geode/loader
HJfod f32aaa8b12 add better support for dependencies
- create_geode_file now redirects to a new function called setup_geode_mod
 - setup_geode_mod auto-links loader
 - setup_geode_mod invokes CLI (if v1.4.0+) to automatically check your dependencies and install them + link their headers and libs to your project
 - fix Result::expect not working on non-copiable types
 - add in-memory functions for file::Zip and file::Unzip
 - ComparableVersionInfo now always returns false if major versions dont match
2023-01-31 14:48:34 +02:00
..
hash use cxx_std_XX instead of CXX_STANDARD 2022-12-13 08:36:50 +03:00
include add better support for dependencies 2023-01-31 14:48:34 +02:00
launcher fix macos tulip-hook, it works 2022-12-13 18:34:09 +03:00
resources fix markdown not adding newlines after list items 2022-12-17 17:03:11 +02:00
src add better support for dependencies 2023-01-31 14:48:34 +02:00
test add better support for dependencies 2023-01-31 14:48:34 +02:00
CMakeLists.txt add better support for dependencies 2023-01-31 14:48:34 +02:00
README.md whole of geode except without history 2022-07-30 19:24:03 +03:00

Loader

Repository for the Geode Mod Loader

Documentation

See docs

Building

Prerequisites:

Quick instructions (for thigh-high programmers)

  1. git clone

  2. mkdir build; cd build; cmake .. -T host=x64 -A win32

  3. cmake --build

  1. Install VS Code

  2. Install the C/C++ and CMake Tools extensions for VS Code

  3. Open up the command line and navigate to any directory where you'd like to build the loader

  4. git clone https://github.com/geode-sdk/loader --recurse-submodules

  5. Open up the directory in VS Code

  6. Press F1 to open the Command Palette and run CMake: Configure (make sure to select an x86 generator)

  7. Open up the Command Palette again and run CMake: Select Variant (select either Release or RelWithDebInfo)

  8. Click Build on the bottom status bar or run CMake: Build