Merge pull request #48 from gedehari/master

Music issues throughout the game
This commit is contained in:
Cameron Taylor 2020-12-12 22:10:06 -08:00 committed by GitHub
commit 2262128b11
2 changed files with 16 additions and 6 deletions

View file

@ -29,6 +29,11 @@ class MainMenuState extends MusicBeatState
override function create()
{
if (!FlxG.sound.music.playing)
{
FlxG.sound.playMusic('assets/music/freakyMenu' + TitleState.soundExt);
}
persistentUpdate = persistentDraw = true;
var bg:FlxSprite = new FlxSprite(-80).loadGraphic(AssetPaths.menuBG__png);
@ -90,6 +95,11 @@ class MainMenuState extends MusicBeatState
override function update(elapsed:Float)
{
if (FlxG.sound.music.volume < 0.8)
{
FlxG.sound.music.volume += 0.5 * FlxG.elapsed;
}
if (!selectedSomethin)
{
if (controls.UP_P)
@ -114,12 +124,10 @@ class MainMenuState extends MusicBeatState
if (optionShit[curSelected] == 'donate')
{
#if linux
Sys.command('/usr/bin/xdg-open', ["https://ninja-muffin24.itch.io/funkin", "&"]);
Sys.command('/usr/bin/xdg-open', ["https://ninja-muffin24.itch.io/funkin", "&"]);
#else
FlxG.openURL('https://ninja-muffin24.itch.io/funkin');
#end
}
else
{

View file

@ -425,11 +425,13 @@ class PlayState extends MusicBeatState
function startSong():Void
{
startingSong = false;
previousFrameTime = FlxG.game.ticks;
lastReportedPlayheadPosition = 0;
startingSong = false;
FlxG.sound.playMusic("assets/music/" + SONG.song + "_Inst" + TitleState.soundExt, 1, false);
if (!paused)
FlxG.sound.playMusic("assets/music/" + SONG.song + "_Inst" + TitleState.soundExt, 1, false);
FlxG.sound.music.onComplete = endSong;
vocals.play();
}
@ -623,7 +625,7 @@ class PlayState extends MusicBeatState
{
if (paused)
{
if (FlxG.sound.music != null)
if (FlxG.sound.music != null && !startingSong)
{
FlxG.sound.music.play();
Conductor.songPosition = FlxG.sound.music.time;