fabric/fabric-lifecycle-events-v1/README.md
fishshi 6da5ef698d Add AFTER_CLIENT_WORLD_CHANGE (#4173)
* add AFTER_CLIENT_WORLD_CHANGE

* fix

* move

* add description to README and change class to final with a private constructor

* revert the event name
2024-11-12 18:29:23 +00:00

3.1 KiB

Fabric Lifecycle Events (V1)

Contains events which indicate when the lifecycle of a Minecraft client, Minecraft server and the lifecycle objects which exist on the client and server has changed.

Organization

Events in this module belong to a single class which relates to the category of events. The event callbacks to be implemented are nested classes within.

For example, if you are listening to ServerLifecycleEvents.SERVER_STARTING in ServerLifecycleEvents the callback interface that would be implemented is ServerLifecycleEvents.ServerStarting.

Server Events

Events related to objects on a logical server. These classes are located in net.fabricmc.fabric.api.event.lifecycle.v1.

ServerLifecycleEvents

Contains lifecycle events related to a Minecraft server. This includes events which indicate when a server is starting up, is in a data pack reload or shutting down.

ServerTickEvents

Contains events related to the ticking of a Minecraft server. There are events that indicate the beginning and end of the tick for the server and each ServerWorld.

ServerWorldEvents

Events related to the lifecycle a ServerWorld. Currently, this contains events related to loading and unloading ServerWorlds.

ServerChunkEvents

Events related to the lifecycle of chunks in a ServerWorld. Currently, this contains events related to loading and unloading chunks in a ServerWorld.

ServerEntityEvents

Events related to the lifecycle of entities in a ServerWorld. Currently, this only contains an event for an entity being loaded into a ServerWorld. The unload event has not been implemented yet.

ServerBlockEntityEvents

Events related to the lifecycle of block entities in a ServerWorld. Currently, this contains events related to loading and unloading block entities in a ServerWorld.

Client Events

Events related to objects on a logical client. These classes are located in net.fabricmc.fabric.api.client.event.lifecycle.v1.

Note: These events are only available on a client. Trying to access these events on a dedicated server will cause the game to crash.

ClientLifecycleEvents

Events related to the lifecycle of a Minecraft client. Currently, this contains events related to when the Minecraft Client is starting or stopping.

ClientTickEvents

Events related to ticking of a Minecraft client. There are events that indicate the beginning and end of the tick for the client and the ClientWorld if in game.

ClientWorldEvents

Events related to the lifecycle a ClientWorld. Currently, this contains an event which is called after ClientWorld has been changed.

ClientChunkEvents

Events related to the lifecycle of chunks on a Minecraft client. Currently, this contains events related to loading and unloading chunks in a ClientWorld.

ClientEntityEvents

Events related to the lifecycle of entities in a ClientWorld. Currently, this contains event for an entity being loaded into a ClientWorld.

ClientBlockEntityEvents

Events related to the lifecycle of block entities in a ClientWorld. Currently, this contains events related to loading and unloading block entities in a ClientWorld.