2023-08-08 16:41:23 -04:00
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package funkin.ui.title;
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2020-10-05 14:24:51 -04:00
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import flixel.FlxSprite;
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2021-09-07 17:09:34 -04:00
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import flixel.FlxState;
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2020-10-21 02:23:39 -04:00
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import flixel.group.FlxGroup;
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2020-10-09 03:29:00 -04:00
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import flixel.input.gamepad.FlxGamepad;
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2020-10-05 14:24:51 -04:00
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import flixel.tweens.FlxEase;
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import flixel.tweens.FlxTween;
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import flixel.util.FlxColor;
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2022-07-22 16:11:18 -04:00
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import flixel.util.FlxDirectionFlags;
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2020-10-05 14:24:51 -04:00
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import flixel.util.FlxTimer;
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2022-04-15 17:11:01 -04:00
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import funkin.audiovis.SpectogramSprite;
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import funkin.shaderslmfao.ColorSwap;
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2022-12-07 02:29:48 -05:00
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import funkin.shaderslmfao.LeftMaskShader;
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2023-09-08 17:46:44 -04:00
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import funkin.data.song.SongRegistry;
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import funkin.data.song.SongData.SongMusicData;
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2022-04-15 17:11:01 -04:00
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import funkin.shaderslmfao.TitleOutline;
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2022-04-18 19:36:09 -04:00
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import funkin.ui.AtlasText;
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2021-01-24 22:42:51 -05:00
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import openfl.Assets;
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2021-04-09 19:17:14 -04:00
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import openfl.display.Sprite;
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import openfl.events.AsyncErrorEvent;
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import openfl.events.MouseEvent;
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import openfl.events.NetStatusEvent;
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import openfl.media.Video;
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import openfl.net.NetStream;
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2020-10-05 14:24:51 -04:00
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2021-03-22 10:09:46 -04:00
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#if desktop
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2021-03-20 14:55:29 -04:00
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#end
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2020-10-21 02:23:39 -04:00
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class TitleState extends MusicBeatState
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{
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2023-08-08 16:41:23 -04:00
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/**
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* Only play the credits once per session.
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*/
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2023-01-22 22:25:45 -05:00
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public static var initialized:Bool = false;
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2020-10-05 14:24:51 -04:00
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2023-01-22 22:25:45 -05:00
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var blackScreen:FlxSprite;
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var credGroup:FlxGroup;
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var textGroup:FlxGroup;
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var ngSpr:FlxSprite;
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2020-10-31 21:11:14 -04:00
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2023-01-22 22:25:45 -05:00
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var curWacky:Array<String> = [];
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var lastBeat:Int = 0;
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var swagShader:ColorSwap;
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2023-01-22 22:25:45 -05:00
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var video:Video;
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var netStream:NetStream;
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var overlay:Sprite;
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override public function create():Void
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{
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super.create();
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swagShader = new ColorSwap();
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2021-03-20 15:20:00 -04:00
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2023-01-22 22:25:45 -05:00
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curWacky = FlxG.random.getObject(getIntroTextShit());
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2023-07-22 20:16:43 -04:00
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FlxG.sound.cache(Paths.music('freakyMenu/freakyMenu'));
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2020-10-31 21:11:14 -04:00
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2023-01-22 22:25:45 -05:00
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// DEBUG BULLSHIT
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2020-10-30 19:47:19 -04:00
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2023-01-22 22:25:45 -05:00
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// netConnection.addEventListener(MouseEvent.MOUSE_DOWN, overlay_onMouseDown);
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2023-06-06 17:38:31 -04:00
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new FlxTimer().start(1, function(tmr:FlxTimer) {
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startIntro();
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});
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}
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2020-10-30 19:47:19 -04:00
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2023-01-22 22:25:45 -05:00
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function client_onMetaData(metaData:Dynamic)
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{
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video.attachNetStream(netStream);
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video.width = video.videoWidth;
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video.height = video.videoHeight;
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// video.
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}
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2023-01-22 22:25:45 -05:00
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function netStream_onAsyncError(event:AsyncErrorEvent):Void
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{
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trace("Error loading video");
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}
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function netConnection_onNetStatus(event:NetStatusEvent):Void
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{
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if (event.info.code == 'NetStream.Play.Complete')
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{
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// netStream.dispose();
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// FlxG.stage.removeChild(video);
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startIntro();
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}
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trace(event.toString());
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}
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function overlay_onMouseDown(event:MouseEvent):Void
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{
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netStream.soundTransform.volume = 0.2;
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netStream.soundTransform.pan = -1;
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// netStream.play(Paths.file('music/kickstarterTrailer.mp4'));
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FlxG.stage.removeChild(overlay);
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}
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2021-04-09 19:17:14 -04:00
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2023-01-22 22:25:45 -05:00
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var logoBl:FlxSprite;
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var outlineShaderShit:TitleOutline;
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2023-01-22 22:25:45 -05:00
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var gfDance:FlxSprite;
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var danceLeft:Bool = false;
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var titleText:FlxSprite;
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var maskShader = new LeftMaskShader();
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2020-11-01 14:16:22 -05:00
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2023-01-22 22:25:45 -05:00
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function startIntro()
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{
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playMenuMusic();
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2020-10-05 14:24:51 -04:00
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2023-01-22 22:25:45 -05:00
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persistentUpdate = true;
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var bg:FlxSprite = new FlxSprite().makeGraphic(FlxG.width, FlxG.height, FlxColor.BLACK);
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add(bg);
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logoBl = new FlxSprite(-150, -100);
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logoBl.frames = Paths.getSparrowAtlas('logoBumpin');
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logoBl.animation.addByPrefix('bump', 'logo bumpin', 24);
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logoBl.animation.play('bump');
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logoBl.updateHitbox();
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outlineShaderShit = new TitleOutline();
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gfDance = new FlxSprite(FlxG.width * 0.4, FlxG.height * 0.07);
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gfDance.frames = Paths.getSparrowAtlas('gfDanceTitle');
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gfDance.animation.addByIndices('danceLeft', 'gfDance', [30, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14], "", 24, false);
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gfDance.animation.addByIndices('danceRight', 'gfDance', [15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29], "", 24, false);
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add(gfDance);
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// maskShader.swagSprX = gfDance.x;
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// maskShader.swagMaskX = gfDance.x + 200;
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// maskShader.frameUV = gfDance.frame.uv;
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// gfDance.shader = maskShader;
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// gfDance.shader = swagShader.shader;
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// gfDance.shader = new TitleOutline();
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add(logoBl);
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titleText = new FlxSprite(100, FlxG.height * 0.8);
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titleText.frames = Paths.getSparrowAtlas('titleEnter');
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titleText.animation.addByPrefix('idle', "Press Enter to Begin", 24);
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titleText.animation.addByPrefix('press', "ENTER PRESSED", 24);
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titleText.animation.play('idle');
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titleText.updateHitbox();
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// titleText.screenCenter(X);
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add(titleText);
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2023-08-08 16:41:23 -04:00
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if (!initialized) // Fix an issue where returning to the credits would play a black screen.
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{
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credGroup = new FlxGroup();
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add(credGroup);
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}
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textGroup = new FlxGroup();
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blackScreen = bg.clone();
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if (credGroup != null)
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{
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credGroup.add(blackScreen);
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credGroup.add(textGroup);
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}
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// var atlasBullShit:FlxSprite = new FlxSprite();
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// atlasBullShit.frames = CoolUtil.fromAnimate(Paths.image('money'), Paths.file('images/money.json'));
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// credGroup.add(atlasBullShit);
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ngSpr = new FlxSprite(0, FlxG.height * 0.52);
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if (FlxG.random.bool(1))
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{
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ngSpr.loadGraphic(Paths.image('newgrounds_logo_classic'));
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}
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else if (FlxG.random.bool(30))
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{
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ngSpr.loadGraphic(Paths.image('newgrounds_logo_animated'), true, 600);
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ngSpr.animation.add('idle', [0, 1], 4);
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ngSpr.animation.play('idle');
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ngSpr.setGraphicSize(Std.int(ngSpr.width * 0.55));
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}
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else
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{
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ngSpr.loadGraphic(Paths.image('newgrounds_logo'));
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ngSpr.setGraphicSize(Std.int(ngSpr.width * 0.8));
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}
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add(ngSpr);
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ngSpr.visible = false;
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ngSpr.updateHitbox();
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ngSpr.screenCenter(X);
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FlxG.mouse.visible = false;
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if (initialized) skipIntro();
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else
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initialized = true;
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2023-08-08 15:41:48 -04:00
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if (FlxG.sound.music != null) FlxG.sound.music.onComplete = moveToAttract;
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}
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2023-08-08 15:41:48 -04:00
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/**
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* After sitting on the title screen for a while, transition to the attract screen.
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*/
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function moveToAttract():Void
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{
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FlxG.switchState(new AttractState());
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}
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2023-08-08 15:41:48 -04:00
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2023-07-02 15:34:34 -04:00
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function playMenuMusic():Void
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{
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if (FlxG.sound.music == null || !FlxG.sound.music.playing)
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{
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var freakyMenuMetadata:Null<SongMusicData> = SongRegistry.instance.parseMusicData('freakyMenu');
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if (freakyMenuMetadata != null)
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{
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Conductor.mapTimeChanges(freakyMenuMetadata.timeChanges);
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}
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FlxG.sound.playMusic(Paths.music('freakyMenu/freakyMenu'), 0);
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FlxG.sound.music.fadeIn(4, 0, 0.7);
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}
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}
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2023-01-22 22:25:45 -05:00
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function getIntroTextShit():Array<Array<String>>
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{
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var fullText:String = Assets.getText(Paths.txt('introText'));
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var firstArray:Array<String> = fullText.split('\n');
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var swagGoodArray:Array<Array<String>> = [];
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for (i in firstArray)
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{
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swagGoodArray.push(i.split('--'));
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}
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return swagGoodArray;
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}
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var transitioning:Bool = false;
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override function update(elapsed:Float)
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{
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#if HAS_PITCH
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if (FlxG.keys.pressed.UP) FlxG.sound.music.pitch += 0.5 * elapsed;
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if (FlxG.keys.pressed.DOWN) FlxG.sound.music.pitch -= 0.5 * elapsed;
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#end
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Conductor.update();
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/* if (FlxG.onMobile)
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{
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if (gfDance != null)
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{
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gfDance.x = (FlxG.width / 2) + (FlxG.accelerometer.x * (FlxG.width / 2));
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// gfDance.y = (FlxG.height / 2) + (FlxG.accelerometer.y * (FlxG.height / 2));
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}
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}
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*/
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if (FlxG.keys.justPressed.I)
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{
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FlxTween.tween(outlineShaderShit, {funnyX: 50, funnyY: 50}, 0.6, {ease: FlxEase.quartOut});
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}
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if (FlxG.keys.pressed.D) outlineShaderShit.funnyX += 1;
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// outlineShaderShit.xPos.value[0] += 1;
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if (FlxG.keys.justPressed.Y)
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{
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FlxTween.tween(FlxG.stage.window, {x: FlxG.stage.window.x + 300}, 1.4, {ease: FlxEase.quadInOut, type: PINGPONG, startDelay: 0.35});
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FlxTween.tween(FlxG.stage.window, {y: FlxG.stage.window.y + 100}, 0.7, {ease: FlxEase.quadInOut, type: PINGPONG});
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}
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2023-07-26 20:03:31 -04:00
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if (FlxG.sound.music != null) Conductor.update(FlxG.sound.music.time);
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2023-01-22 22:25:45 -05:00
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if (FlxG.keys.justPressed.F) FlxG.fullscreen = !FlxG.fullscreen;
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// do controls.PAUSE | controls.ACCEPT instead?
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var pressedEnter:Bool = FlxG.keys.justPressed.ENTER;
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if (FlxG.onMobile)
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{
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for (touch in FlxG.touches.list)
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{
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if (touch.justPressed)
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{
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FlxG.switchState(new FreeplayState());
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pressedEnter = true;
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}
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}
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}
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var gamepad:FlxGamepad = FlxG.gamepads.lastActive;
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if (gamepad != null)
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{
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if (gamepad.justPressed.START) pressedEnter = true;
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#if switch
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if (gamepad.justPressed.B) pressedEnter = true;
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#end
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}
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2023-08-08 16:41:23 -04:00
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// If you spam Enter, we should skip the transition.
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2023-01-22 22:25:45 -05:00
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if (pressedEnter && transitioning && skippedIntro)
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{
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FlxG.switchState(new MainMenuState());
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}
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if (pressedEnter && !transitioning && skippedIntro)
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{
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if (FlxG.sound.music != null) FlxG.sound.music.onComplete = null;
|
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|
// netStream.play(Paths.file('music/kickstarterTrailer.mp4'));
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|
NGio.unlockMedal(60960);
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|
|
// If it's Friday according to da clock
|
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|
|
if (Date.now().getDay() == 5) NGio.unlockMedal(61034);
|
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|
titleText.animation.play('press');
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|
FlxG.camera.flash(FlxColor.WHITE, 1);
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|
FlxG.sound.play(Paths.sound('confirmMenu'), 0.7);
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|
transitioning = true;
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|
|
var targetState:FlxState = new MainMenuState();
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|
2023-06-06 17:38:31 -04:00
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|
new FlxTimer().start(2, function(tmr:FlxTimer) {
|
2023-01-22 22:25:45 -05:00
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|
// These assets are very unlikely to be used for the rest of gameplay, so it unloads them from cache/memory
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|
// Saves about 50mb of RAM or so???
|
2023-08-08 15:41:25 -04:00
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|
// TODO: This BREAKS the title screen if you return back to it! Figure out how to fix that.
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|
// Assets.cache.clear(Paths.image('gfDanceTitle'));
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|
// Assets.cache.clear(Paths.image('logoBumpin'));
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|
// Assets.cache.clear(Paths.image('titleEnter'));
|
2023-01-22 22:25:45 -05:00
|
|
|
// ngSpr??
|
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|
|
FlxG.switchState(targetState);
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|
});
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|
|
// FlxG.sound.play(Paths.music('titleShoot'), 0.7);
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|
}
|
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|
|
if (pressedEnter && !skippedIntro && initialized) skipIntro();
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|
|
|
|
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|
if (controls.UI_LEFT) swagShader.update(-elapsed * 0.1);
|
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|
|
if (controls.UI_RIGHT) swagShader.update(elapsed * 0.1);
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|
if (!cheatActive && skippedIntro) cheatCodeShit();
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|
|
super.update(elapsed);
|
|
|
|
}
|
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|
|
override function draw()
|
|
|
|
{
|
|
|
|
super.draw();
|
|
|
|
}
|
|
|
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|
|
var cheatArray:Array<Int> = [0x0001, 0x0010, 0x0001, 0x0010, 0x0100, 0x1000, 0x0100, 0x1000];
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|
|
var curCheatPos:Int = 0;
|
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|
|
var cheatActive:Bool = false;
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|
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|
|
|
function cheatCodeShit():Void
|
|
|
|
{
|
|
|
|
if (FlxG.keys.justPressed.ANY)
|
|
|
|
{
|
|
|
|
if (controls.NOTE_DOWN_P || controls.UI_DOWN_P) codePress(FlxDirectionFlags.DOWN);
|
|
|
|
if (controls.NOTE_UP_P || controls.UI_UP_P) codePress(FlxDirectionFlags.UP);
|
|
|
|
if (controls.NOTE_LEFT_P || controls.UI_LEFT_P) codePress(FlxDirectionFlags.LEFT);
|
|
|
|
if (controls.NOTE_RIGHT_P || controls.UI_RIGHT_P) codePress(FlxDirectionFlags.RIGHT);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
function codePress(input:Int)
|
|
|
|
{
|
|
|
|
if (input == cheatArray[curCheatPos])
|
|
|
|
{
|
|
|
|
curCheatPos += 1;
|
|
|
|
if (curCheatPos >= cheatArray.length) startCheat();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
curCheatPos = 0;
|
|
|
|
|
|
|
|
trace(input);
|
|
|
|
}
|
|
|
|
|
|
|
|
function startCheat():Void
|
|
|
|
{
|
|
|
|
cheatActive = true;
|
|
|
|
|
|
|
|
FlxG.sound.playMusic(Paths.music('tutorialTitle'), 1);
|
|
|
|
|
|
|
|
var spec:SpectogramSprite = new SpectogramSprite(FlxG.sound.music);
|
|
|
|
add(spec);
|
|
|
|
|
|
|
|
Conductor.forceBPM(190);
|
|
|
|
FlxG.camera.flash(FlxColor.WHITE, 1);
|
|
|
|
FlxG.sound.play(Paths.sound('confirmMenu'), 0.7);
|
|
|
|
}
|
|
|
|
|
|
|
|
function createCoolText(textArray:Array<String>)
|
|
|
|
{
|
|
|
|
if (credGroup == null || textGroup == null) return;
|
|
|
|
|
|
|
|
for (i in 0...textArray.length)
|
|
|
|
{
|
|
|
|
var money:AtlasText = new AtlasText(0, 0, textArray[i], AtlasFont.BOLD);
|
|
|
|
money.screenCenter(X);
|
|
|
|
money.y += (i * 60) + 200;
|
|
|
|
// credGroup.add(money);
|
|
|
|
textGroup.add(money);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
function addMoreText(text:String)
|
|
|
|
{
|
|
|
|
if (credGroup == null || textGroup == null) return;
|
|
|
|
|
|
|
|
lime.ui.Haptic.vibrate(100, 100);
|
|
|
|
|
|
|
|
var coolText:AtlasText = new AtlasText(0, 0, text.trim(), AtlasFont.BOLD);
|
|
|
|
coolText.screenCenter(X);
|
|
|
|
coolText.y += (textGroup.length * 60) + 200;
|
|
|
|
textGroup.add(coolText);
|
|
|
|
}
|
|
|
|
|
|
|
|
function deleteCoolText()
|
|
|
|
{
|
|
|
|
if (credGroup == null || textGroup == null) return;
|
|
|
|
|
|
|
|
while (textGroup.members.length > 0)
|
|
|
|
{
|
|
|
|
// credGroup.remove(textGroup.members[0], true);
|
|
|
|
textGroup.remove(textGroup.members[0], true);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
var isRainbow:Bool = false;
|
|
|
|
var skippedIntro:Bool = false;
|
|
|
|
|
|
|
|
override function beatHit():Bool
|
|
|
|
{
|
|
|
|
// super.beatHit() returns false if a module cancelled the event.
|
|
|
|
if (!super.beatHit()) return false;
|
|
|
|
|
|
|
|
if (!skippedIntro)
|
|
|
|
{
|
|
|
|
// FlxG.log.add(Conductor.currentBeat);
|
|
|
|
// if the user is draggin the window some beats will
|
|
|
|
// be missed so this is just to compensate
|
|
|
|
if (Conductor.currentBeat > lastBeat)
|
|
|
|
{
|
|
|
|
// TODO: Why does it perform ALL the previous steps each beat?
|
|
|
|
for (i in lastBeat...Conductor.currentBeat)
|
|
|
|
{
|
|
|
|
switch (i + 1)
|
|
|
|
{
|
|
|
|
case 1:
|
|
|
|
createCoolText(['ninjamuffin99', 'phantomArcade', 'kawaisprite', 'evilsk8r']);
|
|
|
|
case 3:
|
|
|
|
addMoreText('present');
|
|
|
|
case 4:
|
|
|
|
deleteCoolText();
|
|
|
|
case 5:
|
|
|
|
createCoolText(['In association', 'with']);
|
|
|
|
case 7:
|
|
|
|
addMoreText('newgrounds');
|
|
|
|
if (ngSpr != null) ngSpr.visible = true;
|
|
|
|
case 8:
|
|
|
|
deleteCoolText();
|
|
|
|
if (ngSpr != null) ngSpr.visible = false;
|
|
|
|
case 9:
|
|
|
|
createCoolText([curWacky[0]]);
|
|
|
|
case 11:
|
|
|
|
addMoreText(curWacky[1]);
|
|
|
|
case 12:
|
|
|
|
deleteCoolText();
|
|
|
|
case 13:
|
|
|
|
addMoreText('Friday');
|
|
|
|
case 14:
|
|
|
|
addMoreText('Night');
|
|
|
|
case 15:
|
|
|
|
addMoreText('Funkin');
|
|
|
|
case 16:
|
|
|
|
skipIntro();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
lastBeat = Conductor.currentBeat;
|
|
|
|
}
|
|
|
|
if (skippedIntro)
|
|
|
|
{
|
|
|
|
if (cheatActive && Conductor.currentBeat % 2 == 0) swagShader.update(0.125);
|
|
|
|
|
|
|
|
if (logoBl != null && logoBl.animation != null) logoBl.animation.play('bump', true);
|
|
|
|
|
|
|
|
danceLeft = !danceLeft;
|
|
|
|
|
|
|
|
if (gfDance != null && gfDance.animation != null)
|
|
|
|
{
|
|
|
|
if (danceLeft) gfDance.animation.play('danceRight');
|
|
|
|
else
|
|
|
|
gfDance.animation.play('danceLeft');
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
function skipIntro():Void
|
|
|
|
{
|
|
|
|
if (!skippedIntro)
|
|
|
|
{
|
|
|
|
remove(ngSpr);
|
|
|
|
|
2023-08-08 16:41:23 -04:00
|
|
|
FlxG.camera.flash(FlxColor.WHITE, initialized ? 1 : 4);
|
2023-01-22 22:25:45 -05:00
|
|
|
remove(credGroup);
|
|
|
|
skippedIntro = true;
|
|
|
|
}
|
|
|
|
}
|
2020-10-05 14:24:51 -04:00
|
|
|
}
|