Merge pull request #48 from gedehari/master

Music issues throughout the game
This commit is contained in:
Cameron Taylor 2020-12-12 22:10:06 -08:00 committed by GitHub
commit 2262128b11
2 changed files with 16 additions and 6 deletions

View file

@ -29,6 +29,11 @@ class MainMenuState extends MusicBeatState
override function create() override function create()
{ {
if (!FlxG.sound.music.playing)
{
FlxG.sound.playMusic('assets/music/freakyMenu' + TitleState.soundExt);
}
persistentUpdate = persistentDraw = true; persistentUpdate = persistentDraw = true;
var bg:FlxSprite = new FlxSprite(-80).loadGraphic(AssetPaths.menuBG__png); var bg:FlxSprite = new FlxSprite(-80).loadGraphic(AssetPaths.menuBG__png);
@ -90,6 +95,11 @@ class MainMenuState extends MusicBeatState
override function update(elapsed:Float) override function update(elapsed:Float)
{ {
if (FlxG.sound.music.volume < 0.8)
{
FlxG.sound.music.volume += 0.5 * FlxG.elapsed;
}
if (!selectedSomethin) if (!selectedSomethin)
{ {
if (controls.UP_P) if (controls.UP_P)
@ -114,12 +124,10 @@ class MainMenuState extends MusicBeatState
if (optionShit[curSelected] == 'donate') if (optionShit[curSelected] == 'donate')
{ {
#if linux #if linux
Sys.command('/usr/bin/xdg-open', ["https://ninja-muffin24.itch.io/funkin", "&"]); Sys.command('/usr/bin/xdg-open', ["https://ninja-muffin24.itch.io/funkin", "&"]);
#else #else
FlxG.openURL('https://ninja-muffin24.itch.io/funkin'); FlxG.openURL('https://ninja-muffin24.itch.io/funkin');
#end #end
} }
else else
{ {

View file

@ -425,11 +425,13 @@ class PlayState extends MusicBeatState
function startSong():Void function startSong():Void
{ {
startingSong = false;
previousFrameTime = FlxG.game.ticks; previousFrameTime = FlxG.game.ticks;
lastReportedPlayheadPosition = 0; lastReportedPlayheadPosition = 0;
startingSong = false; if (!paused)
FlxG.sound.playMusic("assets/music/" + SONG.song + "_Inst" + TitleState.soundExt, 1, false); FlxG.sound.playMusic("assets/music/" + SONG.song + "_Inst" + TitleState.soundExt, 1, false);
FlxG.sound.music.onComplete = endSong; FlxG.sound.music.onComplete = endSong;
vocals.play(); vocals.play();
} }
@ -623,7 +625,7 @@ class PlayState extends MusicBeatState
{ {
if (paused) if (paused)
{ {
if (FlxG.sound.music != null) if (FlxG.sound.music != null && !startingSong)
{ {
FlxG.sound.music.play(); FlxG.sound.music.play();
Conductor.songPosition = FlxG.sound.music.time; Conductor.songPosition = FlxG.sound.music.time;