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https://github.com/geode-sdk/geode.git
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336 lines
8.1 KiB
C++
Vendored
336 lines
8.1 KiB
C++
Vendored
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2009 Leonardo Kasperavičius
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Copyright (c) 2011 Zynga Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CC_PARTICLE_SYSTEM_QUAD_H__
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#define __CC_PARTICLE_SYSTEM_QUAD_H__
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#include "CCParticleSystem.h"
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NS_CC_BEGIN
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class CCSpriteFrame;
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struct ParticleStruct
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{
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int TotalParticles;
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float Duration;
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float Life;
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float LifeVar;
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int EmissionRate;
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int Angle;
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int AngleVar;
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int Speed;
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int SpeedVar;
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int PosVarX;
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int PosVarY;
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int GravityX;
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int GravityY;
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int RadialAccel;
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int RadialAccelVar;
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int TangentialAccel;
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int TangentialAccelVar;
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int StartSize;
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int StartSizeVar;
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int StartSpin;
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int StartSpinVar;
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float StartColorR;
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float StartColorVarR;
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float StartColorG;
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float StartColorVarG;
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float StartColorB;
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float StartColorVarB;
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float StartColorA;
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float StartColorVarA;
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int EndSize;
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int EndSizeVar;
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int EndSpin;
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int EndSpinVar;
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float EndColorR;
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float EndColorVarR;
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float EndColorG;
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float EndColorVarG;
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float EndColorB;
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float EndColorVarB;
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float EndColorA;
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float EndColorVarA;
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float FadeInTime;
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float FadeInTimeVar;
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float FadeOutTime;
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float FadeOutTimeVar;
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int StartRadius;
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int StartRadiusVar;
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int EndRadius;
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int EndRadiusVar;
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int RotatePerSecond;
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int RotatePerSecondVar;
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int EmitterMode;
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int PositionType;
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bool isBlendAdditive;
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bool startSpinEqualToEndSpin;
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bool rotationIsDir;
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bool dynamicRotationIsDir;
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int customParticleIdx;
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bool uniformColorMode;
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float frictionPos;
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float frictionPosVar;
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float respawn;
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float respawnVar;
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bool orderSensitive;
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bool startSizeEqualToEndSize;
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bool startRadiusEqualToEndRadius;
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bool startRGBVarSync;
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bool endRGBVarSync;
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float frictionSize;
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float frictionSizeVar;
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float frictionRot;
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float frictionRotVar;
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gd::string sFrame;
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ParticleStruct()
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: TotalParticles(0)
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, Duration(0)
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, Life(0)
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, LifeVar(0)
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, EmissionRate(0)
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, Angle(0)
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, AngleVar(0)
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, Speed(0)
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, SpeedVar(0)
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, PosVarX(0)
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, PosVarY(0)
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, GravityX(0)
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, GravityY(0)
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, RadialAccel(0)
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, RadialAccelVar(0)
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, TangentialAccel(0)
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, TangentialAccelVar(0)
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, StartSize(0)
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, StartSizeVar(0)
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, StartSpin(0)
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, StartSpinVar(0)
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, StartColorR(0)
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, StartColorVarR(0)
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, StartColorG(0)
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, StartColorVarG(0)
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, StartColorB(0)
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, StartColorVarB(0)
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, StartColorA(0)
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, StartColorVarA(0)
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, EndSize(0)
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, EndSizeVar(0)
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, EndSpin(0)
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, EndSpinVar(0)
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, EndColorR(0)
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, EndColorVarR(0)
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, EndColorG(0)
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, EndColorVarG(0)
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, EndColorB(0)
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, EndColorVarB(0)
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, EndColorA(0)
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, EndColorVarA(0)
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, FadeInTime(0)
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, FadeInTimeVar(0)
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, FadeOutTime(0)
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, FadeOutTimeVar(0)
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, StartRadius(0)
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, StartRadiusVar(0)
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, EndRadius(0)
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, EndRadiusVar(0)
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, RotatePerSecond(0)
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, RotatePerSecondVar(0)
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, EmitterMode(0)
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, PositionType(0)
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, isBlendAdditive(false)
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, startSpinEqualToEndSpin(false)
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, rotationIsDir(false)
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, dynamicRotationIsDir(false)
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, customParticleIdx(0)
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, uniformColorMode(false)
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, frictionPos(0)
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, frictionPosVar(0)
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, respawn(0)
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, respawnVar(0)
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, orderSensitive(false)
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, startSizeEqualToEndSize(false)
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, startRadiusEqualToEndRadius(false)
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, startRGBVarSync(false)
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, endRGBVarSync(false)
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, frictionSize(0)
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, frictionSizeVar(0)
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, frictionRot(0)
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, frictionRotVar(0)
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{}
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};
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/**
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* @addtogroup particle_nodes
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* @{
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*/
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/** @brief CCParticleSystemQuad is a subclass of CCParticleSystem
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It includes all the features of ParticleSystem.
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Special features and Limitations:
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- Particle size can be any float number.
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- The system can be scaled
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- The particles can be rotated
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- It supports subrects
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- It supports batched rendering since 1.1
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@since v0.8
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*/
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class CC_DLL CCParticleSystemQuad : public CCParticleSystem
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{
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GEODE_FRIEND_MODIFY
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protected:
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ccV3F_C4B_T2F_Quad *m_pQuads; // quads to be rendered
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GLushort *m_pIndices; // indices
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#if CC_TEXTURE_ATLAS_USE_VAO
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GLuint m_uVAOname;
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#endif
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GLuint m_pBuffersVBO[2]; //0: vertex 1: indices
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public:
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/**
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* @js ctor
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*/
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CCParticleSystemQuad();
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GEODE_CUSTOM_CONSTRUCTOR_COCOS(CCParticleSystemQuad, CCParticleSystem)
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~CCParticleSystemQuad();
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/** creates an initializes a CCParticleSystemQuad from a plist file.
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This plist files can be created manually or with Particle Designer:
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*/
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static CCParticleSystemQuad * create(const char *plistFile);
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/** initializes the indices for the vertices*/
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void initIndices();
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/** initializes the texture with a rectangle measured Points */
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void initTexCoordsWithRect(const CCRect& rect);
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/** Sets a new CCSpriteFrame as particle.
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WARNING: this method is experimental. Use setTexture:withRect instead.
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@since v0.99.4
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*/
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void setDisplayFrame(CCSpriteFrame *spriteFrame);
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/** Sets a new texture with a rect. The rect is in Points.
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@since v0.99.4
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*/
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void setTextureWithRect(CCTexture2D *texture, const CCRect& rect);
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/** super methods
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* @js NA
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* @lua NA
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*/
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virtual bool initWithTotalParticles(unsigned int numberOfParticles, bool);
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/**
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* @js NA
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*/
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virtual void setTexture(CCTexture2D* texture);
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/**
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* @js NA
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*/
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virtual void updateQuadWithParticle(tCCParticle* particle, const CCPoint& newPosition);
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/**
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* @js NA
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*/
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virtual void postStep();
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/**
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* @js NA
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* @lua NA
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*/
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virtual void draw();
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/**
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* @js NA
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*/
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virtual void setBatchNode(CCParticleBatchNode* batchNode);
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/**
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* @js NA
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*/
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virtual void setTotalParticles(unsigned int tp);
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/** listen the event that coming to foreground on Android
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* @js NA
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* @lua NA
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*/
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void listenBackToForeground(CCObject *obj);
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static CCParticleSystemQuad * create();
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static CCParticleSystemQuad * create(const char*, bool);
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static CCParticleSystemQuad * createWithTotalParticles(unsigned int numberOfParticles, bool);
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unsigned char getOpacity();
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void setOpacity(unsigned char);
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void updateTexCoords();
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private:
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#if CC_TEXTURE_ATLAS_USE_VAO
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void setupVBOandVAO();
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#else
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void setupVBO();
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#endif
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bool allocMemory();
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};
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// end of particle_nodes group
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/// @}
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NS_CC_END
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#endif //__CC_PARTICLE_SYSTEM_QUAD_H__
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