* Environmental Renderers
* Remove defunt hideClouds and hideWeather
* Pushed missing License
* Push checkstyle fixes
* remove unused
* Unwrapped the test mod sky rendering.
* Added a first attempt at javadoc.
* Forgot a blank line
* Moved Environment references out of class
* Moved Lamda functions for fog override, thick fog usage and fog color adjustment to their own interfaces and gave them proper javadoc.
* Made FabricSkyProperties private
* PURGE THE H...I mean FabricSkyPropertyBuilder and FabricSkyProperties.
- Reverted unintentional mixin changes
- Fix various typo errors that were pointed out.
- Added missing javadocs and added the ability to override.
* Forgot some pluggin in some overrides.
* Added missing javadoc suggestion
* Changed api a bit so that it fires a exception if renderer not being overridden and one already exists.
* Split Implemtnation and Interface
* Forgot a license
* Added WorldRenderContext to Renderers
* Added logging
* Added missing javadocs and removed the override option.
* Removed INSTANCE
* Environmental Renderers
* Remove defunt hideClouds and hideWeather
* Pushed missing License
* Push checkstyle fixes
* remove unused
* Unwrapped the test mod sky rendering.
* Added a first attempt at javadoc.
* Forgot a blank line
* Moved Environment references out of class
* Moved Lamda functions for fog override, thick fog usage and fog color adjustment to their own interfaces and gave them proper javadoc.
* Made FabricSkyProperties private
* PURGE THE H...I mean FabricSkyPropertyBuilder and FabricSkyProperties.
- Reverted unintentional mixin changes
- Fix various typo errors that were pointed out.
- Added missing javadocs and added the ability to override.
* Forgot some pluggin in some overrides.
* Added missing javadoc suggestion
* Changed api a bit so that it fires a exception if renderer not being overridden and one already exists.
* Split Implemtnation and Interface
* Forgot a license
* Added WorldRenderContext to Renderers
* Added logging
* Added missing javadocs and removed the override option.
* Removed INSTANCE
* Fixed Issues
* Fixed formatting issue.
* completed Juuxl's suggestions and removed null check on adding skyproperties. Changed SkyProperties registering to take an Identifier. Registration turns out to be only adding new options to the "effects" entry of dimension type jsonjson.
* Forgot to reenable this.
* Just did suggested tweaks
* Changed SkyProperties to DimensionEffects
* Pushed suggestions of Haykam and apple502j
* Added missing changes from sky properties to dimension effects.
* Corrected me being inconsistent.
* Forgot to remove import.
* Impliments
https://github.com/FabricMC/fabric/pull/1727#discussion_r734988305https://github.com/FabricMC/fabric/pull/1727#discussion_r734988265
* Implements https://github.com/FabricMC/fabric/pull/1727#discussion_r730429748
* Last minute tweak. Runnable that controls fog runs right before dimension spefific rendering is done. Based on more subtle issues discovered while working api with twilight forest.
Co-authored-by: AlphaMode <AlphaModeYT@gmail.com>
* Fix running game tests.
* Fix dimension api bugfix mixin. Of note: The Vanilla bug is still present, and the bugfix still needed.
* Fix references to unmatched RegistryOps method.
This migrates all uses of v0 networking to v1 api, and changes the readme to not mention networking-v0 in the example for dependencies.
This effectively makes v0 removable if it breaks in the future beyond repair. Though I expect v0 to last quite a bit longer.
(cherry picked from commit bf770ed853)
* Add custom value denoting module lifecycles.
* Make the module validation work.
My hand has been forced - we must use buildSrc since JsonSlurper is not available in main buildscript.
* Apply task to each project and dont cross projects
* A horrible hack
* Wait what
* It works now.
* Not needed
* Drop unneeded maven repo, cache map lookup
(cherry picked from commit daa38b3d82)
* dim api initial port
* A whole bunch of work
* Checkstyle :)
* Minor tweaks based on feedback
* Update to latest snapshot
* Checkstyle ;)
* Some more dim work
* Re add default placer's, the example mod includes a test dim that currently marks the world as experimental
* license
* Fixup javadoc
hardcoded for Overworld, use Dimension.hasVisibleSky instead.
- World.isDay() and World.isNight() are now un-hardcoded.
Instead of checking for the overworld, they check for a visible sky
like clocks. The check is false for the nether and the end,
so vanilla behaviour stays the same.