2021-06-04 12:53:53 -04:00
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package ui.animDebugShit;
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2021-04-07 20:19:49 -04:00
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2021-05-27 19:15:03 -04:00
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import flixel.FlxCamera;
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import flixel.FlxG;
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import flixel.FlxSprite;
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import flixel.FlxState;
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import flixel.addons.display.FlxGridOverlay;
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import flixel.addons.ui.FlxInputText;
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import flixel.addons.ui.FlxUIDropDownMenu;
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import flixel.graphics.frames.FlxAtlasFrames;
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import flixel.group.FlxGroup;
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import flixel.math.FlxPoint;
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import flixel.text.FlxText;
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import flixel.util.FlxColor;
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import flixel.util.FlxSpriteUtil;
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import lime.utils.Assets as LimeAssets;
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import openfl.Assets;
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import openfl.events.Event;
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import openfl.events.IOErrorEvent;
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import openfl.geom.Rectangle;
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import openfl.net.FileReference;
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import sys.io.File;
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2021-06-04 03:06:15 -04:00
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using StringTools;
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using flixel.util.FlxSpriteUtil;
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2021-04-07 20:19:49 -04:00
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class DebugBoundingState extends FlxState
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{
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/*
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TODAY'S TO-DO
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- Refactor the animation offset menu to be in this one instead
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- Cleaner UI
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- Easier to access, test, and export data from.
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- Data to show offset positioning
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2021-06-05 00:00:30 -04:00
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*/
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var bg:FlxSprite;
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var fileInfo:FlxText;
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var txtGrp:FlxGroup;
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var hudCam:FlxCamera;
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var charInput:FlxUIDropDownMenu;
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var curView:ANIMDEBUGVIEW = SPRITESHEET;
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var spriteSheetView:FlxGroup;
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var offsetView:FlxGroup;
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var animDropDownMenu:FlxUIDropDownMenu;
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var dropDownSetup:Bool = false;
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var onionSkinChar:FlxSprite;
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override function create()
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{
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Paths.setCurrentLevel('week1');
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hudCam = new FlxCamera();
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hudCam.bgColor.alpha = 0;
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FlxG.cameras.add(hudCam, false);
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bg = FlxGridOverlay.create(10, 10);
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bg.scrollFactor.set();
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add(bg);
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initSpritesheetView();
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initOffsetView();
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// charInput = new FlxInputText(300, 10, 150, "bf", 16);
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// charInput.focusCam = hudCam;
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// charInput.cameras = [hudCam];
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// charInput.scrollFactor.set();
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super.create();
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}
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function initSpritesheetView():Void
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{
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spriteSheetView = new FlxGroup();
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add(spriteSheetView);
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var tex = Paths.getSparrowAtlas('characters/temp');
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// tex.frames[0].uv
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var bf:FlxSprite = new FlxSprite();
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bf.loadGraphic(tex.parent);
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spriteSheetView.add(bf);
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var swagGraphic:FlxSprite = new FlxSprite().makeGraphic(tex.parent.width, tex.parent.height, FlxColor.TRANSPARENT);
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for (i in tex.frames)
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{
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var lineStyle:LineStyle = {color: FlxColor.RED, thickness: 2};
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var uvW:Float = (i.uv.width * i.parent.width) - (i.uv.x * i.parent.width);
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var uvH:Float = (i.uv.height * i.parent.height) - (i.uv.y * i.parent.height);
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// trace(Std.int(i.uv.width * i.parent.width));
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swagGraphic.drawRect(i.uv.x * i.parent.width, i.uv.y * i.parent.height, uvW, uvH, FlxColor.TRANSPARENT, lineStyle);
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// swagGraphic.setPosition(, );
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// trace(uvH);
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}
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txtGrp = new FlxGroup();
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txtGrp.cameras = [hudCam];
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spriteSheetView.add(txtGrp);
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addInfo('boyfriend.xml', "");
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addInfo('Width', bf.width);
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addInfo('Height', bf.height);
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swagGraphic.antialiasing = true;
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spriteSheetView.add(swagGraphic);
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FlxG.stage.window.onDropFile.add(function(path:String)
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{
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trace("DROPPED FILE FROM: " + Std.string(path));
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var newPath = "./" + Paths.image('characters/temp');
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File.copy(path, newPath);
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var swag = Paths.image('characters/temp');
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if (bf != null)
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remove(bf);
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FlxG.bitmap.removeByKey(Paths.image('characters/temp'));
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Assets.cache.clear();
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bf.loadGraphic(Paths.image('characters/temp'));
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add(bf);
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});
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}
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function initOffsetView():Void
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{
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offsetView = new FlxGroup();
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add(offsetView);
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onionSkinChar = new FlxSprite().makeGraphic(FlxG.width * 2, FlxG.height * 2, FlxColor.TRANSPARENT);
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onionSkinChar.visible = false;
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offsetView.add(onionSkinChar);
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animDropDownMenu = new FlxUIDropDownMenu(370, 20, FlxUIDropDownMenu.makeStrIdLabelArray(['weed'], true));
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animDropDownMenu.cameras = [hudCam];
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offsetView.add(animDropDownMenu);
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var characters:Array<String> = CoolUtil.coolTextFile(Paths.txt('characterList'));
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charInput = new FlxUIDropDownMenu(200, 20, FlxUIDropDownMenu.makeStrIdLabelArray(characters, true), function(str:String)
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{
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loadAnimShit(characters[Std.parseInt(str)]);
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// trace();
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});
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// charInput.
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charInput.cameras = [hudCam];
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offsetView.add(charInput);
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}
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public var mouseOffset:FlxPoint = FlxPoint.get(0, 0);
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public var oldPos:FlxPoint = FlxPoint.get(0, 0);
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function mouseOffsetMovement()
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{
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if (swagChar != null)
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{
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if (FlxG.mouse.justPressed)
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{
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mouseOffset.set(FlxG.mouse.x - -swagChar.offset.x, FlxG.mouse.y - -swagChar.offset.y);
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// oldPos.set(swagChar.offset.x, swagChar.offset.y);
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// oldPos.set(FlxG.mouse.x, FlxG.mouse.y);
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}
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if (FlxG.mouse.pressed)
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{
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swagChar.offset.x = (FlxG.mouse.x - mouseOffset.x) * -1;
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swagChar.offset.y = (FlxG.mouse.y - mouseOffset.y) * -1;
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swagChar.animOffsets.set(animDropDownMenu.selectedLabel, [swagChar.offset.x, swagChar.offset.y]);
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}
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}
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}
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function addInfo(str:String, value:Dynamic)
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{
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var swagText:FlxText = new FlxText(10, 10 + (28 * txtGrp.length));
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swagText.setFormat(Paths.font("vcr.ttf"), 26, FlxColor.WHITE, LEFT, FlxTextBorderStyle.OUTLINE, FlxColor.BLACK);
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swagText.scrollFactor.set();
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txtGrp.add(swagText);
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swagText.text = str + ": " + Std.string(value);
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}
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function checkLibrary(library:String)
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{
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trace(Assets.hasLibrary(library));
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if (Assets.getLibrary(library) == null)
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{
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@:privateAccess
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if (!LimeAssets.libraryPaths.exists(library))
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throw "Missing library: " + library;
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// var callback = callbacks.add("library:" + library);
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Assets.loadLibrary(library).onComplete(function(_)
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{
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trace('LOADED... awesomeness...');
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// callback();
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});
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}
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}
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override function update(elapsed:Float)
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{
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if (FlxG.keys.justPressed.ONE)
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curView = SPRITESHEET;
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if (FlxG.keys.justReleased.TWO)
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curView = OFFSETSHIT;
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switch (curView)
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{
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case SPRITESHEET:
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spriteSheetView.visible = true;
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offsetView.visible = false;
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offsetView.active = false;
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case OFFSETSHIT:
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spriteSheetView.visible = false;
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offsetView.visible = true;
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offsetView.active = true;
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offsetControls();
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mouseOffsetMovement();
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}
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if (FlxG.keys.justPressed.H)
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hudCam.visible = !hudCam.visible;
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/* if (charInput.hasFocus && FlxG.keys.justPressed.ENTER)
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{
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loadAnimShit();
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}*/
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CoolUtil.mouseCamDrag();
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CoolUtil.mouseWheelZoom();
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// bg.scale.x = FlxG.camera.zoom;
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// bg.scale.y = FlxG.camera.zoom;
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bg.setGraphicSize(Std.int(bg.width / FlxG.camera.zoom));
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super.update(elapsed);
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}
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function offsetControls():Void
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{
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if (FlxG.keys.justPressed.RBRACKET || FlxG.keys.justPressed.E)
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{
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if (Std.parseInt(animDropDownMenu.selectedId) + 1 <= animDropDownMenu.length)
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animDropDownMenu.selectedId = Std.string(Std.parseInt(animDropDownMenu.selectedId) + 1);
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else
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animDropDownMenu.selectedId = Std.string(0);
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animDropDownMenu.callback(animDropDownMenu.selectedId);
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}
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if (FlxG.keys.justPressed.LBRACKET || FlxG.keys.justPressed.Q)
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{
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if (Std.parseInt(animDropDownMenu.selectedId) - 1 >= 0)
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animDropDownMenu.selectedId = Std.string(Std.parseInt(animDropDownMenu.selectedId) - 1);
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else
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animDropDownMenu.selectedId = Std.string(animDropDownMenu.length - 1);
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animDropDownMenu.callback(animDropDownMenu.selectedId);
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}
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// Keyboards controls for general WASD "movement"
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// modifies the animDropDownMenu so that it's properly updated and shit
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// and then it's just played and updated from the animDropDownMenu callback, which is set in the loadAnimShit() function probabbly
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if (FlxG.keys.justPressed.W || FlxG.keys.justPressed.S || FlxG.keys.justPressed.D || FlxG.keys.justPressed.A)
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{
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var missShit:String = '';
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if (FlxG.keys.pressed.SHIFT)
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missShit = 'miss';
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if (FlxG.keys.justPressed.W)
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animDropDownMenu.selectedLabel = 'singUP' + missShit;
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if (FlxG.keys.justPressed.S)
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animDropDownMenu.selectedLabel = 'singDOWN' + missShit;
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if (FlxG.keys.justPressed.A)
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animDropDownMenu.selectedLabel = 'singLEFT' + missShit;
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if (FlxG.keys.justPressed.D)
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animDropDownMenu.selectedLabel = 'singRIGHT' + missShit;
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2021-06-04 02:43:05 -04:00
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animDropDownMenu.callback(animDropDownMenu.selectedId);
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}
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if (FlxG.keys.justPressed.F)
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{
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onionSkinChar.visible = !onionSkinChar.visible;
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}
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// Plays the idle animation
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if (FlxG.keys.justPressed.SPACE)
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{
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animDropDownMenu.selectedLabel = 'idle';
|
|
|
|
animDropDownMenu.callback(animDropDownMenu.selectedId);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Playback the animation
|
|
|
|
if (FlxG.keys.justPressed.ENTER)
|
|
|
|
animDropDownMenu.callback(animDropDownMenu.selectedId);
|
|
|
|
|
2021-06-04 02:57:43 -04:00
|
|
|
if (FlxG.keys.justPressed.RIGHT || FlxG.keys.justPressed.LEFT || FlxG.keys.justPressed.UP || FlxG.keys.justPressed.DOWN)
|
|
|
|
{
|
|
|
|
var animName = animDropDownMenu.selectedLabel;
|
|
|
|
var coolValues:Array<Dynamic> = swagChar.animOffsets.get(animName);
|
|
|
|
|
|
|
|
var multiplier:Float = 5;
|
|
|
|
|
|
|
|
if (FlxG.keys.pressed.CONTROL)
|
|
|
|
multiplier = 1;
|
|
|
|
|
|
|
|
if (FlxG.keys.pressed.SHIFT)
|
|
|
|
multiplier = 10;
|
|
|
|
|
|
|
|
if (FlxG.keys.justPressed.RIGHT)
|
|
|
|
coolValues[0] -= 1 * multiplier;
|
|
|
|
else if (FlxG.keys.justPressed.LEFT)
|
|
|
|
coolValues[0] += 1 * multiplier;
|
|
|
|
else if (FlxG.keys.justPressed.UP)
|
|
|
|
coolValues[1] += 1 * multiplier;
|
|
|
|
else if (FlxG.keys.justPressed.DOWN)
|
|
|
|
coolValues[1] -= 1 * multiplier;
|
|
|
|
|
|
|
|
swagChar.animOffsets.set(animDropDownMenu.selectedLabel, coolValues);
|
|
|
|
swagChar.playAnim(animName);
|
|
|
|
trace(animName);
|
|
|
|
}
|
2021-06-04 03:06:15 -04:00
|
|
|
|
|
|
|
if (FlxG.keys.justPressed.ESCAPE)
|
|
|
|
{
|
|
|
|
var outputString:String = "";
|
|
|
|
|
|
|
|
for (i in swagChar.animOffsets.keys())
|
|
|
|
{
|
|
|
|
outputString += i + " " + swagChar.animOffsets.get(i)[0] + " " + swagChar.animOffsets.get(i)[1] + "\n";
|
|
|
|
}
|
|
|
|
|
|
|
|
outputString.trim();
|
|
|
|
saveOffsets(outputString);
|
|
|
|
}
|
2021-06-04 02:43:05 -04:00
|
|
|
}
|
|
|
|
|
2021-06-04 02:01:34 -04:00
|
|
|
var swagChar:Character;
|
|
|
|
|
|
|
|
function loadAnimShit(char:String)
|
|
|
|
{
|
|
|
|
if (swagChar != null)
|
|
|
|
{
|
|
|
|
remove(swagChar);
|
|
|
|
swagChar.destroy();
|
|
|
|
}
|
|
|
|
|
|
|
|
swagChar = new Character(100, 100, char);
|
|
|
|
swagChar.debugMode = true;
|
|
|
|
add(swagChar);
|
2021-06-04 02:31:27 -04:00
|
|
|
|
|
|
|
var animThing:Array<String> = [];
|
|
|
|
|
|
|
|
for (i in swagChar.animOffsets.keys())
|
|
|
|
{
|
|
|
|
animThing.push(i);
|
|
|
|
trace(i);
|
|
|
|
trace(swagChar.animOffsets[i]);
|
|
|
|
}
|
|
|
|
|
|
|
|
animDropDownMenu.setData(FlxUIDropDownMenu.makeStrIdLabelArray(animThing, true));
|
|
|
|
animDropDownMenu.callback = function(str:String)
|
|
|
|
{
|
2021-06-04 16:45:08 -04:00
|
|
|
// clears the canvas
|
|
|
|
onionSkinChar.pixels.fillRect(new Rectangle(0, 0, FlxG.width * 2, FlxG.height * 2), 0x00000000);
|
|
|
|
|
|
|
|
onionSkinChar.stamp(swagChar, Std.int(swagChar.x - swagChar.offset.x), Std.int(swagChar.y - swagChar.offset.y));
|
|
|
|
onionSkinChar.alpha = 0.6;
|
2021-06-04 02:57:43 -04:00
|
|
|
|
2021-06-04 16:45:08 -04:00
|
|
|
var animName = animThing[Std.parseInt(str)];
|
|
|
|
swagChar.playAnim(animName, true); // trace();
|
2021-06-04 02:57:43 -04:00
|
|
|
trace(swagChar.animOffsets.get(animName));
|
2021-06-04 02:31:27 -04:00
|
|
|
};
|
|
|
|
dropDownSetup = true;
|
2021-06-04 02:01:34 -04:00
|
|
|
}
|
2021-06-04 03:06:15 -04:00
|
|
|
|
|
|
|
var _file:FileReference;
|
|
|
|
|
|
|
|
private function saveOffsets(saveString:String)
|
|
|
|
{
|
|
|
|
if ((saveString != null) && (saveString.length > 0))
|
|
|
|
{
|
|
|
|
_file = new FileReference();
|
|
|
|
_file.addEventListener(Event.COMPLETE, onSaveComplete);
|
|
|
|
_file.addEventListener(Event.CANCEL, onSaveCancel);
|
|
|
|
_file.addEventListener(IOErrorEvent.IO_ERROR, onSaveError);
|
|
|
|
_file.save(saveString, swagChar.curCharacter + "Offsets.txt");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
function onSaveComplete(_):Void
|
|
|
|
{
|
|
|
|
_file.removeEventListener(Event.COMPLETE, onSaveComplete);
|
|
|
|
_file.removeEventListener(Event.CANCEL, onSaveCancel);
|
|
|
|
_file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError);
|
|
|
|
_file = null;
|
|
|
|
FlxG.log.notice("Successfully saved LEVEL DATA.");
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Called when the save file dialog is cancelled.
|
|
|
|
*/
|
|
|
|
function onSaveCancel(_):Void
|
|
|
|
{
|
|
|
|
_file.removeEventListener(Event.COMPLETE, onSaveComplete);
|
|
|
|
_file.removeEventListener(Event.CANCEL, onSaveCancel);
|
|
|
|
_file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError);
|
|
|
|
_file = null;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Called if there is an error while saving the gameplay recording.
|
|
|
|
*/
|
|
|
|
function onSaveError(_):Void
|
|
|
|
{
|
|
|
|
_file.removeEventListener(Event.COMPLETE, onSaveComplete);
|
|
|
|
_file.removeEventListener(Event.CANCEL, onSaveCancel);
|
|
|
|
_file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError);
|
|
|
|
_file = null;
|
|
|
|
FlxG.log.error("Problem saving Level data");
|
|
|
|
}
|
2021-04-07 20:19:49 -04:00
|
|
|
}
|
2021-06-04 02:31:27 -04:00
|
|
|
|
|
|
|
enum ANIMDEBUGVIEW
|
|
|
|
{
|
|
|
|
SPRITESHEET;
|
|
|
|
OFFSETSHIT;
|
|
|
|
}
|