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Clarify Indigo TextureHelper BAKE_NORMALIZED use
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1 changed files with 1 additions and 1 deletions
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@ -39,7 +39,7 @@ public class TextureHelper {
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if (quad.nominalFace() != null && (MutableQuadView.BAKE_LOCK_UV & bakeFlags) != 0) {
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// Assigns normalized UV coordinates based on vertex positions
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applyModifier(quad, spriteIndex, UVLOCKERS[quad.nominalFace().getId()]);
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} else if ((MutableQuadView.BAKE_NORMALIZED & bakeFlags) == 0) {
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} else if ((MutableQuadView.BAKE_NORMALIZED & bakeFlags) == 0) { // flag is NOT set, UVs are assumed to not be normalized yet as is the default, normalize through dividing by 16
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// Scales from 0-16 to 0-1
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applyModifier(quad, spriteIndex, (q, i, t) -> q.sprite(i, t, q.spriteU(i, t) * NORMALIZER, q.spriteV(i, t) * NORMALIZER));
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}
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