mirror of
https://github.com/geode-sdk/geode.git
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257 lines
7.2 KiB
C++
Vendored
257 lines
7.2 KiB
C++
Vendored
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2009 Valentin Milea
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __TOUCH_DISPATCHER_CCTOUCH_DISPATCHER_H__
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#define __TOUCH_DISPATCHER_CCTOUCH_DISPATCHER_H__
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#include "CCTouchDelegateProtocol.h"
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#include "../cocoa/CCObject.h"
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#include "../cocoa/CCArray.h"
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NS_CC_BEGIN
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/**
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* @addtogroup input
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* @{
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*/
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typedef enum
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{
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ccTouchSelectorBeganBit = 1 << 0,
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ccTouchSelectorMovedBit = 1 << 1,
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ccTouchSelectorEndedBit = 1 << 2,
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ccTouchSelectorCancelledBit = 1 << 3,
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ccTouchSelectorAllBits = ( ccTouchSelectorBeganBit | ccTouchSelectorMovedBit | ccTouchSelectorEndedBit | ccTouchSelectorCancelledBit),
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} ccTouchSelectorFlag;
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enum ccTouchType {
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CCTOUCHBEGAN = 0,
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CCTOUCHMOVED = 1,
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CCTOUCHENDED = 2,
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CCTOUCHCANCELLED = 3,
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ccTouchMax = 4,
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};
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class CCSet;
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class CCEvent;
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struct ccTouchHandlerHelperData {
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// we only use the type
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// void (StandardTouchDelegate::*touchesSel)(CCSet*, CCEvent*);
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// void (TargetedTouchDelegate::*touchSel)(NSTouch*, CCEvent*);
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int m_type;
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};
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/**
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* @js NA
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*/
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class CC_DLL EGLTouchDelegate
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{
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GEODE_FRIEND_MODIFY
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public:
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/**
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* @lua NA
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*/
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virtual void touchesBegan(CCSet* touches, CCEvent* pEvent) = 0;
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/**
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* @lua NA
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*/
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virtual void touchesMoved(CCSet* touches, CCEvent* pEvent) = 0;
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/**
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* @lua NA
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*/
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virtual void touchesEnded(CCSet* touches, CCEvent* pEvent) = 0;
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/**
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* @lua NA
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*/
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virtual void touchesCancelled(CCSet* touches, CCEvent* pEvent) = 0;
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/**
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* @lua NA
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*/
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virtual ~EGLTouchDelegate() {}
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};
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class CCTouchHandler;
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struct _ccCArray;
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/** @brief CCTouchDispatcher.
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Singleton that handles all the touch events.
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The dispatcher dispatches events to the registered TouchHandlers.
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There are 2 different type of touch handlers:
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- Standard Touch Handlers
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- Targeted Touch Handlers
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The Standard Touch Handlers work like the CocoaTouch touch handler: a set of touches is passed to the delegate.
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On the other hand, the Targeted Touch Handlers only receive 1 touch at the time, and they can "swallow" touches (avoid the propagation of the event).
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Firstly, the dispatcher sends the received touches to the targeted touches.
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These touches can be swallowed by the Targeted Touch Handlers. If there are still remaining touches, then the remaining touches will be sent
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to the Standard Touch Handlers.
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@since v0.8.0
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@js NA
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*/
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class CC_DLL CCTouchDispatcher : public CCObject, public EGLTouchDelegate
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{
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GEODE_FRIEND_MODIFY
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public:
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/**
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* @lua NA
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*/
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~CCTouchDispatcher();
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/**
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* @lua NA
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*/
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bool init(void);
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/**
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* @lua NA
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*/
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CCTouchDispatcher()
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: m_pTargetedHandlers(NULL)
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, m_pStandardHandlers(NULL)
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, m_pHandlersToAdd(NULL)
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, m_pHandlersToRemove(NULL)
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{}
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public:
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static GEODE_DLL CCTouchDispatcher* get();
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/** Whether or not the events are going to be dispatched. Default: true */
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bool isDispatchEvents(void);
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void setDispatchEvents(bool bDispatchEvents);
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/** Adds a standard touch delegate to the dispatcher's list.
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* See StandardTouchDelegate description.
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* IMPORTANT: The delegate will be retained.
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* @lua NA
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*/
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void addStandardDelegate(CCTouchDelegate *pDelegate, int nPriority);
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/** Adds a targeted touch delegate to the dispatcher's list.
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* See TargetedTouchDelegate description.
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* IMPORTANT: The delegate will be retained.
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* @lua NA
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*/
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void addTargetedDelegate(CCTouchDelegate *pDelegate, int nPriority, bool bSwallowsTouches);
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/** Removes a touch delegate.
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* The delegate will be released
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* @lua NA
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*/
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void removeDelegate(CCTouchDelegate *pDelegate);
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/** Removes all touch delegates, releasing all the delegates
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* @lua NA
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*/
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void removeAllDelegates(void);
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/** Changes the priority of a previously added delegate. The lower the number,
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* the higher the priority
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* @lua NA
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*/
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void setPriority(int nPriority, CCTouchDelegate *pDelegate);
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/**
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* @lua NA
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*/
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void touches(CCSet *pTouches, CCEvent *pEvent, unsigned int uIndex);
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/**
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* @lua NA
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*/
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virtual void touchesBegan(CCSet* touches, CCEvent* pEvent);
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/**
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* @lua NA
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*/
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virtual void touchesMoved(CCSet* touches, CCEvent* pEvent);
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/**
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* @lua NA
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*/
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virtual void touchesEnded(CCSet* touches, CCEvent* pEvent);
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/**
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* @lua NA
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*/
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virtual void touchesCancelled(CCSet* touches, CCEvent* pEvent);
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public:
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/**
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* @lua NA
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*/
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CCTouchHandler* findHandler(CCTouchDelegate *pDelegate);
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// @note RobTop Addition
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void addPrioTargetedDelegate(cocos2d::CCTouchDelegate*, int, bool);
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// @note RobTop Addition
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bool isUsingForcePrio();
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// @note RobTop Addition
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void registerForcePrio(cocos2d::CCObject*, int);
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// @note RobTop Addition
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void unregisterForcePrio(cocos2d::CCObject*);
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private:
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// @note RobTop Addition
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void incrementForcePrio(int priority);
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// @note RobTop Addition
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void decrementForcePrio(int priority);
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protected:
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void forceRemoveDelegate(CCTouchDelegate *pDelegate);
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void forceAddHandler(CCTouchHandler *pHandler, CCArray* pArray);
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void forceRemoveAllDelegates(void);
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void rearrangeHandlers(CCArray* pArray);
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CCTouchHandler* findHandler(CCArray* pArray, CCTouchDelegate *pDelegate);
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public:
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CCArray* m_pTargetedHandlers;
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CCArray* m_pStandardHandlers;
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bool m_bLocked;
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bool m_bToAdd;
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bool m_bToRemove;
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CCArray* m_pHandlersToAdd;
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struct _ccCArray *m_pHandlersToRemove;
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bool m_bToQuit;
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bool m_bDispatchEvents;
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// 4, 1 for each type of event
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struct ccTouchHandlerHelperData m_sHandlerHelperData[ccTouchMax];
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protected:
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// 2.2 changes
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// @note RobTop Addition
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CC_SYNTHESIZE_NV(int, m_forcePrio, ForcePrio);
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// @note RobTop Addition
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void* m_unknown;
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// @note RobTop Addition
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CC_SYNTHESIZE_NV(int, m_targetPrio, TargetPrio);
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};
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// end of input group
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/// @}
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NS_CC_END
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#endif // __TOUCH_DISPATCHER_CCTOUCH_DISPATCHER_H__
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