mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-14 19:25:16 -05:00
Merge branch 'rewrite/master' into input-offsets
This commit is contained in:
commit
35f99b49a4
57 changed files with 1865 additions and 308 deletions
6
.github/workflows/build-shit.yml
vendored
6
.github/workflows/build-shit.yml
vendored
|
@ -13,8 +13,9 @@ jobs:
|
|||
apt update
|
||||
apt install -y sudo git curl unzip
|
||||
- name: Fix git config on posix runner
|
||||
# this can't be {{ github.workspace }} because that's not docker-aware
|
||||
run: |
|
||||
git config --global --add safe.directory ${{ github.workspace }}
|
||||
git config --global --add safe.directory $GITHUB_WORKSPACE
|
||||
- name: Get checkout token
|
||||
uses: actions/create-github-app-token@v1
|
||||
id: app_token
|
||||
|
@ -90,8 +91,9 @@ jobs:
|
|||
runs-on: [self-hosted, macos]
|
||||
steps:
|
||||
- name: Fix git config on posix runner
|
||||
# this can't be {{ github.workspace }} because that's not docker-aware
|
||||
run: |
|
||||
git config --global --add safe.directory ${{ github.workspace }}
|
||||
git config --global --add safe.directory $GITHUB_WORKSPACE
|
||||
- name: Get checkout token
|
||||
uses: actions/create-github-app-token@v1
|
||||
id: app_token
|
||||
|
|
15
.vscode/settings.json
vendored
15
.vscode/settings.json
vendored
|
@ -204,6 +204,21 @@
|
|||
"label": "HTML5 / Debug (Watch)",
|
||||
"target": "html5",
|
||||
"args": ["-debug", "-watch", "-DFORCE_DEBUG_VERSION"]
|
||||
},
|
||||
{
|
||||
"label": "macOS / Debug",
|
||||
"target": "mac",
|
||||
"args": ["-debug", "-DFORCE_DEBUG_VERSION"]
|
||||
},
|
||||
{
|
||||
"label": "macOS / Release",
|
||||
"target": "mac",
|
||||
"args": ["-release"]
|
||||
},
|
||||
{
|
||||
"label": "macOS / Release (GitHub Actions)",
|
||||
"target": "mac",
|
||||
"args": ["-release", "-DGITHUB_BUILD"]
|
||||
}
|
||||
],
|
||||
"cmake.configureOnOpen": false,
|
||||
|
|
12
Project.xml
12
Project.xml
|
@ -4,12 +4,19 @@
|
|||
<app title="Friday Night Funkin'" file="Funkin" packageName="com.funkin.fnf" package="com.funkin.fnf" main="Main" version="0.3.0" company="ninjamuffin99" />
|
||||
<!--Switch Export with Unique ApplicationID and Icon-->
|
||||
<set name="APP_ID" value="0x0100f6c013bbc000" />
|
||||
<app preloader="funkin.Preloader" />
|
||||
|
||||
<!--
|
||||
Define the OpenFL sprite which displays the preloader.
|
||||
You can't replace the preloader's logic here, sadly, but you can extend it.
|
||||
Basic preloading logic is done by `openfl.display.Preloader`.
|
||||
-->
|
||||
<app preloader="funkin.ui.transition.preload.FunkinPreloader" />
|
||||
|
||||
<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
|
||||
<set name="SWF_VERSION" value="11.8" />
|
||||
<!-- ____________________________ Window Settings ___________________________ -->
|
||||
<!--These window settings apply to all targets-->
|
||||
<window width="1280" height="720" fps="" background="#000000" hardware="true" vsync="false" />
|
||||
<window width="1280" height="720" fps="60" background="#000000" hardware="true" vsync="false" />
|
||||
<!--HTML5-specific-->
|
||||
<window if="html5" resizable="true" />
|
||||
<!--Desktop-specific-->
|
||||
|
@ -95,6 +102,7 @@
|
|||
<!-- If compiled via github actions, show debug version number. -->
|
||||
<define name="FORCE_DEBUG_VERSION" if="GITHUB_BUILD" />
|
||||
<define name="NO_REDIRECT_ASSETS_FOLDER" if="GITHUB_BUILD" />
|
||||
<define name="TOUCH_HERE_TO_PLAY" if="web" />
|
||||
|
||||
<!-- _______________________________ Libraries ______________________________ -->
|
||||
<haxelib name="lime" /> <!-- Game engine backend -->
|
||||
|
|
2
art
2
art
|
@ -1 +1 @@
|
|||
Subproject commit 03e7c2a2353b184e45955c96d763b7cdf1acbc34
|
||||
Subproject commit 00463685fa570f0c853d08e250b46ef80f30bc48
|
2
assets
2
assets
|
@ -1 +1 @@
|
|||
Subproject commit 52674391511577300cdb8c08df293ea72099aa82
|
||||
Subproject commit 485243fdd44acbc4db6a97ec7bf10a8b18350be9
|
|
@ -38,7 +38,15 @@ class Conductor
|
|||
* You can also do stuff like store a reference to the Conductor and pass it around or temporarily replace it,
|
||||
* or have a second Conductor running at the same time, or other weird stuff like that if you need to.
|
||||
*/
|
||||
public static var instance:Conductor = new Conductor();
|
||||
public static var instance(get, never):Conductor;
|
||||
|
||||
static var _instance:Null<Conductor> = null;
|
||||
|
||||
static function get_instance():Conductor
|
||||
{
|
||||
if (_instance == null) _instance = new Conductor();
|
||||
return _instance;
|
||||
}
|
||||
|
||||
/**
|
||||
* Signal fired when the current Conductor instance advances to a new measure.
|
||||
|
@ -597,6 +605,6 @@ class Conductor
|
|||
*/
|
||||
public static function reset():Void
|
||||
{
|
||||
Conductor.instance = new Conductor();
|
||||
_instance = new Conductor();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,65 +0,0 @@
|
|||
package funkin;
|
||||
|
||||
import flash.Lib;
|
||||
import flash.display.Bitmap;
|
||||
import flash.display.BitmapData;
|
||||
import flash.display.Sprite;
|
||||
import flixel.system.FlxBasePreloader;
|
||||
import openfl.display.Sprite;
|
||||
import funkin.util.CLIUtil;
|
||||
import openfl.text.TextField;
|
||||
import openfl.text.TextFormat;
|
||||
import flixel.system.FlxAssets;
|
||||
|
||||
@:bitmap('art/preloaderArt.png')
|
||||
class LogoImage extends BitmapData {}
|
||||
|
||||
class Preloader extends FlxBasePreloader
|
||||
{
|
||||
public function new(MinDisplayTime:Float = 0, ?AllowedURLs:Array<String>)
|
||||
{
|
||||
super(MinDisplayTime, AllowedURLs);
|
||||
|
||||
CLIUtil.resetWorkingDir(); // Bug fix for drag-and-drop.
|
||||
}
|
||||
|
||||
var logo:Sprite;
|
||||
var _text:TextField;
|
||||
|
||||
override function create():Void
|
||||
{
|
||||
this._width = Lib.current.stage.stageWidth;
|
||||
this._height = Lib.current.stage.stageHeight;
|
||||
|
||||
_text = new TextField();
|
||||
_text.width = 500;
|
||||
_text.text = "Loading FNF";
|
||||
_text.defaultTextFormat = new TextFormat(FlxAssets.FONT_DEFAULT, 16, 0xFFFFFFFF);
|
||||
_text.embedFonts = true;
|
||||
_text.selectable = false;
|
||||
_text.multiline = false;
|
||||
_text.wordWrap = false;
|
||||
_text.autoSize = LEFT;
|
||||
_text.x = 2;
|
||||
_text.y = 2;
|
||||
addChild(_text);
|
||||
|
||||
var ratio:Float = this._width / 2560; // This allows us to scale assets depending on the size of the screen.
|
||||
|
||||
logo = new Sprite();
|
||||
logo.addChild(new Bitmap(new LogoImage(0, 0))); // Sets the graphic of the sprite to a Bitmap object, which uses our embedded BitmapData class.
|
||||
logo.scaleX = logo.scaleY = ratio;
|
||||
logo.x = ((this._width) / 2) - ((logo.width) / 2);
|
||||
logo.y = (this._height / 2) - ((logo.height) / 2);
|
||||
// addChild(logo); // Adds the graphic to the NMEPreloader's buffer.
|
||||
|
||||
super.create();
|
||||
}
|
||||
|
||||
override function update(Percent:Float):Void
|
||||
{
|
||||
_text.text = "FNF: " + Math.round(Percent * 100) + "%";
|
||||
|
||||
super.update(Percent);
|
||||
}
|
||||
}
|
|
@ -1,16 +1,18 @@
|
|||
package funkin.audio;
|
||||
|
||||
import flixel.sound.FlxSound;
|
||||
import flixel.group.FlxGroup.FlxTypedGroup;
|
||||
import flixel.util.FlxSignal.FlxTypedSignal;
|
||||
import flixel.math.FlxMath;
|
||||
import flixel.sound.FlxSound;
|
||||
import flixel.system.FlxAssets.FlxSoundAsset;
|
||||
import funkin.util.tools.ICloneable;
|
||||
import funkin.data.song.SongData.SongMusicData;
|
||||
import funkin.data.song.SongRegistry;
|
||||
import flixel.tweens.FlxTween;
|
||||
import flixel.util.FlxSignal.FlxTypedSignal;
|
||||
import funkin.audio.waveform.WaveformData;
|
||||
import funkin.audio.waveform.WaveformDataParser;
|
||||
import flixel.math.FlxMath;
|
||||
import funkin.data.song.SongData.SongMusicData;
|
||||
import funkin.data.song.SongRegistry;
|
||||
import funkin.util.tools.ICloneable;
|
||||
import openfl.Assets;
|
||||
import openfl.media.SoundMixer;
|
||||
#if (openfl >= "8.0.0")
|
||||
import openfl.utils.AssetType;
|
||||
#end
|
||||
|
@ -18,6 +20,7 @@ import openfl.utils.AssetType;
|
|||
/**
|
||||
* A FlxSound which adds additional functionality:
|
||||
* - Delayed playback via negative song position.
|
||||
* - Easy functions for immediate playback and recycling.
|
||||
*/
|
||||
@:nullSafety
|
||||
class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
|
||||
|
@ -48,6 +51,11 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
|
|||
*/
|
||||
static var pool(default, null):FlxTypedGroup<FunkinSound> = new FlxTypedGroup<FunkinSound>();
|
||||
|
||||
/**
|
||||
* Calculate the current time of the sound.
|
||||
* NOTE: You need to `add()` the sound to the scene for `update()` to increment the time.
|
||||
*/
|
||||
//
|
||||
public var muted(default, set):Bool = false;
|
||||
|
||||
function set_muted(value:Bool):Bool
|
||||
|
@ -286,15 +294,28 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
|
|||
* Creates a new `FunkinSound` object and loads it as the current music track.
|
||||
*
|
||||
* @param key The key of the music you want to play. Music should be at `music/<key>/<key>.ogg`.
|
||||
* @param overrideExisting Whether to override music if it is already playing.
|
||||
* @param mapTimeChanges Whether to check for `SongMusicData` to update the Conductor with.
|
||||
* @param params A set of additional optional parameters.
|
||||
* Data should be at `music/<key>/<key>-metadata.json`.
|
||||
* @return Whether the music was started. `false` if music was already playing or could not be started
|
||||
*/
|
||||
public static function playMusic(key:String, overrideExisting:Bool = false, mapTimeChanges:Bool = true):Void
|
||||
public static function playMusic(key:String, params:FunkinSoundPlayMusicParams):Bool
|
||||
{
|
||||
if (!overrideExisting && FlxG.sound.music?.playing) return;
|
||||
if (!(params.overrideExisting ?? false) && (FlxG.sound.music?.exists ?? false) && FlxG.sound.music.playing) return false;
|
||||
|
||||
if (mapTimeChanges)
|
||||
if (!(params.restartTrack ?? false) && FlxG.sound.music?.playing)
|
||||
{
|
||||
if (FlxG.sound.music != null && Std.isOfType(FlxG.sound.music, FunkinSound))
|
||||
{
|
||||
var existingSound:FunkinSound = cast FlxG.sound.music;
|
||||
// Stop here if we would play a matching music track.
|
||||
if (existingSound._label == Paths.music('$key/$key'))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (params?.mapTimeChanges ?? true)
|
||||
{
|
||||
var songMusicData:Null<SongMusicData> = SongRegistry.instance.parseMusicData(key);
|
||||
// Will fall back and return null if the metadata doesn't exist or can't be parsed.
|
||||
|
@ -308,10 +329,27 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
|
|||
}
|
||||
}
|
||||
|
||||
FlxG.sound.music = FunkinSound.load(Paths.music('$key/$key'));
|
||||
if (FlxG.sound.music != null)
|
||||
{
|
||||
FlxG.sound.music.fadeTween?.cancel();
|
||||
FlxG.sound.music.stop();
|
||||
FlxG.sound.music.kill();
|
||||
}
|
||||
|
||||
// Prevent repeat update() and onFocus() calls.
|
||||
FlxG.sound.list.remove(FlxG.sound.music);
|
||||
var music = FunkinSound.load(Paths.music('$key/$key'), params?.startingVolume ?? 1.0, params.loop ?? true, false, true);
|
||||
if (music != null)
|
||||
{
|
||||
FlxG.sound.music = music;
|
||||
|
||||
// Prevent repeat update() and onFocus() calls.
|
||||
FlxG.sound.list.remove(FlxG.sound.music);
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -326,11 +364,18 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
|
|||
* @param autoPlay Whether to play the sound immediately or wait for a `play()` call.
|
||||
* @param onComplete Called when the sound finished playing.
|
||||
* @param onLoad Called when the sound finished loading. Called immediately for succesfully loaded embedded sounds.
|
||||
* @return A `FunkinSound` object.
|
||||
* @return A `FunkinSound` object, or `null` if the sound could not be loaded.
|
||||
*/
|
||||
public static function load(embeddedSound:FlxSoundAsset, volume:Float = 1.0, looped:Bool = false, autoDestroy:Bool = false, autoPlay:Bool = false,
|
||||
?onComplete:Void->Void, ?onLoad:Void->Void):FunkinSound
|
||||
?onComplete:Void->Void, ?onLoad:Void->Void):Null<FunkinSound>
|
||||
{
|
||||
@:privateAccess
|
||||
if (SoundMixer.__soundChannels.length >= SoundMixer.MAX_ACTIVE_CHANNELS)
|
||||
{
|
||||
FlxG.log.error('FunkinSound could not play sound, channels exhausted! Found ${SoundMixer.__soundChannels.length} active sound channels.');
|
||||
return null;
|
||||
}
|
||||
|
||||
var sound:FunkinSound = pool.recycle(construct);
|
||||
|
||||
// Load the sound.
|
||||
|
@ -341,6 +386,10 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
|
|||
{
|
||||
sound._label = embeddedSound;
|
||||
}
|
||||
else
|
||||
{
|
||||
sound._label = 'unknown';
|
||||
}
|
||||
|
||||
sound.volume = volume;
|
||||
sound.group = FlxG.sound.defaultSoundGroup;
|
||||
|
@ -350,11 +399,41 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
|
|||
// Call onLoad() because the sound already loaded
|
||||
if (onLoad != null && sound._sound != null) onLoad();
|
||||
|
||||
FlxG.sound.list.remove(FlxG.sound.music);
|
||||
|
||||
return sound;
|
||||
}
|
||||
|
||||
public override function destroy():Void
|
||||
{
|
||||
// trace('[FunkinSound] Destroying sound "${this._label}"');
|
||||
super.destroy();
|
||||
FlxTween.cancelTweensOf(this);
|
||||
this._label = 'unknown';
|
||||
}
|
||||
|
||||
/**
|
||||
* Play a sound effect once, then destroy it.
|
||||
* @param key
|
||||
* @param volume
|
||||
* @return static function construct():FunkinSound
|
||||
*/
|
||||
public static function playOnce(key:String, volume:Float = 1.0, ?onComplete:Void->Void, ?onLoad:Void->Void):Void
|
||||
{
|
||||
var result = FunkinSound.load(key, volume, false, true, true, onComplete, onLoad);
|
||||
}
|
||||
|
||||
/**
|
||||
* Stop all sounds in the pool and allow them to be recycled.
|
||||
*/
|
||||
public static function stopAllAudio(musicToo:Bool = false):Void
|
||||
{
|
||||
for (sound in pool)
|
||||
{
|
||||
if (sound == null) continue;
|
||||
if (!musicToo && sound == FlxG.sound.music) continue;
|
||||
sound.destroy();
|
||||
}
|
||||
}
|
||||
|
||||
static function construct():FunkinSound
|
||||
{
|
||||
var sound:FunkinSound = new FunkinSound();
|
||||
|
@ -365,3 +444,39 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
|
|||
return sound;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Additional parameters for `FunkinSound.playMusic()`
|
||||
*/
|
||||
typedef FunkinSoundPlayMusicParams =
|
||||
{
|
||||
/**
|
||||
* The volume you want the music to start at.
|
||||
* @default `1.0`
|
||||
*/
|
||||
var ?startingVolume:Float;
|
||||
|
||||
/**
|
||||
* Whether to override music if a different track is already playing.
|
||||
* @default `false`
|
||||
*/
|
||||
var ?overrideExisting:Bool;
|
||||
|
||||
/**
|
||||
* Whether to override music if the same track is already playing.
|
||||
* @default `false`
|
||||
*/
|
||||
var ?restartTrack:Bool;
|
||||
|
||||
/**
|
||||
* Whether the music should loop or play once.
|
||||
* @default `true`
|
||||
*/
|
||||
var ?loop:Bool;
|
||||
|
||||
/**
|
||||
* Whether to check for `SongMusicData` to update the Conductor with.
|
||||
* @default `true`
|
||||
*/
|
||||
var ?mapTimeChanges:Bool;
|
||||
}
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
package funkin.audio;
|
||||
|
||||
import flixel.group.FlxGroup.FlxTypedGroup;
|
||||
import flixel.sound.FlxSound;
|
||||
import funkin.audio.FunkinSound;
|
||||
import flixel.tweens.FlxTween;
|
||||
|
||||
|
@ -153,9 +152,12 @@ class SoundGroup extends FlxTypedGroup<FunkinSound>
|
|||
*/
|
||||
public function stop()
|
||||
{
|
||||
forEachAlive(function(sound:FunkinSound) {
|
||||
sound.stop();
|
||||
});
|
||||
if (members != null)
|
||||
{
|
||||
forEachAlive(function(sound:FunkinSound) {
|
||||
sound.stop();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public override function destroy()
|
||||
|
|
|
@ -160,7 +160,9 @@ class VoicesGroup extends SoundGroup
|
|||
public override function destroy():Void
|
||||
{
|
||||
playerVoices.destroy();
|
||||
playerVoices = null;
|
||||
opponentVoices.destroy();
|
||||
opponentVoices = null;
|
||||
super.destroy();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -55,6 +55,13 @@ abstract class BaseRegistry<T:(IRegistryEntry<J> & Constructible<EntryConstructo
|
|||
|
||||
this.entries = new Map<String, T>();
|
||||
this.scriptedEntryIds = [];
|
||||
|
||||
// Lazy initialization of singletons should let this get called,
|
||||
// but we have this check just in case.
|
||||
if (FlxG.game != null)
|
||||
{
|
||||
FlxG.console.registerObject('registry$registryId', this);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
@ -15,7 +15,14 @@ class ConversationRegistry extends BaseRegistry<Conversation, ConversationData>
|
|||
|
||||
public static final CONVERSATION_DATA_VERSION_RULE:thx.semver.VersionRule = "1.0.x";
|
||||
|
||||
public static final instance:ConversationRegistry = new ConversationRegistry();
|
||||
public static var instance(get, never):ConversationRegistry;
|
||||
static var _instance:Null<ConversationRegistry> = null;
|
||||
|
||||
static function get_instance():ConversationRegistry
|
||||
{
|
||||
if (_instance == null) _instance = new ConversationRegistry();
|
||||
return _instance;
|
||||
}
|
||||
|
||||
public function new()
|
||||
{
|
||||
|
|
|
@ -15,7 +15,14 @@ class DialogueBoxRegistry extends BaseRegistry<DialogueBox, DialogueBoxData>
|
|||
|
||||
public static final DIALOGUEBOX_DATA_VERSION_RULE:thx.semver.VersionRule = "1.1.x";
|
||||
|
||||
public static final instance:DialogueBoxRegistry = new DialogueBoxRegistry();
|
||||
public static var instance(get, never):DialogueBoxRegistry;
|
||||
static var _instance:Null<DialogueBoxRegistry> = null;
|
||||
|
||||
static function get_instance():DialogueBoxRegistry
|
||||
{
|
||||
if (_instance == null) _instance = new DialogueBoxRegistry();
|
||||
return _instance;
|
||||
}
|
||||
|
||||
public function new()
|
||||
{
|
||||
|
|
|
@ -15,7 +15,14 @@ class SpeakerRegistry extends BaseRegistry<Speaker, SpeakerData>
|
|||
|
||||
public static final SPEAKER_DATA_VERSION_RULE:thx.semver.VersionRule = "1.0.x";
|
||||
|
||||
public static final instance:SpeakerRegistry = new SpeakerRegistry();
|
||||
public static var instance(get, never):SpeakerRegistry;
|
||||
static var _instance:Null<SpeakerRegistry> = null;
|
||||
|
||||
static function get_instance():SpeakerRegistry
|
||||
{
|
||||
if (_instance == null) _instance = new SpeakerRegistry();
|
||||
return _instance;
|
||||
}
|
||||
|
||||
public function new()
|
||||
{
|
||||
|
|
|
@ -15,7 +15,14 @@ class NoteStyleRegistry extends BaseRegistry<NoteStyle, NoteStyleData>
|
|||
|
||||
public static final NOTE_STYLE_DATA_VERSION_RULE:thx.semver.VersionRule = "1.0.x";
|
||||
|
||||
public static final instance:NoteStyleRegistry = new NoteStyleRegistry();
|
||||
public static var instance(get, never):NoteStyleRegistry;
|
||||
static var _instance:Null<NoteStyleRegistry> = null;
|
||||
|
||||
static function get_instance():NoteStyleRegistry
|
||||
{
|
||||
if (_instance == null) _instance = new NoteStyleRegistry();
|
||||
return _instance;
|
||||
}
|
||||
|
||||
public function new()
|
||||
{
|
||||
|
|
|
@ -40,10 +40,17 @@ class SongRegistry extends BaseRegistry<Song, SongMetadata>
|
|||
}
|
||||
|
||||
/**
|
||||
* TODO: What if there was a Singleton macro which created static functions
|
||||
* that redirected to the instance?
|
||||
* TODO: What if there was a Singleton macro which automatically created the property for us?
|
||||
*/
|
||||
public static final instance:SongRegistry = new SongRegistry();
|
||||
public static var instance(get, never):SongRegistry;
|
||||
|
||||
static var _instance:Null<SongRegistry> = null;
|
||||
|
||||
static function get_instance():SongRegistry
|
||||
{
|
||||
if (_instance == null) _instance = new SongRegistry();
|
||||
return _instance;
|
||||
}
|
||||
|
||||
public function new()
|
||||
{
|
||||
|
@ -424,7 +431,11 @@ class SongRegistry extends BaseRegistry<Song, SongMetadata>
|
|||
{
|
||||
variation = variation == null ? Constants.DEFAULT_VARIATION : variation;
|
||||
var entryFilePath:String = Paths.json('$dataFilePath/$id/$id-metadata${variation == Constants.DEFAULT_VARIATION ? '' : '-$variation'}');
|
||||
if (!openfl.Assets.exists(entryFilePath)) return null;
|
||||
if (!openfl.Assets.exists(entryFilePath))
|
||||
{
|
||||
trace(' [WARN] Could not locate file $entryFilePath');
|
||||
return null;
|
||||
}
|
||||
var rawJson:Null<String> = openfl.Assets.getText(entryFilePath);
|
||||
if (rawJson == null) return null;
|
||||
rawJson = rawJson.trim();
|
||||
|
|
|
@ -15,7 +15,14 @@ class StageRegistry extends BaseRegistry<Stage, StageData>
|
|||
|
||||
public static final STAGE_DATA_VERSION_RULE:thx.semver.VersionRule = "1.0.x";
|
||||
|
||||
public static final instance:StageRegistry = new StageRegistry();
|
||||
public static var instance(get, never):StageRegistry;
|
||||
static var _instance:Null<StageRegistry> = null;
|
||||
|
||||
static function get_instance():StageRegistry
|
||||
{
|
||||
if (_instance == null) _instance = new StageRegistry();
|
||||
return _instance;
|
||||
}
|
||||
|
||||
public function new()
|
||||
{
|
||||
|
|
|
@ -15,7 +15,14 @@ class LevelRegistry extends BaseRegistry<Level, LevelData>
|
|||
|
||||
public static final LEVEL_DATA_VERSION_RULE:thx.semver.VersionRule = "1.0.x";
|
||||
|
||||
public static final instance:LevelRegistry = new LevelRegistry();
|
||||
public static var instance(get, never):LevelRegistry;
|
||||
static var _instance:Null<LevelRegistry> = null;
|
||||
|
||||
static function get_instance():LevelRegistry
|
||||
{
|
||||
if (_instance == null) _instance = new LevelRegistry();
|
||||
return _instance;
|
||||
}
|
||||
|
||||
public function new()
|
||||
{
|
||||
|
|
|
@ -79,6 +79,23 @@ class FlxAtlasSprite extends FlxAnimate
|
|||
return this.currentAnimation;
|
||||
}
|
||||
|
||||
/**
|
||||
* `anim.finished` always returns false on looping animations,
|
||||
* but this function will return true if we are on the last frame of the looping animation.
|
||||
*/
|
||||
public function isLoopFinished():Bool
|
||||
{
|
||||
if (this.anim == null) return false;
|
||||
if (!this.anim.isPlaying) return false;
|
||||
|
||||
// Reverse animation finished.
|
||||
if (this.anim.reversed && this.anim.curFrame == 0) return true;
|
||||
// Forward animation finished.
|
||||
if (!this.anim.reversed && this.anim.curFrame >= (this.anim.length - 1)) return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Plays an animation.
|
||||
* @param id A string ID of the animation to play.
|
||||
|
|
|
@ -209,7 +209,6 @@ class PolymodHandler
|
|||
// Add import aliases for certain classes.
|
||||
// NOTE: Scripted classes are automatically aliased to their parent class.
|
||||
Polymod.addImportAlias('flixel.math.FlxPoint', flixel.math.FlxPoint.FlxBasePoint);
|
||||
Polymod.addImportAlias('flixel.system.FlxSound', flixel.sound.FlxSound);
|
||||
|
||||
// Add blacklisting for prohibited classes and packages.
|
||||
// `polymod.*`
|
||||
|
|
|
@ -9,6 +9,7 @@ import funkin.modding.module.ModuleHandler;
|
|||
import funkin.modding.events.ScriptEvent;
|
||||
import funkin.modding.events.ScriptEvent.CountdownScriptEvent;
|
||||
import flixel.util.FlxTimer;
|
||||
import funkin.audio.FunkinSound;
|
||||
|
||||
class Countdown
|
||||
{
|
||||
|
@ -282,7 +283,7 @@ class Countdown
|
|||
|
||||
if (soundPath == null) return;
|
||||
|
||||
FlxG.sound.play(Paths.sound(soundPath), Constants.COUNTDOWN_VOLUME);
|
||||
FunkinSound.playOnce(Paths.sound(soundPath), Constants.COUNTDOWN_VOLUME);
|
||||
}
|
||||
|
||||
public static function decrement(step:CountdownStep):CountdownStep
|
||||
|
|
|
@ -3,7 +3,6 @@ package funkin.play;
|
|||
import flixel.FlxG;
|
||||
import flixel.FlxObject;
|
||||
import flixel.FlxSprite;
|
||||
import flixel.sound.FlxSound;
|
||||
import funkin.audio.FunkinSound;
|
||||
import flixel.util.FlxColor;
|
||||
import flixel.util.FlxTimer;
|
||||
|
@ -418,7 +417,7 @@ class GameOverSubState extends MusicBeatSubState
|
|||
blueballed = true;
|
||||
if (Assets.exists(Paths.sound('gameplay/gameover/fnf_loss_sfx' + blueBallSuffix)))
|
||||
{
|
||||
FlxG.sound.play(Paths.sound('gameplay/gameover/fnf_loss_sfx' + blueBallSuffix));
|
||||
FunkinSound.playOnce(Paths.sound('gameplay/gameover/fnf_loss_sfx' + blueBallSuffix));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -438,7 +437,7 @@ class GameOverSubState extends MusicBeatSubState
|
|||
|
||||
if (!Preferences.naughtyness) randomCensor = [1, 3, 8, 13, 17, 21];
|
||||
|
||||
FlxG.sound.play(Paths.sound('jeffGameover/jeffGameover-' + FlxG.random.int(1, 25, randomCensor)), 1, false, null, true, function() {
|
||||
FunkinSound.playOnce(Paths.sound('jeffGameover/jeffGameover-' + FlxG.random.int(1, 25, randomCensor)), function() {
|
||||
// Once the quote ends, fade in the game over music.
|
||||
if (!isEnding && gameOverMusic != null)
|
||||
{
|
||||
|
|
|
@ -26,7 +26,11 @@ class GitarooPause extends MusicBeatState
|
|||
|
||||
override function create():Void
|
||||
{
|
||||
if (FlxG.sound.music != null) FlxG.sound.music.stop();
|
||||
if (FlxG.sound.music != null)
|
||||
{
|
||||
FlxG.sound.music.destroy();
|
||||
FlxG.sound.music = null;
|
||||
}
|
||||
|
||||
var bg:FunkinSprite = FunkinSprite.create('pauseAlt/pauseBG');
|
||||
add(bg);
|
||||
|
|
|
@ -369,7 +369,7 @@ class PauseSubState extends MusicBeatSubState
|
|||
*/
|
||||
function changeSelection(change:Int = 0):Void
|
||||
{
|
||||
FlxG.sound.play(Paths.sound('scrollMenu'), 0.4);
|
||||
FunkinSound.playOnce(Paths.sound('scrollMenu'), 0.4);
|
||||
|
||||
currentEntry += change;
|
||||
|
||||
|
|
|
@ -1,20 +1,15 @@
|
|||
package funkin.play;
|
||||
|
||||
import funkin.audio.FunkinSound;
|
||||
import flixel.addons.display.FlxPieDial;
|
||||
import flixel.addons.transition.FlxTransitionableState;
|
||||
import flixel.addons.transition.Transition;
|
||||
import flixel.addons.transition.Transition;
|
||||
import flixel.FlxCamera;
|
||||
import flixel.FlxObject;
|
||||
import flixel.FlxState;
|
||||
import funkin.graphics.FunkinSprite;
|
||||
import flixel.FlxSubState;
|
||||
import funkin.graphics.FunkinSprite;
|
||||
import flixel.math.FlxMath;
|
||||
import flixel.math.FlxPoint;
|
||||
import flixel.math.FlxRect;
|
||||
import funkin.graphics.FunkinSprite;
|
||||
import flixel.text.FlxText;
|
||||
import flixel.tweens.FlxEase;
|
||||
import flixel.tweens.FlxTween;
|
||||
|
@ -22,18 +17,19 @@ import flixel.ui.FlxBar;
|
|||
import flixel.util.FlxColor;
|
||||
import flixel.util.FlxTimer;
|
||||
import funkin.api.newgrounds.NGio;
|
||||
import funkin.audio.VoicesGroup;
|
||||
import funkin.audio.FunkinSound;
|
||||
import funkin.audio.VoicesGroup;
|
||||
import funkin.data.dialogue.conversation.ConversationRegistry;
|
||||
import funkin.data.event.SongEventRegistry;
|
||||
import funkin.data.notestyle.NoteStyleData;
|
||||
import funkin.data.notestyle.NoteStyleRegistry;
|
||||
import funkin.data.notestyle.NoteStyleRegistry;
|
||||
import funkin.data.song.SongData.SongCharacterData;
|
||||
import funkin.data.song.SongData.SongEventData;
|
||||
import funkin.data.song.SongData.SongNoteData;
|
||||
import funkin.data.song.SongRegistry;
|
||||
import funkin.data.stage.StageRegistry;
|
||||
import funkin.graphics.FunkinCamera;
|
||||
import funkin.graphics.FunkinSprite;
|
||||
import funkin.Highscore.Tallies;
|
||||
import funkin.input.PreciseInputManager;
|
||||
import funkin.modding.events.ScriptEvent;
|
||||
|
@ -44,14 +40,11 @@ import funkin.play.components.ComboMilestone;
|
|||
import funkin.play.components.HealthIcon;
|
||||
import funkin.play.components.PopUpStuff;
|
||||
import funkin.play.cutscene.dialogue.Conversation;
|
||||
import funkin.play.cutscene.dialogue.Conversation;
|
||||
import funkin.play.cutscene.VanillaCutscenes;
|
||||
import funkin.play.cutscene.VideoCutscene;
|
||||
import funkin.play.notes.NoteDirection;
|
||||
import funkin.play.notes.NoteSplash;
|
||||
import funkin.play.notes.NoteSprite;
|
||||
import funkin.play.notes.NoteSprite;
|
||||
import funkin.play.notes.notestyle.NoteStyle;
|
||||
import funkin.play.notes.notestyle.NoteStyle;
|
||||
import funkin.play.notes.Strumline;
|
||||
import funkin.play.notes.SustainTrail;
|
||||
|
@ -65,7 +58,6 @@ import funkin.ui.mainmenu.MainMenuState;
|
|||
import funkin.ui.MusicBeatSubState;
|
||||
import funkin.ui.options.PreferencesMenu;
|
||||
import funkin.ui.story.StoryMenuState;
|
||||
import funkin.graphics.FunkinCamera;
|
||||
import funkin.ui.transition.LoadingState;
|
||||
import funkin.util.SerializerUtil;
|
||||
import haxe.Int64;
|
||||
|
@ -1293,16 +1285,35 @@ class PlayState extends MusicBeatSubState
|
|||
currentStage = null;
|
||||
}
|
||||
|
||||
// Stop the instrumental.
|
||||
if (FlxG.sound.music != null)
|
||||
if (!overrideMusic)
|
||||
{
|
||||
FlxG.sound.music.stop();
|
||||
}
|
||||
// Stop the instrumental.
|
||||
if (FlxG.sound.music != null)
|
||||
{
|
||||
FlxG.sound.music.destroy();
|
||||
FlxG.sound.music = null;
|
||||
}
|
||||
|
||||
// Stop the vocals.
|
||||
if (vocals != null && vocals.exists)
|
||||
// Stop the vocals.
|
||||
if (vocals != null && vocals.exists)
|
||||
{
|
||||
vocals.destroy();
|
||||
vocals = null;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
vocals.stop();
|
||||
// Stop the instrumental.
|
||||
if (FlxG.sound.music != null)
|
||||
{
|
||||
FlxG.sound.music.stop();
|
||||
}
|
||||
|
||||
// Stop the vocals.
|
||||
if (vocals != null && vocals.exists)
|
||||
{
|
||||
vocals.stop();
|
||||
}
|
||||
}
|
||||
|
||||
super.debug_refreshModules();
|
||||
|
@ -1353,7 +1364,10 @@ class PlayState extends MusicBeatSubState
|
|||
}
|
||||
|
||||
// Only zoom camera if we are zoomed by less than 35%.
|
||||
if (FlxG.camera.zoom < (1.35 * defaultCameraZoom) && cameraZoomRate > 0 && Conductor.instance.currentBeat % cameraZoomRate == 0)
|
||||
if (Preferences.zoomCamera
|
||||
&& FlxG.camera.zoom < (1.35 * defaultCameraZoom)
|
||||
&& cameraZoomRate > 0
|
||||
&& Conductor.instance.currentBeat % cameraZoomRate == 0)
|
||||
{
|
||||
// Zoom camera in (1.5%)
|
||||
currentCameraZoom += cameraZoomIntensity * defaultCameraZoom;
|
||||
|
@ -1899,20 +1913,26 @@ class PlayState extends MusicBeatSubState
|
|||
currentChart.playInst(1.0, false);
|
||||
}
|
||||
|
||||
if (FlxG.sound.music == null)
|
||||
{
|
||||
FlxG.log.error('PlayState failed to initialize instrumental!');
|
||||
return;
|
||||
}
|
||||
|
||||
FlxG.sound.music.onComplete = endSong.bind(false);
|
||||
// A negative instrumental offset means the song skips the first few milliseconds of the track.
|
||||
// This just gets added into the startTimestamp behavior so we don't need to do anything extra.
|
||||
FlxG.sound.music.play(true, startTimestamp - Conductor.instance.instrumentalOffset);
|
||||
FlxG.sound.music.pitch = playbackRate;
|
||||
|
||||
// I am going insane.
|
||||
// Prevent the volume from being wrong.
|
||||
FlxG.sound.music.volume = 1.0;
|
||||
|
||||
FlxG.sound.music.fadeTween?.cancel();
|
||||
|
||||
trace('Playing vocals...');
|
||||
add(vocals);
|
||||
vocals.play();
|
||||
vocals.volume = 1.0;
|
||||
vocals.pitch = playbackRate;
|
||||
resyncVocals();
|
||||
|
||||
|
@ -2089,8 +2109,7 @@ class PlayState extends MusicBeatSubState
|
|||
holdNote.handledMiss = true;
|
||||
|
||||
// We dropped a hold note.
|
||||
// Mute vocals and play miss animation, but don't penalize.
|
||||
vocals.opponentVolume = 0;
|
||||
// Play miss animation, but don't penalize.
|
||||
currentStage.getOpponent().playSingAnimation(holdNote.noteData.getDirection(), true);
|
||||
}
|
||||
}
|
||||
|
@ -2428,7 +2447,7 @@ class PlayState extends MusicBeatSubState
|
|||
if (playSound)
|
||||
{
|
||||
vocals.playerVolume = 0;
|
||||
FlxG.sound.play(Paths.soundRandom('missnote', 1, 3), FlxG.random.float(0.1, 0.2));
|
||||
FunkinSound.playOnce(Paths.soundRandom('missnote', 1, 3), FlxG.random.float(0.5, 0.6));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2483,7 +2502,7 @@ class PlayState extends MusicBeatSubState
|
|||
if (event.playSound)
|
||||
{
|
||||
vocals.playerVolume = 0;
|
||||
FlxG.sound.play(Paths.soundRandom('missnote', 1, 3), FlxG.random.float(0.1, 0.2));
|
||||
FunkinSound.playOnce(Paths.soundRandom('missnote', 1, 3), FlxG.random.float(0.1, 0.2));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2766,7 +2785,11 @@ class PlayState extends MusicBeatSubState
|
|||
|
||||
if (targetSongId == null)
|
||||
{
|
||||
FunkinSound.playMusic('freakyMenu');
|
||||
FunkinSound.playMusic('freakyMenu',
|
||||
{
|
||||
overrideExisting: true,
|
||||
restartTrack: false
|
||||
});
|
||||
|
||||
// transIn = FlxTransitionableState.defaultTransIn;
|
||||
// transOut = FlxTransitionableState.defaultTransOut;
|
||||
|
@ -2844,7 +2867,7 @@ class PlayState extends MusicBeatSubState
|
|||
camHUD.visible = false;
|
||||
isInCutscene = true;
|
||||
|
||||
FlxG.sound.play(Paths.sound('Lights_Shut_off'), function() {
|
||||
FunkinSound.playOnce(Paths.sound('Lights_Shut_off'), function() {
|
||||
// no camFollow so it centers on horror tree
|
||||
var targetSong:Song = SongRegistry.instance.fetchEntry(targetSongId);
|
||||
LoadingState.loadPlayState(
|
||||
|
@ -2904,6 +2927,9 @@ class PlayState extends MusicBeatSubState
|
|||
// If the camera is being tweened, stop it.
|
||||
cancelAllCameraTweens();
|
||||
|
||||
// Dispatch the destroy event.
|
||||
dispatchEvent(new ScriptEvent(DESTROY, false));
|
||||
|
||||
if (currentConversation != null)
|
||||
{
|
||||
remove(currentConversation);
|
||||
|
@ -2918,7 +2944,7 @@ class PlayState extends MusicBeatSubState
|
|||
if (overrideMusic)
|
||||
{
|
||||
// Stop the music. Do NOT destroy it, something still references it!
|
||||
FlxG.sound.music.pause();
|
||||
if (FlxG.sound.music != null) FlxG.sound.music.pause();
|
||||
if (vocals != null)
|
||||
{
|
||||
vocals.pause();
|
||||
|
@ -2928,7 +2954,7 @@ class PlayState extends MusicBeatSubState
|
|||
else
|
||||
{
|
||||
// Stop and destroy the music.
|
||||
FlxG.sound.music.pause();
|
||||
if (FlxG.sound.music != null) FlxG.sound.music.pause();
|
||||
if (vocals != null)
|
||||
{
|
||||
vocals.destroy();
|
||||
|
@ -2941,7 +2967,6 @@ class PlayState extends MusicBeatSubState
|
|||
{
|
||||
remove(currentStage);
|
||||
currentStage.kill();
|
||||
dispatchEvent(new ScriptEvent(DESTROY, false));
|
||||
currentStage = null;
|
||||
}
|
||||
|
||||
|
|
|
@ -13,6 +13,7 @@ import flixel.text.FlxBitmapText;
|
|||
import flixel.tweens.FlxEase;
|
||||
import funkin.ui.freeplay.FreeplayState;
|
||||
import flixel.tweens.FlxTween;
|
||||
import funkin.audio.FunkinSound;
|
||||
import flixel.util.FlxGradient;
|
||||
import flixel.util.FlxTimer;
|
||||
import funkin.graphics.shaders.LeftMaskShader;
|
||||
|
@ -48,9 +49,13 @@ class ResultState extends MusicBeatSubState
|
|||
else
|
||||
resultsVariation = NORMAL;
|
||||
|
||||
var loops:Bool = resultsVariation != SHIT;
|
||||
|
||||
FlxG.sound.playMusic(Paths.music("results" + resultsVariation), 1, loops);
|
||||
FunkinSound.playMusic('results$resultsVariation',
|
||||
{
|
||||
startingVolume: 1.0,
|
||||
overrideExisting: true,
|
||||
restartTrack: true,
|
||||
loop: resultsVariation != SHIT
|
||||
});
|
||||
|
||||
// TEMP-ish, just used to sorta "cache" the 3000x3000 image!
|
||||
var cacheBullShit:FlxSprite = new FlxSprite().loadGraphic(Paths.image("resultScreen/soundSystem"));
|
||||
|
@ -104,7 +109,7 @@ class ResultState extends MusicBeatSubState
|
|||
add(gf);
|
||||
|
||||
var boyfriend:FlxSprite = FunkinSprite.createSparrow(640, -200, 'resultScreen/resultBoyfriendGOOD');
|
||||
boyfriend.animation.addByPrefix("fall", "Boyfriend Good", 24, false);
|
||||
boyfriend.animation.addByPrefix("fall", "Boyfriend Good Anim0", 24, false);
|
||||
boyfriend.visible = false;
|
||||
boyfriend.animation.finishCallback = function(_) {
|
||||
boyfriend.animation.play('fall', true, false, 14);
|
||||
|
@ -159,7 +164,7 @@ class ResultState extends MusicBeatSubState
|
|||
add(blackTopBar);
|
||||
|
||||
var resultsAnim:FunkinSprite = FunkinSprite.createSparrow(-200, -10, "resultScreen/results");
|
||||
resultsAnim.animation.addByPrefix("result", "results", 24, false);
|
||||
resultsAnim.animation.addByPrefix("result", "results instance 1", 24, false);
|
||||
resultsAnim.animation.play("result");
|
||||
add(resultsAnim);
|
||||
|
||||
|
@ -348,9 +353,12 @@ class ResultState extends MusicBeatSubState
|
|||
if (controls.PAUSE)
|
||||
{
|
||||
FlxTween.tween(FlxG.sound.music, {volume: 0}, 0.8);
|
||||
FlxTween.tween(FlxG.sound.music, {pitch: 3}, 0.1, {onComplete: _ -> {
|
||||
FlxTween.tween(FlxG.sound.music, {pitch: 0.5}, 0.4);
|
||||
}});
|
||||
FlxTween.tween(FlxG.sound.music, {pitch: 3}, 0.1,
|
||||
{
|
||||
onComplete: _ -> {
|
||||
FlxTween.tween(FlxG.sound.music, {pitch: 0.5}, 0.4);
|
||||
}
|
||||
});
|
||||
if (params.storyMode)
|
||||
{
|
||||
openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> new StoryMenuState(sticker)));
|
||||
|
|
|
@ -76,10 +76,17 @@ class AnimateAtlasCharacter extends BaseCharacter
|
|||
{
|
||||
trace('Creating Animate Atlas character: ' + this.characterId);
|
||||
|
||||
var atlasSprite:FlxAtlasSprite = loadAtlasSprite();
|
||||
setSprite(atlasSprite);
|
||||
try
|
||||
{
|
||||
var atlasSprite:FlxAtlasSprite = loadAtlasSprite();
|
||||
setSprite(atlasSprite);
|
||||
|
||||
loadAnimations();
|
||||
loadAnimations();
|
||||
}
|
||||
catch (e)
|
||||
{
|
||||
throw "Exception thrown while building FlxAtlasSprite: " + e;
|
||||
}
|
||||
|
||||
super.onCreate(event);
|
||||
}
|
||||
|
|
|
@ -4,6 +4,7 @@ import flixel.FlxSprite;
|
|||
import flixel.group.FlxGroup.FlxTypedGroup;
|
||||
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
|
||||
import flixel.util.FlxTimer;
|
||||
import funkin.audio.FunkinSound;
|
||||
|
||||
class ComboMilestone extends FlxTypedSpriteGroup<FlxSprite>
|
||||
{
|
||||
|
@ -78,7 +79,7 @@ class ComboMilestone extends FlxTypedSpriteGroup<FlxSprite>
|
|||
|
||||
function setupCombo(daCombo:Int)
|
||||
{
|
||||
FlxG.sound.play(Paths.sound('comboSound'));
|
||||
FunkinSound.playOnce(Paths.sound('comboSound'));
|
||||
|
||||
wasComboSetup = true;
|
||||
var loopNum:Int = 0;
|
||||
|
|
|
@ -4,6 +4,7 @@ import flixel.FlxSprite;
|
|||
import flixel.tweens.FlxEase;
|
||||
import flixel.tweens.FlxTween;
|
||||
import flixel.util.FlxColor;
|
||||
import funkin.audio.FunkinSound;
|
||||
import flixel.util.FlxTimer;
|
||||
|
||||
/**
|
||||
|
@ -40,7 +41,7 @@ class VanillaCutscenes
|
|||
FlxG.camera.zoom = 2.5;
|
||||
|
||||
// Play the Sound effect.
|
||||
FlxG.sound.play(Paths.sound('Lights_Turn_On'), function() {
|
||||
FunkinSound.playOnce(Paths.sound('Lights_Turn_On'), function() {
|
||||
// Fade in the HUD.
|
||||
trace('SFX done...');
|
||||
PlayState.instance.camHUD.visible = true;
|
||||
|
|
|
@ -5,6 +5,7 @@ import flixel.FlxSprite;
|
|||
import flixel.tweens.FlxEase;
|
||||
import flixel.tweens.FlxTween;
|
||||
import flixel.util.FlxColor;
|
||||
import flixel.util.FlxSignal;
|
||||
import flixel.util.FlxTimer;
|
||||
#if html5
|
||||
import funkin.graphics.video.FlxVideo;
|
||||
|
@ -28,6 +29,31 @@ class VideoCutscene
|
|||
static var vid:FlxVideoSprite;
|
||||
#end
|
||||
|
||||
/**
|
||||
* Called when the video is started.
|
||||
*/
|
||||
public static final onVideoStarted:FlxSignal = new FlxSignal();
|
||||
|
||||
/**
|
||||
* Called if the video is paused.
|
||||
*/
|
||||
public static final onVideoPaused:FlxSignal = new FlxSignal();
|
||||
|
||||
/**
|
||||
* Called if the video is resumed.
|
||||
*/
|
||||
public static final onVideoResumed:FlxSignal = new FlxSignal();
|
||||
|
||||
/**
|
||||
* Called if the video is restarted. onVideoStarted is not called.
|
||||
*/
|
||||
public static final onVideoRestarted:FlxSignal = new FlxSignal();
|
||||
|
||||
/**
|
||||
* Called when the video is ended or skipped.
|
||||
*/
|
||||
public static final onVideoEnded:FlxSignal = new FlxSignal();
|
||||
|
||||
/**
|
||||
* Play a video cutscene.
|
||||
* TODO: Currently this is hardcoded to start the countdown after the video is done.
|
||||
|
@ -94,6 +120,8 @@ class VideoCutscene
|
|||
PlayState.instance.add(vid);
|
||||
|
||||
PlayState.instance.refresh();
|
||||
|
||||
onVideoStarted.dispatch();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -129,6 +157,8 @@ class VideoCutscene
|
|||
vid.y = 0;
|
||||
// vid.scale.set(0.5, 0.5);
|
||||
});
|
||||
|
||||
onVideoStarted.dispatch();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -143,6 +173,7 @@ class VideoCutscene
|
|||
if (vid != null)
|
||||
{
|
||||
vid.restartVideo();
|
||||
onVideoRestarted.dispatch();
|
||||
}
|
||||
#end
|
||||
|
||||
|
@ -156,6 +187,8 @@ class VideoCutscene
|
|||
// Resume the video if it was paused.
|
||||
vid.resume();
|
||||
}
|
||||
|
||||
onVideoRestarted.dispatch();
|
||||
}
|
||||
#end
|
||||
}
|
||||
|
@ -166,6 +199,7 @@ class VideoCutscene
|
|||
if (vid != null)
|
||||
{
|
||||
vid.pauseVideo();
|
||||
onVideoPaused.dispatch();
|
||||
}
|
||||
#end
|
||||
|
||||
|
@ -173,6 +207,45 @@ class VideoCutscene
|
|||
if (vid != null)
|
||||
{
|
||||
vid.pause();
|
||||
onVideoPaused.dispatch();
|
||||
}
|
||||
#end
|
||||
}
|
||||
|
||||
public static function hideVideo():Void
|
||||
{
|
||||
#if html5
|
||||
if (vid != null)
|
||||
{
|
||||
vid.visible = false;
|
||||
blackScreen.visible = false;
|
||||
}
|
||||
#end
|
||||
|
||||
#if hxCodec
|
||||
if (vid != null)
|
||||
{
|
||||
vid.visible = false;
|
||||
blackScreen.visible = false;
|
||||
}
|
||||
#end
|
||||
}
|
||||
|
||||
public static function showVideo():Void
|
||||
{
|
||||
#if html5
|
||||
if (vid != null)
|
||||
{
|
||||
vid.visible = true;
|
||||
blackScreen.visible = false;
|
||||
}
|
||||
#end
|
||||
|
||||
#if hxCodec
|
||||
if (vid != null)
|
||||
{
|
||||
vid.visible = true;
|
||||
blackScreen.visible = false;
|
||||
}
|
||||
#end
|
||||
}
|
||||
|
@ -183,6 +256,7 @@ class VideoCutscene
|
|||
if (vid != null)
|
||||
{
|
||||
vid.resumeVideo();
|
||||
onVideoResumed.dispatch();
|
||||
}
|
||||
#end
|
||||
|
||||
|
@ -190,6 +264,7 @@ class VideoCutscene
|
|||
if (vid != null)
|
||||
{
|
||||
vid.resume();
|
||||
onVideoResumed.dispatch();
|
||||
}
|
||||
#end
|
||||
}
|
||||
|
@ -240,6 +315,7 @@ class VideoCutscene
|
|||
{
|
||||
ease: FlxEase.quadInOut,
|
||||
onComplete: function(twn:FlxTween) {
|
||||
onVideoEnded.dispatch();
|
||||
onCutsceneFinish(cutsceneType);
|
||||
}
|
||||
});
|
||||
|
|
|
@ -1,28 +1,28 @@
|
|||
package funkin.play.cutscene.dialogue;
|
||||
|
||||
import funkin.data.IRegistryEntry;
|
||||
import flixel.addons.display.FlxPieDial;
|
||||
import flixel.FlxSprite;
|
||||
import flixel.group.FlxSpriteGroup;
|
||||
import flixel.util.FlxColor;
|
||||
import funkin.graphics.FunkinSprite;
|
||||
import flixel.tweens.FlxTween;
|
||||
import flixel.tweens.FlxEase;
|
||||
import flixel.sound.FlxSound;
|
||||
import funkin.util.SortUtil;
|
||||
import flixel.tweens.FlxTween;
|
||||
import flixel.util.FlxColor;
|
||||
import flixel.util.FlxSort;
|
||||
import funkin.modding.events.ScriptEvent;
|
||||
import funkin.modding.IScriptedClass.IEventHandler;
|
||||
import funkin.play.cutscene.dialogue.DialogueBox;
|
||||
import funkin.modding.IScriptedClass.IDialogueScriptedClass;
|
||||
import funkin.modding.events.ScriptEventDispatcher;
|
||||
import flixel.addons.display.FlxPieDial;
|
||||
import funkin.audio.FunkinSound;
|
||||
import funkin.data.dialogue.conversation.ConversationData;
|
||||
import funkin.data.dialogue.conversation.ConversationData.DialogueEntryData;
|
||||
import funkin.data.dialogue.conversation.ConversationRegistry;
|
||||
import funkin.data.dialogue.speaker.SpeakerData;
|
||||
import funkin.data.dialogue.speaker.SpeakerRegistry;
|
||||
import funkin.data.dialogue.dialoguebox.DialogueBoxData;
|
||||
import funkin.data.dialogue.dialoguebox.DialogueBoxRegistry;
|
||||
import funkin.data.dialogue.speaker.SpeakerData;
|
||||
import funkin.data.dialogue.speaker.SpeakerRegistry;
|
||||
import funkin.data.IRegistryEntry;
|
||||
import funkin.graphics.FunkinSprite;
|
||||
import funkin.modding.events.ScriptEvent;
|
||||
import funkin.modding.events.ScriptEventDispatcher;
|
||||
import funkin.modding.IScriptedClass.IDialogueScriptedClass;
|
||||
import funkin.modding.IScriptedClass.IEventHandler;
|
||||
import funkin.play.cutscene.dialogue.DialogueBox;
|
||||
import funkin.util.SortUtil;
|
||||
|
||||
/**
|
||||
* A high-level handler for dialogue.
|
||||
|
@ -90,7 +90,7 @@ class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass impl
|
|||
/**
|
||||
* AUDIO
|
||||
*/
|
||||
var music:FlxSound;
|
||||
var music:FunkinSound;
|
||||
|
||||
/**
|
||||
* GRAPHICS
|
||||
|
@ -129,8 +129,7 @@ class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass impl
|
|||
{
|
||||
if (_data.music == null) return;
|
||||
|
||||
music = new FlxSound().loadEmbedded(Paths.music(_data.music.asset), true, true);
|
||||
music.volume = 0;
|
||||
music = FunkinSound.load(Paths.music(_data.music.asset), 0.0, true, true, true);
|
||||
|
||||
if (_data.music.fadeTime > 0.0)
|
||||
{
|
||||
|
@ -140,9 +139,6 @@ class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass impl
|
|||
{
|
||||
music.volume = 1.0;
|
||||
}
|
||||
|
||||
FlxG.sound.list.add(music);
|
||||
music.play();
|
||||
}
|
||||
|
||||
public function pauseMusic():Void
|
||||
|
|
|
@ -43,7 +43,7 @@ class Scoring
|
|||
case WEEK7: scoreNoteWEEK7(msTiming);
|
||||
case PBOT1: scoreNotePBOT1(msTiming);
|
||||
default:
|
||||
trace('ERROR: Unknown scoring system: ' + scoringSystem);
|
||||
FlxG.log.error('Unknown scoring system: ${scoringSystem}');
|
||||
0;
|
||||
}
|
||||
}
|
||||
|
@ -62,7 +62,7 @@ class Scoring
|
|||
case WEEK7: judgeNoteWEEK7(msTiming);
|
||||
case PBOT1: judgeNotePBOT1(msTiming);
|
||||
default:
|
||||
trace('ERROR: Unknown scoring system: ' + scoringSystem);
|
||||
FlxG.log.error('Unknown scoring system: ${scoringSystem}');
|
||||
'miss';
|
||||
}
|
||||
}
|
||||
|
@ -145,7 +145,9 @@ class Scoring
|
|||
case(_ < PBOT1_PERFECT_THRESHOLD) => true:
|
||||
PBOT1_MAX_SCORE;
|
||||
default:
|
||||
// Fancy equation.
|
||||
var factor:Float = 1.0 - (1.0 / (1.0 + Math.exp(-PBOT1_SCORING_SLOPE * (absTiming - PBOT1_SCORING_OFFSET))));
|
||||
|
||||
var score:Int = Std.int(PBOT1_MAX_SCORE * factor + PBOT1_MIN_SCORE);
|
||||
|
||||
score;
|
||||
|
@ -169,6 +171,7 @@ class Scoring
|
|||
case(_ < PBOT1_SHIT_THRESHOLD) => true:
|
||||
'shit';
|
||||
default:
|
||||
FlxG.log.warn('Missed note: Bad timing ($absTiming < $PBOT1_SHIT_THRESHOLD)');
|
||||
'miss';
|
||||
}
|
||||
}
|
||||
|
@ -257,6 +260,7 @@ class Scoring
|
|||
case(_ < LEGACY_HIT_WINDOW * LEGACY_SHIT_THRESHOLD) => true:
|
||||
'shit';
|
||||
default:
|
||||
FlxG.log.warn('Missed note: Bad timing ($absTiming < $LEGACY_SHIT_THRESHOLD)');
|
||||
'miss';
|
||||
}
|
||||
}
|
||||
|
@ -336,6 +340,7 @@ class Scoring
|
|||
}
|
||||
else
|
||||
{
|
||||
FlxG.log.warn('Missed note: Bad timing ($absTiming < $WEEK7_HIT_WINDOW)');
|
||||
return 'miss';
|
||||
}
|
||||
}
|
||||
|
|
|
@ -139,7 +139,16 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
|
|||
for (vari in _data.playData.songVariations)
|
||||
{
|
||||
var variMeta:Null<SongMetadata> = fetchVariationMetadata(id, vari);
|
||||
if (variMeta != null) _metadata.set(variMeta.variation, variMeta);
|
||||
if (variMeta != null)
|
||||
{
|
||||
_metadata.set(variMeta.variation, variMeta);
|
||||
trace(' Loaded variation: $vari');
|
||||
}
|
||||
else
|
||||
{
|
||||
FlxG.log.warn('[SONG] Failed to load variation metadata (${id}:${vari}), is the path correct?');
|
||||
trace(' FAILED to load variation: $vari');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -374,12 +383,17 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
|
|||
|
||||
public function getFirstValidVariation(?diffId:String, ?possibleVariations:Array<String>):Null<String>
|
||||
{
|
||||
if (variations == null) possibleVariations = variations;
|
||||
if (possibleVariations == null)
|
||||
{
|
||||
possibleVariations = variations;
|
||||
possibleVariations.sort(SortUtil.defaultsThenAlphabetically.bind(Constants.DEFAULT_VARIATION_LIST));
|
||||
}
|
||||
if (diffId == null) diffId = listDifficulties(null, possibleVariations)[0];
|
||||
|
||||
for (variation in variations)
|
||||
for (variationId in possibleVariations)
|
||||
{
|
||||
if (difficulties.exists('$diffId-$variation')) return variation;
|
||||
var variationSuffix = (variationId != Constants.DEFAULT_VARIATION) ? '-$variationId' : '';
|
||||
if (difficulties.exists('$diffId$variationSuffix')) return variationId;
|
||||
}
|
||||
|
||||
return null;
|
||||
|
|
|
@ -5,6 +5,7 @@ import flixel.group.FlxSpriteGroup;
|
|||
import flixel.math.FlxMath;
|
||||
import flixel.util.FlxTimer;
|
||||
import funkin.util.MathUtil;
|
||||
import funkin.audio.FunkinSound;
|
||||
|
||||
/**
|
||||
* Loosley based on FlxTypeText lolol
|
||||
|
@ -200,7 +201,7 @@ class Alphabet extends FlxSpriteGroup
|
|||
if (FlxG.random.bool(40))
|
||||
{
|
||||
var daSound:String = "GF_";
|
||||
FlxG.sound.play(Paths.soundRandom(daSound, 1, 4));
|
||||
FunkinSound.playOnce(Paths.soundRandom(daSound, 1, 4));
|
||||
}
|
||||
|
||||
add(letter);
|
||||
|
|
|
@ -5,6 +5,7 @@ import flixel.effects.FlxFlicker;
|
|||
import flixel.group.FlxGroup;
|
||||
import flixel.math.FlxPoint;
|
||||
import flixel.util.FlxSignal;
|
||||
import funkin.audio.FunkinSound;
|
||||
|
||||
class MenuTypedList<T:MenuListItem> extends FlxTypedGroup<T>
|
||||
{
|
||||
|
@ -93,7 +94,7 @@ class MenuTypedList<T:MenuListItem> extends FlxTypedGroup<T>
|
|||
|
||||
if (newIndex != selectedIndex)
|
||||
{
|
||||
FlxG.sound.play(Paths.sound('scrollMenu'));
|
||||
FunkinSound.playOnce(Paths.sound('scrollMenu'));
|
||||
selectItem(newIndex);
|
||||
}
|
||||
|
||||
|
@ -163,7 +164,7 @@ class MenuTypedList<T:MenuListItem> extends FlxTypedGroup<T>
|
|||
else
|
||||
{
|
||||
busy = true;
|
||||
FlxG.sound.play(Paths.sound('confirmMenu'));
|
||||
FunkinSound.playOnce(Paths.sound('confirmMenu'));
|
||||
FlxFlicker.flicker(selected, 1, 0.06, true, false, function(_) {
|
||||
busy = false;
|
||||
selected.callback();
|
||||
|
|
|
@ -7,6 +7,7 @@ import flixel.FlxSubState;
|
|||
import flixel.addons.transition.FlxTransitionableState;
|
||||
import flixel.text.FlxText;
|
||||
import flixel.util.FlxColor;
|
||||
import funkin.audio.FunkinSound;
|
||||
import flixel.util.FlxSort;
|
||||
import funkin.modding.PolymodHandler;
|
||||
import funkin.modding.events.ScriptEvent;
|
||||
|
@ -166,6 +167,8 @@ class MusicBeatState extends FlxTransitionableState implements IEventHandler
|
|||
}
|
||||
else
|
||||
{
|
||||
FunkinSound.stopAllAudio();
|
||||
|
||||
onComplete();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,6 +4,7 @@ import flixel.math.FlxPoint;
|
|||
import flixel.FlxObject;
|
||||
import flixel.FlxSprite;
|
||||
import funkin.ui.MusicBeatSubState;
|
||||
import funkin.audio.FunkinSound;
|
||||
import funkin.ui.TextMenuList;
|
||||
import funkin.ui.debug.charting.ChartEditorState;
|
||||
import funkin.ui.MusicBeatSubState;
|
||||
|
@ -76,7 +77,7 @@ class DebugMenuSubState extends MusicBeatSubState
|
|||
|
||||
if (controls.BACK)
|
||||
{
|
||||
FlxG.sound.play(Paths.sound('cancelMenu'));
|
||||
FunkinSound.playOnce(Paths.sound('cancelMenu'));
|
||||
exitDebugMenu();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,32 +1,35 @@
|
|||
package funkin.ui.debug.anim;
|
||||
|
||||
import funkin.util.SerializerUtil;
|
||||
import funkin.play.character.CharacterData;
|
||||
import flixel.FlxCamera;
|
||||
import flixel.FlxSprite;
|
||||
import flixel.FlxState;
|
||||
import flixel.addons.display.FlxGridOverlay;
|
||||
import flixel.addons.ui.FlxInputText;
|
||||
import flixel.addons.ui.FlxUIDropDownMenu;
|
||||
import flixel.FlxCamera;
|
||||
import flixel.FlxSprite;
|
||||
import flixel.FlxState;
|
||||
import flixel.graphics.frames.FlxAtlasFrames;
|
||||
import flixel.graphics.frames.FlxFrame;
|
||||
import flixel.group.FlxGroup;
|
||||
import flixel.math.FlxPoint;
|
||||
import flixel.sound.FlxSound;
|
||||
import flixel.text.FlxText;
|
||||
import flixel.util.FlxColor;
|
||||
import funkin.util.MouseUtil;
|
||||
import flixel.util.FlxSpriteUtil;
|
||||
import flixel.util.FlxTimer;
|
||||
import funkin.audio.FunkinSound;
|
||||
import funkin.input.Cursor;
|
||||
import funkin.play.character.BaseCharacter;
|
||||
import funkin.play.character.CharacterData;
|
||||
import funkin.play.character.CharacterData.CharacterDataParser;
|
||||
import funkin.play.character.SparrowCharacter;
|
||||
import haxe.ui.RuntimeComponentBuilder;
|
||||
import funkin.ui.mainmenu.MainMenuState;
|
||||
import funkin.util.MouseUtil;
|
||||
import funkin.util.SerializerUtil;
|
||||
import funkin.util.SortUtil;
|
||||
import haxe.ui.components.DropDown;
|
||||
import haxe.ui.core.Component;
|
||||
import haxe.ui.core.Screen;
|
||||
import haxe.ui.events.ItemEvent;
|
||||
import haxe.ui.events.UIEvent;
|
||||
import funkin.ui.mainmenu.MainMenuState;
|
||||
import haxe.ui.RuntimeComponentBuilder;
|
||||
import lime.utils.Assets as LimeAssets;
|
||||
import openfl.Assets;
|
||||
import openfl.events.Event;
|
||||
|
@ -34,13 +37,8 @@ import openfl.events.IOErrorEvent;
|
|||
import openfl.geom.Rectangle;
|
||||
import openfl.net.FileReference;
|
||||
import openfl.net.URLLoader;
|
||||
import funkin.ui.mainmenu.MainMenuState;
|
||||
import openfl.net.URLRequest;
|
||||
import openfl.utils.ByteArray;
|
||||
import funkin.input.Cursor;
|
||||
import funkin.play.character.CharacterData.CharacterDataParser;
|
||||
import funkin.util.SortUtil;
|
||||
import haxe.ui.core.Screen;
|
||||
|
||||
using flixel.util.FlxSpriteUtil;
|
||||
|
||||
|
@ -179,7 +177,7 @@ class DebugBoundingState extends FlxState
|
|||
var objShit = js.html.URL.createObjectURL(swagList.item(0));
|
||||
trace(objShit);
|
||||
|
||||
var funnysound = new FlxSound().loadStream('https://cdn.discordapp.com/attachments/767500676166451231/817821618251759666/Flutter.mp3', false, false,
|
||||
var funnysound = new FunkinSound().loadStream('https://cdn.discordapp.com/attachments/767500676166451231/817821618251759666/Flutter.mp3', false, false,
|
||||
null, function() {
|
||||
trace('LOADED SHIT??');
|
||||
});
|
||||
|
|
|
@ -15,7 +15,6 @@ import flixel.input.mouse.FlxMouseEvent;
|
|||
import flixel.math.FlxMath;
|
||||
import flixel.math.FlxPoint;
|
||||
import flixel.math.FlxRect;
|
||||
import flixel.sound.FlxSound;
|
||||
import flixel.system.debug.log.LogStyle;
|
||||
import flixel.system.FlxAssets.FlxSoundAsset;
|
||||
import flixel.text.FlxText;
|
||||
|
@ -1091,7 +1090,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
|
|||
* The chill audio track that plays in the chart editor.
|
||||
* Plays when the main music is NOT being played.
|
||||
*/
|
||||
var welcomeMusic:FlxSound = new FlxSound();
|
||||
var welcomeMusic:FunkinSound = new FunkinSound();
|
||||
|
||||
/**
|
||||
* The audio track for the instrumental.
|
||||
|
@ -3888,8 +3887,8 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
|
|||
function handleCursor():Void
|
||||
{
|
||||
// Mouse sounds
|
||||
if (FlxG.mouse.justPressed) FlxG.sound.play(Paths.sound("chartingSounds/ClickDown"));
|
||||
if (FlxG.mouse.justReleased) FlxG.sound.play(Paths.sound("chartingSounds/ClickUp"));
|
||||
if (FlxG.mouse.justPressed) FunkinSound.playOnce(Paths.sound("chartingSounds/ClickDown"));
|
||||
if (FlxG.mouse.justReleased) FunkinSound.playOnce(Paths.sound("chartingSounds/ClickUp"));
|
||||
|
||||
// Note: If a menu is open in HaxeUI, don't handle cursor behavior.
|
||||
var shouldHandleCursor:Bool = !(isHaxeUIFocused || playbarHeadDragging || isHaxeUIDialogOpen)
|
||||
|
@ -4949,7 +4948,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
|
|||
|
||||
playbarNoteSnap.text = '1/${noteSnapQuant}';
|
||||
playbarDifficulty.text = '${selectedDifficulty.toTitleCase()}';
|
||||
// playbarBPM.text = 'BPM: ${(Conductor.currentTimeChange?.bpm ?? 0.0)}';
|
||||
playbarBPM.text = 'BPM: ${(Conductor.instance.bpm ?? 0.0)}';
|
||||
}
|
||||
|
||||
function handlePlayhead():Void
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
package funkin.ui.debug.charting.handlers;
|
||||
|
||||
import flixel.system.FlxAssets.FlxSoundAsset;
|
||||
import flixel.sound.FlxSound;
|
||||
import funkin.audio.VoicesGroup;
|
||||
import funkin.audio.FunkinSound;
|
||||
import funkin.play.character.BaseCharacter.CharacterType;
|
||||
|
@ -302,7 +301,8 @@ class ChartEditorAudioHandler
|
|||
trace('WARN: Failed to play sound $path, asset not found.');
|
||||
return;
|
||||
}
|
||||
var snd:FunkinSound = FunkinSound.load(asset);
|
||||
var snd:Null<FunkinSound> = FunkinSound.load(asset);
|
||||
if (snd == null) return;
|
||||
snd.autoDestroy = true;
|
||||
snd.play(true);
|
||||
snd.volume = volume;
|
||||
|
|
|
@ -96,7 +96,28 @@ class LatencyState extends MusicBeatSubState
|
|||
|
||||
localConductor.forceBPM(60);
|
||||
|
||||
noteGrp = [];
|
||||
FlxG.stage.addEventListener(KeyboardEvent.KEY_DOWN, key -> {
|
||||
trace(key.charCode);
|
||||
|
||||
if (key.charCode == 120) generateBeatStuff();
|
||||
|
||||
trace("\tEVENT PRESS: \t" + FlxG.sound.music.time + " " + Timer.stamp());
|
||||
// trace(FlxG.sound.music.prevTimestamp);
|
||||
trace(FlxG.sound.music.time);
|
||||
trace("\tFR FR PRESS: \t" + swagSong.getTimeWithDiff());
|
||||
|
||||
// trace("\tREDDIT: \t" + swagSong.frfrTime + " " + Timer.stamp());
|
||||
@:privateAccess
|
||||
trace("\tREDDIT: \t" + FlxG.sound.music._channel.position + " " + Timer.stamp());
|
||||
// trace("EVENT LISTENER: " + key);
|
||||
});
|
||||
|
||||
// funnyStatsGraph.hi
|
||||
|
||||
Conductor.instance.forceBPM(60);
|
||||
|
||||
noteGrp = new FlxTypedGroup<NoteSprite>();
|
||||
add(noteGrp);
|
||||
|
||||
diffGrp = new FlxTypedGroup<FlxText>();
|
||||
add(diffGrp);
|
||||
|
@ -313,6 +334,18 @@ class LatencyState extends MusicBeatSubState
|
|||
{
|
||||
close();
|
||||
}
|
||||
noteGrp.forEach(function(daNote:NoteSprite) {
|
||||
daNote.y = (strumLine.y - ((Conductor.instance.songPosition - Conductor.instance.instrumentalOffset) - daNote.noteData.time) * 0.45);
|
||||
daNote.x = strumLine.x + 30;
|
||||
|
||||
if (daNote.y < strumLine.y) daNote.alpha = 0.5;
|
||||
|
||||
if (daNote.y < 0 - daNote.height)
|
||||
{
|
||||
daNote.alpha = 1;
|
||||
// daNote.data.strumTime += Conductor.instance.beatLengthMs * 8;
|
||||
}
|
||||
});
|
||||
|
||||
super.update(elapsed);
|
||||
}
|
||||
|
|
|
@ -37,8 +37,6 @@ class StageBuilderState extends MusicBeatState
|
|||
|
||||
FlxG.mouse.visible = true;
|
||||
|
||||
// var alsoSnd:FlxSound = new FlxSound();
|
||||
|
||||
// snd = new Sound();
|
||||
|
||||
// var swagBytes:ByteArray = new ByteArray(8192);
|
||||
|
|
|
@ -4,8 +4,9 @@ import flixel.FlxSprite;
|
|||
import flixel.util.FlxSignal;
|
||||
import funkin.util.assets.FlxAnimationUtil;
|
||||
import funkin.graphics.adobeanimate.FlxAtlasSprite;
|
||||
import flixel.sound.FlxSound;
|
||||
import funkin.audio.FunkinSound;
|
||||
import flixel.util.FlxTimer;
|
||||
import funkin.audio.FunkinSound;
|
||||
import funkin.audio.FlxStreamSound;
|
||||
|
||||
class DJBoyfriend extends FlxAtlasSprite
|
||||
|
@ -26,8 +27,8 @@ class DJBoyfriend extends FlxAtlasSprite
|
|||
|
||||
var gotSpooked:Bool = false;
|
||||
|
||||
static final SPOOK_PERIOD:Float = 120.0;
|
||||
static final TV_PERIOD:Float = 180.0;
|
||||
static final SPOOK_PERIOD:Float = 10.0;
|
||||
static final TV_PERIOD:Float = 10.0;
|
||||
|
||||
// Time since dad last SPOOKED you.
|
||||
var timeSinceSpook:Float = 0;
|
||||
|
@ -48,7 +49,6 @@ class DJBoyfriend extends FlxAtlasSprite
|
|||
};
|
||||
|
||||
setupAnimations();
|
||||
trace(listAnimations());
|
||||
|
||||
FlxG.debugger.track(this);
|
||||
FlxG.console.registerObject("dj", this);
|
||||
|
@ -87,20 +87,21 @@ class DJBoyfriend extends FlxAtlasSprite
|
|||
timeSinceSpook = 0;
|
||||
case Idle:
|
||||
// We are in this state the majority of the time.
|
||||
if (getCurrentAnimation() != 'Boyfriend DJ' || anim.finished)
|
||||
if (getCurrentAnimation() != 'Boyfriend DJ')
|
||||
{
|
||||
if (timeSinceSpook > SPOOK_PERIOD && !gotSpooked)
|
||||
playFlashAnimation('Boyfriend DJ', true);
|
||||
}
|
||||
|
||||
if (getCurrentAnimation() == 'Boyfriend DJ' && this.isLoopFinished())
|
||||
{
|
||||
if (timeSinceSpook >= SPOOK_PERIOD && !gotSpooked)
|
||||
{
|
||||
currentState = Spook;
|
||||
}
|
||||
else if (timeSinceSpook > TV_PERIOD)
|
||||
else if (timeSinceSpook >= TV_PERIOD)
|
||||
{
|
||||
currentState = TV;
|
||||
}
|
||||
else
|
||||
{
|
||||
playFlashAnimation('Boyfriend DJ', false);
|
||||
}
|
||||
}
|
||||
timeSinceSpook += elapsed;
|
||||
case Confirm:
|
||||
|
@ -111,6 +112,7 @@ class DJBoyfriend extends FlxAtlasSprite
|
|||
{
|
||||
onSpook.dispatch();
|
||||
playFlashAnimation('bf dj afk', false);
|
||||
gotSpooked = true;
|
||||
}
|
||||
timeSinceSpook = 0;
|
||||
case TV:
|
||||
|
@ -119,6 +121,34 @@ class DJBoyfriend extends FlxAtlasSprite
|
|||
default:
|
||||
// I shit myself.
|
||||
}
|
||||
|
||||
if (FlxG.keys.pressed.CONTROL)
|
||||
{
|
||||
if (FlxG.keys.justPressed.LEFT)
|
||||
{
|
||||
this.offsetX -= FlxG.keys.pressed.ALT ? 0.1 : (FlxG.keys.pressed.SHIFT ? 10.0 : 1.0);
|
||||
}
|
||||
|
||||
if (FlxG.keys.justPressed.RIGHT)
|
||||
{
|
||||
this.offsetX += FlxG.keys.pressed.ALT ? 0.1 : (FlxG.keys.pressed.SHIFT ? 10.0 : 1.0);
|
||||
}
|
||||
|
||||
if (FlxG.keys.justPressed.UP)
|
||||
{
|
||||
this.offsetY -= FlxG.keys.pressed.ALT ? 0.1 : (FlxG.keys.pressed.SHIFT ? 10.0 : 1.0);
|
||||
}
|
||||
|
||||
if (FlxG.keys.justPressed.DOWN)
|
||||
{
|
||||
this.offsetY += FlxG.keys.pressed.ALT ? 0.1 : (FlxG.keys.pressed.SHIFT ? 10.0 : 1.0);
|
||||
}
|
||||
|
||||
if (FlxG.keys.justPressed.SPACE)
|
||||
{
|
||||
currentState = (currentState == Idle ? TV : Idle);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function onFinishAnim():Void
|
||||
|
@ -139,11 +169,15 @@ class DJBoyfriend extends FlxAtlasSprite
|
|||
|
||||
case "Boyfriend DJ watchin tv OG":
|
||||
var frame:Int = FlxG.random.bool(33) ? 112 : 166;
|
||||
if (FlxG.random.bool(10))
|
||||
|
||||
// BF switches channels when the video ends, or at a 10% chance each time his idle loops.
|
||||
if (FlxG.random.bool(5))
|
||||
{
|
||||
frame = 60;
|
||||
// boyfriend switches channel code?
|
||||
// runTvLogic();
|
||||
}
|
||||
trace('Replay idle: ${frame}');
|
||||
anim.play("Boyfriend DJ watchin tv OG", true, false, frame);
|
||||
// trace('Finished confirm');
|
||||
}
|
||||
|
@ -152,24 +186,31 @@ class DJBoyfriend extends FlxAtlasSprite
|
|||
public function resetAFKTimer():Void
|
||||
{
|
||||
timeSinceSpook = 0;
|
||||
gotSpooked = false;
|
||||
}
|
||||
|
||||
var offsetX:Float = 0.0;
|
||||
var offsetY:Float = 0.0;
|
||||
|
||||
function setupAnimations():Void
|
||||
{
|
||||
// animation.addByPrefix('intro', "boyfriend dj intro", 24, false);
|
||||
addOffset('boyfriend dj intro', 8, 3);
|
||||
// Intro
|
||||
addOffset('boyfriend dj intro', 8.0 - 1.3, 3.0 - 0.4);
|
||||
|
||||
// animation.addByPrefix('idle', "Boyfriend DJ0", 24, false);
|
||||
// Idle
|
||||
addOffset('Boyfriend DJ', 0, 0);
|
||||
|
||||
// animation.addByPrefix('confirm', "Boyfriend DJ confirm", 24, false);
|
||||
// Confirm
|
||||
addOffset('Boyfriend DJ confirm', 0, 0);
|
||||
|
||||
// animation.addByPrefix('spook', "bf dj afk0", 24, false);
|
||||
addOffset('bf dj afk', 0, 0);
|
||||
// AFK: Spook
|
||||
addOffset('bf dj afk', 649.5, 58.5);
|
||||
|
||||
// AFK: TV
|
||||
addOffset('Boyfriend DJ watchin tv OG', 0, 0);
|
||||
}
|
||||
|
||||
var cartoonSnd:FlxStreamSound;
|
||||
var cartoonSnd:Null<FunkinSound> = null;
|
||||
|
||||
public var playingCartoon:Bool = false;
|
||||
|
||||
|
@ -178,39 +219,47 @@ class DJBoyfriend extends FlxAtlasSprite
|
|||
if (cartoonSnd == null)
|
||||
{
|
||||
// tv is OFF, but getting turned on
|
||||
FlxG.sound.play(Paths.sound('tv_on'));
|
||||
|
||||
cartoonSnd = new FlxStreamSound();
|
||||
FlxG.sound.defaultSoundGroup.add(cartoonSnd);
|
||||
// Eric got FUCKING TROLLED there is no `tv_on` or `channel_switch` sound!
|
||||
// FunkinSound.playOnce(Paths.sound('tv_on'), 1.0, function() {
|
||||
// });
|
||||
loadCartoon();
|
||||
}
|
||||
else
|
||||
{
|
||||
// plays it smidge after the click
|
||||
new FlxTimer().start(0.1, function(_) {
|
||||
FlxG.sound.play(Paths.sound('channel_switch'));
|
||||
});
|
||||
// new FlxTimer().start(0.1, function(_) {
|
||||
// // FunkinSound.playOnce(Paths.sound('channel_switch'));
|
||||
// });
|
||||
cartoonSnd.destroy();
|
||||
loadCartoon();
|
||||
}
|
||||
// cartoonSnd.loadEmbedded(Paths.sound("cartoons/peck"));
|
||||
// cartoonSnd.play();
|
||||
|
||||
loadCartoon();
|
||||
// loadCartoon();
|
||||
}
|
||||
|
||||
function loadCartoon()
|
||||
{
|
||||
cartoonSnd.loadEmbedded(Paths.sound(getRandomFlashToon()), false, false, function() {
|
||||
cartoonSnd = FunkinSound.load(Paths.sound(getRandomFlashToon()), 1.0, false, true, true, function() {
|
||||
anim.play("Boyfriend DJ watchin tv OG", true, false, 60);
|
||||
});
|
||||
cartoonSnd.play(true, FlxG.random.float(0, cartoonSnd.length));
|
||||
|
||||
// Fade out music to 40% volume over 1 second.
|
||||
// This helps make the TV a bit more audible.
|
||||
FlxG.sound.music.fadeOut(1.0, 0.4);
|
||||
|
||||
// Play the cartoon at a random time between the start and 5 seconds from the end.
|
||||
cartoonSnd.time = FlxG.random.float(0, Math.max(cartoonSnd.length - (5 * Constants.MS_PER_SEC), 0.0));
|
||||
}
|
||||
|
||||
var cartoonList:Array<String> = openfl.utils.Assets.list().filter(function(path) return path.startsWith("assets/sounds/cartoons/"));
|
||||
final cartoonList:Array<String> = openfl.utils.Assets.list().filter(function(path) return path.startsWith("assets/sounds/cartoons/"));
|
||||
|
||||
function getRandomFlashToon():String
|
||||
{
|
||||
var randomFile = FlxG.random.getObject(cartoonList);
|
||||
|
||||
// Strip folder prefix
|
||||
randomFile = randomFile.replace("assets/sounds/", "");
|
||||
// Strip file extension
|
||||
randomFile = randomFile.substring(0, randomFile.length - 4);
|
||||
|
||||
return randomFile;
|
||||
|
@ -244,10 +293,31 @@ class DJBoyfriend extends FlxAtlasSprite
|
|||
var daOffset = animOffsets.get(AnimName);
|
||||
if (animOffsets.exists(AnimName))
|
||||
{
|
||||
offset.set(daOffset[0], daOffset[1]);
|
||||
var xValue = daOffset[0];
|
||||
var yValue = daOffset[1];
|
||||
if (AnimName == "Boyfriend DJ watchin tv OG")
|
||||
{
|
||||
xValue += offsetX;
|
||||
yValue += offsetY;
|
||||
}
|
||||
|
||||
offset.set(xValue, yValue);
|
||||
}
|
||||
else
|
||||
{
|
||||
offset.set(0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
public override function destroy():Void
|
||||
{
|
||||
super.destroy();
|
||||
|
||||
if (cartoonSnd != null)
|
||||
{
|
||||
cartoonSnd.destroy();
|
||||
cartoonSnd = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -174,7 +174,11 @@ class FreeplayState extends MusicBeatSubState
|
|||
isDebug = true;
|
||||
#end
|
||||
|
||||
FunkinSound.playMusic('freakyMenu');
|
||||
FunkinSound.playMusic('freakyMenu',
|
||||
{
|
||||
overrideExisting: true,
|
||||
restartTrack: false
|
||||
});
|
||||
|
||||
// Add a null entry that represents the RANDOM option
|
||||
songs.push(null);
|
||||
|
@ -684,14 +688,6 @@ class FreeplayState extends MusicBeatSubState
|
|||
|
||||
if (FlxG.keys.justPressed.T) typing.hasFocus = true;
|
||||
|
||||
if (FlxG.sound.music != null)
|
||||
{
|
||||
if (FlxG.sound.music.volume < 0.7)
|
||||
{
|
||||
FlxG.sound.music.volume += 0.5 * elapsed;
|
||||
}
|
||||
}
|
||||
|
||||
lerpScore = MathUtil.coolLerp(lerpScore, intendedScore, 0.2);
|
||||
lerpCompletion = MathUtil.coolLerp(lerpCompletion, intendedCompletion, 0.9);
|
||||
|
||||
|
@ -729,9 +725,9 @@ class FreeplayState extends MusicBeatSubState
|
|||
{
|
||||
if (busy) return;
|
||||
|
||||
var upP:Bool = controls.UI_UP_P;
|
||||
var downP:Bool = controls.UI_DOWN_P;
|
||||
var accepted:Bool = controls.ACCEPT;
|
||||
var upP:Bool = controls.UI_UP_P && !FlxG.keys.pressed.CONTROL;
|
||||
var downP:Bool = controls.UI_DOWN_P && !FlxG.keys.pressed.CONTROL;
|
||||
var accepted:Bool = controls.ACCEPT && !FlxG.keys.pressed.CONTROL;
|
||||
|
||||
if (FlxG.onMobile)
|
||||
{
|
||||
|
@ -805,10 +801,8 @@ class FreeplayState extends MusicBeatSubState
|
|||
}
|
||||
#end
|
||||
|
||||
if (controls.UI_UP || controls.UI_DOWN)
|
||||
if (!FlxG.keys.pressed.CONTROL && (controls.UI_UP || controls.UI_DOWN))
|
||||
{
|
||||
spamTimer += elapsed;
|
||||
|
||||
if (spamming)
|
||||
{
|
||||
if (spamTimer >= 0.07)
|
||||
|
@ -825,7 +819,24 @@ class FreeplayState extends MusicBeatSubState
|
|||
}
|
||||
}
|
||||
}
|
||||
else if (spamTimer >= 0.9) spamming = true;
|
||||
else if (spamTimer >= 0.9)
|
||||
{
|
||||
spamming = true;
|
||||
}
|
||||
else if (spamTimer <= 0)
|
||||
{
|
||||
if (controls.UI_UP)
|
||||
{
|
||||
changeSelection(-1);
|
||||
}
|
||||
else
|
||||
{
|
||||
changeSelection(1);
|
||||
}
|
||||
}
|
||||
|
||||
spamTimer += elapsed;
|
||||
dj.resetAFKTimer();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -833,29 +844,18 @@ class FreeplayState extends MusicBeatSubState
|
|||
spamTimer = 0;
|
||||
}
|
||||
|
||||
if (upP)
|
||||
{
|
||||
dj.resetAFKTimer();
|
||||
changeSelection(-1);
|
||||
}
|
||||
if (downP)
|
||||
{
|
||||
dj.resetAFKTimer();
|
||||
changeSelection(1);
|
||||
}
|
||||
|
||||
if (FlxG.mouse.wheel != 0)
|
||||
{
|
||||
dj.resetAFKTimer();
|
||||
changeSelection(-Math.round(FlxG.mouse.wheel / 4));
|
||||
}
|
||||
|
||||
if (controls.UI_LEFT_P)
|
||||
if (controls.UI_LEFT_P && !FlxG.keys.pressed.CONTROL)
|
||||
{
|
||||
dj.resetAFKTimer();
|
||||
changeDiff(-1);
|
||||
}
|
||||
if (controls.UI_RIGHT_P)
|
||||
if (controls.UI_RIGHT_P && !FlxG.keys.pressed.CONTROL)
|
||||
{
|
||||
dj.resetAFKTimer();
|
||||
changeDiff(1);
|
||||
|
@ -867,7 +867,7 @@ class FreeplayState extends MusicBeatSubState
|
|||
FlxTimer.globalManager.clear();
|
||||
dj.onIntroDone.removeAll();
|
||||
|
||||
FlxG.sound.play(Paths.sound('cancelMenu'));
|
||||
FunkinSound.playOnce(Paths.sound('cancelMenu'));
|
||||
|
||||
var longestTimer:Float = 0;
|
||||
|
||||
|
@ -1013,7 +1013,14 @@ class FreeplayState extends MusicBeatSubState
|
|||
|
||||
// Set the difficulty star count on the right.
|
||||
albumRoll.setDifficultyStars(daSong?.songRating);
|
||||
albumRoll.albumId = daSong?.albumId ?? Constants.DEFAULT_ALBUM_ID;
|
||||
|
||||
// Set the album graphic and play the animation if relevant.
|
||||
var newAlbumId:String = daSong?.albumId ?? Constants.DEFAULT_ALBUM_ID;
|
||||
if (albumRoll.albumId != newAlbumId)
|
||||
{
|
||||
albumRoll.albumId = newAlbumId;
|
||||
albumRoll.playIntro();
|
||||
}
|
||||
}
|
||||
|
||||
// Clears the cache of songs, frees up memory, they' ll have to be loaded in later tho function clearDaCache(actualSongTho:String)
|
||||
|
@ -1051,7 +1058,7 @@ class FreeplayState extends MusicBeatSubState
|
|||
trace('No songs available!');
|
||||
busy = false;
|
||||
letterSort.inputEnabled = true;
|
||||
FlxG.sound.play(Paths.sound('cancelMenu'));
|
||||
FunkinSound.playOnce(Paths.sound('cancelMenu'));
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -1084,7 +1091,7 @@ class FreeplayState extends MusicBeatSubState
|
|||
PlayStatePlaylist.campaignId = cap.songData.levelId;
|
||||
|
||||
// Visual and audio effects.
|
||||
FlxG.sound.play(Paths.sound('confirmMenu'));
|
||||
FunkinSound.playOnce(Paths.sound('confirmMenu'));
|
||||
dj.confirm();
|
||||
|
||||
new FlxTimer().start(1, function(tmr:FlxTimer) {
|
||||
|
@ -1126,8 +1133,7 @@ class FreeplayState extends MusicBeatSubState
|
|||
|
||||
function changeSelection(change:Int = 0):Void
|
||||
{
|
||||
FlxG.sound.play(Paths.sound('scrollMenu'), 0.4);
|
||||
// FlxG.sound.playMusic(Paths.inst(songs[curSelected].songName));
|
||||
FunkinSound.playOnce(Paths.sound('scrollMenu'), 0.4);
|
||||
|
||||
var prevSelected:Int = curSelected;
|
||||
|
||||
|
@ -1170,15 +1176,25 @@ class FreeplayState extends MusicBeatSubState
|
|||
{
|
||||
if (curSelected == 0)
|
||||
{
|
||||
FlxG.sound.playMusic(Paths.music('freeplay/freeplayRandom'), 0);
|
||||
FunkinSound.playMusic('freeplayRandom',
|
||||
{
|
||||
startingVolume: 0.0,
|
||||
overrideExisting: true,
|
||||
restartTrack: true
|
||||
});
|
||||
FlxG.sound.music.fadeIn(2, 0, 0.8);
|
||||
}
|
||||
else
|
||||
{
|
||||
// TODO: Stream the instrumental of the selected song?
|
||||
if (prevSelected == 0)
|
||||
var didReplace:Bool = FunkinSound.playMusic('freakyMenu',
|
||||
{
|
||||
startingVolume: 0.0,
|
||||
overrideExisting: true,
|
||||
restartTrack: false
|
||||
});
|
||||
if (didReplace)
|
||||
{
|
||||
FunkinSound.playMusic('freakyMenu');
|
||||
FlxG.sound.music.fadeIn(2, 0, 0.8);
|
||||
}
|
||||
}
|
||||
|
@ -1214,8 +1230,8 @@ class DifficultySelector extends FlxSprite
|
|||
|
||||
override function update(elapsed:Float):Void
|
||||
{
|
||||
if (flipX && controls.UI_RIGHT_P) moveShitDown();
|
||||
if (!flipX && controls.UI_LEFT_P) moveShitDown();
|
||||
if (flipX && controls.UI_RIGHT_P && !FlxG.keys.pressed.CONTROL) moveShitDown();
|
||||
if (!flipX && controls.UI_LEFT_P && !FlxG.keys.pressed.CONTROL) moveShitDown();
|
||||
|
||||
super.update(elapsed);
|
||||
}
|
||||
|
|
|
@ -182,8 +182,6 @@ class SongMenuItem extends FlxSpriteGroup
|
|||
{
|
||||
var charPath:String = "freeplay/icons/";
|
||||
|
||||
trace(char);
|
||||
|
||||
// TODO: Put this in the character metadata where it belongs.
|
||||
// TODO: Also, can use CharacterDataParser.getCharPixelIconAsset()
|
||||
switch (char)
|
||||
|
|
|
@ -155,7 +155,11 @@ class MainMenuState extends MusicBeatState
|
|||
|
||||
function playMenuMusic():Void
|
||||
{
|
||||
FunkinSound.playMusic('freakyMenu');
|
||||
FunkinSound.playMusic('freakyMenu',
|
||||
{
|
||||
overrideExisting: true,
|
||||
restartTrack: false
|
||||
});
|
||||
}
|
||||
|
||||
function resetCamStuff()
|
||||
|
@ -321,7 +325,7 @@ class MainMenuState extends MusicBeatState
|
|||
|
||||
if (controls.BACK && menuItems.enabled && !menuItems.busy)
|
||||
{
|
||||
FlxG.sound.play(Paths.sound('cancelMenu'));
|
||||
FunkinSound.playOnce(Paths.sound('cancelMenu'));
|
||||
FlxG.switchState(() -> new TitleState());
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,9 +6,11 @@ import flixel.FlxSubState;
|
|||
import flixel.addons.transition.FlxTransitionableState;
|
||||
import flixel.group.FlxGroup;
|
||||
import flixel.util.FlxSignal;
|
||||
import funkin.audio.FunkinSound;
|
||||
import funkin.ui.mainmenu.MainMenuState;
|
||||
import funkin.ui.MusicBeatState;
|
||||
import funkin.util.WindowUtil;
|
||||
import funkin.audio.FunkinSound;
|
||||
import funkin.input.Controls;
|
||||
|
||||
class OptionsState extends MusicBeatState
|
||||
|
@ -144,7 +146,7 @@ class Page extends FlxGroup
|
|||
{
|
||||
if (canExit && controls.BACK)
|
||||
{
|
||||
FlxG.sound.play(Paths.sound('cancelMenu'));
|
||||
FunkinSound.playOnce(Paths.sound('cancelMenu'));
|
||||
exit();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -231,7 +231,11 @@ class StoryMenuState extends MusicBeatState
|
|||
|
||||
function playMenuMusic():Void
|
||||
{
|
||||
FunkinSound.playMusic('freakyMenu');
|
||||
FunkinSound.playMusic('freakyMenu',
|
||||
{
|
||||
overrideExisting: true,
|
||||
restartTrack: false
|
||||
});
|
||||
}
|
||||
|
||||
function updateData():Void
|
||||
|
@ -382,7 +386,7 @@ class StoryMenuState extends MusicBeatState
|
|||
|
||||
if (controls.BACK && !exitingMenu && !selectedLevel)
|
||||
{
|
||||
FlxG.sound.play(Paths.sound('cancelMenu'));
|
||||
FunkinSound.playOnce(Paths.sound('cancelMenu'));
|
||||
exitingMenu = true;
|
||||
FlxG.switchState(() -> new MainMenuState());
|
||||
}
|
||||
|
@ -434,6 +438,8 @@ class StoryMenuState extends MusicBeatState
|
|||
}
|
||||
}
|
||||
|
||||
FunkinSound.playOnce(Paths.sound('scrollMenu'), 0.4);
|
||||
|
||||
updateText();
|
||||
updateBackground(previousLevelId);
|
||||
updateProps();
|
||||
|
@ -446,7 +452,11 @@ class StoryMenuState extends MusicBeatState
|
|||
*/
|
||||
function changeDifficulty(change:Int = 0):Void
|
||||
{
|
||||
var difficultyList:Array<String> = currentLevel.getDifficulties();
|
||||
// "For now, NO erect in story mode" -Dave
|
||||
|
||||
var difficultyList:Array<String> = Constants.DEFAULT_DIFFICULTY_LIST;
|
||||
// Use this line to displays all difficulties
|
||||
// var difficultyList:Array<String> = currentLevel.getDifficulties();
|
||||
var currentIndex:Int = difficultyList.indexOf(currentDifficultyId);
|
||||
|
||||
currentIndex += change;
|
||||
|
@ -473,6 +483,7 @@ class StoryMenuState extends MusicBeatState
|
|||
if (hasChanged)
|
||||
{
|
||||
buildDifficultySprite();
|
||||
FunkinSound.playOnce(Paths.sound('scrollMenu'), 0.4);
|
||||
// Disable the funny music thing for now.
|
||||
// funnyMusicThing();
|
||||
}
|
||||
|
@ -511,7 +522,7 @@ class StoryMenuState extends MusicBeatState
|
|||
{
|
||||
if (!currentLevel.isUnlocked())
|
||||
{
|
||||
FlxG.sound.play(Paths.sound('cancelMenu'));
|
||||
FunkinSound.playOnce(Paths.sound('cancelMenu'));
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -519,7 +530,7 @@ class StoryMenuState extends MusicBeatState
|
|||
|
||||
selectedLevel = true;
|
||||
|
||||
FlxG.sound.play(Paths.sound('confirmMenu'));
|
||||
FunkinSound.playOnce(Paths.sound('confirmMenu'));
|
||||
|
||||
currentLevelTitle.isFlashing = true;
|
||||
|
||||
|
|
|
@ -22,7 +22,11 @@ class AttractState extends MusicBeatState
|
|||
public override function create():Void
|
||||
{
|
||||
// Pause existing music.
|
||||
FlxG.sound.music.stop();
|
||||
if (FlxG.sound.music != null)
|
||||
{
|
||||
FlxG.sound.music.destroy();
|
||||
FlxG.sound.music = null;
|
||||
}
|
||||
|
||||
#if html5
|
||||
playVideoHTML5(ATTRACT_VIDEO_PATH);
|
||||
|
|
|
@ -222,10 +222,14 @@ class TitleState extends MusicBeatState
|
|||
{
|
||||
var shouldFadeIn = (FlxG.sound.music == null);
|
||||
// Load music. Includes logic to handle BPM changes.
|
||||
FunkinSound.playMusic('freakyMenu', false, true);
|
||||
FlxG.sound.music.volume = 0;
|
||||
FunkinSound.playMusic('freakyMenu',
|
||||
{
|
||||
startingVolume: 0.0,
|
||||
overrideExisting: true,
|
||||
restartTrack: true
|
||||
});
|
||||
// Fade from 0.0 to 0.7 over 4 seconds
|
||||
if (shouldFadeIn) FlxG.sound.music.fadeIn(4, 0, 0.7);
|
||||
if (shouldFadeIn) FlxG.sound.music.fadeIn(4.0, 0.0, 0.7);
|
||||
}
|
||||
|
||||
function getIntroTextShit():Array<Array<String>>
|
||||
|
@ -323,7 +327,7 @@ class TitleState extends MusicBeatState
|
|||
if (Date.now().getDay() == 5) NGio.unlockMedal(61034);
|
||||
titleText.animation.play('press');
|
||||
FlxG.camera.flash(FlxColor.WHITE, 1);
|
||||
FlxG.sound.play(Paths.sound('confirmMenu'), 0.7);
|
||||
FunkinSound.playOnce(Paths.sound('confirmMenu'), 0.7);
|
||||
transitioning = true;
|
||||
|
||||
var targetState:NextState = () -> new MainMenuState();
|
||||
|
@ -338,7 +342,7 @@ class TitleState extends MusicBeatState
|
|||
// ngSpr??
|
||||
FlxG.switchState(targetState);
|
||||
});
|
||||
// FlxG.sound.play(Paths.music('titleShoot'), 0.7);
|
||||
// FunkinSound.playOnce(Paths.music('titleShoot'), 0.7);
|
||||
}
|
||||
if (pressedEnter && !skippedIntro && initialized) skipIntro();
|
||||
|
||||
|
@ -385,14 +389,12 @@ class TitleState extends MusicBeatState
|
|||
{
|
||||
cheatActive = true;
|
||||
|
||||
FlxG.sound.playMusic(Paths.music('tutorialTitle'), 1);
|
||||
|
||||
var spec:SpectogramSprite = new SpectogramSprite(FlxG.sound.music);
|
||||
add(spec);
|
||||
|
||||
Conductor.instance.forceBPM(190);
|
||||
FlxG.camera.flash(FlxColor.WHITE, 1);
|
||||
FlxG.sound.play(Paths.sound('confirmMenu'), 0.7);
|
||||
FunkinSound.playOnce(Paths.sound('confirmMenu'), 0.7);
|
||||
}
|
||||
|
||||
function createCoolText(textArray:Array<String>)
|
||||
|
|
|
@ -171,7 +171,12 @@ class LoadingState extends MusicBeatState
|
|||
|
||||
function onLoad():Void
|
||||
{
|
||||
if (stopMusic && FlxG.sound.music != null) FlxG.sound.music.stop();
|
||||
// Stop the instrumental.
|
||||
if (stopMusic && FlxG.sound.music != null)
|
||||
{
|
||||
FlxG.sound.music.destroy();
|
||||
FlxG.sound.music = null;
|
||||
}
|
||||
|
||||
FlxG.switchState(target);
|
||||
}
|
||||
|
@ -200,7 +205,8 @@ class LoadingState extends MusicBeatState
|
|||
// All assets preloaded, switch directly to play state (defualt on other targets).
|
||||
if (shouldStopMusic && FlxG.sound.music != null)
|
||||
{
|
||||
FlxG.sound.music.stop();
|
||||
FlxG.sound.music.destroy();
|
||||
FlxG.sound.music = null;
|
||||
}
|
||||
|
||||
// Load and cache the song's charts.
|
||||
|
|
|
@ -18,6 +18,7 @@ import flixel.addons.transition.FlxTransitionableState;
|
|||
import openfl.display.BitmapData;
|
||||
import funkin.ui.freeplay.FreeplayState;
|
||||
import openfl.geom.Matrix;
|
||||
import funkin.audio.FunkinSound;
|
||||
import openfl.display.Sprite;
|
||||
import openfl.display.Bitmap;
|
||||
import flixel.FlxState;
|
||||
|
@ -137,7 +138,7 @@ class StickerSubState extends MusicBeatSubState
|
|||
new FlxTimer().start(sticker.timing, _ -> {
|
||||
sticker.visible = false;
|
||||
var daSound:String = FlxG.random.getObject(sounds);
|
||||
FlxG.sound.play(Paths.sound(daSound));
|
||||
FunkinSound.playOnce(Paths.sound(daSound));
|
||||
|
||||
if (grpStickers == null || ind == grpStickers.members.length - 1)
|
||||
{
|
||||
|
@ -227,7 +228,7 @@ class StickerSubState extends MusicBeatSubState
|
|||
|
||||
sticker.visible = true;
|
||||
var daSound:String = FlxG.random.getObject(sounds);
|
||||
FlxG.sound.play(Paths.sound(daSound));
|
||||
FunkinSound.playOnce(Paths.sound(daSound));
|
||||
|
||||
var frameTimer:Int = FlxG.random.int(0, 2);
|
||||
|
||||
|
|
994
source/funkin/ui/transition/preload/FunkinPreloader.hx
Normal file
994
source/funkin/ui/transition/preload/FunkinPreloader.hx
Normal file
|
@ -0,0 +1,994 @@
|
|||
package funkin.ui.transition.preload;
|
||||
|
||||
import openfl.events.MouseEvent;
|
||||
import flash.display.Bitmap;
|
||||
import flash.display.BitmapData;
|
||||
import flash.display.BlendMode;
|
||||
import flash.display.Sprite;
|
||||
import flash.Lib;
|
||||
import flixel.system.FlxBasePreloader;
|
||||
import funkin.modding.PolymodHandler;
|
||||
import funkin.play.character.CharacterData.CharacterDataParser;
|
||||
import funkin.util.MathUtil;
|
||||
import lime.app.Future;
|
||||
import lime.math.Rectangle;
|
||||
import openfl.display.Sprite;
|
||||
import openfl.text.TextField;
|
||||
import openfl.text.TextFormat;
|
||||
import openfl.text.TextFormatAlign;
|
||||
|
||||
using StringTools;
|
||||
|
||||
// Annotation embeds the asset in the executable for faster loading.
|
||||
// Polymod can't override this, so we can't use this technique elsewhere.
|
||||
|
||||
@:bitmap("art/preloaderArt.png")
|
||||
class LogoImage extends BitmapData {}
|
||||
|
||||
#if TOUCH_HERE_TO_PLAY
|
||||
@:bitmap('art/touchHereToPlay.png')
|
||||
class TouchHereToPlayImage extends BitmapData {}
|
||||
#end
|
||||
|
||||
/**
|
||||
* This preloader displays a logo while the game downloads assets.
|
||||
*/
|
||||
class FunkinPreloader extends FlxBasePreloader
|
||||
{
|
||||
/**
|
||||
* The logo image width at the base resolution.
|
||||
* Scaled up/down appropriately as needed.
|
||||
*/
|
||||
static final BASE_WIDTH:Float = 1280;
|
||||
|
||||
/**
|
||||
* Margin at the sides and bottom, around the loading bar.
|
||||
*/
|
||||
static final BAR_PADDING:Float = 20;
|
||||
|
||||
static final BAR_HEIGHT:Int = 20;
|
||||
|
||||
/**
|
||||
* Logo takes this long (in seconds) to fade in.
|
||||
*/
|
||||
static final LOGO_FADE_TIME:Float = 2.5;
|
||||
|
||||
// Ratio between window size and BASE_WIDTH
|
||||
var ratio:Float = 0;
|
||||
|
||||
var currentState:FunkinPreloaderState = FunkinPreloaderState.NotStarted;
|
||||
|
||||
// private var downloadingAssetsStartTime:Float = -1;
|
||||
private var downloadingAssetsPercent:Float = -1;
|
||||
private var downloadingAssetsComplete:Bool = false;
|
||||
|
||||
private var preloadingPlayAssetsPercent:Float = -1;
|
||||
private var preloadingPlayAssetsStartTime:Float = -1;
|
||||
private var preloadingPlayAssetsComplete:Bool = false;
|
||||
|
||||
private var cachingGraphicsPercent:Float = -1;
|
||||
private var cachingGraphicsStartTime:Float = -1;
|
||||
private var cachingGraphicsComplete:Bool = false;
|
||||
|
||||
private var cachingAudioPercent:Float = -1;
|
||||
private var cachingAudioStartTime:Float = -1;
|
||||
private var cachingAudioComplete:Bool = false;
|
||||
|
||||
private var cachingDataPercent:Float = -1;
|
||||
private var cachingDataStartTime:Float = -1;
|
||||
private var cachingDataComplete:Bool = false;
|
||||
|
||||
private var parsingSpritesheetsPercent:Float = -1;
|
||||
private var parsingSpritesheetsStartTime:Float = -1;
|
||||
private var parsingSpritesheetsComplete:Bool = false;
|
||||
|
||||
private var parsingStagesPercent:Float = -1;
|
||||
private var parsingStagesStartTime:Float = -1;
|
||||
private var parsingStagesComplete:Bool = false;
|
||||
|
||||
private var parsingCharactersPercent:Float = -1;
|
||||
private var parsingCharactersStartTime:Float = -1;
|
||||
private var parsingCharactersComplete:Bool = false;
|
||||
|
||||
private var parsingSongsPercent:Float = -1;
|
||||
private var parsingSongsStartTime:Float = -1;
|
||||
private var parsingSongsComplete:Bool = false;
|
||||
|
||||
private var initializingScriptsPercent:Float = -1;
|
||||
|
||||
private var cachingCoreAssetsPercent:Float = -1;
|
||||
|
||||
/**
|
||||
* The timestamp when the other steps completed and the `Finishing up` step started.
|
||||
*/
|
||||
private var completeTime:Float = -1;
|
||||
|
||||
// Graphics
|
||||
var logo:Bitmap;
|
||||
#if TOUCH_HERE_TO_PLAY
|
||||
var touchHereToPlay:Bitmap;
|
||||
#end
|
||||
var progressBar:Bitmap;
|
||||
var progressLeftText:TextField;
|
||||
var progressRightText:TextField;
|
||||
|
||||
public function new()
|
||||
{
|
||||
super(Constants.PRELOADER_MIN_STAGE_TIME, Constants.SITE_LOCK);
|
||||
|
||||
// We can't even call trace() yet, until Flixel loads.
|
||||
trace('Initializing custom preloader...');
|
||||
|
||||
this.siteLockTitleText = Constants.SITE_LOCK_TITLE;
|
||||
this.siteLockBodyText = Constants.SITE_LOCK_DESC;
|
||||
}
|
||||
|
||||
override function create():Void
|
||||
{
|
||||
// Nothing happens in the base preloader.
|
||||
super.create();
|
||||
|
||||
// Background color.
|
||||
Lib.current.stage.color = Constants.COLOR_PRELOADER_BG;
|
||||
|
||||
// Width and height of the preloader.
|
||||
this._width = Lib.current.stage.stageWidth;
|
||||
this._height = Lib.current.stage.stageHeight;
|
||||
|
||||
// Scale assets to the screen size.
|
||||
ratio = this._width / BASE_WIDTH / 2.0;
|
||||
|
||||
// Create the logo.
|
||||
logo = createBitmap(LogoImage, function(bmp:Bitmap) {
|
||||
// Scale and center the logo.
|
||||
// We have to do this inside the async call, after the image size is known.
|
||||
bmp.scaleX = bmp.scaleY = ratio;
|
||||
bmp.x = (this._width - bmp.width) / 2;
|
||||
bmp.y = (this._height - bmp.height) / 2;
|
||||
});
|
||||
addChild(logo);
|
||||
|
||||
#if TOUCH_HERE_TO_PLAY
|
||||
touchHereToPlay = createBitmap(TouchHereToPlayImage, function(bmp:Bitmap) {
|
||||
// Scale and center the touch to start image.
|
||||
// We have to do this inside the async call, after the image size is known.
|
||||
bmp.scaleX = bmp.scaleY = ratio;
|
||||
bmp.x = (this._width - bmp.width) / 2;
|
||||
bmp.y = (this._height - bmp.height) / 2;
|
||||
});
|
||||
touchHereToPlay.alpha = 0.0;
|
||||
addChild(touchHereToPlay);
|
||||
#end
|
||||
|
||||
// Create the progress bar.
|
||||
progressBar = new Bitmap(new BitmapData(1, BAR_HEIGHT, true, Constants.COLOR_PRELOADER_BAR));
|
||||
progressBar.x = BAR_PADDING;
|
||||
progressBar.y = this._height - BAR_PADDING - BAR_HEIGHT;
|
||||
addChild(progressBar);
|
||||
|
||||
// Create the progress message.
|
||||
progressLeftText = new TextField();
|
||||
|
||||
var progressLeftTextFormat = new TextFormat("VCR OSD Mono", 16, Constants.COLOR_PRELOADER_BAR, true);
|
||||
progressLeftTextFormat.align = TextFormatAlign.LEFT;
|
||||
progressLeftText.defaultTextFormat = progressLeftTextFormat;
|
||||
|
||||
progressLeftText.selectable = false;
|
||||
progressLeftText.width = this._width - BAR_PADDING * 2;
|
||||
progressLeftText.text = 'Downloading assets...';
|
||||
progressLeftText.x = BAR_PADDING;
|
||||
progressLeftText.y = this._height - BAR_PADDING - BAR_HEIGHT - 16 - 4;
|
||||
addChild(progressLeftText);
|
||||
|
||||
// Create the progress %.
|
||||
progressRightText = new TextField();
|
||||
|
||||
var progressRightTextFormat = new TextFormat("VCR OSD Mono", 16, Constants.COLOR_PRELOADER_BAR, true);
|
||||
progressRightTextFormat.align = TextFormatAlign.RIGHT;
|
||||
progressRightText.defaultTextFormat = progressRightTextFormat;
|
||||
|
||||
progressRightText.selectable = false;
|
||||
progressRightText.width = this._width - BAR_PADDING * 2;
|
||||
progressRightText.text = '0%';
|
||||
progressRightText.x = BAR_PADDING;
|
||||
progressRightText.y = this._height - BAR_PADDING - BAR_HEIGHT - 16 - 4;
|
||||
addChild(progressRightText);
|
||||
}
|
||||
|
||||
var lastElapsed:Float = 0.0;
|
||||
|
||||
override function update(percent:Float):Void
|
||||
{
|
||||
var elapsed:Float = (Date.now().getTime() - this._startTime) / 1000.0;
|
||||
// trace('Time since last frame: ' + (lastElapsed - elapsed));
|
||||
|
||||
downloadingAssetsPercent = percent;
|
||||
var loadPercent:Float = updateState(percent, elapsed);
|
||||
updateGraphics(loadPercent, elapsed);
|
||||
|
||||
lastElapsed = elapsed;
|
||||
}
|
||||
|
||||
function updateState(percent:Float, elapsed:Float):Float
|
||||
{
|
||||
switch (currentState)
|
||||
{
|
||||
case FunkinPreloaderState.NotStarted:
|
||||
if (downloadingAssetsPercent > 0.0) currentState = FunkinPreloaderState.DownloadingAssets;
|
||||
|
||||
return percent;
|
||||
|
||||
case FunkinPreloaderState.DownloadingAssets:
|
||||
// Sometimes percent doesn't go to 100%, it's a floating point error.
|
||||
if (downloadingAssetsPercent >= 1.0
|
||||
|| (elapsed > Constants.PRELOADER_MIN_STAGE_TIME
|
||||
&& downloadingAssetsComplete)) currentState = FunkinPreloaderState.PreloadingPlayAssets;
|
||||
|
||||
return percent;
|
||||
|
||||
case FunkinPreloaderState.PreloadingPlayAssets:
|
||||
if (preloadingPlayAssetsPercent < 0.0)
|
||||
{
|
||||
preloadingPlayAssetsStartTime = elapsed;
|
||||
preloadingPlayAssetsPercent = 0.0;
|
||||
|
||||
// This is quick enough to do synchronously.
|
||||
// Assets.initialize();
|
||||
|
||||
/*
|
||||
// Make a future to retrieve the manifest
|
||||
var future:Future<lime.utils.AssetLibrary> = Assets.preloadLibrary('gameplay');
|
||||
|
||||
future.onProgress((loaded:Int, total:Int) -> {
|
||||
preloadingPlayAssetsPercent = loaded / total;
|
||||
});
|
||||
future.onComplete((library:lime.utils.AssetLibrary) -> {
|
||||
});
|
||||
*/
|
||||
|
||||
// TODO: Reimplement this.
|
||||
preloadingPlayAssetsPercent = 1.0;
|
||||
preloadingPlayAssetsComplete = true;
|
||||
return 0.0;
|
||||
}
|
||||
else if (Constants.PRELOADER_MIN_STAGE_TIME > 0)
|
||||
{
|
||||
var elapsedPreloadingPlayAssets:Float = elapsed - preloadingPlayAssetsStartTime;
|
||||
if (preloadingPlayAssetsComplete && elapsedPreloadingPlayAssets >= Constants.PRELOADER_MIN_STAGE_TIME)
|
||||
{
|
||||
currentState = FunkinPreloaderState.InitializingScripts;
|
||||
return 0.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
// We need to return SIMULATED progress here.
|
||||
if (preloadingPlayAssetsPercent < (elapsedPreloadingPlayAssets / Constants.PRELOADER_MIN_STAGE_TIME)) return preloadingPlayAssetsPercent;
|
||||
else
|
||||
return elapsedPreloadingPlayAssets / Constants.PRELOADER_MIN_STAGE_TIME;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (preloadingPlayAssetsComplete) currentState = FunkinPreloaderState.InitializingScripts;
|
||||
}
|
||||
|
||||
return preloadingPlayAssetsPercent;
|
||||
|
||||
case FunkinPreloaderState.InitializingScripts:
|
||||
if (initializingScriptsPercent < 0.0)
|
||||
{
|
||||
initializingScriptsPercent = 0.0;
|
||||
|
||||
/*
|
||||
var future:Future<Array<String>> = []; // PolymodHandler.loadNoModsAsync();
|
||||
|
||||
future.onProgress((loaded:Int, total:Int) -> {
|
||||
trace('PolymodHandler.loadNoModsAsync() progress: ' + loaded + '/' + total);
|
||||
initializingScriptsPercent = loaded / total;
|
||||
});
|
||||
future.onComplete((result:Array<String>) -> {
|
||||
trace('Completed initializing scripts: ' + result);
|
||||
});
|
||||
*/
|
||||
|
||||
initializingScriptsPercent = 1.0;
|
||||
currentState = FunkinPreloaderState.CachingGraphics;
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
return initializingScriptsPercent;
|
||||
|
||||
case CachingGraphics:
|
||||
if (cachingGraphicsPercent < 0)
|
||||
{
|
||||
cachingGraphicsPercent = 0.0;
|
||||
cachingGraphicsStartTime = elapsed;
|
||||
|
||||
/*
|
||||
var assetsToCache:Array<String> = []; // Assets.listGraphics('core');
|
||||
|
||||
var future:Future<Array<String>> = []; // Assets.cacheAssets(assetsToCache);
|
||||
future.onProgress((loaded:Int, total:Int) -> {
|
||||
cachingGraphicsPercent = loaded / total;
|
||||
});
|
||||
future.onComplete((_result) -> {
|
||||
trace('Completed caching graphics.');
|
||||
});
|
||||
*/
|
||||
|
||||
// TODO: Reimplement this.
|
||||
cachingGraphicsPercent = 1.0;
|
||||
cachingGraphicsComplete = true;
|
||||
return 0.0;
|
||||
}
|
||||
else if (Constants.PRELOADER_MIN_STAGE_TIME > 0)
|
||||
{
|
||||
var elapsedCachingGraphics:Float = elapsed - cachingGraphicsStartTime;
|
||||
if (cachingGraphicsComplete && elapsedCachingGraphics >= Constants.PRELOADER_MIN_STAGE_TIME)
|
||||
{
|
||||
currentState = FunkinPreloaderState.CachingAudio;
|
||||
return 0.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (cachingGraphicsPercent < (elapsedCachingGraphics / Constants.PRELOADER_MIN_STAGE_TIME))
|
||||
{
|
||||
// Return real progress if it's lower.
|
||||
return cachingGraphicsPercent;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Return simulated progress if it's higher.
|
||||
return elapsedCachingGraphics / Constants.PRELOADER_MIN_STAGE_TIME;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (cachingGraphicsComplete)
|
||||
{
|
||||
currentState = FunkinPreloaderState.CachingAudio;
|
||||
return 0.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
return cachingGraphicsPercent;
|
||||
}
|
||||
}
|
||||
|
||||
case CachingAudio:
|
||||
if (cachingAudioPercent < 0)
|
||||
{
|
||||
cachingAudioPercent = 0.0;
|
||||
cachingAudioStartTime = elapsed;
|
||||
|
||||
var assetsToCache:Array<String> = []; // Assets.listSound('core');
|
||||
|
||||
/*
|
||||
var future:Future<Array<String>> = []; // Assets.cacheAssets(assetsToCache);
|
||||
|
||||
future.onProgress((loaded:Int, total:Int) -> {
|
||||
cachingAudioPercent = loaded / total;
|
||||
});
|
||||
future.onComplete((_result) -> {
|
||||
trace('Completed caching audio.');
|
||||
});
|
||||
*/
|
||||
|
||||
// TODO: Reimplement this.
|
||||
cachingAudioPercent = 1.0;
|
||||
cachingAudioComplete = true;
|
||||
return 0.0;
|
||||
}
|
||||
else if (Constants.PRELOADER_MIN_STAGE_TIME > 0)
|
||||
{
|
||||
var elapsedCachingAudio:Float = elapsed - cachingAudioStartTime;
|
||||
if (cachingAudioComplete && elapsedCachingAudio >= Constants.PRELOADER_MIN_STAGE_TIME)
|
||||
{
|
||||
currentState = FunkinPreloaderState.CachingData;
|
||||
return 0.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
// We need to return SIMULATED progress here.
|
||||
if (cachingAudioPercent < (elapsedCachingAudio / Constants.PRELOADER_MIN_STAGE_TIME))
|
||||
{
|
||||
return cachingAudioPercent;
|
||||
}
|
||||
else
|
||||
{
|
||||
return elapsedCachingAudio / Constants.PRELOADER_MIN_STAGE_TIME;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (cachingAudioComplete)
|
||||
{
|
||||
currentState = FunkinPreloaderState.CachingData;
|
||||
return 0.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
return cachingAudioPercent;
|
||||
}
|
||||
}
|
||||
|
||||
case CachingData:
|
||||
if (cachingDataPercent < 0)
|
||||
{
|
||||
cachingDataPercent = 0.0;
|
||||
cachingDataStartTime = elapsed;
|
||||
|
||||
var assetsToCache:Array<String> = [];
|
||||
var sparrowFramesToCache:Array<String> = [];
|
||||
|
||||
// Core files
|
||||
// assetsToCache = assetsToCache.concat(Assets.listText('core'));
|
||||
// assetsToCache = assetsToCache.concat(Assets.listJSON('core'));
|
||||
// Core spritesheets
|
||||
// assetsToCache = assetsToCache.concat(Assets.listXML('core'));
|
||||
|
||||
// Gameplay files
|
||||
// assetsToCache = assetsToCache.concat(Assets.listText('gameplay'));
|
||||
// assetsToCache = assetsToCache.concat(Assets.listJSON('gameplay'));
|
||||
// We're not caching gameplay spritesheets here because they're fetched on demand.
|
||||
|
||||
/*
|
||||
var future:Future<Array<String>> = [];
|
||||
// Assets.cacheAssets(assetsToCache, true);
|
||||
future.onProgress((loaded:Int, total:Int) -> {
|
||||
cachingDataPercent = loaded / total;
|
||||
});
|
||||
future.onComplete((_result) -> {
|
||||
trace('Completed caching data.');
|
||||
});
|
||||
*/
|
||||
cachingDataPercent = 1.0;
|
||||
cachingDataComplete = true;
|
||||
return 0.0;
|
||||
}
|
||||
else if (Constants.PRELOADER_MIN_STAGE_TIME > 0)
|
||||
{
|
||||
var elapsedCachingData:Float = elapsed - cachingDataStartTime;
|
||||
if (cachingDataComplete && elapsedCachingData >= Constants.PRELOADER_MIN_STAGE_TIME)
|
||||
{
|
||||
currentState = FunkinPreloaderState.ParsingSpritesheets;
|
||||
return 0.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
// We need to return SIMULATED progress here.
|
||||
if (cachingDataPercent < (elapsedCachingData / Constants.PRELOADER_MIN_STAGE_TIME)) return cachingDataPercent;
|
||||
else
|
||||
return elapsedCachingData / Constants.PRELOADER_MIN_STAGE_TIME;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (cachingDataComplete)
|
||||
{
|
||||
currentState = FunkinPreloaderState.ParsingSpritesheets;
|
||||
return 0.0;
|
||||
}
|
||||
}
|
||||
|
||||
return cachingDataPercent;
|
||||
|
||||
case ParsingSpritesheets:
|
||||
if (parsingSpritesheetsPercent < 0)
|
||||
{
|
||||
parsingSpritesheetsPercent = 0.0;
|
||||
parsingSpritesheetsStartTime = elapsed;
|
||||
|
||||
// Core spritesheets
|
||||
var sparrowFramesToCache = []; // Assets.listXML('core').map((xml:String) -> xml.replace('.xml', '').replace('core:assets/core/', ''));
|
||||
// We're not caching gameplay spritesheets here because they're fetched on demand.
|
||||
|
||||
/*
|
||||
var future:Future<Array<String>> = []; // Assets.cacheSparrowFrames(sparrowFramesToCache, true);
|
||||
future.onProgress((loaded:Int, total:Int) -> {
|
||||
parsingSpritesheetsPercent = loaded / total;
|
||||
});
|
||||
future.onComplete((_result) -> {
|
||||
trace('Completed parsing spritesheets.');
|
||||
});
|
||||
*/
|
||||
parsingSpritesheetsPercent = 1.0;
|
||||
parsingSpritesheetsComplete = true;
|
||||
return 0.0;
|
||||
}
|
||||
else if (Constants.PRELOADER_MIN_STAGE_TIME > 0)
|
||||
{
|
||||
var elapsedParsingSpritesheets:Float = elapsed - parsingSpritesheetsStartTime;
|
||||
if (parsingSpritesheetsComplete && elapsedParsingSpritesheets >= Constants.PRELOADER_MIN_STAGE_TIME)
|
||||
{
|
||||
currentState = FunkinPreloaderState.ParsingStages;
|
||||
return 0.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
// We need to return SIMULATED progress here.
|
||||
if (parsingSpritesheetsPercent < (elapsedParsingSpritesheets / Constants.PRELOADER_MIN_STAGE_TIME)) return parsingSpritesheetsPercent;
|
||||
else
|
||||
return elapsedParsingSpritesheets / Constants.PRELOADER_MIN_STAGE_TIME;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (parsingSpritesheetsComplete)
|
||||
{
|
||||
currentState = FunkinPreloaderState.ParsingStages;
|
||||
return 0.0;
|
||||
}
|
||||
}
|
||||
|
||||
return parsingSpritesheetsPercent;
|
||||
|
||||
case ParsingStages:
|
||||
if (parsingStagesPercent < 0)
|
||||
{
|
||||
parsingStagesPercent = 0.0;
|
||||
parsingStagesStartTime = elapsed;
|
||||
|
||||
/*
|
||||
// TODO: Reimplement this.
|
||||
var future:Future<Array<String>> = []; // StageDataParser.loadStageCacheAsync();
|
||||
|
||||
future.onProgress((loaded:Int, total:Int) -> {
|
||||
parsingStagesPercent = loaded / total;
|
||||
});
|
||||
|
||||
future.onComplete((_result) -> {
|
||||
trace('Completed parsing stages.');
|
||||
});
|
||||
*/
|
||||
|
||||
parsingStagesPercent = 1.0;
|
||||
parsingStagesComplete = true;
|
||||
return 0.0;
|
||||
}
|
||||
else if (Constants.PRELOADER_MIN_STAGE_TIME > 0)
|
||||
{
|
||||
var elapsedParsingStages:Float = elapsed - parsingStagesStartTime;
|
||||
if (parsingStagesComplete && elapsedParsingStages >= Constants.PRELOADER_MIN_STAGE_TIME)
|
||||
{
|
||||
currentState = FunkinPreloaderState.ParsingCharacters;
|
||||
return 0.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
// We need to return SIMULATED progress here.
|
||||
if (parsingStagesPercent < (elapsedParsingStages / Constants.PRELOADER_MIN_STAGE_TIME)) return parsingStagesPercent;
|
||||
else
|
||||
return elapsedParsingStages / Constants.PRELOADER_MIN_STAGE_TIME;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (parsingStagesComplete)
|
||||
{
|
||||
currentState = FunkinPreloaderState.ParsingCharacters;
|
||||
return 0.0;
|
||||
}
|
||||
}
|
||||
|
||||
return parsingStagesPercent;
|
||||
|
||||
case ParsingCharacters:
|
||||
if (parsingCharactersPercent < 0)
|
||||
{
|
||||
parsingCharactersPercent = 0.0;
|
||||
parsingCharactersStartTime = elapsed;
|
||||
|
||||
/*
|
||||
// TODO: Reimplement this.
|
||||
var future:Future<Array<String>> = []; // CharacterDataParser.loadCharacterCacheAsync();
|
||||
|
||||
future.onProgress((loaded:Int, total:Int) -> {
|
||||
parsingCharactersPercent = loaded / total;
|
||||
});
|
||||
|
||||
future.onComplete((_result) -> {
|
||||
trace('Completed parsing characters.');
|
||||
});
|
||||
*/
|
||||
|
||||
parsingCharactersPercent = 1.0;
|
||||
parsingCharactersComplete = true;
|
||||
return 0.0;
|
||||
}
|
||||
else if (Constants.PRELOADER_MIN_STAGE_TIME > 0)
|
||||
{
|
||||
var elapsedParsingCharacters:Float = elapsed - parsingCharactersStartTime;
|
||||
if (parsingCharactersComplete && elapsedParsingCharacters >= Constants.PRELOADER_MIN_STAGE_TIME)
|
||||
{
|
||||
currentState = FunkinPreloaderState.ParsingSongs;
|
||||
return 0.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
// We need to return SIMULATED progress here.
|
||||
if (parsingCharactersPercent < (elapsedParsingCharacters / Constants.PRELOADER_MIN_STAGE_TIME)) return parsingCharactersPercent;
|
||||
else
|
||||
return elapsedParsingCharacters / Constants.PRELOADER_MIN_STAGE_TIME;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (parsingStagesComplete)
|
||||
{
|
||||
currentState = FunkinPreloaderState.ParsingSongs;
|
||||
return 0.0;
|
||||
}
|
||||
}
|
||||
|
||||
return parsingCharactersPercent;
|
||||
|
||||
case ParsingSongs:
|
||||
if (parsingSongsPercent < 0)
|
||||
{
|
||||
parsingSongsPercent = 0.0;
|
||||
parsingSongsStartTime = elapsed;
|
||||
|
||||
/*
|
||||
// TODO: Reimplement this.
|
||||
var future:Future<Array<String>> = ;
|
||||
// SongDataParser.loadSongCacheAsync();
|
||||
|
||||
future.onProgress((loaded:Int, total:Int) -> {
|
||||
parsingSongsPercent = loaded / total;
|
||||
});
|
||||
|
||||
future.onComplete((_result) -> {
|
||||
trace('Completed parsing songs.');
|
||||
});
|
||||
*/
|
||||
|
||||
parsingSongsPercent = 1.0;
|
||||
parsingSongsComplete = true;
|
||||
|
||||
return 0.0;
|
||||
}
|
||||
else if (Constants.PRELOADER_MIN_STAGE_TIME > 0)
|
||||
{
|
||||
var elapsedParsingSongs:Float = elapsed - parsingSongsStartTime;
|
||||
if (parsingSongsComplete && elapsedParsingSongs >= Constants.PRELOADER_MIN_STAGE_TIME)
|
||||
{
|
||||
currentState = FunkinPreloaderState.Complete;
|
||||
return 0.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
// We need to return SIMULATED progress here.
|
||||
if (parsingSongsPercent < (elapsedParsingSongs / Constants.PRELOADER_MIN_STAGE_TIME))
|
||||
{
|
||||
return parsingSongsPercent;
|
||||
}
|
||||
else
|
||||
{
|
||||
return elapsedParsingSongs / Constants.PRELOADER_MIN_STAGE_TIME;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (parsingSongsComplete)
|
||||
{
|
||||
currentState = FunkinPreloaderState.Complete;
|
||||
return 0.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
return parsingSongsPercent;
|
||||
}
|
||||
}
|
||||
case FunkinPreloaderState.Complete:
|
||||
if (completeTime < 0)
|
||||
{
|
||||
completeTime = elapsed;
|
||||
}
|
||||
|
||||
return 1.0;
|
||||
#if TOUCH_HERE_TO_PLAY
|
||||
case FunkinPreloaderState.TouchHereToPlay:
|
||||
if (completeTime < 0)
|
||||
{
|
||||
completeTime = elapsed;
|
||||
}
|
||||
|
||||
if (touchHereToPlay.alpha < 1.0)
|
||||
{
|
||||
touchHereToPlay.alpha = 1.0;
|
||||
|
||||
addEventListener(MouseEvent.CLICK, onTouchHereToPlay);
|
||||
}
|
||||
|
||||
return 1.0;
|
||||
#end
|
||||
|
||||
default:
|
||||
// Do nothing.
|
||||
}
|
||||
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
#if TOUCH_HERE_TO_PLAY
|
||||
function onTouchHereToPlay(e:MouseEvent):Void
|
||||
{
|
||||
removeEventListener(MouseEvent.CLICK, onTouchHereToPlay);
|
||||
|
||||
// This is the actual thing that makes the game load.
|
||||
immediatelyStartGame();
|
||||
}
|
||||
#end
|
||||
|
||||
static final TOTAL_STEPS:Int = 11;
|
||||
static final ELLIPSIS_TIME:Float = 0.5;
|
||||
|
||||
function updateGraphics(percent:Float, elapsed:Float):Void
|
||||
{
|
||||
// Render logo (including transitions)
|
||||
if (completeTime > 0.0)
|
||||
{
|
||||
var elapsedFinished:Float = renderLogoFadeOut(elapsed);
|
||||
// trace('Fading out logo... (' + elapsedFinished + 's)');
|
||||
if (elapsedFinished > LOGO_FADE_TIME)
|
||||
{
|
||||
#if TOUCH_HERE_TO_PLAY
|
||||
// The logo has faded out, but we're not quite done yet.
|
||||
// In order to prevent autoplay issues, we need the user to click after the loading finishes.
|
||||
currentState = FunkinPreloaderState.TouchHereToPlay;
|
||||
#else
|
||||
immediatelyStartGame();
|
||||
#end
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
renderLogoFadeIn(elapsed);
|
||||
}
|
||||
|
||||
// Render progress bar
|
||||
var maxWidth = this._width - BAR_PADDING * 2;
|
||||
var barWidth = maxWidth * percent;
|
||||
progressBar.width = barWidth;
|
||||
|
||||
// Cycle ellipsis count to show loading
|
||||
var ellipsisCount:Int = Std.int(elapsed / ELLIPSIS_TIME) % 3 + 1;
|
||||
var ellipsis:String = '';
|
||||
for (i in 0...ellipsisCount)
|
||||
ellipsis += '.';
|
||||
|
||||
// Render status text
|
||||
switch (currentState)
|
||||
{
|
||||
// case FunkinPreloaderState.NotStarted:
|
||||
default:
|
||||
updateProgressLeftText('Loading (0/$TOTAL_STEPS)$ellipsis');
|
||||
case FunkinPreloaderState.DownloadingAssets:
|
||||
updateProgressLeftText('Downloading assets (1/$TOTAL_STEPS)$ellipsis');
|
||||
case FunkinPreloaderState.PreloadingPlayAssets:
|
||||
updateProgressLeftText('Preloading assets (2/$TOTAL_STEPS)$ellipsis');
|
||||
case FunkinPreloaderState.InitializingScripts:
|
||||
updateProgressLeftText('Initializing scripts (3/$TOTAL_STEPS)$ellipsis');
|
||||
case FunkinPreloaderState.CachingGraphics:
|
||||
updateProgressLeftText('Caching graphics (4/$TOTAL_STEPS)$ellipsis');
|
||||
case FunkinPreloaderState.CachingAudio:
|
||||
updateProgressLeftText('Caching audio (5/$TOTAL_STEPS)$ellipsis');
|
||||
case FunkinPreloaderState.CachingData:
|
||||
updateProgressLeftText('Caching data (6/$TOTAL_STEPS)$ellipsis');
|
||||
case FunkinPreloaderState.ParsingSpritesheets:
|
||||
updateProgressLeftText('Parsing spritesheets (7/$TOTAL_STEPS)$ellipsis');
|
||||
case FunkinPreloaderState.ParsingStages:
|
||||
updateProgressLeftText('Parsing stages (8/$TOTAL_STEPS)$ellipsis');
|
||||
case FunkinPreloaderState.ParsingCharacters:
|
||||
updateProgressLeftText('Parsing characters (9/$TOTAL_STEPS)$ellipsis');
|
||||
case FunkinPreloaderState.ParsingSongs:
|
||||
updateProgressLeftText('Parsing songs (10/$TOTAL_STEPS)$ellipsis');
|
||||
case FunkinPreloaderState.Complete:
|
||||
updateProgressLeftText('Finishing up ($TOTAL_STEPS/$TOTAL_STEPS)$ellipsis');
|
||||
#if TOUCH_HERE_TO_PLAY
|
||||
case FunkinPreloaderState.TouchHereToPlay:
|
||||
updateProgressLeftText(null);
|
||||
#end
|
||||
}
|
||||
|
||||
var percentage:Int = Math.floor(percent * 100);
|
||||
trace('Preloader state: ' + currentState + ' (' + percentage + '%, ' + elapsed + 's)');
|
||||
|
||||
// Render percent text
|
||||
progressRightText.text = '$percentage%';
|
||||
|
||||
super.update(percent);
|
||||
}
|
||||
|
||||
function updateProgressLeftText(text:Null<String>):Void
|
||||
{
|
||||
if (progressLeftText != null)
|
||||
{
|
||||
if (text == null)
|
||||
{
|
||||
progressLeftText.alpha = 0.0;
|
||||
}
|
||||
else if (progressLeftText.text != text)
|
||||
{
|
||||
// We have to keep updating the text format, because the font can take a frame or two to load.
|
||||
var progressLeftTextFormat = new TextFormat("VCR OSD Mono", 16, Constants.COLOR_PRELOADER_BAR, true);
|
||||
progressLeftTextFormat.align = TextFormatAlign.LEFT;
|
||||
progressLeftText.defaultTextFormat = progressLeftTextFormat;
|
||||
progressLeftText.text = text;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function immediatelyStartGame():Void
|
||||
{
|
||||
_loaded = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Fade out the logo.
|
||||
* @param elapsed Elapsed time since the preloader started.
|
||||
* @return Elapsed time since the logo started fading out.
|
||||
*/
|
||||
function renderLogoFadeOut(elapsed:Float):Float
|
||||
{
|
||||
// Fade-out takes LOGO_FADE_TIME seconds.
|
||||
var elapsedFinished = elapsed - completeTime;
|
||||
|
||||
logo.alpha = 1.0 - MathUtil.easeInOutCirc(elapsedFinished / LOGO_FADE_TIME);
|
||||
logo.scaleX = (1.0 - MathUtil.easeInBack(elapsedFinished / LOGO_FADE_TIME)) * ratio;
|
||||
logo.scaleY = (1.0 - MathUtil.easeInBack(elapsedFinished / LOGO_FADE_TIME)) * ratio;
|
||||
logo.x = (this._width - logo.width) / 2;
|
||||
logo.y = (this._height - logo.height) / 2;
|
||||
|
||||
// Fade out progress bar too.
|
||||
progressBar.alpha = logo.alpha;
|
||||
progressLeftText.alpha = logo.alpha;
|
||||
progressRightText.alpha = logo.alpha;
|
||||
|
||||
return elapsedFinished;
|
||||
}
|
||||
|
||||
function renderLogoFadeIn(elapsed:Float):Void
|
||||
{
|
||||
// Fade-in takes LOGO_FADE_TIME seconds.
|
||||
logo.alpha = MathUtil.easeInOutCirc(elapsed / LOGO_FADE_TIME);
|
||||
logo.scaleX = MathUtil.easeOutBack(elapsed / LOGO_FADE_TIME) * ratio;
|
||||
logo.scaleY = MathUtil.easeOutBack(elapsed / LOGO_FADE_TIME) * ratio;
|
||||
logo.x = (this._width - logo.width) / 2;
|
||||
logo.y = (this._height - logo.height) / 2;
|
||||
}
|
||||
|
||||
#if html5
|
||||
// These fields only exist on Web builds.
|
||||
|
||||
/**
|
||||
* Format the layout of the site lock screen.
|
||||
*/
|
||||
override function createSiteLockFailureScreen():Void
|
||||
{
|
||||
addChild(createSiteLockFailureBackground(Constants.COLOR_PRELOADER_LOCK_BG, Constants.COLOR_PRELOADER_LOCK_BG));
|
||||
addChild(createSiteLockFailureIcon(Constants.COLOR_PRELOADER_LOCK_FG, 0.9));
|
||||
addChild(createSiteLockFailureText(30));
|
||||
}
|
||||
|
||||
/**
|
||||
* Format the text of the site lock screen.
|
||||
*/
|
||||
override function adjustSiteLockTextFields(titleText:TextField, bodyText:TextField, hyperlinkText:TextField):Void
|
||||
{
|
||||
var titleFormat = titleText.defaultTextFormat;
|
||||
titleFormat.align = TextFormatAlign.CENTER;
|
||||
titleFormat.color = Constants.COLOR_PRELOADER_LOCK_FONT;
|
||||
titleText.setTextFormat(titleFormat);
|
||||
|
||||
var bodyFormat = bodyText.defaultTextFormat;
|
||||
bodyFormat.align = TextFormatAlign.CENTER;
|
||||
bodyFormat.color = Constants.COLOR_PRELOADER_LOCK_FONT;
|
||||
bodyText.setTextFormat(bodyFormat);
|
||||
|
||||
var hyperlinkFormat = hyperlinkText.defaultTextFormat;
|
||||
hyperlinkFormat.align = TextFormatAlign.CENTER;
|
||||
hyperlinkFormat.color = Constants.COLOR_PRELOADER_LOCK_LINK;
|
||||
hyperlinkText.setTextFormat(hyperlinkFormat);
|
||||
}
|
||||
#end
|
||||
|
||||
override function destroy():Void
|
||||
{
|
||||
// Ensure the graphics are properly destroyed and GC'd.
|
||||
removeChild(logo);
|
||||
removeChild(progressBar);
|
||||
logo = progressBar = null;
|
||||
super.destroy();
|
||||
}
|
||||
|
||||
override function onLoaded():Void
|
||||
{
|
||||
super.onLoaded();
|
||||
// We're not ACTUALLY finished.
|
||||
// This function gets called when the DownloadingAssets step is done.
|
||||
// We need to wait for the other steps, then the logo to fade out.
|
||||
_loaded = false;
|
||||
downloadingAssetsComplete = true;
|
||||
}
|
||||
}
|
||||
|
||||
enum FunkinPreloaderState
|
||||
{
|
||||
/**
|
||||
* The state before downloading has begun.
|
||||
* Moves to either `DownloadingAssets` or `CachingGraphics` based on platform.
|
||||
*/
|
||||
NotStarted;
|
||||
|
||||
/**
|
||||
* Downloading assets.
|
||||
* On HTML5, Lime will do this for us, before calling `onLoaded`.
|
||||
* On Desktop, this step will be completed immediately, and we'll go straight to `CachingGraphics`.
|
||||
*/
|
||||
DownloadingAssets;
|
||||
|
||||
/**
|
||||
* Preloading play assets.
|
||||
* Loads the `manifest.json` for the `gameplay` library.
|
||||
* If we make the base preloader do this, it will download all the assets as well,
|
||||
* so we have to do it ourselves.
|
||||
*/
|
||||
PreloadingPlayAssets;
|
||||
|
||||
/**
|
||||
* Loading FireTongue, loading Polymod, parsing and instantiating module scripts.
|
||||
*/
|
||||
InitializingScripts;
|
||||
|
||||
/**
|
||||
* Loading all graphics from the `core` library to the cache.
|
||||
*/
|
||||
CachingGraphics;
|
||||
|
||||
/**
|
||||
* Loading all audio from the `core` library to the cache.
|
||||
*/
|
||||
CachingAudio;
|
||||
|
||||
/**
|
||||
* Loading all data files from the `core` library to the cache.
|
||||
*/
|
||||
CachingData;
|
||||
|
||||
/**
|
||||
* Parsing all XML files from the `core` library into FlxFramesCollections and caching them.
|
||||
*/
|
||||
ParsingSpritesheets;
|
||||
|
||||
/**
|
||||
* Parsing stage data and scripts.
|
||||
*/
|
||||
ParsingStages;
|
||||
|
||||
/**
|
||||
* Parsing character data and scripts.
|
||||
*/
|
||||
ParsingCharacters;
|
||||
|
||||
/**
|
||||
* Parsing song data and scripts.
|
||||
*/
|
||||
ParsingSongs;
|
||||
|
||||
/**
|
||||
* Finishing up.
|
||||
*/
|
||||
Complete;
|
||||
|
||||
#if TOUCH_HERE_TO_PLAY
|
||||
/**
|
||||
* Touch Here to Play is displayed.
|
||||
*/
|
||||
TouchHereToPlay;
|
||||
#end
|
||||
}
|
17
source/funkin/ui/transition/preload/README.md
Normal file
17
source/funkin/ui/transition/preload/README.md
Normal file
|
@ -0,0 +1,17 @@
|
|||
# funkin.ui.loading.preload
|
||||
|
||||
This package contains code powering the HTML5 preloader screen.
|
||||
|
||||
The preloader performs the following tasks:
|
||||
- **Downloading assets**: Downloads the `core` asset library and loads its manifest
|
||||
- **Preloading play assets**: Downloads the `gameplay` asset library (manifest only)
|
||||
- **Initializing scripts**: Downloads and registers stage scripts, character scripts, song scripts, and module scripts.
|
||||
- **Caching graphics**: Downloads all graphics from the `core` asset library, uploads them to the GPU, then dumps them from RAM. This prepares them to be used very quickly in-game.
|
||||
- **Caching audio**: Downloads all audio files from the `core` asset library, and caches them. This prepares them to be used very quickly in-game.
|
||||
- **Caching data**: Downloads and caches all TXT files, all JSON files (it also parses them), and XML files (from the `core` library only). This prepares them to be used in the next steps.
|
||||
- **Parsing stages**: Parses all stage data and instantiates associated stage scripts. This prepares them to be used in-game.
|
||||
- **Parsing characters**: Parses all character data and instantiates associated character scripts. This prepares them to be used in-game.
|
||||
- **Parsing songs**: Parses all song data and instantiates associated song scripts. This prepares them to be used in-game.
|
||||
- **Finishing up**: Waits for the screen to fade out. Then, it loads the first state of the app.
|
||||
|
||||
Due to the first few steps not being relevant on desktop, and due to this preloader being built in Lime rather than HaxeFlixel because of how Lime handles asset loading, this preloader is not used on desktop. The splash loader is used instead.
|
|
@ -1,8 +1,9 @@
|
|||
package funkin.util;
|
||||
|
||||
import flixel.system.FlxBasePreloader;
|
||||
import flixel.util.FlxColor;
|
||||
import lime.app.Application;
|
||||
import funkin.data.song.SongData.SongTimeFormat;
|
||||
import lime.app.Application;
|
||||
|
||||
/**
|
||||
* A store of unchanging, globally relevant values.
|
||||
|
@ -59,6 +60,16 @@ class Constants
|
|||
*/
|
||||
// ==============================
|
||||
|
||||
/**
|
||||
* Preloader sitelock.
|
||||
* Matching is done by `FlxStringUtil.getDomain`, so any URL on the domain will work.
|
||||
* The first link in this list is the one users will be redirected to if they try to access the game from a different URL.
|
||||
*/
|
||||
public static final SITE_LOCK:Array<String> = [
|
||||
"https://www.newgrounds.com/portal/view/770371", // Newgrounds, baybee!
|
||||
FlxBasePreloader.LOCAL // localhost for dev stuff
|
||||
];
|
||||
|
||||
/**
|
||||
* Link to download the game on Itch.io.
|
||||
*/
|
||||
|
@ -116,6 +127,44 @@ class Constants
|
|||
0xFFCC1111 // right (3)
|
||||
];
|
||||
|
||||
/**
|
||||
* Color for the preloader background
|
||||
*/
|
||||
public static final COLOR_PRELOADER_BG:FlxColor = 0xFF000000;
|
||||
|
||||
/**
|
||||
* Color for the preloader progress bar
|
||||
*/
|
||||
public static final COLOR_PRELOADER_BAR:FlxColor = 0xFF00FF00;
|
||||
|
||||
/**
|
||||
* Color for the preloader site lock background
|
||||
*/
|
||||
public static final COLOR_PRELOADER_LOCK_BG:FlxColor = 0xFF1B1717;
|
||||
|
||||
/**
|
||||
* Color for the preloader site lock foreground
|
||||
*/
|
||||
public static final COLOR_PRELOADER_LOCK_FG:FlxColor = 0xB96F10;
|
||||
|
||||
/**
|
||||
* Color for the preloader site lock text
|
||||
*/
|
||||
public static final COLOR_PRELOADER_LOCK_FONT:FlxColor = 0xCCCCCC;
|
||||
|
||||
/**
|
||||
* Color for the preloader site lock link
|
||||
*/
|
||||
public static final COLOR_PRELOADER_LOCK_LINK:FlxColor = 0xEEB211;
|
||||
|
||||
/**
|
||||
* LANGUAGE
|
||||
*/
|
||||
// ==============================
|
||||
public static final SITE_LOCK_TITLE:String = "You Loser!";
|
||||
|
||||
public static final SITE_LOCK_DESC:String = "This isn't Newgrounds!\nGo play Friday Night Funkin' on Newgrounds:";
|
||||
|
||||
/**
|
||||
* GAME DEFAULTS
|
||||
*/
|
||||
|
@ -157,6 +206,11 @@ class Constants
|
|||
*/
|
||||
public static final DEFAULT_VARIATION:String = 'default';
|
||||
|
||||
/**
|
||||
* Standard variations used by the game.
|
||||
*/
|
||||
public static final DEFAULT_VARIATION_LIST:Array<String> = ['default', 'erect', 'pico'];
|
||||
|
||||
/**
|
||||
* The default intensity for camera zooms.
|
||||
*/
|
||||
|
@ -286,6 +340,19 @@ class Constants
|
|||
*/
|
||||
public static final MP3_DELAY_MS:Float = 528 / 44100 * Constants.MS_PER_SEC;
|
||||
|
||||
/**
|
||||
* Each step of the preloader has to be on screen at least this long.
|
||||
*
|
||||
* 0 = The preloader immediately moves to the next step when it's ready.
|
||||
* 1 = The preloader waits for 1 second before moving to the next step.
|
||||
* The progress bare is automatically rescaled to match.
|
||||
*/
|
||||
#if debug
|
||||
public static final PRELOADER_MIN_STAGE_TIME:Float = 1.0;
|
||||
#else
|
||||
public static final PRELOADER_MIN_STAGE_TIME:Float = 0.1;
|
||||
#end
|
||||
|
||||
/**
|
||||
* HEALTH VALUES
|
||||
*/
|
||||
|
|
|
@ -19,6 +19,7 @@ class MathUtil
|
|||
*
|
||||
* @return The interpolated value.
|
||||
*/
|
||||
@:deprecated('Use smoothLerp instead')
|
||||
public static function coolLerp(base:Float, target:Float, ratio:Float):Float
|
||||
{
|
||||
return base + cameraLerp(ratio) * (target - base);
|
||||
|
@ -47,6 +48,36 @@ class MathUtil
|
|||
return Math.log(value) / Math.log(base);
|
||||
}
|
||||
|
||||
public static function easeInOutCirc(x:Float):Float
|
||||
{
|
||||
if (x <= 0.0) return 0.0;
|
||||
if (x >= 1.0) return 1.0;
|
||||
var result:Float = (x < 0.5) ? (1 - Math.sqrt(1 - 4 * x * x)) / 2 : (Math.sqrt(1 - 4 * (1 - x) * (1 - x)) + 1) / 2;
|
||||
return (result == Math.NaN) ? 1.0 : result;
|
||||
}
|
||||
|
||||
public static function easeInOutBack(x:Float, ?c:Float = 1.70158):Float
|
||||
{
|
||||
if (x <= 0.0) return 0.0;
|
||||
if (x >= 1.0) return 1.0;
|
||||
var result:Float = (x < 0.5) ? (2 * x * x * ((c + 1) * 2 * x - c)) / 2 : (1 - 2 * (1 - x) * (1 - x) * ((c + 1) * 2 * (1 - x) - c)) / 2;
|
||||
return (result == Math.NaN) ? 1.0 : result;
|
||||
}
|
||||
|
||||
public static function easeInBack(x:Float, ?c:Float = 1.70158):Float
|
||||
{
|
||||
if (x <= 0.0) return 0.0;
|
||||
if (x >= 1.0) return 1.0;
|
||||
return (1 + c) * x * x * x - c * x * x;
|
||||
}
|
||||
|
||||
public static function easeOutBack(x:Float, ?c:Float = 1.70158):Float
|
||||
{
|
||||
if (x <= 0.0) return 0.0;
|
||||
if (x >= 1.0) return 1.0;
|
||||
return 1 + (c + 1) * Math.pow(x - 1, 3) + c * Math.pow(x - 1, 2);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the base-2 logarithm of a value.
|
||||
* @param x value
|
||||
|
|
|
@ -174,7 +174,7 @@ class ScreenshotPlugin extends FlxBasic
|
|||
FlxTween.tween(flashSpr, {alpha: 0}, 0.15, {ease: FlxEase.quadOut, onComplete: _ -> FlxG.stage.removeChild(flashSpr)});
|
||||
|
||||
// Play a sound (auto-play is true).
|
||||
FunkinSound.load(Paths.sound('screenshot'), 1.0, false, true, true);
|
||||
FunkinSound.playOnce(Paths.sound('screenshot'), 1.0);
|
||||
}
|
||||
|
||||
static final PREVIEW_INITIAL_DELAY = 0.25; // How long before the preview starts fading in.
|
||||
|
|
Loading…
Reference in a new issue