mirror of
https://github.com/geode-sdk/geode.git
synced 2024-12-03 04:36:55 -05:00
dc2fba24ee
closes #432
218 lines
7.5 KiB
C++
218 lines
7.5 KiB
C++
#include <Geode/modify/LoadingLayer.hpp>
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#include <Geode/modify/CCLayer.hpp>
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#include <Geode/utils/cocos.hpp>
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#include <array>
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#include <fmt/format.h>
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#include <loader/LoaderImpl.hpp>
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#include <loader/console.hpp>
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#include <loader/updater.hpp>
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using namespace geode::prelude;
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struct CustomLoadingLayer : Modify<CustomLoadingLayer, LoadingLayer> {
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CCLabelBMFont* m_smallLabel = nullptr;
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CCLabelBMFont* m_smallLabel2 = nullptr;
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int m_geodeLoadStep = 0;
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int m_totalMods = 0;
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GEODE_FORWARD_COMPAT_DISABLE_HOOKS("Switching to fallback custom loading layer")
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void updateLoadedModsLabel() {
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auto allMods = Loader::get()->getAllMods();
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auto count = std::count_if(allMods.begin(), allMods.end(), [&](auto& item) {
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return item->isEnabled();
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});
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auto str = fmt::format("Geode: Loaded {}/{} mods", count, m_fields->m_totalMods);
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this->setSmallText(str);
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auto currentMod = LoaderImpl::get()->m_currentlyLoadingMod;
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auto modName = currentMod ? currentMod->getName() : "Unknown";
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this->setSmallText2(modName);
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}
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void setSmallText(std::string const& text) {
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m_fields->m_smallLabel->setString(text.c_str());
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}
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void setSmallText2(std::string const& text) {
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m_fields->m_smallLabel2->setString(text.c_str());
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}
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// hook
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bool init(bool fromReload) {
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CCFileUtils::get()->updatePaths();
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if (!LoadingLayer::init(fromReload)) return false;
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m_fields->m_totalMods = Loader::get()->getAllMods().size();
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auto winSize = CCDirector::sharedDirector()->getWinSize();
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m_fields->m_smallLabel = CCLabelBMFont::create("", "goldFont.fnt");
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m_fields->m_smallLabel->setPosition(winSize.width / 2, 30.f);
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m_fields->m_smallLabel->setScale(.45f);
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m_fields->m_smallLabel->setID("geode-small-label");
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this->addChild(m_fields->m_smallLabel);
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m_fields->m_smallLabel2 = CCLabelBMFont::create("", "goldFont.fnt");
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m_fields->m_smallLabel2->setPosition(winSize.width / 2, 15.f);
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m_fields->m_smallLabel2->setScale(.45f);
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m_fields->m_smallLabel2->setID("geode-small-label");
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this->addChild(m_fields->m_smallLabel2);
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return true;
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}
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void setupLoadingMods() {
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if (Loader::get()->getLoadingState() != Loader::LoadingState::Done) {
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this->updateLoadedModsLabel();
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this->waitLoadAssets();
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}
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else {
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this->continueLoadAssets();
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this->setSmallText2("");
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}
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}
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void setupLoaderResources() {
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log::debug("Verifying Loader Resources");
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this->setSmallText("Verifying Loader Resources");
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// verify loader resources
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Loader::get()->queueInMainThread([&]() {
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if (!updater::verifyLoaderResources()) {
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log::debug("Downloading Loader Resources");
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this->setSmallText("Downloading Loader Resources");
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this->addChild(EventListenerNode<updater::ResourceDownloadFilter>::create(
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this, &CustomLoadingLayer::updateResourcesProgress
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));
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}
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else {
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log::debug("Loading Loader Resources");
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this->setSmallText("Loading Loader Resources");
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updater::updateSpecialFiles();
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this->continueLoadAssets();
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}
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});
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}
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void updateResourcesProgress(updater::ResourceDownloadEvent* event) {
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std::visit(makeVisitor {
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[&](UpdateProgress const& progress) {
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this->setSmallText(fmt::format(
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"Downloading Loader Resources: {}%", progress.first
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));
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},
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[&](UpdateFinished) {
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log::debug("Downloaded Loader Resources");
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this->setSmallText("Downloaded Loader Resources");
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this->continueLoadAssets();
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},
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[&](UpdateFailed const& error) {
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log::debug("Failed Loader Resources");
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console::messageBox(
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"Error updating resources",
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error + ".\n"
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"You will have to install resources manually by downloading resources.zip "
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"from the latest release on GitHub: "
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"https://github.com/geode-sdk/geode/releases/latest.\n"
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"The game will be loaded as normal, but please be aware "
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"that it is very likely to crash. "
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);
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this->setSmallText("Failed Loader Resources");
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this->continueLoadAssets();
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}
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}, event->status);
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}
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void setupModResources() {
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log::debug("Loading mod resources");
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this->setSmallText("Loading mod resources");
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LoaderImpl::get()->updateResources(true);
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this->continueLoadAssets();
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}
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int getCurrentStep() {
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return m_fields->m_geodeLoadStep + m_loadStep + 1 + LoaderImpl::get()->m_refreshedModCount;
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}
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int getTotalStep() {
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return 18 + m_fields->m_totalMods;
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}
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void updateLoadingBar() {
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auto length = m_sliderGrooveXPos * this->getCurrentStep() / this->getTotalStep();
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m_sliderBar->setTextureRect({0, 0, length, m_sliderGrooveHeight});
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}
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void waitLoadAssets() {
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Loader::get()->queueInMainThread([this]() {
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this->loadAssets();
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});
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}
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void continueLoadAssets() {
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++m_fields->m_geodeLoadStep;
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Loader::get()->queueInMainThread([this]() {
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this->loadAssets();
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});
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}
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bool skipOnRefresh() {
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if (m_fromRefresh) {
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this->continueLoadAssets();
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}
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return !m_fromRefresh;
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}
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// hook
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void loadAssets() {
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switch (m_fields->m_geodeLoadStep) {
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case 0:
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if (this->skipOnRefresh()) this->setupLoadingMods();
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break;
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case 1:
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if (this->skipOnRefresh()) this->setupLoaderResources();
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break;
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case 2:
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this->setupModResources();
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break;
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case 3:
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default:
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this->setSmallText("Loading game resources");
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LoadingLayer::loadAssets();
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break;
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}
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this->updateLoadingBar();
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}
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};
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struct FallbackCustomLoadingLayer : Modify<FallbackCustomLoadingLayer, CCLayer> {
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GEODE_FORWARD_COMPAT_ENABLE_HOOKS("")
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bool init() {
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if (!CCLayer::init())
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return false;
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if (!typeinfo_cast<LoadingLayer*>(this))
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return true;
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auto winSize = CCDirector::sharedDirector()->getWinSize();
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auto label = CCLabelBMFont::create(
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"Loading Geode without UI, see console for details.",
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"goldFont.fnt"
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);
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// this code is weird but its to avoid any virtual calls,
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// which can change between versions. so instead, we force
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// it to use the symbol, so it would only break if the function signature
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// were to change.
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label->CCNode::setPosition(winSize.width / 2, 30.f);
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label->CCLabelBMFont::setScale(.45f);
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label->CCNode::setZOrder(99);
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this->CCNode::addChild(label);
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// label->setID("geode-small-label");
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// TODO: verify loader resources on fallback?
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LoaderImpl::get()->updateResources(true);
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return true;
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}
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};
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