geode/loader/include/Geode/cocos/cocoa/CCDictionary.h
Justin 30542d794a
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CCDictionary custom constructor (#1109)
2024-10-10 16:40:41 +02:00

441 lines
15 KiB
C++
Vendored

/****************************************************************************
Copyright (c) 2012 - 2013 cocos2d-x.org
http://www.cocos2d-x.org
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#ifndef __CCDICTIONARY_H__
#define __CCDICTIONARY_H__
#include "../support/data_support/uthash.h"
#include "CCObject.h"
#include "CCArray.h"
#include "CCString.h"
NS_CC_BEGIN
class CCDictionary;
/**
* @addtogroup data_structures
* @{
*/
/**
* CCDictElement is used for traversing CCDictionary.
*
* A CCDictElement is one element of CCDictionary, it contains two properties, key and object.
* Its key has two different type (integer and string).
*
* @note The key type is unique, all the elements in CCDictionary has the same key type(integer or string).
* @code
* CCDictElement* pElement;
* CCDICT_FOREACH(dict, pElement)
* {
* const char*key = pElement->getStrKey();
* // You certainly know the type of value, so we assume that it's a CCSprite.
* CCSprite* pSprite = (CCSprite*)pElement->getObject();
* // ......
* }
* @endcode
* @js NA
* @lua NA
*/
class CC_DLL CCDictElement
{
GEODE_FRIEND_MODIFY
private:
/**
* Constructor of CCDictElement. It's only for internal usage. CCDictionary is its friend class.
*
* @param pszKey The string key of this element.
* @param pObject The object of this element.
*/
CCDictElement(const char* pszKey, CCObject* pObject);
/**
* Constructor of CCDictElement. It's only for internal usage. CCDictionary is its friend class.
*
* @param iKey The integer key of this element.
* @param pObject The object of this element.
*/
CCDictElement(intptr_t iKey, CCObject* pObject);
public:
/**
* The destructor of CCDictElement.
*/
~CCDictElement();
// Inline functions need to be implemented in header file on Android.
/**
* Get the string key of this element.
* @note This method assumes you know the key type in the element.
* If the element's key type is integer, invoking this method will cause an assert.
*
* @return The string key of this element.
*/
inline const char* getStrKey() const
{
CCAssert(m_szKey[0] != '\0', "Should not call this function for integer dictionary");
return m_szKey;
}
/**
* Get the integer key of this element.
* @note This method assumes you know the key type in the element.
* If the element's key type is string, invoking this method will cause an assert.
*
* @return The integer key of this element.
*/
inline intptr_t getIntKey() const
{
CCAssert(m_szKey[0] == '\0', "Should not call this function for string dictionary");
return m_iKey;
}
/**
* Get the object of this element.
*
* @return The object of this element.
*/
inline CCObject* getObject() const { return m_pObject; }
private:
// The max length of string key.
#define MAX_KEY_LEN 256
// char array is needed for HASH_ADD_STR in UT_HASH.
// So it's a pain that all elements will allocate 256 bytes for this array.
char m_szKey[MAX_KEY_LEN]; // hash key of string type
intptr_t m_iKey; // hash key of integer type
CCObject* m_pObject; // hash value
public:
UT_hash_handle hh; // makes this class hashable
friend class CCDictionary; // declare CCDictionary as friend class
};
/** The macro for traversing dictionary
*
* @note It's faster than getting all keys and traversing keys to get objects by objectForKey.
* It's also safe to remove elements while traversing.
*/
#define CCDICT_FOREACH(__dict__, __el__) \
CCDictElement* pTmp##__dict__##__el__ = NULL; \
if (__dict__) \
HASH_ITER(hh, (__dict__)->m_pElements, __el__, pTmp##__dict__##__el__)
/**
* CCDictionary is a class like NSDictionary in Obj-C .
*
* @note Only the pointer of CCObject or its subclass can be inserted to CCDictionary.
* @code
* // Create a dictionary, return an autorelease object.
* CCDictionary* pDict = CCDictionary::create();
*
* // Insert objects to dictionary
* CCString* pValue1 = CCString::create("100");
* CCString* pValue2 = CCString::create("120");
* CCInteger* pValue3 = CCInteger::create(200);
* pDict->setObject(pValue1, "key1");
* pDict->setObject(pValue2, "key2");
* pDict->setObject(pValue3, "key3");
*
* // Get the object for key
* CCString* pStr1 = (CCString*)pDict->objectForKey("key1");
* CCLog("{ key1: %s }", pStr1->getCString());
* CCInteger* pInteger = (CCInteger*)pDict->objectForKey("key3");
* CCLog("{ key3: %d }", pInteger->getValue());
* @endcode
* @js NA
*
*/
class CC_DLL CCDictionary : public CCObject
{
GEODE_FRIEND_MODIFY
public:
/**
* The constructor of CCDictionary.
* @lua NA
*/
CCDictionary();
GEODE_CUSTOM_CONSTRUCTOR_COCOS(CCDictionary, CCObject);
/**
* The destructor of CCDictionary
* @lua NA
*/
~CCDictionary();
/**
* Get the count of elements in CCDictionary.
*
* @return The count of elements.
*/
unsigned int count();
/**
* Return all keys of elements.
*
* @return The array contains all keys of elements. It's an autorelease object yet.
*/
CCArray* allKeys();
/**
* Get all keys according to the specified object.
* @warning We use '==' to compare two objects
* @return The array contains all keys for the specified object. It's an autorelease object yet.
*/
CCArray* allKeysForObject(CCObject* object);
/**
* Get the object according to the specified string key.
*
* @note The dictionary needs to use string as key. If integer is passed, an assert will appear.
* @param key The string key for searching.
* @return The object matches the key. You need to force convert it to the type you know.
* @code
* // Assume that the elements are CCString* pointers. Convert it by following code.
* CCString* pStr = (CCString*)pDict->objectForKey("key1");
* // Do something about pStr.
* // If you don't know the object type, properly you need to use dynamic_cast<SomeType*> to check it.
* CCString* pStr2 = dynamic_cast<CCString*>(pDict->objectForKey("key1"));
* if (pStr2 != NULL) {
* // Do something about pStr2
* }
* @endcode
* @see objectForKey(intptr_t)
*/
CCObject* objectForKey(const gd::string& key);
/**
* Get the object according to the specified integer key.
*
* @note The dictionary needs to use integer as key. If string is passed, an assert will appear.
* @param key The integer key for searching.
* @return The object matches the key.
* @see objectForKey(const gd::string&)
*/
CCObject* objectForKey(intptr_t key);
/** Get the value according to the specified string key.
*
* @note Be careful to use this function since it assumes the objects in the dictionary are CCString pointer.
* @param key The string key for searching
* @return An instance of CCString.
* It will return an empty string if the objects aren't CCString pointer or the key wasn't found.
* @see valueForKey(intptr_t)
*/
const CCString* valueForKey(const gd::string& key);
/** Get the value according to the specified integer key.
*
* @note Be careful to use this function since it assumes the objects in the dictionary are CCString pointer.
* @param key The string key for searching.
* @return An instance of CCString.
* It will return an empty string if the objects aren't CCString pointer or the key wasn't found.
* @see valueForKey(intptr_t)
*/
const CCString* valueForKey(intptr_t key);
/** Insert an object to dictionary, and match it with the specified string key.
*
* @note Whe the first time this method is invoked, the key type will be set to string.
* After that you can't setObject with an integer key.
* If the dictionary contains the key you passed, the object matching the key will be released and removed from dictionary.
* Then the new object will be inserted after that.
*
* @param pObject The Object to be inserted.
* @param key The string key for searching.
* @see setObject(CCObject*, intptr_t)
*/
void setObject(CCObject* pObject, const gd::string& key);
/** Insert an object to dictionary, and match it with the specified string key.
*
* @note Then the first time this method is invoked, the key type will be set to string.
* After that you can't setObject with an integer key.
* If the dictionary contains the key you passed, the object matching the key will be released and removed from dictionary.
* Then the new object will be inserted after that.
* @param pObject The Object to be inserted.
* @param key The string key for searching.
* @see setObject(CCObject*, const gd::string&)
*/
void setObject(CCObject* pObject, intptr_t key);
/**
* Remove an object by the specified string key.
*
* @param key The string key for searching.
* @see removeObjectForKey(intptr_t), removeObjectsForKeys(CCArray*),
* removeObjectForElememt(CCDictElement*), removeAllObjects().
*/
void removeObjectForKey(const gd::string& key);
/**
* Remove an object by the specified integer key.
*
* @param key The integer key for searching.
* @see removeObjectForKey(const gd::string&), removeObjectsForKeys(CCArray*),
* removeObjectForElememt(CCDictElement*), removeAllObjects().
*/
void removeObjectForKey(intptr_t key);
/**
* Remove objects by an array of keys.
*
* @param pKeyArray The array contains keys to be removed.
* @see removeObjectForKey(const gd::string&), removeObjectForKey(intptr_t),
* removeObjectForElememt(CCDictElement*), removeAllObjects().
*/
void removeObjectsForKeys(CCArray* pKeyArray);
/**
* Remove an object by an element.
*
* @param pElement The element need to be removed.
* @see removeObjectForKey(const gd::string&), removeObjectForKey(intptr_t),
* removeObjectsForKeys(CCArray*), removeAllObjects().
* @lua NA
*/
void removeObjectForElememt(CCDictElement* pElement);
/**
* Remove all objects in the dictionary.
*
* @see removeObjectForKey(const gd::string&), removeObjectForKey(intptr_t),
* removeObjectsForKeys(CCArray*), removeObjectForElememt(CCDictElement*).
*/
void removeAllObjects();
/// @{
/// @name Function override
/**
* This function is used for deepcopy elements from source dictionary to destination dictionary.
* You shouldn't invoke this function manually since it's called by CCObject::copy.
* @lua NA
* @js NA
*/
virtual CCObject* copyWithZone(CCZone* pZone);
/// @}
/**
* Return a random object in the dictionary.
*
* @return The random object.
* @see objectForKey(intptr_t), objectForKey(const gd::string&)
* @lua NA
*/
CCObject* randomObject();
/**
* Create a dictionary.
* @return A dictionary which is an autorelease object.
* @see createWithDictionary(CCDictionary*), createWithContentsOfFile(const char*), createWithContentsOfFileThreadSafe(const char*).
*/
static CCDictionary* create();
/**
* Create a dictionary with an existing dictionary.
*
* @param srcDict The exist dictionary.
* @return A dictionary which is an autorelease object.
* @see create(), createWithContentsOfFile(const char*), createWithContentsOfFileThreadSafe(const char*).
*/
static CCDictionary* createWithDictionary(CCDictionary* srcDict);
/**
* Create a dictionary with a plist file.
* @param pFileName The name of the plist file.
* @return A dictionary which is an autorelease object.
* @see create(), createWithDictionary(CCDictionary*), createWithContentsOfFileThreadSafe(const char*).
*/
static CCDictionary* createWithContentsOfFile(const char *pFileName);
/**
* Write a dictionary to a plist file.
* @param fullPath The full path of the plist file. You can get writeable path by getWritablePath()
* @return true if successed, false if failed
* @lua NA
*/
bool writeToFile(const char *fullPath);
/**
* Create a dictionary with a plist file.
*
* @note the return object isn't an autorelease object.
* This can make sure not using autorelease pool in a new thread.
* Therefore, you need to manage the lifecycle of the return object.
* It means that when you don't need it, CC_SAFE_RELEASE needs to be invoked.
*
* @param pFileName The name of the plist file.
* @return A dictionary which isn't an autorelease object.
* @lua NA
*/
static CCDictionary* createWithContentsOfFileThreadSafe(const char *pFileName);
/* override functions
* @lua NA
*/
virtual void acceptVisitor(CCDataVisitor &visitor);
char const* charForKey(gd::string const&);
gd::string getFirstKey();
private:
/**
* For internal usage, invoked by setObject.
*/
void setObjectUnSafe(CCObject* pObject, const gd::string& key);
void setObjectUnSafe(CCObject* pObject, const intptr_t key);
public:
/**
* All the elements in dictionary.
*
* @note For internal usage, we need to declare this member variable as public since it's used in UT_HASH.
*/
CCDictElement* m_pElements;
/** The support type of dictionary, it's confirmed when setObject is invoked. */
enum CCDictType
{
kCCDictUnknown = 0,
kCCDictStr,
kCCDictInt
};
/**
* The type of dictionary, it's assigned to kCCDictUnknown by default.
*/
CCDictType m_eDictType;
};
// end of data_structure group
/// @}
NS_CC_END
#endif /* __CCDICTIONARY_H__ */