modmuss50
e939d5c64a
Bump version
2020-02-10 17:13:40 +00:00
modmuss50
f08b613338
Fix ForwardingBakedModel not forwarding isSideLit. Closes #501 ( #502 )
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* Fix ForwardingBakedModel not forwarding isSideLit. Closes #501
* Remove unused DamageModel
* Bump version
2020-02-10 17:13:08 +00:00
modmuss50
9ccefa5712
Publish a fat javadoc jar to maven ( #503 )
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* Publish a fat javadoc jar to maven
* Cleanup
2020-02-10 17:13:07 +00:00
Player
9290e2ed7b
Bump version
2020-02-10 00:57:59 +01:00
2xsaiko
88fd2ae928
Check cullface after transform
2020-02-09 23:51:57 +00:00
modmuss50
aea78a258d
1.15.2
2020-01-21 15:16:39 +00:00
modmuss50
203491ea23
1.15.2-pre1
2020-01-14 20:50:51 +00:00
Juuxel
ce867d209a
Make checkstyle always use English
2020-01-04 19:25:14 +00:00
Player
a1bd3118a0
Bump versions
2020-01-01 14:01:16 +01:00
legobmw99
25c8636270
Resolve ClassCastException in UseItemCallback
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Returns ActionResult, not TypedActionResult
2020-01-01 13:00:23 +00:00
TheGlitch76
3c664f3a9c
Always only return the last part of a branch
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Not applying this causes certain environments (such as a local instance) to build artifacts in subdirectories with shortened names.
2019-12-30 15:04:30 +00:00
Player
90fe97f88e
Bump version
2019-12-28 16:30:48 +01:00
shedaniel
5341049050
fabric-rendering-v1 module & added HudRenderCallback ( #359 )
2019-12-28 15:29:04 +00:00
modmuss50
175d0eb82e
Fix render offset not being applied.
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Fixes flower and other blocks always rendering in the center of the block
2019-12-28 07:51:56 +00:00
modmuss50
2605c5a557
Fix build
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I thought this worked..
2019-12-17 21:26:06 +00:00
modmuss50
e8063fbd96
1.15.1
2019-12-17 21:17:41 +00:00
Player
abd91580dd
Bump versions
2019-12-10 22:46:06 +01:00
Player
6d8d2cc9dc
Fix Fabric-side thread safety for Tags obtained from TagRegistry
2019-12-10 22:42:14 +01:00
liach
7a0d585458
Update loom, use tinyv2 (for params/jd), update loader
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The build passes, no worries
Signed-off-by: liach <liach@users.noreply.github.com>
2019-12-10 21:28:24 +00:00
modmuss50
d830abd6cf
Work around odd crash in OpenJ9 due to an anonymous in a mixin.
2019-12-10 21:26:24 +00:00
modmuss50
3b05f68e06
Version bump
2019-12-10 15:20:25 +00:00
modmuss50
5dcfb8552b
1.15
2019-12-10 15:17:35 +00:00
modmuss50
821cdba74e
1.15-pre7 - mapping changes
2019-12-09 21:40:36 +00:00
modmuss50
da060503f2
1.15-pre5
2019-12-05 14:07:00 +00:00
modmuss50
ec40b2e12c
1.15-pre4
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a few mapping changes
2019-12-03 17:02:41 +00:00
modmuss50
ea865a1450
Fix crash on startup
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Required as mixin was complaining: target requires method signature because enclosing type information for net.minecraft.client.render.chunk.ChunkBuilder$BuiltChunk$RebuildTask is unavailable
2019-11-29 00:29:17 +00:00
modmuss50
c6a8ea893d
Version bump
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Co-authored-by: Juuxel <6596629+juuxel@users.noreply.github.com>
2019-11-28 19:45:38 +00:00
Juuxel
616c2e29a4
Add methods for setting multiple objects' render layer with one call
2019-11-28 19:42:57 +00:00
modmuss50
06c939b35c
1.15-pre3 - just mapping changes
2019-11-28 19:40:14 +00:00
grondag
1e5e53014d
Fix gui item rendering (issue #412 PR #443 )
2019-11-28 08:03:04 +00:00
Player
5a0f9a60f7
Fix checkstyle package check using client/server as the module name and missing suffix validation, adapt missed fabric-renderer-registry package
2019-11-27 13:24:36 +01:00
modmuss50
2775144ad8
Fix NPE in MixinChunkRebuildTask Closes #436
2019-11-26 15:37:59 +00:00
Player
7fe423d1a5
Fix BER registration accessing dispatcher instance through uninitialized
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field
2019-11-26 08:48:32 +00:00
modmuss50
a1ff8ff878
Rework the BlockEntityRenderer api to fix load order issues.
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Based off the work from #430
Co-authored-by: Draylar <samuelhimes@gmail.com>
2019-11-25 19:54:56 +00:00
modmuss50
dd84212848
Merge remote-tracking branch 'origin/1.15' into 1.15
2019-11-25 19:28:21 +00:00
modmuss50
e08a7305d5
1.15-pre2
2019-11-25 19:28:07 +00:00
Draylar
e4c9a9c3af
Add nonOpaque to FabricBlockSettings ( #434 )
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* add nonOpaque FabricBlockSettings builder method
* module version bump (0.1.2 -> 0.1.3)
2019-11-24 10:54:48 +00:00
modmuss50
264dbbc635
Fix ClientSpriteRegistryCallback not being called for some SpriteAtlases
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fabric_localIds is no longer needed as all atlases have their own id now.
2019-11-22 21:24:12 +00:00
modmuss50
f3d8141bae
1.15-pre1
2019-11-21 21:04:17 +00:00
Player
6d6e6117b4
Fix checkstyle config not supporting windows line endings
2019-11-13 18:46:19 +01:00
modmuss50
6c2678816a
19w46a
2019-11-13 17:41:46 +00:00
modmuss50
f947d671a1
19w45b + Fix missed optional mixin fixes
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MixinChunkRebuildTask should have been ported yesterday, but it was only logging out a warning.
2019-11-08 13:23:12 +00:00
modmuss50
58e820e06c
Fix style errors.
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Sorry player.
2019-11-07 20:39:57 +00:00
modmuss50
12515ed9ee
19w45a
2019-11-07 20:35:26 +00:00
Player
b7f9825dbb
Add checkstyle verification for package names, fix non-API packages.
2019-11-03 20:14:45 +01:00
modmuss50
ce77399215
19w44a
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Only yarn renames
2019-10-30 17:10:30 +00:00
Player
dfdb52d6e5
Add checkstyle, format existing code accordingly.
2019-10-27 15:40:26 +01:00
Mark J
d1753d4af9
Fix BlockRenderLayerMapImpl no longer working in 19w42a. Move some LOG.warns to InvalidParameterException ( #409 )
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* Fix BlockRenderLayerMapImpl no longer working in 19w42a. Move some LOG.warns to InvalidParameterException
In 19w42a new class (class_4699) that contains 3 maps for Item, Block and Fluid RenderLayers.
Before these maps were in the RenderLayer class causing them to be populated well before this API had a chance to get to handling the consumers.
I have tweaked the impl to handle RenderLayers being added before initialize is called and after, this removes the need to ensure the class load order is correct.
* quick cleanup
* InvalidParameterException -> IllegalArgumentException
* Move to single lines + add a blank line
2019-10-19 19:29:57 +01:00
grondag
b8dee3c017
Fix breaking render for API models ( #406 )
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* Fix breaking render for API models
* Bump versions
2019-10-19 19:29:48 +01:00
grondag
0f869edf26
Fix indigo rendering in 19w42a ( #405 )
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* Fix indigo rendering in 19w42a
* Prevent crashes for modded item rendering
VertexConsumer now thows unless all vertex elements are populated. Overlay UV coordinates are thus required for block breaking, item glint, etc. Block breaking doesn't seem to work fully for non-vanilla models, but cause isn't yet clear.
2019-10-17 15:54:54 +00:00