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96 lines
3.2 KiB
C++
96 lines
3.2 KiB
C++
#pragma once
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#include "SceneManager.hpp"
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#include <cocos2d.h>
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#include <cocos-ext.h>
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#include <Geode/binding/TextAlertPopup.hpp>
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#include "../utils/cocos.hpp"
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namespace geode {
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constexpr auto NOTIFICATION_DEFAULT_TIME = 1.f;
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constexpr auto NOTIFICATION_LONG_TIME = 4.f;
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enum class NotificationIcon {
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None,
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Loading,
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Success,
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Warning,
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Error,
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};
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class GEODE_DLL Notification : public cocos2d::CCNodeRGBA {
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protected:
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static Ref<cocos2d::CCArray> s_queue;
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cocos2d::extension::CCScale9Sprite* m_bg;
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cocos2d::CCLabelBMFont* m_label;
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cocos2d::CCSprite* m_icon = nullptr;
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float m_time;
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bool m_showing = false;
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bool init(std::string const& text, cocos2d::CCSprite* icon, float time);
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void updateLayout();
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static cocos2d::CCSprite* createIcon(NotificationIcon icon);
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void animateIn();
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void animateOut();
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void showNextNotification();
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void wait();
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public:
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/**
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* Create a notification, similar to TextAlertPopup but more customizable
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* @param text Notification text
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* @param icon Icon to show in the notification
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* @param time Time to show the notification on screen; pass 0 to show
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* the notification indefinitely until hide() is called
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* @returns The new notification. Make sure to call show() to show the
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* notification
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*/
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static Notification* create(
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std::string const& text,
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NotificationIcon icon = NotificationIcon::None,
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float time = NOTIFICATION_DEFAULT_TIME
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);
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/**
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* Create a notification with a custom icon
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* @param text Notification text
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* @param icon Icon to show in the notification
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* @param time Time to show the notification on screen; pass 0 to show
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* the notification indefinitely until hide() is called
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* @returns The new notification. Make sure to call show() to show the
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* notification
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*/
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static Notification* create(
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std::string const& text,
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cocos2d::CCSprite* icon,
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float time = NOTIFICATION_DEFAULT_TIME
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);
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void setString(std::string const& text);
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void setIcon(NotificationIcon icon);
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void setIcon(cocos2d::CCSprite* icon);
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void setTime(float time);
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/**
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* Set the wait time to default, wait the time and hide the notification.
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* Equivalent to setTime(NOTIFICATION_DEFAULT_TIME)
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*/
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void waitAndHide();
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/**
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* Adds the notification to the current scene if it doesn't have a
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* parent yet, and displays the show animation. If the time for the
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* notification was specified, the notification waits that time and
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* then automatically hides
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*/
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void show();
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/**
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* Hide the notification. If you passed a time to the create function,
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* this function doesn't need to be called manually, unless you want
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* to prematurily hide the notification
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*/
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void hide();
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};
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}
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