2020-12-24 18:24:11 -05:00
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package;
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import flixel.FlxSprite;
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2021-03-18 21:08:44 -04:00
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using StringTools;
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2020-12-24 18:24:11 -05:00
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class HealthIcon extends FlxSprite
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{
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2021-03-01 18:59:51 -05:00
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/**
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* Used for FreeplayState! If you use it elsewhere, prob gonna annoying
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*/
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public var sprTracker:FlxSprite;
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2021-03-20 12:33:29 -04:00
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var char:String = '';
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2021-03-18 21:08:44 -04:00
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var isPlayer:Bool = false;
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2020-12-24 18:24:11 -05:00
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public function new(char:String = 'bf', isPlayer:Bool = false)
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{
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super();
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2021-03-18 21:08:44 -04:00
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this.isPlayer = isPlayer;
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2021-03-20 12:33:29 -04:00
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changeIcon(char);
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2020-12-24 18:24:11 -05:00
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antialiasing = true;
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scrollFactor.set();
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}
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2021-03-01 18:59:51 -05:00
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2021-03-18 21:08:44 -04:00
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public var isOldIcon:Bool = false;
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public function swapOldIcon():Void
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{
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isOldIcon = !isOldIcon;
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if (isOldIcon)
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2021-03-20 12:33:29 -04:00
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changeIcon('bf-old');
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2021-03-18 21:08:44 -04:00
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else
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2021-04-19 12:19:40 -04:00
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changeIcon(PlayState.SONG.player1);
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2021-03-18 21:08:44 -04:00
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}
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2021-03-20 12:33:29 -04:00
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public function changeIcon(newChar:String):Void
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2021-03-18 21:08:44 -04:00
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{
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2021-03-20 12:33:29 -04:00
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if (newChar != 'bf-pixel' && newChar != 'bf-old')
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newChar = newChar.split('-')[0].trim();
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if (newChar != char)
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2021-03-19 00:03:29 -04:00
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{
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2021-03-20 12:33:29 -04:00
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if (animation.getByName(newChar) == null)
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{
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2021-06-22 20:18:22 -04:00
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var imgSize:Int = 150;
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if (newChar.endsWith('pixel'))
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imgSize = 32;
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loadGraphic(Paths.image('icons/icon-' + newChar), true, imgSize, imgSize);
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2021-03-20 12:33:29 -04:00
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animation.add(newChar, [0, 1], 0, false, isPlayer);
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}
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animation.play(newChar);
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char = newChar;
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2021-06-22 20:18:22 -04:00
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if (newChar.endsWith('pixel'))
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setGraphicSize(150, 150);
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2021-03-19 00:03:29 -04:00
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}
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2021-03-18 21:08:44 -04:00
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}
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2021-03-01 18:59:51 -05:00
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override function update(elapsed:Float)
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{
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super.update(elapsed);
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if (sprTracker != null)
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setPosition(sprTracker.x + sprTracker.width + 10, sprTracker.y - 30);
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}
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2020-12-24 18:24:11 -05:00
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}
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