geode/loader/include/Geode/ui/Notification.hpp
HJfod cdaa8ad6dc add all UI-related stuff from API, including index, nodes, actual ui,
resources, md4c; and fix up some minor formatting issues
2022-08-01 18:18:03 +03:00

188 lines
5.6 KiB
C++

#pragma once
#include <Geode/Geode.hpp>
#include "SceneManager.hpp"
#include <chrono>
#include "../utils/Ref.hpp"
namespace geode {
enum class NotificationLocation {
TopLeft,
TopCenter,
TopRight,
BottomLeft,
BottomCenter,
BottomRight,
};
static constexpr float DEFAULT_NOTIFICATION_TIME = 4.f;
static constexpr NotificationLocation PLATFORM_NOTIFICATION_LOCATION =
#ifdef GEODE_IS_DESKTOP
NotificationLocation::BottomRight;
#else
NotificationLocation::TopCenter;
#endif;
class Notification;
class NotificationManager;
struct GEODE_DLL NotificationBuilder {
Mod* m_owner = Mod::get();
std::string m_title = "";
std::string m_text = "";
std::string m_icon = "GJ_infoIcon_001.png";
Ref<cocos2d::CCNode> m_iconNode = nullptr;
std::string m_bg = "GJ_square02.png";
std::function<void(Notification*)> m_callback = nullptr;
float m_time = DEFAULT_NOTIFICATION_TIME;
NotificationLocation m_location = PLATFORM_NOTIFICATION_LOCATION;
bool m_hideOnClick = true;
inline NotificationBuilder& from(Mod* owner) {
m_owner = owner;
return *this;
}
inline NotificationBuilder& title(std::string const& title) {
m_title = title;
return *this;
}
inline NotificationBuilder& text(std::string const& text) {
m_text = text;
return *this;
}
inline NotificationBuilder& icon(std::string const& icon) {
m_icon = icon;
m_iconNode = nullptr;
return *this;
}
inline NotificationBuilder& icon(cocos2d::CCNode* icon) {
m_icon = "";
m_iconNode = icon;
return *this;
}
inline NotificationBuilder& loading() {
auto spr = cocos2d::CCSprite::create("loadingCircle.png");
spr->runAction(cocos2d::CCRepeat::create(
cocos2d::CCRotateBy::create(1.f, 360.f), 40000
));
spr->setBlendFunc({ GL_ONE, GL_ONE });
return this->icon(spr);
}
inline NotificationBuilder& bg(std::string const& bg) {
m_bg = bg;
return *this;
}
inline NotificationBuilder& location(NotificationLocation location) {
m_location = location;
return *this;
}
inline NotificationBuilder& time(float time) {
m_time = time;
return *this;
}
inline NotificationBuilder& stay() {
m_time = .0f;
return *this;
}
inline NotificationBuilder& clicked(
std::function<void(Notification*)> cb,
bool hide = true
) {
m_callback = cb;
m_hideOnClick = hide;
return *this;
}
Notification* show();
};
class GEODE_DLL Notification : public cocos2d::CCLayer {
protected:
Mod* m_owner;
std::function<void(Notification*)> m_callback = nullptr;
cocos2d::extension::CCScale9Sprite* m_bg;
cocos2d::CCNode* m_icon = nullptr;
cocos2d::CCLabelBMFont* m_title = nullptr;
Ref<cocos2d::CCArray> m_labels = nullptr;
cocos2d::CCPoint m_showDest;
cocos2d::CCPoint m_hideDest;
cocos2d::CCPoint m_posAtTouchStart;
NotificationLocation m_location;
float m_time;
bool m_hiding = false;
bool m_clicking;
bool m_hovered;
bool m_hideOnClicked = true;
float m_targetScale = 1.f;
bool init(
Mod* owner,
std::string const& title,
std::string const& text,
cocos2d::CCNode* icon,
const char* bg,
std::function<void(Notification*)> callback,
bool hideOnClick
);
Notification();
virtual ~Notification();
bool ccTouchBegan(
cocos2d::CCTouch* touch, cocos2d::CCEvent* event
) override;
void ccTouchEnded(
cocos2d::CCTouch* touch, cocos2d::CCEvent* event
) override;
void ccTouchMoved(
cocos2d::CCTouch* touch, cocos2d::CCEvent* event
) override;
void registerWithTouchDispatcher() override;
void clicked();
void animateIn();
void animateOut();
void animateOutClicked();
void animateClicking();
void hidden();
void showForReal();
friend class NotificationManager;
public:
static Notification* create(
Mod* owner,
std::string const& title,
std::string const& text,
cocos2d::CCNode* icon,
const char* bg,
std::function<void(Notification*)> callback,
bool hideOnClick
);
static NotificationBuilder build();
void show(
NotificationLocation = PLATFORM_NOTIFICATION_LOCATION,
float time = DEFAULT_NOTIFICATION_TIME
);
void hide();
};
class NotificationManager {
protected:
std::unordered_map<
NotificationLocation, std::vector<Ref<Notification>>
> m_notifications;
void push(Notification*);
void pop(Notification*);
bool isInQueue(Notification*);
friend class Notification;
public:
static NotificationManager* get();
};
}