- The (int[], int) overload used to keep the normal flags as is
- The (BakedQuad, RenderMaterial, Direction) overload used to reset all normal flags
- The normal flag for a vertex is now set if and only if the normal is not zero, ignoring the W component
- Clarify that MutableQuadView#fromVanilla(BakedQuad, ...) resets the quad tag
* Make sure client locking only happens if there will actually be a tick
* Swap the order of client and server tasks and merge the client tasks into one block
* Remove useless capture of @Share
* Ensure all packets are handled in the tick after it was sent
* Add main thread packet handlers to our set before they are added to the vanilla queue, not after
* Don't deadlock if client stops on a frame that doesn't tick
* Fix checkstyle
* Switch back round the client and server tasks
* Only apply vanilla task loop phases if network synchronization is enabled
* Update docs
* Add network synchronizer impl notes to match PR description
* Set ThreadingImpl.gameCrashed back to private. We don't want to accidentally change this value without using the setter.
* Instant screenshots, with counter and more configurability
* Force consistent window size across all systems and stretch framebuffer to fit the physical window
* Docs
* Wait ticks appropriately for the screenshots in the gametest test
* Should -> must
* Fix window resizing for different display scales
* Fix framebuffer size not being changed at all
* Add test for window resizing
* Add more chest tags
* adjust temperate biome tag
* More Cobblestone tags
* end stones tag
* Gravels tag
* Netherracks tag
* Add all ores tags for consistency
* Ore rates, ore in ground, and ore bearing tags added
* Added sands tags
* added bones tag
* Added eggs tag
* Added feathers tag
* Added gunpowders tag
* Added mushrooms tag
* Added nether stars tag
* Added seeds tags
* Added fence and fence gate tags
* Added nether and end empty category tags
* Added lush biome tag
* Added magical tag
* Added rare biome tag
* Added plateau tag
* added spooky biome tag
* Added sandy tag
* Fixed checkstyle issues
* Run datagen
* more javadoc and fixed biomes in temperature tag
* fixed typo in biome temperature tag javadoc
* attempt at potion tag javadoc
* Add bottled potion subtag
* Datagen bottled potion and biome temperature fix
* Improved potion javadoc more
* Changed potion verb to noun
* Improve potion javadoc to mention data component
* special exception for certain biome tag
* checkstyle
* added more docs and tagging of pale garden
* checkstyle
* Alias fence, fence gate, and ore tags
* Checkkstyle
* Tag alias match c format now
* Add missing nether stripped stems/hyphae to stripped tags
* Bottled Potions display name
* improve javadoc to be clear on tag name for ore bearing and or in tags
* Trigger Build
* Ensure game closes promptly when it crashes
* Mutate the stack traces of exceptions thrown in tasks to make them easier to track
* Fix ThreadingImpl.joinAsyncStackTrace
* Don't press menu.quit button from inside the gametest test
* Make dynamic registry element path be namespaced
FixesFabricMC/fabric#4179
* Remove old method of prepending the namespace
The old method of prepending only applied in certain locations, and thus gives different results depending on the circumstance
* Add simple RegistryKeysTest
---------
Co-authored-by: modmuss <modmuss50@gmail.com>
(cherry picked from commit 3f3c49952e)
* Move client auto tests to new module fabric-client-gametest-api-v1
* Fix run prod Gradle tasks
* Rename remaining references to client auto-tests
* Switch client gametests to using entrypoints
* Disable input and cursor grabbing
* Remove FabricClientTestHelper moving most of it into the context. Add the ability to simulate key and mouse inputs
* Rename and document input methods
* Rename client gametest github action
* Fix tryClickScreenButtonImpl for buttons inside layout widgets
* Address review comments and repackage client gametest test
* Delete wrong reference to TitleScreenAccessor. Thanks mcdev
* Address review comments
* Clean up default game options
* Improve documentation
* Remove module dependencies
---------
Co-authored-by: modmuss50 <modmuss50@gmail.com>
* Add tag aliases
* Document and rename tag alias internals
* Make the tag alias directory singular to match Mojang's recent style
* Add a note about tag aliases to client tag documentation
* Support missing tags in alias groups
* Support tag aliases for dynamic and reloadable registries
* TagAliasGroup: Document naming conventions for c tag alias groups
* Add tag alias test mod
* Fix inline return checkstyle
* Add test for tag alias data generation
* Fix checkstyle (again)
* Add tag translations to tag API testmod
* Uncomment accidentally commented out code
* SimpleRegistryMixin: Improve a log message
* TagAliasTest: Improve assertion messages
* Fix tag aliases for dynamic registries not applying on /reload
* Clean up log message once again
* Address review feedback
* Make missing interfaces throw CCEs
* Add README
* Move TagAliasGroup into the impl package
(cherry picked from commit a730659c14)
- Fix Ingredient.OPTIONAL_PACKET_CODEC not being modified to work with custom ingredients
- Fix ShapelessRecipeMixin sometimes not collecting all non-empty item stacks
- If client does not support certain custom ingredient, send CustomIngredientImpl#getCustomMatchingItems instead of dummy default (stone)
* Fix block outline rendering
- Move outline event invoker to before either normal or high contrast outlines are rendered
- Remove outline layer reset, fixing high contrast outline being rendered with wrong layer
- Pass translucent parameter to BEFORE_BLOCK_OUTLINE event
- Remove deprecated BlockOutlineContext#vertexConsumer
* Re-add deprecated BlockOutlineContext#vertexConsumer
* Add translucent block outline to context
* Implement changes to client auto-test threading
* Replace ThrowableRunnable and ThrowableSupplier with Apache equivalents, reintroduce MinecraftClient parameter
* Avoid undefined behavior in storing Operations
* Add check for calling MinecraftClient.getInstance() on the test thread
* Add todo for suggestion of runOnClient when API methods are added
* Rename lambda parameter from minecraft -> client