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95 lines
2.5 KiB
C++
95 lines
2.5 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2011 Ricardo Quesada
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Copyright (c) 2011 Zynga Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCSHADERCACHE_H__
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#define __CCSHADERCACHE_H__
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#include "cocoa/CCDictionary.h"
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NS_CC_BEGIN
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class CCGLProgram;
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/**
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* @addtogroup shaders
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* @{
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*/
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/** CCShaderCache
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Singleton that stores manages GL shaders
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@since v2.0
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*/
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class CC_DLL CCShaderCache : public CCObject
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{
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GEODE_FRIEND_MODIFY
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public:
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/**
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* @js ctor
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*/
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CCShaderCache();
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~CCShaderCache();
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/** returns the shared instance
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* @js getInstance
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*/
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static CCShaderCache* sharedShaderCache();
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/** purges the cache. It releases the retained instance. */
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static void purgeSharedShaderCache();
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/** loads the default shaders */
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void loadDefaultShaders();
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/** reload the default shaders */
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void reloadDefaultShaders();
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/** returns a GL program for a given key
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* @js getProgram
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*/
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CCGLProgram * programForKey(const char* key);
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/** adds a CCGLProgram to the cache for a given name */
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void addProgram(CCGLProgram* program, const char* key);
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private:
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bool init();
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void loadDefaultShader(CCGLProgram *program, int type);
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CCDictionary* m_pPrograms;
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};
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// end of shaders group
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/// @}
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NS_CC_END
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#endif /* __CCSHADERCACHE_H__ */
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