geode/CMakeLists.txt
2023-02-08 17:37:37 +03:00

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CMake
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cmake_minimum_required(VERSION 3.21 FATAL_ERROR)
set(BUILD_SHARED_LIBS OFF CACHE BOOL "Build libraries static" FORCE)
# Docs flags
if (GEODE_BUILDING_DOCS)
set(GEODE_DISABLE_CLI_CALLS On)
set(CMAKE_EXPORT_COMPILE_COMMANDS On)
set(GEODE_DISABLE_PRECOMPILED_HEADERS On)
endif()
# Read version
file(READ VERSION GEODE_VERSION)
string(STRIP "${GEODE_VERSION}" GEODE_VERSION)
# Check if version has a tag like v1.0.0-alpha
string(FIND ${GEODE_VERSION} "-" GEODE_VERSION_HAS_TAG)
if (GEODE_VERSION_HAS_TAG)
string(REGEX MATCH "[a-z]+[0-9]?$" GEODE_VERSION_TAG ${GEODE_VERSION})
string(SUBSTRING "${GEODE_VERSION}" 0 ${GEODE_VERSION_HAS_TAG} GEODE_VERSION)
else()
set(GEODE_VERSION_TAG "")
endif()
message(STATUS "Version: ${GEODE_VERSION}, tag: ${GEODE_VERSION_TAG}")
project(geode-sdk VERSION ${GEODE_VERSION} LANGUAGES CXX C)
add_library(${PROJECT_NAME} INTERFACE)
if (CMAKE_CURRENT_SOURCE_DIR STREQUAL CMAKE_SOURCE_DIR)
set(GEODE_ALWAYS_BUILD_CODEGEN ON)
endif()
if (NOT DEFINED GEODE_DEBUG AND (CMAKE_BUILD_TYPE STREQUAL Debug OR CMAKE_BUILD_TYPE STREQUAL RelWithDebInfo))
set(GEODE_DEBUG ON)
endif()
# define it in command line or your project system
if (GEODE_DEBUG)
target_compile_definitions(${PROJECT_NAME} INTERFACE -DGEODE_DEBUG)
endif()
# Rerun CMake on VERSION file change
set_target_properties(${PROJECT_NAME} PROPERTIES CMAKE_CONFIGURE_DEPENDS VERSION)
target_compile_definitions(${PROJECT_NAME} INTERFACE -DPROJECT_NAME=${CMAKE_PROJECT_NAME})
set(GEODE_CODEGEN_PATH ${CMAKE_CURRENT_BINARY_DIR}/codegenned)
set(GEODE_BIN_PATH ${CMAKE_CURRENT_SOURCE_DIR}/bin)
set(GEODE_LOADER_PATH ${CMAKE_CURRENT_SOURCE_DIR}/loader)
include(cmake/GeodeFile.cmake)
include(cmake/Platform.cmake)
include(cmake/CPM.cmake)
CPMAddPackage("gh:geode-sdk/json#2b76460")
CPMAddPackage("gh:fmtlib/fmt#9.1.0")
CPMAddPackage("gh:gulrak/filesystem#3e5b930")
# Tulip hook (hooking)
if (PROJECT_IS_TOP_LEVEL AND NOT GEODE_BUILDING_DOCS)
set(TULIP_LINK_SOURCE ON)
endif()
CPMAddPackage("gh:geode-sdk/TulipHook#76984a4")
target_sources(${PROJECT_NAME} INTERFACE ${CMAKE_CURRENT_SOURCE_DIR}/entry.cpp)
# Filesystem implementation in a separate target because i couldnt disable pch
add_library(GeodeFilesystemImpl ${CMAKE_CURRENT_SOURCE_DIR}/FilesystemImpl.cpp)
target_link_libraries(GeodeFilesystemImpl PUBLIC ghc_filesystem)
include(ExternalProject)
set(GEODE_CODEGEN_BINARY_OUT ${CMAKE_CURRENT_BINARY_DIR}/codegen)
ExternalProject_Add(CodegenProject
BUILD_ALWAYS ON
SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/codegen
CMAKE_CACHE_ARGS "-DCMAKE_INSTALL_PREFIX:STRING=${GEODE_CODEGEN_BINARY_OUT}"
CMAKE_ARGS ${GEODE_CODEGEN_CMAKE_ARGS}
)
file(GLOB CODEGEN_DEPENDS CONFIGURE_DEPENDS
${CMAKE_CURRENT_SOURCE_DIR}/bindings/*.bro
${CMAKE_CURRENT_SOURCE_DIR}/codegen/src/*.cpp
${CMAKE_CURRENT_SOURCE_DIR}/codegen/src/*.hpp
)
add_custom_command(
DEPENDS ${CODEGEN_DEPENDS}
DEPENDS CodegenProject
COMMAND ${GEODE_CODEGEN_BINARY_OUT}/Codegen ${GEODE_TARGET_PLATFORM} bindings ${GEODE_CODEGEN_PATH}
COMMAND echo codegen > ${GEODE_CODEGEN_PATH}/.stamp
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
COMMENT "Run Codegen"
OUTPUT ${GEODE_CODEGEN_PATH}/Geode/GeneratedSource.cpp ${GEODE_CODEGEN_PATH}/Geode/GeneratedAddress.cpp ${GEODE_CODEGEN_PATH}/.stamp
)
add_custom_target(CodegenRun
DEPENDS ${GEODE_CODEGEN_PATH}/.stamp
)
add_dependencies(${PROJECT_NAME} CodegenRun)
# Hacky way to supress the not generated error
if (NOT EXISTS ${GEODE_CODEGEN_PATH}/Geode/GeneratedSource.cpp)
make_directory(${GEODE_CODEGEN_PATH})
make_directory(${GEODE_CODEGEN_PATH}/Geode)
file(TOUCH ${GEODE_CODEGEN_PATH}/Geode/GeneratedSource.cpp)
endif()
if (NOT EXISTS ${GEODE_CODEGEN_PATH}/Geode/GeneratedAddress.cpp)
make_directory(${GEODE_CODEGEN_PATH})
make_directory(${GEODE_CODEGEN_PATH}/Geode)
file(TOUCH ${GEODE_CODEGEN_PATH}/Geode/GeneratedAddress.cpp)
endif()
add_library(GeodeCodegenSources ${GEODE_CODEGEN_PATH}/Geode/GeneratedSource.cpp ${GEODE_CODEGEN_PATH}/Geode/GeneratedAddress.cpp)
target_link_directories(GeodeCodegenSources PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/loader/include/link)
target_link_libraries(GeodeCodegenSources PRIVATE ghc_filesystem GeodeFilesystemImpl fmt TulipHookInclude)
target_include_directories(GeodeCodegenSources PRIVATE
${GEODE_CODEGEN_PATH}
${GEODE_LOADER_PATH}/include
${GEODE_LOADER_PATH}/include/Geode/cocos/include
${GEODE_LOADER_PATH}/include/Geode/cocos/extensions
${GEODE_LOADER_PATH}/include/Geode/fmod
)
target_compile_features(GeodeCodegenSources PUBLIC cxx_std_20)
if (NOT GEODE_DISABLE_PRECOMPILED_HEADERS)
target_precompile_headers(GeodeCodegenSources INTERFACE
"${GEODE_LOADER_PATH}/include/Geode/Bindings.hpp"
)
endif()
target_include_directories(${PROJECT_NAME} INTERFACE
${GEODE_CODEGEN_PATH}
${GEODE_LOADER_PATH}/include
${GEODE_LOADER_PATH}/include/Geode/cocos/include
${GEODE_LOADER_PATH}/include/Geode/cocos/extensions
${GEODE_LOADER_PATH}/include/Geode/fmod
)
target_link_directories(${PROJECT_NAME} INTERFACE ${CMAKE_CURRENT_SOURCE_DIR}/loader/include/link)
target_link_libraries(${PROJECT_NAME} INTERFACE ghc_filesystem fmt TulipHookInclude GeodeCodegenSources mat-json GeodeFilesystemImpl)
if (NOT EXISTS ${GEODE_BIN_PATH})
make_directory(${GEODE_BIN_PATH})
endif()
if (NOT EXISTS ${GEODE_BIN_PATH}/${PROJECT_VERSION} AND EXISTS ${GEODE_BIN_PATH}/nightly/)
set(GEODE_LINK_NIGHTLY 1)
endif()
if (${GEODE_LINK_NIGHTLY})
set(GEODE_PLATFORM_BIN_PATH ${GEODE_BIN_PATH}/nightly/${GEODE_PLATFORM_BINARY})
else()
set(GEODE_PLATFORM_BIN_PATH ${GEODE_BIN_PATH}/${PROJECT_VERSION}/${GEODE_PLATFORM_BINARY})
endif()
if (PROJECT_IS_TOP_LEVEL)
add_subdirectory(loader)
target_link_libraries(${PROJECT_NAME} INTERFACE geode-loader)
elseif(EXISTS ${GEODE_PLATFORM_BIN_PATH})
target_link_libraries(${PROJECT_NAME} INTERFACE "${GEODE_PLATFORM_BIN_PATH}")
target_precompile_headers(${PROJECT_NAME} INTERFACE
"${GEODE_LOADER_PATH}/include/Geode/DefaultInclude.hpp"
"${GEODE_LOADER_PATH}/include/Geode/Geode.hpp"
# please stop adding modify here its not here because it makes windows compilation take longer than geode 1.0 release date
)
else()
message(FATAL_ERROR
"No valid loader binary to link to! Install prebuilts with `geode sdk install-binaries`, "
"or build Geode from source and add `set(GEODE_LINK_NIGHTLY ON)` to your CMakeLists.txt "
"in the line before calling add_subdirectory for Geode."
)
endif()