geode/loader/include/Geode/cocos/extensions/spine/Slot.h
2022-07-30 19:24:03 +03:00

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2.3 KiB
C++

/*******************************************************************************
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
#ifndef SPINE_SLOT_H_
#define SPINE_SLOT_H_
#include <spine/Bone.h>
#include <spine/Attachment.h>
#include <spine/SlotData.h>
namespace cocos2d { namespace extension {
struct Skeleton;
typedef struct Slot {
SlotData* const data;
struct Skeleton* const skeleton;
Bone* const bone;
float r, g, b, a;
Attachment* const attachment;
} Slot;
Slot* Slot_create (SlotData* data, struct Skeleton* skeleton, Bone* bone);
void Slot_dispose (Slot* self);
/* @param attachment May be 0 to clear the attachment for the slot. */
void Slot_setAttachment (Slot* self, Attachment* attachment);
void Slot_setAttachmentTime (Slot* self, float time);
float Slot_getAttachmentTime (const Slot* self);
void Slot_setToSetupPose (Slot* self);
}} // namespace cocos2d { namespace extension {
#endif /* SPINE_SLOT_H_ */