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206 lines
6.4 KiB
C++
Vendored
206 lines
6.4 KiB
C++
Vendored
#pragma once
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#include "../include/ccMacros.h"
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#include "../cocoa/CCAffineTransform.h"
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#include "../cocoa/CCArray.h"
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#include <Geode/platform/platform.hpp>
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#include <optional>
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#include <unordered_map>
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NS_CC_BEGIN
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class CCNode;
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/**
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* Layouts automatically handle the positioning of nodes. Use CCNode::setLayout
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* to apply a layout to a node, and then use CCNode::updateLayout to apply
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* the layout's positioning. Geode comes with a few default layouts like
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* RowLayout, ColumnLayout, and GridLayout, but if you need a different kind
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* of layout you can inherit from the Layout class.
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*/
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class GEODE_DLL Layout {
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protected:
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static CCArray* getNodesToPosition(CCNode* forNode);
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public:
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/**
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* Automatically apply the layout's positioning on a set of nodes
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* @param on Node to apply the layout on. Position's the node's children
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* according to the layout. The content size of the node should be
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* respected as a boundary the layout shouldn't overflow. The node may be
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* rescaled to better fit its contents. Layouts should respect nodes that
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* have their PositionHint marked as absolute
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*/
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virtual void apply(CCNode* on) = 0;
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virtual ~Layout() = default;
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};
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class GEODE_DLL LayoutOptions {
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public:
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virtual ~LayoutOptions() = default;
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};
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/**
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* Determines how a node should be positioned within its parent, if that
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* parent has an automatically positioning layout
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*/
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enum class PositionHint {
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// The container can determine the best position
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// for this node
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Default,
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// The container's layout should not affect the
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// position of this node
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Absolute,
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};
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enum class Axis {
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Row,
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Column,
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};
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/**
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* Specifies the alignment of something
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*/
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enum class AxisAlignment {
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// Align items to the start
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// |ooo......|
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Start,
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// All items are centered
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// |...ooo...|
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Center,
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// Align items to the end
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// |......ooo|
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End,
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// Each item gets the same portion from the layout (disregards gap)
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// |.o..o..o.|
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Even,
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};
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/**
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* Layout for arranging nodes along an axis. Used to implement row, column, and
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* grid layouts
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*/
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class GEODE_DLL AxisLayout : public Layout {
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protected:
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Axis m_axis;
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AxisAlignment m_axisAlignment = AxisAlignment::Center;
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AxisAlignment m_crossAlignment = AxisAlignment::Center;
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float m_gap = 5.f;
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bool m_autoScale = true;
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bool m_axisReverse = false;
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bool m_crossReverse = false;
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bool m_allowCrossAxisOverflow = true;
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bool m_growCrossAxis = false;
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struct Row;
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Row* fitInRow(CCNode* on, CCArray* nodes, float scale, float squish) const;
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void tryFitLayout(CCNode* on, CCArray* nodes, float scale, float squish) const;
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AxisLayout(Axis);
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public:
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/**
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* Create a new AxisLayout. Note that this class is not automatically
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* managed by default, so you must assign it to a CCNode or manually
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* manage the memory yourself. See the chainable setters on AxisLayout for
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* what options you can customize for the layout
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* @param axis The direction of the layout
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* @note For convenience, you can use the RowLayout and ColumnLayout
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* classes, which are just thin wrappers over AxisLayout
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* @returns Created AxisLayout
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*/
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static AxisLayout* create(Axis axis = Axis::Row);
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void apply(CCNode* on) override;
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Axis getAxis() const;
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AxisAlignment getAxisAlignment() const;
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AxisAlignment getCrossAxisAlignment() const;
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float getGap() const;
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bool getAxisReverse() const;
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bool getCrossAxisReverse() const;
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bool getAutoScale() const;
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bool getGrowCrossAxis() const;
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bool getCrossAxisOverflow() const;
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AxisLayout* setAxis(Axis axis);
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/**
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* Sets where to align the target node's children on the main axis (X for
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* Row, Y for Column)
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*/
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AxisLayout* setAxisAlignment(AxisAlignment align);
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/**
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* Sets where to align the target node's children on the cross-axis (Y for
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* Row, X for Column)
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*/
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AxisLayout* setCrossAxisAlignment(AxisAlignment align);
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/**
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* The spacing between the children of the node this layout applies to.
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* Measured as the space between their edges, not centres. Does not apply
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* on the main / cross axis if their alignment is AxisAlignment::Even
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*/
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AxisLayout* setGap(float gap);
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/**
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* Whether to reverse the direction of the children in this layout or not
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*/
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AxisLayout* setAxisReverse(bool reverse);
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/**
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* Whether to reverse the direction of the rows on the cross-axis or not
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*/
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AxisLayout* setCrossAxisReverse(bool reverse);
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/**
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* If enabled, then the layout may scale the target's children if they are
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* about to overflow. Assumes that all the childrens' intended scale is 1
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*/
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AxisLayout* setAutoScale(bool enable);
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/**
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* If true, if the main axis overflows extra nodes will be placed on new
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* rows/columns on the cross-axis
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*/
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AxisLayout* setGrowCrossAxis(bool expand);
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/**
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* If true, the cross-axis content size of the target node will be
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* automatically adjusted to fit the children
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*/
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AxisLayout* setCrossAxisOverflow(bool allow);
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};
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/**
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* Simple layout for arranging nodes in a row (horizontal line)
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*/
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class GEODE_DLL RowLayout : public AxisLayout {
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protected:
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RowLayout();
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public:
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/**
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* Create a new RowLayout. Note that this class is not automatically
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* managed by default, so you must assign it to a CCNode or manually
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* manage the memory yourself. See the chainable setters on RowLayout for
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* what options you can customize for the layout
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* @returns Created RowLayout
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*/
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static RowLayout* create();
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};
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/**
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* Simple layout for arranging nodes in a column (vertical line)
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*/
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class GEODE_DLL ColumnLayout : public AxisLayout {
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protected:
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ColumnLayout();
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public:
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/**
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* Create a new ColumnLayout. Note that this class is not automatically
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* managed by default, so you must assign it to a CCNode or manually
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* manage the memory yourself. See the chainable setters on RowLayout for
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* what options you can customize for the layout
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* @returns Created ColumnLayout
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*/
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static ColumnLayout* create();
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};
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NS_CC_END
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