (digitIndex % 2 == 1);
+ var numb:ClearPercentNumber = new ClearPercentNumber(xPos, yPos, num, variant, this.small);
+ numb.scale.set(this.scale.x, this.scale.y);
+ add(numb);
+ }
+ else
+ {
+ members[digitIndex].animation.play(Std.string(num));
+ // Reset the position of the number
+ members[digitIndex].x = xPos + this.x;
+ members[digitIndex].y = yPos + this.y;
+ }
+ }
+ }
+}
+
+class ClearPercentNumber extends FlxSprite
+{
+ public function new(x:Float, y:Float, digit:Int, variant:Bool, small:Bool)
+ {
+ super(x, y);
+
+ frames = Paths.getSparrowAtlas('resultScreen/clearPercent/clearPercentNumber${small ? 'Small' : variant ? 'Right' : 'Left'}');
+
+ for (i in 0...10)
+ {
+ animation.addByPrefix('$i', 'number $i 0', 24, false);
+ }
+
+ animation.play('$digit');
+ updateHitbox();
+ }
+}
diff --git a/source/funkin/play/components/HealthIcon.hx b/source/funkin/play/components/HealthIcon.hx
index ded00f378..a3204329a 100644
--- a/source/funkin/play/components/HealthIcon.hx
+++ b/source/funkin/play/components/HealthIcon.hx
@@ -24,7 +24,7 @@ import funkin.util.MathUtil;
* - i.e. `PlayState.instance.iconP1.playAnimation("losing")`
* - Scripts can also utilize all functionality that a normal FlxSprite would have access to, such as adding supplimental animations.
* - i.e. `PlayState.instance.iconP1.animation.addByPrefix("jumpscare", "jumpscare", 24, false);`
- * @author MasterEric
+ * @author EliteMasterEric
*/
@:nullSafety
class HealthIcon extends FunkinSprite
diff --git a/source/funkin/play/notes/Strumline.hx b/source/funkin/play/notes/Strumline.hx
index 95e0668be..07d4ab69b 100644
--- a/source/funkin/play/notes/Strumline.hx
+++ b/source/funkin/play/notes/Strumline.hx
@@ -406,7 +406,7 @@ class Strumline extends FlxSpriteGroup
if (Preferences.downscroll)
{
- holdNote.y = this.y + calculateNoteYPos(holdNote.strumTime, vwoosh) - holdNote.height + STRUMLINE_SIZE / 2;
+ holdNote.y = this.y - INITIAL_OFFSET + calculateNoteYPos(holdNote.strumTime, vwoosh) - holdNote.height + STRUMLINE_SIZE / 2;
}
else
{
@@ -435,7 +435,7 @@ class Strumline extends FlxSpriteGroup
if (Preferences.downscroll)
{
- holdNote.y = this.y - holdNote.height + STRUMLINE_SIZE / 2;
+ holdNote.y = this.y - INITIAL_OFFSET - holdNote.height + STRUMLINE_SIZE / 2;
}
else
{
@@ -450,7 +450,7 @@ class Strumline extends FlxSpriteGroup
if (Preferences.downscroll)
{
- holdNote.y = this.y + calculateNoteYPos(holdNote.strumTime, vwoosh) - holdNote.height + STRUMLINE_SIZE / 2;
+ holdNote.y = this.y - INITIAL_OFFSET + calculateNoteYPos(holdNote.strumTime, vwoosh) - holdNote.height + STRUMLINE_SIZE / 2;
}
else
{
diff --git a/source/funkin/play/song/Song.hx b/source/funkin/play/song/Song.hx
index e71ae3213..53408fb34 100644
--- a/source/funkin/play/song/Song.hx
+++ b/source/funkin/play/song/Song.hx
@@ -399,6 +399,27 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry
+ {
+ if (charId == null) charId = Constants.DEFAULT_CHARACTER;
+
+ if (variations.contains(charId))
+ {
+ return [charId];
+ }
+ else
+ {
+ // TODO: How to exclude character variations while keeping other custom variations?
+ return variations;
+ }
+ }
+
/**
* List all the difficulties in this song.
*
@@ -418,12 +439,16 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry = difficulties.keys().array().map(function(diffId:String):Null {
- var difficulty:Null = difficulties.get(diffId);
- if (difficulty == null) return null;
- if (variationIds.length > 0 && !variationIds.contains(difficulty.variation)) return null;
- return difficulty.difficulty;
- }).nonNull().unique();
+ var diffFiltered:Array = difficulties.keys()
+ .array()
+ .map(function(diffId:String):Null {
+ var difficulty:Null = difficulties.get(diffId);
+ if (difficulty == null) return null;
+ if (variationIds.length > 0 && !variationIds.contains(difficulty.variation)) return null;
+ return difficulty.difficulty;
+ })
+ .filterNull()
+ .distinct();
diffFiltered = diffFiltered.filter(function(diffId:String):Bool {
if (showHidden) return true;
diff --git a/source/funkin/save/Save.hx b/source/funkin/save/Save.hx
index acbe59edd..934d6a4aa 100644
--- a/source/funkin/save/Save.hx
+++ b/source/funkin/save/Save.hx
@@ -14,8 +14,7 @@ import funkin.util.SerializerUtil;
@:nullSafety
class Save
{
- // Version 2.0.2 adds attributes to `optionsChartEditor`, that should return default values if they are null.
- public static final SAVE_DATA_VERSION:thx.semver.Version = "2.0.3";
+ public static final SAVE_DATA_VERSION:thx.semver.Version = "2.0.4";
public static final SAVE_DATA_VERSION_RULE:thx.semver.VersionRule = "2.0.x";
// We load this version's saves from a new save path, to maintain SOME level of backwards compatibility.
@@ -53,7 +52,8 @@ class Save
public function new(?data:RawSaveData)
{
if (data == null) this.data = Save.getDefault();
- else this.data = data;
+ else
+ this.data = data;
}
public static function getDefault():RawSaveData
@@ -77,6 +77,9 @@ class Save
levels: [],
songs: [],
},
+
+ favoriteSongs: [],
+
options:
{
// Reasonable defaults.
@@ -554,6 +557,35 @@ class Save
return false;
}
+ public function isSongFavorited(id:String):Bool
+ {
+ if (data.favoriteSongs == null)
+ {
+ data.favoriteSongs = [];
+ flush();
+ };
+
+ return data.favoriteSongs.contains(id);
+ }
+
+ public function favoriteSong(id:String):Void
+ {
+ if (!isSongFavorited(id))
+ {
+ data.favoriteSongs.push(id);
+ flush();
+ }
+ }
+
+ public function unfavoriteSong(id:String):Void
+ {
+ if (isSongFavorited(id))
+ {
+ data.favoriteSongs.remove(id);
+ flush();
+ }
+ }
+
public function getControls(playerId:Int, inputType:Device):Null
{
switch (inputType)
@@ -714,6 +746,7 @@ class Save
/**
* An anonymous structure containingg all the user's save data.
+ * Isn't stored with JSON, stored with some sort of Haxe built-in serialization?
*/
typedef RawSaveData =
{
@@ -724,8 +757,6 @@ typedef RawSaveData =
/**
* A semantic versioning string for the save data format.
*/
- @:jcustomparse(funkin.data.DataParse.semverVersion)
- @:jcustomwrite(funkin.data.DataWrite.semverVersion)
var version:Version;
var api:SaveApiData;
@@ -740,6 +771,12 @@ typedef RawSaveData =
*/
var options:SaveDataOptions;
+ /**
+ * The user's favorited songs in the Freeplay menu,
+ * as a list of song IDs.
+ */
+ var favoriteSongs:Array;
+
var mods:SaveDataMods;
/**
@@ -809,11 +846,6 @@ typedef SaveScoreData =
* The count of each judgement hit.
*/
var tallies:SaveScoreTallyData;
-
- /**
- * The accuracy percentage.
- */
- var accuracy:Float;
}
typedef SaveScoreTallyData =
diff --git a/source/funkin/save/changelog.md b/source/funkin/save/changelog.md
index 3fa9839d1..7c9094f2d 100644
--- a/source/funkin/save/changelog.md
+++ b/source/funkin/save/changelog.md
@@ -5,6 +5,9 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
+## [2.0.4] - 2024-05-21
+### Added
+- `favoriteSongs:Array` to `Save`
## [2.0.3] - 2024-01-09
### Added
diff --git a/source/funkin/save/migrator/SaveDataMigrator.hx b/source/funkin/save/migrator/SaveDataMigrator.hx
index 3ed59e726..4fa9dd6b3 100644
--- a/source/funkin/save/migrator/SaveDataMigrator.hx
+++ b/source/funkin/save/migrator/SaveDataMigrator.hx
@@ -3,7 +3,6 @@ package funkin.save.migrator;
import funkin.save.Save;
import funkin.save.migrator.RawSaveData_v1_0_0;
import thx.semver.Version;
-import funkin.util.StructureUtil;
import funkin.util.VersionUtil;
@:nullSafety
@@ -24,16 +23,20 @@ class SaveDataMigrator
}
else
{
+ // Sometimes the Haxe serializer has issues with the version so we fix it here.
+ version = VersionUtil.repairVersion(version);
if (VersionUtil.validateVersion(version, Save.SAVE_DATA_VERSION_RULE))
{
- // Simply import the structured data.
- var save:Save = new Save(StructureUtil.deepMerge(Save.getDefault(), inputData));
+ // Import the structured data.
+ var saveDataWithDefaults:RawSaveData = cast thx.Objects.deepCombine(Save.getDefault(), inputData);
+ var save:Save = new Save(saveDataWithDefaults);
return save;
}
else
{
- trace('[SAVE] Invalid save data version! Returning blank data.');
- trace(inputData);
+ var message:String = 'Error migrating save data, expected ${Save.SAVE_DATA_VERSION}.';
+ lime.app.Application.current.window.alert(message, "Save Data Failure");
+ trace('[SAVE] ' + message);
return new Save(Save.getDefault());
}
}
@@ -118,7 +121,7 @@ class SaveDataMigrator
var scoreDataEasy:SaveScoreData =
{
score: inputSaveData.songScores.get('${levelId}-easy') ?? 0,
- accuracy: inputSaveData.songCompletion.get('${levelId}-easy') ?? 0.0,
+ // accuracy: inputSaveData.songCompletion.get('${levelId}-easy') ?? 0.0,
tallies:
{
sick: 0,
@@ -137,7 +140,7 @@ class SaveDataMigrator
var scoreDataNormal:SaveScoreData =
{
score: inputSaveData.songScores.get('${levelId}') ?? 0,
- accuracy: inputSaveData.songCompletion.get('${levelId}') ?? 0.0,
+ // accuracy: inputSaveData.songCompletion.get('${levelId}') ?? 0.0,
tallies:
{
sick: 0,
@@ -156,7 +159,7 @@ class SaveDataMigrator
var scoreDataHard:SaveScoreData =
{
score: inputSaveData.songScores.get('${levelId}-hard') ?? 0,
- accuracy: inputSaveData.songCompletion.get('${levelId}-hard') ?? 0.0,
+ // accuracy: inputSaveData.songCompletion.get('${levelId}-hard') ?? 0.0,
tallies:
{
sick: 0,
@@ -178,7 +181,6 @@ class SaveDataMigrator
var scoreDataEasy:SaveScoreData =
{
score: 0,
- accuracy: 0,
tallies:
{
sick: 0,
@@ -196,14 +198,13 @@ class SaveDataMigrator
for (songId in songIds)
{
scoreDataEasy.score = Std.int(Math.max(scoreDataEasy.score, inputSaveData.songScores.get('${songId}-easy') ?? 0));
- scoreDataEasy.accuracy = Math.max(scoreDataEasy.accuracy, inputSaveData.songCompletion.get('${songId}-easy') ?? 0.0);
+ // scoreDataEasy.accuracy = Math.max(scoreDataEasy.accuracy, inputSaveData.songCompletion.get('${songId}-easy') ?? 0.0);
}
result.setSongScore(songIds[0], 'easy', scoreDataEasy);
var scoreDataNormal:SaveScoreData =
{
score: 0,
- accuracy: 0,
tallies:
{
sick: 0,
@@ -221,14 +222,13 @@ class SaveDataMigrator
for (songId in songIds)
{
scoreDataNormal.score = Std.int(Math.max(scoreDataNormal.score, inputSaveData.songScores.get('${songId}') ?? 0));
- scoreDataNormal.accuracy = Math.max(scoreDataNormal.accuracy, inputSaveData.songCompletion.get('${songId}') ?? 0.0);
+ // scoreDataNormal.accuracy = Math.max(scoreDataNormal.accuracy, inputSaveData.songCompletion.get('${songId}') ?? 0.0);
}
result.setSongScore(songIds[0], 'normal', scoreDataNormal);
var scoreDataHard:SaveScoreData =
{
score: 0,
- accuracy: 0,
tallies:
{
sick: 0,
@@ -246,7 +246,7 @@ class SaveDataMigrator
for (songId in songIds)
{
scoreDataHard.score = Std.int(Math.max(scoreDataHard.score, inputSaveData.songScores.get('${songId}-hard') ?? 0));
- scoreDataHard.accuracy = Math.max(scoreDataHard.accuracy, inputSaveData.songCompletion.get('${songId}-hard') ?? 0.0);
+ // scoreDataHard.accuracy = Math.max(scoreDataHard.accuracy, inputSaveData.songCompletion.get('${songId}-hard') ?? 0.0);
}
result.setSongScore(songIds[0], 'hard', scoreDataHard);
}
diff --git a/source/funkin/ui/debug/charting/ChartEditorState.hx b/source/funkin/ui/debug/charting/ChartEditorState.hx
index b75cd8bf1..a313981f4 100644
--- a/source/funkin/ui/debug/charting/ChartEditorState.hx
+++ b/source/funkin/ui/debug/charting/ChartEditorState.hx
@@ -137,7 +137,7 @@ using Lambda;
*
* Some functionality is split into handler classes to help maintain my sanity.
*
- * @author MasterEric
+ * @author EliteMasterEric
*/
// @:nullSafety
diff --git a/source/funkin/ui/freeplay/AlbumRoll.hx b/source/funkin/ui/freeplay/AlbumRoll.hx
index 35facf131..50f4a432c 100644
--- a/source/funkin/ui/freeplay/AlbumRoll.hx
+++ b/source/funkin/ui/freeplay/AlbumRoll.hx
@@ -38,7 +38,7 @@ class AlbumRoll extends FlxSpriteGroup
var newAlbumArt:FlxAtlasSprite;
- // var difficultyStars:DifficultyStars;
+ var difficultyStars:DifficultyStars;
var _exitMovers:Null;
var albumData:Album;
@@ -65,9 +65,9 @@ class AlbumRoll extends FlxSpriteGroup
add(newAlbumArt);
- // difficultyStars = new DifficultyStars(140, 39);
- // difficultyStars.stars.visible = false;
- // add(difficultyStars);
+ difficultyStars = new DifficultyStars(140, 39);
+ difficultyStars.stars.visible = false;
+ add(difficultyStars);
}
function onAlbumFinish(animName:String):Void
@@ -86,9 +86,14 @@ class AlbumRoll extends FlxSpriteGroup
{
if (albumId == null)
{
- // difficultyStars.stars.visible = false;
+ this.visible = false;
+ difficultyStars.stars.visible = false;
return;
}
+ else
+ {
+ this.visible = true;
+ }
albumData = AlbumRegistry.instance.fetchEntry(albumId);
@@ -144,10 +149,10 @@ class AlbumRoll extends FlxSpriteGroup
newAlbumArt.visible = true;
newAlbumArt.playAnimation(animNames.get('$albumId-active'), false, false, false);
- // difficultyStars.stars.visible = false;
+ difficultyStars.stars.visible = false;
new FlxTimer().start(0.75, function(_) {
// showTitle();
- // showStars();
+ showStars();
});
}
@@ -156,16 +161,17 @@ class AlbumRoll extends FlxSpriteGroup
newAlbumArt.playAnimation(animNames.get('$albumId-trans'), false, false, false);
}
- // public function setDifficultyStars(?difficulty:Int):Void
- // {
- // if (difficulty == null) return;
- // difficultyStars.difficulty = difficulty;
- // }
- // /**
- // * Make the album stars visible.
- // */
- // public function showStars():Void
- // {
- // difficultyStars.stars.visible = false; // true;
- // }
+ public function setDifficultyStars(?difficulty:Int):Void
+ {
+ if (difficulty == null) return;
+ difficultyStars.difficulty = difficulty;
+ }
+
+ /**
+ * Make the album stars visible.
+ */
+ public function showStars():Void
+ {
+ difficultyStars.stars.visible = true; // true;
+ }
}
diff --git a/source/funkin/ui/freeplay/CapsuleText.hx b/source/funkin/ui/freeplay/CapsuleText.hx
index 3a520e015..c3fd51d1f 100644
--- a/source/funkin/ui/freeplay/CapsuleText.hx
+++ b/source/funkin/ui/freeplay/CapsuleText.hx
@@ -4,6 +4,12 @@ import openfl.filters.BitmapFilterQuality;
import flixel.text.FlxText;
import flixel.group.FlxSpriteGroup;
import funkin.graphics.shaders.GaussianBlurShader;
+import funkin.graphics.shaders.LeftMaskShader;
+import flixel.math.FlxRect;
+import flixel.tweens.FlxEase;
+import flixel.util.FlxTimer;
+import flixel.tweens.FlxTween;
+import openfl.display.BlendMode;
class CapsuleText extends FlxSpriteGroup
{
@@ -13,6 +19,15 @@ class CapsuleText extends FlxSpriteGroup
public var text(default, set):String;
+ var maskShaderSongName:LeftMaskShader = new LeftMaskShader();
+
+ public var clipWidth(default, set):Int = 255;
+
+ public var tooLong:Bool = false;
+
+ // 255, 27 normal
+ // 220, 27 favourited
+
public function new(x:Float, y:Float, songTitle:String, size:Float)
{
super(x, y);
@@ -36,6 +51,30 @@ class CapsuleText extends FlxSpriteGroup
return text;
}
+ // ???? none
+ // 255, 27 normal
+ // 220, 27 favourited
+
+ function set_clipWidth(value:Int):Int
+ {
+ resetText();
+ if (whiteText.width > value)
+ {
+ tooLong = true;
+
+ blurredText.clipRect = new FlxRect(0, 0, value, blurredText.height);
+ whiteText.clipRect = new FlxRect(0, 0, value, whiteText.height);
+ }
+ else
+ {
+ tooLong = false;
+
+ blurredText.clipRect = null;
+ whiteText.clipRect = null;
+ }
+ return clipWidth = value;
+ }
+
function set_text(value:String):String
{
if (value == null) return value;
@@ -51,6 +90,102 @@ class CapsuleText extends FlxSpriteGroup
new openfl.filters.GlowFilter(0x00ccff, 1, 5, 5, 210, BitmapFilterQuality.MEDIUM),
// new openfl.filters.BlurFilter(5, 5, BitmapFilterQuality.LOW)
];
+
return text = value;
}
+
+ var moveTimer:FlxTimer = new FlxTimer();
+ var moveTween:FlxTween;
+
+ public function initMove():Void
+ {
+ moveTimer.start(0.6, (timer) -> {
+ moveTextRight();
+ });
+ }
+
+ function moveTextRight():Void
+ {
+ var distToMove:Float = whiteText.width - clipWidth;
+ moveTween = FlxTween.tween(whiteText.offset, {x: distToMove}, 2,
+ {
+ onUpdate: function(_) {
+ whiteText.clipRect = new FlxRect(whiteText.offset.x, 0, clipWidth, whiteText.height);
+ blurredText.offset = whiteText.offset;
+ blurredText.clipRect = new FlxRect(whiteText.offset.x, 0, clipWidth, blurredText.height);
+ },
+ onComplete: function(_) {
+ moveTimer.start(0.3, (timer) -> {
+ moveTextLeft();
+ });
+ },
+ ease: FlxEase.sineInOut
+ });
+ }
+
+ function moveTextLeft():Void
+ {
+ moveTween = FlxTween.tween(whiteText.offset, {x: 0}, 2,
+ {
+ onUpdate: function(_) {
+ whiteText.clipRect = new FlxRect(whiteText.offset.x, 0, clipWidth, whiteText.height);
+ blurredText.offset = whiteText.offset;
+ blurredText.clipRect = new FlxRect(whiteText.offset.x, 0, clipWidth, blurredText.height);
+ },
+ onComplete: function(_) {
+ moveTimer.start(0.3, (timer) -> {
+ moveTextRight();
+ });
+ },
+ ease: FlxEase.sineInOut
+ });
+ }
+
+ public function resetText():Void
+ {
+ if (moveTween != null) moveTween.cancel();
+ if (moveTimer != null) moveTimer.cancel();
+ whiteText.offset.x = 0;
+ whiteText.clipRect = new FlxRect(whiteText.offset.x, 0, clipWidth, whiteText.height);
+ blurredText.clipRect = new FlxRect(whiteText.offset.x, 0, clipWidth, whiteText.height);
+ }
+
+ var flickerState:Bool = false;
+ var flickerTimer:FlxTimer;
+
+ public function flickerText():Void
+ {
+ resetText();
+ flickerTimer = new FlxTimer().start(1 / 24, flickerProgress, 19);
+ }
+
+ function flickerProgress(timer:FlxTimer):Void
+ {
+ if (flickerState == true)
+ {
+ whiteText.blend = BlendMode.ADD;
+ blurredText.blend = BlendMode.ADD;
+ blurredText.color = 0xFFFFFFFF;
+ whiteText.color = 0xFFFFFFFF;
+ whiteText.textField.filters = [
+ new openfl.filters.GlowFilter(0xFFFFFF, 1, 5, 5, 210, BitmapFilterQuality.MEDIUM),
+ // new openfl.filters.BlurFilter(5, 5, BitmapFilterQuality.LOW)
+ ];
+ }
+ else
+ {
+ blurredText.color = 0xFF00aadd;
+ whiteText.color = 0xFFDDDDDD;
+ whiteText.textField.filters = [
+ new openfl.filters.GlowFilter(0xDDDDDD, 1, 5, 5, 210, BitmapFilterQuality.MEDIUM),
+ // new openfl.filters.BlurFilter(5, 5, BitmapFilterQuality.LOW)
+ ];
+ }
+ flickerState = !flickerState;
+ }
+
+ override function update(elapsed:Float):Void
+ {
+ super.update(elapsed);
+ }
}
diff --git a/source/funkin/ui/freeplay/DJBoyfriend.hx b/source/funkin/ui/freeplay/DJBoyfriend.hx
index 5f1144fab..248526aaf 100644
--- a/source/funkin/ui/freeplay/DJBoyfriend.hx
+++ b/source/funkin/ui/freeplay/DJBoyfriend.hx
@@ -82,6 +82,8 @@ class DJBoyfriend extends FlxAtlasSprite
return anims;
}
+ var lowPumpLoopPoint:Int = 4;
+
public override function update(elapsed:Float):Void
{
super.update(elapsed);
@@ -114,6 +116,14 @@ class DJBoyfriend extends FlxAtlasSprite
case Confirm:
if (getCurrentAnimation() != 'Boyfriend DJ confirm') playFlashAnimation('Boyfriend DJ confirm', false);
timeSinceSpook = 0;
+ case PumpIntro:
+ if (getCurrentAnimation() != 'Boyfriend DJ fist pump') playFlashAnimation('Boyfriend DJ fist pump', false);
+ if (getCurrentAnimation() == 'Boyfriend DJ fist pump' && anim.curFrame >= 4)
+ {
+ anim.play("Boyfriend DJ fist pump", true, false, 0);
+ }
+ case FistPump:
+
case Spook:
if (getCurrentAnimation() != 'bf dj afk')
{
@@ -174,6 +184,12 @@ class DJBoyfriend extends FlxAtlasSprite
currentState = Idle;
case "Boyfriend DJ confirm":
+ case "Boyfriend DJ fist pump":
+ currentState = Idle;
+
+ case "Boyfriend DJ loss reaction 1":
+ currentState = Idle;
+
case "Boyfriend DJ watchin tv OG":
var frame:Int = FlxG.random.bool(33) ? 112 : 166;
@@ -275,6 +291,23 @@ class DJBoyfriend extends FlxAtlasSprite
currentState = Confirm;
}
+ public function fistPump():Void
+ {
+ currentState = PumpIntro;
+ }
+
+ public function pumpFist():Void
+ {
+ currentState = FistPump;
+ anim.play("Boyfriend DJ fist pump", true, false, 4);
+ }
+
+ public function pumpFistBad():Void
+ {
+ currentState = FistPump;
+ anim.play("Boyfriend DJ loss reaction 1", true, false, 4);
+ }
+
public inline function addOffset(name:String, x:Float = 0, y:Float = 0)
{
animOffsets[name] = [x, y];
@@ -331,6 +364,8 @@ enum DJBoyfriendState
Intro;
Idle;
Confirm;
+ PumpIntro;
+ FistPump;
Spook;
TV;
}
diff --git a/source/funkin/ui/freeplay/DifficultyStars.hx b/source/funkin/ui/freeplay/DifficultyStars.hx
new file mode 100644
index 000000000..51526bcbe
--- /dev/null
+++ b/source/funkin/ui/freeplay/DifficultyStars.hx
@@ -0,0 +1,106 @@
+package funkin.ui.freeplay;
+
+import flixel.group.FlxSpriteGroup;
+import funkin.graphics.adobeanimate.FlxAtlasSprite;
+import funkin.graphics.shaders.HSVShader;
+
+class DifficultyStars extends FlxSpriteGroup
+{
+ /**
+ * Internal handler var for difficulty... ranges from 0... to 15
+ * 0 is 1 star... 15 is 0 stars!
+ */
+ var curDifficulty(default, set):Int = 0;
+
+ /**
+ * Range between 0 and 15
+ */
+ public var difficulty(default, set):Int = 1;
+
+ public var stars:FlxAtlasSprite;
+
+ var flames:FreeplayFlames;
+
+ var hsvShader:HSVShader;
+
+ public function new(x:Float, y:Float)
+ {
+ super(x, y);
+
+ hsvShader = new HSVShader();
+
+ flames = new FreeplayFlames(0, 0);
+ add(flames);
+
+ stars = new FlxAtlasSprite(0, 0, Paths.animateAtlas("freeplay/freeplayStars"));
+ stars.anim.play("diff stars");
+ add(stars);
+
+ stars.shader = hsvShader;
+
+ for (memb in flames.members)
+ memb.shader = hsvShader;
+ }
+
+ override function update(elapsed:Float):Void
+ {
+ super.update(elapsed);
+
+ // "loops" the current animation
+ // for clarity, the animation file looks like
+ // frame : stars
+ // 0-99: 1 star
+ // 100-199: 2 stars
+ // ......
+ // 1300-1499: 15 stars
+ // 1500 : 0 stars
+ if (curDifficulty < 15 && stars.anim.curFrame >= (curDifficulty + 1) * 100)
+ {
+ stars.anim.play("diff stars", true, false, curDifficulty * 100);
+ }
+ }
+
+ function set_difficulty(value:Int):Int
+ {
+ difficulty = value;
+
+ if (difficulty <= 0)
+ {
+ difficulty = 0;
+ curDifficulty = 15;
+ }
+ else if (difficulty <= 15)
+ {
+ difficulty = value;
+ curDifficulty = difficulty - 1;
+ }
+ else
+ {
+ difficulty = 15;
+ curDifficulty = difficulty - 1;
+ }
+
+ if (difficulty > 10) flames.flameCount = difficulty - 10;
+ else
+ flames.flameCount = 0;
+
+ return difficulty;
+ }
+
+ function set_curDifficulty(value:Int):Int
+ {
+ curDifficulty = value;
+ if (curDifficulty == 15)
+ {
+ stars.anim.play("diff stars", true, false, 1500);
+ stars.anim.pause();
+ }
+ else
+ {
+ stars.anim.curFrame = Std.int(curDifficulty * 100);
+ stars.anim.play("diff stars", true, false, curDifficulty * 100);
+ }
+
+ return curDifficulty;
+ }
+}
diff --git a/source/funkin/ui/freeplay/FreeplayFlames.hx b/source/funkin/ui/freeplay/FreeplayFlames.hx
index c20d85898..f6b6f5c3d 100644
--- a/source/funkin/ui/freeplay/FreeplayFlames.hx
+++ b/source/funkin/ui/freeplay/FreeplayFlames.hx
@@ -50,8 +50,19 @@ class FreeplayFlames extends FlxSpriteGroup
}
}
+ var timers:Array = [];
+
function set_flameCount(value:Int):Int
{
+ // Stop all existing timers.
+ // This fixes a bug where quickly switching difficulties would show flames.
+ for (timer in timers)
+ {
+ timer.active = false;
+ timer.destroy();
+ timers.remove(timer);
+ }
+
this.flameCount = value;
var visibleCount:Int = 0;
for (i in 0...5)
@@ -62,10 +73,18 @@ class FreeplayFlames extends FlxSpriteGroup
{
if (!flame.visible)
{
- new FlxTimer().start(flameTimer * visibleCount, function(_) {
+ var nextTimer:FlxTimer = new FlxTimer().start(flameTimer * visibleCount, function(currentTimer:FlxTimer) {
+ if (i >= this.flameCount)
+ {
+ trace('EARLY EXIT');
+ return;
+ }
+ timers.remove(currentTimer);
flame.animation.play("flame", true);
flame.visible = true;
});
+ timers.push(nextTimer);
+
visibleCount++;
}
}
diff --git a/source/funkin/ui/freeplay/FreeplayState.hx b/source/funkin/ui/freeplay/FreeplayState.hx
index 1c7926f62..530f28c33 100644
--- a/source/funkin/ui/freeplay/FreeplayState.hx
+++ b/source/funkin/ui/freeplay/FreeplayState.hx
@@ -1,5 +1,6 @@
package funkin.ui.freeplay;
+import funkin.graphics.adobeanimate.FlxAtlasSprite;
import flixel.addons.transition.FlxTransitionableState;
import flixel.addons.ui.FlxInputText;
import flixel.FlxCamera;
@@ -10,6 +11,7 @@ import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
import flixel.input.touch.FlxTouch;
import flixel.math.FlxAngle;
import flixel.math.FlxPoint;
+import openfl.display.BlendMode;
import flixel.system.debug.watch.Tracker.TrackerProfile;
import flixel.text.FlxText;
import flixel.tweens.FlxEase;
@@ -38,6 +40,8 @@ import funkin.ui.transition.LoadingState;
import funkin.ui.transition.StickerSubState;
import funkin.util.MathUtil;
import lime.utils.Assets;
+import flixel.tweens.misc.ShakeTween;
+import funkin.effects.IntervalShake;
/**
* Parameters used to initialize the FreeplayState.
@@ -120,8 +124,6 @@ class FreeplayState extends MusicBeatSubState
var curCapsule:SongMenuItem;
var curPlaying:Bool = false;
- var displayedVariations:Array;
-
var dj:DJBoyfriend;
var ostName:FlxText;
@@ -135,6 +137,29 @@ class FreeplayState extends MusicBeatSubState
public static var rememberedDifficulty:Null = Constants.DEFAULT_DIFFICULTY;
public static var rememberedSongId:Null = 'tutorial';
+ var funnyCam:FunkinCamera;
+ var rankCamera:FunkinCamera;
+ var rankBg:FunkinSprite;
+ var rankVignette:FlxSprite;
+
+ var backingTextYeah:FlxAtlasSprite;
+ var orangeBackShit:FunkinSprite;
+ var alsoOrangeLOL:FunkinSprite;
+ var pinkBack:FunkinSprite;
+ var confirmGlow:FlxSprite;
+ var confirmGlow2:FlxSprite;
+ var confirmTextGlow:FlxSprite;
+
+ var moreWays:BGScrollingText;
+ var funnyScroll:BGScrollingText;
+ var txtNuts:BGScrollingText;
+ var funnyScroll2:BGScrollingText;
+ var moreWays2:BGScrollingText;
+ var funnyScroll3:BGScrollingText;
+
+ var bgDad:FlxSprite;
+ var cardGlow:FlxSprite;
+
public function new(?params:FreeplayStateParams, ?stickers:StickerSubState)
{
currentCharacter = params?.character ?? Constants.DEFAULT_CHARACTER;
@@ -184,10 +209,6 @@ class FreeplayState extends MusicBeatSubState
// Add a null entry that represents the RANDOM option
songs.push(null);
- // TODO: This makes custom variations disappear from Freeplay. Figure out a better solution later.
- // Default character (BF) shows default and Erect variations. Pico shows only Pico variations.
- displayedVariations = (currentCharacter == 'bf') ? [Constants.DEFAULT_VARIATION, 'erect'] : [currentCharacter];
-
// programmatically adds the songs via LevelRegistry and SongRegistry
for (levelId in LevelRegistry.instance.listSortedLevelIds())
{
@@ -195,7 +216,8 @@ class FreeplayState extends MusicBeatSubState
{
var song:Song = SongRegistry.instance.fetchEntry(songId);
- // Only display songs which actually have available charts for the current character.
+ // Only display songs which actually have available difficulties for the current character.
+ var displayedVariations = song.getVariationsByCharId(currentCharacter);
var availableDifficultiesForSong:Array = song.listDifficulties(displayedVariations, false);
if (availableDifficultiesForSong.length == 0) continue;
@@ -216,17 +238,17 @@ class FreeplayState extends MusicBeatSubState
trace(FlxG.camera.initialZoom);
trace(FlxCamera.defaultZoom);
- var pinkBack:FunkinSprite = FunkinSprite.create('freeplay/pinkBack');
+ pinkBack = FunkinSprite.create('freeplay/pinkBack');
pinkBack.color = 0xFFFFD4E9; // sets it to pink!
pinkBack.x -= pinkBack.width;
FlxTween.tween(pinkBack, {x: 0}, 0.6, {ease: FlxEase.quartOut});
add(pinkBack);
- var orangeBackShit:FunkinSprite = new FunkinSprite(84, 440).makeSolidColor(Std.int(pinkBack.width), 75, 0xFFFEDA00);
+ orangeBackShit = new FunkinSprite(84, 440).makeSolidColor(Std.int(pinkBack.width), 75, 0xFFFEDA00);
add(orangeBackShit);
- var alsoOrangeLOL:FunkinSprite = new FunkinSprite(0, orangeBackShit.y).makeSolidColor(100, Std.int(orangeBackShit.height), 0xFFFFD400);
+ alsoOrangeLOL = new FunkinSprite(0, orangeBackShit.y).makeSolidColor(100, Std.int(orangeBackShit.height), 0xFFFFD400);
add(alsoOrangeLOL);
exitMovers.set([pinkBack, orangeBackShit, alsoOrangeLOL],
@@ -241,13 +263,30 @@ class FreeplayState extends MusicBeatSubState
orangeBackShit.visible = false;
alsoOrangeLOL.visible = false;
+ confirmTextGlow = new FlxSprite(-8, 115).loadGraphic(Paths.image('freeplay/glowingText'));
+ confirmTextGlow.blend = BlendMode.ADD;
+ confirmTextGlow.visible = false;
+
+ confirmGlow = new FlxSprite(-30, 240).loadGraphic(Paths.image('freeplay/confirmGlow'));
+ confirmGlow.blend = BlendMode.ADD;
+
+ confirmGlow2 = new FlxSprite(confirmGlow.x, confirmGlow.y).loadGraphic(Paths.image('freeplay/confirmGlow2'));
+
+ confirmGlow.visible = false;
+ confirmGlow2.visible = false;
+
+ add(confirmGlow2);
+ add(confirmGlow);
+
+ add(confirmTextGlow);
+
var grpTxtScrolls:FlxGroup = new FlxGroup();
add(grpTxtScrolls);
grpTxtScrolls.visible = false;
FlxG.debugger.addTrackerProfile(new TrackerProfile(BGScrollingText, ['x', 'y', 'speed', 'size']));
- var moreWays:BGScrollingText = new BGScrollingText(0, 160, 'HOT BLOODED IN MORE WAYS THAN ONE', FlxG.width, true, 43);
+ moreWays = new BGScrollingText(0, 160, 'HOT BLOODED IN MORE WAYS THAN ONE', FlxG.width, true, 43);
moreWays.funnyColor = 0xFFFFF383;
moreWays.speed = 6.8;
grpTxtScrolls.add(moreWays);
@@ -258,7 +297,7 @@ class FreeplayState extends MusicBeatSubState
speed: 0.4,
});
- var funnyScroll:BGScrollingText = new BGScrollingText(0, 220, 'BOYFRIEND', FlxG.width / 2, false, 60);
+ funnyScroll = new BGScrollingText(0, 220, 'BOYFRIEND', FlxG.width / 2, false, 60);
funnyScroll.funnyColor = 0xFFFF9963;
funnyScroll.speed = -3.8;
grpTxtScrolls.add(funnyScroll);
@@ -271,7 +310,7 @@ class FreeplayState extends MusicBeatSubState
wait: 0
});
- var txtNuts:BGScrollingText = new BGScrollingText(0, 285, 'PROTECT YO NUTS', FlxG.width / 2, true, 43);
+ txtNuts = new BGScrollingText(0, 285, 'PROTECT YO NUTS', FlxG.width / 2, true, 43);
txtNuts.speed = 3.5;
grpTxtScrolls.add(txtNuts);
exitMovers.set([txtNuts],
@@ -280,7 +319,7 @@ class FreeplayState extends MusicBeatSubState
speed: 0.4,
});
- var funnyScroll2:BGScrollingText = new BGScrollingText(0, 335, 'BOYFRIEND', FlxG.width / 2, false, 60);
+ funnyScroll2 = new BGScrollingText(0, 335, 'BOYFRIEND', FlxG.width / 2, false, 60);
funnyScroll2.funnyColor = 0xFFFF9963;
funnyScroll2.speed = -3.8;
grpTxtScrolls.add(funnyScroll2);
@@ -291,7 +330,7 @@ class FreeplayState extends MusicBeatSubState
speed: 0.5,
});
- var moreWays2:BGScrollingText = new BGScrollingText(0, 397, 'HOT BLOODED IN MORE WAYS THAN ONE', FlxG.width, true, 43);
+ moreWays2 = new BGScrollingText(0, 397, 'HOT BLOODED IN MORE WAYS THAN ONE', FlxG.width, true, 43);
moreWays2.funnyColor = 0xFFFFF383;
moreWays2.speed = 6.8;
grpTxtScrolls.add(moreWays2);
@@ -302,7 +341,7 @@ class FreeplayState extends MusicBeatSubState
speed: 0.4
});
- var funnyScroll3:BGScrollingText = new BGScrollingText(0, orangeBackShit.y + 10, 'BOYFRIEND', FlxG.width / 2, 60);
+ funnyScroll3 = new BGScrollingText(0, orangeBackShit.y + 10, 'BOYFRIEND', FlxG.width / 2, 60);
funnyScroll3.funnyColor = 0xFFFEA400;
funnyScroll3.speed = -3.8;
grpTxtScrolls.add(funnyScroll3);
@@ -313,6 +352,24 @@ class FreeplayState extends MusicBeatSubState
speed: 0.3
});
+ backingTextYeah = new FlxAtlasSprite(640, 370, Paths.animateAtlas("freeplay/backing-text-yeah"),
+ {
+ FrameRate: 24.0,
+ Reversed: false,
+ // ?OnComplete:Void -> Void,
+ ShowPivot: false,
+ Antialiasing: true,
+ ScrollFactor: new FlxPoint(1, 1),
+ });
+
+ add(backingTextYeah);
+
+ cardGlow = new FlxSprite(-30, -30).loadGraphic(Paths.image('freeplay/cardGlow'));
+ cardGlow.blend = BlendMode.ADD;
+ cardGlow.visible = false;
+
+ add(cardGlow);
+
dj = new DJBoyfriend(640, 366);
exitMovers.set([dj],
{
@@ -325,7 +382,7 @@ class FreeplayState extends MusicBeatSubState
add(dj);
- var bgDad:FlxSprite = new FlxSprite(pinkBack.width * 0.75, 0).loadGraphic(Paths.image('freeplay/freeplayBGdad'));
+ bgDad = new FlxSprite(pinkBack.width * 0.75, 0).loadGraphic(Paths.image('freeplay/freeplayBGdad'));
bgDad.setGraphicSize(0, FlxG.height);
bgDad.updateHitbox();
bgDad.shader = new AngleMask();
@@ -342,10 +399,14 @@ class FreeplayState extends MusicBeatSubState
});
add(bgDad);
- FlxTween.tween(blackOverlayBullshitLOLXD, {x: pinkBack.width * 0.75}, 0.7, {ease: FlxEase.quintOut});
+ FlxTween.tween(blackOverlayBullshitLOLXD, {x: pinkBack.width * 0.76}, 0.7, {ease: FlxEase.quintOut});
blackOverlayBullshitLOLXD.shader = bgDad.shader;
+ rankBg = new FunkinSprite(0, 0);
+ rankBg.makeSolidColor(FlxG.width, FlxG.height, 0xD3000000);
+ add(rankBg);
+
grpSongs = new FlxTypedGroup();
add(grpSongs);
@@ -488,10 +549,6 @@ class FreeplayState extends MusicBeatSubState
albumRoll.playIntro();
- new FlxTimer().start(0.75, function(_) {
- // albumRoll.showTitle();
- });
-
FlxTween.tween(grpDifficulties, {x: 90}, 0.6, {ease: FlxEase.quartOut});
diffSelLeft.visible = true;
@@ -527,18 +584,35 @@ class FreeplayState extends MusicBeatSubState
orangeBackShit.visible = true;
alsoOrangeLOL.visible = true;
grpTxtScrolls.visible = true;
+
+ cardGlow.visible = true;
+ FlxTween.tween(cardGlow, {alpha: 0, "scale.x": 1.2, "scale.y": 1.2}, 0.45, {ease: FlxEase.sineOut});
});
generateSongList(null, false);
// dedicated camera for the state so we don't need to fuk around with camera scrolls from the mainmenu / elsewhere
- var funnyCam:FunkinCamera = new FunkinCamera('freeplayFunny', 0, 0, FlxG.width, FlxG.height);
+ funnyCam = new FunkinCamera('freeplayFunny', 0, 0, FlxG.width, FlxG.height);
funnyCam.bgColor = FlxColor.TRANSPARENT;
FlxG.cameras.add(funnyCam, false);
+ rankVignette = new FlxSprite(0, 0).loadGraphic(Paths.image('freeplay/rankVignette'));
+ rankVignette.scale.set(2, 2);
+ rankVignette.updateHitbox();
+ rankVignette.blend = BlendMode.ADD;
+ // rankVignette.cameras = [rankCamera];
+ add(rankVignette);
+ rankVignette.alpha = 0;
+
forEach(function(bs) {
bs.cameras = [funnyCam];
});
+
+ rankCamera = new FunkinCamera('rankCamera', 0, 0, FlxG.width, FlxG.height);
+ rankCamera.bgColor = FlxColor.TRANSPARENT;
+ FlxG.cameras.add(rankCamera, false);
+ rankBg.cameras = [rankCamera];
+ rankBg.alpha = 0;
}
var currentFilter:SongFilter = null;
@@ -585,6 +659,7 @@ class FreeplayState extends MusicBeatSubState
for (cap in grpCapsules.members)
{
+ cap.songText.resetText();
cap.kill();
}
@@ -602,9 +677,11 @@ class FreeplayState extends MusicBeatSubState
};
randomCapsule.y = randomCapsule.intendedY(0) + 10;
randomCapsule.targetPos.x = randomCapsule.x;
- randomCapsule.alpha = 0.5;
+ randomCapsule.alpha = 0;
randomCapsule.songText.visible = false;
randomCapsule.favIcon.visible = false;
+ randomCapsule.ranking.visible = false;
+ randomCapsule.blurredRanking.visible = false;
randomCapsule.initJumpIn(0, force);
randomCapsule.hsvShader = hsvShader;
grpCapsules.add(randomCapsule);
@@ -627,8 +704,12 @@ class FreeplayState extends MusicBeatSubState
funnyMenu.favIcon.visible = tempSongs[i].isFav;
funnyMenu.hsvShader = hsvShader;
+ funnyMenu.newText.animation.curAnim.curFrame = 45 - ((i * 4) % 45);
+
funnyMenu.forcePosition();
+ funnyMenu.checkClip();
+
grpCapsules.add(funnyMenu);
}
@@ -682,6 +763,210 @@ class FreeplayState extends MusicBeatSubState
return songsToFilter;
}
+ function rankAnimStart()
+ {
+ dj.fistPump();
+ // rankCamera.fade(FlxColor.BLACK, 0.5, true);
+ rankCamera.fade(0xFF000000, 0.5, true, null, true);
+ FlxG.sound.music.volume = 0;
+ rankBg.alpha = 1;
+
+ originalPos.x = grpCapsules.members[curSelected].x;
+ originalPos.y = grpCapsules.members[curSelected].y;
+
+ grpCapsules.members[curSelected].ranking.alpha = 0;
+ grpCapsules.members[curSelected].blurredRanking.alpha = 0;
+
+ rankCamera.zoom = 1.85;
+ FlxTween.tween(rankCamera, {"zoom": 1.8}, 0.6, {ease: FlxEase.sineIn});
+
+ funnyCam.zoom = 1.15;
+ FlxTween.tween(funnyCam, {"zoom": 1.1}, 0.6, {ease: FlxEase.sineIn});
+
+ grpCapsules.members[curSelected].cameras = [rankCamera];
+ grpCapsules.members[curSelected].targetPos.set((FlxG.width / 2) - (grpCapsules.members[curSelected].width / 2),
+ (FlxG.height / 2) - (grpCapsules.members[curSelected].height / 2));
+
+ new FlxTimer().start(0.5, _ -> {
+ grpCapsules.members[curSelected].doLerp = false;
+ rankDisplayNew();
+ });
+ }
+
+ function rankDisplayNew()
+ {
+ grpCapsules.members[curSelected].ranking.alpha = 1;
+ grpCapsules.members[curSelected].blurredRanking.alpha = 1;
+
+ grpCapsules.members[curSelected].ranking.scale.set(20, 20);
+ grpCapsules.members[curSelected].blurredRanking.scale.set(20, 20);
+ // var tempr:Int = FlxG.random.int(0, 4);
+
+ // grpCapsules.members[curSelected].ranking.rank = tempr;
+ grpCapsules.members[curSelected].ranking.animation.play(grpCapsules.members[curSelected].ranking.animation.curAnim.name, true);
+ FlxTween.tween(grpCapsules.members[curSelected].ranking, {"scale.x": 1, "scale.y": 1}, 0.1);
+
+ grpCapsules.members[curSelected].blurredRanking.animation.play(grpCapsules.members[curSelected].blurredRanking.animation.curAnim.name, true);
+ FlxTween.tween(grpCapsules.members[curSelected].blurredRanking, {"scale.x": 1, "scale.y": 1}, 0.1);
+
+ new FlxTimer().start(0.1, _ -> {
+ trace(grpCapsules.members[curSelected].ranking.rank);
+ switch (grpCapsules.members[curSelected].tempr)
+ {
+ case 0:
+ FunkinSound.playOnce(Paths.sound('ranks/rankinbad'));
+ case 4:
+ FunkinSound.playOnce(Paths.sound('ranks/rankinperfect'));
+ case 5:
+ FunkinSound.playOnce(Paths.sound('ranks/rankinperfect'));
+ default:
+ FunkinSound.playOnce(Paths.sound('ranks/rankinnormal'));
+ }
+ rankCamera.zoom = 1.3;
+ // FlxTween.tween(rankCamera, {"zoom": 1.4}, 0.3, {ease: FlxEase.elasticOut});
+
+ FlxTween.tween(rankCamera, {"zoom": 1.5}, 0.3, {ease: FlxEase.backInOut});
+
+ grpCapsules.members[curSelected].x -= 10;
+ grpCapsules.members[curSelected].y -= 20;
+
+ FlxTween.tween(funnyCam, {"zoom": 1.05}, 0.3, {ease: FlxEase.elasticOut});
+
+ grpCapsules.members[curSelected].capsule.angle = -3;
+ FlxTween.tween(grpCapsules.members[curSelected].capsule, {angle: 0}, 0.5, {ease: FlxEase.backOut});
+
+ IntervalShake.shake(grpCapsules.members[curSelected].capsule, 0.3, 1 / 30, 0.1, 0, FlxEase.quadOut);
+ });
+
+ new FlxTimer().start(0.4, _ -> {
+ FlxTween.tween(funnyCam, {"zoom": 1}, 0.8, {ease: FlxEase.sineIn});
+ FlxTween.tween(rankCamera, {"zoom": 1.2}, 0.8, {ease: FlxEase.backIn});
+ // IntervalShake.shake(grpCapsules.members[curSelected], 0.8 + 0.5, 1 / 24, 0, 2, FlxEase.quadIn);
+ FlxTween.tween(grpCapsules.members[curSelected], {x: originalPos.x - 7, y: originalPos.y - 80}, 0.8 + 0.5, {ease: FlxEase.quartIn});
+ });
+
+ new FlxTimer().start(0.6, _ -> {
+ rankAnimSlam();
+ // IntervalShake.shake(grpCapsules.members[curSelected].capsule, 0.3, 1 / 30, 0, 0.3, FlxEase.quartIn);
+ });
+ }
+
+ function rankAnimSlam()
+ {
+ // FlxTween.tween(rankCamera, {"zoom": 1.9}, 0.5, {ease: FlxEase.backOut});
+ FlxTween.tween(rankBg, {alpha: 0}, 0.5, {ease: FlxEase.expoIn});
+
+ // FlxTween.tween(grpCapsules.members[curSelected], {angle: 5}, 0.5, {ease: FlxEase.backIn});
+
+ switch (grpCapsules.members[curSelected].tempr)
+ {
+ case 0:
+ FunkinSound.playOnce(Paths.sound('ranks/loss'));
+ case 1:
+ FunkinSound.playOnce(Paths.sound('ranks/good'));
+ case 2:
+ FunkinSound.playOnce(Paths.sound('ranks/great'));
+ case 3:
+ FunkinSound.playOnce(Paths.sound('ranks/excellent'));
+ case 4:
+ FunkinSound.playOnce(Paths.sound('ranks/perfect'));
+ case 5:
+ FunkinSound.playOnce(Paths.sound('ranks/perfect'));
+ default:
+ FunkinSound.playOnce(Paths.sound('ranks/loss'));
+ }
+
+ FlxTween.tween(grpCapsules.members[curSelected], {"targetPos.x": originalPos.x, "targetPos.y": originalPos.y}, 0.5, {ease: FlxEase.expoOut});
+ new FlxTimer().start(0.5, _ -> {
+ funnyCam.shake(0.0045, 0.35);
+
+ if (grpCapsules.members[curSelected].tempr == 0)
+ {
+ dj.pumpFistBad();
+ }
+ else
+ {
+ dj.pumpFist();
+ }
+
+ rankCamera.zoom = 0.8;
+ funnyCam.zoom = 0.8;
+ FlxTween.tween(rankCamera, {"zoom": 1}, 1, {ease: FlxEase.elasticOut});
+ FlxTween.tween(funnyCam, {"zoom": 1}, 0.8, {ease: FlxEase.elasticOut});
+
+ for (index => capsule in grpCapsules.members)
+ {
+ var distFromSelected:Float = Math.abs(index - curSelected) - 1;
+
+ if (distFromSelected < 5)
+ {
+ if (index == curSelected)
+ {
+ FlxTween.cancelTweensOf(capsule);
+ // capsule.targetPos.x += 50;
+ capsule.fadeAnim();
+
+ rankVignette.color = capsule.getTrailColor();
+ rankVignette.alpha = 1;
+ FlxTween.tween(rankVignette, {alpha: 0}, 0.6, {ease: FlxEase.expoOut});
+
+ capsule.doLerp = false;
+ capsule.setPosition(originalPos.x, originalPos.y);
+ IntervalShake.shake(capsule, 0.6, 1 / 24, 0.12, 0, FlxEase.quadOut, function(_) {
+ capsule.doLerp = true;
+ capsule.cameras = [funnyCam];
+ }, null);
+
+ // FlxTween.tween(capsule, {"targetPos.x": capsule.targetPos.x - 50}, 0.6,
+ // {
+ // ease: FlxEase.backInOut,
+ // onComplete: function(_) {
+ // capsule.cameras = [funnyCam];
+ // }
+ // });
+ FlxTween.tween(capsule, {angle: 0}, 0.5, {ease: FlxEase.backOut});
+ }
+ if (index > curSelected)
+ {
+ // capsule.color = FlxColor.RED;
+ new FlxTimer().start(distFromSelected / 20, _ -> {
+ capsule.doLerp = false;
+
+ capsule.capsule.angle = FlxG.random.float(-10 + (distFromSelected * 2), 10 - (distFromSelected * 2));
+ FlxTween.tween(capsule.capsule, {angle: 0}, 0.5, {ease: FlxEase.backOut});
+
+ IntervalShake.shake(capsule, 0.6, 1 / 24, 0.12 / (distFromSelected + 1), 0, FlxEase.quadOut, function(_) {
+ capsule.doLerp = true;
+ });
+ });
+ }
+
+ if (index < curSelected)
+ {
+ // capsule.color = FlxColor.BLUE;
+ new FlxTimer().start(distFromSelected / 20, _ -> {
+ capsule.doLerp = false;
+
+ capsule.capsule.angle = FlxG.random.float(-10 + (distFromSelected * 2), 10 - (distFromSelected * 2));
+ FlxTween.tween(capsule.capsule, {angle: 0}, 0.5, {ease: FlxEase.backOut});
+
+ IntervalShake.shake(capsule, 0.6, 1 / 24, 0.12 / (distFromSelected + 1), 0, FlxEase.quadOut, function(_) {
+ capsule.doLerp = true;
+ });
+ });
+ }
+ }
+
+ index += 1;
+ }
+ });
+
+ new FlxTimer().start(2, _ -> {
+ // dj.fistPump();
+ FlxG.sound.music.fadeIn(4.0, 0.0, 1.0);
+ });
+ }
+
var touchY:Float = 0;
var touchX:Float = 0;
var dxTouch:Float = 0;
@@ -698,18 +983,56 @@ class FreeplayState extends MusicBeatSubState
var busy:Bool = false; // Set to true once the user has pressed enter to select a song.
+ var originalPos:FlxPoint = new FlxPoint();
+
override function update(elapsed:Float):Void
{
super.update(elapsed);
+ if (FlxG.keys.justPressed.T)
+ {
+ rankAnimStart();
+ }
+
+ if (FlxG.keys.justPressed.H)
+ {
+ rankDisplayNew();
+ }
+
+ if (FlxG.keys.justPressed.G)
+ {
+ rankAnimSlam();
+ }
+
+ if (FlxG.keys.justPressed.I)
+ {
+ confirmTextGlow.y -= 1;
+ trace(confirmTextGlow.x, confirmTextGlow.y);
+ }
+ if (FlxG.keys.justPressed.J)
+ {
+ confirmTextGlow.x -= 1;
+ trace(confirmTextGlow.x, confirmTextGlow.y);
+ }
+ if (FlxG.keys.justPressed.L)
+ {
+ confirmTextGlow.x += 1;
+ trace(confirmTextGlow.x, confirmTextGlow.y);
+ }
+ if (FlxG.keys.justPressed.K)
+ {
+ confirmTextGlow.y += 1;
+ trace(confirmTextGlow.x, confirmTextGlow.y);
+ }
+
if (FlxG.keys.justPressed.F)
{
var targetSong = grpCapsules.members[curSelected]?.songData;
if (targetSong != null)
{
var realShit:Int = curSelected;
- targetSong.isFav = !targetSong.isFav;
- if (targetSong.isFav)
+ var isFav = targetSong.toggleFavorite();
+ if (isFav)
{
FlxTween.tween(grpCapsules.members[realShit], {angle: 360}, 0.4,
{
@@ -1021,7 +1344,7 @@ class FreeplayState extends MusicBeatSubState
{
var songScore:SaveScoreData = Save.instance.getSongScore(grpCapsules.members[curSelected].songData.songId, currentDifficulty);
intendedScore = songScore?.score ?? 0;
- intendedCompletion = songScore?.accuracy ?? 0.0;
+ intendedCompletion = songScore == null ? 0.0 : ((songScore.tallies.sick + songScore.tallies.good) / songScore.tallies.totalNotes);
rememberedDifficulty = currentDifficulty;
}
else
@@ -1086,6 +1409,9 @@ class FreeplayState extends MusicBeatSubState
albumRoll.albumId = newAlbumId;
albumRoll.skipIntro();
}
+
+ // Set difficulty star count.
+ albumRoll.setDifficultyStars(daSong?.difficultyRating);
}
// Clears the cache of songs, frees up memory, they' ll have to be loaded in later tho function clearDaCache(actualSongTho:String)
@@ -1159,6 +1485,42 @@ class FreeplayState extends MusicBeatSubState
FunkinSound.playOnce(Paths.sound('confirmMenu'));
dj.confirm();
+ grpCapsules.members[curSelected].songText.flickerText();
+
+ // FlxTween.color(bgDad, 0.33, 0xFFFFFFFF, 0xFF555555, {ease: FlxEase.quadOut});
+ FlxTween.color(pinkBack, 0.33, 0xFFFFD0D5, 0xFF171831, {ease: FlxEase.quadOut});
+ orangeBackShit.visible = false;
+ alsoOrangeLOL.visible = false;
+
+ confirmGlow.visible = true;
+ confirmGlow2.visible = true;
+
+ backingTextYeah.anim.play("BF back card confirm raw", false, false, 0);
+ confirmGlow2.alpha = 0;
+ confirmGlow.alpha = 0;
+
+ FlxTween.tween(confirmGlow2, {alpha: 0.5}, 0.33,
+ {
+ ease: FlxEase.quadOut,
+ onComplete: function(_) {
+ confirmGlow2.alpha = 0.6;
+ confirmGlow.alpha = 1;
+ confirmTextGlow.visible = true;
+ confirmTextGlow.alpha = 1;
+ FlxTween.tween(confirmTextGlow, {alpha: 0.4}, 0.5);
+ FlxTween.tween(confirmGlow, {alpha: 0}, 0.5);
+ }
+ });
+
+ // confirmGlow
+
+ moreWays.visible = false;
+ funnyScroll.visible = false;
+ txtNuts.visible = false;
+ funnyScroll2.visible = false;
+ moreWays2.visible = false;
+ funnyScroll3.visible = false;
+
new FlxTimer().start(1, function(tmr:FlxTimer) {
Paths.setCurrentLevel(cap.songData.levelId);
LoadingState.loadPlayState(
@@ -1216,7 +1578,7 @@ class FreeplayState extends MusicBeatSubState
{
var songScore:SaveScoreData = Save.instance.getSongScore(daSongCapsule.songData.songId, currentDifficulty);
intendedScore = songScore?.score ?? 0;
- intendedCompletion = songScore?.accuracy ?? 0.0;
+ intendedCompletion = songScore == null ? 0.0 : ((songScore.tallies.sick + songScore.tallies.good) / songScore.tallies.totalNotes);
diffIdsCurrent = daSongCapsule.songData.songDifficulties;
rememberedSongId = daSongCapsule.songData.songId;
changeDiff();
@@ -1397,11 +1759,13 @@ class FreeplaySongData
public var songName(default, null):String = '';
public var songCharacter(default, null):String = '';
- public var songRating(default, null):Int = 0;
+ public var songStartingBpm(default, null):Float = 0;
+ public var difficultyRating(default, null):Int = 0;
public var albumId(default, null):Null = null;
public var currentDifficulty(default, set):String = Constants.DEFAULT_DIFFICULTY;
- public var displayedVariations(default, null):Array = [Constants.DEFAULT_VARIATION];
+
+ var displayedVariations:Array = [Constants.DEFAULT_VARIATION];
function set_currentDifficulty(value:String):String
{
@@ -1417,11 +1781,32 @@ class FreeplaySongData
this.levelId = levelId;
this.songId = songId;
this.song = song;
+
+ this.isFav = Save.instance.isSongFavorited(songId);
+
if (displayedVariations != null) this.displayedVariations = displayedVariations;
updateValues(displayedVariations);
}
+ /**
+ * Toggle whether or not the song is favorited, then flush to save data.
+ * @return Whether or not the song is now favorited.
+ */
+ public function toggleFavorite():Bool
+ {
+ isFav = !isFav;
+ if (isFav)
+ {
+ Save.instance.favoriteSong(this.songId);
+ }
+ else
+ {
+ Save.instance.unfavoriteSong(this.songId);
+ }
+ return isFav;
+ }
+
function updateValues(variations:Array):Void
{
this.songDifficulties = song.listDifficulties(variations, false, false);
@@ -1429,9 +1814,10 @@ class FreeplaySongData
var songDifficulty:SongDifficulty = song.getDifficulty(currentDifficulty, variations);
if (songDifficulty == null) return;
+ this.songStartingBpm = songDifficulty.getStartingBPM();
this.songName = songDifficulty.songName;
this.songCharacter = songDifficulty.characters.opponent;
- this.songRating = songDifficulty.difficultyRating;
+ this.difficultyRating = songDifficulty.difficultyRating;
if (songDifficulty.album == null)
{
FlxG.log.warn('No album for: ${songDifficulty.songName}');
diff --git a/source/funkin/ui/freeplay/SongMenuItem.hx b/source/funkin/ui/freeplay/SongMenuItem.hx
index f6d85e56e..536a9cfe6 100644
--- a/source/funkin/ui/freeplay/SongMenuItem.hx
+++ b/source/funkin/ui/freeplay/SongMenuItem.hx
@@ -14,6 +14,13 @@ import flixel.text.FlxText;
import flixel.util.FlxTimer;
import funkin.util.MathUtil;
import funkin.graphics.shaders.Grayscale;
+import funkin.graphics.shaders.GaussianBlurShader;
+import openfl.display.BlendMode;
+import funkin.graphics.FunkinSprite;
+import flixel.tweens.FlxEase;
+import flixel.tweens.FlxTween;
+import flixel.addons.effects.FlxTrail;
+import flixel.util.FlxColor;
class SongMenuItem extends FlxSpriteGroup
{
@@ -31,9 +38,10 @@ class SongMenuItem extends FlxSpriteGroup
public var songText:CapsuleText;
public var favIcon:FlxSprite;
- public var ranking:FlxSprite;
+ public var ranking:FreeplayRank;
+ public var blurredRanking:FreeplayRank;
- var ranks:Array = ["fail", "average", "great", "excellent", "perfect"];
+ var ranks:Array = ["fail", "average", "great", "excellent", "perfect", "perfectsick"];
public var targetPos:FlxPoint = new FlxPoint();
public var doLerp:Bool = false;
@@ -47,6 +55,22 @@ class SongMenuItem extends FlxSpriteGroup
public var hsvShader(default, set):HSVShader;
// var diffRatingSprite:FlxSprite;
+ public var bpmText:FlxSprite;
+ public var difficultyText:FlxSprite;
+ public var weekType:FlxSprite;
+
+ public var newText:FlxSprite;
+
+ // public var weekType:FlxSprite;
+ public var bigNumbers:Array = [];
+
+ public var smallNumbers:Array = [];
+
+ public var weekNumbers:Array = [];
+
+ var impactThing:FunkinSprite;
+
+ public var tempr:Int;
public function new(x:Float, y:Float)
{
@@ -59,12 +83,64 @@ class SongMenuItem extends FlxSpriteGroup
// capsule.animation
add(capsule);
+ bpmText = new FlxSprite(144, 87).loadGraphic(Paths.image('freeplay/freeplayCapsule/bpmtext'));
+ bpmText.setGraphicSize(Std.int(bpmText.width * 0.9));
+ add(bpmText);
+
+ difficultyText = new FlxSprite(414, 87).loadGraphic(Paths.image('freeplay/freeplayCapsule/difficultytext'));
+ difficultyText.setGraphicSize(Std.int(difficultyText.width * 0.9));
+ add(difficultyText);
+
+ weekType = new FlxSprite(291, 87);
+ weekType.frames = Paths.getSparrowAtlas('freeplay/freeplayCapsule/weektypes');
+
+ weekType.animation.addByPrefix('WEEK', 'WEEK text instance 1', 24, false);
+ weekType.animation.addByPrefix('WEEKEND', 'WEEKEND text instance 1', 24, false);
+
+ weekType.setGraphicSize(Std.int(weekType.width * 0.9));
+ add(weekType);
+
+ newText = new FlxSprite(454, 9);
+ newText.frames = Paths.getSparrowAtlas('freeplay/freeplayCapsule/new');
+ newText.animation.addByPrefix('newAnim', 'NEW notif', 24, true);
+ newText.animation.play('newAnim', true);
+ newText.setGraphicSize(Std.int(newText.width * 0.9));
+
+ newText.visible = false;
+
+ add(newText);
+
+ // var debugNumber2:CapsuleNumber = new CapsuleNumber(0, 0, true, 2);
+ // add(debugNumber2);
+
+ for (i in 0...2)
+ {
+ var bigNumber:CapsuleNumber = new CapsuleNumber(466 + (i * 30), 32, true, 0);
+ add(bigNumber);
+
+ bigNumbers.push(bigNumber);
+ }
+
+ for (i in 0...3)
+ {
+ var smallNumber:CapsuleNumber = new CapsuleNumber(185 + (i * 11), 88.5, false, 0);
+ add(smallNumber);
+
+ smallNumbers.push(smallNumber);
+ }
+
// doesn't get added, simply is here to help with visibility of things for the pop in!
grpHide = new FlxGroup();
var rank:String = FlxG.random.getObject(ranks);
- ranking = new FlxSprite(capsule.width * 0.84, 30);
+ tempr = FlxG.random.int(0, 5);
+ ranking = new FreeplayRank(420, 41, tempr);
+ add(ranking);
+
+ blurredRanking = new FreeplayRank(ranking.x, ranking.y, tempr);
+ blurredRanking.shader = new GaussianBlurShader(1);
+ add(blurredRanking);
// ranking.loadGraphic(Paths.image('freeplay/ranks/' + rank));
// ranking.scale.x = ranking.scale.y = realScaled;
// ranking.alpha = 0.75;
@@ -73,11 +149,11 @@ class SongMenuItem extends FlxSpriteGroup
// add(ranking);
// grpHide.add(ranking);
- switch (rank)
- {
- case 'perfect':
- ranking.x -= 10;
- }
+ // switch (rank)
+ // {
+ // case 'perfect':
+ // ranking.x -= 10;
+ // }
grayscaleShader = new Grayscale(1);
@@ -93,7 +169,7 @@ class SongMenuItem extends FlxSpriteGroup
grpHide.add(songText);
// TODO: Use value from metadata instead of random.
- updateDifficultyRating(FlxG.random.int(0, 15));
+ updateDifficultyRating(FlxG.random.int(0, 20));
pixelIcon = new FlxSprite(160, 35);
@@ -103,21 +179,216 @@ class SongMenuItem extends FlxSpriteGroup
add(pixelIcon);
grpHide.add(pixelIcon);
- favIcon = new FlxSprite(400, 40);
+ favIcon = new FlxSprite(380, 40);
favIcon.frames = Paths.getSparrowAtlas('freeplay/favHeart');
favIcon.animation.addByPrefix('fav', 'favorite heart', 24, false);
favIcon.animation.play('fav');
favIcon.setGraphicSize(50, 50);
favIcon.visible = false;
+ favIcon.blend = BlendMode.ADD;
add(favIcon);
- // grpHide.add(favIcon);
+
+ var weekNumber:CapsuleNumber = new CapsuleNumber(355, 88.5, false, 0);
+ add(weekNumber);
+
+ weekNumbers.push(weekNumber);
setVisibleGrp(false);
}
+ // no way to grab weeks rn, so this needs to be done :/
+ // negative values mean weekends
+ function checkWeek(name:String):Void
+ {
+ // trace(name);
+ var weekNum:Int = 0;
+ switch (name)
+ {
+ case 'bopeebo' | 'fresh' | 'dadbattle':
+ weekNum = 1;
+ case 'spookeez' | 'south' | 'monster':
+ weekNum = 2;
+ case 'pico' | 'philly-nice' | 'blammed':
+ weekNum = 3;
+ case "satin-panties" | 'high' | 'milf':
+ weekNum = 4;
+ case "cocoa" | 'eggnog' | 'winter-horrorland':
+ weekNum = 5;
+ case 'senpai' | 'roses' | 'thorns':
+ weekNum = 6;
+ case 'ugh' | 'guns' | 'stress':
+ weekNum = 7;
+ case 'darnell' | 'lit-up' | '2hot' | 'blazin':
+ weekNum = -1;
+ default:
+ weekNum = 0;
+ }
+
+ weekNumbers[0].digit = Std.int(Math.abs(weekNum));
+
+ if (weekNum == 0)
+ {
+ weekType.visible = false;
+ weekNumbers[0].visible = false;
+ }
+ else
+ {
+ weekType.visible = true;
+ weekNumbers[0].visible = true;
+ }
+ if (weekNum > 0)
+ {
+ weekType.animation.play('WEEK', true);
+ }
+ else
+ {
+ weekType.animation.play('WEEKEND', true);
+ weekNumbers[0].offset.x -= 35;
+ }
+ }
+
+ // 255, 27 normal
+ // 220, 27 favourited
+ public function checkClip():Void
+ {
+ var clipSize:Int = 290;
+ var clipType:Int = 0;
+
+ if (ranking.visible == true) clipType += 1;
+ if (favIcon.visible == true) clipType += 1;
+ switch (clipType)
+ {
+ case 2:
+ clipSize = 220;
+ case 1:
+ clipSize = 255;
+ }
+ songText.clipWidth = clipSize;
+ }
+
+ function updateBPM(newBPM:Int):Void
+ {
+ trace(newBPM);
+
+ var shiftX:Float = 191;
+ var tempShift:Float = 0;
+
+ if (Math.floor(newBPM / 100) == 1)
+ {
+ shiftX = 186;
+ }
+
+ for (i in 0...smallNumbers.length)
+ {
+ smallNumbers[i].x = this.x + (shiftX + (i * 11));
+ switch (i)
+ {
+ case 0:
+ if (newBPM < 100)
+ {
+ smallNumbers[i].digit = 0;
+ }
+ else
+ {
+ smallNumbers[i].digit = Math.floor(newBPM / 100) % 10;
+ }
+
+ case 1:
+ if (newBPM < 10)
+ {
+ smallNumbers[i].digit = 0;
+ }
+ else
+ {
+ smallNumbers[i].digit = Math.floor(newBPM / 10) % 10;
+
+ if (Math.floor(newBPM / 10) % 10 == 1) tempShift = -4;
+ }
+ case 2:
+ smallNumbers[i].digit = newBPM % 10;
+ default:
+ trace('why the fuck is this being called');
+ }
+ smallNumbers[i].x += tempShift;
+ }
+ // diffRatingSprite.loadGraphic(Paths.image('freeplay/diffRatings/diff${ratingPadded}'));
+ // diffRatingSprite.visible = false;
+ }
+
+ var evilTrail:FlxTrail;
+
+ public function fadeAnim()
+ {
+ impactThing = new FunkinSprite(0, 0);
+ impactThing.frames = capsule.frames;
+ impactThing.frame = capsule.frame;
+ impactThing.updateHitbox();
+ // impactThing.x = capsule.x;
+ // impactThing.y = capsule.y;
+ // picoFade.stamp(this, 0, 0);
+ impactThing.alpha = 0;
+ impactThing.zIndex = capsule.zIndex - 3;
+ add(impactThing);
+ FlxTween.tween(impactThing.scale, {x: 2.5, y: 2.5}, 0.5);
+ // FlxTween.tween(impactThing, {alpha: 0}, 0.5);
+
+ evilTrail = new FlxTrail(impactThing, null, 15, 2, 0.01, 0.069);
+ evilTrail.blend = BlendMode.ADD;
+ evilTrail.zIndex = capsule.zIndex - 5;
+ FlxTween.tween(evilTrail, {alpha: 0}, 0.6,
+ {
+ ease: FlxEase.quadOut,
+ onComplete: function(_) {
+ remove(evilTrail);
+ }
+ });
+ add(evilTrail);
+
+ switch (tempr)
+ {
+ case 0:
+ evilTrail.color = 0xFF6044FF;
+ case 1:
+ evilTrail.color = 0xFFEF8764;
+ case 2:
+ evilTrail.color = 0xFFEAF6FF;
+ case 3:
+ evilTrail.color = 0xFFFDCB42;
+ case 4:
+ evilTrail.color = 0xFFFF58B4;
+ case 5:
+ evilTrail.color = 0xFFFFB619;
+ }
+ }
+
+ public function getTrailColor():FlxColor
+ {
+ return evilTrail.color;
+ }
+
function updateDifficultyRating(newRating:Int):Void
{
var ratingPadded:String = newRating < 10 ? '0$newRating' : '$newRating';
+
+ for (i in 0...bigNumbers.length)
+ {
+ switch (i)
+ {
+ case 0:
+ if (newRating > 10)
+ {
+ bigNumbers[i].digit = 0;
+ }
+ else
+ {
+ bigNumbers[i].digit = Math.floor(newRating / 10);
+ }
+ case 1:
+ bigNumbers[i].digit = newRating % 10;
+ default:
+ trace('why the fuck is this being called');
+ }
+ }
// diffRatingSprite.loadGraphic(Paths.image('freeplay/diffRatings/diff${ratingPadded}'));
// diffRatingSprite.visible = false;
}
@@ -168,9 +439,12 @@ class SongMenuItem extends FlxSpriteGroup
songText.text = songData?.songName ?? 'Random';
// Update capsule character.
if (songData?.songCharacter != null) setCharacter(songData.songCharacter);
- updateDifficultyRating(songData?.songRating ?? 0);
+ updateBPM(Std.int(songData?.songStartingBpm) ?? 0);
+ updateDifficultyRating(songData?.difficultyRating ?? 0);
// Update opacity, offsets, etc.
updateSelected();
+
+ checkWeek(songData?.songId);
}
/**
@@ -289,6 +563,28 @@ class SongMenuItem extends FlxSpriteGroup
override function update(elapsed:Float):Void
{
+ if (impactThing != null) impactThing.angle = capsule.angle;
+
+ // if (FlxG.keys.justPressed.I)
+ // {
+ // newText.y -= 1;
+ // trace(this.x - newText.x, this.y - newText.y);
+ // }
+ // if (FlxG.keys.justPressed.J)
+ // {
+ // newText.x -= 1;
+ // trace(this.x - newText.x, this.y - newText.y);
+ // }
+ // if (FlxG.keys.justPressed.L)
+ // {
+ // newText.x += 1;
+ // trace(this.x - newText.x, this.y - newText.y);
+ // }
+ // if (FlxG.keys.justPressed.K)
+ // {
+ // newText.y += 1;
+ // trace(this.x - newText.x, this.y - newText.y);
+ // }
if (doJumpIn)
{
frameInTicker += elapsed;
@@ -358,5 +654,137 @@ class SongMenuItem extends FlxSpriteGroup
capsule.animation.play(this.selected ? "selected" : "unselected");
ranking.alpha = this.selected ? 1 : 0.7;
ranking.color = this.selected ? 0xFFFFFFFF : 0xFFAAAAAA;
+
+ if (selected)
+ {
+ if (songText.tooLong == true) songText.initMove();
+ }
+ else
+ {
+ if (songText.tooLong == true) songText.resetText();
+ }
+ }
+}
+
+class FreeplayRank extends FlxSprite
+{
+ public var rank(default, set):Int = 0;
+
+ var numToRank:Array = ["LOSS", "GOOD", "GREAT", "EXCELLENT", "PERFECT", "PERFECTSICK"];
+
+ function set_rank(val):Int
+ {
+ animation.play(numToRank[val], true, false);
+
+ centerOffsets(false);
+
+ switch (val)
+ {
+ case 0:
+ // offset.x -= 1;
+ case 1:
+ // offset.x -= 1;
+ offset.y -= 8;
+ case 2:
+ // offset.x -= 1;
+ offset.y -= 8;
+ case 3:
+ // offset.y += 5;
+ case 4:
+ // offset.y += 5;
+ default:
+ centerOffsets(false);
+ }
+ updateHitbox();
+ return val;
+ }
+
+ public var baseY:Float = 0;
+ public var baseX:Float = 0;
+
+ public function new(x:Float, y:Float, ?initRank:Int = 0)
+ {
+ super(x, y);
+
+ frames = Paths.getSparrowAtlas('freeplay/rankbadges');
+
+ animation.addByPrefix('PERFECT', 'PERFECT rank0', 24, false);
+ animation.addByPrefix('EXCELLENT', 'EXCELLENT rank0', 24, false);
+ animation.addByPrefix('GOOD', 'GOOD rank0', 24, false);
+ animation.addByPrefix('PERFECTSICK', 'PERFECT rank GOLD', 24, false);
+ animation.addByPrefix('GREAT', 'GREAT rank0', 24, false);
+ animation.addByPrefix('LOSS', 'LOSS rank0', 24, false);
+
+ blend = BlendMode.ADD;
+
+ this.rank = initRank;
+
+ animation.play(numToRank[initRank], true);
+
+ // setGraphicSize(Std.int(width * 0.9));
+ scale.set(0.9, 0.9);
+ updateHitbox();
+ }
+}
+
+class CapsuleNumber extends FlxSprite
+{
+ public var digit(default, set):Int = 0;
+
+ function set_digit(val):Int
+ {
+ animation.play(numToString[val], true, false, 0);
+
+ centerOffsets(false);
+
+ switch (val)
+ {
+ case 1:
+ offset.x -= 4;
+ case 3:
+ offset.x -= 1;
+
+ case 6:
+
+ case 4:
+ // offset.y += 5;
+ case 9:
+ // offset.y += 5;
+ default:
+ centerOffsets(false);
+ }
+ return val;
+ }
+
+ public var baseY:Float = 0;
+ public var baseX:Float = 0;
+
+ var numToString:Array = ["ZERO", "ONE", "TWO", "THREE", "FOUR", "FIVE", "SIX", "SEVEN", "EIGHT", "NINE"];
+
+ public function new(x:Float, y:Float, big:Bool = false, ?initDigit:Int = 0)
+ {
+ super(x, y);
+
+ if (big)
+ {
+ frames = Paths.getSparrowAtlas('freeplay/freeplayCapsule/bignumbers');
+ }
+ else
+ {
+ frames = Paths.getSparrowAtlas('freeplay/freeplayCapsule/smallnumbers');
+ }
+
+ for (i in 0...10)
+ {
+ var stringNum:String = numToString[i];
+ animation.addByPrefix(stringNum, '$stringNum', 24, false);
+ }
+
+ this.digit = initDigit;
+
+ animation.play(numToString[initDigit], true);
+
+ setGraphicSize(Std.int(width * 0.9));
+ updateHitbox();
}
}
diff --git a/source/funkin/ui/mainmenu/MainMenuState.hx b/source/funkin/ui/mainmenu/MainMenuState.hx
index 7a21a6e8f..fc2a8c7d7 100644
--- a/source/funkin/ui/mainmenu/MainMenuState.hx
+++ b/source/funkin/ui/mainmenu/MainMenuState.hx
@@ -351,8 +351,7 @@ class MainMenuState extends MusicBeatState
maxCombo: 0,
totalNotesHit: 0,
totalNotes: 0,
- },
- accuracy: 0,
+ }
});
}
#end
diff --git a/source/funkin/ui/story/LevelProp.hx b/source/funkin/ui/story/LevelProp.hx
index ffc756e1c..5a3efc36a 100644
--- a/source/funkin/ui/story/LevelProp.hx
+++ b/source/funkin/ui/story/LevelProp.hx
@@ -13,11 +13,10 @@ class LevelProp extends Bopper
// Only reset the prop if the asset path has changed.
if (propData == null || value?.assetPath != propData?.assetPath)
{
- this.visible = (value != null);
- this.propData = value;
- danceEvery = this.propData?.danceEvery ?? 0;
applyData();
}
+ this.visible = (value != null);
+ danceEvery = this.propData?.danceEvery ?? 0;
return this.propData;
}
diff --git a/source/funkin/ui/transition/LoadingState.hx b/source/funkin/ui/transition/LoadingState.hx
index 95c378b24..bc26ad97a 100644
--- a/source/funkin/ui/transition/LoadingState.hx
+++ b/source/funkin/ui/transition/LoadingState.hx
@@ -57,8 +57,7 @@ class LoadingState extends MusicBeatSubState
funkay.scrollFactor.set();
funkay.screenCenter();
- loadBar = new FunkinSprite(0, FlxG.height - 20).makeSolidColor(FlxG.width, 10, 0xFFff16d2);
- loadBar.screenCenter(X);
+ loadBar = new FunkinSprite(0, FlxG.height - 20).makeSolidColor(0, 10, 0xFFff16d2);
add(loadBar);
initSongsManifest().onComplete(function(lib) {
@@ -163,8 +162,15 @@ class LoadingState extends MusicBeatSubState
targetShit = FlxMath.remapToRange(callbacks.numRemaining / callbacks.length, 1, 0, 0, 1);
var lerpWidth:Int = Std.int(FlxMath.lerp(loadBar.width, FlxG.width * targetShit, 0.2));
- loadBar.setGraphicSize(lerpWidth, loadBar.height);
- loadBar.updateHitbox();
+ // this if-check prevents the setGraphicSize function
+ // from setting the width of the loadBar to the height of the loadBar
+ // this is a behaviour that is implemented in the setGraphicSize function
+ // if the width parameter is equal to 0
+ if (lerpWidth > 0)
+ {
+ loadBar.setGraphicSize(lerpWidth, loadBar.height);
+ loadBar.updateHitbox();
+ }
FlxG.watch.addQuick('percentage?', callbacks.numRemaining / callbacks.length);
}
diff --git a/source/funkin/util/Constants.hx b/source/funkin/util/Constants.hx
index c50f17697..2f3b570b3 100644
--- a/source/funkin/util/Constants.hx
+++ b/source/funkin/util/Constants.hx
@@ -455,6 +455,17 @@ class Constants
public static final JUDGEMENT_BAD_COMBO_BREAK:Bool = true;
public static final JUDGEMENT_SHIT_COMBO_BREAK:Bool = true;
+ // % Sick
+ public static final RANK_PERFECT_PLAT_THRESHOLD:Float = 1.0; // % Sick
+ public static final RANK_PERFECT_GOLD_THRESHOLD:Float = 0.85; // % Sick
+
+ // % Hit
+ public static final RANK_PERFECT_THRESHOLD:Float = 1.00;
+ public static final RANK_EXCELLENT_THRESHOLD:Float = 0.90;
+ public static final RANK_GREAT_THRESHOLD:Float = 0.75;
+ public static final RANK_GOOD_THRESHOLD:Float = 0.60;
+
+ // public static final RANK_SHIT_THRESHOLD:Float = 0.00;
/**
* FILE EXTENSIONS
*/
diff --git a/source/funkin/util/StructureUtil.hx b/source/funkin/util/StructureUtil.hx
deleted file mode 100644
index 2f0c3818a..000000000
--- a/source/funkin/util/StructureUtil.hx
+++ /dev/null
@@ -1,136 +0,0 @@
-package funkin.util;
-
-import funkin.util.tools.MapTools;
-import haxe.DynamicAccess;
-
-/**
- * Utilities for working with anonymous structures.
- */
-class StructureUtil
-{
- /**
- * Merge two structures, with the second overwriting the first.
- * Performs a SHALLOW clone, where child structures are not merged.
- * @param a The base structure.
- * @param b The new structure.
- * @return The merged structure.
- */
- public static function merge(a:Dynamic, b:Dynamic):Dynamic
- {
- var result:DynamicAccess = Reflect.copy(a);
-
- for (field in Reflect.fields(b))
- {
- result.set(field, Reflect.field(b, field));
- }
-
- return result;
- }
-
- public static function toMap(a:Dynamic):haxe.ds.Map
- {
- var result:haxe.ds.Map = [];
-
- for (field in Reflect.fields(a))
- {
- result.set(field, Reflect.field(a, field));
- }
-
- return result;
- }
-
- public static function isMap(a:Dynamic):Bool
- {
- return Std.isOfType(a, haxe.Constraints.IMap);
- }
-
- public static function isObject(a:Dynamic):Bool
- {
- switch (Type.typeof(a))
- {
- case TObject:
- return true;
- default:
- return false;
- }
- }
-
- public static function isPrimitive(a:Dynamic):Bool
- {
- switch (Type.typeof(a))
- {
- case TInt | TFloat | TBool:
- return true;
- case TClass(c):
- return false;
- case TEnum(e):
- return false;
- case TObject:
- return false;
- case TFunction:
- return false;
- case TNull:
- return true;
- case TUnknown:
- return false;
- default:
- return false;
- }
- }
-
- /**
- * Merge two structures, with the second overwriting the first.
- * Performs a DEEP clone, where child structures are also merged recursively.
- * @param a The base structure.
- * @param b The new structure.
- * @return The merged structure.
- */
- public static function deepMerge(a:Dynamic, b:Dynamic):Dynamic
- {
- if (a == null) return b;
- if (b == null) return null;
- if (isPrimitive(a) && isPrimitive(b)) return b;
- if (isMap(b))
- {
- if (isMap(a))
- {
- return MapTools.merge(a, b);
- }
- else
- {
- return StructureUtil.toMap(a).merge(b);
- }
- }
- if (!Reflect.isObject(a) || !Reflect.isObject(b)) return b;
- if (Std.isOfType(b, haxe.ds.StringMap))
- {
- if (Std.isOfType(a, haxe.ds.StringMap))
- {
- return MapTools.merge(a, b);
- }
- else
- {
- return StructureUtil.toMap(a).merge(b);
- }
- }
-
- var result:DynamicAccess = Reflect.copy(a);
-
- for (field in Reflect.fields(b))
- {
- if (Reflect.isObject(b))
- {
- // Note that isObject also returns true for class instances,
- // but we just assume that's not a problem here.
- result.set(field, deepMerge(Reflect.field(result, field), Reflect.field(b, field)));
- }
- else
- {
- // If we're here, b[field] is a primitive.
- result.set(field, Reflect.field(b, field));
- }
- }
-
- return result;
- }
-}
diff --git a/source/funkin/util/VersionUtil.hx b/source/funkin/util/VersionUtil.hx
index 247ba19db..18d7eafa6 100644
--- a/source/funkin/util/VersionUtil.hx
+++ b/source/funkin/util/VersionUtil.hx
@@ -32,6 +32,25 @@ class VersionUtil
}
}
+ public static function repairVersion(version:thx.semver.Version):thx.semver.Version
+ {
+ var versionData:thx.semver.Version.SemVer = version;
+
+ if (thx.Types.isAnonymousObject(versionData.version))
+ {
+ // This is bad! versionData.version should be an array!
+ versionData.version = [versionData.version[0], versionData.version[1], versionData.version[2]];
+
+ var fixedVersion:thx.semver.Version = versionData;
+ return fixedVersion;
+ }
+ else
+ {
+ // No need for repair.
+ return version;
+ }
+ }
+
/**
* Checks that a given verison number satisisfies a given version rule.
* Version rule can be complex, e.g. "1.0.x" or ">=1.0.0,<1.1.0", or anything NPM supports.
diff --git a/source/funkin/util/macro/InlineMacro.hx b/source/funkin/util/macro/InlineMacro.hx
index b0e7ed184..c40257409 100644
--- a/source/funkin/util/macro/InlineMacro.hx
+++ b/source/funkin/util/macro/InlineMacro.hx
@@ -23,7 +23,7 @@ class InlineMacro
var fields:Array = haxe.macro.Context.getBuildFields();
// Find the field with the given name.
- var targetField:Null = fields.find(function(f) return f.name == field
+ var targetField:Null = thx.Arrays.find(fields, function(f) return f.name == field
&& (MacroUtil.isFieldStatic(f) == isStatic));
// If the field was not found, throw an error.
diff --git a/source/funkin/util/tools/ArrayTools.hx b/source/funkin/util/tools/ArrayTools.hx
index caf8e8aab..0fe245e3a 100644
--- a/source/funkin/util/tools/ArrayTools.hx
+++ b/source/funkin/util/tools/ArrayTools.hx
@@ -5,72 +5,6 @@ package funkin.util.tools;
*/
class ArrayTools
{
- /**
- * Returns a copy of the array with all duplicate elements removed.
- * @param array The array to remove duplicates from.
- * @return A copy of the array with all duplicate elements removed.
- */
- public static function unique(array:Array):Array
- {
- var result:Array = [];
- for (element in array)
- {
- if (!result.contains(element))
- {
- result.push(element);
- }
- }
- return result;
- }
-
- /**
- * Returns a copy of the array with all `null` elements removed.
- * @param array The array to remove `null` elements from.
- * @return A copy of the array with all `null` elements removed.
- */
- public static function nonNull(array:Array>):Array
- {
- var result:Array = [];
- for (element in array)
- {
- if (element != null)
- {
- result.push(element);
- }
- }
- return result;
- }
-
- /**
- * Return the first element of the array that satisfies the predicate, or null if none do.
- * @param input The array to search
- * @param predicate The predicate to call
- * @return The result
- */
- public static function find(input:Array, predicate:T->Bool):Null
- {
- for (element in input)
- {
- if (predicate(element)) return element;
- }
- return null;
- }
-
- /**
- * Return the index of the first element of the array that satisfies the predicate, or `-1` if none do.
- * @param input The array to search
- * @param predicate The predicate to call
- * @return The index of the result
- */
- public static function findIndex(input:Array, predicate:T->Bool):Int
- {
- for (index in 0...input.length)
- {
- if (predicate(input[index])) return index;
- }
- return -1;
- }
-
/*
* Push an element to the array if it is not already present.
* @param input The array to push to
diff --git a/tests/unit/assets/shared/images/arrows.png b/tests/unit/assets/shared/images/arrows.png
deleted file mode 100644
index a44368432..000000000
Binary files a/tests/unit/assets/shared/images/arrows.png and /dev/null differ
diff --git a/tests/unit/assets/shared/images/arrows.xml b/tests/unit/assets/shared/images/arrows.xml
deleted file mode 100644
index 96a73a388..000000000
--- a/tests/unit/assets/shared/images/arrows.xml
+++ /dev/null
@@ -1,27 +0,0 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-