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68 lines
2.4 KiB
C
68 lines
2.4 KiB
C
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2011 Zynga Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCSHADER_H__
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#define __CCSHADER_H__
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#include "CCGL.h"
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#include "platform/CCPlatformMacros.h"
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NS_CC_BEGIN
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/**
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* @addtogroup shaders
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* @{
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*/
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extern CC_DLL const GLchar * ccPosition_uColor_frag;
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extern CC_DLL const GLchar * ccPosition_uColor_vert;
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extern CC_DLL const GLchar * ccPositionColor_frag;
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extern CC_DLL const GLchar * ccPositionColor_vert;
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extern CC_DLL const GLchar * ccPositionTexture_frag;
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extern CC_DLL const GLchar * ccPositionTexture_vert;
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extern CC_DLL const GLchar * ccPositionTextureA8Color_frag;
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extern CC_DLL const GLchar * ccPositionTextureA8Color_vert;
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extern CC_DLL const GLchar * ccPositionTextureColor_frag;
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extern CC_DLL const GLchar * ccPositionTextureColor_vert;
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extern CC_DLL const GLchar * ccPositionTextureColorAlphaTest_frag;
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extern CC_DLL const GLchar * ccPositionTexture_uColor_frag;
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extern CC_DLL const GLchar * ccPositionTexture_uColor_vert;
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extern CC_DLL const GLchar * ccPositionColorLengthTexture_frag;
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extern CC_DLL const GLchar * ccPositionColorLengthTexture_vert;
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extern CC_DLL const GLchar * ccExSwitchMask_frag;
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// end of shaders group
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/// @}
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NS_CC_END
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#endif /* __CCSHADER_H__ */
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