Commit graph

101 commits

Author SHA1 Message Date
apple502j
83a865928d
Make static-only classes final and unconstructible (#2421)
The following classes have been made final and unconstructible:

- All convention tags classes
- `FluidVariantAttributes`
- `FluidVariantRendering`

The following classes have been made unconstructible:

- `BiomeModifications`
- `ClientEntityEvents`
- `ClientTickEvents`
- `LootTableEvents`
- `FabricDefaultAttributeRegistry`
- `MinecartComparatorLogicRegistry`
- `StorageUtil`

The following classes have been explicitly marked as final. Note that actually extending such class has always been impossible due to missing public constructor:

- `VillagerInteractionRegistries`
- `VillagerPlantableRegistry`
- `ModelHelper`
- `StoragePreconditions`

While the first two are technically breaking changes, there is no actual or observed usage for any of those.
2022-08-06 19:04:11 +01:00
modmuss50
33fbc73844 Add SyncDataPackContents and TagsLoaded lifecycle events (#2265)
* Add SyncDataPackContents and TagsLoaded lifecycle events

* tagsLoaded -> onTagsLoaded, isClient -> client

* Compile error in testmod

* Make SyncDataPackContents fire for every player

* syncDataPackContents -> onSyncDataPackContents

(cherry picked from commit cc71601c72)
2022-06-13 19:59:24 +01:00
Technici4n
21a5acaa63 Fix #2206: Client chunk cache grows unbounded (#2248)
* Fix missing some chunk unloads events leading to a possible memory leak. (#1820)

* Update fix for 1.18.2. Fixes #2206

Co-authored-by: modmuss50 <modmuss50@gmail.com>
(cherry picked from commit 23d88c8099)
2022-05-24 15:06:51 +01:00
modmuss50
9ff28f4026
Split client only code into its own sourceset. (#2179)
A common source of crashes on modded Minecraft servers comes from modders accidently calling client only code from the client, this PR is another large step towards elimitating that.

This PR has been months in the making and years in the planning, requiring major changes to Loom & Loader. In recent Minecraft versions Mojang has made it easier than ever to cleanly split the jar, going against the status-quo of merging the client and server into one jar.

From the start we have designed Fabric to have a very clear split between client and common (client & server) code. Fabric has always encoraged keeping client only code seprate from the server, this can be seen at a fundamental level with the entrypoints in Loader. Fabric API's have all been designed with this mind.

This PR provides a compile safety net around Fabric API using client only code on the server. Even though there are almost 400 changed files, minimal changes beyond moving the files were required to achieve this in Fabric API, thanks to the effort of all contributors in the past.

These changes should not affect modders or players in anyway, a single "universal" jar is still produced. Im happy to awnswer any questions.
2022-05-21 16:26:46 +01:00
Xander
2d83e92c59
remove annoying warning shift BY (#2116) 2022-04-10 16:26:48 +01:00
modmuss50
2540745460 1.18.2-pre3
Just mappings.
2022-02-23 16:35:48 +00:00
modmuss50
32a560b3f7
Fix type passed to data pack reload events. (#2009) 2022-02-19 14:25:58 +00:00
haykam821
55f15a338f
Fix a ClassCastException being thrown when a data pack reload event is invoked (#2001)
* Fix a ClassCastException being thrown when a data pack reload event is invoked

* Fix Checkstyle errors
2022-02-18 18:17:01 +00:00
modmuss50
d882b91555
Port to 22w06a (#1989)
This snapshot is possibly one of the most impactful for API we have ever had. This PR is an inital port to support 22w06a, stuff will be missing and broken. 

# Removed modules:
- fabric-mining-levels-v0 - Previously deprecated
- fabric-object-builders-v0 - Previously deprecated
- fabric-tag-extensions-v0
- fabric-tool-attribute-api-v1

# Modules with API breaking changes:
- fabric-biome-api-v1
- fabric-content-registries-v0
- fabric-data-generation-api-v1
- fabric-mining-level-api-v1
- fabric-object-builder-api-v1
- fabric-resource-conditions-api-v1
- fabric-structure-api-v1

# Impactful API changes:
### fabric-object-builder-api-v1
- Removed - FabricBlockSettings.breakByHand
- Removed - FabricBlockSettings.breakByTool  - Previously deprecated

# Notable changes

- fabric-registry-sync-v0 moves vanilla's new registry freezing to a later point in time, allowing mods to add to the registry during init.

# Known issues:
- ServerBugfixMixin used to fix https://bugs.mojang.com/browse/MC-195468 has not yet been ported.
2022-02-11 17:02:44 +00:00
modmuss50
54e5b2eccb 22w05a
Remove 1.18.1 support.
2022-02-02 18:34:04 +00:00
modmuss50
d7c144a830
Migrate to SLF4j and update loom (#1960)
* Migrate to SLF4j and update loom

* Update loom

* Update to latest loom
2022-01-30 21:37:23 +00:00
modmuss50
e66b59e98c 22w03a
1.18.1 is also supported with this version.
2022-01-19 19:18:31 +00:00
shartte
c15ca33535
Fixes double-invoking of the client start event. (#1839)
This is due to vanilla now calling thread.setPriority (thus accessing the field twice).
2021-11-17 17:01:22 +00:00
Player
3ac43d9577 Revert Mixin compatibilityLevel bump, bump versions 2021-11-17 03:29:11 +01:00
modmuss50
e77d3ea62f 1.18-pre2 & Java 17 2021-11-16 18:41:10 +00:00
modmuss50
b4f4f6cda4 Update Loom and Loader. Cleanup/improve buildscript. 2021-11-12 15:02:54 +00:00
modmuss50
65d505fc8a Bump versions
All of the version need to be bumped due to fabric-api-base being updated, this highlights the need for a better solution.
2021-11-05 17:09:48 +00:00
modmuss50
d1937ce458 21w40a 2021-10-07 16:10:04 +01:00
modmuss50
8f2c3e04fb Bump version 2021-09-21 11:41:06 +01:00
modmuss50
5553aff888 21w37a: Compile pass 2021-09-17 18:42:42 +01:00
modmuss50
a02b4463f9 21w19a 2021-05-12 20:23:04 +01:00
modmuss50
23b3c92ea9 21w13a 2021-03-31 20:52:51 +01:00
modmuss50
40e100eb8e 21w07a - Fairly major mappings update 2021-02-17 19:11:45 +00:00
modmuss50
36b77c3e9f 21w03a 2021-01-20 19:50:47 +00:00
modmuss50
92519afafe Version bump 2021-01-19 19:38:22 +00:00
i509VCB
f8cf2bb436 Add custom value denoting module lifecycles. (#1253)
* Add custom value denoting module lifecycles.

* Make the module validation work.

My hand has been forced - we must use buildSrc since JsonSlurper is not available in main buildscript.

* Apply task to each project and dont cross projects

* A horrible hack

* Wait what

* It works now.

* Not needed

* Drop unneeded maven repo, cache map lookup

(cherry picked from commit daa38b3d82)
2021-01-19 18:54:23 +00:00
modmuss50
8f5b7a460a Bump version 2020-12-06 19:37:32 +00:00
i509VCB
80d73bddd1 Add readme for fabric-lifecycle-events-v1 (#1119)
* Add readme for fabric-lifecycle-events-v1

* Spelling lol

* Update fabric-lifecycle-events-v1/README.md

Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>

* Don't document everything under the sun. Instead explain what there is

* Indicate > specify

* Consistent referral to the types of worlds.

* Update fabric-lifecycle-events-v1/README.md

Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>

* Update fabric-lifecycle-events-v1/README.md

Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>

* Grammer go brr

Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>
(cherry picked from commit ffb68a877b)
2020-12-05 19:05:40 +00:00
i509VCB
bd906e77da
Implement entity unload event on server (#1191)
* Start toying with server entity unload event

* Implement testmod stuff

* Implement shutdown implementation of unload entities

* Update fabric-lifecycle-events-v1/src/testmod/java/net/fabricmc/fabric/test/event/lifecycle/ServerEntityLifecycleTests.java

Co-authored-by: Pyrofab <redstoneinfire@gmail.com>

* Comment suggestion

Co-authored-by: Pyrofab <redstoneinfire@gmail.com>
2020-12-05 19:03:30 +00:00
i509VCB
8c05a46689
Block entity unload: compensate for WorldChunk code changes (#1204) 2020-12-05 19:02:56 +00:00
modmuss50
880269e646 Bump version 2020-11-28 20:34:56 +00:00
i509VCB
5a2efd399e
Reimplement block entity (un)load events (#1177)
* Reimplement block entity (un)load events

This is pending testing to verify the tracking is reliable.

* Forgot that null check for parity

* Everything is implemented. Now for testing

* Fix server block entity unload events

* Bah indentations broke

* Handle world chunks instead of the positions
2020-11-28 19:47:47 +00:00
Thalia Nero
9f7a7423f3 Add module dependencies to maven POM (#1104) 2020-11-15 19:46:01 +00:00
modmuss50
24947c8dc7 Version bump 2020-11-08 21:52:10 +00:00
modmuss50
c3939b0682 Fix crash in production Closes #1155 2020-11-08 21:47:44 +00:00
modmuss50
96d1e9eae1 Version bump 2020-11-07 20:32:46 +00:00
i509VCB
8d074a03a9
Temp fix for feature renderer testmod, update mappings, reimplement client entity events (#1152)
* Temp fix for feature renderer testmod, update mappings

* Deprecation comments...

* Reimplement client entity events

* Readd the client world change entity event stuff
2020-11-07 19:54:09 +00:00
i509VCB
c097c2c675
Reimplement server entity load event (#1151) 2020-11-05 20:02:40 +00:00
modmuss50
3e817a62fd Version bump 2020-11-05 18:26:58 +00:00
modmuss50
fd6e7547e7
20w45a
Added FabricBlockEntityTypeBuilder
Reworked EntityRendererRegistry
Ported BlockEntityRendererRegistry
2020-11-05 18:05:55 +00:00
i509VCB
27eec61ee2 Turn off tests and mixins for currently disabled part 2020-11-04 18:35:41 -06:00
i509VCB
e05dd712ca 20w45a: Reimplement Chunk events, fix up block-entity-networking
This also adds some maintainer comments to two injections in game rule api.

No this does not compile
2020-11-04 18:21:51 -06:00
modmuss50
74cc3b2021 Version Bump 2020-07-29 20:07:00 +01:00
i509VCB
5098e03e12
Add world unload event (And functional interface annotations to events) (#895)
* Add world unload event

* Add functional interface annotations to all events
2020-07-29 19:54:16 +01:00
modmuss50
3b4b2c130e Version bump 2020-07-17 16:22:50 +01:00
modmuss50
f5c4fce088 and imports.. 😠 2020-07-17 15:59:41 +01:00
modmuss50
f5b8457b41 Remove unused variable 2020-07-17 15:58:37 +01:00
i509VCB
144d3847c0
Lifecycle Events: Part 2, Electric Boogaloo (#848)
* Add a few new server lifecycle events

Server starting, Load World, Before server resource reload, After server resource reload

* Save event

* Split world load into ServerWorldEvents, add failure event for data pack reload

* cause

* Merge fail and regular end.

* Present tense lol

* So we can just plainly specify the system properties

* use handleAsync instead
2020-07-17 14:51:05 +01:00
modmuss50
c668f41520 20w27a 2020-07-01 18:40:27 +01:00
modmuss50
b0993bc1e7 Fix invalid testmod json 2020-06-25 22:42:35 +01:00
i509VCB
16acbe5bfd
Lifecycle Events V1 [1.16] (#681)
* Lifecycle Events V1 (1.16)

Now includes Chunk and (Block)Entity (un)load events

(cherry picked from commit 82b372873fd930dd07768331f7b70f6f9d3d441d)

* Move around code to work on 1.16

* Checkstyle

* Remove primary server getters

(cherry picked from commit c84f36209d)

* IJ DO YOU SPEAK RESOLVING IMPORTS

* Prune the tests that shouldn't exist

(cherry picked from commit a5112223ca)

* Listen here checkstyle you bugger

* Split up events to individual interfaces. Make Chunk events use WorldChunk instead.

(cherry picked from commit 3431c0d894)
2020-06-25 22:28:21 +01:00