mirror of
https://github.com/geode-sdk/geode.git
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305 lines
10 KiB
C++
305 lines
10 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2009 On-Core
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __ACTION_CCGRID3D_ACTION_H__
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#define __ACTION_CCGRID3D_ACTION_H__
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#include "CCActionGrid.h"
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NS_CC_BEGIN
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/**
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* @addtogroup actions
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* @{
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*/
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/**
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@brief CCWaves3D action
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*/
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class CC_DLL CCWaves3D : public CCGrid3DAction
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{
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GEODE_FRIEND_MODIFY
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public:
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inline float getAmplitude(void) { return m_fAmplitude; }
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inline void setAmplitude(float fAmplitude) { m_fAmplitude = fAmplitude; }
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inline float getAmplitudeRate(void) { return m_fAmplitudeRate; }
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inline void setAmplitudeRate(float fAmplitudeRate) { m_fAmplitudeRate = fAmplitudeRate; }
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/** initializes an action with duration, grid size, waves and amplitude */
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bool initWithDuration(float duration, const CCSize& gridSize, unsigned int waves, float amplitude);
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/**
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* @js NA
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* @lua NA
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*/
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virtual CCObject* copyWithZone(CCZone* pZone);
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virtual void update(float time);
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public:
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/** creates an action with duration, grid size, waves and amplitude */
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static CCWaves3D* create(float duration, const CCSize& gridSize, unsigned int waves, float amplitude);
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protected:
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unsigned int m_nWaves;
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float m_fAmplitude;
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float m_fAmplitudeRate;
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};
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/** @brief CCFlipX3D action */
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class CC_DLL CCFlipX3D : public CCGrid3DAction
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{
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GEODE_FRIEND_MODIFY
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public:
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/** initializes the action with duration */
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virtual bool initWithDuration(float duration);
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virtual bool initWithSize(const CCSize& gridSize, float duration);
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/**
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* @js NA
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* @lua NA
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*/
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virtual CCObject* copyWithZone(CCZone* pZone);
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virtual void update(float time);
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public:
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/** creates the action with duration */
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static CCFlipX3D* create(float duration);
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};
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/** @brief CCFlipY3D action */
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class CC_DLL CCFlipY3D : public CCFlipX3D
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{
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GEODE_FRIEND_MODIFY
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public:
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virtual void update(float time);
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/**
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* @js NA
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* @lua NA
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*/
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virtual CCObject* copyWithZone(CCZone* pZone);
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public:
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/** creates the action with duration */
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static CCFlipY3D* create(float duration);
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};
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/** @brief CCLens3D action */
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class CC_DLL CCLens3D : public CCGrid3DAction
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{
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GEODE_FRIEND_MODIFY
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public:
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/** Get lens center position */
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inline float getLensEffect(void) { return m_fLensEffect; }
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/** Set lens center position */
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inline void setLensEffect(float fLensEffect) { m_fLensEffect = fLensEffect; }
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/** Set whether lens is concave */
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inline void setConcave(bool bConcave) { m_bConcave = bConcave; }
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inline const CCPoint& getPosition(void) { return m_position; }
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void setPosition(const CCPoint& position);
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/** initializes the action with center position, radius, a grid size and duration */
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bool initWithDuration(float duration, const CCSize& gridSize, const CCPoint& position, float radius);
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/**
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* @js NA
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* @lua NA
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*/
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virtual CCObject* copyWithZone(CCZone* pZone);
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virtual void update(float time);
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public:
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/** creates the action with center position, radius, a grid size and duration */
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static CCLens3D* create(float duration, const CCSize& gridSize, const CCPoint& position, float radius);
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protected:
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/* lens center position */
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CCPoint m_position;
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float m_fRadius;
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/** lens effect. Defaults to 0.7 - 0 means no effect, 1 is very strong effect */
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float m_fLensEffect;
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/** lens is concave. (true = concave, false = convex) default is convex i.e. false */
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bool m_bConcave;
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bool m_bDirty;
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};
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/** @brief CCRipple3D action */
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class CC_DLL CCRipple3D : public CCGrid3DAction
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{
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GEODE_FRIEND_MODIFY
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public:
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/** get center position */
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inline const CCPoint& getPosition(void) { return m_position; }
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/** set center position */
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void setPosition(const CCPoint& position);
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inline float getAmplitude(void) { return m_fAmplitude; }
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inline void setAmplitude(float fAmplitude) { m_fAmplitude = fAmplitude; }
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inline float getAmplitudeRate(void) { return m_fAmplitudeRate; }
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inline void setAmplitudeRate(float fAmplitudeRate) { m_fAmplitudeRate = fAmplitudeRate; }
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/** initializes the action with radius, number of waves, amplitude, a grid size and duration */
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bool initWithDuration(float duration, const CCSize& gridSize, const CCPoint& position, float radius, unsigned int waves, float amplitude);
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/**
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* @js NA
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* @lua NA
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*/
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virtual CCObject* copyWithZone(CCZone* pZone);
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virtual void update(float time);
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public:
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/** creates the action with radius, number of waves, amplitude, a grid size and duration */
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static CCRipple3D* create(float duration, const CCSize& gridSize, const CCPoint& position, float radius, unsigned int waves, float amplitude);
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protected:
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/* center position */
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CCPoint m_position;
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float m_fRadius;
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unsigned int m_nWaves;
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float m_fAmplitude;
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float m_fAmplitudeRate;
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};
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/** @brief CCShaky3D action */
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class CC_DLL CCShaky3D : public CCGrid3DAction
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{
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GEODE_FRIEND_MODIFY
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public:
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/** initializes the action with a range, shake Z vertices, a grid and duration */
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bool initWithDuration(float duration, const CCSize& gridSize, int range, bool shakeZ);
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/**
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* @js NA
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* @lua NA
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*/
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virtual CCObject* copyWithZone(CCZone* pZone);
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virtual void update(float time);
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public:
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/** creates the action with a range, shake Z vertices, a grid and duration */
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static CCShaky3D* create(float duration, const CCSize& gridSize, int range, bool shakeZ);
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protected:
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int m_nRandrange;
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bool m_bShakeZ;
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};
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/** @brief CCLiquid action */
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class CC_DLL CCLiquid : public CCGrid3DAction
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{
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GEODE_FRIEND_MODIFY
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public:
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inline float getAmplitude(void) { return m_fAmplitude; }
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inline void setAmplitude(float fAmplitude) { m_fAmplitude = fAmplitude; }
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inline float getAmplitudeRate(void) { return m_fAmplitudeRate; }
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inline void setAmplitudeRate(float fAmplitudeRate) { m_fAmplitudeRate = fAmplitudeRate; }
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/** initializes the action with amplitude, a grid and duration */
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bool initWithDuration(float duration, const CCSize& gridSize, unsigned int waves, float amplitude);
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/**
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* @js NA
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* @lua NA
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*/
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virtual CCObject* copyWithZone(CCZone* pZone);
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virtual void update(float time);
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public:
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/** creates the action with amplitude, a grid and duration */
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static CCLiquid* create(float duration, const CCSize& gridSize, unsigned int waves, float amplitude);
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protected:
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unsigned int m_nWaves;
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float m_fAmplitude;
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float m_fAmplitudeRate;
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};
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/** @brief CCWaves action */
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class CC_DLL CCWaves : public CCGrid3DAction
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{
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GEODE_FRIEND_MODIFY
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public:
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inline float getAmplitude(void) { return m_fAmplitude; }
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inline void setAmplitude(float fAmplitude) { m_fAmplitude = fAmplitude; }
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inline float getAmplitudeRate(void) { return m_fAmplitudeRate; }
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inline void setAmplitudeRate(float fAmplitudeRate) { m_fAmplitudeRate = fAmplitudeRate; }
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/** initializes the action with amplitude, horizontal sin, vertical sin, a grid and duration */
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bool initWithDuration(float duration, const CCSize& gridSize, unsigned int waves, float amplitude, bool horizontal, bool vertical);
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/**
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* @js NA
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* @lua NA
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*/
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virtual CCObject* copyWithZone(CCZone* pZone);
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virtual void update(float time);
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public:
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/** initializes the action with amplitude, horizontal sin, vertical sin, a grid and duration */
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static CCWaves* create(float duration, const CCSize& gridSize, unsigned int waves, float amplitude, bool horizontal, bool vertical);
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protected:
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unsigned int m_nWaves;
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float m_fAmplitude;
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float m_fAmplitudeRate;
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bool m_bVertical;
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bool m_bHorizontal;
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};
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/** @brief CCTwirl action */
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class CC_DLL CCTwirl : public CCGrid3DAction
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{
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GEODE_FRIEND_MODIFY
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public:
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/** get twirl center */
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inline const CCPoint& getPosition(void) { return m_position; }
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/** set twirl center */
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void setPosition(const CCPoint& position);
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inline float getAmplitude(void) { return m_fAmplitude; }
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inline void setAmplitude(float fAmplitude) { m_fAmplitude = fAmplitude; }
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inline float getAmplitudeRate(void) { return m_fAmplitudeRate; }
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inline void setAmplitudeRate(float fAmplitudeRate) { m_fAmplitudeRate = fAmplitudeRate; }
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/** initializes the action with center position, number of twirls, amplitude, a grid size and duration */
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bool initWithDuration(float duration, const CCSize& gridSize, CCPoint position, unsigned int twirls, float amplitude);
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/**
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* @js NA
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* @lua NA
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*/
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virtual CCObject* copyWithZone(CCZone* pZone);
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virtual void update(float time);
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public:
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/** creates the action with center position, number of twirls, amplitude, a grid size and duration */
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static CCTwirl* create(float duration, const CCSize& gridSize, CCPoint position, unsigned int twirls, float amplitude);
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protected:
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/* twirl center */
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CCPoint m_position;
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unsigned int m_nTwirls;
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float m_fAmplitude;
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float m_fAmplitudeRate;
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};
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// end of actions group
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/// @}
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NS_CC_END
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#endif // __ACTION_CCGRID3D_ACTION_H__
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