geode/flash.toml
2023-01-21 14:17:33 +02:00

60 lines
1.4 KiB
TOML

# Configuration file for the Flash C++ documentation generator.
# https://github.com/hjfod/flash
[project]
name = "Geode"
version = "v1.0.0-beta"
repository = "https://github.com/geode-sdk/geode"
tree = "https://github.com/geode-sdk/geode/tree/main"
[[sources]]
name = "Geode"
dir = "loader/include"
include = [
"Geode/**/*.hpp",
"Geode/**/*.h",
]
exclude = [
"Geode/modify/Comparer.hpp",
"Geode/platform/*.hpp",
"Geode/c++stl/*.hpp",
# All of the relevant cocos headers are included through Geode headers
"Geode/cocos/**/*.h"
]
[[sources]]
name = "Bindings"
dir = "build-docs/codegenned"
include = [
"Geode/binding/*.hpp"
]
# Bindings are generated at compile time
exists-online = false
# CMake options
[cmake]
config-args = [
"-G", "Ninja",
"-DCMAKE_CXX_COMPILER=Clang",
"-DCMAKE_C_COMPILER=Clang",
"-DGEODE_DISABLE_CLI_CALLS=On",
"-DGEODE_PLATFORM_NAME=Win32",
"-DCMAKE_EXPORT_COMPILE_COMMANDS=On",
"-DGEODE_DISABLE_PRECOMPILED_HEADERS=On",
"-DGEODE_CODEGEN_CMAKE_ARGS=-DCMAKE_CXX_COMPILER=Clang;-DCMAKE_C_COMPILER=Clang",
"-DCMAKE_C_FLAGS=-m32",
"-DCMAKE_CXX_FLAGS=-m32",
"-DWIN32=On"
]
# We want to build codegen in order to get the bindings
build = true
build-dir = "build-docs"
build-args = [
"--target", "CodegenRun"
]
# The file we use to get all the include paths and such
infer-args-from = "loader/src/main.cpp"