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381 lines
14 KiB
C++
381 lines
14 KiB
C++
#pragma once
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#include "../DefaultInclude.hpp"
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#include "MiniFunction.hpp"
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#include <matjson.hpp>
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#include "Result.hpp"
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#include "general.hpp"
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#include <ghc/fs_fwd.hpp>
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#include <chrono>
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namespace geode::utils::web {
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GEODE_DLL void openLinkInBrowser(std::string const& url);
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using FileProgressCallback = utils::MiniFunction<bool(double, double)>;
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/**
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* Synchronously fetch data from the internet
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* @param url URL to fetch
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* @returns Returned data as bytes, or error on error
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*/
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GEODE_DLL Result<ByteVector> fetchBytes(std::string const& url);
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/**
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* Synchronously fetch data from the internet
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* @param url URL to fetch
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* @returns Returned data as string, or error on error
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*/
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GEODE_DLL Result<std::string> fetch(std::string const& url);
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/**
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* Syncronously download a file from the internet
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* @param url URL to fetch
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* @param into Path to download file into
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* @param prog Progress function; first parameter is bytes downloaded so
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* far, and second is total bytes to download. Return true to continue
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* downloading, and false to interrupt. Note that interrupting does not
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* automatically remove the file that was being downloaded
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* @returns Returned data as JSON, or error on error
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*/
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GEODE_DLL Result<> fetchFile(
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std::string const& url, ghc::filesystem::path const& into, FileProgressCallback prog = nullptr
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);
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/**
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* Synchronously fetch data from the internet and parse it as JSON
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* @param url URL to fetch
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* @returns Returned data as JSON, or error on error
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*/
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Result<matjson::Value> fetchJSON(std::string const& url);
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class SentAsyncWebRequest;
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template <class T>
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class AsyncWebResult;
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class AsyncWebResponse;
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class AsyncWebRequest;
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using AsyncProgress = utils::MiniFunction<void(SentAsyncWebRequest&, double, double)>;
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using AsyncExpect = utils::MiniFunction<void(std::string const&)>;
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using AsyncExpectCode = utils::MiniFunction<void(std::string const&, int)>;
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using AsyncThen = utils::MiniFunction<void(SentAsyncWebRequest&, ByteVector const&)>;
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using AsyncCancelled = utils::MiniFunction<void(SentAsyncWebRequest&)>;
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/**
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* A handle to an in-progress sent asynchronous web request. Use this to
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* cancel the request / query information about it
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*/
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class GEODE_DLL SentAsyncWebRequest {
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private:
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class Impl;
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std::shared_ptr<Impl> m_impl;
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template <class T>
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friend class AsyncWebResult;
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friend class AsyncWebRequest;
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void pause();
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void resume();
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void error(std::string const& error, int code);
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void doCancel();
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public:
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/**
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* Do not call these manually.
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*/
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SentAsyncWebRequest();
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~SentAsyncWebRequest();
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static std::shared_ptr<SentAsyncWebRequest> create(AsyncWebRequest const&, std::string const& id);
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/**
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* Cancel the request. Cleans up any downloaded files, but if you run
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* extra code in `then`, you will have to clean it up manually in
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* `cancelled`
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*/
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void cancel();
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/**
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* Check if the request is finished
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*/
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bool finished() const;
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};
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using SentAsyncWebRequestHandle = std::shared_ptr<SentAsyncWebRequest>;
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template <class T>
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using DataConverter = Result<T> (*)(ByteVector const&);
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/**
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* An asynchronous, thread-safe web request. Downloads data from the
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* internet without slowing the main thread. All callbacks are run in the
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* GD thread, so interacting with the Cocos2d UI is perfectly safe
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*/
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class GEODE_DLL AsyncWebRequest {
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private:
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class Impl;
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std::unique_ptr<Impl> m_impl;
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template <class T>
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friend class AsyncWebResult;
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friend class SentAsyncWebRequest;
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friend class AsyncWebResponse;
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friend class SentAsyncWebRequest::Impl;
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AsyncWebRequest& setThen(AsyncThen);
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public:
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/**
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* An asynchronous, thread-safe web request. Downloads data from the
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* internet without slowing the main thread. All callbacks are run in the
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* GD thread, so interacting with the Cocos2d UI is perfectly safe
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*/
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AsyncWebRequest();
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~AsyncWebRequest();
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/**
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* URL to fetch from the internet asynchronously
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* @param url URL of the data to download. Redirects will be
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* automatically followed
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* @returns An AsyncWebResponse object
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*/
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AsyncWebResponse fetch(std::string_view const url);
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/**
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* Begin the web request. It's not always necessary to call this as the
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* destructor calls it automatically, but if you need access to the
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* handle of the sent request, use this
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* @returns Handle to the sent web request
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*/
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SentAsyncWebRequestHandle send();
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/**
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* Shorthand for a GET request to the given url.
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* Same return value as fetch.
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*/
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AsyncWebResponse get(std::string_view const url);
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/**
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* Shorthand for a POST request to the given url.
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* Same return value as fetch.
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*/
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AsyncWebResponse post(std::string_view const url);
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/**
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* Shorthand for a PUT request to the given url.
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* Same return value as fetch.
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*/
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AsyncWebResponse put(std::string_view const url);
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/**
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* Shorthand for a PATCH request to the given url.
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* Same return value as fetch.
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*/
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AsyncWebResponse patch(std::string_view const url);
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/**
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* If you only want one instance of this web request to run (for example,
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* you're downloading some global data for a manager), then use this
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* to specify a Join ID. If another request with the same ID is
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* already running, this request's callbacks will be appended to the
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* existing one instead of creating a new request
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* @param requestID The Join ID of the request. Can be anything,
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* recommended to be something unique
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* @returns Same AsyncWebRequest
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*/
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AsyncWebRequest& join(std::string_view const requestID);
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// Request parameters
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/**
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* In order to specify a http header to the request, give it here.
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* Can be called more than once.
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*/
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AsyncWebRequest& header(std::string_view const header);
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/**
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* In order to specify a http header to the request, give it here.
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* Can be called more than once.
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*/
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AsyncWebRequest& header(std::string_view const headerName, std::string_view const headerValue);
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/**
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* In order to specify an user agent to the request, give it here.
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*/
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AsyncWebRequest& userAgent(std::string_view const userAgent);
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/**
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* Sets the Content-Type header to the specified value.
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*/
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AsyncWebRequest& contentType(std::string_view const contentType);
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/**
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* Specify that the request is a POST request.
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*/
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AsyncWebRequest& postRequest();
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/**
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* Specify the HTTP method for the request, like PUT and DELETE.
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*/
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AsyncWebRequest& method(std::string_view const method);
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/**
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* Specify the raw request body to send with the request.
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* Content type is unchanged.
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*/
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AsyncWebRequest& bodyRaw(std::string_view const content);
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/**
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* Specify a json request body. Additionally sets the content type to
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* application/json.
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*/
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AsyncWebRequest& body(matjson::Value const& value);
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/**
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* Specify a timeout, in seconds, in which the request will fail.
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*/
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AsyncWebRequest& timeout(std::chrono::seconds seconds);
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// Callbacks
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/**
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* Specify a callback to run if the download fails. The callback is
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* always ran in the GD thread, so interacting with UI is safe
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* @param handler Callback to run if the download fails
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* @returns Same AsyncWebRequest
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*/
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AsyncWebRequest& expect(AsyncExpect handler);
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/**
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* Specify a callback to run if the download fails. The callback is
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* always ran in the GD thread, so interacting with UI is safe
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* @param handler Callback to run if the download fails
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* @returns Same AsyncWebRequest
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*/
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AsyncWebRequest& expect(AsyncExpectCode handler);
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/**
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* Specify a callback to run when the download progresses. The callback is
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* always ran in the GD thread, so interacting with UI is safe
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* @param handler Callback to run when the download progresses
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* @returns Same AsyncWebRequest
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*/
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AsyncWebRequest& progress(AsyncProgress handler);
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/**
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* Specify a callback to run if the download is cancelled. The callback is
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* always ran in the GD thread, so interacting with UI is safe. Web
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* requests may be cancelled after they are finished (for example, if
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* downloading files in bulk and one fails). In that case, handle
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* freeing up the results of `then` in this handler
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* @param handler Callback to run if the download is cancelled
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* @returns Same AsyncWebRequest
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*/
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AsyncWebRequest& cancelled(AsyncCancelled handler);
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};
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template <class T>
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class AsyncWebResult {
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private:
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AsyncWebRequest& m_request;
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DataConverter<T> m_converter;
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AsyncWebResult(AsyncWebRequest& request, DataConverter<T> converter) :
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m_request(request), m_converter(converter) {}
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friend class AsyncWebResponse;
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public:
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/**
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* Specify a callback to run after a download is finished. Runs in the
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* GD thread, so interacting with UI is safe
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* @param handle Callback to run
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* @returns The original AsyncWebRequest, where you can specify more
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* aspects about the request like failure and progress callbacks
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*/
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AsyncWebRequest& then(utils::MiniFunction<void(T)> handle);
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/**
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* Specify a callback to run after a download is finished. Runs in the
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* GD thread, so interacting with UI is safe
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* @param handle Callback to run
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* @returns The original AsyncWebRequest, where you can specify more
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* aspects about the request like failure and progress callbacks
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*/
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AsyncWebRequest& then(utils::MiniFunction<void(SentAsyncWebRequest&, T)> handle);
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};
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class GEODE_DLL AsyncWebResponse {
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private:
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AsyncWebRequest& m_request;
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inline AsyncWebResponse(AsyncWebRequest& request) : m_request(request) {}
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friend class AsyncWebRequest;
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public:
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/**
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* Download into a stream. Make sure the stream lives for the entire
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* duration of the request. If you want to download a file, use the
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* `ghc::filesystem::path` overload of `into` instead
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* @param stream Stream to download into. Make sure it lives long
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* enough, otherwise the web request will crash
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* @returns AsyncWebResult, where you can specify the `then` action for
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* after the download is finished. The result has a `std::monostate`
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* template parameter, as it can be assumed you know what you passed
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* into `into`
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*/
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AsyncWebResult<std::monostate> into(std::ostream& stream);
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/**
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* Download into a file
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* @param path File to download into. If it already exists, it will
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* be overwritten.
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* @returns AsyncWebResult, where you can specify the `then` action for
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* after the download is finished. The result has a `std::monostate`
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* template parameter, as it can be assumed you know what you passed
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* into `into`
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*/
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AsyncWebResult<std::monostate> into(ghc::filesystem::path const& path);
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/**
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* Download into memory as a string
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* @returns AsyncWebResult, where you can specify the `then` action for
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* after the download is finished
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*/
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AsyncWebResult<std::string> text();
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/**
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* Download into memory as a byte array
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* @returns AsyncWebResult, where you can specify the `then` action for
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* after the download is finished
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*/
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AsyncWebResult<ByteVector> bytes();
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/**
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* Download into memory as JSON
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* @returns AsyncWebResult, where you can specify the `then` action for
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* after the download is finished
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*/
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AsyncWebResult<matjson::Value> json();
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/**
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* Download into memory as a custom type. The data will first be
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* downloaded into memory as a byte array, and then converted using
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* the specified converter function
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* @param converter Function that converts the data from a byte array
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* to the desired type
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* @returns AsyncWebResult, where you can specify the `then` action for
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* after the download is finished
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*/
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template <class T>
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AsyncWebResult<T> as(DataConverter<T> converter) {
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return AsyncWebResult(m_request, converter);
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}
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};
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template <class T>
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AsyncWebRequest& AsyncWebResult<T>::then(utils::MiniFunction<void(T)> handle) {
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return m_request.setThen([converter = m_converter,
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handle](SentAsyncWebRequest& req, ByteVector const& arr) {
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auto conv = converter(arr);
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if (conv) {
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handle(conv.unwrap());
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}
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else {
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req.error("Unable to convert value: " + conv.unwrapErr(), -1);
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}
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});
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}
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template <class T>
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AsyncWebRequest& AsyncWebResult<T>::then(utils::MiniFunction<void(SentAsyncWebRequest&, T)> handle) {
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return m_request.setThen([converter = m_converter,
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handle](SentAsyncWebRequest& req, ByteVector const& arr) {
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auto conv = converter(arr);
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if (conv) {
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handle(req, conv.value());
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}
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else {
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req.error("Unable to convert value: " + conv.error(), -1);
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}
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});
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}
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}
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