geode/loader/include/Geode/utils/file.hpp
2024-11-09 09:05:21 +03:00

301 lines
9.1 KiB
C++

#pragma once
#include <Geode/Result.hpp>
#include "general.hpp"
#include "../loader/Event.hpp"
#include "Task.hpp"
#include <matjson3.hpp>
#include <Geode/DefaultInclude.hpp>
#include <filesystem>
#include <string>
#include <unordered_set>
template <>
struct matjson::Serialize<std::filesystem::path> {
static geode::Result<std::filesystem::path, std::string> fromJson(Value const& value)
{
auto str = GEODE_UNWRAP(value.asString());
return geode::Ok(std::filesystem::path(str).make_preferred());
}
static Value toJson(std::filesystem::path const& value)
{
return Value(value.string());
}
};
namespace geode::utils::file {
GEODE_DLL Result<std::string> readString(std::filesystem::path const& path);
GEODE_DLL Result<matjson::Value> readJson(std::filesystem::path const& path);
GEODE_DLL Result<ByteVector> readBinary(std::filesystem::path const& path);
template <class T>
Result<T> readFromJson(std::filesystem::path const& file) {
GEODE_UNWRAP_INTO(auto json, readJson(file));
return json.as<T>();
}
GEODE_DLL Result<> writeString(std::filesystem::path const& path, std::string const& data);
GEODE_DLL Result<> writeBinary(std::filesystem::path const& path, ByteVector const& data);
template <class T>
Result<> writeToJson(std::filesystem::path const& path, T const& data) {
GEODE_UNWRAP(writeString(path, matjson::Value(data).dump()));
return Ok();
}
GEODE_DLL Result<> createDirectory(std::filesystem::path const& path);
GEODE_DLL Result<> createDirectoryAll(std::filesystem::path const& path);
GEODE_DLL Result<std::vector<std::filesystem::path>> readDirectory(
std::filesystem::path const& path, bool recursive = false
);
class Unzip;
class GEODE_DLL Zip final {
public:
using Path = std::filesystem::path;
private:
class Impl;
std::unique_ptr<Impl> m_impl;
Zip();
Zip(std::unique_ptr<Impl>&& impl);
Result<> addAllFromRecurse(
Path const& dir, Path const& entry
);
// for sharing Impl
friend class Unzip;
public:
Zip(Zip const&) = delete;
Zip(Zip&& other);
~Zip();
/**
* Create zipper for file
*/
static Result<Zip> create(Path const& file);
/**
* Create zipper for in-memory data
*/
static Result<Zip> create();
/**
* Path to the created zip
* @returns The path to the zip that is being created, or an empty path
* if the zip was opened in memory
*/
Path getPath() const;
/**
* Get the zipped data
*/
ByteVector getData() const;
/**
* Add an entry to the zip with data
*/
Result<> add(Path const& entry, ByteVector const& data);
/**
* Add an entry to the zip with string data
*/
Result<> add(Path const& entry, std::string const& data);
/**
* Add an entry to the zip from a file on disk. If you want to add the
* file with a different name, read it into memory first and add it
* with Zip::add
* @param file File on disk
* @param entryDir Folder to place the file in in the zip
*/
Result<> addFrom(Path const& file, Path const& entryDir = Path());
/**
* Add an entry to the zip from a directory on disk
* @param entry Path in the zip
* @param dir Directory on disk
*/
Result<> addAllFrom(Path const& dir);
/**
* Add a folder entry to the zip. If you want to add a folder from disk,
* use Zip::addAllFrom
* @param entry Folder path in zip
*/
Result<> addFolder(Path const& entry);
};
class GEODE_DLL Unzip final {
private:
using Impl = Zip::Impl;
std::unique_ptr<Impl> m_impl;
Unzip();
Unzip(std::unique_ptr<Impl>&& impl);
public:
Unzip(Unzip const&) = delete;
Unzip(Unzip&& other);
~Unzip();
using Path = std::filesystem::path;
/**
* Create unzipper for file
*/
static Result<Unzip> create(Path const& file);
/**
* Create unzipper for data in-memory
*/
static Result<Unzip> create(ByteVector const& data);
/**
* Set a callback to be called with the progress of the unzip operation, first
* argument is the current entry, second argument is the total entries
* @note This is not thread-safe
* @param callback Callback to call with the progress of the unzip operation
*/
void setProgressCallback(
std::function<void(uint32_t, uint32_t)> callback
);
/**
* Path to the opened zip
* @returns The path to the zip that is being read, or an empty path
* if the zip was opened in memory
*/
Path getPath() const;
/**
* Get all entries in zip
*/
std::vector<Path> getEntries() const;
/**
* Check if zip has entry
* @param name Entry path in zip
*/
bool hasEntry(Path const& name);
/**
* Extract entry to memory
* @param name Entry path in zip
*/
Result<ByteVector> extract(Path const& name);
/**
* Extract entry to file
* @param name Entry path in zip
* @param path Target file path
*/
Result<> extractTo(Path const& name, Path const& path);
/**
* Extract all entries to directory
* @param dir Directory to unzip the contents to
*/
Result<> extractAllTo(Path const& dir);
/**
* Helper method for quickly unzipping a file
* @param from ZIP file to unzip
* @param to Directory to unzip to
* @param deleteZipAfter Whether to delete the zip after unzipping
* @returns Succesful result on success, errorful result on error
*/
static Result<> intoDir(
Path const& from,
Path const& to,
bool deleteZipAfter = false
);
static Result<> intoDir(
std::function<void(uint32_t, uint32_t)> progressCallback,
Path const& from,
Path const& to,
bool deleteZipAfter = false
);
};
/**
* Open a folder / file in the system's file explorer
* @param path Folder / file to open
*/
GEODE_DLL bool openFolder(std::filesystem::path const& path);
enum class PickMode {
OpenFile,
SaveFile,
OpenFolder,
};
struct FilePickOptions {
struct Filter {
// Name of the filter
std::string description;
// Extensions (*.txt, *.doc, *.mp3, etc.)
std::unordered_set<std::string> files;
};
/**
* On PickMode::SaveFile and PickMode::OpenFile, last item is assumed
* to be a filename, unless it points to an extant directory.
* On PickMode::OpenFolder, path is treated as leading up to a directory
*/
std::optional<std::filesystem::path> defaultPath;
/**
* File extension filters to show on the file picker
*/
std::vector<Filter> filters;
};
/**
* Prompt the user to pick a file using the system's file system picker
* @param mode Type of file selection prompt to show
* @param options Picker options
*/
GEODE_DLL Task<Result<std::filesystem::path>> pick(PickMode mode, FilePickOptions const& options);
/**
* Prompt the user to pick a bunch of files for opening using the system's file system picker
* @param options Picker options
*/
GEODE_DLL Task<Result<std::vector<std::filesystem::path>>> pickMany(FilePickOptions const& options);
class GEODE_DLL FileWatchEvent final : public Event {
protected:
std::filesystem::path m_path;
public:
FileWatchEvent(std::filesystem::path const& path);
std::filesystem::path getPath() const;
};
class GEODE_DLL FileWatchFilter final : public EventFilter<FileWatchEvent> {
protected:
std::filesystem::path m_path;
public:
using Callback = void(FileWatchEvent*);
ListenerResult handle(std::function<Callback> callback, FileWatchEvent* event);
FileWatchFilter(std::filesystem::path const& path);
};
/**
* Watch a file for changes. Whenever the file is modified on disk, a
* FileWatchEvent is emitted. Add an EventListener with FileWatchFilter
* to catch these events
* @param file The file to watch
* @note Watching uses file system equivalence instead of path equivalence,
* so different paths that point to the same file will be considered the
* same
*/
GEODE_DLL Result<> watchFile(std::filesystem::path const& file);
/**
* Stop watching a file for changes
* @param file The file to unwatch
*/
GEODE_DLL void unwatchFile(std::filesystem::path const& file);
}