geode/loader
HJfod de64b87ede savedata stuff
* add event-based alternatives to the exported mod entry functions
 * add $on macro for listening to those alternatives
 * add automatically saved values API in the same vain as the settings API to mod
 * add ranges::find and ranges::move
2022-10-24 11:43:17 +03:00
..
dobby whole of geode except without history 2022-07-30 19:24:03 +03:00
hash neater 2022-10-14 19:09:33 -03:00
include savedata stuff 2022-10-24 11:43:17 +03:00
launcher Merge branch 'main' of https://github.com/geode-sdk/geode into main 2022-10-11 22:23:11 +03:00
lilac automatic resource repair 2022-10-14 16:26:16 -03:00
md4c@e9ff661ff8 add all UI-related stuff from API, including index, nodes, actual ui, 2022-08-01 18:18:03 +03:00
minhook@4a455528f6 now uses MinHook on Windows (😨) 2022-09-01 11:02:14 +03:00
resources add open config button 2022-10-23 16:03:14 +03:00
src savedata stuff 2022-10-24 11:43:17 +03:00
test automatic resource repair 2022-10-14 16:26:16 -03:00
CMakeLists.txt Merge branch 'main' into layout 2022-10-22 19:16:57 +03:00
old_cmake.txt whole of geode except without history 2022-07-30 19:24:03 +03:00
README.md whole of geode except without history 2022-07-30 19:24:03 +03:00

Loader

Repository for the Geode Mod Loader

Documentation

See docs

Building

Prerequisites:

Quick instructions (for thigh-high programmers)

  1. git clone

  2. mkdir build; cd build; cmake .. -T host=x64 -A win32

  3. cmake --build

  1. Install VS Code

  2. Install the C/C++ and CMake Tools extensions for VS Code

  3. Open up the command line and navigate to any directory where you'd like to build the loader

  4. git clone https://github.com/geode-sdk/loader --recurse-submodules

  5. Open up the directory in VS Code

  6. Press F1 to open the Command Palette and run CMake: Configure (make sure to select an x86 generator)

  7. Open up the Command Palette again and run CMake: Select Variant (select either Release or RelWithDebInfo)

  8. Click Build on the bottom status bar or run CMake: Build