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95 lines
3.6 KiB
C++
Vendored
95 lines
3.6 KiB
C++
Vendored
#ifndef __DS_DICTIONARY_H__
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#define __DS_DICTIONARY_H__
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#include "pugixml.hpp"
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#include <vector>
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#include "../../include/cocos2d.h"
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class CC_DLL DS_Dictionary {
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public:
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pugi::xml_document doc;
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gd::vector<pugi::xml_node> dictTree;
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bool compatible;
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public:
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gd::string cleanStringWhiteSpace(const gd::string&);
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void split(const gd::string&, char*, const gd::vector<gd::string>&);
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bool splitWithForm(const gd::string&, gd::vector<gd::string>&);
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bool rectFromString(const gd::string&, cocos2d::CCRect&);
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bool vec2FromString(const gd::string&, cocos2d::CCPoint&);
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public:
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DS_Dictionary();
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~DS_Dictionary();
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GEODE_CUSTOM_CONSTRUCTOR_BEGIN(DS_Dictionary)
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static void copyFile(const char*, const char*);
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cocos2d::CCObject* decodeObjectForKey(const char*, bool, int);
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bool loadRootSubDictFromFile(const char*);
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bool loadRootSubDictFromCompressedFile(const char*);
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bool loadRootSubDictFromString(gd::string);
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bool saveRootSubDictToFile(const char*);
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bool saveRootSubDictToCompressedFile(const char*);
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gd::string saveRootSubDictToString();
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bool stepIntoSubDictWithKey(const char*);
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void stepOutOfSubDict();
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void stepBackToRootSubDict();
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unsigned int getNumKeys();
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gd::string getKey(unsigned int);
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gd::vector<gd::string> getAllKeys();
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unsigned int getIndexOfKey(const char*);
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unsigned int getIndexOfKeyWithClosestAlphaNumericalMatch(const char*);
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void removeKey(unsigned int);
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void removeKey(const char*);
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void removeAllKeys();
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int getIntegerForKey(const char*);
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bool getBoolForKey(const char*);
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float getFloatForKey(const char*);
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gd::string getStringForKey(const char*);
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cocos2d::CCPoint getVec2ForKey(const char*);
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cocos2d::CCRect getRectForKey(const char*);
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gd::vector<gd::string> getStringArrayForKey(const char*);
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gd::vector<cocos2d::CCPoint> getVec2ArrayForKey(const char*);
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gd::vector<cocos2d::CCRect> getRectArrayForKey(const char*);
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cocos2d::CCArray* getArrayForKey(const char*, bool);
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cocos2d::CCDictionary* getDictForKey(const char*, bool);
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cocos2d::CCObject* getObjectForKey(const char*);
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void setIntegerForKey(const char*, int);
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void setIntegerForKey(const char*, int, bool);
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void setBoolForKey(const char*, bool);
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void setBoolForKey(const char*, bool, bool);
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void setFloatForKey(const char*, float);
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void setFloatForKey(const char*, float, bool);
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void setStringForKey(const char*, const gd::string&);
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void setStringForKey(const char*, const gd::string&, bool);
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void setVec2ForKey(const char*, const cocos2d::CCPoint&);
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void setVec2ForKey(const char*, const cocos2d::CCPoint&, bool);
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void setRectForKey(const char*, const cocos2d::CCRect&);
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void setRectForKey(const char*, const cocos2d::CCRect&, bool);
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void setStringArrayForKey(const char*, const gd::vector<gd::string>&);
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void setStringArrayForKey(const char*, const gd::vector<gd::string>&, bool);
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void setVec2ArrayForKey(const char*, const gd::vector<cocos2d::CCPoint>&);
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void setVec2ArrayForKey(const char*, const gd::vector<cocos2d::CCPoint>&, bool);
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void setRectArrayForKey(const char*, const gd::vector<cocos2d::CCRect>&);
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void setRectArrayForKey(const char*, const gd::vector<cocos2d::CCRect>&, bool);
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void setArrayForKey(const char*, cocos2d::CCArray*);
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void setBoolMapForKey(const char*, const gd::map<gd::string, bool>&);
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void setSubDictForKey(const char*);
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void setSubDictForKey(const char*, bool, bool);
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void setDictForKey(const char*, cocos2d::CCDictionary*);
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void setObjectForKey(const char*, cocos2d::CCObject*);
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void addBoolValuesToMapForKey(const gd::map<gd::string, bool>&, const char*, bool);
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void addBoolValuesToMapForKeySpecial(const gd::map<gd::string, bool>&, const char*, bool);
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void checkCompatibility();
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};
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#endif
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