Funkin/source/ui/animDebugShit/DebugBoundingState.hx

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package ui.animDebugShit;
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import flixel.FlxCamera;
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import flixel.FlxG;
import flixel.FlxSprite;
import flixel.FlxState;
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import flixel.addons.display.FlxGridOverlay;
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import flixel.addons.ui.FlxInputText;
import flixel.addons.ui.FlxUIDropDownMenu;
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import flixel.graphics.frames.FlxAtlasFrames;
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import flixel.group.FlxGroup;
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import flixel.math.FlxPoint;
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import flixel.text.FlxText;
import flixel.util.FlxColor;
import flixel.util.FlxSpriteUtil;
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import lime.utils.Assets as LimeAssets;
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import openfl.Assets;
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import openfl.events.Event;
import openfl.events.IOErrorEvent;
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import openfl.geom.Rectangle;
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import openfl.net.FileReference;
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import sys.io.File;
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using StringTools;
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using flixel.util.FlxSpriteUtil;
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class DebugBoundingState extends FlxState
{
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/*
TODAY'S TO-DO
- Refactor the animation offset menu to be in this one instead
- Cleaner UI
- Easier to access, test, and export data from.
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- Data to show offset positioning
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*/
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var bg:FlxSprite;
var fileInfo:FlxText;
var txtGrp:FlxGroup;
var hudCam:FlxCamera;
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var charInput:FlxUIDropDownMenu;
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var curView:ANIMDEBUGVIEW = SPRITESHEET;
var spriteSheetView:FlxGroup;
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var offsetView:FlxGroup;
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var animDropDownMenu:FlxUIDropDownMenu;
var dropDownSetup:Bool = false;
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var onionSkinChar:FlxSprite;
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override function create()
{
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Paths.setCurrentLevel('week1');
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hudCam = new FlxCamera();
hudCam.bgColor.alpha = 0;
FlxG.cameras.add(hudCam, false);
bg = FlxGridOverlay.create(10, 10);
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bg.scrollFactor.set();
add(bg);
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initSpritesheetView();
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initOffsetView();
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// charInput = new FlxInputText(300, 10, 150, "bf", 16);
// charInput.focusCam = hudCam;
// charInput.cameras = [hudCam];
// charInput.scrollFactor.set();
super.create();
}
function initSpritesheetView():Void
{
spriteSheetView = new FlxGroup();
add(spriteSheetView);
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var tex = Paths.getSparrowAtlas('characters/temp');
// tex.frames[0].uv
var bf:FlxSprite = new FlxSprite();
bf.loadGraphic(tex.parent);
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spriteSheetView.add(bf);
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var swagGraphic:FlxSprite = new FlxSprite().makeGraphic(tex.parent.width, tex.parent.height, FlxColor.TRANSPARENT);
for (i in tex.frames)
{
var lineStyle:LineStyle = {color: FlxColor.RED, thickness: 2};
var uvW:Float = (i.uv.width * i.parent.width) - (i.uv.x * i.parent.width);
var uvH:Float = (i.uv.height * i.parent.height) - (i.uv.y * i.parent.height);
// trace(Std.int(i.uv.width * i.parent.width));
swagGraphic.drawRect(i.uv.x * i.parent.width, i.uv.y * i.parent.height, uvW, uvH, FlxColor.TRANSPARENT, lineStyle);
// swagGraphic.setPosition(, );
// trace(uvH);
}
txtGrp = new FlxGroup();
txtGrp.cameras = [hudCam];
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spriteSheetView.add(txtGrp);
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addInfo('boyfriend.xml', "");
addInfo('Width', bf.width);
addInfo('Height', bf.height);
swagGraphic.antialiasing = true;
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spriteSheetView.add(swagGraphic);
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FlxG.stage.window.onDropFile.add(function(path:String)
{
trace("DROPPED FILE FROM: " + Std.string(path));
var newPath = "./" + Paths.image('characters/temp');
File.copy(path, newPath);
var swag = Paths.image('characters/temp');
if (bf != null)
remove(bf);
FlxG.bitmap.removeByKey(Paths.image('characters/temp'));
Assets.cache.clear();
bf.loadGraphic(Paths.image('characters/temp'));
add(bf);
});
}
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function initOffsetView():Void
{
offsetView = new FlxGroup();
add(offsetView);
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onionSkinChar = new FlxSprite().makeGraphic(FlxG.width * 2, FlxG.height * 2, FlxColor.TRANSPARENT);
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onionSkinChar.visible = false;
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offsetView.add(onionSkinChar);
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animDropDownMenu = new FlxUIDropDownMenu(370, 20, FlxUIDropDownMenu.makeStrIdLabelArray(['weed'], true));
animDropDownMenu.cameras = [hudCam];
offsetView.add(animDropDownMenu);
var characters:Array<String> = CoolUtil.coolTextFile(Paths.txt('characterList'));
charInput = new FlxUIDropDownMenu(200, 20, FlxUIDropDownMenu.makeStrIdLabelArray(characters, true), function(str:String)
{
loadAnimShit(characters[Std.parseInt(str)]);
// trace();
});
// charInput.
charInput.cameras = [hudCam];
offsetView.add(charInput);
}
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public var mouseOffset:FlxPoint = FlxPoint.get(0, 0);
public var oldPos:FlxPoint = FlxPoint.get(0, 0);
function mouseOffsetMovement()
{
if (swagChar != null)
{
if (FlxG.mouse.justPressed)
{
mouseOffset.set(FlxG.mouse.x - -swagChar.offset.x, FlxG.mouse.y - -swagChar.offset.y);
// oldPos.set(swagChar.offset.x, swagChar.offset.y);
// oldPos.set(FlxG.mouse.x, FlxG.mouse.y);
}
if (FlxG.mouse.pressed)
{
swagChar.offset.x = (FlxG.mouse.x - mouseOffset.x) * -1;
swagChar.offset.y = (FlxG.mouse.y - mouseOffset.y) * -1;
swagChar.animOffsets.set(animDropDownMenu.selectedLabel, [swagChar.offset.x, swagChar.offset.y]);
}
}
}
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function addInfo(str:String, value:Dynamic)
{
var swagText:FlxText = new FlxText(10, 10 + (28 * txtGrp.length));
swagText.setFormat(Paths.font("vcr.ttf"), 26, FlxColor.WHITE, LEFT, FlxTextBorderStyle.OUTLINE, FlxColor.BLACK);
swagText.scrollFactor.set();
txtGrp.add(swagText);
swagText.text = str + ": " + Std.string(value);
}
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function checkLibrary(library:String)
{
trace(Assets.hasLibrary(library));
if (Assets.getLibrary(library) == null)
{
@:privateAccess
if (!LimeAssets.libraryPaths.exists(library))
throw "Missing library: " + library;
// var callback = callbacks.add("library:" + library);
Assets.loadLibrary(library).onComplete(function(_)
{
trace('LOADED... awesomeness...');
// callback();
});
}
}
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override function update(elapsed:Float)
{
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if (FlxG.keys.justPressed.ONE)
curView = SPRITESHEET;
if (FlxG.keys.justReleased.TWO)
curView = OFFSETSHIT;
switch (curView)
{
case SPRITESHEET:
spriteSheetView.visible = true;
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offsetView.visible = false;
offsetView.active = false;
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case OFFSETSHIT:
spriteSheetView.visible = false;
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offsetView.visible = true;
offsetView.active = true;
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offsetControls();
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mouseOffsetMovement();
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}
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if (FlxG.keys.justPressed.H)
hudCam.visible = !hudCam.visible;
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/* if (charInput.hasFocus && FlxG.keys.justPressed.ENTER)
{
loadAnimShit();
}*/
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CoolUtil.mouseCamDrag();
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CoolUtil.mouseWheelZoom();
// bg.scale.x = FlxG.camera.zoom;
// bg.scale.y = FlxG.camera.zoom;
bg.setGraphicSize(Std.int(bg.width / FlxG.camera.zoom));
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super.update(elapsed);
}
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function offsetControls():Void
{
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if (FlxG.keys.justPressed.RBRACKET || FlxG.keys.justPressed.E)
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{
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if (Std.parseInt(animDropDownMenu.selectedId) + 1 <= animDropDownMenu.length)
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animDropDownMenu.selectedId = Std.string(Std.parseInt(animDropDownMenu.selectedId) + 1);
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else
animDropDownMenu.selectedId = Std.string(0);
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animDropDownMenu.callback(animDropDownMenu.selectedId);
}
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if (FlxG.keys.justPressed.LBRACKET || FlxG.keys.justPressed.Q)
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{
if (Std.parseInt(animDropDownMenu.selectedId) - 1 >= 0)
animDropDownMenu.selectedId = Std.string(Std.parseInt(animDropDownMenu.selectedId) - 1);
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else
animDropDownMenu.selectedId = Std.string(animDropDownMenu.length - 1);
animDropDownMenu.callback(animDropDownMenu.selectedId);
}
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// Keyboards controls for general WASD "movement"
// modifies the animDropDownMenu so that it's properly updated and shit
// and then it's just played and updated from the animDropDownMenu callback, which is set in the loadAnimShit() function probabbly
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if (FlxG.keys.justPressed.W || FlxG.keys.justPressed.S || FlxG.keys.justPressed.D || FlxG.keys.justPressed.A)
{
var missShit:String = '';
if (FlxG.keys.pressed.SHIFT)
missShit = 'miss';
if (FlxG.keys.justPressed.W)
animDropDownMenu.selectedLabel = 'singUP' + missShit;
if (FlxG.keys.justPressed.S)
animDropDownMenu.selectedLabel = 'singDOWN' + missShit;
if (FlxG.keys.justPressed.A)
animDropDownMenu.selectedLabel = 'singLEFT' + missShit;
if (FlxG.keys.justPressed.D)
animDropDownMenu.selectedLabel = 'singRIGHT' + missShit;
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animDropDownMenu.callback(animDropDownMenu.selectedId);
}
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if (FlxG.keys.justPressed.F)
{
onionSkinChar.visible = !onionSkinChar.visible;
}
// Plays the idle animation
if (FlxG.keys.justPressed.SPACE)
{
animDropDownMenu.selectedLabel = 'idle';
animDropDownMenu.callback(animDropDownMenu.selectedId);
}
// Playback the animation
if (FlxG.keys.justPressed.ENTER)
animDropDownMenu.callback(animDropDownMenu.selectedId);
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if (FlxG.keys.justPressed.RIGHT || FlxG.keys.justPressed.LEFT || FlxG.keys.justPressed.UP || FlxG.keys.justPressed.DOWN)
{
var animName = animDropDownMenu.selectedLabel;
var coolValues:Array<Dynamic> = swagChar.animOffsets.get(animName);
var multiplier:Float = 5;
if (FlxG.keys.pressed.CONTROL)
multiplier = 1;
if (FlxG.keys.pressed.SHIFT)
multiplier = 10;
if (FlxG.keys.justPressed.RIGHT)
coolValues[0] -= 1 * multiplier;
else if (FlxG.keys.justPressed.LEFT)
coolValues[0] += 1 * multiplier;
else if (FlxG.keys.justPressed.UP)
coolValues[1] += 1 * multiplier;
else if (FlxG.keys.justPressed.DOWN)
coolValues[1] -= 1 * multiplier;
swagChar.animOffsets.set(animDropDownMenu.selectedLabel, coolValues);
swagChar.playAnim(animName);
trace(animName);
}
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if (FlxG.keys.justPressed.ESCAPE)
{
var outputString:String = "";
for (i in swagChar.animOffsets.keys())
{
outputString += i + " " + swagChar.animOffsets.get(i)[0] + " " + swagChar.animOffsets.get(i)[1] + "\n";
}
outputString.trim();
saveOffsets(outputString);
}
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}
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var swagChar:Character;
function loadAnimShit(char:String)
{
if (swagChar != null)
{
remove(swagChar);
swagChar.destroy();
}
swagChar = new Character(100, 100, char);
swagChar.debugMode = true;
add(swagChar);
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var animThing:Array<String> = [];
for (i in swagChar.animOffsets.keys())
{
animThing.push(i);
trace(i);
trace(swagChar.animOffsets[i]);
}
animDropDownMenu.setData(FlxUIDropDownMenu.makeStrIdLabelArray(animThing, true));
animDropDownMenu.callback = function(str:String)
{
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// clears the canvas
onionSkinChar.pixels.fillRect(new Rectangle(0, 0, FlxG.width * 2, FlxG.height * 2), 0x00000000);
onionSkinChar.stamp(swagChar, Std.int(swagChar.x - swagChar.offset.x), Std.int(swagChar.y - swagChar.offset.y));
onionSkinChar.alpha = 0.6;
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var animName = animThing[Std.parseInt(str)];
swagChar.playAnim(animName, true); // trace();
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trace(swagChar.animOffsets.get(animName));
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};
dropDownSetup = true;
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}
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var _file:FileReference;
private function saveOffsets(saveString:String)
{
if ((saveString != null) && (saveString.length > 0))
{
_file = new FileReference();
_file.addEventListener(Event.COMPLETE, onSaveComplete);
_file.addEventListener(Event.CANCEL, onSaveCancel);
_file.addEventListener(IOErrorEvent.IO_ERROR, onSaveError);
_file.save(saveString, swagChar.curCharacter + "Offsets.txt");
}
}
function onSaveComplete(_):Void
{
_file.removeEventListener(Event.COMPLETE, onSaveComplete);
_file.removeEventListener(Event.CANCEL, onSaveCancel);
_file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError);
_file = null;
FlxG.log.notice("Successfully saved LEVEL DATA.");
}
/**
* Called when the save file dialog is cancelled.
*/
function onSaveCancel(_):Void
{
_file.removeEventListener(Event.COMPLETE, onSaveComplete);
_file.removeEventListener(Event.CANCEL, onSaveCancel);
_file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError);
_file = null;
}
/**
* Called if there is an error while saving the gameplay recording.
*/
function onSaveError(_):Void
{
_file.removeEventListener(Event.COMPLETE, onSaveComplete);
_file.removeEventListener(Event.CANCEL, onSaveCancel);
_file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError);
_file = null;
FlxG.log.error("Problem saving Level data");
}
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}
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enum ANIMDEBUGVIEW
{
SPRITESHEET;
OFFSETSHIT;
}