Funkin/source/HealthIcon.hx

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package;
import flixel.FlxSprite;
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using StringTools;
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class HealthIcon extends FlxSprite
{
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/**
* Used for FreeplayState! If you use it elsewhere, prob gonna annoying
*/
public var sprTracker:FlxSprite;
var char:String = '';
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var isPlayer:Bool = false;
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public function new(char:String = 'bf', isPlayer:Bool = false)
{
super();
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this.isPlayer = isPlayer;
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antialiasing = true;
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changeIcon(char);
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scrollFactor.set();
}
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public var isOldIcon:Bool = false;
public function swapOldIcon():Void
{
isOldIcon = !isOldIcon;
if (isOldIcon)
changeIcon('bf-old');
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else
changeIcon(PlayState.SONG.player1);
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}
public function changeIcon(newChar:String):Void
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{
if (newChar != 'bf-pixel' && newChar != 'bf-old')
newChar = newChar.split('-')[0].trim();
if (newChar != char)
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{
if (animation.getByName(newChar) == null)
{
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var imgSize:Int = 150;
if (newChar.endsWith('pixel'))
imgSize = 32;
loadGraphic(Paths.image('icons/icon-' + newChar), true, imgSize, imgSize);
animation.add(newChar, [0, 1], 0, false, isPlayer);
}
animation.play(newChar);
char = newChar;
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if (newChar.endsWith('pixel'))
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{
setGraphicSize(150);
updateHitbox();
antialiasing = false;
}
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}
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}
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override function update(elapsed:Float)
{
super.update(elapsed);
if (sprTracker != null)
setPosition(sprTracker.x + sprTracker.width + 10, sprTracker.y - 30);
}
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}