mirror of
https://github.com/geode-sdk/geode.git
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360 lines
12 KiB
C++
Vendored
360 lines
12 KiB
C++
Vendored
/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CC_PLATFORM_MACROS_H__
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#define __CC_PLATFORM_MACROS_H__
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/**
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* define some platform specific macros
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*/
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#include "../include/ccConfig.h"
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#include "CCPlatformConfig.h"
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
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#include "win32/CCPlatformDefine.h"
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#elif (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
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#include "ios/CCPlatformDefine.h"
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#elif (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
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#include "android/CCPlatformDefine.h"
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#elif (CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
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#include "mac/CCPlatformDefine.h"
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#endif
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/**
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* define a create function for a specific type, such as CCLayer
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* @__TYPE__ class type to add create(), such as CCLayer
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*/
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#define CREATE_FUNC(__TYPE__) \
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static __TYPE__* create() \
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{ \
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__TYPE__ *pRet = new __TYPE__(); \
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if (pRet && pRet->init()) \
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{ \
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pRet->autorelease(); \
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return pRet; \
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} \
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else \
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{ \
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delete pRet; \
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pRet = NULL; \
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return NULL; \
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} \
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}
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/**
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* define a node function for a specific type, such as CCLayer
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* @__TYPE__ class type to add node(), such as CCLayer
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* @deprecated: This interface will be deprecated sooner or later.
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*/
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#define NODE_FUNC(__TYPE__) \
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CC_DEPRECATED_ATTRIBUTE static __TYPE__* node() \
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{ \
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__TYPE__ *pRet = new __TYPE__(); \
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if (pRet && pRet->init()) \
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{ \
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pRet->autorelease(); \
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return pRet; \
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} \
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else \
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{ \
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delete pRet; \
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pRet = NULL; \
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return NULL; \
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} \
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}
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/** @def CC_ENABLE_CACHE_TEXTURE_DATA
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Enable it if you want to cache the texture data.
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Basically, it's only enabled for Emscripten.
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It's new in cocos2d-x since v0.99.5
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*/
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID) || (CC_TARGET_PLATFORM == CC_PLATFORM_EMSCRIPTEN) || (CC_TARGET_PLATFORM == CC_PLATFORM_WP8)
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#define CC_ENABLE_CACHE_TEXTURE_DATA 1
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#else
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#define CC_ENABLE_CACHE_TEXTURE_DATA 0
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#endif
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID) || (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_EMSCRIPTEN)
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/* Application will crash in glDrawElements function on some win32 computers and some android devices.
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Indices should be bound again while drawing to avoid this bug.
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*/
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#define CC_REBIND_INDICES_BUFFER 1
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#else
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#define CC_REBIND_INDICES_BUFFER 0
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#endif
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// generic macros
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// namespace cocos2d {}
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/**
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* Geode specific:
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* Since Geode uses gd namespace for stl support, this needs to be reflected for
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* classes using stl containers. Easiest way to hijack this is redefining the NS_CC_BEGIN
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* macro.
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*/
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class GeodeNodeMetadata;
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#include <stdint.h>
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namespace geode {
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struct modify;
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namespace modifier {
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struct types;
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class FieldContainer;
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template <class Derived, class Base>
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class ModifyDerive;
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template <uint32_t>
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uintptr_t address();
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}
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}
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#define GEODE_FRIEND_MODIFY \
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friend struct ::geode::modify; \
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template <class Derived, class Base> \
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friend class ::geode::modifier::ModifyDerive; \
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friend struct ::geode::modifier::types; \
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friend class ::GeodeNodeMetadata; \
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template <uint32_t> \
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friend uintptr_t geode::modifier::address();
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#define GEODE_ADD(...) __VA_ARGS__
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#ifdef __cplusplus
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#define NS_CC_BEGIN namespace cocos2d {
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#define NS_CC_END }
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#define USING_NS_CC using namespace cocos2d
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#else
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#define NS_CC_BEGIN
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#define NS_CC_END
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#define USING_NS_CC
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#endif
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/** CC_PROPERTY_READONLY is used to declare a protected variable.
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We can use getter to read the variable.
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@param varType : the type of variable.
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@param varName : variable name.
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@param funName : "get + funName" is the name of the getter.
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@warning : The getter is a public virtual function, you should rewrite it first.
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The variables and methods declared after CC_PROPERTY_READONLY are all public.
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If you need protected or private, please declare.
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*/
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#define CC_PROPERTY_READONLY(varType, varName, funName)\
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protected: varType varName;\
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public: virtual varType get##funName(void);
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#define CC_PROPERTY_READONLY_PASS_BY_REF(varType, varName, funName)\
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protected: varType varName;\
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public: virtual const varType& get##funName(void);
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/** CC_PROPERTY is used to declare a protected variable.
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We can use getter to read the variable, and use the setter to change the variable.
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@param varType : the type of variable.
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@param varName : variable name.
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@param funName : "get + funName" is the name of the getter.
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"set + funName" is the name of the setter.
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@warning : The getter and setter are public virtual functions, you should rewrite them first.
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The variables and methods declared after CC_PROPERTY are all public.
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If you need protected or private, please declare.
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*/
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#define CC_PROPERTY(varType, varName, funName)\
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protected: varType varName;\
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public: virtual varType get##funName(void);\
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public: virtual void set##funName(varType var);
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#define CC_PROPERTY_PASS_BY_REF(varType, varName, funName)\
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protected: varType varName;\
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public: virtual const varType& get##funName(void);\
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public: virtual void set##funName(const varType& var);
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/** CC_SYNTHESIZE_READONLY is used to declare a protected variable.
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We can use getter to read the variable.
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@param varType : the type of variable.
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@param varName : variable name.
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@param funName : "get + funName" is the name of the getter.
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@warning : The getter is a public inline function.
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The variables and methods declared after CC_SYNTHESIZE_READONLY are all public.
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If you need protected or private, please declare.
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*/
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#define CC_SYNTHESIZE_READONLY(varType, varName, funName)\
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protected: varType varName;\
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public: virtual varType get##funName(void) const { return varName; }
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#define CC_SYNTHESIZE_READONLY_NC(varType, varName, funName)\
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protected: varType varName;\
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public: virtual varType get##funName(void) { return varName; }
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#define CC_SYNTHESIZE_READONLY_PASS_BY_REF(varType, varName, funName)\
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protected: varType varName;\
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public: virtual const varType& get##funName(void) const { return varName; }
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/** CC_SYNTHESIZE is used to declare a protected variable.
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We can use getter to read the variable, and use the setter to change the variable.
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@param varType : the type of variable.
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@param varName : variable name.
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@param funName : "get + funName" is the name of the getter.
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"set + funName" is the name of the setter.
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@warning : The getter and setter are public inline functions.
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The variables and methods declared after CC_SYNTHESIZE are all public.
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If you need protected or private, please declare.
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*/
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#define CC_SYNTHESIZE(varType, varName, funName)\
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protected: varType varName;\
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public: virtual varType get##funName(void) const { return varName; }\
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public: virtual void set##funName(varType var){ varName = var; }
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#define CC_SYNTHESIZE_PASS_BY_REF(varType, varName, funName)\
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protected: varType varName;\
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public: virtual const varType& get##funName(void) const { return varName; }\
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public: virtual void set##funName(const varType& var){ varName = var; }
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#define CC_SYNTHESIZE_RETAIN(varType, varName, funName) \
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private: varType varName; \
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public: virtual varType get##funName(void) const { return varName; } \
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public: virtual void set##funName(varType var) \
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{ \
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if (varName != var) \
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{ \
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CC_SAFE_RETAIN(var); \
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CC_SAFE_RELEASE(varName); \
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varName = var; \
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} \
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}
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#define CC_SAFE_DELETE(p) do { if(p) { delete (p); (p) = 0; } } while(0)
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#define CC_SAFE_DELETE_ARRAY(p) do { if(p) { delete[] (p); (p) = 0; } } while(0)
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#define CC_SAFE_FREE(p) do { if(p) { free(p); (p) = 0; } } while(0)
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#define CC_SAFE_RELEASE(p) do { if(p) { (p)->release(); } } while(0)
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#define CC_SAFE_RELEASE_NULL(p) do { if(p) { (p)->release(); (p) = 0; } } while(0)
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#define CC_SAFE_RETAIN(p) do { if(p) { (p)->retain(); } } while(0)
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#define CC_BREAK_IF(cond) if(cond) break
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#define __CCLOGWITHFUNCTION(s, ...) \
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CCLog("%s : %s",__FUNCTION__, CCString::createWithFormat(s, ##__VA_ARGS__)->getCString())
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// cocos2d debug
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#if !defined(COCOS2D_DEBUG) || COCOS2D_DEBUG == 0
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#define CCLOG(...) do {} while (0)
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#define CCLOGINFO(...) do {} while (0)
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#define CCLOGERROR(...) do {} while (0)
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#define CCLOGWARN(...) do {} while (0)
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#elif COCOS2D_DEBUG == 1
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#define CCLOG(format, ...) cocos2d::CCLog(format, ##__VA_ARGS__)
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#define CCLOGERROR(format,...) cocos2d::CCLog(format, ##__VA_ARGS__)
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#define CCLOGINFO(format,...) do {} while (0)
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#define CCLOGWARN(...) __CCLOGWITHFUNCTION(__VA_ARGS__)
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#elif COCOS2D_DEBUG > 1
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#define CCLOG(format, ...) cocos2d::CCLog(format, ##__VA_ARGS__)
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#define CCLOGERROR(format,...) cocos2d::CCLog(format, ##__VA_ARGS__)
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#define CCLOGINFO(format,...) cocos2d::CCLog(format, ##__VA_ARGS__)
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#define CCLOGWARN(...) __CCLOGWITHFUNCTION(__VA_ARGS__)
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#endif // COCOS2D_DEBUG
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// Lua engine debug
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#if !defined(COCOS2D_DEBUG) || COCOS2D_DEBUG == 0 || CC_LUA_ENGINE_DEBUG == 0
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#define LUALOG(...)
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#else
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#define LUALOG(format, ...) cocos2d::CCLog(format, ##__VA_ARGS__)
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#endif // Lua engine debug
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#if defined(__GNUC__) && ((__GNUC__ >= 5) || ((__GNUG__ == 4) && (__GNUC_MINOR__ >= 4))) \
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|| (defined(__clang__) && (__clang_major__ >= 3))
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#define CC_DISABLE_COPY(Class) \
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private: \
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Class(const Class &) = delete; \
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Class &operator =(const Class &) = delete;
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#else
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#define CC_DISABLE_COPY(Class) \
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private: \
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Class(const Class &); \
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Class &operator =(const Class &);
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#endif
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/*
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* only certain compilers support __attribute__((deprecated))
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*/
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#if defined(__GNUC__) && ((__GNUC__ >= 4) || ((__GNUC__ == 3) && (__GNUC_MINOR__ >= 1)))
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#define CC_DEPRECATED_ATTRIBUTE __attribute__((deprecated))
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#elif _MSC_VER >= 1400 //vs 2005 or higher
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#define CC_DEPRECATED_ATTRIBUTE __declspec(deprecated)
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#else
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#define CC_DEPRECATED_ATTRIBUTE
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#endif
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/*
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* only certain compiler support __attribute__((format))
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* formatPos - 1-based position of format string argument
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* argPos - 1-based position of first format-dependent argument
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*/
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#if defined(__GNUC__) && (__GNUC__ >= 4)
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#define CC_FORMAT_PRINTF(formatPos, argPos) __attribute__((__format__(printf, formatPos, argPos)))
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/** CC_FORMAT_PRINTF
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* Visual Studio 2019 has __has_attribute,
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* but __has_attribute(format) is undefined,
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* leaving CC_FORMAT_PRINTF undefined by default.
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*/
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#elif defined(__has_attribute)
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#if __has_attribute(format)
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#define CC_FORMAT_PRINTF(formatPos, argPos) __attribute__((__format__(printf, formatPos, argPos)))
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#endif
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#else
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#define CC_FORMAT_PRINTF(formatPos, argPos)
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#endif
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#if defined(_MSC_VER)
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#define CC_FORMAT_PRINTF_SIZE_T "%08lX"
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#else
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#define CC_FORMAT_PRINTF_SIZE_T "%08zX"
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#endif
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#ifdef __GNUC__
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#define CC_UNUSED __attribute__ ((unused))
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#else
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#define CC_UNUSED
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#endif
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/** CC_PROPERTY_NV
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* CC_PROPERTY, but getters and setters are not virtual functions.
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*/
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#define CC_SYNTHESIZE_NV(varType, varName, funName)\
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protected: varType varName;\
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public: varType get##funName(void) const { return varName; }\
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public: void set##funName(varType var){ varName = var; }
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/**
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*/
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#define CC_SYNTHESIZE_READONLY_NV(varType, varName, funName)\
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protected: varType varName;\
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public: varType get##funName(void) const { return varName; }\
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#define CC_SYNTHESIZE_READONLY_NV_NC(varType, varName, funName)\
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protected: varType varName;\
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public: varType get##funName(void) { return varName; }\
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#endif // __CC_PLATFORM_MACROS_H__
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