geode/loader
2023-03-16 19:42:30 -05:00
..
hash fix filesystem pch breaking the impl 2023-02-08 17:37:37 +03:00
include more bindings 2023-03-15 22:36:13 +02:00
launcher fix filesystem pch breaking the impl 2023-02-08 17:37:37 +03:00
resources api break yahoo!!! fix BasedButtonSprite names and top node scaling 2023-02-26 12:46:55 +02:00
src mouse and file picker impl for mac 2023-03-16 19:42:30 -05:00
test Add geode::prelude to replace USE_GEODE_NAMESPACE() 2023-03-10 12:09:48 -08:00
CMakeLists.txt include commit hash in geode mod info popup 2023-02-26 09:49:14 -03:00
README.md whole of geode except without history 2022-07-30 19:24:03 +03:00

Loader

Repository for the Geode Mod Loader

Documentation

See docs

Building

Prerequisites:

Quick instructions (for thigh-high programmers)

  1. git clone

  2. mkdir build; cd build; cmake .. -T host=x64 -A win32

  3. cmake --build

  1. Install VS Code

  2. Install the C/C++ and CMake Tools extensions for VS Code

  3. Open up the command line and navigate to any directory where you'd like to build the loader

  4. git clone https://github.com/geode-sdk/loader --recurse-submodules

  5. Open up the directory in VS Code

  6. Press F1 to open the Command Palette and run CMake: Configure (make sure to select an x86 generator)

  7. Open up the Command Palette again and run CMake: Select Variant (select either Release or RelWithDebInfo)

  8. Click Build on the bottom status bar or run CMake: Build