animation playing dropdown menu

This commit is contained in:
Cameron Taylor 2021-06-04 02:31:27 -04:00
parent ae37e98cdf
commit 52b0f17ac7

View file

@ -40,6 +40,12 @@ class DebugBoundingState extends FlxState
var charInput:FlxUIDropDownMenu;
var curView:ANIMDEBUGVIEW = SPRITESHEET;
var spriteSheetView:FlxGroup;
var animDropDownMenu:FlxUIDropDownMenu;
var dropDownSetup:Bool = false;
override function create()
{
Paths.setCurrentLevel('week1');
@ -54,12 +60,42 @@ class DebugBoundingState extends FlxState
bg.scrollFactor.set();
add(bg);
initSpritesheetView();
// charInput = new FlxInputText(300, 10, 150, "bf", 16);
// charInput.focusCam = hudCam;
// charInput.cameras = [hudCam];
// charInput.scrollFactor.set();
animDropDownMenu = new FlxUIDropDownMenu(370, 20, FlxUIDropDownMenu.makeStrIdLabelArray(['weed'], true));
animDropDownMenu.cameras = [hudCam];
add(animDropDownMenu);
var characters:Array<String> = CoolUtil.coolTextFile(Paths.txt('characterList'));
charInput = new FlxUIDropDownMenu(200, 20, FlxUIDropDownMenu.makeStrIdLabelArray(characters, true), function(str:String)
{
loadAnimShit(characters[Std.parseInt(str)]);
// trace();
});
// charInput.
charInput.cameras = [hudCam];
add(charInput);
super.create();
}
function initSpritesheetView():Void
{
spriteSheetView = new FlxGroup();
add(spriteSheetView);
var tex = Paths.getSparrowAtlas('characters/temp');
// tex.frames[0].uv
var bf:FlxSprite = new FlxSprite();
bf.loadGraphic(tex.parent);
add(bf);
spriteSheetView.add(bf);
var swagGraphic:FlxSprite = new FlxSprite().makeGraphic(tex.parent.width, tex.parent.height, FlxColor.TRANSPARENT);
@ -78,30 +114,14 @@ class DebugBoundingState extends FlxState
txtGrp = new FlxGroup();
txtGrp.cameras = [hudCam];
add(txtGrp);
// charInput = new FlxInputText(300, 10, 150, "bf", 16);
// charInput.focusCam = hudCam;
// charInput.cameras = [hudCam];
// charInput.scrollFactor.set();
var characters:Array<String> = CoolUtil.coolTextFile(Paths.txt('characterList'));
charInput = new FlxUIDropDownMenu(200, 20, FlxUIDropDownMenu.makeStrIdLabelArray(characters, true), function(str:String)
{
loadAnimShit(characters[Std.parseInt(str)]);
// trace();
});
// charInput.
charInput.cameras = [hudCam];
txtGrp.add(charInput);
spriteSheetView.add(txtGrp);
addInfo('boyfriend.xml', "");
addInfo('Width', bf.width);
addInfo('Height', bf.height);
swagGraphic.antialiasing = true;
add(swagGraphic);
spriteSheetView.add(swagGraphic);
FlxG.stage.window.onDropFile.add(function(path:String)
{
@ -119,8 +139,6 @@ class DebugBoundingState extends FlxState
bf.loadGraphic(Paths.image('characters/temp'));
add(bf);
});
super.create();
}
function addInfo(str:String, value:Dynamic)
@ -153,6 +171,19 @@ class DebugBoundingState extends FlxState
override function update(elapsed:Float)
{
if (FlxG.keys.justPressed.ONE)
curView = SPRITESHEET;
if (FlxG.keys.justReleased.TWO)
curView = OFFSETSHIT;
switch (curView)
{
case SPRITESHEET:
spriteSheetView.visible = true;
case OFFSETSHIT:
spriteSheetView.visible = false;
}
/* if (charInput.hasFocus && FlxG.keys.justPressed.ENTER)
{
loadAnimShit();
@ -173,8 +204,6 @@ class DebugBoundingState extends FlxState
function loadAnimShit(char:String)
{
// trace('TRYING TO LOAD - ' + charInput.text);
if (swagChar != null)
{
remove(swagChar);
@ -184,5 +213,27 @@ class DebugBoundingState extends FlxState
swagChar = new Character(100, 100, char);
swagChar.debugMode = true;
add(swagChar);
var animThing:Array<String> = [];
for (i in swagChar.animOffsets.keys())
{
animThing.push(i);
trace(i);
trace(swagChar.animOffsets[i]);
}
animDropDownMenu.setData(FlxUIDropDownMenu.makeStrIdLabelArray(animThing, true));
animDropDownMenu.callback = function(str:String)
{
swagChar.playAnim(animThing[Std.parseInt(str)]); // trace();
};
dropDownSetup = true;
}
}
enum ANIMDEBUGVIEW
{
SPRITESHEET;
OFFSETSHIT;
}