geode/loader
2022-10-09 16:24:24 +03:00
..
dobby whole of geode except without history 2022-07-30 19:24:03 +03:00
hash add all UI-related stuff from API, including index, nodes, actual ui, 2022-08-01 18:18:03 +03:00
include deprecate makeMenuSelector and replace all uses with actual member 2022-10-09 16:24:24 +03:00
launcher fix log not logging anything 2022-10-08 13:59:51 +03:00
lilac move fetch from Index to exported utils + add close button as a member 2022-10-05 15:41:05 +03:00
md4c@e9ff661ff8 add all UI-related stuff from API, including index, nodes, actual ui, 2022-08-01 18:18:03 +03:00
minhook@4a455528f6 now uses MinHook on Windows (😨) 2022-09-01 11:02:14 +03:00
resources log scheduling 2022-10-08 14:56:41 +03:00
src deprecate makeMenuSelector and replace all uses with actual member 2022-10-09 16:24:24 +03:00
test completely remove interface + implement scheduling stuff 2022-10-08 16:53:09 +03:00
CMakeLists.txt macos fixes and implemented the bootstrapper without testing 2022-10-08 12:41:36 +03:00
old_cmake.txt whole of geode except without history 2022-07-30 19:24:03 +03:00
README.md whole of geode except without history 2022-07-30 19:24:03 +03:00

Loader

Repository for the Geode Mod Loader

Documentation

See docs

Building

Prerequisites:

Quick instructions (for thigh-high programmers)

  1. git clone

  2. mkdir build; cd build; cmake .. -T host=x64 -A win32

  3. cmake --build

  1. Install VS Code

  2. Install the C/C++ and CMake Tools extensions for VS Code

  3. Open up the command line and navigate to any directory where you'd like to build the loader

  4. git clone https://github.com/geode-sdk/loader --recurse-submodules

  5. Open up the directory in VS Code

  6. Press F1 to open the Command Palette and run CMake: Configure (make sure to select an x86 generator)

  7. Open up the Command Palette again and run CMake: Select Variant (select either Release or RelWithDebInfo)

  8. Click Build on the bottom status bar or run CMake: Build