mirror of
https://github.com/geode-sdk/geode.git
synced 2024-11-27 09:55:34 -05:00
98 lines
3.9 KiB
C++
98 lines
3.9 KiB
C++
#include "Common.hpp"
|
|
|
|
#ifdef GEODE_IS_MACOS
|
|
|
|
// // PlayerObject
|
|
// GEODE_MEMBER_CHECK(PlayerObject, m_collisionLog, 0x518);
|
|
// GEODE_MEMBER_CHECK(PlayerObject, m_particleSystems, 0x590);
|
|
// GEODE_MEMBER_CHECK(PlayerObject, m_waveTrail, 0x600);
|
|
// GEODE_MEMBER_CHECK(PlayerObject, m_objectSnappedTo, 0x690);
|
|
// GEODE_MEMBER_CHECK(PlayerObject, m_playerColor1, 0x7c2);
|
|
|
|
// // EditorUI
|
|
// GEODE_MEMBER_CHECK(EditorUI, m_buttonBar, 0x1a0);
|
|
// GEODE_MEMBER_CHECK(EditorUI, m_scaleControl, 0x208);
|
|
// GEODE_MEMBER_CHECK(EditorUI, m_swipeEnabled, 0x23c);
|
|
// GEODE_MEMBER_CHECK(EditorUI, m_updateTimeMarkers, 0x244);
|
|
// GEODE_MEMBER_CHECK(EditorUI, m_selectedObjects, 0x260);
|
|
// GEODE_MEMBER_CHECK(EditorUI, m_selectedObject, 0x440);
|
|
|
|
// // LevelEditorLayer
|
|
// GEODE_MEMBER_CHECK(LevelEditorLayer, m_editorUI, 0x5d8);
|
|
// GEODE_MEMBER_CHECK(LevelEditorLayer, m_level, 0x618);
|
|
|
|
// // PlayLayer
|
|
// GEODE_MEMBER_CHECK(PlayLayer, unknown518, 0x518);
|
|
// GEODE_MEMBER_CHECK(PlayLayer, unknown5f4, 0x5f4);
|
|
// GEODE_MEMBER_CHECK(PlayLayer, unknown680, 0x680);
|
|
// GEODE_MEMBER_CHECK(PlayLayer, m_replayInputs, 0x6a8);
|
|
// GEODE_MEMBER_CHECK(PlayLayer, m_level, 0x728);
|
|
// GEODE_MEMBER_CHECK(PlayLayer, m_shouldTryToKick, 0x7a8);
|
|
|
|
// // GameManager
|
|
// GEODE_MEMBER_CHECK(GameManager, m_playLayer, 0x180);
|
|
// GEODE_MEMBER_CHECK(GameManager, m_levelEditorLayer, 0x188);
|
|
// GEODE_MEMBER_CHECK(GameManager, m_menuLayer, 0x198);
|
|
// GEODE_MEMBER_CHECK(GameManager, m_playerUDID, 0x1b8);
|
|
// GEODE_MEMBER_CHECK(GameManager, m_playerUserID, 0x1cc);
|
|
// GEODE_MEMBER_CHECK(GameManager, m_playerFrame, 0x200);
|
|
// GEODE_MEMBER_CHECK(GameManager, m_clickedGarage, 0x2a2); // todo: find why this is not 0x2a2
|
|
|
|
// // GameObject
|
|
// GEODE_MEMBER_CHECK(GameObject, m_baseColorID, 0x27c);
|
|
// GEODE_MEMBER_CHECK(GameObject, m_detailColorID, 0x280);
|
|
// GEODE_MEMBER_CHECK(GameObject, m_active, 0x2e5);
|
|
// GEODE_MEMBER_CHECK(GameObject, m_baseSprite, 0x348);
|
|
// GEODE_MEMBER_CHECK(GameObject, m_startPosition, 0x37c);
|
|
// GEODE_MEMBER_CHECK(GameObject, m_baseColor, 0x410);
|
|
// GEODE_MEMBER_CHECK(GameObject, m_groups, 0x458);
|
|
// GEODE_MEMBER_CHECK(GameObject, m_effectManager, 0x4d8);
|
|
|
|
// // EffectGameObject
|
|
// GEODE_MEMBER_CHECK(EffectGameObject, m_duration, 0x4f0);
|
|
// GEODE_MEMBER_CHECK(EffectGameObject, m_followMod, 0x530);
|
|
// GEODE_MEMBER_CHECK(EffectGameObject, m_hsvValue, 0x560);
|
|
// GEODE_MEMBER_CHECK(EffectGameObject, m_spawnDelay, 0x588);
|
|
// GEODE_MEMBER_CHECK(EffectGameObject, m_itemBlockAID, 0x5b0);
|
|
|
|
// // TeleportPortalObject
|
|
// GEODE_MEMBER_CHECK(TeleportPortalObject, m_orangePortal, 0x4f8);
|
|
|
|
// // StartPosObject
|
|
// GEODE_MEMBER_CHECK(StartPosObject, m_levelSettings, 0x5e0);
|
|
|
|
// // SetupPulsePopup
|
|
// GEODE_MEMBER_CHECK(SetupPulsePopup, m_currentColorSpr, 0x2d0);
|
|
// GEODE_MEMBER_CHECK(SetupPulsePopup, m_pulseMode, 0x38c);
|
|
|
|
// // ColorSelectPopup
|
|
// GEODE_MEMBER_CHECK(ColorSelectPopup, m_copyColor, 0x372);
|
|
|
|
// // LevelInfoLayer
|
|
// GEODE_MEMBER_CHECK(LevelInfoLayer, m_level, 0x1c0);
|
|
|
|
// // LevelBrowserLayer
|
|
// GEODE_MEMBER_CHECK(LevelBrowserLayer, m_rightArrow, 0x1a8);
|
|
// GEODE_MEMBER_CHECK(LevelBrowserLayer, m_leftArrow, 0x1b0);
|
|
// GEODE_MEMBER_CHECK(LevelBrowserLayer, m_searchObject, 0x1d8);
|
|
// GEODE_MEMBER_CHECK(LevelBrowserLayer, m_itemCount, 0x208);
|
|
|
|
// // LocalLevelManager
|
|
// GEODE_MEMBER_CHECK(LocalLevelManager, m_localLevels, 0x140);
|
|
|
|
// // GameStatsManager
|
|
// GEODE_MEMBER_CHECK(GameStatsManager, m_dailyChests, 0x170);
|
|
// GEODE_MEMBER_CHECK(GameStatsManager, m_completedLevels, 0x200);
|
|
// GEODE_MEMBER_CHECK(GameStatsManager, m_weeklyChest, 0x278);
|
|
|
|
// // DailyLevelPage
|
|
// GEODE_MEMBER_CHECK(DailyLevelPage, m_weekly, 0x291);
|
|
|
|
// // GameLevelManager
|
|
// GEODE_MEMBER_CHECK(GameLevelManager, m_weeklyID, 0x1a8);
|
|
// GEODE_MEMBER_CHECK(GameLevelManager, m_gauntletLevels, 0x1b0);
|
|
// GEODE_MEMBER_CHECK(GameLevelManager, m_timerDict, 0x1e8);
|
|
// GEODE_MEMBER_CHECK(GameLevelManager, m_accountIDtoUserIDDict, 0x1f8);
|
|
// GEODE_MEMBER_CHECK(GameLevelManager, m_userIDtoAccountIDDict, 0x200);
|
|
|
|
#endif
|