geode/loader/src/platform/windows/util.cpp
2023-09-16 17:22:30 +03:00

226 lines
6.5 KiB
C++

#include <Geode/DefaultInclude.hpp>
#ifdef GEODE_IS_WINDOWS
using namespace geode::prelude;
#include <Geode/loader/Dirs.hpp>
#include "nfdwin.hpp"
#include <ghc/fs_fwd.hpp>
#include <Windows.h>
#include <iostream>
#include <ShlObj.h>
#include <shlwapi.h>
#include <shobjidl.h>
#include <sstream>
#include <Geode/utils/web.hpp>
#include <Geode/utils/cocos.hpp>
#include <filesystem>
bool utils::clipboard::write(std::string const& data) {
if (!OpenClipboard(nullptr)) return false;
if (!EmptyClipboard()) {
CloseClipboard();
return false;
}
HGLOBAL hg = GlobalAlloc(GMEM_MOVEABLE, data.size() + 1);
if (!hg) {
CloseClipboard();
return false;
}
auto dest = GlobalLock(hg);
if (!dest) {
CloseClipboard();
return false;
}
memcpy(dest, data.c_str(), data.size() + 1);
GlobalUnlock(hg);
SetClipboardData(CF_TEXT, hg);
CloseClipboard();
GlobalFree(hg);
return true;
}
std::string utils::clipboard::read() {
if (!OpenClipboard(nullptr)) return "";
HANDLE hData = GetClipboardData(CF_TEXT);
if (hData == nullptr) {
CloseClipboard();
return "";
}
char* pszText = static_cast<char*>(GlobalLock(hData));
if (pszText == nullptr) {
CloseClipboard();
return "";
}
std::string text(pszText);
GlobalUnlock(hData);
CloseClipboard();
return text;
}
bool utils::file::openFolder(ghc::filesystem::path const& path) {
ShellExecuteA(NULL, "open", path.string().c_str(), NULL, NULL, SW_SHOWDEFAULT);
return true;
}
Result<ghc::filesystem::path> utils::file::pickFile(
file::PickMode mode, file::FilePickOptions const& options
) {
#define TURN_INTO_NFDMODE(mode) \
case file::PickMode::mode: nfdMode = NFDMode::mode; break;
NFDMode nfdMode;
switch (mode) {
TURN_INTO_NFDMODE(OpenFile);
TURN_INTO_NFDMODE(SaveFile);
TURN_INTO_NFDMODE(OpenFolder);
default: return Err<std::string>("Unknown open mode");
}
ghc::filesystem::path path;
GEODE_UNWRAP(nfdPick(nfdMode, options, &path));
return Ok(path);
}
Result<std::vector<ghc::filesystem::path>> utils::file::pickFiles(
file::FilePickOptions const& options
) {
std::vector<ghc::filesystem::path> paths;
GEODE_UNWRAP(nfdPick(NFDMode::OpenFolder, options, &paths));
return Ok(paths);
}
void utils::web::openLinkInBrowser(std::string const& url) {
ShellExecuteA(0, 0, url.c_str(), 0, 0, SW_SHOW);
}
CCPoint cocos::getMousePos() {
auto* director = CCDirector::get();
auto* gl = director->getOpenGLView();
auto winSize = director->getWinSize();
auto frameSize = gl->getFrameSize();
auto mouse = gl->getMousePosition() / frameSize;
return ccp(mouse.x, 1.f - mouse.y) * winSize;
}
ghc::filesystem::path dirs::getGameDir() {
// only fetch the path once, since ofc it'll never change
// throughout the execution
static const auto path = [] {
std::array<WCHAR, MAX_PATH> buffer;
GetModuleFileNameW(NULL, buffer.data(), MAX_PATH);
const ghc::filesystem::path path(buffer.data());
return std::filesystem::weakly_canonical(path.parent_path().wstring()).wstring();
}();
return path;
}
ghc::filesystem::path dirs::getSaveDir() {
// only fetch the path once, since ofc it'll never change
// throughout the execution
static const auto path = [] {
std::array<WCHAR, MAX_PATH + 1> buffer;
GetModuleFileNameW(NULL, buffer.data(), MAX_PATH + 1);
auto executablePath = ghc::filesystem::path(buffer.data());
auto executableName = executablePath.filename().wstring();
executableName = executableName.substr(0, executableName.find_last_of(L"."));
if (SHGetFolderPathW(NULL, CSIDL_LOCAL_APPDATA, NULL, SHGFP_TYPE_CURRENT, buffer.data()) >= 0) {
auto appdataPath = ghc::filesystem::path(buffer.data());
auto savePath = appdataPath / executableName;
if (SHCreateDirectoryExW(NULL, savePath.wstring().c_str(), NULL) >= 0) {
return std::filesystem::weakly_canonical(savePath.wstring()).wstring();
}
}
return std::filesystem::weakly_canonical(executablePath.parent_path().wstring()).wstring();
}();
return path;
}
ghc::filesystem::path dirs::getModRuntimeDir() {
return dirs::getGeodeDir() / "unzipped";
}
void geode::utils::game::exit() {
if (CCApplication::sharedApplication() &&
(GameManager::get()->m_playLayer || GameManager::get()->m_levelEditorLayer)) {
log::error("Cannot exit in PlayLayer or LevelEditorLayer!");
return;
}
if (CCApplication::sharedApplication())
// please forgive me..
// manually set the closed flag
// TODO: actually call glfwSetWindowShouldClose
*reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(CCEGLView::sharedOpenGLView()->getWindow()) + 0xa) = true;
else
std::exit(0);
}
void geode::utils::game::restart() {
if (CCApplication::sharedApplication() &&
(GameManager::get()->m_playLayer || GameManager::get()->m_levelEditorLayer)) {
log::error("Cannot restart in PlayLayer or LevelEditorLayer!");
return;
}
const auto workingDir = dirs::getGameDir();
wchar_t buffer[MAX_PATH];
GetModuleFileNameW(nullptr, buffer, MAX_PATH);
const auto gdName = ghc::filesystem::path(buffer).filename().string();
// launch updater
const auto updaterPath = (workingDir / "GeodeUpdater.exe").string();
ShellExecuteA(nullptr, "open", updaterPath.c_str(), gdName.c_str(), workingDir.string().c_str(), false);
exit();
}
void geode::utils::game::launchLoaderUninstaller(bool deleteSaveData) {
const auto workingDir = dirs::getGameDir();
if (!exists((workingDir / "GeodeUninstaller.exe"))) {
log::error("Uninstaller not found! Not launching.");
return;
}
std::string params;
if (deleteSaveData) {
params = "\"/DATA=" + dirs::getSaveDir().string() + "\"";
}
// launch uninstaller
const auto uninstallerPath = (workingDir / "GeodeUninstaller.exe").string();
ShellExecuteA(nullptr, "open", uninstallerPath.c_str(), params.c_str(), workingDir.string().c_str(), false);
}
Result<> geode::hook::addObjcMethod(std::string const& className, std::string const& selectorName, void* imp) {
return Err("Wrong platform");
}
Result<void*> geode::hook::getObjcMethodImp(std::string const& className, std::string const& selectorName) {
return Err("Wrong platform");
}
#endif