b63228675d
* Environmental Renderers * Remove defunt hideClouds and hideWeather * Pushed missing License * Push checkstyle fixes * remove unused * Unwrapped the test mod sky rendering. * Added a first attempt at javadoc. * Forgot a blank line * Moved Environment references out of class * Moved Lamda functions for fog override, thick fog usage and fog color adjustment to their own interfaces and gave them proper javadoc. * Made FabricSkyProperties private * PURGE THE H...I mean FabricSkyPropertyBuilder and FabricSkyProperties. - Reverted unintentional mixin changes - Fix various typo errors that were pointed out. - Added missing javadocs and added the ability to override. * Forgot some pluggin in some overrides. * Added missing javadoc suggestion * Changed api a bit so that it fires a exception if renderer not being overridden and one already exists. * Split Implemtnation and Interface * Forgot a license * Added WorldRenderContext to Renderers * Added logging * Added missing javadocs and removed the override option. * Removed INSTANCE * Environmental Renderers * Remove defunt hideClouds and hideWeather * Pushed missing License * Push checkstyle fixes * remove unused * Unwrapped the test mod sky rendering. * Added a first attempt at javadoc. * Forgot a blank line * Moved Environment references out of class * Moved Lamda functions for fog override, thick fog usage and fog color adjustment to their own interfaces and gave them proper javadoc. * Made FabricSkyProperties private * PURGE THE H...I mean FabricSkyPropertyBuilder and FabricSkyProperties. - Reverted unintentional mixin changes - Fix various typo errors that were pointed out. - Added missing javadocs and added the ability to override. * Forgot some pluggin in some overrides. * Added missing javadoc suggestion * Changed api a bit so that it fires a exception if renderer not being overridden and one already exists. * Split Implemtnation and Interface * Forgot a license * Added WorldRenderContext to Renderers * Added logging * Added missing javadocs and removed the override option. * Removed INSTANCE * Fixed Issues * Fixed formatting issue. * completed Juuxl's suggestions and removed null check on adding skyproperties. Changed SkyProperties registering to take an Identifier. Registration turns out to be only adding new options to the "effects" entry of dimension type jsonjson. * Forgot to reenable this. * Just did suggested tweaks * Changed SkyProperties to DimensionEffects * Pushed suggestions of Haykam and apple502j * Added missing changes from sky properties to dimension effects. * Corrected me being inconsistent. * Forgot to remove import. * Impliments https://github.com/FabricMC/fabric/pull/1727#discussion_r734988305 https://github.com/FabricMC/fabric/pull/1727#discussion_r734988265 * Implements https://github.com/FabricMC/fabric/pull/1727#discussion_r730429748 * Last minute tweak. Runnable that controls fog runs right before dimension spefific rendering is done. Based on more subtle issues discovered while working api with twilight forest. Co-authored-by: AlphaMode <AlphaModeYT@gmail.com> |
||
---|---|---|
.github | ||
fabric-api-base | ||
fabric-api-lookup-api-v1 | ||
fabric-biome-api-v1 | ||
fabric-blockrenderlayer-v1 | ||
fabric-command-api-v1 | ||
fabric-commands-v0 | ||
fabric-containers-v0 | ||
fabric-content-registries-v0 | ||
fabric-crash-report-info-v1 | ||
fabric-dimensions-v1 | ||
fabric-entity-events-v1 | ||
fabric-events-interaction-v0 | ||
fabric-events-lifecycle-v0 | ||
fabric-game-rule-api-v1 | ||
fabric-gametest-api-v1 | ||
fabric-item-api-v1 | ||
fabric-item-groups-v0 | ||
fabric-key-binding-api-v1 | ||
fabric-keybindings-v0 | ||
fabric-lifecycle-events-v1 | ||
fabric-loot-tables-v1 | ||
fabric-mining-level-api-v1 | ||
fabric-mining-levels-v0 | ||
fabric-models-v0 | ||
fabric-networking-api-v1 | ||
fabric-networking-v0 | ||
fabric-object-builder-api-v1 | ||
fabric-object-builders-v0 | ||
fabric-particles-v1 | ||
fabric-registry-sync-v0 | ||
fabric-renderer-api-v1 | ||
fabric-renderer-indigo | ||
fabric-renderer-registries-v1 | ||
fabric-rendering-data-attachment-v1 | ||
fabric-rendering-fluids-v1 | ||
fabric-rendering-v0 | ||
fabric-rendering-v1 | ||
fabric-resource-loader-v0 | ||
fabric-screen-api-v1 | ||
fabric-screen-handler-api-v1 | ||
fabric-structure-api-v1 | ||
fabric-tag-extensions-v0 | ||
fabric-textures-v0 | ||
fabric-tool-attribute-api-v1 | ||
fabric-transfer-api-v1 | ||
gradle | ||
src/main/resources | ||
.editorconfig | ||
.gitignore | ||
build.gradle | ||
checkstyle.xml | ||
gradle.properties | ||
gradlew | ||
gradlew.bat | ||
HEADER | ||
LICENSE | ||
README.md | ||
settings.gradle |
Fabric API
Essential hooks for modding with Fabric.
Fabric API is the library for essential hooks and interoperability mechanisms for Fabric mods. Examples include:
- Exposing functionality that is useful but difficult to access for many mods such as particles, biomes and dimensions
- Adding events, hooks and APIs to improve interopability between mods.
- Essential features such as registry synchronization and adding information to crash reports.
- An advanced rendering API designed for compatibility with optimization mods and graphics overhaul mods.
Also check out Fabric Loader, the (mostly) version-independent mod loader that powers Fabric. Fabric API is a mod like any other Fabric mod which requires Fabric Loader to be installed.
For support and discussion for both developers and users, visit the Fabric Discord server.
Using Fabric API to play with mods
Make sure you have install fabric loader first. More information about installing Fabric Loader can be found here.
To use Fabric API, download it from CurseForge, GitHub Releases or Modrinth.
The downloaded jar file should be placed in your mods
folder.
Using Fabric API to develop mods
To setup a Fabric development environment, check out the Fabric example mod and follow the instructions there. The example mod already depends on Fabric API.
To include the full Fabric API with all modules in the development environment, add the following to your dependencies
block in the gradle buildscript:
Groovy DSL
modImplementation "net.fabricmc.fabric-api:fabric-api:FABRIC_API_VERSION"
Kotlin DSL
modImplementation("net.fabricmc.fabric-api:fabric-api:FABRIC_API_VERSION")
Alternatively, modules from Fabric API can be specified individually as shown below (including module jar to your mod jar):
Groovy DSL
// Make a collection of all api modules we wish to use
Set<String> apiModules = [
"fabric-api-base",
"fabric-command-api-v1",
"fabric-lifecycle-events-v1",
"fabric-networking-api-v1"
]
// Add each module as a dependency
apiModules.forEach {
include(modImplementation(fabricApi.module(it, FABRIC_API_VERSION)))
}
Kotlin DSL
// Make a set of all api modules we wish to use
setOf(
"fabric-api-base",
"fabric-command-api-v1",
"fabric-lifecycle-events-v1",
"fabric-networking-api-v1"
).forEach {
// Add each module as a dependency
modImplementation(fabricApi.module(it, FABRIC_API_VERSION))
}
Instead of hardcoding version constants all over the build script, Gradle properties may be used to replace these constants. Properties are defined in the gradle.properties
file at the root of a project. More information is available here.
Contributing
See something Fabric API doesn't support, a bug or something that may be useful? We welcome contributions to improve Fabric API.
Check out the Contributing guidelines*.
* The contributing guidelines are work in progress
Modules
Fabric API is designed to be modular for ease of updating. This also has the advantage of splitting up the codebase into smaller chunks.
Each module contains its own README.md
* explaining the module's purpose and additional info on using the module.
* The README for each module is being worked on; not every module has a README at the moment