mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2025-03-28 07:39:42 -04:00
finalize options menu
This commit is contained in:
parent
34cb7f9982
commit
9c6b3bf51d
6 changed files with 281 additions and 120 deletions
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@ -180,6 +180,8 @@
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<haxedef name="CAN_OPEN_LINKS" unless="switch"/>
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<haxedef name="CAN_CHEAT" if="switch debug"/>
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<!-- <haxedef name="CLEAR_INPUT_SAVE"/> -->
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<section if="newgrounds">
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<!-- Enables Ng.core.verbose -->
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<!-- <haxedef name="NG_VERBOSE" /> -->
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@ -18,10 +18,11 @@ import flixel.input.keyboard.FlxKey;
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*/
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enum Control
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{
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NOTE_UP;
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// List notes in order from left to right on gameplay screen.
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NOTE_LEFT;
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NOTE_RIGHT;
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NOTE_DOWN;
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NOTE_UP;
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NOTE_RIGHT;
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UI_UP;
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UI_LEFT;
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UI_RIGHT;
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@ -327,7 +328,7 @@ class Controls extends FlxActionSet
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}
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}
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public function replaceBinding(control:Control, device:Device, ?toAdd:Int, ?toRemove:Int)
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public function replaceBinding(control:Control, device:Device, toAdd:Int, toRemove:Int)
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{
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if (toAdd == toRemove)
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return;
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@ -335,16 +336,36 @@ class Controls extends FlxActionSet
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switch (device)
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{
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case Keys:
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if (toRemove != null)
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unbindKeys(control, [toRemove]);
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if (toAdd != null)
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bindKeys(control, [toAdd]);
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forEachBound(control, function(action, _) replaceKey(action, toAdd, toRemove));
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case Gamepad(id):
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if (toRemove != null)
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unbindButtons(control, id, [toRemove]);
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if (toAdd != null)
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bindButtons(control, id, [toAdd]);
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forEachBound(control, function(action, _) replaceButton(action, id, toAdd, toRemove));
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}
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}
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function replaceKey(action:FlxActionDigital, toAdd:Int, toRemove:Int)
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{
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for (i in 0...action.inputs.length)
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{
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var input = action.inputs[i];
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if (input.device == KEYBOARD && input.inputID == toRemove)
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{
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@:privateAccess
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action.inputs[i].inputID = toAdd;
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}
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}
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}
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function replaceButton(action:FlxActionDigital, deviceID:Int, toAdd:Int, toRemove:Int)
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{
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for (i in 0...action.inputs.length)
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{
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var input = action.inputs[i];
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if (isGamepad(input, deviceID) && input.inputID == toRemove)
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{
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@:privateAccess
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action.inputs[i].inputID = toAdd;
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}
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}
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}
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@ -498,12 +519,11 @@ class Controls extends FlxActionSet
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}
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}
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public function addGamepad(id:Int, ?buttonMap:Map<Control, Array<FlxGamepadInputID>>):Void
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public function addGamepadWithSaveData(id:Int, ?padData:Dynamic):Void
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{
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gamepadsAdded.push(id);
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for (control in buttonMap.keys())
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bindButtons(control, id, buttonMap[control]);
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fromSaveData(padData, Gamepad(id));
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}
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inline function addGamepadLiteral(id:Int, ?buttonMap:Map<Control, Array<FlxGamepadInputID>>):Void
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@ -522,7 +542,7 @@ class Controls extends FlxActionSet
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while (i-- > 0)
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{
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var input = action.inputs[i];
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if (input.device == GAMEPAD && (deviceID == FlxInputDeviceID.ALL || input.deviceID == deviceID))
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if (isGamepad(input, deviceID))
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action.remove(input);
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}
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}
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@ -533,13 +553,9 @@ class Controls extends FlxActionSet
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public function addDefaultGamepad(id):Void
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{
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addGamepadLiteral(id, [
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#if switch
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Control.ACCEPT => [B],
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Control.BACK => [A],
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#else
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Control.ACCEPT => [A],
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Control.BACK => [B],
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#end
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Control.ACCEPT => [#if switch B #else A #end],
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Control.BACK => [#if switch A #else B #end, BACK],
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Control.UI_UP => [DPAD_UP, LEFT_STICK_DIGITAL_UP],
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Control.UI_DOWN => [DPAD_DOWN, LEFT_STICK_DIGITAL_DOWN],
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Control.UI_LEFT => [DPAD_LEFT, LEFT_STICK_DIGITAL_LEFT],
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@ -608,7 +624,7 @@ class Controls extends FlxActionSet
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case Gamepad(id):
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for (input in getActionFromControl(control).inputs)
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{
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if (input.deviceID == id)
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if (isGamepad(input, id))
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list.push(input.inputID);
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}
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}
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@ -626,6 +642,37 @@ class Controls extends FlxActionSet
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}
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}
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public function fromSaveData(data:Dynamic, device:Device)
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{
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for (control in Control.createAll())
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{
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var inputs:Array<Int> = Reflect.field(data, control.getName());
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if (inputs != null)
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{
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switch(device)
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{
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case Keys: bindKeys(control, inputs.copy());
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case Gamepad(id): bindButtons(control, id, inputs.copy());
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}
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}
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}
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}
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public function createSaveData(device:Device):Dynamic
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{
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var isEmpty = true;
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var data = {};
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for (control in Control.createAll())
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{
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var inputs = getInputsFor(control, device);
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isEmpty = isEmpty && inputs.length == 0;
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Reflect.setField(data, control.getName(), inputs);
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}
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return isEmpty ? null : data;
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}
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static function isDevice(input:FlxActionInput, device:Device)
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{
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return switch device
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@ -640,3 +687,6 @@ class Controls extends FlxActionSet
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return input.device == GAMEPAD && (deviceID == FlxInputDeviceID.ALL || input.deviceID == deviceID);
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}
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}
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typedef SaveInputLists = {?keys:Array<Int>, ?pad:Array<Int>};
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@ -82,7 +82,7 @@ class OptionsMenu_old extends MusicBeatState
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{
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if (FlxG.keys.getIsDown().length > 0)
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{
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PlayerSettings.player1.controls.replaceBinding(Control.LEFT, Keys, FlxG.keys.getIsDown()[0].ID, null);
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// PlayerSettings.player1.controls.replaceBinding(Control.LEFT, Keys, FlxG.keys.getIsDown()[0].ID, null);
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}
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// PlayerSettings.player1.controls.replaceBinding(Control)
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}
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@ -1,8 +1,11 @@
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package;
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import Controls;
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import flixel.FlxCamera;
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import flixel.FlxG;
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import flixel.input.actions.FlxActionInput;
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import flixel.input.gamepad.FlxGamepad;
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import flixel.util.FlxSignal;
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// import ui.DeviceManager;
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@ -24,124 +27,223 @@ class PlayerSettings
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// public var avatar:Player;
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// public var camera(get, never):PlayCamera;
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function new(id, scheme)
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function new(id)
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{
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this.id = id;
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this.controls = new Controls('player$id', scheme);
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this.controls = new Controls('player$id', None);
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#if CLEAR_INPUT_SAVE
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FlxG.save.data.controls = null;
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FlxG.save.flush();
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#end
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var useDefault = true;
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var controlData = FlxG.save.data.controls;
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if (controlData != null)
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{
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var keyData:Dynamic = null;
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if (id == 0 && controlData.p1 != null && controlData.p1.keys != null)
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keyData = controlData.p1.keys;
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else if (id == 1 && controlData.p2 != null && controlData.p2.keys != null)
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keyData = controlData.p2.keys;
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if (keyData != null)
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{
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useDefault = false;
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trace("loaded key data: " + haxe.Json.stringify(keyData));
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controls.fromSaveData(keyData, Keys);
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}
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}
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if (useDefault)
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controls.setKeyboardScheme(Solo);
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}
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function addGamepad(gamepad:FlxGamepad)
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{
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var useDefault = true;
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var controlData = FlxG.save.data.controls;
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if (controlData != null)
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{
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var padData:Dynamic = null;
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if (id == 0 && controlData.p1 != null && controlData.p1.pad != null)
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padData = controlData.p1.pad;
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else if (id == 1 && controlData.p2 != null && controlData.p2.pad != null)
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padData = controlData.p2.pad;
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if (padData != null)
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{
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useDefault = false;
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trace("loaded pad data: " + haxe.Json.stringify(padData));
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controls.addGamepadWithSaveData(gamepad.id, padData);
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}
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}
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if (useDefault)
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controls.addDefaultGamepad(gamepad.id);
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}
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public function saveControls()
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{
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if (FlxG.save.data.controls == null)
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FlxG.save.data.controls = {};
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var playerData:{ ?keys:Dynamic, ?pad:Dynamic }
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if (id == 0)
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{
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if (FlxG.save.data.controls.p1 == null)
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FlxG.save.data.controls.p1 = {};
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playerData = FlxG.save.data.controls.p1;
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}
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else
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{
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if (FlxG.save.data.controls.p2 == null)
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FlxG.save.data.controls.p2 = {};
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playerData = FlxG.save.data.controls.p2;
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}
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var keyData = controls.createSaveData(Keys);
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if (keyData != null)
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{
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playerData.keys = keyData;
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trace("saving key data: " + haxe.Json.stringify(keyData));
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}
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if (controls.gamepadsAdded.length > 0)
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{
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var padData = controls.createSaveData(Gamepad(controls.gamepadsAdded[0]));
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if (padData != null)
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{
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trace("saving pad data: " + haxe.Json.stringify(padData));
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playerData.pad = padData;
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}
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}
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FlxG.save.flush();
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}
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static public function init():Void
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{
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if (player1 == null)
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{
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player1 = new PlayerSettings(0);
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++numPlayers;
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}
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FlxG.gamepads.deviceConnected.add(onGamepadAdded);
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var numGamepads = FlxG.gamepads.numActiveGamepads;
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for (i in 0...numGamepads)
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{
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var gamepad = FlxG.gamepads.getByID(i);
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if (gamepad != null)
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onGamepadAdded(gamepad);
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}
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// player1.controls.addDefaultGamepad(0);
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// }
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// if (numGamepads > 1)
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// {
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// if (player2 == null)
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// {
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// player2 = new PlayerSettings(1, None);
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// ++numPlayers;
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// }
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// var gamepad = FlxG.gamepads.getByID(1);
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// if (gamepad == null)
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// throw 'Unexpected null gamepad. id:0';
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// player2.controls.addDefaultGamepad(1);
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// }
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// DeviceManager.init();
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}
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static function onGamepadAdded(gamepad:FlxGamepad)
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{
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player1.addGamepad(gamepad);
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}
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/*
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public function setKeyboardScheme(scheme)
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{
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controls.setKeyboardScheme(scheme);
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}
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/*
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static public function addAvatar(avatar:Player):PlayerSettings
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{
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var settings:PlayerSettings;
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if (player1 == null)
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{
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player1 = new PlayerSettings(0, Solo);
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++numPlayers;
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}
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if (player1.avatar == null)
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settings = player1;
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else
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{
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if (player2 == null)
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{
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if (player1.controls.keyboardScheme.match(Duo(true)))
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player2 = new PlayerSettings(1, Duo(false));
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else
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player2 = new PlayerSettings(1, None);
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++numPlayers;
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}
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if (player2.avatar == null)
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settings = player2;
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else
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throw throw 'Invalid number of players: ${numPlayers + 1}';
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}
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++numAvatars;
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settings.avatar = avatar;
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avatar.settings = settings;
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splitCameras();
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onAvatarAdd.dispatch(settings);
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return settings;
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}
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static public function removeAvatar(avatar:Player):Void
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{
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var settings:PlayerSettings;
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if (player1 != null && player1.avatar == avatar)
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settings = player1;
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else if (player2 != null && player2.avatar == avatar)
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{
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settings = player2;
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if (player1.controls.keyboardScheme.match(Duo(_)))
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player1.setKeyboardScheme(Solo);
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}
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else
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throw "Cannot remove avatar that is not for a player";
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settings.avatar = null;
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while (settings.controls.gamepadsAdded.length > 0)
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{
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final id = settings.controls.gamepadsAdded.shift();
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settings.controls.removeGamepad(id);
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DeviceManager.releaseGamepad(FlxG.gamepads.getByID(id));
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}
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--numAvatars;
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splitCameras();
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onAvatarRemove.dispatch(avatar.settings);
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}
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*/
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static public function init():Void
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static public function addAvatar(avatar:Player):PlayerSettings
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{
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var settings:PlayerSettings;
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if (player1 == null)
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{
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player1 = new PlayerSettings(0, Solo);
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++numPlayers;
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}
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var numGamepads = FlxG.gamepads.numActiveGamepads;
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if (numGamepads > 0)
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{
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var gamepad = FlxG.gamepads.getByID(0);
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if (gamepad == null)
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throw 'Unexpected null gamepad. id:0';
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player1.controls.addDefaultGamepad(0);
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}
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if (numGamepads > 1)
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if (player1.avatar == null)
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settings = player1;
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else
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{
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if (player2 == null)
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{
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player2 = new PlayerSettings(1, None);
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if (player1.controls.keyboardScheme.match(Duo(true)))
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player2 = new PlayerSettings(1, Duo(false));
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else
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player2 = new PlayerSettings(1, None);
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++numPlayers;
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}
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var gamepad = FlxG.gamepads.getByID(1);
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if (gamepad == null)
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throw 'Unexpected null gamepad. id:0';
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if (player2.avatar == null)
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settings = player2;
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else
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throw throw 'Invalid number of players: ${numPlayers + 1}';
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}
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++numAvatars;
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settings.avatar = avatar;
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avatar.settings = settings;
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player2.controls.addDefaultGamepad(1);
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splitCameras();
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onAvatarAdd.dispatch(settings);
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return settings;
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}
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static public function removeAvatar(avatar:Player):Void
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{
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var settings:PlayerSettings;
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if (player1 != null && player1.avatar == avatar)
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settings = player1;
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else if (player2 != null && player2.avatar == avatar)
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{
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settings = player2;
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if (player1.controls.keyboardScheme.match(Duo(_)))
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player1.setKeyboardScheme(Solo);
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}
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else
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throw "Cannot remove avatar that is not for a player";
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settings.avatar = null;
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while (settings.controls.gamepadsAdded.length > 0)
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{
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final id = settings.controls.gamepadsAdded.shift();
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settings.controls.removeGamepad(id);
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DeviceManager.releaseGamepad(FlxG.gamepads.getByID(id));
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}
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// DeviceManager.init();
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--numAvatars;
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splitCameras();
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onAvatarRemove.dispatch(avatar.settings);
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}
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*/
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static public function reset()
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||||
{
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player1 = null;
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@ -41,8 +41,6 @@ class TitleState extends MusicBeatState
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|
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FlxG.sound.muteKeys = [ZERO];
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PlayerSettings.init();
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curWacky = FlxG.random.getObject(getIntroTextShit());
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// DEBUG BULLSHIT
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||||
|
@ -50,6 +48,7 @@ class TitleState extends MusicBeatState
|
|||
super.create();
|
||||
|
||||
FlxG.save.bind('funkin', 'ninjamuffin99');
|
||||
PlayerSettings.init();
|
||||
Highscore.load();
|
||||
|
||||
#if newgrounds
|
||||
|
|
|
@ -184,7 +184,12 @@ class ControlsMenu extends ui.OptionsState.Page
|
|||
|
||||
var inputName = device == Keys ? "key" : "button";
|
||||
var cancel = device == Keys ? "Escape" : "Back";
|
||||
prompt.setText('\nPress any $inputName to rebind\n\n\n\n $cancel to cancel');
|
||||
//todo: alignment
|
||||
if (device == Keys)
|
||||
prompt.setText('\nPress any key to rebind\n\n\n\n $cancel to cancel');
|
||||
else
|
||||
prompt.setText('\nPress any button\n to rebind\n\n\n $cancel to cancel');
|
||||
|
||||
|
||||
controlGrid.selectedItem.select();
|
||||
labels.members[Std.int(controlGrid.selectedIndex / COLUMNS)].alpha = 1.0;
|
||||
|
@ -265,13 +270,16 @@ class ControlsMenu extends ui.OptionsState.Page
|
|||
// Don't use resetItem() since items share names/labels
|
||||
item.input = input;
|
||||
item.label.text = item.getLabel(input);
|
||||
|
||||
PlayerSettings.player1.saveControls();
|
||||
}
|
||||
|
||||
function closePrompt()
|
||||
{
|
||||
controlGrid.enabled = true;
|
||||
canExit = true;
|
||||
prompt.exists = false;
|
||||
controlGrid.enabled = true;
|
||||
if (deviceList == null)
|
||||
canExit = true;
|
||||
}
|
||||
|
||||
override function destroy()
|
||||
|
|
Loading…
Add table
Reference in a new issue