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104 lines
2.9 KiB
C++
Vendored
104 lines
2.9 KiB
C++
Vendored
#ifndef __CC_APPLICATION_WIN32_H__
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#define __CC_APPLICATION_WIN32_H__
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#include "../../include/ccMacros.h"
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#include "CCStdC.h"
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#include "../CCCommon.h"
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#include "../CCApplicationProtocol.h"
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#include "CCControllerHandler.h"
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#include <string>
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NS_CC_BEGIN
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class CCRect;
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class CC_DLL CCApplication : public CCApplicationProtocol
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{
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GEODE_FRIEND_MODIFY
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public:
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GEODE_CUSTOM_CONSTRUCTOR_BEGIN(CCApplication)
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CCApplication();
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virtual ~CCApplication();
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/**
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@brief Run the message loop.
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*/
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RT_REMOVE( virtual int run(); )
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RT_ADD( virtual void gameDidSave(); )
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/**
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@brief Get current applicaiton instance.
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@return Current application instance pointer.
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*/
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static CCApplication* sharedApplication();
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static GEODE_DLL CCApplication* get();
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/* override functions */
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virtual void setAnimationInterval(double interval);
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virtual ccLanguageType getCurrentLanguage();
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/**
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@brief Get target platform
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*/
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virtual TargetPlatform getTargetPlatform();
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virtual void openURL(const char* url);
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virtual int run();
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virtual void setupGLView();
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virtual void platformShutdown();
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void toggleVerticalSync(bool);
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RT_ADD(
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void setupVerticalSync();
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void updateVerticalSync();
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void updateControllerKeys();
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)
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/**
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* Sets the Resource root path.
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* @deprecated Please use CCFileUtils::sharedFileUtils()->setSearchPaths() instead.
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*/
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CC_DEPRECATED_ATTRIBUTE void setResourceRootPath(const gd::string& rootResDir);
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/**
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* Gets the Resource root path.
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* @deprecated Please use CCFileUtils::sharedFileUtils()->getSearchPaths() instead.
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*/
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CC_DEPRECATED_ATTRIBUTE const gd::string& getResourceRootPath(void);
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void setStartupScriptFilename(const gd::string& startupScriptFile);
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const gd::string& getStartupScriptFilename(void)
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{
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return m_startupScriptFilename;
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}
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public:
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HINSTANCE m_hInstance;
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HACCEL m_hAccelTable;
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LARGE_INTEGER m_nAnimationInterval;
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LARGE_INTEGER m_nVsyncInterval;
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gd::string m_resourceRootPath;
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gd::string m_startupScriptFilename;
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CCControllerHandler* m_pControllerHandler;
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bool m_bUpdateController;
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CC_SYNTHESIZE_NV(bool, m_bShutdownCalled, ShutdownCalled);
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INPUT m_iInput;
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CCPoint m_obLeftThumb;
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CCPoint m_obRightThumb;
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bool m_bMouseControl;
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float m_fAnimationInterval;
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float m_fVsyncInterval;
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CC_SYNTHESIZE_READONLY_NV(bool, m_bVerticalSyncEnabled, VerticalSyncEnabled);
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CC_SYNTHESIZE_READONLY_NV(bool, m_bControllerConnected, ControllerConnected);
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CC_SYNTHESIZE_NV(bool, m_bSleepMode, SleepMode);
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CC_SYNTHESIZE_NV(bool, m_bForceTimer, ForceTimer);
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CC_SYNTHESIZE_NV(bool, m_bSmoothFix, SmoothFix);
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CC_SYNTHESIZE_NV(bool, m_bFullscreen, Fullscreen);
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static CCApplication * sm_pSharedApplication;
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};
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NS_CC_END
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#endif // __CC_APPLICATION_WIN32_H__
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