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<?xml version="1.0" encoding="utf-8"?>
<project >
<!-- _________________________ Application Settings _________________________ -->
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<app title= "Friday Night Funkin'" file= "Funkin" packageName= "com.ninjamuffin99.funkin" package= "com.ninjamuffin99.funkin" main= "Main" version= "0.2.8" company= "ninjamuffin99" />
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<!-- Switch Export with Unique ApplicationID and Icon -->
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<set name= "APP_ID" value= "0x0100f6c013bbc000" />
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<!-- The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
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<!-- <app preloader="Preloader" resizable="true" /> -->
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<app preloader= "Preloader" />
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<!-- Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2 -->
<set name= "SWF_VERSION" value= "11.8" />
<!-- ____________________________ Window Settings ___________________________ -->
<!-- These window settings apply to all targets -->
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<window width= "1280" height= "720" fps= "" background= "#000000" hardware= "true" vsync= "false" />
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<!-- HTML5 - specific -->
<window if= "html5" resizable= "true" />
<!-- Desktop - specific -->
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<window if= "desktop" orientation= "landscape" fullscreen= "false" resizable= "true" vsync= "false" />
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<!-- Mobile - specific -->
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<window if= "mobile" orientation= "landscape" fullscreen= "true" width= "0" height= "0" resizable= "false" />
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<!-- Switch - specific -->
<window if= "switch" orientation= "landscape" fullscreen= "true" width= "0" height= "0" resizable= "true" />
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<!-- _____________________________ Path Settings ____________________________ -->
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<set name= "BUILD_DIR" value= "export/debug" if= "debug" />
<set name= "BUILD_DIR" value= "export/release" unless= "debug" />
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<set name= "BUILD_DIR" value= "export/32bit" if= "32bit" />
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<classpath name= "source" />
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<!-- <assets path='assets/preload/music' include="*mp4" embed='false' /> -->
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<assets path= "assets/preload" rename= "assets" exclude= "*.ogg" if= "web" />
<assets path= "assets/preload" rename= "assets" exclude= "*.mp3" unless= "web" />
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<!-- <define name="PRELOAD_ALL" /> -->
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<define name= "PRELOAD_ALL" unless= "web" />
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<define name= "NO_PRELOAD_ALL" unless= "PRELOAD_ALL" />
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<section if= "PRELOAD_ALL" >
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<library name= "songs" preload= "true" />
<library name= "shared" preload= "true" />
<library name= "tutorial" preload= "true" />
<library name= "week1" preload= "true" />
<library name= "week2" preload= "true" />
<library name= "week3" preload= "true" />
<library name= "week4" preload= "true" />
<library name= "week5" preload= "true" />
<library name= "week6" preload= "true" />
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<library name= "week7" preload= "true" />
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<library name= "week8" preload= "true" />
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</section>
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<section if= "NO_PRELOAD_ALL" >
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<library name= "songs" preload= "false" />
<library name= "shared" preload= "false" />
<library name= "tutorial" preload= "false" />
<library name= "week1" preload= "false" />
<library name= "week2" preload= "false" />
<library name= "week3" preload= "false" />
<library name= "week4" preload= "false" />
<library name= "week5" preload= "false" />
<library name= "week6" preload= "false" />
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<library name= "week7" preload= "false" />
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<library name= "week8" preload= "false" />
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</section>
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<assets path= "assets/songs" library= "songs" exclude= "*.fla|*.ogg" if= "web" />
<assets path= "assets/songs" library= "songs" exclude= "*.fla|*.mp3" unless= "web" />
<assets path= "assets/shared" library= "shared" exclude= "*.fla|*.ogg" if= "web" />
<assets path= "assets/shared" library= "shared" exclude= "*.fla|*.mp3" unless= "web" />
<assets path= "assets/tutorial" library= "tutorial" exclude= "*.fla|*.ogg" if= "web" />
<assets path= "assets/tutorial" library= "tutorial" exclude= "*.fla|*.mp3" unless= "web" />
<assets path= "assets/week1" library= "week1" exclude= "*.fla|*.ogg" if= "web" />
<assets path= "assets/week1" library= "week1" exclude= "*.fla|*.mp3" unless= "web" />
<assets path= "assets/week2" library= "week2" exclude= "*.fla|*.ogg" if= "web" />
<assets path= "assets/week2" library= "week2" exclude= "*.fla|*.mp3" unless= "web" />
<assets path= "assets/week3" library= "week3" exclude= "*.fla|*.ogg" if= "web" />
<assets path= "assets/week3" library= "week3" exclude= "*.fla|*.mp3" unless= "web" />
<assets path= "assets/week4" library= "week4" exclude= "*.fla|*.ogg" if= "web" />
<assets path= "assets/week4" library= "week4" exclude= "*.fla|*.mp3" unless= "web" />
<assets path= "assets/week5" library= "week5" exclude= "*.fla|*.ogg" if= "web" />
<assets path= "assets/week5" library= "week5" exclude= "*.fla|*.mp3" unless= "web" />
<assets path= "assets/week6" library= "week6" exclude= "*.fla|*.ogg" if= "web" />
<assets path= "assets/week6" library= "week6" exclude= "*.fla|*.mp3" unless= "web" />
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<assets path= "assets/week7" library= "week7" exclude= "*.fla|*.ogg" if= "web" />
<assets path= "assets/week7" library= "week7" exclude= "*.fla|*.mp3" unless= "web" />
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<assets path= "assets/week8" library= "week8" exclude= "*.fla|*.ogg" if= "web" />
<assets path= "assets/week8" library= "week8" exclude= "*.fla|*.mp3" unless= "web" />
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<!-- <assets path='example_mods' rename='mods' embed='false'/> -->
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<assets path= 'example_mods' rename= 'mods' embed= 'false' />
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<assets path= 'art/readme.txt' rename= 'do NOT readme.txt' />
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<!-- <template path='mods' /> -->
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<assets path= "CHANGELOG.md" rename= 'changelog.txt' />
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<!-- NOTE FOR FUTURE SELF SINCE FONTS ARE ALWAYS FUCKY
TO FIX ONE OF THEM, I CONVERTED IT TO OTF. DUNNO IF YOU NEED TO
THEN UHHH I USED THE NAME OF THE FONT WITH SETFORMAT() ON THE TEXT!!!
NOT USING A DIRECT THING TO THE ASSET!!!
-->
<assets path= "assets/fonts" embed= 'true' />
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<!-- _______________________________ Libraries ______________________________ -->
<haxelib name= "flixel" />
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<haxedev set= 'webgl' />
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<!-- In case you want to use the addons package -->
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<haxelib name= "flixel-addons" />
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<haxelib name= "hscript" />
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<!-- In case you want to use the ui package -->
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<haxelib name= "flixel-ui" />
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<!-- haxelib name="newgrounds" unless="switch"/> -->
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<haxelib name= "faxe" if= 'switch' />
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<haxelib name= "polymod" if= "cpp" />
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<!-- <haxelib name="colyseus"/> -->
<!-- <haxelib name="colyseus - websocket" /> -->
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<!-- <haxelib name="newgrounds"/> -->
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<haxelib name= "hxcpp-debug-server" if= "desktop debug" />
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<!-- swf stufffff -->
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<!-- <haxelib name="swf"/> -->
<!-- <library path="assets/tanky.swf" preload="true"/> -->
<!-- <library path="assets/tankBG.swf" preload="true"/> -->
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<!-- <haxelib name="flixel - animate" /> -->
<!-- <haxelib name="spinehaxe" /> -->
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<!-- https://github.com/ninjamuffin99/Flixel - Animate - Atlas - Player -->
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<!-- <haxelib name="discord_rpc" if="cpp"/> --> <!-- foesn't work with neko -->
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<!-- <haxelib name="hxcpp - debug - server" if="desktop"/> -->
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<!-- <haxelib name="markdown" /> -->
<!-- <haxelib name="HtmlParser" /> -->
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<!-- In case you want to use nape with flixel -->
<!-- <haxelib name="nape - haxe4" /> -->
<!-- ______________________________ Haxedefines _____________________________ -->
<!-- Enable the Flixel core recording system -->
<!-- <haxedef name="FLX_RECORD" /> -->
<!-- Disable the right and middle mouse buttons -->
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<!-- <haxedef name="FLX_NO_MOUSE_ADVANCED" /> -->
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<!-- Disable the native cursor API on Flash -->
<!-- <haxedef name="FLX_NO_NATIVE_CURSOR" /> -->
<!-- Optimise inputs, be careful you will get null errors if you don't use conditionals in your game -->
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<!-- <haxedef name="FLX_NO_MOUSE" if="mobile" /> -->
<!-- <haxedef name="FLX_NO_KEYBOARD" if="mobile" /> -->
<!-- <haxedef name="FLX_NO_TOUCH" if="desktop" /> -->
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<!-- <haxedef name="FLX_NO_GAMEPAD" /> -->
<!-- Disable the Flixel core sound tray -->
<!-- <haxedef name="FLX_NO_SOUND_TRAY" /> -->
<!-- Disable the Flixel sound management code -->
<!-- <haxedef name="FLX_NO_SOUND_SYSTEM" /> -->
<!-- Disable the Flixel core focus lost screen -->
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<haxedef name= "FLX_NO_FOCUS_LOST_SCREEN" />
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<!-- Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode! -->
<haxedef name= "FLX_NO_DEBUG" unless= "debug" />
<!-- Enable this for Nape release builds for a serious peformance improvement -->
<haxedef name= "NAPE_RELEASE_BUILD" unless= "debug" />
<!-- _________________________________ Custom _______________________________ -->
<!-- Place custom nodes like icons here (higher priority to override the HaxeFlixel icon) -->
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<icon path= "art/icon16.png" size= '16' />
<icon path= "art/icon32.png" size= '32' />
<icon path= "art/icon64.png" size= '64' />
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<icon path= "art/iconOG.png" />
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<!-- <haxedef name="SKIP_TO_PLAYSTATE" if="debug" /> -->
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<haxedef name= "CAN_OPEN_LINKS" unless= "switch" />
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<haxedef name= "CAN_CHEAT" if= "switch debug" />
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<!-- <haxedef name="CLEAR_INPUT_SAVE"/> -->
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<section if= "newgrounds" >
<!-- Enables Ng.core.verbose -->
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<!-- <haxedef name="NG_VERBOSE" /> -->
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<!-- Enables a NG debug session, so medals don't permently unlock -->
<!-- <haxedef name="NG_DEBUG" /> -->
<!-- pretends that the saved session Id was expired, forcing the reconnect prompt -->
<!-- <haxedef name="NG_FORCE_EXPIRED_SESSION" if="debug" /> -->
</section>
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<!-- <prebuild haxe="trace('prebuilding');"/> -->
<!-- <postbuild haxe="art/Postbuild.hx"/> -->
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<config:ios allow-provisioning-updates= "true" />
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<section if= 'TOOLS' >
<!-- Compiles tool for old song conversion shit -->
<!-- Assumes you use it on windows/desktop!!!! -->
<postbuild command= 'haxe -main art/SongConverter.hx --cs export/songShit' />
<assets path= 'export/songShit/bin/SongConverter.exe' rename= 'SongConverter.exe' />
<!-- <postbuild command='ren export/songShit/bin export/songShit/tools '/> -->
<!-- <postbuild command='move export/songShit/tools export/release/windows/bin'/> -->
</section>
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</project>