2020-10-04 14:50:12 -04:00
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package;
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import flixel.FlxG;
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import flixel.FlxSprite;
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import flixel.graphics.frames.FlxAtlasFrames;
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2020-11-10 22:09:48 -05:00
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import flixel.util.FlxTimer;
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2020-10-04 14:50:12 -04:00
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2020-10-04 23:29:35 -04:00
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using StringTools;
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2020-10-04 18:27:49 -04:00
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class Boyfriend extends Character
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2020-10-04 14:50:12 -04:00
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{
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2020-10-04 23:29:35 -04:00
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public var stunned:Bool = false;
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2021-01-13 22:38:31 -05:00
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public function new(x:Float, y:Float, ?char:String = 'bf')
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2020-10-04 14:50:12 -04:00
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{
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2021-01-13 22:38:31 -05:00
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super(x, y, char, true);
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2020-10-04 17:44:52 -04:00
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}
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2020-10-04 23:29:35 -04:00
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2021-03-18 14:15:54 -04:00
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public var startedDeath:Bool = false;
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2020-10-04 23:29:35 -04:00
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override function update(elapsed:Float)
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{
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2021-01-14 23:33:12 -05:00
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if (!debugMode)
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2020-11-10 22:09:48 -05:00
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{
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2021-01-14 23:33:12 -05:00
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if (animation.curAnim.name.startsWith('sing'))
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{
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holdTimer += elapsed;
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}
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else
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holdTimer = 0;
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if (animation.curAnim.name.endsWith('miss') && animation.curAnim.finished && !debugMode)
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{
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playAnim('idle', true, false, 10);
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}
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2021-03-18 14:15:54 -04:00
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if (animation.curAnim.name == 'firstDeath' && animation.curAnim.finished && startedDeath)
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2021-01-14 23:33:12 -05:00
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{
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playAnim('deathLoop');
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}
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2020-10-27 06:35:23 -04:00
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}
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2020-10-04 23:29:35 -04:00
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super.update(elapsed);
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}
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2020-10-04 14:50:12 -04:00
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}
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