Use explicit casts instead of .class.cast in mixins
Reorganize API class, and make it work for any living entity
add LivingEntityFeatureRenderEvents to disable cape rendering
Reorganize/rename hook, and add ALLOW event
Fix missing mixin return & cosmetic adjustements
* Oxidizable Blocks registry
* Allow waxable blocks to be registered outside of OxidizableFamilies
* Refactor
Separated OxidizableBlocksRegistry and WaxableBlocksRegistry
Separated OxidizableFamily and WaxableBlockPair
Added null check to WaxableBlockPair
Added several methods
* whoops lol
* Apply suggestions from code review
Co-authored-by: haykam821 <24855774+haykam821@users.noreply.github.com>
* Update ContentRegistryTest.java
* Refactor again lol
Now uses mixins to change the vanilla ImmutableBiMaps to HashBiMaps and adds to them instead of keeping separate maps and having methods of their own. Much cleaner!
* gutted everything lol
removed all the charm and character- uh, i mean, superfluous stuff and reduced the api to the bare basics
oh and also one-way methods which is neat i guess if you're into that sort of thing
* 🦀one way methods are gone🦀
all my homies hate one way methods
maps are linked again
* re-merged oxidizable and waxable registry classes
* Update ContentRegistryTest.java
* implement suggestions by @Juuxel
* Oxidization -> Oxidation
as per https://github.com/FabricMC/yarn/pull/2837
* Improve Dynamics
Co-authored-by: haykam821 <24855774+haykam821@users.noreply.github.com>
* Add detail about default value to MiningLevelManager jd
* Fix shears being the ultimate mining tool
In more technical terms, fix an invalid
comparison in TaggedToolsModdedBlocksToolHandler.
The code was supposed to check if the tool's
mining level was at least the block's minimum
mining level. Instead, the check succeeded
whenever the block required a tool
(min level >= 0).
* WIP fixing tool attribute api bugs
* Fix mostly everything
* Simplify to (== 0) with explanation
* Implement custom fluid rendering
* Move custom renderers in FluidRenderer mixin and add overlay sprite support to FluidRenderHandlers
* Add vanilla-like fluid renderer. Maybe very unnecessary, might remove.
* Optimize imports
* Allow custom fluid renderers to call the default renderer. Re-add DEFAULT.
* Add interface to implement by blocks that enforces overlay texture on fluids
* Some comments
* Simplify API and remove DefaultLikeFluidRenderer
* Make simple renderer overlay texture nullable
Co-authored-by: Technici4n <13494793+Technici4n@users.noreply.github.com>
* Expand test mod
* Checkstyle and licenses
* Easy shortcut for custom colored vanilla water fluids
* Easy way to register a renderer for two (still+flowing) fluids
* Update fabric-rendering-fluids-v1/src/main/java/net/fabricmc/fabric/api/client/render/fluid/v1/FluidRenderHandlerRegistry.java
Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>
* Update fabric-rendering-fluids-v1/src/main/java/net/fabricmc/fabric/mixin/client/rendering/fluid/MixinFluidRenderer.java
Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>
Co-authored-by: Technici4n <13494793+Technici4n@users.noreply.github.com>
Co-authored-by: modmuss50 <modmuss50@gmail.com>
Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>
* Environmental Renderers
* Remove defunt hideClouds and hideWeather
* Pushed missing License
* Push checkstyle fixes
* remove unused
* Unwrapped the test mod sky rendering.
* Added a first attempt at javadoc.
* Forgot a blank line
* Moved Environment references out of class
* Moved Lamda functions for fog override, thick fog usage and fog color adjustment to their own interfaces and gave them proper javadoc.
* Made FabricSkyProperties private
* PURGE THE H...I mean FabricSkyPropertyBuilder and FabricSkyProperties.
- Reverted unintentional mixin changes
- Fix various typo errors that were pointed out.
- Added missing javadocs and added the ability to override.
* Forgot some pluggin in some overrides.
* Added missing javadoc suggestion
* Changed api a bit so that it fires a exception if renderer not being overridden and one already exists.
* Split Implemtnation and Interface
* Forgot a license
* Added WorldRenderContext to Renderers
* Added logging
* Added missing javadocs and removed the override option.
* Removed INSTANCE
* Environmental Renderers
* Remove defunt hideClouds and hideWeather
* Pushed missing License
* Push checkstyle fixes
* remove unused
* Unwrapped the test mod sky rendering.
* Added a first attempt at javadoc.
* Forgot a blank line
* Moved Environment references out of class
* Moved Lamda functions for fog override, thick fog usage and fog color adjustment to their own interfaces and gave them proper javadoc.
* Made FabricSkyProperties private
* PURGE THE H...I mean FabricSkyPropertyBuilder and FabricSkyProperties.
- Reverted unintentional mixin changes
- Fix various typo errors that were pointed out.
- Added missing javadocs and added the ability to override.
* Forgot some pluggin in some overrides.
* Added missing javadoc suggestion
* Changed api a bit so that it fires a exception if renderer not being overridden and one already exists.
* Split Implemtnation and Interface
* Forgot a license
* Added WorldRenderContext to Renderers
* Added logging
* Added missing javadocs and removed the override option.
* Removed INSTANCE
* Fixed Issues
* Fixed formatting issue.
* completed Juuxl's suggestions and removed null check on adding skyproperties. Changed SkyProperties registering to take an Identifier. Registration turns out to be only adding new options to the "effects" entry of dimension type jsonjson.
* Forgot to reenable this.
* Just did suggested tweaks
* Changed SkyProperties to DimensionEffects
* Pushed suggestions of Haykam and apple502j
* Added missing changes from sky properties to dimension effects.
* Corrected me being inconsistent.
* Forgot to remove import.
* Impliments
https://github.com/FabricMC/fabric/pull/1727#discussion_r734988305https://github.com/FabricMC/fabric/pull/1727#discussion_r734988265
* Implements https://github.com/FabricMC/fabric/pull/1727#discussion_r730429748
* Last minute tweak. Runnable that controls fog runs right before dimension spefific rendering is done. Based on more subtle issues discovered while working api with twilight forest.
Co-authored-by: AlphaMode <AlphaModeYT@gmail.com>
* Proof of concept
* Simplify and document
* Allow events to be registered with default phases
* Use modified Kosaraju for the toposort, and add test for cyclic dependency graphs
* Separate phase-related functionality in an EventPhase class
* Revert "Separate phase-related functionality in an EventPhase class"
This reverts commit e433f348f4.
* Ensure that the phase order is deterministic
* Add pretty graphs
* Add a test, fix a bug, only do one sort for every constraint registration
* Mining Level API, part 1
* Fix incorrect netherite mining level in MiningLevelManager docs
* Add some format checks in dynamic mining level tag checking
* Add mining level API test mod
* Grammar
* Add cursed basic support for the tool attribute api
* Fix tool attribute JD
* Add proper compat for tool attribute api
Also fixes the remaining bugs in it!
* Update license headers
* stuff
* better comments
* more test mod work
* more
* Fix test mod
* i'm done with this module
* Address some code review things
* Use Reference2IntMap (basically IdentityHashMap for int values)
* Prefix mixin handlers with fabric$
* Add missing license header
* Update fabric-object-builder-api-v1/src/main/java/net/fabricmc/fabric/api/object/builder/v1/block/FabricBlockSettings.java
* Resolve liach's comment
* Update to use TagFactory
* Remove return and call super so all others ItemStack's get appended
* Add method to FabricItemGroupBuilder to pass ItemGroup with appendItems and change stacksForDisplay to a BiConsumer
* Update ItemGroupBuilder javadoc and add example to testmod
* Remove leftover aw
* Update fabric-item-groups-v0/src/main/java/net/fabricmc/fabric/api/client/itemgroup/FabricItemGroupBuilder.java
Co-authored-by: liach <7806504+liach@users.noreply.github.com>
* Update fabric-item-groups-v0/src/testmod/java/net/fabricmc/fabric/test/item/group/ItemGroupTest.java
Co-authored-by: Technici4n <13494793+Technici4n@users.noreply.github.com>
* Remove used import in ItemGroupTest
* Clean up
* Fix damn checkstyle
* Change version to 0.3.0
Co-authored-by: liach <7806504+liach@users.noreply.github.com>
Co-authored-by: Technici4n <13494793+Technici4n@users.noreply.github.com>
* Add event for setting bed occupation state
* Add wake up pos event and update tests
* Bump version
Just in case. I have a bad feeling that
this could become a patch version otherwise.
* Add code tags for true/false/null in EntitySleepEvents jd
* Add Dynamic annotations for lambda body mixins
* Update class javadoc to contain the new events
* Fix SingleVariantItemStorage extraction bug
* Inventory wrappers: reuse the original stack more aggressively
* Add some filtered overloads to StorageUtil methods
* Override PlayerInventoryStorage#insert to call #offer
* Add small comment regarding predicates