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https://github.com/FabricMC/fabric.git
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6692ae6057
This migrates all uses of v0 networking to v1 api, and changes the readme to not mention networking-v0 in the example for dependencies.
This effectively makes v0 removable if it breaks in the future beyond repair. Though I expect v0 to last quite a bit longer.
(cherry picked from commit bf770ed853
)
93 lines
3.8 KiB
Markdown
93 lines
3.8 KiB
Markdown
# Fabric API
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Essential hooks for modding with Fabric.
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Fabric API is the library for essential hooks and interoperability mechanisms for Fabric mods. Examples include:
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- Exposing functionality that is useful but difficult to access for many mods such as particles, biomes and dimensions
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- Adding events, hooks and APIs to improve interopability between mods.
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- Essential features such as registry synchronization and adding information to crash reports.
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- An advanced rendering API designed for compatibility with optimization mods and graphics overhaul mods.
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Also check out [Fabric Loader](https://github.com/FabricMC/fabric-loader), the (mostly) version-independent mod loader that powers Fabric. Fabric API is a mod like any other Fabric mod which requires Fabric Loader to be installed.
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For support and discussion for both developers and users, visit [the Fabric Discord server](https://discord.gg/v6v4pMv).
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## Using Fabric API to play with mods
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Make sure you have install fabric loader first. More information about installing Fabric Loader can be found [here](https://fabricmc.net/use/).
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To use Fabric API, download it from [CurseForge](https://www.curseforge.com/minecraft/mc-mods/fabric-api), [GitHub Releases](https://github.com/FabricMC/fabric/releases) or [Modrinth](https://modrinth.com/mod/fabric-api).
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The downloaded jar file should be placed in your `mods` folder.
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## Using Fabric API to develop mods
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To setup a Fabric development environment, check out the [Fabric example mod](https://github.com/FabricMC/fabric-example-mod) and follow the instructions there. The example mod already depends on Fabric API.
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To include the full Fabric API with all modules in the development environment, add the following to your `dependencies` block in the gradle buildscript:
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### Groovy DSL
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```groovy
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modImplementation "net.fabricmc.fabric-api:fabric-api:FABRIC_API_VERSION"
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```
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### Kotlin DSL
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```kotlin
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modImplementation("net.fabricmc.fabric-api:fabric-api:FABRIC_API_VERSION")
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```
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Alternatively, modules from Fabric API can be specified individually as shown below (including module jar to your mod jar):
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### Groovy DSL
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```groovy
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// Make a collection of all api modules we wish to use
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Set<String> apiModules = [
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"fabric-api-base",
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"fabric-command-api-v1",
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"fabric-lifecycle-events-v1",
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"fabric-networking-api-v1"
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]
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// Add each module as a dependency
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apiModules.forEach {
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include(modImplementation(fabricApi.module(it, FABRIC_API_VERSION)))
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}
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```
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### Kotlin DSL
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```kotlin
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// Make a set of all api modules we wish to use
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setOf(
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"fabric-api-base",
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"fabric-command-api-v1",
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"fabric-lifecycle-events-v1",
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"fabric-networking-api-v1"
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).forEach {
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// Add each module as a dependency
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modImplementation(fabricApi.module(it, FABRIC_API_VERSION))
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}
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```
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<!--Linked to gradle documentation on properties-->
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Instead of hardcoding version constants all over the build script, Gradle properties may be used to replace these constants. Properties are defined in the `gradle.properties` file at the root of a project. More information is available [here](https://docs.gradle.org/current/userguide/organizing_gradle_projects.html#declare_properties_in_gradle_properties_file).
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## Contributing
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See something Fabric API doesn't support, a bug or something that may be useful? We welcome contributions to improve Fabric API.
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Check out [the Contributing guidelines](../CONTRIBUTING.md)*.
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\* The contributing guidelines are work in progress
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## Modules
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Fabric API is designed to be modular for ease of updating. This also has the advantage of splitting up the codebase into smaller chunks.
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Each module contains its own `README.md`* explaining the module's purpose and additional info on using the module.
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\* The README for each module is being worked on; not every module has a README at the moment
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