geode/loader/include/Geode/utils/Task.hpp
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Fix every "succes" spelling mistakes I could find (#1151)
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1035 lines
47 KiB
C++

#pragma once
#include "general.hpp"
#include "../loader/Event.hpp"
#include "../loader/Loader.hpp"
#include <mutex>
#include <string_view>
#include <coroutine>
namespace geode {
namespace geode_internal {
template <class T, class P>
struct TaskPromise;
template <class T, class P>
struct TaskAwaiter;
}
/**
* Tasks represent an asynchronous operation that will be finished at some
* unknown point in the future. Tasks can report their progress, and will
* end either through finishing into a value, or due to being cancelled.
* Tasks are designed to provide a thread-safe general purpose abstraction
* for dealing with any asynchronous operations.
* The `Task` class satisfies `EventFilter` and as such is listened
* to using the Geode events system; tasks may have multiple listeners, and
* even if a listener is attached after the Task has finished it will
* receive the finished value.
* Tasks are a very cheap and tiny struct that just have a reference to
* a task Handle; as such, Tasks may (and should) be copied around without
* worry. It should be noted that a Task never owns itself - the listener(s)
* of a Task are expected to hold an instance of the Task for as long as
* they intend to listen to it. Usually this is done via just setting
* the Task as the filter to an `EventListener`, as the `EventListener`
* manages the lifetime of its filter
* Task itself does not carry a notion of fallibility aside from
* cancellation; it is customary to use the `Result` type in Tasks that
* might finish to a failure value.
* Once a Task has finished or has been cancelled, it can no longer be
* revived
* @tparam T The type the Task will eventually finish to. This type must be
* move-constructible; though as there is no way to move the value out
* of the Task (because of potentially multiple listeners), one
* should ensure they can reasonably copy the value out in some form if they
* wish to gain ownership of it after the Task is finished
* @tparam P The type of the progress values the Task (may) post
*/
template <std::move_constructible T, std::move_constructible P = std::monostate>
class [[nodiscard]] Task final {
public:
/**
* A struct used for cancelling Tasks; Tasks may return an instance of
* this struct to cancel themselves, or to mark they have handled
* outside cancellation
*/
struct [[nodiscard]] Cancel final {};
/**
* A simple holder for the result of this task; holds either the finished
* value or a mark that the Task was cancelled. The Task body must return
* this type (though it is implicitly convertible from T and Cancel
* so the programmer rarely needs to explicitly name it)
*/
class Result final {
private:
std::variant<T, Cancel> m_value;
std::optional<T> getValue() && {
if (m_value.index() == 0) {
return std::optional(std::move(std::get<0>(std::move(m_value))));
}
return std::nullopt;
}
bool isCancelled() const {
return m_value.index() == 1;
}
template <std::move_constructible T2, std::move_constructible P2>
friend class Task;
public:
Result(Result&&) = default;
Result(Result const&) = delete;
Result(T&& value) : m_value(std::in_place_index<0>, std::forward<T>(value)) {}
Result(Cancel const&) : m_value(std::in_place_index<1>, Cancel()) {}
// Allow constructing Results using anything that can be used to construct T
template <class V>
Result(V&& value) requires std::is_constructible_v<T, V&&>
: m_value(std::in_place_index<0>, std::forward<V>(value))
{}
};
/// The current status of a Task
enum class Status {
/// The task is still running or waiting to start
Pending,
/// The task has successfully finished
Finished,
/// The task has been cancelled
Cancelled,
};
/**
* A handle to a running Task. This is what actually keeps track of
* the state of the current task; the `Task` class is simply an owning
* reference & interface to one of these
*/
class Handle final {
private:
// Handles may contain extra data, for example for holding ownership
// of other Tasks for `Task::map` and `Task::all`. This struct
// provides type erasure for that extra data
struct ExtraData final {
// Pointer to the owned extra data
void* ptr;
// Pointer to a function that deletes that extra data
// The function MUST have a static lifetime
void(*onDestroy)(void*);
// Pointer to a function that handles cancelling any tasks within
// that extra data when this task is cancelled. Note that the
// task may not free up the memory associated with itself here
// and this function may not be called if the user uses
// `Task::shallowCancel`. However, this pointer *must* always be
// valid
// The function MUST have a static lifetime
void(*onCancelled)(void*);
ExtraData(void* ptr, void(*onDestroy)(void*), void(*onCancelled)(void*))
: ptr(ptr), onDestroy(onDestroy), onCancelled(onCancelled)
{}
ExtraData(ExtraData const&) = delete;
ExtraData(ExtraData&&) = delete;
~ExtraData() {
onDestroy(ptr);
}
void cancel() {
onCancelled(ptr);
}
};
std::recursive_mutex m_mutex;
Status m_status = Status::Pending;
std::optional<T> m_resultValue;
bool m_finalEventPosted = false;
std::string m_name;
std::unique_ptr<ExtraData> m_extraData = nullptr;
class PrivateMarker final {};
static std::shared_ptr<Handle> create(std::string_view name) {
return std::make_shared<Handle>(PrivateMarker(), name);
}
bool is(Status status) {
std::unique_lock<std::recursive_mutex> lock(m_mutex);
return m_status == status;
}
template <std::move_constructible T2, std::move_constructible P2>
friend class Task;
template <class, class>
friend struct geode_internal::TaskPromise;
template <class, class>
friend struct geode_internal::TaskAwaiter;
public:
Handle(PrivateMarker, std::string_view name) : m_name(name) {}
~Handle() {
// If this Task was still pending when the Handle was destroyed,
// it can no longer be listened to so just cancel and cleanup
std::unique_lock<std::recursive_mutex> lock(m_mutex);
if (m_status == Status::Pending) {
m_status = Status::Cancelled;
// If this task carries extra data, call the extra data's
// handling method
// Actually: don't do this! This will cancel tasks even if
// they have other listeners! The extra data's destructor
// will handle cancellation if it has no other listeners!
// if (m_extraData) {
// m_extraData->cancel();
// }
// No need to actually post an event because this Task is
// unlisteanable
m_finalEventPosted = true;
}
}
};
/**
* When the Task progresses, finishes, or is cancelled, one of these
* is posted; the `Task` class itself is used as an event filter to
* catch the task events for that specific task
*/
class Event final : public geode::Event {
private:
std::shared_ptr<Handle> m_handle;
std::variant<T*, P*, Cancel> m_value;
EventListenerProtocol* m_for = nullptr;
Event(std::shared_ptr<Handle> handle, std::variant<T*, P*, Cancel>&& value)
: m_handle(handle), m_value(std::move(value)) {}
static Event createFinished(std::shared_ptr<Handle> handle, T* value) {
return Event(handle, std::variant<T*, P*, Cancel>(std::in_place_index<0>, value));
}
static Event createProgressed(std::shared_ptr<Handle> handle, P* value) {
return Event(handle, std::variant<T*, P*, Cancel>(std::in_place_index<1>, value));
}
static Event createCancelled(std::shared_ptr<Handle> handle) {
return Event(handle, std::variant<T*, P*, Cancel>(std::in_place_index<2>, Cancel()));
}
template <std::move_constructible T2, std::move_constructible P2>
friend class Task;
public:
/**
* Get a reference to the contained finish value, or null if this
* event holds a progress value or represents cancellation instead
*/
T* getValue() {
return m_value.index() == 0 ? std::get<0>(m_value) : nullptr;
}
/**
* Get a reference to the contained finish value, or null if this
* event holds a progress value or represents cancellation instead
*/
T const* getValue() const {
return m_value.index() == 0 ? std::get<0>(m_value) : nullptr;
}
/**
* Get a reference to the contained progress value, or null if
* this event holds a finish value or represents cancellation instead
*/
P* getProgress() {
return m_value.index() == 1 ? std::get<1>(m_value) : nullptr;
}
/**
* Get a reference to the contained progress value, or null if
* this event holds a finish value or represents cancellation instead
*/
P const* getProgress() const {
return m_value.index() == 1 ? std::get<1>(m_value) : nullptr;
}
/**
* Check if the Task was cancelled
*/
bool isCancelled() const {
return m_value.index() == 2;
}
/**
* Cancel the Task that posted this event. If the task has
* already finished or been cancelled, nothing happens
*/
void cancel() {
Task::cancel(m_handle);
}
};
using Value = T;
using Progress = P;
using PostResult = std::function<void(Result&&)>;
using PostProgress = std::function<void(P)>;
using HasBeenCancelled = std::function<bool()>;
using Run = std::function<Result(PostProgress, HasBeenCancelled)>;
using RunWithCallback = std::function<void(PostResult, PostProgress, HasBeenCancelled)>;
using Callback = void(Event*);
private:
EventListenerProtocol* m_listener = nullptr;
std::shared_ptr<Handle> m_handle;
Task(std::shared_ptr<Handle> handle) : m_handle(handle) {}
static void finish(std::shared_ptr<Handle> handle, T&& value) {
if (!handle) return;
std::unique_lock<std::recursive_mutex> lock(handle->m_mutex);
if (handle->m_status == Status::Pending) {
handle->m_status = Status::Finished;
handle->m_resultValue.emplace(std::move(value));
queueInMainThread([handle, value = &*handle->m_resultValue]() mutable {
// SAFETY: Task::all() depends on the lifetime of the value pointer
// being as long as the lifetime of the task itself
Event::createFinished(handle, value).post();
std::unique_lock<std::recursive_mutex> lock(handle->m_mutex);
handle->m_finalEventPosted = true;
});
}
}
static void progress(std::shared_ptr<Handle> handle, P&& value) {
if (!handle) return;
std::unique_lock<std::recursive_mutex> lock(handle->m_mutex);
if (handle->m_status == Status::Pending) {
queueInMainThread([handle, value = std::move(value)]() mutable {
Event::createProgressed(handle, &value).post();
});
}
}
static void cancel(std::shared_ptr<Handle> handle, bool shallow = false) {
if (!handle) return;
std::unique_lock<std::recursive_mutex> lock(handle->m_mutex);
if (handle->m_status == Status::Pending) {
handle->m_status = Status::Cancelled;
// If this task carries extra data, call the extra data's handling method
// (unless shallow cancelling was specifically requested)
if (!shallow && handle->m_extraData) {
handle->m_extraData->cancel();
}
queueInMainThread([handle]() mutable {
Event::createCancelled(handle).post();
std::unique_lock<std::recursive_mutex> lock(handle->m_mutex);
handle->m_finalEventPosted = true;
});
}
}
template <std::move_constructible T2, std::move_constructible P2>
friend class Task;
template <class, class>
friend struct geode_internal::TaskPromise;
template <class, class>
friend struct geode_internal::TaskAwaiter;
public:
// Allow default-construction
Task() : m_handle(nullptr) {}
Task(Task const& other) : m_handle(other.m_handle) {}
Task(Task&& other) : m_handle(std::move(other.m_handle)) {}
Task& operator=(Task const& other) {
m_handle = other.m_handle;
return *this;
}
Task& operator=(Task&& other) {
m_handle = std::move(other.m_handle);
return *this;
}
bool operator==(Task const& other) const {
return m_handle == other.m_handle;
}
bool operator!=(Task const& other) const {
return m_handle != other.m_handle;
}
bool operator<(Task const& other) const {
return m_handle < other.m_handle;
}
bool operator<=(Task const& other) const {
return m_handle <= other.m_handle;
}
bool operator>(Task const& other) const {
return m_handle > other.m_handle;
}
bool operator>=(Task const& other) const {
return m_handle >= other.m_handle;
}
/**
* Get the value this Task finished to, if the Task had finished,
* or null otherwise. Note that this is simply a mutable reference to
* the value - *you may not move out of it!*
*/
T* getFinishedValue() {
if (m_handle && m_handle->m_resultValue) {
return &*m_handle->m_resultValue;
}
return nullptr;
}
/**
* Cancel this Task. If this is a Task that owns other Task(s) (for example
* one created through `Task::map`) then that Task is cancelled
* as well. If this is undesirable, use `shallowCancel()`
* instead
*/
void cancel() {
Task::cancel(m_handle);
}
/**
* If this is a Task that owns other Task(s) (for example created
* through `Task::map` or `Task::all`), then this method cancels *only*
* this Task and *not* any of the Task(s) it is built on top of.
* Ownership of the other Task(s) will be released, so if this is the
* only Task listening to them, they will still be destroyed due to a
* lack of listeners
*/
void shallowCancel() {
Task::cancel(m_handle, true);
}
bool isPending() const {
return m_handle && m_handle->is(Status::Pending);
}
bool isFinished() const {
return m_handle && m_handle->is(Status::Finished);
}
bool isCancelled() const {
return m_handle && m_handle->is(Status::Cancelled);
}
/**
* Check if this Task doesn't actually do anything (for instance it
* was default-constructed)
*/
bool isNull() const {
return m_handle == nullptr;
}
/**
* Create a new Task that is immediately cancelled
* @param name The name of the Task; used for debugging
*/
static Task cancelled(std::string_view name = "<Cancelled Task>") {
auto task = Task(Handle::create(name));
Task::cancel(task.m_handle);
return task;
}
/**
* Create a new Task that immediately finishes with the given
* value
* @param value The value the Task shall be finished with
* @param name The name of the Task; used for debugging
*/
static Task immediate(T value, std::string_view name = "<Immediate Task>") {
auto task = Task(Handle::create(name));
Task::finish(task.m_handle, std::move(value));
return task;
}
/**
* Create a new Task with a function that returns the finished value.
* See the class description for details about Tasks
* @param body The body aka actual code of the Task. Note that this
* function MUST be synchronous - Task creates the thread for you!
* @param name The name of the Task; used for debugging
*/
static Task run(Run&& body, std::string_view name = "<Task>") {
auto task = Task(Handle::create(name));
std::thread([handle = std::weak_ptr(task.m_handle), name = std::string(name), body = std::move(body)] {
utils::thread::setName(fmt::format("Task '{}'", name));
auto result = body(
[handle](P progress) {
Task::progress(handle.lock(), std::move(progress));
},
[handle]() -> bool {
// The task has been cancelled if the user has explicitly cancelled it,
// or if there is no one listening anymore
auto lock = handle.lock();
return !(lock && lock->is(Status::Pending));
}
);
if (result.isCancelled()) {
Task::cancel(handle.lock());
}
else {
Task::finish(handle.lock(), std::move(*std::move(result).getValue()));
}
}).detach();
return task;
}
/**
* Create a Task using a body that may need to create additional
* threads within itself; for example due to using an external
* library that creates its own thread
* @param body The body aka actual code of the Task. The body may
* call its provided finish callback *exactly once* - subsequent
* calls will always be ignored
* @param name The name of the Task; used for debugging
*/
static Task runWithCallback(RunWithCallback&& body, std::string_view name = "<Callback Task>") {
auto task = Task(Handle::create(name));
std::thread([handle = std::weak_ptr(task.m_handle), name = std::string(name), body = std::move(body)] {
utils::thread::setName(fmt::format("Task '{}'", name));
body(
[handle](Result result) {
if (result.isCancelled()) {
Task::cancel(handle.lock());
}
else {
Task::finish(handle.lock(), std::move(*std::move(result).getValue()));
}
},
[handle](P progress) {
Task::progress(handle.lock(), std::move(progress));
},
[handle]() -> bool {
// The task has been cancelled if the user has explicitly cancelled it,
// or if there is no one listening anymore
auto lock = handle.lock();
return !lock || lock->is(Status::Cancelled);
}
);
}).detach();
return task;
}
/**
* Create a Task that waits for a list of other Tasks to finish, and then
* finishes with a list of their finish values
* @param tasks The tasks to wait for
* @param name The name of the Task; used for debugging
* @warning The result vector may contain nulls if any of the tasks
* were cancelled!
*/
template <std::move_constructible NP>
static Task<std::vector<T*>, std::monostate> all(std::vector<Task<T, NP>>&& tasks, std::string_view name = "<Multiple Tasks>") {
using AllTask = Task<std::vector<T*>, std::monostate>;
// If there are no tasks, return an immediate task that does nothing
if (tasks.empty()) {
return AllTask::immediate({}, name);
}
// Create a new supervising task for all of the provided tasks
auto task = AllTask(AllTask::Handle::create(name));
// Storage for storing the results received so far & keeping
// ownership of the running tasks
struct Waiting final {
std::vector<T*> taskResults;
std::vector<Task<std::monostate>> taskListeners;
size_t taskCount;
};
task.m_handle->m_extraData = std::make_unique<typename AllTask::Handle::ExtraData>(
// Create the data
static_cast<void*>(new Waiting()),
// When the task is destroyed
+[](void* ptr) {
delete static_cast<Waiting*>(ptr);
},
// If the task is cancelled
+[](void* ptr) {
// The move clears the `taskListeners` vector (important!)
for (auto task : std::move(static_cast<Waiting*>(ptr)->taskListeners)) {
task.cancel();
}
}
);
// Store the task count in case some tasks finish immediately during the loop
static_cast<Waiting*>(task.m_handle->m_extraData->ptr)->taskCount = tasks.size();
// Make sure to only give a weak pointer to avoid circular references!
// (Tasks should NEVER own themselves!!)
auto markAsDone = [handle = std::weak_ptr(task.m_handle)](T* result) {
auto lock = handle.lock();
// If this task handle has expired, consider the task cancelled
// (We don't have to do anything because the lack of a handle
// means all the memory has been freed or is managed by
// something else)
if (!lock) return;
// Get the waiting handle from the task handle
auto waiting = static_cast<Waiting*>(lock->m_extraData->ptr);
// SAFETY: The lifetime of result pointer is the same as the task that
// produced that pointer, so as long as we have an owning reference to
// the tasks through `taskListeners` we can be sure `result` is valid
waiting->taskResults.push_back(result);
// If all tasks are done, finish
if (waiting->taskResults.size() >= waiting->taskCount) {
// SAFETY: The task results' lifetimes are tied to the tasks
// which could have their only owner be `waiting->taskListeners`,
// but since Waiting is owned by the returned AllTask it should
// be safe to access as long as it's accessible
AllTask::finish(lock, std::move(waiting->taskResults));
}
};
// Iterate the tasks & start listening to them using
for (auto& taskToWait : tasks) {
static_cast<Waiting*>(task.m_handle->m_extraData->ptr)->taskListeners.emplace_back(taskToWait.map(
[markAsDone](auto* result) {
markAsDone(result);
return std::monostate();
},
[](auto*) { return std::monostate(); },
[markAsDone]() { markAsDone(nullptr); }
));
}
return task;
}
/**
* Create a new Task that listens to this Task and maps the values using
* the provided functions.
* The new Task takes (shared) ownership of this Task, so the new Task
* may very well be its only listener
* @param resultMapper Function that converts the finished values of
* the mapped Task to a desired type. Note that the function is only
* given a pointer to the finish value, as `T` is not guaranteed to be
* copyable - the mapper may NOT move out of the value!
* @param progressMapper Function that converts the progress values of
* the mapped Task to a desired type
* @param onCancelled Function that is called if the mapped Task is
* cancelled
* @param name The name of the Task; used for debugging. The name of
* the mapped task is appended to the end
*/
template <class ResultMapper, class ProgressMapper, class OnCancelled>
auto map(ResultMapper&& resultMapper, ProgressMapper&& progressMapper, OnCancelled&& onCancelled, std::string_view name = "<Mapping Task>") const {
using T2 = decltype(resultMapper(std::declval<T*>()));
using P2 = decltype(progressMapper(std::declval<P*>()));
static_assert(std::is_move_constructible_v<T2>, "The type being mapped to must be move-constructible!");
static_assert(std::is_move_constructible_v<P2>, "The type being mapped to must be move-constructible!");
Task<T2, P2> task = Task<T2, P2>::Handle::create(fmt::format("{} <= {}", name, m_handle->m_name));
// Lock the current task until we have managed to create our new one
std::unique_lock<std::recursive_mutex> lock(m_handle->m_mutex);
// If the current task is cancelled, cancel the new one immediately
if (m_handle->m_status == Status::Cancelled) {
onCancelled();
Task<T2, P2>::cancel(task.m_handle);
}
// If the current task is finished, immediately map the value and post that
else if (m_handle->m_status == Status::Finished) {
Task<T2, P2>::finish(task.m_handle, std::move(resultMapper(&*m_handle->m_resultValue)));
}
// Otherwise start listening and waiting for the current task to finish
else {
task.m_handle->m_extraData = std::make_unique<typename Task<T2, P2>::Handle::ExtraData>(
static_cast<void*>(new EventListener<Task>(
[
handle = std::weak_ptr(task.m_handle),
resultMapper = std::move(resultMapper),
progressMapper = std::move(progressMapper),
onCancelled = std::move(onCancelled)
](Event* event) mutable {
if (auto v = event->getValue()) {
Task<T2, P2>::finish(handle.lock(), std::move(resultMapper(v)));
}
else if (auto p = event->getProgress()) {
Task<T2, P2>::progress(handle.lock(), std::move(progressMapper(p)));
}
else if (event->isCancelled()) {
onCancelled();
Task<T2, P2>::cancel(handle.lock());
}
},
*this
)),
+[](void* ptr) {
delete static_cast<EventListener<Task>*>(ptr);
},
+[](void* ptr) {
// Cancel the mapped task too
static_cast<EventListener<Task>*>(ptr)->getFilter().cancel();
}
);
}
return task;
}
/**
* Create a new Task that listens to this Task and maps the values using
* the provided functions.
* The new Task takes (shared) ownership of this Task, so the new Task
* may very well be its only listener
* @param resultMapper Function that converts the finished values of
* the mapped Task to a desired type. Note that the function is only
* given a pointer to the finish value, as `T` is not guaranteed to be
* copyable - the mapper may NOT move out of the value!
* @param progressMapper Function that converts the progress values of
* the mapped Task to a desired type
* @param name The name of the Task; used for debugging. The name of
* the mapped task is appended to the end
*/ template <class ResultMapper, class ProgressMapper>
auto map(ResultMapper&& resultMapper, ProgressMapper&& progressMapper, std::string_view name = "<Mapping Task>") const {
return this->map(std::move(resultMapper), std::move(progressMapper), +[]() {}, name);
}
/**
* Create a new Task that listens to this Task and maps the finish value
* using the provided function. Progress is mapped by copy-constructing
* the value as-is.
* The new Task takes (shared) ownership of this Task, so the new Task
* may very well be its only listener
* @param resultMapper Function that converts the finished values of
* the mapped Task to a desired type. Note that the function is only
* given a pointer to the finish value, as `T` is not guaranteed to be
* copyable - the mapper may NOT move out of the value!
* @param name The name of the Task; used for debugging. The name of
* the mapped task is appended to the end
*/ template <class ResultMapper>
requires std::copy_constructible<P>
auto map(ResultMapper&& resultMapper, std::string_view name = "<Mapping Task>") const {
return this->map(std::move(resultMapper), +[](P* p) -> P { return *p; }, name);
}
/**
* Creates an implicit event listener for this Task that will call the
* provided functions when the Task finishes, progresses, or is cancelled.
* The listener will automatically be destroyed after the Task has finished.
* @param onResult Function to call when the Task finishes. The function
* is given a pointer to the finished value, `T*`.
* @param onProgress Function to call when the Task progresses. The function
* is given a pointer to the progress value, `P*`.
* @param onCancelled Function to call when the Task is cancelled
*
* @warning This method should only be used in a global context. If you rely
* on some node still existing when the task completes, use an event listener instead.
*/
template <class OnResult, class OnProgress, class OnCancelled>
void listen(OnResult&& onResult, OnProgress&& onProgress, OnCancelled&& onCancelled) const {
// use a raw pointer to avoid cyclic references,
// we destroy it manually later on
auto* listener = new EventListener<Task>(*this);
listener->bind([
onResult = std::move(onResult),
onProgress = std::move(onProgress),
onCancelled = std::move(onCancelled),
listener
](Event* event) mutable {
bool finished = false;
if (auto v = event->getValue()) {
finished = true;
onResult(v);
}
else if (auto p = event->getProgress()) {
onProgress(p);
}
else if (event->isCancelled()) {
finished = true;
onCancelled();
}
if (finished) {
// delay destroying the listener for a frame
// to prevent any potential use-after-free
queueInMainThread([listener] {
delete listener;
});
}
});
}
/**
* Creates an implicit event listener for this Task that will call the
* provided functions when the Task finishes or progresses.
* The listener will automatically be destroyed after the Task has finished.
* @param onResult Function to call when the Task finishes. The function
* is given a pointer to the finished value, `T*`.
* @param onProgress Function to call when the Task progresses. The function
* is given a pointer to the progress value, `P*`.
*
* @warning This method should only be used in a global context. If you rely
* on some node still existing when the task completes, use an event listener instead.
*/
template <class OnResult, class OnProgress>
void listen(OnResult&& onResult, OnProgress&& onProgress) const {
this->listen(std::move(onResult), std::move(onProgress), [] {});
}
/**
* Creates an implicit event listener for this Task that will call the
* provided function when the Task finishes.
* The listener will automatically be destroyed after the Task has finished.
* @param onResult Function to call when the Task finishes. The function
* is given a pointer to the finished value, `T*`.
*
* @warning This method should only be used in a global context. If you rely
* on some node still existing when the task completes, use an event listener instead.
*/
template <class OnResult>
void listen(OnResult&& onResult) const {
this->listen(std::move(onResult), [](auto const&) {}, [] {});
}
/**
* Create a new Task that listens to this Task and maps the values using
* the provided function. The new Task will only start when this Task finishes.
* @param mapper Function that makes a new task given the finished value of this task.
* The function signature should be `Task<NewType, NewProgress>(T*)`, and it will be executed
* on the main thread.
* @param name The name of the Task; used for debugging.
* @return The new Task that will run when this Task finishes.
* @note Progress from this task is not sent through, only progress from the new task is.
*/
template <std::invocable<T*> Mapper>
auto chain(Mapper mapper, std::string_view name = "<Chained Task>") const -> decltype(mapper(std::declval<T*>())) {
using NewTask = decltype(mapper(std::declval<T*>()));
using NewType = typename NewTask::Value;
using NewProgress = typename NewTask::Progress;
std::unique_lock<std::recursive_mutex> lock(m_handle->m_mutex);
if (m_handle->m_status == Status::Cancelled) {
// if the current task has been cancelled already, make an immediate cancelled task
return NewTask::cancelled();
}
else if (m_handle->m_status == Status::Finished) {
// if the current task is already done, we can just call the mapper directly
return mapper(&*m_handle->m_resultValue);
}
// otherwise, make a wrapper task that waits for the current task to finish,
// and then runs the mapper on the result. this new task will also wait for the task
// created by the mapper to finish, and will just forward the values through.
// do this because we cant really change the handle of the task we already returned
NewTask task = NewTask::Handle::create(fmt::format("{} <- {}", name, m_handle->m_name));
task.m_handle->m_extraData = std::make_unique<typename NewTask::Handle::ExtraData>(
// make the first event listener that waits for the current task
static_cast<void*>(new EventListener<Task>(
[handle = std::weak_ptr(task.m_handle), mapper = std::move(mapper)](Event* event) mutable {
if (auto v = event->getValue()) {
auto newInnerTask = mapper(v);
// this is scary.. but it doesn't seem to crash lol
handle.lock()->m_extraData = std::make_unique<typename NewTask::Handle::ExtraData>(
// make the second event listener that waits for the mapper's task
// and just forwards everything through
static_cast<void*>(new EventListener<NewTask>(
[handle](typename NewTask::Event* event) mutable {
if (auto v = event->getValue()) {
NewTask::finish(handle.lock(), std::move(*v));
}
else if (auto p = event->getProgress()) {
NewTask::progress(handle.lock(), std::move(*p));
}
else if (event->isCancelled()) {
NewTask::cancel(handle.lock());
}
},
std::move(newInnerTask)
)),
+[](void* ptr) {
delete static_cast<EventListener<NewTask>*>(ptr);
},
+[](void* ptr) {
static_cast<EventListener<NewTask>*>(ptr)->getFilter().cancel();
}
);
}
else if (auto p = event->getProgress()) {
// no guarantee P and NewProgress are compatible
// nor does it seem like the intended behavior?
// TODO: maybe add a mapper for progress?
}
else if (event->isCancelled()) {
NewTask::cancel(handle.lock());
}
},
*this
)),
+[](void* ptr) {
delete static_cast<EventListener<Task>*>(ptr);
},
+[](void* ptr) {
static_cast<EventListener<Task>*>(ptr)->getFilter().cancel();
}
);
return task;
}
ListenerResult handle(std::function<Callback> fn, Event* e) {
if (e->m_handle == m_handle && (!e->m_for || e->m_for == m_listener)) {
fn(e);
}
return ListenerResult::Propagate;
}
// todo: i believe alk wanted tasks to be in their own pool
EventListenerPool* getPool() const {
return DefaultEventListenerPool::get();
}
void setListener(EventListenerProtocol* listener) {
m_listener = listener;
if (!m_handle) return;
// If this task has already been finished and the finish event
// isn't pending in the event queue, immediately queue up a
// finish event for this listener
std::unique_lock<std::recursive_mutex> lock(m_handle->m_mutex);
if (m_handle->m_finalEventPosted) {
if (m_handle->m_status == Status::Finished) {
queueInMainThread([handle = m_handle, listener = m_listener, value = &*m_handle->m_resultValue]() {
auto ev = Event::createFinished(handle, value);
ev.m_for = listener;
ev.post();
});
}
else {
queueInMainThread([handle = m_handle, listener = m_listener]() {
auto ev = Event::createCancelled(handle);
ev.m_for = listener;
ev.post();
});
}
}
}
EventListenerProtocol* getListener() const {
return m_listener;
}
};
static_assert(is_filter<Task<int>>, "The Task class must be a valid event filter!");
}
// - C++20 coroutine support for Task - //
// Example usage (function must return a Task):
// ```
// Task<int> someTask() {
// auto response = co_await web::WebRequest().get("https://example.com");
// co_return response.code();
// }
// ```
// This will create a Task that will finish with the response code of the
// web request.
//
// Note: If the Task the coroutine is waiting on is cancelled, the coroutine
// will be destroyed and the Task will be cancelled as well. If the Task returned
// by the coroutine is cancelled, the coroutine will be destroyed as well and execution
// stops as soon as possible.
//
// The body of the coroutine is ran in whatever thread it got called in.
// TODO: maybe guarantee main thread?
//
// The coroutine can also yield progress values using `co_yield`:
// ```
// Task<std::string, int> someTask() {
// for (int i = 0; i < 10; i++) {
// co_yield i;
// }
// co_return "done!";
// }
// ```
namespace geode {
namespace geode_internal {
template <class T, class P>
struct TaskPromise {
using MyTask = Task<T, P>;
std::weak_ptr<typename MyTask::Handle> m_handle;
~TaskPromise() {
// does nothing if its not pending
MyTask::cancel(m_handle.lock());
}
std::suspend_never initial_suspend() noexcept { return {}; }
std::suspend_never final_suspend() noexcept { return {}; }
// TODO: do something here?
void unhandled_exception() {}
MyTask get_return_object() {
auto handle = MyTask::Handle::create("<Coroutine Task>");
m_handle = handle;
return handle;
}
void return_value(T x) {
MyTask::finish(m_handle.lock(), std::move(x));
}
std::suspend_never yield_value(P value) {
MyTask::progress(m_handle.lock(), std::move(value));
return {};
}
bool isCancelled() {
if (auto p = m_handle.lock()) {
return p->is(MyTask::Status::Cancelled);
}
return true;
}
};
template <class T, class P>
struct TaskAwaiter {
Task<T, P> task;
bool await_ready() {
return task.isFinished();
}
template <class U, class V>
void await_suspend(std::coroutine_handle<TaskPromise<U, V>> handle) {
if (handle.promise().isCancelled()) {
handle.destroy();
return;
}
// this should be fine because the parent task can only have
// one pending task at a time
auto parentHandle = handle.promise().m_handle.lock();
if (!parentHandle) {
handle.destroy();
return;
}
parentHandle->m_extraData = std::make_unique<typename Task<U, V>::Handle::ExtraData>(
static_cast<void*>(new EventListener<Task<T, P>>(
[handle](auto* event) {
if (event->getValue()) {
handle.resume();
}
if (event->isCancelled()) {
handle.destroy();
}
},
task
)),
+[](void* ptr) {
delete static_cast<EventListener<Task<T, P>>*>(ptr);
},
+[](void* ptr) {
static_cast<EventListener<Task<T, P>>*>(ptr)->getFilter().cancel();
}
);
}
T await_resume() {
return std::move(*task.getFinishedValue());
}
};
}
}
template <class T, class P>
auto operator co_await(geode::Task<T, P> task) {
return geode::geode_internal::TaskAwaiter<T, P>{task};
}
template <class T, class P, class... Args>
struct std::coroutine_traits<geode::Task<T, P>, Args...> {
using promise_type = geode::geode_internal::TaskPromise<T, P>;
};